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v3.3
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57
.github/workflows/release.yml
vendored
57
.github/workflows/release.yml
vendored
@@ -9,6 +9,9 @@ on:
|
|||||||
permissions:
|
permissions:
|
||||||
contents: write
|
contents: write
|
||||||
|
|
||||||
|
env:
|
||||||
|
BRANCH_NAME: ${{ github.head_ref || github.ref_name }}
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
build-release:
|
build-release:
|
||||||
runs-on: windows-latest
|
runs-on: windows-latest
|
||||||
@@ -18,7 +21,7 @@ jobs:
|
|||||||
|
|
||||||
- uses: actions/setup-dotnet@v4
|
- uses: actions/setup-dotnet@v4
|
||||||
with:
|
with:
|
||||||
dotnet-version: 9.0.x
|
dotnet-version: 10.0.x
|
||||||
|
|
||||||
- name: Read version
|
- name: Read version
|
||||||
id: version
|
id: version
|
||||||
@@ -54,3 +57,55 @@ jobs:
|
|||||||
files: |
|
files: |
|
||||||
artifacts/MikuSB-win-x64.zip
|
artifacts/MikuSB-win-x64.zip
|
||||||
artifacts/MikuSB-win-x64.zip.sha256
|
artifacts/MikuSB-win-x64.zip.sha256
|
||||||
|
|
||||||
|
build-release-linux:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- uses: actions/setup-dotnet@v4
|
||||||
|
with:
|
||||||
|
dotnet-version: '10.0.x'
|
||||||
|
|
||||||
|
- name: Publish server
|
||||||
|
run: |
|
||||||
|
dotnet publish ./MikuSB/MikuSB.csproj -c Release -r linux-x64 --self-contained true -p:PublishSingleFile=true --property:PublishDir=../artifacts/dist
|
||||||
|
|
||||||
|
- name: Read version
|
||||||
|
id: version
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
line=$(head -n 1 version.txt | xargs)
|
||||||
|
VERSION=${line#v=}
|
||||||
|
|
||||||
|
SHORT_HASH="$(git rev-parse --short=7 HEAD)"
|
||||||
|
if [ -z "$VERSION" ]; then
|
||||||
|
echo "version.txt is empty."
|
||||||
|
VERSION=${SHORT_HASH}
|
||||||
|
fi
|
||||||
|
if [[ "${{ env.BRANCH_NAME }}" == "main" ]]; then
|
||||||
|
echo "tag=v${VERSION}" >> $GITHUB_OUTPUT
|
||||||
|
else
|
||||||
|
SAFE_NAME=$(echo "${{ env.BRANCH_NAME }}" | tr '/' '-')
|
||||||
|
echo "tag=${SAFE_NAME}-v${VERSION}-${SHORT_HASH}" >> $GITHUB_OUTPUT
|
||||||
|
fi
|
||||||
|
|
||||||
|
- name: Assemble release package
|
||||||
|
run: |
|
||||||
|
packageDir="./artifacts/dist/"
|
||||||
|
zipFile="MikuSB-linux-x64.zip"
|
||||||
|
cp ./version.txt ${packageDir}
|
||||||
|
pushd ${packageDir}
|
||||||
|
zip -r ../${zipFile} .
|
||||||
|
popd
|
||||||
|
sha256sum ./artifacts/${zipFile} > ./artifacts/${zipFile}.sha256
|
||||||
|
|
||||||
|
- name: Create release
|
||||||
|
uses: softprops/action-gh-release@v2
|
||||||
|
with:
|
||||||
|
tag_name: ${{ steps.version.outputs.tag }}
|
||||||
|
name: ${{ steps.version.outputs.tag }}
|
||||||
|
generate_release_notes: true
|
||||||
|
files: |
|
||||||
|
./artifacts/MikuSB-linux-x64.zip
|
||||||
|
./artifacts/MikuSB-linux-x64.zip.sha256
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net9.0</TargetFramework>
|
<TargetFramework>net10.0</TargetFramework>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<CETCompat>false</CETCompat>
|
<CETCompat>false</CETCompat>
|
||||||
@@ -21,7 +21,6 @@
|
|||||||
<PackageReference Include="SQLitePCLRaw.provider.e_sqlite3" Version="2.1.10" />
|
<PackageReference Include="SQLitePCLRaw.provider.e_sqlite3" Version="2.1.10" />
|
||||||
<PackageReference Include="SqlSugarCore" Version="5.1.4.172" />
|
<PackageReference Include="SqlSugarCore" Version="5.1.4.172" />
|
||||||
<PackageReference Include="Swashbuckle.AspNetCore" Version="7.2.0" />
|
<PackageReference Include="Swashbuckle.AspNetCore" Version="7.2.0" />
|
||||||
<PackageReference Include="System.IO.Pipelines" Version="9.0.0" />
|
|
||||||
<PackageReference Include="System.Management" Version="9.0.0" />
|
<PackageReference Include="System.Management" Version="9.0.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ public class ConfigContainer
|
|||||||
public PathConfig Path { get; set; } = new();
|
public PathConfig Path { get; set; } = new();
|
||||||
public ServerOption ServerOption { get; set; } = new();
|
public ServerOption ServerOption { get; set; } = new();
|
||||||
public ProxyOptions Proxy { get; set; } = new();
|
public ProxyOptions Proxy { get; set; } = new();
|
||||||
|
public LoaderOptions Loader { get; set; } = new();
|
||||||
}
|
}
|
||||||
|
|
||||||
public class HttpServerConfig
|
public class HttpServerConfig
|
||||||
@@ -60,6 +61,7 @@ public class ServerOption
|
|||||||
public string FallbackLanguage { get; set; } = "EN";
|
public string FallbackLanguage { get; set; } = "EN";
|
||||||
public string[] DefaultPermissions { get; set; } = ["Admin"];
|
public string[] DefaultPermissions { get; set; } = ["Admin"];
|
||||||
public ServerProfile ServerProfile { get; set; } = new();
|
public ServerProfile ServerProfile { get; set; } = new();
|
||||||
|
public bool EnableGmMenu { get; set; } = false;
|
||||||
public bool AutoCreateUser { get; set; } = true;
|
public bool AutoCreateUser { get; set; } = true;
|
||||||
public bool SavePersonalDebugFile { get; set; } = false;
|
public bool SavePersonalDebugFile { get; set; } = false;
|
||||||
public bool AutoSendResponseWhenNoHandler { get; set; } = true;
|
public bool AutoSendResponseWhenNoHandler { get; set; } = true;
|
||||||
@@ -85,10 +87,13 @@ public class ServerProfile
|
|||||||
public class ProxyOptions
|
public class ProxyOptions
|
||||||
{
|
{
|
||||||
public bool Enabled { get; set; } = true;
|
public bool Enabled { get; set; } = true;
|
||||||
public int Port { get; set; } = 8888;
|
public int Port { get; set; } = 18888;
|
||||||
public int ServerHttpPort { get; set; } = 21500;
|
}
|
||||||
public bool InstallRootCertificate { get; set; } = true;
|
|
||||||
public bool ManageSystemProxy { get; set; } = true;
|
public class LoaderOptions
|
||||||
public bool RestoreSystemProxyOnStop { get; set; } = true;
|
{
|
||||||
public string ProxyOverride { get; set; } = "localhost;127.*;10.*;192.168.*;<local>";
|
public string GamePath { get; set; } = "";
|
||||||
|
public string[] PatchPaths { get; set; } = [@"Patch\MikuSB-Patch.dll"];
|
||||||
|
public string[] Arguments { get; set; } = ["-FeatureLevelES31", "-channelid=seasun", "-NoSplash"];
|
||||||
|
public bool SetAllProxy { get; set; } = true;
|
||||||
}
|
}
|
||||||
|
|||||||
24
Common/Data/Config/StringToUIntConverter.cs
Normal file
24
Common/Data/Config/StringToUIntConverter.cs
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Config;
|
||||||
|
|
||||||
|
public class StringToUIntConverter : JsonConverter<uint>
|
||||||
|
{
|
||||||
|
public override uint ReadJson(JsonReader reader, Type objectType, uint existingValue, bool hasExistingValue, JsonSerializer serializer)
|
||||||
|
{
|
||||||
|
if (reader.Value == null)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
var value = reader.Value.ToString();
|
||||||
|
|
||||||
|
if (string.IsNullOrWhiteSpace(value))
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
return uint.TryParse(value, out var result) ? result : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void WriteJson(JsonWriter writer, uint value, JsonSerializer serializer)
|
||||||
|
{
|
||||||
|
writer.WriteValue(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("ar_item.json")]
|
[ResourceEntity("item/templates/ar_item.json")]
|
||||||
public class ArItemExcel : ExcelResource
|
public class ArItemExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("break.json")]
|
[ResourceEntity("item/break.json")]
|
||||||
public class BreakExcel : ExcelResource
|
public class BreakExcel : ExcelResource
|
||||||
{
|
{
|
||||||
[JsonProperty("ID")] public int Id { get; set; }
|
[JsonProperty("ID")] public int Id { get; set; }
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("break_level_limit.json")]
|
[ResourceEntity("item/break_level_limit.json")]
|
||||||
public class BreakLevelLimitExcel : ExcelResource
|
public class BreakLevelLimitExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public int ID { get; set; }
|
public int ID { get; set; }
|
||||||
|
|||||||
24
Common/Data/Excel/CallItemExcel.cs
Normal file
24
Common/Data/Excel/CallItemExcel.cs
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("item/templates/call_item.json")]
|
||||||
|
public class CallItemExcel : ExcelResource
|
||||||
|
{
|
||||||
|
public uint Genre { get; set; }
|
||||||
|
public uint Detail { get; set; }
|
||||||
|
public uint Particular { get; set; }
|
||||||
|
public uint Level { get; set; }
|
||||||
|
public string I18n { get; set; } = "";
|
||||||
|
|
||||||
|
public override uint GetId()
|
||||||
|
{
|
||||||
|
return (uint)I18n.GetHashCode();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.CallItemData.Add(GetId(), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("card.json")]
|
[ResourceEntity("item/templates/card.json")]
|
||||||
public class CardExcel : ExcelResource
|
public class CardExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("card_skin.json")]
|
[ResourceEntity("item/templates/card_skin.json")]
|
||||||
public class CardSkinExcel : ExcelResource
|
public class CardSkinExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
27
Common/Data/Excel/CardSkinPartsExcel.cs
Normal file
27
Common/Data/Excel/CardSkinPartsExcel.cs
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("item/templates/card_skin_parts.json")]
|
||||||
|
public class CardSkinPartsExcel : ExcelResource
|
||||||
|
{
|
||||||
|
public uint Genre { get; set; }
|
||||||
|
public uint Detail { get; set; }
|
||||||
|
public uint Particular { get; set; }
|
||||||
|
public uint Level { get; set; }
|
||||||
|
public uint Icon { get; set; }
|
||||||
|
public int AppearID { get; set; }
|
||||||
|
[JsonProperty("profile")] public List<List<int>> CardSkinID { get; set; } = [];
|
||||||
|
public string I18n { get; set; } = "";
|
||||||
|
[JsonIgnore] public ulong TemplateId { get; set; }
|
||||||
|
public override uint GetId()
|
||||||
|
{
|
||||||
|
return (uint)I18n.GetHashCode();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
TemplateId = GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
|
||||||
|
GameData.CardSkinPartsData.Add(Icon, this);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("level.json")]
|
[ResourceEntity("chapter/level.json")]
|
||||||
public class ChapterLevelExcel : ExcelResource
|
public class ChapterLevelExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint ID { get; set; }
|
public uint ID { get; set; }
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("daily_level.json")]
|
[ResourceEntity("daily/level.json")]
|
||||||
public class DailyLevelExcel : ExcelResource
|
public class DailyLevelExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint ID { get; set; }
|
public uint ID { get; set; }
|
||||||
|
|||||||
21
Common/Data/Excel/DormGiftExcel.cs
Normal file
21
Common/Data/Excel/DormGiftExcel.cs
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("item/templates/dorm_gift.json")]
|
||||||
|
public class DormGiftExcel : ExcelResource
|
||||||
|
{
|
||||||
|
public uint Genre { get; set; }
|
||||||
|
public uint Detail { get; set; }
|
||||||
|
public uint Particular { get; set; }
|
||||||
|
public uint Level { get; set; }
|
||||||
|
public string I18n { get; set; } = "";
|
||||||
|
|
||||||
|
public override uint GetId()
|
||||||
|
{
|
||||||
|
return (Genre << 24) | (Detail << 16) | (Particular << 8) | Level;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.DormGiftData.Add(GetId(), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
21
Common/Data/Excel/GuideExcel.cs
Normal file
21
Common/Data/Excel/GuideExcel.cs
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
using MikuSB.Data.Config;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("guide/guide.json")]
|
||||||
|
public class GuideExcel : ExcelResource
|
||||||
|
{
|
||||||
|
public uint ID { get; set; }
|
||||||
|
[JsonConverter(typeof(StringToUIntConverter))] public uint Group { get; set; }
|
||||||
|
|
||||||
|
public override uint GetId()
|
||||||
|
{
|
||||||
|
return (ID << 48) | (Group << 32);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.GuideData.TryAdd(GetId(), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
18
Common/Data/Excel/HouseFurniturePosData.cs
Normal file
18
Common/Data/Excel/HouseFurniturePosData.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("house/FurniturePos.json")]
|
||||||
|
public class HouseFurniturePosExcel : ExcelResource
|
||||||
|
{
|
||||||
|
public uint AreaId { get; set; }
|
||||||
|
public uint GroupId { get; set; }
|
||||||
|
|
||||||
|
public override uint GetId()
|
||||||
|
{
|
||||||
|
return (AreaId << 48) | (GroupId << 32);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.HouseFurniturePosData.TryAdd(GetId(), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("manifestation.json")]
|
[ResourceEntity("item/templates/manifestation.json")]
|
||||||
public class ManifestationExcel : ExcelResource
|
public class ManifestationExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
// nodecondition.json: NodeConditionId → NodeXCost per sub-node (1-9)
|
// nodecondition.json: NodeConditionId → NodeXCost per sub-node (1-9)
|
||||||
[ResourceEntity("nodecondition.json")]
|
[ResourceEntity("item/skill/nodecondition.json")]
|
||||||
public class NodeConditionExcel : ExcelResource
|
public class NodeConditionExcel : ExcelResource
|
||||||
{
|
{
|
||||||
[JsonProperty("ID")] public uint Id { get; set; }
|
[JsonProperty("ID")] public uint Id { get; set; }
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("profile.json")]
|
[ResourceEntity("item/templates/profile.json")]
|
||||||
public class ProfileExcel : ExcelResource
|
public class ProfileExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("recycle.json")]
|
[ResourceEntity("item/recycle.json")]
|
||||||
public class RecycleExcel : ExcelResource
|
public class RecycleExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public int ID { get; set; }
|
public int ID { get; set; }
|
||||||
|
|||||||
18
Common/Data/Excel/Rogue3DDailyBuffExcel.cs
Normal file
18
Common/Data/Excel/Rogue3DDailyBuffExcel.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("dlc/rogue3d/dailybuff.json")]
|
||||||
|
public class Rogue3DDailyBuffExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("ID")] public uint Id { get; set; }
|
||||||
|
[JsonProperty("GroupID")] public uint GroupId { get; set; }
|
||||||
|
[JsonProperty("ScoreBuffID")] public uint ScoreBuffId { get; set; }
|
||||||
|
|
||||||
|
public override uint GetId() => Id;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.Rogue3DDailyBuffData[Id] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("server_01_difficult.json")]
|
[ResourceEntity("dlc/rogue3d/server_01_difficult.json")]
|
||||||
public class Rogue3DDifficultExcel : ExcelResource
|
public class Rogue3DDifficultExcel : ExcelResource
|
||||||
{
|
{
|
||||||
[JsonProperty("DifficultID")] public uint DifficultId { get; set; }
|
[JsonProperty("DifficultID")] public uint DifficultId { get; set; }
|
||||||
|
|||||||
19
Common/Data/Excel/Rogue3DSeasonExcel.cs
Normal file
19
Common/Data/Excel/Rogue3DSeasonExcel.cs
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("dlc/rogue3d/server_10_season.json")]
|
||||||
|
public class Rogue3DSeasonExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("SeasonID")] public uint SeasonId { get; set; }
|
||||||
|
[JsonProperty("Type")] public int Type { get; set; }
|
||||||
|
[JsonProperty("OpenTime")] public string OpenTime { get; set; } = "";
|
||||||
|
[JsonProperty("CloseTime")] public string CloseTime { get; set; } = "";
|
||||||
|
|
||||||
|
public override uint GetId() => SeasonId;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.Rogue3DSeasonData[SeasonId] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
31
Common/Data/Excel/Rogue3DTalentExcel.cs
Normal file
31
Common/Data/Excel/Rogue3DTalentExcel.cs
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("dlc/rogue3d/server_03_talent.json")]
|
||||||
|
public class Rogue3DTalentExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("TalentID")] public uint TalentId { get; set; }
|
||||||
|
[JsonProperty("UnlockCondition")] private object? UnlockConditionRaw { get; set; }
|
||||||
|
[JsonIgnore] public uint UnlockCondition { get; private set; }
|
||||||
|
|
||||||
|
public override uint GetId() => TalentId;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
UnlockCondition = ParseUnlockCondition(UnlockConditionRaw);
|
||||||
|
GameData.Rogue3DTalentData[TalentId] = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint ParseUnlockCondition(object? raw)
