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LimbusStaticData/Localize/en/EN_Skills_Enemy-a1c9116.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 9018301,
"levelList": [
{
"level": 1,
"name": "Unmannerly Attack",
"desc": "[WhenUse] Gain 1 [Agility] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9018302,
"levelList": [
{
"level": 1,
"name": "Tendon Slice",
"desc": "[WhenUse] If this unit's Speed is faster than the target's, Coin Power +1\n[WhenUse] If target has 3+ [Laceration], Base Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 9018303,
"levelList": [
{
"level": 1,
"name": "Messy Attack",
"desc": "[WhenUse] At 7+ Speed, Coin Power +1\n[WhenUse] If target has 4+ [Laceration], Coin Power +1\n[WinDuel] Deal more damage based on Clash count (+5% per Clash count, max 50%)\n[WinDuel] Inflict +3 [Laceration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9018304,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "[WhenUse] Gain 3 Shield for every type of negative effect on self (max 10)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9018401,
"levelList": [
{
"level": 1,
"name": "Cleave",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9018402,
"levelList": [
{
"level": 1,
"name": "Leg Wound",
"desc": "[WhenUse] Coin Power +1 for every 3 [Laceration] on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 9018403,
"levelList": [
{
"level": 1,
"name": "Wild Swipe",
"desc": "[WhenUse] Coin Power +1 for every 3 [Laceration] on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9018404,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "[BeforeHit] Gain 2 Shield for every type of negative effect on self (max 10)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this unit has Shield, inflict 1 [Paralysis] on target next turn"
}
]
}
]
}
]
},
{
"id": 9018701,
"levelList": [
{
"level": 1,
"name": "Extract Fuel",
"desc": "If target has 2+ [Laceration], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Heal 2 HP"
}
]
}
]
}
]
},
{
"id": 9018702,
"levelList": [
{
"level": 1,
"name": "Sweep the Backstreets",
"desc": "If target has 2+ [Laceration], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Paralysis]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9018703,
"levelList": [
{
"level": 1,
"name": "Trash Disposal",
"desc": "If target has 4+ [Laceration], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
},
{
"desc": "On Hit with this Coin, heal 30% of the HP damage dealt"
},
{
"desc": "[OnSucceedAttackHead] Reuse this Coin (3 times per Skill)"
}
]
}
]
}
]
},
{
"id": 9018704,
"levelList": [
{
"level": 1,
"name": "333..1973",
"desc": "[StartBattle] Gain 4 [Persistent]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 5"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +3 Bleed Count"
}
]
}
]
}
]
},
{
"id": 9018705,
"levelList": [
{
"level": 1,
"name": "For the Family",
"desc": "[StartBattle] Apply 1 [Protection] to 2 random allies",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9018706,
"levelList": [
{
"level": 1,
"name": "Night in the Backstreets",
"desc": "If target has 2+ [Laceration], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal 8 HP"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Heal 8 HP"
},
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 8"
},
{
"desc": "[OnSucceedAttack] Activate [Laceration] on the target once (reduce [Laceration] Count by 1)"
}
]
}
]
}
]
},
{
"id": 9019301,
"levelList": [
{
"level": 1,
"name": "Sudden Strike",
"desc": "[WhenUse] Gain 1 [Agility] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9019302,
"levelList": [
{
"level": 1,
"name": "Muscle Slice",
"desc": "[WhenUse] If this unit's Speed is faster than the target's, Coin Power +1\n[WhenUse] If target has 3+ [Laceration], Base Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 9019303,
"levelList": [
{
"level": 1,
"name": "Indiscriminate Attack",
"desc": "[WhenUse] At 7+ Speed, Coin Power +1\n[WhenUse] If target has 4+ [Laceration], Coin Power +1\n[WinDuel] Deal more damage based on Clash count (+5% per Clash count, max 50%)\n[WinDuel] Inflict 5 [Laceration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9019304,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "[WhenUse] Gain 3 Shield for every type of negative effect on self (max 10)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9019401,
"levelList": [
{
"level": 1,
"name": "Slice",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9019402,
"levelList": [
{
"level": 1,
"name": "Muscle Wound",
"desc": "[WhenUse] Coin Power +1 for every 3 [Laceration] on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 9019403,
"levelList": [
{
"level": 1,
"name": "Swift Attack",
