282 lines
4.3 KiB
JSON
282 lines
4.3 KiB
JSON
{
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"dataList": [
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{
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"id": 0,
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"cg": "Unit_CG/10611_normal.png:IsFullNameCode",
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"bgm": "LOR_StoryNervous",
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"soundeffect": "SFX_Cotton_Crumble_Hard"
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},
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{
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"id": 1,
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"soundeffect": "SFX_Machinegun_Burst"
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},
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{
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"id": 2,
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"soundeffect": "SFX_Leather_Crumble_Hard"
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},
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{
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"id": 3,
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"soundeffect": "SFX_Cloth_Rubbed_Move"
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},
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{
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"id": 4
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},
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{
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"id": 5
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},
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{
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"id": 6
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},
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{
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"id": 7
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},
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{
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"id": 8,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 9,
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"soundeffect": "SFX_Jean_Crumble_Light"
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},
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{
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"id": 10,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 11
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},
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{
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"id": 12
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},
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{
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"id": 13
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},
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{
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"id": 14,
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"soundeffect": "SFX_Stretch_HardGrab"
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},
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{
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"id": 15,
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"soundeffect": "SFX_Hair_Care_2"
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},
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{
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"id": 16
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},
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{
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"id": 17
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},
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{
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"id": 18,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 19,
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"soundeffect": "SFX_Flesh_Scratch"
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},
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{
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"id": 20
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},
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{
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"id": 21
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},
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{
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"id": 22,
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"soundeffect": "SFX_Leather_Crumble_Light"
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},
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{
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"id": 23
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},
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{
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"id": 24
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},
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{
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"id": 25
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},
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{
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"id": 26
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},
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{
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"id": 27
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},
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{
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"id": 28,
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"soundeffect": "SFX_Table_Hit"
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},
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{
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"id": 29,
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"soundeffect": "SFX_Cloth_Crumble"
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},
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{
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"id": 30,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 31,
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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},
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{
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"id": 32,
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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},
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{
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"id": 33,
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"soundeffect": "SFX_Jean_Crumble_Light"
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},
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{
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"id": 34,
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"soundeffect": "SFX_Leather_Crumble_Light"
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},
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{
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"id": 35,
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"soundeffect": "SFX_Walk_Iron_Once"
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},
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{
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"id": 36
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},
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{
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"id": 37
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},
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{
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"id": 38,
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"soundeffect": "SFX_Run_For_Attack"
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},
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{
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"id": 39
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},
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{
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"id": 40,
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"cg": "Unit_CG/10611_gacksung.png:IsFullNameCode:FadeIn",
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"soundeffect": "SFX_Run_dirt_B"
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},
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{
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"id": 41,
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"soundeffect": "Pistolshot, Pistolshot:delay=0.6, Pistolshot:delay=0.8"
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},
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{
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"id": 42
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},
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{
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"id": 43,
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"soundeffect": "SFX_Transcevier_Open"
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},
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{
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"id": 44,
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"soundeffect": "SFX_Phone_GetCall"
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},
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{
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"id": 45,
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"soundeffect": "SFX_Sniper_Far"
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},
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{
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"id": 46,
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"soundeffect": "SFX_Flesh_Bullet"
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},
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{
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"id": 47
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},
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{
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"id": 48
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},
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{
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"id": 49,
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"soundeffect": "SFX_Run_dirt_B"
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},
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{
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"id": 50,
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"soundeffect": "SFX_Transcevier_Open"
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},
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{
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"id": 51,
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"soundeffect": "SFX_Phone_GetCall"
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},
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{
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"id": 52,
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"soundeffect": "SFX_Machinegun_Burst"
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},
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{
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"id": 53
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},
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{
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"id": 54,
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"soundeffect": "SFX_Sniper_Far, MetalHit:delay=0.4, SFX_Flesh_Bullet:delay=0.4"
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},
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{
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"id": 55,
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"soundeffect": "SFX_Explosion_One, SFX_Wall_Destroy_Small"
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},
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{
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"id": 56
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},
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{
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"id": 57,
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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},
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{
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"id": 58,
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"soundeffect": "SFX_Leather_Crumble_Light"
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},
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{
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"id": 59
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},
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{
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"id": 60
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},
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{
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"id": 61,
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"soundeffect": "SFX_Transcevier_Open"
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},
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{
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"id": 62
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},
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{
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"id": 63,
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"soundeffect": "SFX_Phone_GetCall"
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},
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{
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"id": 64,
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"soundeffect": "SFX_Run_For_Attack"
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},
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{
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"id": 65
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},
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{
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"id": 66,
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"soundeffect": "SFX_Run_dirt_C"
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},
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{
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"id": 67
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},
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{
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"id": 68
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},
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{
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"id": 69
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},
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{
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"id": 70
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},
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{
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"id": 71,
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"soundeffect": "SFX_Jump"
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},
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{
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"id": 72,
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"soundeffect": "SFX_Metal_Shring, SFX_Boat_BackCrash:delay=0.2"
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},
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{
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"id": 73
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},
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{
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"id": 74,
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"soundeffect": "Pistolshot, Pistolshot:delay=0.6, SFX_Pistol_Near:dealy=0.8"
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},
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{
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"id": 75,
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"soundeffect": "SFX_Human_Fall_2"
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},
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{
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"id": 76,
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"soundeffect": "SFX_Pistol_Charge"
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}
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]
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} |