|
||||||
|
{
|
||||||
|
return raw switch
|
||||||
|
{
|
||||||
|
null => 0,
|
||||||
|
long value when value > 0 => (uint)value,
|
||||||
|
int value when value > 0 => (uint)value,
|
||||||
|
string text when uint.TryParse(text, out var value) => value,
|
||||||
|
_ => 0
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,9 +1,9 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
// spine.json: SpineId → Node{i}Req (nodecondition ID per master node index)
|
// spine.json: SpineId → Node{i}Req (nodecondition ID per master node index)
|
||||||
[ResourceEntity("spine.json")]
|
[ResourceEntity("item/skill/spine.json")]
|
||||||
public class SpineExcel : ExcelResource
|
public class SpineExcel : ExcelResource
|
||||||
{
|
{
|
||||||
[JsonProperty("ID")] public uint Id { get; set; }
|
[JsonProperty("ID")] public uint Id { get; set; }
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("suplies.json")]
|
[ResourceEntity("item/templates/suplies.json")]
|
||||||
public class SuppliesExcel : ExcelResource
|
public class SuppliesExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
27
Common/Data/Excel/SupportAffixExcel.cs
Normal file
27
Common/Data/Excel/SupportAffixExcel.cs
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("item/support/affix.json")]
|
||||||
|
public class SupportAffixExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("ID")] public int Id { get; set; }
|
||||||
|
[JsonExtensionData] public IDictionary<string, JToken> ExtraData { get; set; } = new Dictionary<string, JToken>();
|
||||||
|
|
||||||
|
public int TierCount =>
|
||||||
|
ExtraData
|
||||||
|
.Where(x => x.Key != "ID" && x.Key != "Sift" && x.Key != "Comment")
|
||||||
|
.Select(x => x.Value)
|
||||||
|
.OfType<JObject>()
|
||||||
|
.Select(x => x.Count)
|
||||||
|
.DefaultIfEmpty(0)
|
||||||
|
.Max();
|
||||||
|
|
||||||
|
public override uint GetId() => (uint)Id;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.SupportAffixData[Id] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
35
Common/Data/Excel/SupportAffixPoolExcel.cs
Normal file
35
Common/Data/Excel/SupportAffixPoolExcel.cs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("item/support/affix_pool.json")]
|
||||||
|
public class SupportAffixPoolExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("ID")] public int Id { get; set; }
|
||||||
|
public List<int> AffixGroup1 { get; set; } = [];
|
||||||
|
public int Weight1 { get; set; }
|
||||||
|
public List<int> AffixGroup2 { get; set; } = [];
|
||||||
|
public int Weight2 { get; set; }
|
||||||
|
public List<int> AffixGroup3 { get; set; } = [];
|
||||||
|
public int Weight3 { get; set; }
|
||||||
|
public List<int> AffixGroup4 { get; set; } = [];
|
||||||
|
public int Weight4 { get; set; }
|
||||||
|
|
||||||
|
public IEnumerable<(IReadOnlyList<int> Affixs, int Weight)> Groups
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (AffixGroup1.Count > 0 && Weight1 > 0) yield return (AffixGroup1, Weight1);
|
||||||
|
if (AffixGroup2.Count > 0 && Weight2 > 0) yield return (AffixGroup2, Weight2);
|
||||||
|
if (AffixGroup3.Count > 0 && Weight3 > 0) yield return (AffixGroup3, Weight3);
|
||||||
|
if (AffixGroup4.Count > 0 && Weight4 > 0) yield return (AffixGroup4, Weight4);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override uint GetId() => (uint)Id;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.SupportAffixPoolData[Id] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,8 +1,9 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("support_card.json")]
|
[ResourceEntity("item/templates/support_card.json")]
|
||||||
public class SupportCardExcel : ExcelResource
|
public class SupportCardExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
@@ -11,7 +12,12 @@ public class SupportCardExcel : ExcelResource
|
|||||||
public uint Level { get; set; }
|
public uint Level { get; set; }
|
||||||
public uint Icon { get; set; }
|
public uint Icon { get; set; }
|
||||||
public uint ProvideExp { get; set; }
|
public uint ProvideExp { get; set; }
|
||||||
|
public uint Color { get; set; }
|
||||||
[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
|
[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
|
||||||
|
[JsonProperty("AffixPool")] public List<int> AffixPool { get; set; } = [];
|
||||||
|
[JsonProperty("AffixCost")] public JToken? AffixCostRaw { get; set; }
|
||||||
|
[JsonProperty("InitialAffixCost")] public JToken? InitialAffixCostRaw { get; set; }
|
||||||
|
[JsonProperty("FixedAffixCost")] public JToken? FixedAffixCostRaw { get; set; }
|
||||||
|
|
||||||
public uint MaxLevel => LevelLimitId switch
|
public uint MaxLevel => LevelLimitId switch
|
||||||
{
|
{
|
||||||
@@ -21,6 +27,19 @@ public class SupportCardExcel : ExcelResource
|
|||||||
_ => 10
|
_ => 10
|
||||||
};
|
};
|
||||||
|
|
||||||
|
public int InitialAffixCount => Color >= 5 ? 2 : 1;
|
||||||
|
|
||||||
|
public int TotalAffixCount => Color >= 5 ? 3 : 2;
|
||||||
|
|
||||||
|
[JsonIgnore]
|
||||||
|
public IReadOnlyList<uint> AffixCost => ParseFlatCost(AffixCostRaw);
|
||||||
|
|
||||||
|
[JsonIgnore]
|
||||||
|
public IReadOnlyList<IReadOnlyList<uint>> InitialAffixCost => ParseNestedCost(InitialAffixCostRaw);
|
||||||
|
|
||||||
|
[JsonIgnore]
|
||||||
|
public IReadOnlyList<uint> FixedAffixCost => ParseFlatCost(FixedAffixCostRaw);
|
||||||
|
|
||||||
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
|
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
|
||||||
|
|
||||||
public override uint GetId() => Icon;
|
public override uint GetId() => Icon;
|
||||||
@@ -29,4 +48,23 @@ public class SupportCardExcel : ExcelResource
|
|||||||
{
|
{
|
||||||
GameData.SupportCardData.Add(this);
|
GameData.SupportCardData.Add(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static IReadOnlyList<uint> ParseFlatCost(JToken? token)
|
||||||
|
{
|
||||||
|
if (token is not JArray array)
|
||||||
|
return [];
|
||||||
|
|
||||||
|
return array.Select(x => x.Value<uint>()).ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static IReadOnlyList<IReadOnlyList<uint>> ParseNestedCost(JToken? token)
|
||||||
|
{
|
||||||
|
if (token is not JArray outer)
|
||||||
|
return [];
|
||||||
|
|
||||||
|
var result = new List<IReadOnlyList<uint>>();
|
||||||
|
foreach (var entry in outer.OfType<JArray>())
|
||||||
|
result.Add(entry.Select(x => x.Value<uint>()).ToArray());
|
||||||
|
return result;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
18
Common/Data/Excel/SupportFixedExcel.cs
Normal file
18
Common/Data/Excel/SupportFixedExcel.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("item/support/fixed.json")]
|
||||||
|
public class SupportFixedExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("ID")] public int Id { get; set; }
|
||||||
|
public int Num { get; set; }
|
||||||
|
public List<uint> Item { get; set; } = [];
|
||||||
|
|
||||||
|
public override uint GetId() => (uint)Id;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.SupportFixedData[Id] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,9 +1,9 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("upgrade_exp.json")]
|
[ResourceEntity("item/upgrade_exp.json")]
|
||||||
public class UpgradeExpExcel : ExcelResource
|
public class UpgradeExpExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public int Lv { get; set; }
|
public int Lv { get; set; }
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("weapon.json")]
|
[ResourceEntity("item/templates/weapon.json")]
|
||||||
public class WeaponExcel : ExcelResource
|
public class WeaponExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
24
Common/Data/Excel/WeaponPartsExcel.cs
Normal file
24
Common/Data/Excel/WeaponPartsExcel.cs
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("item/templates/weapon_parts.json")]
|
||||||
|
public class WeaponPartsExcel : ExcelResource
|
||||||
|
{
|
||||||
|
public uint Genre { get; set; }
|
||||||
|
public uint Detail { get; set; }
|
||||||
|
public uint Particular { get; set; }
|
||||||
|
public uint Level { get; set; }
|
||||||
|
public uint Icon { get; set; }
|
||||||
|
public int AppearID { get; set; }
|
||||||
|
public string I18n { get; set; } = "";
|
||||||
|
public override uint GetId()
|
||||||
|
{
|
||||||
|
return (uint)I18n.GetHashCode();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.WeaponPartsData.Add(GetId(), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -3,7 +3,7 @@ using Newtonsoft.Json.Linq;
|
|||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("weapon_skin.json")]
|
[ResourceEntity("item/templates/weapon_skin.json")]
|
||||||
public class WeaponSkinExcel : ExcelResource
|
public class WeaponSkinExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
@@ -16,13 +16,25 @@ public static class GameData
|
|||||||
public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
|
public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
|
||||||
public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
|
public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
|
||||||
public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
|
public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, Rogue3DSeasonExcel> Rogue3DSeasonData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, Rogue3DTalentExcel> Rogue3DTalentData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, Rogue3DDailyBuffExcel> Rogue3DDailyBuffData { get; private set; } = [];
|
||||||
public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
|
public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
|
||||||
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
|
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
|
||||||
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
|
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
|
||||||
public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
|
public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
|
||||||
|
public static Dictionary<int, SupportAffixExcel> SupportAffixData { get; private set; } = [];
|
||||||
|
public static Dictionary<int, SupportAffixPoolExcel> SupportAffixPoolData { get; private set; } = [];
|
||||||
|
public static Dictionary<int, SupportFixedExcel> SupportFixedData { get; private set; } = [];
|
||||||
public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
|
public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
|
||||||
public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
|
public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
|
||||||
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
|
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, DormGiftExcel> DormGiftData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, HouseFurniturePosExcel> HouseFurniturePosData { get; private set; } = [];
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class GameResourceTemplateId
|
public static class GameResourceTemplateId
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ public class ResourceManager
|
|||||||
foreach (var fileName in attribute.FileName)
|
foreach (var fileName in attribute.FileName)
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var path = ConfigManager.Config.Path.ResourcePath + "/ExcelOutput/" + fileName;
|
var path = ConfigManager.Config.Path.ResourcePath + "/" + fileName;
|
||||||
var file = new FileInfo(path);
|
var file = new FileInfo(path);
|
||||||
if (!file.Exists)
|
if (!file.Exists)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -26,11 +26,14 @@ public class AccountData : BaseDatabaseDataHelper
|
|||||||
AccountData? result = null;
|
AccountData? result = null;
|
||||||
DatabaseHelper.GetAllInstance<AccountData>()?.ForEach(account =>
|
DatabaseHelper.GetAllInstance<AccountData>()?.ForEach(account =>
|
||||||
{
|
{
|
||||||
if (account.Username == username) result = account;
|
if (string.Equals(account.Username, username, StringComparison.OrdinalIgnoreCase)) result = account;
|
||||||
});
|
});
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static AccountData? GetAccountByEmail(string email)
|
||||||
|
=> GetAccountByUserName(email);
|
||||||
|
|
||||||
public static AccountData? GetAccountByUid(int uid, bool force = false)
|
public static AccountData? GetAccountByUid(int uid, bool force = false)
|
||||||
{
|
{
|
||||||
var result = DatabaseHelper.GetInstance<AccountData>(uid, force);
|
var result = DatabaseHelper.GetInstance<AccountData>(uid, force);
|
||||||
@@ -61,8 +64,15 @@ public class AccountData : BaseDatabaseDataHelper
|
|||||||
|
|
||||||
#region Account
|
#region Account
|
||||||
|
|
||||||
public static void CreateAccount(string username, int uid, string password)
|
public static AccountData CreateAccount(string username, int uid, string password)
|
||||||
{
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(username))
|
||||||
|
throw new ArgumentException("Username cannot be empty.", nameof(username));
|
||||||
|
if (GetAccountByUserName(username) != null)
|
||||||
|
throw new InvalidOperationException($"Account '{username}' already exists.");
|
||||||
|
if (uid != 0 && GetAccountByUid(uid) != null)
|
||||||
|
throw new InvalidOperationException($"UID '{uid}' is already in use.");
|
||||||
|
|
||||||
var newUid = uid;
|
var newUid = uid;
|
||||||
if (uid == 0)
|
if (uid == 0)
|
||||||
{
|
{
|
||||||
@@ -84,6 +94,7 @@ public class AccountData : BaseDatabaseDataHelper
|
|||||||
SetPassword(account, password);
|
SetPassword(account, password);
|
||||||
|
|
||||||
DatabaseHelper.CreateInstance(account);
|
DatabaseHelper.CreateInstance(account);
|
||||||
|
return account;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void DeleteAccount(int uid)
|
public static void DeleteAccount(int uid)
|
||||||
@@ -178,4 +189,4 @@ public class AccountData : BaseDatabaseDataHelper
|
|||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,6 +24,7 @@ public class CharacterInfo
|
|||||||
public uint WeaponUniqueId { get; set; }
|
public uint WeaponUniqueId { get; set; }
|
||||||
public uint SkinId { get; set; }
|
public uint SkinId { get; set; }
|
||||||
public uint WeaponSkinId { get; set; }
|
public uint WeaponSkinId { get; set; }
|
||||||
|
public uint SupportTeamIndex { get; set; } = 1;
|
||||||
public ItemFlagEnum Flag { get; set; } = ItemFlagEnum.FLAG_READED;
|
public ItemFlagEnum Flag { get; set; } = ItemFlagEnum.FLAG_READED;
|
||||||
public uint Expiration { get; set; }
|
public uint Expiration { get; set; }
|
||||||
[SugarColumn(IsJson = true)] public List<uint> UnlockedSkin { get; set; } = [];
|
[SugarColumn(IsJson = true)] public List<uint> UnlockedSkin { get; set; } = [];
|
||||||
@@ -58,6 +59,7 @@ public class CharacterInfo
|
|||||||
proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_WEAPON] = WeaponUniqueId;
|
proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_WEAPON] = WeaponUniqueId;
|
||||||
proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_SKIN] = SkinId;
|
proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_SKIN] = SkinId;
|
||||||
proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_WEAPON_SKIN] = WeaponSkinId;
|
proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_WEAPON_SKIN] = WeaponSkinId;
|
||||||
|
proto.Slots[(uint)ItemCardSlotTypeEnum.SLOT_SUPPORTERINDEX] = SupportTeamIndex;
|
||||||
foreach (var (slot, uid) in SupportSlots)
|
foreach (var (slot, uid) in SupportSlots)
|
||||||
proto.Slots[slot] = uid;
|
proto.Slots[slot] = uid;
|
||||||
|
|
||||||
|
|||||||
@@ -14,7 +14,10 @@ public class DatabaseHelper
|
|||||||
public static readonly ConcurrentDictionary<int, List<BaseDatabaseDataHelper>> UidInstanceMap = [];
|
public static readonly ConcurrentDictionary<int, List<BaseDatabaseDataHelper>> UidInstanceMap = [];
|
||||||
public static readonly List<int> ToSaveUidList = [];
|
public static readonly List<int> ToSaveUidList = [];
|
||||||
public static long LastSaveTick = DateTime.UtcNow.Ticks;
|
public static long LastSaveTick = DateTime.UtcNow.Ticks;
|
||||||
public static Thread? SaveThread;
|
|
||||||
|
private static int _saving = 0;
|
||||||
|
private static Task? _saveTask;
|
||||||
|
private static CancellationTokenSource? _cts;
|
||||||
public static bool LoadAccount;
|
public static bool LoadAccount;
|
||||||
public static bool LoadAllData;
|
public static bool LoadAllData;
|
||||||
|
|
||||||
@@ -77,15 +80,11 @@ public class DatabaseHelper
|
|||||||
|
|
||||||
while (!res.IsCompleted)
|
while (!res.IsCompleted)
|
||||||
{
|
{
|
||||||
|
Thread.Sleep(100);
|
||||||
}
|
}
|
||||||
|
|
||||||
LastSaveTick = DateTime.UtcNow.Ticks;
|
_cts = new CancellationTokenSource();
|
||||||
