Files
2026-07-20 17:19:20 +07:00

349 lines
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{
"dataList": [
{
"id": 0,
"cg": "black",
"bgm": "StoryNervous",
"soundeffect": "SFX_WTrain_Noti"
},
{
"id": 1,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 2,
"cg": "10412_normal : FadeIn",
"soundeffect": "SFX_Ryoshu_Swing, SFX_Blood_Splatter:delay=0.12"
},
{
"id": 3,
"soundeffect": "SFX_Flesh_Stick, SFX_Melt_Flesh:delay=0.2"
},
{
"id": 4,
"soundeffect": "SFX_Zippo_Open"
},
{
"id": 5,
"soundeffect": "SFX_Cigarette_Fire"
},
{
"id": 6
},
{
"id": 7,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 8
},
{
"id": 9,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 10,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 11
},
{
"id": 12,
"soundeffect": "SFX_Cigarette_Fire"
},
{
"id": 13,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 14,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 15,
"soundeffect": "SFX_Cigar_Off, SFX_Plastic_Button_Once:dalay=0.45"
},
{
"id": 16
},
{
"id": 17,
"soundeffect": "SFX_Machine_Up, SFX_Rudder_Spin_GearOnly:delay=1"
},
{
"id": 18,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 19,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 20,
"soundeffect": "SFX_Gun_Floor"
},
{
"id": 21
},
{
"id": 22
},
{
"id": 23,
"soundeffect": "SFX_Zippo_Open"
},
{
"id": 24
},
{
"id": 25,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 26,
"soundeffect": "SFX_Cigarette_Fire"
},
{
"id": 27,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 28
},
{
"id": 29,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 30
},
{
"id": 31,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 32
},
{
"id": 33,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 34
},
{
"id": 35,
"soundeffect": "SFX_Jean_Crumble_Hard"
},
{
"id": 36
},
{
"id": 37,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 38,
"soundeffect": "SFX_Cigarette_Fire"
},
{
"id": 39,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 40
},
{
"id": 41,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 42,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 43
},
{
"id": 44,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 45,
"soundeffect": "SFX_Cigar_Off"
},
{
"id": 46,
"bgm": "StoryNervous:0",
"soundeffect": "SFX_Siren"
},
{
"id": 47,
"bgm": "Examiner",
"soundeffect": "SFX_WTrain_Noti"
},
{
"id": 48,
"soundeffect": "SFX_Walk_Wood_2StepOnly, SFX_FullStop_Reolad"
},
{
"id": 49,
"cg": "black2",
"soundeffect": "SwordOn"
},
{
"id": 50,
"cg": "white:FadeIn_Continue:[0~0.1], white:FadeOut_Continue:[0.1~0.2],10412_gacksung : FadeIn_Continue:[0.2~0.3]",
"effect": "CustomCamShake:[55][12][0.5]",
"soundeffect": "SFX_Sin_Summon_Shot, SFX_Walking_Sin_Set"
},
{
"id": 51
},
{
"id": 52
},
{
"id": 53,
"soundeffect": "SFX_FullStop_Shot"
},
{
"id": 54,
"soundeffect": "SFX_FullStop_Reload"
},
{
"id": 55,
"soundeffect": "SFX_Quick_Sword_Sling, SFX_Flesh_5:delay=0.04, SFX_Blood_Splatter:delay=0.1"
},
{
"id": 56,
"soundeffect": "SFX_BattleSet, SFX_FullStop_Shot:delay=0.25"
},
{
"id": 57
},
{
"id": 58,
"soundeffect": "SFX_Cloth_Rubbed_Move, SFX_Grab_Small, SFX_Stretch_HardGrab:delay=0.7, SFX_FullStop_Shot:delay=1.4"
},
{
"id": 59
},
{
"id": 60,
"soundeffect": "SFX_Quick_Sword_Sling, SFX_Flesh_5:delay=0.04, SFX_Blood_Splatter:delay=0.1"
},
{
"id": 61,
"soundeffect": "SFX_Gun_Handle"
},
{
"id": 62,
"cg": "white:FadeIn_Continue:[0~0.1], white:FadeOut_Continue:[0.1~0.2]",
"effect": "CustomCamShake:[35][5][0.3]",
"soundeffect": "SFX_FullStop_Shot"
},
{
"id": 63
},
{
"id": 64,
"soundeffect": "SFX_Holo_Hover, SFX_dummy_13, SFX_Barrier_Bullet_Guard:delay=0.7"
},
{
"id": 65
},
{
"id": 66,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 67
},
{
"id": 68,
"soundeffect": "SFX_Gun_Handle"
},
{
"id": 69,
"soundeffect": "SFX_Cigarette_Fire"
},
{
"id": 70,
"soundeffect": "SFX_FullStop_Reload"
},
{
"id": 71,
"soundeffect": "SFX_Quick_Sword_Sling, SFX_Flesh_5:delay=0.04, SFX_Blood_Splatter:delay=0.1"
},
{
"id": 72,
"soundeffect": "SFX_Run_For_Attack"
},
{
"id": 73
},
{
"id": 74,
"soundeffect": "SFX_Jump, SFX_Ryoshu_Swing:delay=0.8, SFX_Flesh_5:delay=0.8, SFX_Blood_Splatter:delay=0.9"
},
{
"id": 75,
"soundeffect": "SFX_BattleSet"
},
{
"id": 76
},
{
"id": 77,
"soundeffect": "SFX_FullStop_Shot"
},
{
"id": 78,
"soundeffect": "SFX_Metal_Shring, SFX_Execution_8"
},
{
"id": 79
},
{
"id": 80,
"soundeffect": "SFX_FullStop_Reload"
},
{
"id": 81,
"soundeffect": "SFX_Stretch_HardGrab, SFX_Cloth_Crumble"
},
{
"id": 82,
"soundeffect": "SFX_FullStop_Shot"
},
{
"id": 83,
"soundeffect": "SFX_Quick_Sword_Sling, SFX_Flesh_5:delay=0.04, SFX_Blood_Splatter:delay=0.1"
},
{
"id": 84
},
{
"id": 85,
"soundeffect": "SFX_Zippo_Open"
},
{
"id": 86,
"soundeffect": "SFX_Cigarette_Fire"
},
{
"id": 87,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 88,
"cg": "black:FadeIn",
"soundeffect": "SFX_Vergil_Sword_Shot, SFX_Blood_Splatter:delay=0.1"
},
{
"id": 89
}
]
}