Files
LimbusStaticData/Story/Effect/P10215.json
T
2026-07-20 17:19:20 +07:00

256 lines
3.9 KiB
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{
"dataList": [
{
"id": 0,
"cg": "black",
"bgm": "Mystery_Nervous_Ambience",
"soundeffect": "SFX_Walk_Iron"
},
{
"id": 1
},
{
"id": 2
},
{
"id": 3,
"cg": "10215_normal:FadeIn",
"bgm": "Cut_Your_Rings",
"soundeffect": "SFX_Spring_2, SFX_Metal_Clank"
},
{
"id": 4
},
{
"id": 5
},
{
"id": 6
},
{
"id": 7
},
{
"id": 8,
"soundeffect": "SFX_Heart_Near"
},
{
"id": 9
},
{
"id": 10
},
{
"id": 11,
"soundeffect": "SFX_Spring_1, SFX_Metal_Shring"
},
{
"id": 12
},
{
"id": 13,
"soundeffect": "SFX_Stabbing"
},
{
"id": 14
},
{
"id": 15,
"soundeffect": "SFX_Spring_2"
},
{
"id": 16,
"soundeffect": "SFX_Flesh_4, SFX_Blood_Splatter:delay=0.12"
},
{
"id": 17
},
{
"id": 18
},
{
"id": 19
},
{
"id": 20,
"soundeffect": "SFX_Spring_3"
},
{
"id": 21
},
{
"id": 22,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 23
},
{
"id": 24,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 25,
"soundeffect": "SFX_Spring_1"
},
{
"id": 26,
"soundeffect": "SFX_Cloth_Rubbed_Move, SFX_Flesh_Scratch"
},
{
"id": 27,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 28
},
{
"id": 29,
"soundeffect": "SFX_Cloth_Rubbed_Move"
},
{
"id": 30
},
{
"id": 31,
"soundeffect": "SFX_Mid_Armor_Shiver"
},
{
"id": 32
},
{
"id": 33
},
{
"id": 34
},
{
"id": 35,
"bgm": "Cut_Your_Rings:80"
},
{
"id": 36,
"bgm": "Cut_Your_Rings:70",
"soundeffect": "SFX_Walk_Iron"
},
{
"id": 37,
"bgm": "Cut_Your_Rings:50",
"soundeffect": "SFX_Cloth_Rubbed_Move, SFX_Chain_Shake"
},
{
"id": 38,
"cg": "black",
"bgm": "Cut_Your_Rings:30"
},
{
"id": 40,
"bgm": "Cut_Your_Rings:0"
},
{
"id": 41,
"cg": "10215_gacksung:FadeIn",
"bgm": "Alert_Beta"
},
{
"id": 42,
"soundeffect": "SFX_Run_For_Attack, SFX_Spring_1, SFX_Heart_Near:loop"
},
{
"id": 43,
"soundeffect": "SFX_RingsSword_Swing, SFX_Blood_Splash:delay=0.1, SFX_Flesh_5:delay=0.5"
},
{
"id": 44
},
{
"id": 45
},
{
"id": 46,
"soundeffect": "SFX_ZweiSwordSwing, SFX_BloodSplash:delay=0.07"
},
{
"id": 47,
"soundeffect": "SFX_Jump, SFX_RingsSword_Swing:delay=0.3, SFX_Blood_Splash:delay=0.4, SFX_Blood_Drip:delay=0.4"
},
{
"id": 48
},
{
"id": 49
},
{
"id": 50
},
{
"id": 51
},
{
"id": 52,
"soundeffect": "SFX_Walk_Wood_2StepOnly, SFX_Spring_3"
},
{
"id": 53
},
{
"id": 54,
"soundeffect": "SFX_Blood_Drip"
},
{
"id": 55,
"soundeffect": "SFX_Spring_2"
},
{
"id": 56,
"soundeffect": "SFX_Run_For_Attack, SFX_Spring_1, SFX_Heart_Near:loop"
},
{
"id": 57,
"soundeffect": "SFX_RingsSword_Swing, SFX_Blood_Splash:delay=0.1, SFX_Flesh_5:delay=0.5"
},
{
"id": 58,
"soundeffect": "SFX_Spring_3"
},
{
"id": 59,
"soundeffect": "SFX_Walk_Iron"
},
{
"id": 60
},
{
"id": 61
},
{
"id": 62
},
{
"id": 63
},
{
"id": 64
},
{
"id": 65
},
{
"id": 66
},
{
"id": 67
},
{
"id": 68
},
{
"id": 69,
"cg": "black",
"soundeffect": "SFX_Heart_Near:end"
},
{
"id": 70
}
]
}