|
_saveTask = RunAutoSave(_cts.Token);
|
||||||
SaveThread = new Thread(() =>
|
|
||||||
{
|
|
||||||
while (true) CalcSaveDatabase();
|
|
||||||
});
|
|
||||||
SaveThread.Start();
|
|
||||||
|
|
||||||
LoadAllData = true;
|
LoadAllData = true;
|
||||||
}
|
}
|
||||||
@@ -248,6 +247,35 @@ public class DatabaseHelper
|
|||||||
ToSaveUidList.RemoveAll(x => x == key);
|
ToSaveUidList.RemoveAll(x => x == key);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void Stop()
|
||||||
|
{
|
||||||
|
_cts?.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async Task WaitAsync()
|
||||||
|
{
|
||||||
|
if (_saveTask != null)
|
||||||
|
await _saveTask;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static async Task RunAutoSave(CancellationToken token)
|
||||||
|
{
|
||||||
|
LastSaveTick = DateTime.UtcNow.Ticks;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
while (!token.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
CalcSaveDatabase();
|
||||||
|
await Task.Delay(100, token);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (OperationCanceledException)
|
||||||
|
{
|
||||||
|
// exit normally
|
||||||
|
// Console.WriteLine($"RunAutoSave exit! - OperationCanceledException");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Auto save per 5 min
|
// Auto save per 5 min
|
||||||
public static void CalcSaveDatabase()
|
public static void CalcSaveDatabase()
|
||||||
{
|
{
|
||||||
@@ -257,6 +285,10 @@ public class DatabaseHelper
|
|||||||
|
|
||||||
public static void SaveDatabase()
|
public static void SaveDatabase()
|
||||||
{
|
{
|
||||||
|
// ensure only one SaveDatabase() runnig
|
||||||
|
if (Interlocked.Exchange(ref _saving, 1) == 1)
|
||||||
|
return;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var prev = DateTime.Now;
|
var prev = DateTime.Now;
|
||||||
@@ -281,11 +313,18 @@ public class DatabaseHelper
|
|||||||
Math.Round(t, 2).ToString(CultureInfo.InvariantCulture)));
|
Math.Round(t, 2).ToString(CultureInfo.InvariantCulture)));
|
||||||
|
|
||||||
ToSaveUidList.Clear();
|
ToSaveUidList.Clear();
|
||||||
|
|
||||||
|
// Thread.Sleep(5000); // for test if saving process taking too long
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
logger.Error("An error occurred while saving the database", e);
|
logger.Error("An error occurred while saving the database", e);
|
||||||
}
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
// release lock
|
||||||
|
Volatile.Write(ref _saving, 0);
|
||||||
|
}
|
||||||
|
|
||||||
LastSaveTick = DateTime.UtcNow.Ticks;
|
LastSaveTick = DateTime.UtcNow.Ticks;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using MikuSB.Enums.Item;
|
using MikuSB.Enums.Item;
|
||||||
using MikuSB.Proto;
|
using MikuSB.Proto;
|
||||||
using SqlSugar;
|
using SqlSugar;
|
||||||
|
|
||||||
@@ -10,19 +10,19 @@ public class InventoryData : BaseDatabaseDataHelper
|
|||||||
public uint NextUniqueUid { get; set; } = 100000;
|
public uint NextUniqueUid { get; set; } = 100000;
|
||||||
|
|
||||||
[SugarColumn(IsJson = true)]
|
[SugarColumn(IsJson = true)]
|
||||||
public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = []; // Key: UniqueId
|
public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = [];
|
||||||
|
|
||||||
[SugarColumn(IsJson = true)]
|
[SugarColumn(IsJson = true)]
|
||||||
public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = []; // Key: UniqueId
|
public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = [];
|
||||||
|
|
||||||
[SugarColumn(IsJson = true)]
|
[SugarColumn(IsJson = true)]
|
||||||
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId
|
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = [];
|
||||||
|
|
||||||
[SugarColumn(IsJson = true)]
|
[SugarColumn(IsJson = true)]
|
||||||
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = []; // Key: UniqueId
|
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = [];
|
||||||
|
|
||||||
[SugarColumn(IsJson = true)]
|
[SugarColumn(IsJson = true)]
|
||||||
public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = []; // Key: nSkinId, Value: client nType
|
public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = [];
|
||||||
}
|
}
|
||||||
|
|
||||||
public class BaseGameItemInfo
|
public class BaseGameItemInfo
|
||||||
@@ -62,6 +62,8 @@ public abstract class GrowableItemInfo : BaseGameItemInfo
|
|||||||
|
|
||||||
public class GameWeaponInfo : GrowableItemInfo
|
public class GameWeaponInfo : GrowableItemInfo
|
||||||
{
|
{
|
||||||
|
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
|
||||||
|
|
||||||
public override Item ToProto()
|
public override Item ToProto()
|
||||||
{
|
{
|
||||||
var proto = new Item
|
var proto = new Item
|
||||||
@@ -78,12 +80,17 @@ public class GameWeaponInfo : GrowableItemInfo
|
|||||||
Evolue = Evolue
|
Evolue = Evolue
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
foreach (var (slot, uid) in PartSlots)
|
||||||
|
proto.Slots[slot] = uid;
|
||||||
return proto;
|
return proto;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class GameSkinInfo : BaseGameItemInfo
|
public class GameSkinInfo : BaseGameItemInfo
|
||||||
{
|
{
|
||||||
|
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
|
||||||
public uint SkinType { get; set; }
|
public uint SkinType { get; set; }
|
||||||
|
|
||||||
public override Item ToProto()
|
public override Item ToProto()
|
||||||
{
|
{
|
||||||
var proto = new Item
|
var proto = new Item
|
||||||
@@ -94,14 +101,17 @@ public class GameSkinInfo : BaseGameItemInfo
|
|||||||
Flag = (uint)Flag,
|
Flag = (uint)Flag,
|
||||||
};
|
};
|
||||||
proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1);
|
proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1);
|
||||||
|
foreach (var (slot, uid) in PartSlots)
|
||||||
|
proto.Slots[slot] = uid;
|
||||||
return proto;
|
return proto;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public class GameSupportCardInfo : BaseGameItemInfo
|
public class GameSupportCardInfo : BaseGameItemInfo
|
||||||
{
|
{
|
||||||
public uint AffixId { get; set; }
|
public uint AffixId { get; set; }
|
||||||
|
[SugarColumn(IsJson = true)] public List<uint> Affixs { get; set; } = [];
|
||||||
|
|
||||||
public override Item ToProto()
|
public override Item ToProto()
|
||||||
{
|
{
|
||||||
var proto = new Item
|
var proto = new Item
|
||||||
@@ -116,6 +126,7 @@ public class GameSupportCardInfo : BaseGameItemInfo
|
|||||||
Exp = Exp
|
Exp = Exp
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
proto.Enhance.Affixs.AddRange(Affixs);
|
||||||
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = AffixId;
|
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = AffixId;
|
||||||
return proto;
|
return proto;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -35,6 +35,11 @@ public class ServerTextCHS
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class WordTextCHS
|
public class WordTextCHS
|
||||||
{
|
{
|
||||||
|
public string Furniture => "家具";
|
||||||
|
public string Skin => "皮肤";
|
||||||
|
public string WeaponPart => "武器部件";
|
||||||
|
public string CallItem => "召唤道具";
|
||||||
|
public string SkinPart => "皮肤部件";
|
||||||
public string Profile => "个人资料";
|
public string Profile => "个人资料";
|
||||||
public string WeaponSkin => "武器皮肤";
|
public string WeaponSkin => "武器皮肤";
|
||||||
public string SupportCard => "支援卡";
|
public string SupportCard => "支援卡";
|
||||||
@@ -123,9 +128,11 @@ public class CommandTextCHS
|
|||||||
{
|
{
|
||||||
public NoticeTextCHS Notice { get; } = new();
|
public NoticeTextCHS Notice { get; } = new();
|
||||||
public HelpTextCHS Help { get; } = new();
|
public HelpTextCHS Help { get; } = new();
|
||||||
|
public AccountTextCHS Account { get; } = new();
|
||||||
public GirlTextCHS Girl { get; } = new();
|
public GirlTextCHS Girl { get; } = new();
|
||||||
public GiveAllTextCHS GiveAll { get; } = new();
|
public GiveAllTextCHS GiveAll { get; } = new();
|
||||||
public DebugTextCHS Debug { get; } = new();
|
public DebugTextCHS Debug { get; } = new();
|
||||||
|
public GameCommandTextCHS Game { get; } = new();
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
@@ -212,6 +219,21 @@ public class HelpTextCHS
|
|||||||
public string CommandAlias => "命令别名: ";
|
public string CommandAlias => "命令别名: ";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class AccountTextCHS
|
||||||
|
{
|
||||||
|
public string Desc => "管理 SDK 登录使用的账号映射";
|
||||||
|
public string Usage =>
|
||||||
|
"用法: /account create <邮箱> <UID>\n" +
|
||||||
|
"用法: /account delete <邮箱|UID>\n" +
|
||||||
|
"用法: /account list";
|
||||||
|
public string Created => "已创建账号映射: {0} -> UID {1}";
|
||||||
|
public string CreateFailed => "创建账号映射失败: {0}";
|
||||||
|
public string Deleted => "已删除账号映射: {0} -> UID {1}";
|
||||||
|
public string DeleteFailed => "删除账号映射失败: {0}";
|
||||||
|
public string DeleteOnline => "账号在线时无法删除: {0} -> UID {1}";
|
||||||
|
public string NotFound => "未找到账号: {0}";
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// path: Game.Command.Girl
|
/// path: Game.Command.Girl
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -224,12 +246,14 @@ public class GirlTextCHS
|
|||||||
public string Usage =>
|
public string Usage =>
|
||||||
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
||||||
"用法: /girl level <guid/-1> <level>\n" +
|
"用法: /girl level <guid/-1> <level>\n" +
|
||||||
"用法: /girl neuronic <guid/-1> <level>";
|
"用法: /girl neuronic <guid/-1> <level>\n" +
|
||||||
|
"用法: /girl break <guid/-1> <level>";
|
||||||
|
|
||||||
public string NotFound => "角色不存在!";
|
public string NotFound => "角色不存在!";
|
||||||
public string Added => "已为玩家添加 {0} 个角色!";
|
public string Added => "已为玩家添加 {0} 个角色!";
|
||||||
public string UpdateLevel => "已将 {1} 个角色等级设置为 {0}!";
|
public string UpdateLevel => "已将 {1} 个角色等级设置为 {0}!";
|
||||||
public string UpdateNeuronicLevel => "已将 {1} 个角色的神经元等级设置为 {0}!";
|
public string UpdateNeuronicLevel => "已将 {1} 个角色的神经元等级设置为 {0}!";
|
||||||
|
public string UpdateBreakLevel => "已将 {1} 个角色的天启/武格等级设置为 {0}!";
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -242,7 +266,10 @@ public class GiveAllTextCHS
|
|||||||
public string Usage => "用法:/giveall weapon <detail/-1> -p<特定> -l<等級>\n" +
|
public string Usage => "用法:/giveall weapon <detail/-1> -p<特定> -l<等級>\n" +
|
||||||
"用法:/giveall weaponskin <detail/-1> -p<特定>\n" +
|
"用法:/giveall weaponskin <detail/-1> -p<特定>\n" +
|
||||||
"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
|
"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
|
||||||
"用法:/giveall profile <detail/-1> -g<类型> -p<特定> -l<等级>";
|
"用法:/giveall profile <detail/-1> -g<类型> -p<特定> -l<等级>" +
|
||||||
|
"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
|
||||||
|
"用法:/giveall weaponpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
|
||||||
|
"用法:/giveall call <detail/-1> -g<類型> -p<特定> -l<等級>";
|
||||||
public string NotFound => "未找到 {0}!";
|
public string NotFound => "未找到 {0}!";
|
||||||
public string GiveAllItems => "已向玩家添加 {0} 个 {1}!";
|
public string GiveAllItems => "已向玩家添加 {0} 个 {1}!";
|
||||||
}
|
}
|
||||||
@@ -262,6 +289,14 @@ public class DebugTextCHS
|
|||||||
public string FileDisabled => "个人调试文件输出已禁用。";
|
public string FileDisabled => "个人调试文件输出已禁用。";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class GameCommandTextCHS
|
||||||
|
{
|
||||||
|
public string Desc => "使用补丁注入启动已配置的游戏";
|
||||||
|
public string Usage => "用法: /game [额外游戏参数]";
|
||||||
|
public string Started => "游戏已启动。PID: {0}";
|
||||||
|
public string Failed => "游戏启动失败: {0}";
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|||||||
@@ -35,6 +35,11 @@ public class ServerTextCHT
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class WordTextCHT
|
public class WordTextCHT
|
||||||
{
|
{
|
||||||
|
public string Furniture => "傢俱";
|
||||||
|
public string Skin => "皮膚";
|
||||||
|
public string WeaponPart => "武器部件";
|
||||||
|
public string CallItem => "召喚道具";
|
||||||
|
public string SkinPart => "外觀部件";
|
||||||
public string Profile => "個人資料";
|
public string Profile => "個人資料";
|
||||||
public string WeaponSkin => "武器外觀";
|
public string WeaponSkin => "武器外觀";
|
||||||
public string SupportCard => "支援卡";
|
public string SupportCard => "支援卡";
|
||||||
@@ -123,9 +128,11 @@ public class CommandTextCHT
|
|||||||
{
|
{
|
||||||
public NoticeTextCHT Notice { get; } = new();
|
public NoticeTextCHT Notice { get; } = new();
|
||||||
public HelpTextCHT Help { get; } = new();
|
public HelpTextCHT Help { get; } = new();
|
||||||
|
public AccountTextCHT Account { get; } = new();
|
||||||
public GirlTextCHT Girl { get; } = new();
|
public GirlTextCHT Girl { get; } = new();
|
||||||
public GiveAllTextCHT GiveAll { get; } = new();
|
public GiveAllTextCHT GiveAll { get; } = new();
|
||||||
public DebugTextCHT Debug { get; } = new();
|
public DebugTextCHT Debug { get; } = new();
|
||||||
|
public GameCommandTextCHT Game { get; } = new();
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
@@ -212,6 +219,21 @@ public class HelpTextCHT
|
|||||||
public string CommandAlias => "命令別名: ";
|
public string CommandAlias => "命令別名: ";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class AccountTextCHT
|
||||||
|
{
|
||||||
|
public string Desc => "管理 SDK 登入使用的帳號映射";
|
||||||
|
public string Usage =>
|
||||||
|
"用法: /account create <郵箱> <UID>\n" +
|
||||||
|
"用法: /account delete <郵箱|UID>\n" +
|
||||||
|
"用法: /account list";
|
||||||
|
public string Created => "已建立帳號映射: {0} -> UID {1}";
|
||||||
|
public string CreateFailed => "建立帳號映射失敗: {0}";
|
||||||
|
public string Deleted => "已刪除帳號映射: {0} -> UID {1}";
|
||||||
|
public string DeleteFailed => "刪除帳號映射失敗: {0}";
|
||||||
|
public string DeleteOnline => "帳號在線時無法刪除: {0} -> UID {1}";
|
||||||
|
public string NotFound => "未找到帳號: {0}";
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// path: Game.Command.Girl
|
/// path: Game.Command.Girl
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -224,12 +246,14 @@ public class GirlTextCHT
|
|||||||
public string Usage =>
|
public string Usage =>
|
||||||
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
||||||
"用法: /girl level <guid/-1> <level>\n" +
|
"用法: /girl level <guid/-1> <level>\n" +
|
||||||
"用法: /girl neuronic <guid/-1> <level>";
|
"用法: /girl neuronic <guid/-1> <level>\n" +
|
||||||
|
"用法: /girl break <guid/-1> <level>";
|
||||||
|
|
||||||
public string NotFound => "角色不存在!";
|
public string NotFound => "角色不存在!";
|
||||||
public string Added => "已為玩家新增 {0} 個角色!";
|
public string Added => "已為玩家新增 {0} 個角色!";
|
||||||
public string UpdateLevel => "已將 {1} 個角色等級設為 {0}!";
|
public string UpdateLevel => "已將 {1} 個角色等級設為 {0}!";
|
||||||
public string UpdateNeuronicLevel => "已將 {1} 個角色的神經元等級設置為 {0}!";
|
public string UpdateNeuronicLevel => "已將 {1} 個角色的神經元等級設置為 {0}!";
|
||||||
|
public string UpdateBreakLevel => "已将 {1} 个角色的天啟/武格等级设置为 {0}!";
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -242,7 +266,10 @@ public class GiveAllTextCHT
|
|||||||
public string Usage => "用法:/giveall weapon <detail/-1> -p<特定> -l<等級>\n" +
|
public string Usage => "用法:/giveall weapon <detail/-1> -p<特定> -l<等級>\n" +
|
||||||
"用法:/giveall weaponskin <detail/-1> -p<特定>\n" +
|
"用法:/giveall weaponskin <detail/-1> -p<特定>\n" +
|
||||||
"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
|
"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
|
||||||
"用法:/giveall profile <detail/-1> -g<類型> -p<特定> -l<等級>";
|
"用法:/giveall profile <detail/-1> -g<類型> -p<特定> -l<等級>" +
|
||||||
|
"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
|
||||||
|
"用法:/giveall weaponpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
|
||||||
|
"用法:/giveall call <detail/-1> -g<類型> -p<特定> -l<等級>";
|
||||||
public string NotFound => "未找到 {0}!";
|
public string NotFound => "未找到 {0}!";
|
||||||
public string GiveAllItems => "已向玩家添加 {0} 個 {1}!";
|
public string GiveAllItems => "已向玩家添加 {0} 個 {1}!";
|
||||||
}
|
}
|
||||||
@@ -262,6 +289,14 @@ public class DebugTextCHT
|
|||||||
public string FileDisabled => "個人調試檔案輸出已停用。";
|
public string FileDisabled => "個人調試檔案輸出已停用。";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class GameCommandTextCHT
|
||||||
|
{
|
||||||
|
public string Desc => "使用補丁注入啟動已配置的遊戲";
|
||||||
|
public string Usage => "用法: /game [額外遊戲參數]";
|
||||||
|
public string Started => "遊戲已啟動。PID: {0}";
|
||||||
|
public string Failed => "遊戲啟動失敗: {0}";
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|||||||
@@ -35,6 +35,11 @@ public class ServerTextEN
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class WordTextEN
|
public class WordTextEN
|
||||||
{
|
{
|
||||||
|
public string Furniture => "Furniture";
|