"desc": "[WhenUse] Coin Power +1 for every 3 [Laceration] on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9019404,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "[BeforeHit] Gain 2 Shield for every type of negative effect on self (max 10)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this unit has Shield, inflict 1 [Paralysis] on target next turn"
}
]
}
]
}
]
},
{
"id": 9018501,
"levelList": [
{
"level": 1,
"name": "Startling Strike",
"desc": "[WhenUse] If target has 3+ [Burst], Clash Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
}
]
}
]
},
{
"id": 9018502,
"levelList": [
{
"level": 1,
"name": "Restraint",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Reuse this Coin (this unit's Speed / 4) times (max 2)"
}
]
}
]
}
]
},
{
"id": 9018503,
"levelList": [
{
"level": 1,
"name": "Feather Strike",
"desc": "If this unit's Speed is faster than the target's gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 3)\n[WhenUse] If target has 4+ [Burst], Coin Power +1\n[WinDuel] Inflict +3 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict [BurstAgility]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "If target has [BurstAgility], deal +50% damage"
},
{
"desc": "[OnSucceedAttack] Gain 3 [LegStrength]"
}
]
}
]
}
]
},
{
"id": 9018504,
"levelList": [
{
"level": 1,
"name": "The Windup",
"desc": "[DuelCounter] \n[WinDuel] Gain 3 [Agility] next turn",
"coinlist": [
{}
]
}
]
},
{
"id": 9018601,
"levelList": [
{
"level": 1,
"name": "Pursuit",
"desc": "[WhenUse] If target has 3+ [Burst], Clash Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
}
]
}
]
},
{
"id": 9018602,
"levelList": [
{
"level": 1,
"name": "Overwhelm",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Reuse this Coin (this unit's Speed / 4) times (max 2)"
}
]
}
]
}
]
},
{
"id": 9018603,
"levelList": [
{
"level": 1,
"name": "Umbra Strike",
"desc": "If this unit's Speed is faster than the target's gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 3)\n[WhenUse] If target has 4+ [Burst], Coin Power +1\n[WinDuel] Inflict +3 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict [BurstAgility]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "If target has [BurstAgility], deal +50% damage"
},
{
"desc": "[OnSucceedAttack] Gain 3 [LegStrength]"
}
]
}
]
}
]
},
{
"id": 9018604,
"levelList": [
{
"level": 1,
"name": "The Windup",
"desc": "[DuelCounter] \n[WinDuel] Gain 3 [Agility] next turn",
"coinlist": [
{}
]
}
]
},
{
"id": 9102001,
"levelList": [
{
"level": 1,
"name": "Aim for the Solar Plexus",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 9102002,
"levelList": [
{
"level": 1,
"name": "Right in the Dome",
"desc": "[WhenUse] If target has [MiddleFingerBook], inflict 2 additional [DefenseDown] with this Skill",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn"
}
]
}
]
}
]
},
{
"id": 9102003,
"levelList": [
{
"level": 1,
"name": "Gut Crush",
"desc": "[WhenUse] If target has [MiddleFingerBook], inflict 1 additional [AttackDown] with this Skill",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [AttackDown] next turn"
},
{
"desc": "[OnSucceedAttack] If target has [MiddleFingerBook], gain 1 [PlusCoinValueUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [AttackDown] next turn"
},
{
"desc": "[OnSucceedAttack] If target has [MiddleFingerBook], gain 1 [PlusCoinValueUp] next turn"
}
]
}
]
}
]
},
{
"id": 9102004,
"levelList": [
{
"level": 1,
"name": "Vengeance awaits you all!",
"desc": "Deal +10% damage for every 2 [MiddleFingerBook] on the target (max 50%)\n[BeforeAttack] At 40% or less HP, gain Atk Weight +1\n[WhenUse] If the main target has [MiddleFingerBook], convert all Coins on this Skill to [SuperCoin]s\n[WhenUse] Coin Power +1 for every 3 enemy with [MiddleFingerBook] (max 2)\n[WhenUse] Clash Power +1 for every 2 [MiddleFingerBook] on the main target (max 5)\n[EndSkill] If this unit killed a target with [MiddleFingerBook], gain 1 [PlusCoinValueUp] next turn (2 times per turn)\n[EndSkill] Remove [MiddleFingerBook] on all targets that were hit",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Paralysis] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Binding] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Reduction] next turn"
}
]
}
]
}
]
},
{
"id": 9102005,
"levelList": [
{
"level": 1,
"name": "Seize ya Chance",
"desc": "[BeforeHit] Gain 5 Shield for every [MiddleFingerBook] on the target (once per turn; max 50)\n[WhenUse] If target has 5+ [MiddleFingerBook], Base Power +3; inflict 4 [DefenseDown]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 20"
},
{
"desc": "[OnSucceedAttack] Deal 15 fixed HP damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 20"
},
{
"desc": "[OnSucceedAttack] Deal 15 fixed HP damage"
}
]
}
]
}
]
}
]
}