||||||
|
public string Skin => "Skin";
|
||||||
|
public string WeaponPart => "Weapon Part";
|
||||||
|
public string CallItem => "Call Item";
|
||||||
|
public string SkinPart => "Skin Part";
|
||||||
public string Profile => "Profile";
|
public string Profile => "Profile";
|
||||||
public string WeaponSkin => "Weapon Skin";
|
public string WeaponSkin => "Weapon Skin";
|
||||||
public string Valk => "Valkyrie";
|
public string Valk => "Valkyrie";
|
||||||
@@ -82,9 +87,11 @@ public class CommandTextEN
|
|||||||
{
|
{
|
||||||
public NoticeTextEN Notice { get; } = new();
|
public NoticeTextEN Notice { get; } = new();
|
||||||
public HelpTextEN Help { get; } = new();
|
public HelpTextEN Help { get; } = new();
|
||||||
|
public AccountTextEN Account { get; } = new();
|
||||||
public GirlTextEN Girl { get; } = new();
|
public GirlTextEN Girl { get; } = new();
|
||||||
public GiveAllTextEN GiveAll { get; } = new();
|
public GiveAllTextEN GiveAll { get; } = new();
|
||||||
public DebugTextEN Debug { get; } = new();
|
public DebugTextEN Debug { get; } = new();
|
||||||
|
public GameCommandTextEN Game { get; } = new();
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
@@ -178,6 +185,21 @@ public class HelpTextEN
|
|||||||
public string CommandAlias => "Command Alias:";
|
public string CommandAlias => "Command Alias:";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class AccountTextEN
|
||||||
|
{
|
||||||
|
public string Desc => "Manage account mappings for SDK logins";
|
||||||
|
public string Usage =>
|
||||||
|
"Usage: /account create <email> <uid>\n" +
|
||||||
|
"Usage: /account delete <email|uid>\n" +
|
||||||
|
"Usage: /account list";
|
||||||
|
public string Created => "Created account mapping: {0} -> UID {1}";
|
||||||
|
public string CreateFailed => "Failed to create account mapping: {0}";
|
||||||
|
public string Deleted => "Deleted account mapping: {0} -> UID {1}";
|
||||||
|
public string DeleteFailed => "Failed to delete account mapping: {0}";
|
||||||
|
public string DeleteOnline => "Cannot delete account while online: {0} -> UID {1}";
|
||||||
|
public string NotFound => "Account not found: {0}";
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// path: Game.Command.Girl
|
/// path: Game.Command.Girl
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -190,12 +212,14 @@ public class GirlTextEN
|
|||||||
public string Usage =>
|
public string Usage =>
|
||||||
"Usage: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
"Usage: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
||||||
"Usage: /girl level <guid/-1> <level>\n" +
|
"Usage: /girl level <guid/-1> <level>\n" +
|
||||||
"Usage: /girl neuronic <guid/-1> <level>";
|
"Usage: /girl neuronic <guid/-1> <level>\n" +
|
||||||
|
"Usage: /girl break <guid/-1> <level>";
|
||||||
|
|
||||||
public string NotFound => "Character not found!";
|
public string NotFound => "Character not found!";
|
||||||
public string Added => "Granted {0} character(s) to player!";
|
public string Added => "Granted {0} character(s) to player!";
|
||||||
public string UpdateLevel => "Set {1} character(s) to level {0}!";
|
public string UpdateLevel => "Set {1} character(s) to level {0}!";
|
||||||
public string UpdateNeuronicLevel => "Set {1} character(s) Neuronic to level {0}!";
|
public string UpdateNeuronicLevel => "Set {1} character(s) Neuronic to level {0}!";
|
||||||
|
public string UpdateBreakLevel => "Set {1} character(s) Manifestation to level {0}!";
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -208,7 +232,10 @@ public class GiveAllTextEN
|
|||||||
public string Usage => "Usage: /giveall weapon <detail/-1> -p<particular> -l<level>\n" +
|
public string Usage => "Usage: /giveall weapon <detail/-1> -p<particular> -l<level>\n" +
|
||||||
"Usage: /giveall weaponskin <detail/-1> -p<particular>\n" +
|
"Usage: /giveall weaponskin <detail/-1> -p<particular>\n" +
|
||||||
"Usage: /giveall card <detail/-1> -p<particular> -l<level>" +
|
"Usage: /giveall card <detail/-1> -p<particular> -l<level>" +
|
||||||
"Usage: /giveall profile <detail/-1> -g<genre> -p<particular> -l<level>";
|
"Usage: /giveall profile <detail/-1> -g<genre> -p<particular> -l<level>" +
|
||||||
|
"Usage: /giveall skinpart <detail/-1> -g<genre> -p<particular> -l<level>" +
|
||||||
|
"Usage: /giveall weaponpart <detail/-1> -g<genre> -p<particular> -l<level>" +
|
||||||
|
"Usage: /giveall call <detail/-1> -g<genre> -p<particular> -l<level>";
|
||||||
public string NotFound => "{0} not found!";
|
public string NotFound => "{0} not found!";
|
||||||
public string GiveAllItems => "Added {0} {1} to player!";
|
public string GiveAllItems => "Added {0} {1} to player!";
|
||||||
}
|
}
|
||||||
@@ -228,6 +255,14 @@ public class DebugTextEN
|
|||||||
public string FileDisabled => "Personal debug file output disabled.";
|
public string FileDisabled => "Personal debug file output disabled.";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class GameCommandTextEN
|
||||||
|
{
|
||||||
|
public string Desc => "Launch the configured game with patch injection";
|
||||||
|
public string Usage => "Usage: /game [extra game args]";
|
||||||
|
public string Started => "Game launched. PID: {0}";
|
||||||
|
public string Failed => "Failed to launch game: {0}";
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|||||||
@@ -19,6 +19,11 @@ public static class ConfigManager
|
|||||||
//LoadHotfixData();
|
//LoadHotfixData();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void SaveConfig()
|
||||||
|
{
|
||||||
|
SaveData(Config, ConfigFilePath);
|
||||||
|
}
|
||||||
|
|
||||||
private static void LoadConfigData()
|
private static void LoadConfigData()
|
||||||
{
|
{
|
||||||
var file = new FileInfo(ConfigFilePath);
|
var file = new FileInfo(ConfigFilePath);
|
||||||
@@ -43,9 +48,26 @@ public static class ConfigManager
|
|||||||
Config = JsonConvert.DeserializeObject<ConfigContainer>(json)!;
|
Config = JsonConvert.DeserializeObject<ConfigContainer>(json)!;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Config.Loader.Arguments = NormalizeLoaderArguments(Config.Loader.Arguments);
|
||||||
SaveData(Config, ConfigFilePath);
|
SaveData(Config, ConfigFilePath);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static string[] NormalizeLoaderArguments(string[]? arguments)
|
||||||
|
{
|
||||||
|
var result = new List<string>(arguments ?? []);
|
||||||
|
var userDataDirectory = Path.GetFullPath(Path.Combine(AppContext.BaseDirectory, "Client_User_Data"));
|
||||||
|
Directory.CreateDirectory(userDataDirectory);
|
||||||
|
|
||||||
|
var userDirArgument = $"-userdir={userDataDirectory}";
|
||||||
|
var existingIndex = result.FindIndex(x => x.StartsWith("-userdir=", StringComparison.OrdinalIgnoreCase));
|
||||||
|
if (existingIndex >= 0)
|
||||||
|
result[existingIndex] = userDirArgument;
|
||||||
|
else
|
||||||
|
result.Add(userDirArgument);
|
||||||
|
|
||||||
|
return result.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
private static void LoadHotfixData()
|
private static void LoadHotfixData()
|
||||||
{
|
{
|
||||||
var file = new FileInfo(HotfixFilePath);
|
var file = new FileInfo(HotfixFilePath);
|
||||||
|
|||||||
@@ -53,7 +53,7 @@ public class IConsole
|
|||||||
Console.WriteLine();
|
Console.WriteLine();
|
||||||
Input = [];
|
Input = [];
|
||||||
CursorIndex = 0;
|
CursorIndex = 0;
|
||||||
if (InputHistory.Count >= HistoryMaxCount)
|
if (InputHistory.Count >= HistoryMaxCount)
|
||||||
InputHistory.RemoveAt(0);
|
InputHistory.RemoveAt(0);
|
||||||
InputHistory.Add(input);
|
InputHistory.Add(input);
|
||||||
HistoryIndex = InputHistory.Count;
|
HistoryIndex = InputHistory.Count;
|
||||||
@@ -80,7 +80,7 @@ public class IConsole
|
|||||||
public static void HandleUpArrow()
|
public static void HandleUpArrow()
|
||||||
{
|
{
|
||||||
if (InputHistory.Count == 0) return;
|
if (InputHistory.Count == 0) return;
|
||||||
|
|
||||||
if (HistoryIndex > 0)
|
if (HistoryIndex > 0)
|
||||||
{
|
{
|
||||||
HistoryIndex--;
|
HistoryIndex--;
|
||||||
@@ -94,7 +94,7 @@ public class IConsole
|
|||||||
public static void HandleDownArrow()
|
public static void HandleDownArrow()
|
||||||
{
|
{
|
||||||
if (HistoryIndex >= InputHistory.Count) return;
|
if (HistoryIndex >= InputHistory.Count) return;
|
||||||
|
|
||||||
HistoryIndex++;
|
HistoryIndex++;
|
||||||
if (HistoryIndex >= InputHistory.Count)
|
if (HistoryIndex >= InputHistory.Count)
|
||||||
{
|
{
|
||||||
@@ -102,7 +102,7 @@ public class IConsole
|
|||||||
Input = [];
|
Input = [];
|
||||||
CursorIndex = 0;
|
CursorIndex = 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var history = InputHistory[HistoryIndex];
|
var history = InputHistory[HistoryIndex];
|
||||||
Input = [.. history];
|
Input = [.. history];
|
||||||
@@ -114,7 +114,7 @@ public class IConsole
|
|||||||
public static void HandleLeftArrow()
|
public static void HandleLeftArrow()
|
||||||
{
|
{
|
||||||
if (CursorIndex <= 0) return;
|
if (CursorIndex <= 0) return;
|
||||||
|
|
||||||
var (left, _) = Console.GetCursorPosition();
|
var (left, _) = Console.GetCursorPosition();
|
||||||
CursorIndex--;
|
CursorIndex--;
|
||||||
Console.SetCursorPosition(left - GetWidth(Input[CursorIndex].ToString()), Console.CursorTop);
|
Console.SetCursorPosition(left - GetWidth(Input[CursorIndex].ToString()), Console.CursorTop);
|
||||||
@@ -123,7 +123,7 @@ public class IConsole
|
|||||||
public static void HandleRightArrow()
|
public static void HandleRightArrow()
|
||||||
{
|
{
|
||||||
if (CursorIndex >= Input.Count) return;
|
if (CursorIndex >= Input.Count) return;
|
||||||
|
|
||||||
var (left, _) = Console.GetCursorPosition();
|
var (left, _) = Console.GetCursorPosition();
|
||||||
CursorIndex++;
|
CursorIndex++;
|
||||||
Console.SetCursorPosition(left + GetWidth(Input[CursorIndex - 1].ToString()), Console.CursorTop);
|
Console.SetCursorPosition(left + GetWidth(Input[CursorIndex - 1].ToString()), Console.CursorTop);
|
||||||
@@ -148,13 +148,29 @@ public class IConsole
|
|||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
public static string ListenConsole()
|
public static async Task ListenConsole(CancellationToken exitToken)
|
||||||
{
|
{
|
||||||
while (true)
|
while (!exitToken.IsCancellationRequested)
|
||||||
{
|
{
|
||||||
ConsoleKeyInfo keyInfo;
|
ConsoleKeyInfo keyInfo;
|
||||||
try { keyInfo = Console.ReadKey(true); }
|
try
|
||||||
catch (InvalidOperationException) { continue; }
|
{
|
||||||
|
if (!Console.KeyAvailable)
|
||||||
|
{
|
||||||
|
await Task.Delay(10, exitToken);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
keyInfo = Console.ReadKey(true);
|
||||||
|
}
|
||||||
|
catch (OperationCanceledException)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
catch (InvalidOperationException)
|
||||||
|
{
|
||||||
|
await Task.Delay(50, exitToken);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
switch (keyInfo.Key)
|
switch (keyInfo.Key)
|
||||||
{
|
{
|
||||||
|
|||||||
46
Common/Util/PatchDownloadService.cs
Normal file
46
Common/Util/PatchDownloadService.cs
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
using System.Net.Http.Headers;
|
||||||
|
|
||||||
|
namespace MikuSB.Util;
|
||||||
|
|
||||||
|
public static class PatchDownloadService
|
||||||
|
{
|
||||||
|
private static readonly Logger Logger = new("PatchDownloader");
|
||||||
|
private const string PatchRelativePath = @"Patch\MikuSB-Patch.dll";
|
||||||
|
private const string PatchDownloadUrl = "https://github.com/Kei-Luna/MikuSB-Patch/releases/download/MikuSB-Patch/MikuSB-Patch.dll";
|
||||||
|
private const int DownloadTimeoutSeconds = 60;
|
||||||
|
|
||||||
|
public static void EnsurePatchPresent()
|
||||||
|
{
|
||||||
|
var patchPath = Path.GetFullPath(Path.Combine(AppContext.BaseDirectory, PatchRelativePath));
|
||||||
|
if (File.Exists(patchPath))
|
||||||
|
return;
|
||||||
|
|
||||||
|
Directory.CreateDirectory(Path.GetDirectoryName(patchPath)!);
|
||||||
|
Logger.Warn($"Patch DLL not found. Downloading to {patchPath}.");
|
||||||
|
|
||||||
|
using var client = CreateHttpClient();
|
||||||
|
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(DownloadTimeoutSeconds));
|
||||||
|
using var response = client.GetAsync(PatchDownloadUrl, HttpCompletionOption.ResponseHeadersRead, cts.Token)
|
||||||
|
.GetAwaiter().GetResult();
|
||||||
|
response.EnsureSuccessStatusCode();
|
||||||
|
|
||||||
|
using var source = response.Content.ReadAsStreamAsync(cts.Token).GetAwaiter().GetResult();
|
||||||
|
using var destination = File.Create(patchPath);
|
||||||
|
source.CopyTo(destination);
|
||||||
|
|
||||||
|
Logger.Info("Patch DLL download completed.");
|
||||||
|
}
|
||||||
|
|
||||||
|
private static HttpClient CreateHttpClient()
|
||||||
|
{
|
||||||
|
var client = new HttpClient
|
||||||
|
{
|
||||||
|
Timeout = Timeout.InfiniteTimeSpan
|
||||||
|
};
|
||||||
|
|
||||||
|
client.DefaultRequestHeaders.UserAgent.Add(
|
||||||
|
new ProductInfoHeaderValue("MikuSB-PatchDownloader", BuildVersion.Current));
|
||||||
|
|
||||||
|
return client;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -38,5 +38,21 @@
|
|||||||
"DebugMessage": true,
|
"DebugMessage": true,
|
||||||
"DebugDetailMessage": true,
|
"DebugDetailMessage": true,
|
||||||
"DebugNoHandlerPacket": true
|
"DebugNoHandlerPacket": true
|
||||||
|
},
|
||||||
|
"Proxy": {
|
||||||
|
"Enabled": true,
|
||||||
|
"Port": 18888
|
||||||
|
},
|
||||||
|
"Loader": {
|
||||||
|
"GamePath": "",
|
||||||
|
"PatchPaths": [
|
||||||
|
"Patch\\MikuSB-Patch.dll"
|
||||||
|
],
|
||||||
|
"Arguments": [
|
||||||
|
"-FeatureLevelES31",
|
||||||
|
"-channelid=seasun",
|
||||||
|
"-NoSplash"
|
||||||
|
],
|
||||||
|
"SetAllProxy": true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
97
GameServer/Command/Commands/CommandAccount.cs
Normal file
97
GameServer/Command/Commands/CommandAccount.cs
Normal file
@@ -0,0 +1,97 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Account;
|
||||||
|
using MikuSB.Enums.Player;
|
||||||
|
using MikuSB.Internationalization;
|
||||||
|
using MikuSB.GameServer.Server;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Command.Commands;
|
||||||
|
|
||||||
|
[CommandInfo("account", "Game.Command.Account.Desc", "Game.Command.Account.Usage", [], [PermEnum.Admin, PermEnum.Support])]
|
||||||
|
public class CommandAccount : ICommands
|
||||||
|
{
|
||||||
|
[CommandMethod("create")]
|
||||||
|
public async ValueTask Create(CommandArg arg)
|
||||||
|
{
|
||||||
|
if (!await arg.CheckArgCnt(2))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var email = arg.Args[0].Trim();
|
||||||
|
if (!int.TryParse(arg.Args[1], out var uid) || uid <= 0)
|
||||||
|
{
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.Notice.InvalidArguments"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var account = AccountData.CreateAccount(email, uid, "");
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.Created", account.Username, account.Uid.ToString()));
|
||||||
|
}
|
||||||
|
catch (InvalidOperationException ex)
|
||||||
|
{
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.CreateFailed", ex.Message));
|
||||||
|
}
|
||||||
|
catch (ArgumentException ex)
|
||||||
|
{
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.CreateFailed", ex.Message));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[CommandMethod("delete")]
|
||||||
|
public async ValueTask Delete(CommandArg arg)
|
||||||
|
{
|
||||||
|
if (!await arg.CheckArgCnt(1))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var identifier = arg.Args[0].Trim();
|
||||||
|
var account = int.TryParse(identifier, out var uid) && uid > 0
|
||||||
|
? AccountData.GetAccountByUid(uid)
|
||||||
|
: AccountData.GetAccountByUserName(identifier);
|
||||||
|
|
||||||
|
if (account == null)
|
||||||
|
{
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.NotFound", identifier));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (Listener.GetActiveConnection(account.Uid) != null)
|
||||||
|
{
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.DeleteOnline", account.Username,
|
||||||
|
account.Uid.ToString()));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
AccountData.DeleteAccount(account.Uid);
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.Deleted", account.Username,
|
||||||
|
account.Uid.ToString()));
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.DeleteFailed", ex.Message));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[CommandMethod("list")]
|
||||||
|
public async ValueTask List(CommandArg arg)
|
||||||
|
{
|
||||||
|
var accounts = DatabaseHelper.GetAllInstance<AccountData>()?
|
||||||
|
.OrderBy(account => account.Uid)
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
if (accounts == null || accounts.Count == 0)
|
||||||
|
{
|
||||||
|
await arg.SendMsg("No accounts found.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var builder = new StringBuilder();
|
||||||
|
builder.AppendLine("Accounts:");
|
||||||
|
foreach (var account in accounts)
|
||||||
|
builder.AppendLine($"{account.Username} -> UID {account.Uid}");
|
||||||
|
|
||||||
|
await arg.SendMsg(builder.ToString().TrimEnd());
|
||||||
|
}
|
||||||
|
}
|
||||||
29
GameServer/Command/Commands/CommandGame.cs
Normal file
29
GameServer/Command/Commands/CommandGame.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using MikuSB.Enums.Player;
|
||||||
|
using MikuSB.Internationalization;
|
||||||
|
using MikuSB.Loader;
|
||||||
|
using MikuSB.Util;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Command.Commands;
|
||||||
|
|
||||||
|
[CommandInfo("game", "Game.Command.Game.Desc", "Game.Command.Game.Usage", [], [PermEnum.Admin, PermEnum.Support])]
|
||||||
|
public class CommandGame : ICommands
|
||||||
|
{
|
||||||
|
private static readonly Logger Logger = new("CommandManager");
|
||||||
|
|
||||||
|
[CommandDefault]
|
||||||
|
public async ValueTask Launch(CommandArg arg)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var pid = GameLaunchService.Launch(arg.Args.ToArray());
|
||||||
|
var message = I18NManager.Translate("Game.Command.Game.Started", pid.ToString());
|
||||||
|
Logger.Info(message);
|
||||||
|
await arg.SendMsg(message);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Logger.Error("Failed to launch game.", ex);
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.Game.Failed", ex.Message));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -129,4 +129,41 @@ public class CommandGirl : ICommands
|
|||||||
level.ToString(),
|
level.ToString(),
|
||||||
girls.Count.ToString()));
|
girls.Count.ToString()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[CommandMethod("break")]
|
||||||
|
public async ValueTask UpdateBreakLevel(CommandArg arg)
|
||||||
|
{
|
||||||
|
if (!await arg.CheckOnlineTarget()) return;
|
||||||
|
if (!await arg.CheckArgCnt(2)) return;
|
||||||
|
|
||||||
|
var guid = arg.GetInt(0);
|
||||||
|
var level = Math.Clamp(arg.GetInt(1), 0, 45);
|
||||||
|
var player = arg.Target!.Player!;
|
||||||
|
List<CharacterInfo> girls = [];
|
||||||
|
|
||||||
|
if (guid == -1)
|
||||||
|
{
|
||||||
|
foreach (var girl in player.CharacterManager.CharacterData.Characters)
|
||||||
|
{
|
||||||
|
girl.Break = (uint)level;
|
||||||
|
girls.Add(girl);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var girl = player.CharacterManager.GetCharacterByGUID((uint)guid);
|
||||||
|
if (girl == null)
|
||||||
|
{
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.NotFound"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
girl.Break = (uint)level;
|
||||||
|
girls.Add(girl);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (girls.Count > 0) await player.SendPacket(new PacketNtfCallScript(girls));
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.UpdateBreakLevel",
|
||||||
|
level.ToString(),
|
||||||
|
girls.Count.ToString()));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using MikuSB.Data;
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Database;
|
||||||
using MikuSB.Database.Inventory;
|
using MikuSB.Database.Inventory;
|
||||||
using MikuSB.Enums.Item;
|
using MikuSB.Enums.Item;
|
||||||
using MikuSB.Enums.Player;
|
using MikuSB.Enums.Player;
|
||||||
@@ -42,6 +43,7 @@ public class CommandGiveAll : ICommands
|
|||||||
weapons.Add(weapon);
|
weapons.Add(weapon);
|
||||||
}
|
}
|
||||||
if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
|
if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||||
I18NManager.Translate("Word.Weapon"), weapons.Count.ToString()));
|
I18NManager.Translate("Word.Weapon"), weapons.Count.ToString()));
|
||||||
}
|
}
|
||||||
@@ -77,6 +79,7 @@ public class CommandGiveAll : ICommands
|
|||||||
supportCards.Add(supportCard);
|
supportCards.Add(supportCard);
|
||||||
}
|
}
|
||||||
if (supportCards.Count > 0) await player.SendPacket(new PacketNtfCallScript(supportCards));
|
if (supportCards.Count > 0) await player.SendPacket(new PacketNtfCallScript(supportCards));
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||||
I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString()));
|
I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString()));
|
||||||
}
|
}
|
||||||
@@ -111,6 +114,7 @@ public class CommandGiveAll : ICommands
|
|||||||
weaponSkins.Add(weaponSkin);
|
weaponSkins.Add(weaponSkin);
|
||||||
}
|
}
|
||||||
if (weaponSkins.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponSkins));
|
if (weaponSkins.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponSkins));
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||||
I18NManager.Translate("Word.WeaponSkin"), weaponSkins.Count.ToString()));
|
I18NManager.Translate("Word.WeaponSkin"), weaponSkins.Count.ToString()));
|
||||||
}
|
}
|
||||||
@@ -147,7 +151,193 @@ public class CommandGiveAll : ICommands
|
|||||||
profileItems.Add(profile);
|
profileItems.Add(profile);
|
||||||
}
|
}
|
||||||
if (profileItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(profileItems));
|
if (profileItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(profileItems));
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||||
I18NManager.Translate("Word.Profile"), profileItems.Count.ToString()));
|
I18NManager.Translate("Word.Profile"), profileItems.Count.ToString()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[CommandMethod("skinpart")]
|
||||||
|
public async ValueTask GiveAllSkinPart(CommandArg arg)
|
||||||
|
{
|
||||||
|
if (!await arg.CheckOnlineTarget()) return;
|
||||||
|
if (await arg.GetOption('p') is not int particular) return;
|
||||||
|
if (await arg.GetOption('l') is not int level) return;
|
||||||
|
if (await arg.GetOption('g') is not int genre) return;
|
||||||
|
|
||||||
|
var detail = arg.GetInt(0);
|
||||||
|
var player = arg.Target!.Player!;
|
||||||
|
List<BaseGameItemInfo> skinPartItems = [];
|
||||||
|
if (detail == -1)
|
||||||
|
{
|
||||||
|
// add all
|
||||||
|
foreach (var config in GameData.CardSkinPartsData.Values)
|
||||||
|
{
|
||||||
|
var skinPart = await player.InventoryManager!
|
||||||
|
.AddSkinPartItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
|
||||||
|
if (skinPart != null) skinPartItems.Add(skinPart);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var skinPart = await player.InventoryManager!.AddSkinPartItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
|
||||||
|
if (skinPart == null)
|
||||||
|
{
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.SkinPart")));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
skinPartItems.Add(skinPart);
|
||||||
|
}
|
||||||
|
if (skinPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinPartItems));
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||||
|
I18NManager.Translate("Word.SkinPart"), skinPartItems.Count.ToString()));
|
||||||
|
}
|
||||||
|
|
||||||
|
[CommandMethod("call")]
|
||||||
|
public async ValueTask GiveAllCallItem(CommandArg arg)
|
||||||
|
{
|
||||||
|
if (!await arg.CheckOnlineTarget()) return;
|
||||||
|
if (await arg.GetOption('p') is not int particular) return;
|
||||||
|
if (await arg.GetOption('l') is not int level) return;
|
||||||
|
if (await arg.GetOption('g') is not int genre) return;
|
||||||
|
|
||||||
|
var detail = arg.GetInt(0);
|
||||||
|
var player = arg.Target!.Player!;
|
||||||
|
List<BaseGameItemInfo> callItems = [];
|
||||||
|
if (detail == -1)
|
||||||
|
{
|
||||||
|
// add all
|
||||||
|
foreach (var config in GameData.CallItemData.Values)
|
||||||
|
{
|
||||||
|
var callItem = await player.InventoryManager!
|
||||||
|
.AddCallItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
|
||||||
|
if (callItem != null) callItems.Add(callItem);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var callItem = await player.InventoryManager!.AddCallItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
|
||||||
|
if (callItem == null)
|
||||||
|
{
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.CallItem")));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
callItems.Add(callItem);
|
||||||
|
}
|
||||||
|
if (callItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(callItems));
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||||
|
I18NManager.Translate("Word.CallItem"), callItems.Count.ToString()));
|
||||||
|
}
|
||||||
|
|
||||||
|
[CommandMethod("weaponpart")]
|
||||||
|
public async ValueTask GiveAllWeaponPart(CommandArg arg)
|
||||||
|
{
|
||||||
|
if (!await arg.CheckOnlineTarget()) return;
|
||||||
|
if (await arg.GetOption('p') is not int particular) return;
|
||||||
|
if (await arg.GetOption('l') is not int level) return;
|
||||||
|
if (await arg.GetOption('g') is not int genre) return;
|
||||||
|
|
||||||
|
var detail = arg.GetInt(0);
|
||||||
|
var player = arg.Target!.Player!;
|
||||||
|
List<BaseGameItemInfo> weaponPartItems = [];
|
||||||
|
if (detail == -1)
|
||||||
|
{
|
||||||
|
// add all
|
||||||
|
foreach (var config in GameData.WeaponPartsData.Values)
|
||||||
|
{
|
||||||
|
var weaponPart = await player.InventoryManager!
|
||||||
|
.AddWeaponPartItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
|
||||||
|
if (weaponPart != null) weaponPartItems.Add(weaponPart);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var weaponPart = await player.InventoryManager!.AddWeaponPartItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
|
||||||
|
if (weaponPart == null)
|
||||||
|
{
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.WeaponPart")));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
weaponPartItems.Add(weaponPart);
|
||||||
|
}
|
||||||
|
if (weaponPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponPartItems));
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||||
|
I18NManager.Translate("Word.WeaponPart"), weaponPartItems.Count.ToString()));
|
||||||
|
}
|
||||||
|
|
||||||
|
[CommandMethod("skin")]
|
||||||
|
public async ValueTask GiveAllSkin(CommandArg arg)
|
||||||
|
{
|
||||||
|
if (!await arg.CheckOnlineTarget()) return;
|
||||||
|
if (await arg.GetOption('p') is not int particular) return;
|
||||||
|
if (await arg.GetOption('l') is not int level) return;
|
||||||
|
if (await arg.GetOption('g') is not int genre) return;
|
||||||
|
|
||||||
|
var detail = arg.GetInt(0);
|
||||||
|
var player = arg.Target!.Player!;
|
||||||
|
List<GameSkinInfo> skinItems = [];
|
||||||
|
if (detail == -1)
|
||||||
|
{
|
||||||
|
// add all
|
||||||
|
foreach (var config in GameData.CardSkinData.Values)
|
||||||
|
{
|
||||||
|
var skin = await player.InventoryManager!
|
||||||
|
.AddSkinItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
|
||||||
|
if (skin != null) skinItems.Add(skin);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var skin = await player.InventoryManager!.AddSkinItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
|
||||||
|
if (skin == null)
|
||||||
|
{
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.Skin")));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
skinItems.Add(skin);
|
||||||
|
}
|
||||||
|
if (skinItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinItems));
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||||
|
I18NManager.Translate("Word.Skin"), skinItems.Count.ToString()));
|
||||||
|
}
|
||||||
|
|
||||||
|
[CommandMethod("furniture")]
|
||||||
|
public async ValueTask GiveAllHouseFurniture(CommandArg arg)
|
||||||
|
{
|
||||||
|
if (!await arg.CheckOnlineTarget()) return;
|
||||||
|
if (await arg.GetOption('p') is not int particular) return;
|
||||||
|
if (await arg.GetOption('l') is not int level) return;
|
||||||
|
if (await arg.GetOption('g') is not int genre) return;
|
||||||
|
|
||||||
|
var detail = arg.GetInt(0);
|
||||||
|
var player = arg.Target!.Player!;
|
||||||
|
List<BaseGameItemInfo> furnitureItems = [];
|
||||||
|
if (detail == -1)
|
||||||
|
{
|
||||||
|
// add all
|
||||||
|
foreach (var config in GameData.DormGiftData.Values)
|
||||||
|
{
|
||||||
|
var furniture = await player.InventoryManager!
|
||||||
|
.AddHouseFurnitureItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
|
||||||
|
if (furniture != null) furnitureItems.Add(furniture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var furniture = await player.InventoryManager!.AddHouseFurnitureItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
|
||||||
|
if (furniture == null)
|
||||||
|
{
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.Furniture")));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
furnitureItems.Add(furniture);
|
||||||
|
}
|
||||||
|
if (furnitureItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(furnitureItems));
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||||
|
I18NManager.Translate("Word.Furniture"), furnitureItems.Count.ToString()));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -27,11 +27,11 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
|
|||||||
Timestamp = Extensions.GetUnixSec()
|
Timestamp = Extensions.GetUnixSec()
|
||||||
};
|
};
|
||||||
|
|
||||||
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false);
|
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket: true);
|
||||||
if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
|
if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
|
||||||
|
|
||||||
var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
|
var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
|
||||||
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false);
|
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, true);
|
||||||
if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
|
if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
|
||||||
|
|
||||||
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([character]));
|
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([character]));
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using MikuSB.Database;
|
|||||||
using MikuSB.Database.Inventory;
|
using MikuSB.Database.Inventory;
|
||||||
using MikuSB.Enums.Item;
|
using MikuSB.Enums.Item;
|
||||||
using MikuSB.GameServer.Game.Player;
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.GameServer.Game.Support;
|
||||||
using MikuSB.GameServer.Server.Packet.Send.Misc;
|
using MikuSB.GameServer.Server.Packet.Send.Misc;
|
||||||
|
|
||||||
namespace MikuSB.GameServer.Game.Inventory;
|
namespace MikuSB.GameServer.Game.Inventory;
|
||||||
@@ -135,7 +136,17 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
|||||||
ItemType = genre,
|
ItemType = genre,
|
||||||
ItemCount = 1,
|
ItemCount = 1,
|
||||||
Level = cardLevel,
|
Level = cardLevel,
|
||||||
|
AffixId = 0,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
var affixCount = cardLevel >= spCard.MaxLevel ? spCard.TotalAffixCount : spCard.InitialAffixCount;
|
||||||
|
for (int i = 0; i < affixCount && i < spCard.AffixPool.Count; i++)
|
||||||
|
{
|
||||||
|
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(spCard.AffixPool[i]);
|
||||||
|
if (affixId == 0) continue;
|
||||||
|
SupportAffixStateService.SetAffix(info, i + 1, affixId, tier);
|
||||||
|
}
|
||||||
|
|
||||||
InventoryData.SupportCards[info.UniqueId] = info;
|
InventoryData.SupportCards[info.UniqueId] = info;
|
||||||
|
|
||||||
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
|
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
|
||||||
@@ -270,4 +281,88 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
|||||||
|
|
||||||
return profileInfo;
|
return profileInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public async ValueTask<BaseGameItemInfo?> AddSkinPartItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||||
|
{
|
||||||
|
if (genre != ItemTypeEnum.TYPE_CARD_SKIN_PART) return null;
|
||||||
|
var skinPartData = GameData.CardSkinPartsData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
||||||
|
if (skinPartData == null) return null;
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
||||||
|
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
|
||||||
|
var skinPartInfo = new BaseGameItemInfo
|
||||||
|
{
|
||||||
|
TemplateId = templateId,
|
||||||
|
UniqueId = InventoryData.NextUniqueUid++,
|
||||||
|
ItemType = genre,
|
||||||
|
ItemCount = 1
|
||||||
|
};
|
||||||
|
InventoryData.Items[skinPartInfo.UniqueId] = skinPartInfo;
|
||||||
|
|
||||||
|
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinPartInfo]));
|
||||||
|
|
||||||
|
return skinPartInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
public async ValueTask<BaseGameItemInfo?> AddCallItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||||
|
{
|
||||||
|
if (genre != ItemTypeEnum.TYPE_CALL) return null;
|
||||||
|
var callData = GameData.CallItemData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
||||||
|
if (callData == null) return null;
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
||||||
|
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
|
||||||
|
var callInfo = new BaseGameItemInfo
|
||||||
|
{
|
||||||
|
TemplateId = templateId,
|
||||||
|
UniqueId = InventoryData.NextUniqueUid++,
|
||||||
|
ItemType = genre,
|
||||||
|
ItemCount = 1
|
||||||
|
};
|
||||||
|
InventoryData.Items[callInfo.UniqueId] = callInfo;
|
||||||
|
|
||||||
|
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([callInfo]));
|
||||||
|
|
||||||
|
return callInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
public async ValueTask<BaseGameItemInfo?> AddWeaponPartItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||||
|
{
|
||||||
|
if (genre != ItemTypeEnum.TYPE_WEAPON_PART) return null;
|
||||||
|
var weaponPartData = GameData.WeaponPartsData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
||||||
|
if (weaponPartData == null) return null;
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
||||||
|
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
|
||||||
|
var weaponPartInfo = new BaseGameItemInfo
|
||||||
|
{
|
||||||
|
TemplateId = templateId,
|
||||||
|
UniqueId = InventoryData.NextUniqueUid++,
|
||||||
|
ItemType = genre,
|
||||||
|
ItemCount = 1
|
||||||
|
};
|
||||||
|
InventoryData.Items[weaponPartInfo.UniqueId] = weaponPartInfo;
|
||||||
|
|
||||||
|
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([weaponPartInfo]));
|
||||||
|
|
||||||
|
return weaponPartInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
public async ValueTask<BaseGameItemInfo?> AddHouseFurnitureItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||||
|
{
|
||||||
|
if (genre != ItemTypeEnum.TYPE_HOUSE) return null;
|
||||||
|
var houseFurnitureData = GameData.DormGiftData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
||||||
|
if (houseFurnitureData == null) return null;
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
||||||
|
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
|
||||||
|
var furnitureInfo = new BaseGameItemInfo
|
||||||
|
{
|
||||||
|
TemplateId = templateId,
|
||||||
|
UniqueId = InventoryData.NextUniqueUid++,
|
||||||
|
ItemType = genre,
|
||||||
|
ItemCount = 1
|
||||||
|
};
|
||||||
|
InventoryData.Items[furnitureInfo.UniqueId] = furnitureInfo;
|
||||||
|
|
||||||
|
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([furnitureInfo]));
|
||||||
|
|
||||||
|
return furnitureInfo;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
using Google.Protobuf;
|
using Google.Protobuf;
|
||||||
using MikuSB.Data;
|
using MikuSB.Data;
|
||||||
using MikuSB.Database;
|
using MikuSB.Database;
|
||||||
using MikuSB.Database.Account;
|
using MikuSB.Database.Account;
|
||||||
@@ -210,9 +210,14 @@ public class PlayerInstance(PlayerGameData data)
|
|||||||
Sex = Data.Gender,
|
Sex = Data.Gender,
|
||||||
Vigor = Data.Vigor,
|
Vigor = Data.Vigor,
|
||||||
Solutions = { LineupManager.LineupData.LineupInfo.Values.Select(x => x.ToProto()) },
|
Solutions = { LineupManager.LineupData.LineupInfo.Values.Select(x => x.ToProto()) },
|
||||||
|
Badges = { InventoryManager.InventoryData.Items.Values.Where(x => x.ItemType == ItemTypeEnum.TYPE_BADGE).Select(x => (ulong)x.UniqueId) }
|
||||||
};
|
};
|
||||||
|
|
||||||
foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto());
|
foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto());
|
||||||
|
foreach (var item in InventoryManager.InventoryData.Items.Values) proto.Items.Add(item.ToProto());
|
||||||
|
foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto());
|
||||||
|
foreach (var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto());
|
||||||
|
foreach (var card in InventoryManager.InventoryData.SupportCards.Values) proto.Items.Add(card.ToProto());
|
||||||
foreach (var x in Data.Attrs)
|
foreach (var x in Data.Attrs)
|
||||||
{
|
{
|
||||||
uint gid = x.Gid;
|
uint gid = x.Gid;
|
||||||
@@ -225,10 +230,15 @@ public class PlayerInstance(PlayerGameData data)
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
proto.Attrs[ToPackedAttrKey(gid, sid)] = val;
|
proto.Attrs[ToPackedAttrKey(gid, sid)] = val;
|
||||||
proto.Attrs[ToShiftedAttrKey(gid, sid)] = val;
|
proto.Attrs[ToShiftedAttrKey(gid, sid)] = val;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
foreach (var x in Data.StrAttrs)
|
||||||
|
{
|
||||||
|
proto.StrAttrs[ToShiftedAttrKey(x.Gid, x.Sid)] = x.Val;
|
||||||
|
}
|
||||||
|
|
||||||
proto.ShowItems.AddRange(Data.ShowItems);
|
proto.ShowItems.AddRange(Data.ShowItems);
|
||||||
|
|
||||||
return proto;
|
return proto;
|
||||||
@@ -250,6 +260,22 @@ public class PlayerInstance(PlayerGameData data)
|
|||||||
Data.ShowItems[index - 1] = itemId;
|
Data.ShowItems[index - 1] = itemId;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetStrAttr(uint gid, uint sid, string value)
|
||||||
|
{
|
||||||
|
var attr = Data.StrAttrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr == null)
|
||||||
|
{
|
||||||
|
attr = new PlayerStrAttr
|
||||||
|
{
|
||||||
|
Gid = gid,
|
||||||
|
Sid = sid
|
||||||
|
};
|
||||||
|
Data.StrAttrs.Add(attr);
|
||||||
|
}
|
||||||
|
|
||||||
|
attr.Val = value;
|
||||||
|
}
|
||||||
|
|
||||||
public uint ToPackedAttrKey(uint gid, uint sid)
|
public uint ToPackedAttrKey(uint gid, uint sid)
|
||||||
{
|
{
|
||||||
if (gid == 0)
|
if (gid == 0)
|
||||||
@@ -266,9 +292,10 @@ public class PlayerInstance(PlayerGameData data)
|
|||||||
return (gid << 16) | sid;
|
return (gid << 16) | sid;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BuildPlayerAttr()
|
public void BuildPlayerAttr(bool additional = false)
|
||||||
{
|
{
|
||||||
var bootstrapAttrs = BuildLobbyBootstrapAttrs();
|
var bootstrapAttrs = BuildLobbyBootstrapAttrs().ToList();
|
||||||
|
if (additional) bootstrapAttrs.AddRange(BuildGirlFurnitureAttrs());
|
||||||
var existingAttrs = Data.Attrs
|
var existingAttrs = Data.Attrs
|
||||||
.ToDictionary(x => (x.Gid, x.Sid));
|
.ToDictionary(x => (x.Gid, x.Sid));
|
||||||
var seenAttrs = new HashSet<(uint Gid, uint Sid)>();
|
var seenAttrs = new HashSet<(uint Gid, uint Sid)>();
|
||||||
@@ -298,6 +325,53 @@ public class PlayerInstance(PlayerGameData data)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildGirlFurnitureAttrs()
|
||||||
|
{
|
||||||
|
const uint furnitureUnlockedValue = 153391689;
|
||||||
|
var groupFurnitureByArea = new Dictionary<uint, uint>();
|
||||||
|
foreach (var pos in GameData.HouseFurniturePosData.Values)
|
||||||
|
{
|
||||||
|
var areaId = pos.AreaId;
|
||||||
|
var groupId = pos.GroupId;
|
||||||
|
uint selectedIndex = 1;
|
||||||
|
var shift = (groupId - 1) * 3;
|
||||||
|
if (!groupFurnitureByArea.TryGetValue(areaId, out var packed)) packed = 0;
|
||||||
|
packed |= (selectedIndex << (int)shift);
|
||||||
|
groupFurnitureByArea[areaId] = packed;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (uint girlId = 0; girlId <= 50; girlId++)
|
||||||
|
{
|
||||||
|
var baseSid = girlId * 50;
|
||||||
|
for (uint offset = 10; offset <= 19; offset++)
|
||||||
|
yield return (101, baseSid + offset, furnitureUnlockedValue);
|
||||||
|
|
||||||
|
if (groupFurnitureByArea.TryGetValue(girlId, out var groupValue))
|
||||||
|
yield return (101, baseSid + 20, groupValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Massage room furniture
|
||||||
|
// 10010..10019
|
||||||
|
for (uint sid = 10010; sid <= 10019; sid++)
|
||||||
|
yield return (101, sid, furnitureUnlockedValue);
|
||||||
|
|
||||||
|
// Massage room group state
|
||||||
|
yield return (101, 10020, 1);
|
||||||
|
|
||||||
|
// Hot spring furniture
|
||||||
|
// 15001..15010
|
||||||
|
for (uint sid = 15001; sid <= 15010; sid++)
|
||||||
|
yield return (101, sid, furnitureUnlockedValue);
|
||||||
|
|
||||||
|
// Beach furniture
|
||||||
|
// 17101..17110
|
||||||
|
for (uint sid = 17101; sid <= 17110; sid++)
|
||||||
|
yield return (101, sid, furnitureUnlockedValue);
|
||||||
|
|
||||||
|
for (uint sid = 30000; sid < 31000; sid++)
|
||||||
|
yield return (101, sid, furnitureUnlockedValue);
|
||||||
|
}
|
||||||
|
|
||||||
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs()
|
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs()
|
||||||
{
|
{
|
||||||
// GuideLogic uses group 4. Value 999 is safely above every configured step count,
|
// GuideLogic uses group 4. Value 999 is safely above every configured step count,
|
||||||
@@ -348,6 +422,14 @@ public class PlayerInstance(PlayerGameData data)
|
|||||||
yield return (22, levelId, 1_700_000_000);
|
yield return (22, levelId, 1_700_000_000);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
foreach (var guide in GameData.GuideData.Values)
|
||||||
|
{
|
||||||
|
yield return (4, guide.ID, 999);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (uint favor = 0; favor <= 50; favor++)
|
||||||
|
yield return (101, favor * 50, 500);
|
||||||
|
|
||||||
// Main Scene 0 mean default scene
|
// Main Scene 0 mean default scene
|
||||||
yield return (132, 1, 0);
|
yield return (132, 1, 0);
|
||||||
}
|
}
|
||||||
|
|||||||
50
GameServer/Game/Support/SupportAffixService.cs
Normal file
50
GameServer/Game/Support/SupportAffixService.cs
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Game.Support;
|
||||||
|
|
||||||
|
public static class SupportAffixService
|
||||||
|
{
|
||||||
|
public static (uint AffixId, uint Tier) GenerateRandomAffix(int poolId, IEnumerable<uint>? excludedAffixIds = null)
|
||||||
|
{
|
||||||
|
if (!GameData.SupportAffixPoolData.TryGetValue(poolId, out var pool))
|
||||||
|
return (0, 0);
|
||||||
|
|
||||||
|
var groups = pool.Groups.ToList();
|
||||||
|
if (groups.Count == 0)
|
||||||
|
return (0, 0);
|
||||||
|
|
||||||
|
var totalWeight = groups.Sum(x => x.Weight);
|
||||||
|
var roll = Random.Shared.Next(totalWeight);
|
||||||
|
var cumulative = 0;
|
||||||
|
var selectedAffixs = groups[0].Affixs;
|
||||||
|
|
||||||
|
foreach (var (affixIds, weight) in groups)
|
||||||
|
{
|
||||||
|
cumulative += weight;
|
||||||
|
if (roll < cumulative)
|
||||||
|
{
|
||||||
|
selectedAffixs = affixIds;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (selectedAffixs.Count == 0)
|
||||||
|
return (0, 0);
|
||||||
|
|
||||||
|
var excluded = excludedAffixIds?.ToHashSet() ?? [];
|
||||||
|
var candidates = selectedAffixs.Where(x => !excluded.Contains((uint)x)).ToList();
|
||||||
|
if (candidates.Count == 0)
|
||||||
|
candidates = selectedAffixs.ToList();
|
||||||
|
|
||||||
|
var affixId = candidates[Random.Shared.Next(candidates.Count)];
|
||||||
|
var tierCount = GameData.SupportAffixData.GetValueOrDefault(affixId)?.TierCount ?? 5;
|
||||||
|
var tier = (uint)(Random.Shared.Next(tierCount) + 1);
|
||||||
|
return ((uint)affixId, tier);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static uint GenerateTier(uint affixId)
|
||||||
|
{
|
||||||
|
var tierCount = GameData.SupportAffixData.GetValueOrDefault((int)affixId)?.TierCount ?? 5;
|
||||||
|
return (uint)(Random.Shared.Next(tierCount) + 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
70
GameServer/Game/Support/SupportAffixStateService.cs
Normal file
70
GameServer/Game/Support/SupportAffixStateService.cs
Normal file
@@ -0,0 +1,70 @@
|
|||||||
|
using MikuSB.Database.Inventory;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Game.Support;
|
||||||
|
|
||||||
|
public static class SupportAffixStateService
|
||||||
|
{
|
||||||
|
public const int PairSize = 2;
|
||||||
|
public const int MaxLogicalSlots = 5;
|
||||||
|
public const int ActiveThirdAffixSlot = 3;
|
||||||
|
public const int PendingMaxAffixSlot = 4;
|
||||||
|
public const int PendingInitialAffixSlot = 5;
|
||||||
|
|
||||||
|
public static void EnsureCapacity(GameSupportCardInfo card, int logicalSlot = MaxLogicalSlots)
|
||||||
|
{
|
||||||
|
var minCount = Math.Clamp(logicalSlot, 1, MaxLogicalSlots) * PairSize;
|
||||||
|
while (card.Affixs.Count < minCount)
|
||||||
|
card.Affixs.Add(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static (uint AffixId, uint Tier) GetAffix(GameSupportCardInfo card, int logicalSlot)
|
||||||
|
{
|
||||||
|
if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
|
||||||
|
return (0, 0);
|
||||||
|
|
||||||
|
var index = (logicalSlot - 1) * PairSize;
|
||||||
|
if (card.Affixs.Count <= index + 1)
|
||||||
|
return (0, 0);
|
||||||
|
|
||||||
|
return (card.Affixs[index], card.Affixs[index + 1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool HasAffix(GameSupportCardInfo card, int logicalSlot)
|
||||||
|
{
|
||||||
|
var (affixId, tier) = GetAffix(card, logicalSlot);
|
||||||
|
return affixId > 0 && tier > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetAffix(GameSupportCardInfo card, int logicalSlot, uint affixId, uint tier)
|
||||||
|
{
|
||||||
|
if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
|
||||||
|
return;
|
||||||
|
|
||||||
|
EnsureCapacity(card, logicalSlot);
|
||||||
|
var index = (logicalSlot - 1) * PairSize;
|
||||||
|
card.Affixs[index] = affixId;
|
||||||
|
card.Affixs[index + 1] = tier;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ClearAffix(GameSupportCardInfo card, int logicalSlot)
|
||||||
|
{
|
||||||
|
SetAffix(card, logicalSlot, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CopyAffix(GameSupportCardInfo card, int fromSlot, int toSlot)
|
||||||
|
{
|
||||||
|
var (affixId, tier) = GetAffix(card, fromSlot);
|
||||||
|
SetAffix(card, toSlot, affixId, tier);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static uint GetVisibleInitialAffixIndex(GameSupportCardInfo card)
|
||||||
|
{
|
||||||
|
return HasAffix(card, PendingInitialAffixSlot) ? card.AffixId : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void NormalizePendingState(GameSupportCardInfo card)
|
||||||
|
{
|
||||||
|
if (!HasAffix(card, PendingInitialAffixSlot))
|
||||||
|
card.AffixId = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Library</OutputType>
|
<OutputType>Library</OutputType>
|
||||||
<TargetFramework>net9.0</TargetFramework>
|
<TargetFramework>net10.0</TargetFramework>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<CETCompat>false</CETCompat>
|
<CETCompat>false</CETCompat>
|
||||||
@@ -20,9 +20,9 @@
|
|||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\Common\Common.csproj" />
|
<ProjectReference Include="..\Common\Common.csproj" />
|
||||||
|
<ProjectReference Include="..\MikuSB.Loader\MikuSB.Loader.csproj" />
|
||||||
<ProjectReference Include="..\TcpSharp\TcpSharp.csproj" />
|
<ProjectReference Include="..\TcpSharp\TcpSharp.csproj" />
|
||||||
<ProjectReference Include="..\Proto\Proto.csproj" />
|
<ProjectReference Include="..\Proto\Proto.csproj" />
|
||||||
<PackageReference Include="System.IO.Pipelines" Version="9.0.0" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
296
GameServer/Server/CallGS/Handlers/Girl/GirlCard_UpdateLevel.cs
Normal file
296
GameServer/Server/CallGS/Handlers/Girl/GirlCard_UpdateLevel.cs
Normal file
@@ -0,0 +1,296 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Inventory;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.Enums.Item;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||||
|
|
||||||
|
[CallGSApi("GirlCard_UpdateLevel")]
|
||||||
|
public class GirlCard_UpdateLevel : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint CashGroupId = 1;
|
||||||
|
private const uint SilverMoneyType = 3;
|
||||||
|
private const uint SilverSid = SilverMoneyType * 2 + 1;
|
||||||
|
private const uint RoleMaxLevel = 80;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var req = JsonSerializer.Deserialize<GirlCardUpdateLevelParam>(param);
|
||||||
|
if (req == null || req.Id == 0 || req.Materials == null || req.Materials.Count == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var card = player.CharacterManager.GetCharacterByGUID((uint)req.Id);
|
||||||
|
if (card == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var cardTemplate = GameData.CardData.Values.FirstOrDefault(x =>
|
||||||
|
GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == card.TemplateId);
|
||||||
|
if (cardTemplate == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var levelCap = GetCardLevelCap(player.Data.Level, cardTemplate.LevelLimitID);
|
||||||
|
if (levelCap == 0)
|
||||||
|
{
|
||||||
|
levelCap = card.Level;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (card.Level >= RoleMaxLevel)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.card_max_level\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var requestedMaterials = new Dictionary<uint, uint>();
|
||||||
|
foreach (var row in req.Materials)
|
||||||
|
{
|
||||||
|
if (row == null || row.Id == 0 || row.Num == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
requestedMaterials[(uint)row.Id] = requestedMaterials.GetValueOrDefault((uint)row.Id) + row.Num;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (requestedMaterials.Count == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ulong totalExp = 0;
|
||||||
|
ulong totalSilverCost = 0;
|
||||||
|
foreach (var (itemId, count) in requestedMaterials)
|
||||||
|
{
|
||||||
|
var item = player.InventoryManager.GetNormalItem(itemId);
|
||||||
|
if (item == null || item.ItemCount < count)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.SuppliesData.TryGetValue((uint)item.TemplateId, out var supplies) || supplies.ProvideExp == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
totalExp += (ulong)supplies.ProvideExp * count;
|
||||||
|
totalSilverCost += (ulong)supplies.ConsumeGold * count;
|
||||||
|
}
|
||||||
|
|
||||||
|
var silverAttr = GetOrCreateAttr(player.Data, CashGroupId, SilverSid);
|
||||||
|
if ((ulong)silverAttr.Val < totalSilverCost)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var syncItems = new List<Item>();
|
||||||
|
foreach (var (itemId, count) in requestedMaterials)
|
||||||
|
{
|
||||||
|
var item = player.InventoryManager.GetNormalItem(itemId)!;
|
||||||
|
item.ItemCount -= count;
|
||||||
|
|
||||||
|
if (item.ItemCount == 0)
|
||||||
|
{
|
||||||
|
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
|
||||||
|
syncItems.Add(BuildRemovedProto(item));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
syncItems.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
silverAttr.Val -= checked((uint)totalSilverCost);
|
||||||
|
|
||||||
|
var (newLevel, newExp) = ApplyCardExp(card.Level, card.Exp, totalExp, levelCap);
|
||||||
|
card.Level = newLevel;
|
||||||
|
card.Exp = checked((int)newExp);
|
||||||
|
syncItems.Add(card.ToProto());
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Items.AddRange(syncItems);
|
||||||
|
sync.Custom[player.ToPackedAttrKey(CashGroupId, SilverSid)] = silverAttr.Val;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(CashGroupId, SilverSid)] = silverAttr.Val;
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "null", sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = gid,
|
||||||
|
Sid = sid,
|
||||||
|
Val = 0
|
||||||
|
};
|
||||||
|
data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Item BuildRemovedProto(BaseGameItemInfo item)
|
||||||
|
{
|
||||||
|
var proto = item.ToProto();
|
||||||
|
proto.Count = 0;
|
||||||
|
return proto;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint GetCardLevelCap(uint playerLevel, int levelLimitId)
|
||||||
|
{
|
||||||
|
var limits = LoadCardLevelLimit(levelLimitId);
|
||||||
|
if (limits.Count == 0)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
uint nearestAccountLevel = 0;
|
||||||
|
uint nearestCardLevel = 0;
|
||||||
|
|
||||||
|
foreach (var (accountLevel, cardLevel) in limits)
|
||||||
|
{
|
||||||
|
if (accountLevel < playerLevel)
|
||||||
|
{
|
||||||
|
nearestAccountLevel = accountLevel;
|
||||||
|
nearestCardLevel = cardLevel;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (accountLevel == playerLevel)
|
||||||
|
return Math.Min(cardLevel, RoleMaxLevel);
|
||||||
|
|
||||||
|
var distance = accountLevel - nearestAccountLevel;
|
||||||
|
if (distance == 0)
|
||||||
|
return Math.Min(cardLevel, RoleMaxLevel);
|
||||||
|
|
||||||
|
var percent = (playerLevel - nearestAccountLevel) / (double)distance;
|
||||||
|
var interpolated = (uint)Math.Floor(nearestCardLevel + ((cardLevel - nearestCardLevel) * percent));
|
||||||
|
return Math.Min(interpolated, RoleMaxLevel);
|
||||||
|
}
|
||||||
|
|
||||||
|
return Math.Min(nearestCardLevel, RoleMaxLevel);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static List<(uint AccountLevel, uint CardLevel)> LoadCardLevelLimit(int levelLimitId)
|
||||||
|
{
|
||||||
|
var path = Path.Combine(
|
||||||
|
AppContext.BaseDirectory,
|
||||||
|
"Resources",
|
||||||
|
"item",
|
||||||
|
"level_limit.json");
|
||||||
|
|
||||||
|
if (!File.Exists(path))
|
||||||
|
return [];
|
||||||
|
|
||||||
|
using var doc = JsonDocument.Parse(File.ReadAllText(path));
|
||||||
|
var result = new List<(uint AccountLevel, uint CardLevel)>();
|
||||||
|
|
||||||
|
foreach (var row in doc.RootElement.EnumerateArray())
|
||||||
|
{
|
||||||
|
if (!row.TryGetProperty("ID", out var idProp) || idProp.GetInt32() != levelLimitId)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (!row.TryGetProperty("Type", out var typeProp) || typeProp.GetInt32() != 1)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (!row.TryGetProperty("Limit", out var limitProp) || limitProp.ValueKind != JsonValueKind.Object)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
foreach (var property in limitProp.EnumerateObject())
|
||||||
|
{
|
||||||
|
if (!uint.TryParse(property.Name, out var accountLevel))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
uint cardLevel;
|
||||||
|
if (property.Value.ValueKind == JsonValueKind.Number)
|
||||||
|
{
|
||||||
|
cardLevel = property.Value.GetUInt32();
|
||||||
|
}
|
||||||
|
else if (property.Value.ValueKind == JsonValueKind.String &&
|
||||||
|
uint.TryParse(property.Value.GetString(), out var parsed))
|
||||||
|
{
|
||||||
|
cardLevel = parsed;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
result.Add((accountLevel, cardLevel));
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
result.Sort((a, b) => a.AccountLevel.CompareTo(b.AccountLevel));
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static (uint Level, ulong Exp) ApplyCardExp(uint level, int currentExp, ulong addedExp, uint levelCap)
|
||||||
|
{
|
||||||
|
var destLevel = level == 0 ? 1u : level;
|
||||||
|
var destExp = (ulong)Math.Max(0, currentExp) + addedExp;
|
||||||
|
|
||||||
|
if (levelCap > 0 && destLevel >= levelCap)
|
||||||
|
return (destLevel, destExp);
|
||||||
|
|
||||||
|
while (destLevel < RoleMaxLevel)
|
||||||
|
{
|
||||||
|
var needExp = GetCardNeedExp(destLevel);
|
||||||
|
if (needExp == 0 || destExp < needExp)
|
||||||
|
break;
|
||||||
|
|
||||||
|
destExp -= needExp;
|
||||||
|
destLevel++;
|
||||||
|
|
||||||
|
if (levelCap > 0 && destLevel >= levelCap)
|
||||||
|
return (levelCap, destExp);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (destLevel, destExp);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint GetCardNeedExp(uint currentLevel)
|
||||||
|
{
|
||||||
|
if (GameData.UpgradeExpData.TryGetValue((int)currentLevel, out var row))
|
||||||
|
return row.CardNeedExp;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class GirlCardUpdateLevelParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("Id")]
|
||||||
|
public int Id { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("tbMaterials")]
|
||||||
|
public List<GirlCardLevelMaterial> Materials { get; set; } = [];
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class GirlCardLevelMaterial
|
||||||
|
{
|
||||||
|
[JsonPropertyName("Id")]
|
||||||
|
public int Id { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("Num")]
|
||||||
|
public uint Num { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Database.Inventory;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||||
|
|
||||||
|
[CallGSApi("GirlSkinParts_Update")]
|
||||||
|
public class GirlSkinParts_Update : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<GirlSkinPartsUpdateParam>(param);
|
||||||
|
if (req == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlSkinParts_Update", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var player = connection.Player!;
|
||||||
|
var data = new List<GameSkinInfo>();
|
||||||
|
foreach(var partId in req.PartsId)
|
||||||
|
{
|
||||||
|
var partData = player.InventoryManager.GetNormalItem(partId);
|
||||||
|
if (partData == null) continue;
|
||||||
|
|
||||||
|
var partExcel = GameData.CardSkinPartsData.Values.FirstOrDefault(x => x.TemplateId == partData.TemplateId);
|
||||||
|
if (partExcel == null) continue;
|
||||||
|
|
||||||
|
var skinData = player.InventoryManager.GetSkinItem(req.SkinId);
|
||||||
|
if (skinData == null) continue;
|
||||||
|
|
||||||
|
skinData.PartSlots[partExcel.Detail] = partData.UniqueId;
|
||||||
|
data.Add(skinData);
|
||||||
|
}
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer
|
||||||
|
{
|
||||||
|
Items = { data.Select(x => x.ToProto()) }
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlSkinParts_Update", "{}", sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class GirlSkinPartsUpdateParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("tbPartsID")]
|
||||||
|
public List<uint> PartsId { get; set; } = [];
|
||||||
|
|
||||||
|
[JsonPropertyName("nSkinId")]
|
||||||
|
public uint SkinId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||||
|
|
||||||
|
[CallGSApi("RoleCard_SetSupporterTeamIndex")]
|
||||||
|
public class RoleCard_SetSupporterTeamIndex : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<SetSupporterTeamIndexParam>(param);
|
||||||
|
if (req == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "RoleCard_SetSupporterTeamIndex", "{\"err\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var player = connection.Player!;
|
||||||
|
var cardData = player.CharacterManager.GetCharacterByGUID(req.CardId);
|
||||||
|
if (cardData == null) return;
|
||||||
|
|
||||||
|
cardData.SupportTeamIndex = req.Index;
|
||||||
|
var sync = new NtfSyncPlayer
|
||||||
|
{
|
||||||
|
Items = { cardData.ToProto() }
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "RoleCard_SetSupporterTeamIndex", "null", sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class SetSupporterTeamIndexParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("Id")]
|
||||||
|
public uint CardId { get; set; }
|
||||||
|
public uint Index { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,237 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[HouseFunc("ArcadeGameEnterMainUI")]
|
||||||
|
public class ArcadeGameEnterMainUI : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private static readonly int[] ArcadeUnlockedGirlList = [1, 5, 13, 23, 10];
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var unlockGirls = new JsonArray();
|
||||||
|
foreach (var girlId in ArcadeUnlockedGirlList)
|
||||||
|
unlockGirls.Add(girlId);
|
||||||
|
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["tbUnlockGirlList"] = unlockGirls,
|
||||||
|
["FuncName"] = "ArcadeGameEnterMainUI"
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ArcadeGameEnter")]
|
||||||
|
public class ArcadeGameEnter : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private static readonly Random Random = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "ArcadeGameEnter",
|
||||||
|
["nSeed"] = Random.Next(1, 1_000_000_000)
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ArcadeGameSettlement")]
|
||||||
|
public class ArcadeGameSettlement : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private const uint HouseArcadeInfoStart = 18000;
|
||||||
|
private const uint ArcadeAttrExpOffset = 2;
|
||||||
|
private const uint ArcadeAttrEndlessScoreOffset = 4;
|
||||||
|
private const uint ArcadeAttrGirlEndlessModeStateOffset = 5;
|
||||||
|
private const uint ArcadeAttrGirlNormalModeStateOffset = 10;
|
||||||
|
private const uint ArcadeAttrGirlNormalModeStateEndOffset = 35;
|
||||||
|
private const uint ArcadeAttrConditionValStartOffset = 36;
|
||||||
|
private const uint ArcadeAttrConditionValEndOffset = 55;
|
||||||
|
private const uint ArcadeAttrPropUseStartOffset = 56;
|
||||||
|
private const uint ArcadeAttrPropUseEndOffset = 250;
|
||||||
|
private const int ArcadeGameModeNormal = 1;
|
||||||
|
private const int ArcadeGameModeEndless = 2;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
var modeType = HouseJson.NumField(root, "nModeType");
|
||||||
|
var finishRound = Math.Max(0, HouseJson.NumField(root, "nFinishRound"));
|
||||||
|
var maxScore = Math.Max(0, HouseJson.NumField(root, "nMaxScore"));
|
||||||
|
|
||||||
|
if (root["tbConditionVal"] is JsonArray conditions)
|
||||||
|
{
|
||||||
|
foreach (var conditionNode in conditions)
|
||||||
|
{
|
||||||
|
if (conditionNode is not JsonArray condition || condition.Count < 2) continue;
|
||||||
|
var id = HouseJson.ToInt(condition[0]);
|
||||||
|
var value = Math.Max(0, HouseJson.ToInt(condition[1]));
|
||||||
|
if (id < 0) continue;
|
||||||
|
var sid = HouseArcadeInfoStart + ArcadeAttrConditionValStartOffset + (uint)id;
|
||||||
|
if (sid > HouseArcadeInfoStart + ArcadeAttrConditionValEndOffset) continue;
|
||||||
|
var prev = HouseAttr.Read(player, sid);
|
||||||
|
if ((uint)value > prev)
|
||||||
|
await HouseAttr.SetAsync(connection, sid, (uint)value, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (root["tbPropUse"] is JsonArray propUses)
|
||||||
|
{
|
||||||
|
var slotStart = HouseArcadeInfoStart + ArcadeAttrPropUseStartOffset;
|
||||||
|
var slotEnd = HouseArcadeInfoStart + ArcadeAttrPropUseEndOffset;
|
||||||
|
var slotState = new Dictionary<uint, ArcadePropUseSlot>();
|
||||||
|
var emptySlots = new Queue<uint>();
|
||||||
|
for (uint sid = slotStart; sid <= slotEnd; sid++)
|
||||||
|
{
|
||||||
|
var value = HouseAttr.Read(player, sid);
|
||||||
|
if (value == 0)
|
||||||
|
{
|
||||||
|
emptySlots.Enqueue(sid);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
slotState[sid] = new ArcadePropUseSlot
|
||||||
|
{
|
||||||
|
Type = (byte)(value & 0xff),
|
||||||
|
Id = (byte)((value >> 8) & 0xff),
|
||||||
|
Count = (ushort)((value >> 16) & 0xffff)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var propUseNode in propUses)
|
||||||
|
{
|
||||||
|
if (propUseNode is not JsonArray propUse || propUse.Count < 3) continue;
|
||||||
|
var type = HouseJson.ToInt(propUse[0]) & 0xff;
|
||||||
|
var id = HouseJson.ToInt(propUse[1]) & 0xff;
|
||||||
|
var count = HouseJson.ToInt(propUse[2]);
|
||||||
|
if (count <= 0) continue;
|
||||||
|
|
||||||
|
uint? foundSid = null;
|
||||||
|
foreach (var (sid, slot) in slotState)
|
||||||
|
{
|
||||||
|
if (slot.Type == type && slot.Id == id)
|
||||||
|
{
|
||||||
|
foundSid = sid;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (foundSid != null)
|
||||||
|
{
|
||||||
|
var slot = slotState[foundSid.Value];
|
||||||
|
slot.Count = (ushort)Math.Min(0xffff, slot.Count + count);
|
||||||
|
slotState[foundSid.Value] = slot;
|
||||||
|
await HouseAttr.SetAsync(connection, foundSid.Value, HouseAttr.PackArcadePropUse(slot.Type, slot.Id, slot.Count), sync);
|
||||||
|
}
|
||||||
|
else if (emptySlots.Count > 0)
|
||||||
|
{
|
||||||
|
var sid = emptySlots.Dequeue();
|
||||||
|
var packedCount = (ushort)Math.Min(0xffff, count);
|
||||||
|
slotState[sid] = new ArcadePropUseSlot { Type = type, Id = id, Count = packedCount };
|
||||||
|
await HouseAttr.SetAsync(connection, sid, HouseAttr.PackArcadePropUse(type, id, packedCount), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var girlList = root["tbGirlDataList"] as JsonArray;
|
||||||
|
var nAddExp = 0;
|
||||||
|
if (modeType == ArcadeGameModeNormal)
|
||||||
|
{
|
||||||
|
if (girlList != null)
|
||||||
|
{
|
||||||
|
foreach (var girlNode in girlList)
|
||||||
|
{
|
||||||
|
var girlId = HouseJson.ToInt(girlNode);
|
||||||
|
if (girlId <= 0) continue;
|
||||||
|
var sid = HouseArcadeInfoStart + ArcadeAttrGirlNormalModeStateOffset + (uint)girlId;
|
||||||
|
if (sid > HouseArcadeInfoStart + ArcadeAttrGirlNormalModeStateEndOffset) continue;
|
||||||
|
var prev = HouseAttr.Read(player, sid);
|
||||||
|
await HouseAttr.SetAsync(connection, sid, prev + (uint)finishRound, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
nAddExp = finishRound * 10;
|
||||||
|
}
|
||||||
|
else if (modeType == ArcadeGameModeEndless)
|
||||||
|
{
|
||||||
|
var scoreSid = HouseArcadeInfoStart + ArcadeAttrEndlessScoreOffset;
|
||||||
|
var prevScore = HouseAttr.Read(player, scoreSid);
|
||||||
|
if ((uint)maxScore > prevScore)
|
||||||
|
await HouseAttr.SetAsync(connection, scoreSid, (uint)maxScore, sync);
|
||||||
|
|
||||||
|
var bitsSid = HouseArcadeInfoStart + ArcadeAttrGirlEndlessModeStateOffset;
|
||||||
|
var bits = HouseAttr.Read(player, bitsSid);
|
||||||
|
var originalBits = bits;
|
||||||
|
if (girlList != null)
|
||||||
|
{
|
||||||
|
foreach (var girlNode in girlList)
|
||||||
|
{
|
||||||
|
var girlId = HouseJson.ToInt(girlNode);
|
||||||
|
if (girlId is > 0 and < 31)
|
||||||
|
bits |= 1u << girlId;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (bits != originalBits)
|
||||||
|
await HouseAttr.SetAsync(connection, bitsSid, bits, sync);
|
||||||
|
|
||||||
|
nAddExp = maxScore / 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (nAddExp > 0)
|
||||||
|
{
|
||||||
|
var expSid = HouseArcadeInfoStart + ArcadeAttrExpOffset;
|
||||||
|
var prevExp = HouseAttr.Read(player, expSid);
|
||||||
|
await HouseAttr.SetAsync(connection, expSid, prevExp + (uint)nAddExp, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["nAddExp"] = nAddExp,
|
||||||
|
["FuncName"] = "ArcadeGameSettlement"
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private struct ArcadePropUseSlot
|
||||||
|
{
|
||||||
|
public int Type { get; set; }
|
||||||
|
public int Id { get; set; }
|
||||||
|
public ushort Count { get; set; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ArcadeGameLogSettlement")]
|
||||||
|
public class ArcadeGameLogSettlement : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameLogSettlement" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ArcadeGameGetLevelReward")]
|
||||||
|
public class ArcadeGameGetLevelReward : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameGetLevelReward" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ArcadeGameGetAchReward")]
|
||||||
|
public class ArcadeGameGetAchReward : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameGetAchReward" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,119 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[HouseFunc("GirlRegister")]
|
||||||
|
public class GirlRegister : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var girlId = HouseJson.NumField(root, "GirlId");
|
||||||
|
var floorId = HouseJson.NumField(root, "FloorId");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (girlId > 0)
|
||||||
|
{
|
||||||
|
var bedroomSid = HouseAttr.GetNextBedroomSid(connection.Player!, (uint)floorId);
|
||||||
|
await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid(girlId), HouseAttr.BedroomRegisteredNoRoom, sync);
|
||||||
|
if (bedroomSid != 0) await HouseAttr.SetAsync(connection, bedroomSid, (uint)girlId, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("SetBedroomGirlId")]
|
||||||
|
public class SetBedroomGirlId : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var bedroomId = HouseJson.NumField(root, "BedroomId");
|
||||||
|
var girlId = HouseJson.NumField(root, "GirlId");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (bedroomId > 0 && girlId > 0)
|
||||||
|
await HouseAttr.MoveGirlIntoRoomAsync(connection, girlId, bedroomId, sync);
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("GirlRoomChange")]
|
||||||
|
public class GirlRoomChange : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var girlId = HouseJson.NumField(root, "GirlId");
|
||||||
|
var roomId = HouseJson.NumField(root, "RoomId");
|
||||||
|
var oldRoomId = girlId > 0 ? (int)HouseAttr.Read(connection.Player!, HouseAttr.GirlRoomNumSid(girlId)) : 0;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (girlId > 0 && roomId > 0)
|
||||||
|
await HouseAttr.MoveGirlIntoRoomAsync(connection, girlId, roomId, sync);
|
||||||
|
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "GirlRoomChangeSuccess",
|
||||||
|
["GirlId"] = girlId,
|
||||||
|
["OldRoomId"] = oldRoomId,
|
||||||
|
["NewRoomId"] = roomId
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("GirlLeaveRoom")]
|
||||||
|
public class GirlLeaveRoom : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var bedroomId = HouseJson.NumField(root, "BedroomId");
|
||||||
|
var girlId = HouseJson.NumField(root, "GirlId");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (bedroomId > 0 && girlId > 0)
|
||||||
|
{
|
||||||
|
await HouseAttr.SetAsync(connection, HouseAttr.BedroomSlotSid(bedroomId), 0, sync);
|
||||||
|
await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid(girlId), HouseAttr.BedroomRegisteredNoRoom, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ExchangeRoomGirl")]
|
||||||
|
public class ExchangeRoomGirl : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var roomId1 = HouseJson.NumField(root, "RoomId1");
|
||||||
|
var roomId2 = HouseJson.NumField(root, "RoomId2");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (roomId1 > 0 && roomId2 > 0 && roomId1 != roomId2)
|
||||||
|
{
|
||||||
|
var slot1 = HouseAttr.BedroomSlotSid(roomId1);
|
||||||
|
var slot2 = HouseAttr.BedroomSlotSid(roomId2);
|
||||||
|
var girl1 = HouseAttr.Read(connection.Player!, slot1);
|
||||||
|
var girl2 = HouseAttr.Read(connection.Player!, slot2);
|
||||||
|
await HouseAttr.SetAsync(connection, slot1, girl2, sync);
|
||||||
|
await HouseAttr.SetAsync(connection, slot2, girl1, sync);
|
||||||
|
if (girl1 > 0) await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid((int)girl1), (uint)roomId2, sync);
|
||||||
|
if (girl2 > 0) await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid((int)girl2), (uint)roomId1, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[HouseFunc("SetGroupFurIndex")]
|
||||||
|
public class SetGroupFurIndex : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var areaId = HouseJson.NumField(root, "AreaId");
|
||||||
|
var groupId = HouseJson.NumField(root, "GroupId");
|
||||||
|
var index = HouseJson.NumField(root, "Index");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (areaId > 0 && groupId is >= 1 and <= 10)
|
||||||
|
{
|
||||||
|
var sid = (uint)(areaId * 50 + 20);
|
||||||
|
var prev = HouseAttr.Read(connection.Player!, sid);
|
||||||
|
var shift = (groupId - 1) * 3;
|
||||||
|
var mask = ~(0b111u << shift);
|
||||||
|
var next = (prev & mask) | (((uint)index & 0b111u) << shift);
|
||||||
|
await HouseAttr.SetAsync(connection, sid, next, sync, sendImmediate: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,60 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[HouseFunc("SetPlayerRingInfo")]
|
||||||
|
public class SetPlayerRingInfo : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var ringId = HouseJson.NumField(root, "RingId");
|
||||||
|
var ringPos = HouseJson.NumField(root, "RingPos");
|
||||||
|
var ringOffset = HouseJson.NumField(root, "RingOffset");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (ringPos is >= 1 and <= 10 && ringOffset is >= 0 and <= 2)
|
||||||
|
{
|
||||||
|
var sid = HouseAttr.PlayerRingInfoSidBase + (uint)ringPos;
|
||||||
|
var prev = HouseAttr.Read(connection.Player!, sid);
|
||||||
|
var shift = ringOffset * 10;
|
||||||
|
var mask = ~(0x3ffu << shift);
|
||||||
|
var next = (prev & mask) | (((uint)ringId & 0x3ffu) << shift);
|
||||||
|
await HouseAttr.SetAsync(connection, sid, next, sync, deleteIfZero: true, sendImmediate: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ReadGirlLoveStory")]
|
||||||
|
public class ReadGirlLoveStory : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var girlId = HouseJson.NumField(root, "GirlId");
|
||||||
|
var index = HouseJson.NumField(root, "Index");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (girlId > 0 && index is >= 0 and <= 30)
|
||||||
|
{
|
||||||
|
var sid = (uint)(girlId * 50 + 2);
|
||||||
|
var prev = HouseAttr.Read(connection.Player!, sid);
|
||||||
|
var next = prev | (1u << index);
|
||||||
|
await HouseAttr.SetAsync(connection, sid, next, sync, sendImmediate: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["GirlId"] = girlId,
|
||||||
|
["Index"] = index,
|
||||||
|
["tbReward"] = new JsonArray(),
|
||||||
|
["FuncName"] = "ReadGirlLoveStorySuccess"
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,90 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[HouseFunc("UnLockWaterGunGameItem")]
|
||||||
|
public class UnLockWaterGunGameItem : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private const uint HouseHotSpringInfoStart = 15000;
|
||||||
|
private const uint WaterGunItemCollectBegin = 17;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (root["tbItem"] is JsonArray items)
|
||||||
|
{
|
||||||
|
var touched = new Dictionary<uint, uint>();
|
||||||
|
foreach (var node in items)
|
||||||
|
{
|
||||||
|
var itemId = HouseJson.ToInt(node);
|
||||||
|
if (itemId is < 0 or > 60) continue;
|
||||||
|
var offset = itemId / 30;
|
||||||
|
var bit = itemId % 30;
|
||||||
|
var sid = HouseHotSpringInfoStart + WaterGunItemCollectBegin + (uint)offset;
|
||||||
|
var cur = touched.TryGetValue(sid, out var existing)
|
||||||
|
? existing
|
||||||
|
: HouseAttr.Read(connection.Player!, sid);
|
||||||
|
touched[sid] = cur | (1u << bit);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var (sid, value) in touched)
|
||||||
|
await HouseAttr.SetAsync(connection, sid, value, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("RouletteEnd")]
|
||||||
|
public class RouletteEnd : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private const uint HouseHotSpringInfoStart = 15000;
|
||||||
|
private const uint MaxRoundsInWaterGun = 16;
|
||||||
|
private const uint HasCompleteGameGuide = 19;
|
||||||
|
private const uint HotSpringGirlInfoStart = 15100;
|
||||||
|
private const uint HotSpringGirlAttrCount = 10;
|
||||||
|
private const uint HotSpringGirlHasCompleteStory = 1;
|
||||||
|
private const int RoulettePlayModePlot = 1;
|
||||||
|
private const int RoulettePlayModeEndless = 2;
|
||||||
|
private const int RouletteEndReasonSuccess = 0;
|
||||||
|
private const int RouletteTutorialGirlId = 5;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var modeType = HouseJson.NumField(root, "ModeType");
|
||||||
|
var girlId = HouseJson.NumField(root, "GirlId");
|
||||||
|
var isSuccess = HouseJson.NumField(root, "IsSuccess");
|
||||||
|
var rounds = HouseJson.NumField(root, "Rounds");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
if (isSuccess == RouletteEndReasonSuccess)
|
||||||
|
{
|
||||||
|
if (modeType == RoulettePlayModePlot && girlId > 0)
|
||||||
|
{
|
||||||
|
await HouseAttr.SetAsync(
|
||||||
|
connection,
|
||||||
|
HotSpringGirlInfoStart + (uint)(girlId * (int)HotSpringGirlAttrCount) + HotSpringGirlHasCompleteStory,
|
||||||
|
1,
|
||||||
|
sync);
|
||||||
|
if (girlId == RouletteTutorialGirlId)
|
||||||
|
await HouseAttr.SetAsync(connection, HouseHotSpringInfoStart + HasCompleteGameGuide, 1, sync);
|
||||||
|
}
|
||||||
|
else if (modeType == RoulettePlayModeEndless && rounds > 0)
|
||||||
|
{
|
||||||
|
var sid = HouseHotSpringInfoStart + MaxRoundsInWaterGun;
|
||||||
|
var prev = HouseAttr.Read(connection.Player!, sid);
|
||||||
|
if ((uint)rounds > prev)
|
||||||
|
await HouseAttr.SetAsync(connection, sid, (uint)rounds, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,97 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[HouseFunc("ChangeNpcSuit")]
|
||||||
|
public class ChangeNpcSuit : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var npcId = HouseJson.NumField(root, "NpcId");
|
||||||
|
var suitId = HouseJson.NumField(root, "SuitId");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
await HouseAttr.SetAsync(connection, (uint)(npcId * 50 + 7), (uint)Math.Max(0, suitId), sync, sendImmediate: true);
|
||||||
|
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["NpcId"] = npcId,
|
||||||
|
["SuitId"] = suitId,
|
||||||
|
["npcSuit"] = new JsonObject
|
||||||
|
{
|
||||||
|
["NpcId"] = npcId,
|
||||||
|
["SuitId"] = suitId
|
||||||
|
},
|
||||||
|
["FuncName"] = "ChangeNpcSuitSuccess"
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ChangeNpcSuitByAreaId")]
|
||||||
|
public class ChangeNpcSuitByAreaId : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var npcId = HouseJson.NumField(root, "NpcId");
|
||||||
|
var areaId = HouseJson.NumField(root, "AreaId");
|
||||||
|
var suitId = HouseJson.NumField(root, "SuitId");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
if (npcId > 0 && areaId > 0)
|
||||||
|
{
|
||||||
|
uint[] slotSids = Enumerable.Range(24, 6).Select(i => (uint)(npcId * 50 + i)).ToArray();
|
||||||
|
uint? chosenSid = null;
|
||||||
|
foreach (var sid in slotSids)
|
||||||
|
{
|
||||||
|
if ((HouseAttr.Read(connection.Player!, sid) & 0xffffu) == (uint)areaId)
|
||||||
|
{
|
||||||
|
chosenSid = sid;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (chosenSid == null)
|
||||||
|
{
|
||||||
|
foreach (var sid in slotSids)
|
||||||
|
{
|
||||||
|
if (HouseAttr.Read(connection.Player!, sid) == 0)
|
||||||
|
{
|
||||||
|
chosenSid = sid;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
chosenSid ??= slotSids[0];
|
||||||
|
var packed = (((uint)suitId & 0xffffu) << 16) | ((uint)areaId & 0xffffu);
|
||||||
|
await HouseAttr.SetAsync(connection, chosenSid.Value, packed, sync, sendImmediate: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ChangeGirlBeachSuitId")]
|
||||||
|
public class ChangeGirlBeachSuitId : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var npcId = HouseJson.NumField(root, "NpcId");
|
||||||
|
var suitId = HouseJson.NumField(root, "SuitId");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (npcId > 0)
|
||||||
|
await HouseAttr.SetAsync(connection, (uint)(npcId * 50 + 8), (uint)Math.Max(0, suitId), sync, sendImmediate: true);
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,74 @@
|
|||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
// PubGameEnter — returns nSeed for client-side game initialization.
|
||||||
|
[HouseFunc("PubGameEnter")]
|
||||||
|
public class PubGameEnter : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private static readonly Random Random = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "PubGameEnter",
|
||||||
|
["nSeed"] = Random.Next(1, 1_000_000_000),
|
||||||
|
["nModeType"] = 1,
|
||||||
|
["bIsGuide"] = false,
|
||||||
|
["bHasTry"] = false
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("PubGameMulExit")]
|
||||||
|
public class PubGameMulExit : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "PubGameMulExit" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// PubGameSettlement — nAddExp=0 on private server.
|
||||||
|
[HouseFunc("PubGameSettlement")]
|
||||||
|
public class PubGameSettlement : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "PubGameSettlement", ["nAddExp"] = 0 };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("PubGameGetReward")]
|
||||||
|
public class PubGameGetReward : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "PubGameGetReward" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("PubGameGetAchReward")]
|
||||||
|
public class PubGameGetAchReward : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "PubGameGetAchReward" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("PubGameAchievementFinish")]
|
||||||
|
public class PubGameAchievementFinish : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "PubGameAchievementFinish" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,200 @@
|
|||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
internal static class HouseRequestScript
|
||||||
|
{
|
||||||
|
internal static readonly Dictionary<string, string> FuncNameMap = new()
|
||||||
|
{
|
||||||
|
["ChangeGirlBeachSuitId"] = "ChangeGirlBeachSuitIdSuccess",
|
||||||
|
["ChangeNpcSuitByAreaId"] = "ChangeNpcSuitByAreaIdRsp",
|
||||||
|
["SetGroupFurIndex"] = "SetGroupFurSuccess",
|
||||||
|
["RouletteEnd"] = "RouletteEndRsp",
|
||||||
|
["UnLockWaterGunGameItem"] = "UnLockWaterGunGameItemRsp",
|
||||||
|
["ChangeNpcSuit"] = "ChangeNpcSuitSuccess",
|
||||||
|
["GiveGiftToArea"] = "GiveGiftToAreaSuccess",
|
||||||
|
["BuyRefreshMapTimes"] = "BuyRefreshMapTimesSuccess",
|
||||||
|
["CompleteHousePuzzleTask"] = "CompleteHousePuzzleTaskSuccess",
|
||||||
|
["CompleteStarWishTask"] = "CompleteStarWishTaskSuccess",
|
||||||
|
["SetPlayerRingInfo"] = "SetPlayerRingInfoSuccess",
|
||||||
|
["ReadGirlLoveStory"] = "ReadGirlLoveStorySuccess",
|
||||||
|
["GirlRoomChange"] = "GirlRoomChangeSuccess",
|
||||||
|
["GirlRegister"] = "GirlRegisterSuccess"
|
||||||
|
};
|
||||||
|
|
||||||
|
internal static string Synthesize(JsonObject request)
|
||||||
|
{
|
||||||
|
var funcName = request["FuncName"]?.GetValue<string>();
|
||||||
|
var response = CreateSuccessObject();
|
||||||
|
foreach (var (key, value) in request)
|
||||||
|
{
|
||||||
|
if (key is "FuncName" or "tblog")
|
||||||
|
continue;
|
||||||
|
|
||||||
|
response[key] = value?.DeepClone();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(funcName))
|
||||||
|
response["FuncName"] = FuncNameMap.TryGetValue(funcName, out var renamed) ? renamed : funcName;
|
||||||
|
|
||||||
|
return response.ToJsonString();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static string Success(JsonObject? extra = null) => CreateSuccessObject(extra).ToJsonString();
|
||||||
|
|
||||||
|
internal static JsonObject CreateSuccessObject(JsonObject? extra = null)
|
||||||
|
{
|
||||||
|
var response = new JsonObject
|
||||||
|
{
|
||||||
|
["bSuccess"] = true,
|
||||||
|
["nResult"] = 0
|
||||||
|
};
|
||||||
|
|
||||||
|
if (extra != null)
|
||||||
|
{
|
||||||
|
foreach (var (key, value) in extra)
|
||||||
|
response[key] = value?.DeepClone();
|
||||||
|
}
|
||||||
|
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static class HouseJson
|
||||||
|
{
|
||||||
|
internal static JsonObject? ParseObject(string json)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return JsonNode.Parse(json) as JsonObject;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static int NumField(JsonObject? obj, string name) => ToInt(obj?[name]);
|
||||||
|
|
||||||
|
internal static int ToInt(JsonNode? node)
|
||||||
|
{
|
||||||
|
if (node == null) return 0;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (node is JsonValue value)
|
||||||
|
{
|
||||||
|
if (value.TryGetValue<int>(out var i)) return i;
|
||||||
|
if (value.TryGetValue<uint>(out var u)) return unchecked((int)u);
|
||||||
|
if (value.TryGetValue<long>(out var l)) return unchecked((int)l);
|
||||||
|
if (value.TryGetValue<string>(out var s) && int.TryParse(s, out var parsed)) return parsed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static class HouseAttr
|
||||||
|
{
|
||||||
|
internal const uint Gid = 101;
|
||||||
|
internal const uint BedroomStartSid = 2550;
|
||||||
|
internal const uint BedroomRegisteredNoRoom = 100;
|
||||||
|
internal const uint PlayerRingInfoSidBase = 3174;
|
||||||
|
internal const uint BedroomPerFloor = 8;
|
||||||
|
|
||||||
|
internal static uint Read(PlayerInstance player, uint sid)
|
||||||
|
{
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == Gid && x.Sid == sid);
|
||||||
|
return attr?.Val ?? 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static async Task SetAsync(
|
||||||
|
Connection connection,
|
||||||
|
uint sid,
|
||||||
|
uint value,
|
||||||
|
NtfSyncPlayer sync,
|
||||||
|
bool deleteIfZero = false,
|
||||||
|
bool sendImmediate = false)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == Gid && x.Sid == sid);
|
||||||
|
if (value == 0 && deleteIfZero)
|
||||||
|
{
|
||||||
|
if (attr != null)
|
||||||
|
player.Data.Attrs.Remove(attr);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (attr == null)
|
||||||
|
{
|
||||||
|
attr = new PlayerAttr { Gid = Gid, Sid = sid };
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
}
|
||||||
|
attr.Val = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
sync.Custom[player.ToPackedAttrKey(Gid, sid)] = value;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(Gid, sid)] = value;
|
||||||
|
if (sendImmediate)
|
||||||
|
await player.SendPacket(CmdIds.NtfSetAttr, new NtfSetAttr { Gid = Gid, Sid = sid, Val = value });
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static uint BedroomSlotSid(int roomId) => BedroomStartSid + (uint)roomId;
|
||||||
|
|
||||||
|
internal static uint GirlRoomNumSid(int girlId) => (uint)(girlId * 50 + 1);
|
||||||
|
|
||||||
|
internal static async Task MoveGirlIntoRoomAsync(Connection connection, int girlId, int roomId, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var oldRoom = (int)Read(player, GirlRoomNumSid(girlId));
|
||||||
|
var targetSlotSid = BedroomSlotSid(roomId);
|
||||||
|
var oldSlotSid = oldRoom is >= 1 and < 100 ? BedroomSlotSid(oldRoom) : 0;
|
||||||
|
var occupant = Read(player, targetSlotSid);
|
||||||
|
|
||||||
|
await SetAsync(connection, targetSlotSid, (uint)girlId, sync);
|
||||||
|
await SetAsync(connection, GirlRoomNumSid(girlId), (uint)roomId, sync);
|
||||||
|
|
||||||
|
if (oldRoom is >= 1 and < 100 && oldRoom != roomId)
|
||||||
|
await SetAsync(connection, oldSlotSid, 0, sync);
|
||||||
|
|
||||||
|
if (occupant > 0 && occupant != (uint)girlId)
|
||||||
|
{
|
||||||
|
if (oldRoom is >= 1 and < 100 && oldRoom != roomId)
|
||||||
|
{
|
||||||
|
await SetAsync(connection, oldSlotSid, occupant, sync);
|
||||||
|
await SetAsync(connection, GirlRoomNumSid((int)occupant), (uint)oldRoom, sync);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
await SetAsync(connection, GirlRoomNumSid((int)occupant), BedroomRegisteredNoRoom, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static uint GetNextBedroomSid(PlayerInstance player, uint floorId)
|
||||||
|
{
|
||||||
|
var floorStartSid = BedroomStartSid + ((floorId - 2) * BedroomPerFloor) + 1;
|
||||||
|
|
||||||
|
for (uint i = 0; i < BedroomPerFloor; i++)
|
||||||
|
{
|
||||||
|
var sid = floorStartSid + i;
|
||||||
|
|
||||||
|
var exists = player.Data.Attrs.Any(x =>
|
||||||
|
x.Gid == Gid &&
|
||||||
|
x.Sid == sid);
|
||||||
|
|
||||||
|
if (!exists)
|
||||||
|
return sid;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static uint PackArcadePropUse(int type, int id, ushort count) =>
|
||||||
|
(((uint)count & 0xffffu) << 16) | (((uint)id & 0xffu) << 8) | ((uint)type & 0xffu);
|
||||||
|
}
|
||||||
117
GameServer/Server/CallGS/Handlers/House/House_Func/HouseThrow.cs
Normal file
117
GameServer/Server/CallGS/Handlers/House/House_Func/HouseThrow.cs
Normal file
@@ -0,0 +1,117 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[HouseFunc("GameEnterMainUI")]
|
||||||
|
public class ThrowGameEnterMainUI : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "GameEnterMainUI",
|
||||||
|
["tblockGirlList"] = new JsonArray()
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ThrowGameTutorialFinish")]
|
||||||
|
public class ThrowGameTutorialFinish : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private const uint HouseBeachInfoStart = 17000;
|
||||||
|
private const uint ThrowGameTutorialOffset = 10;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var index = Math.Max(0, HouseJson.NumField(root, "Index"));
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
await HouseAttr.SetAsync(connection, HouseBeachInfoStart + ThrowGameTutorialOffset + (uint)index, 1, sync);
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ThrowGameEnter")]
|
||||||
|
public class ThrowGameEnter : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private static readonly Random Random = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "ThrowGameEnter",
|
||||||
|
["nSeed"] = Random.Next(1, 1_000_000_000)
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ThrowGameSettlement")]
|
||||||
|
public class ThrowGameSettlement : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private const uint HouseBeachInfoStart = 17000;
|
||||||
|
private const uint ThrowGameChallengePointsOffset = 2;
|
||||||
|
private const uint ThrowGameUnlockDrinkStartOffset = 50;
|
||||||
|
private const int ThrowGameModeChallenge = 2;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var modeType = HouseJson.NumField(root, "nModeType");
|
||||||
|
var score = Math.Max(0, HouseJson.NumField(root, "nScore"));
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (root["tbUnlockDrink"] is JsonObject unlockDrink && unlockDrink["nDrinkIDs"] is JsonArray drinks)
|
||||||
|
{
|
||||||
|
foreach (var drinkNode in drinks)
|
||||||
|
{
|
||||||
|
var drinkId = HouseJson.ToInt(drinkNode);
|
||||||
|
if (drinkId <= 0) continue;
|
||||||
|
var sid = HouseBeachInfoStart + ThrowGameUnlockDrinkStartOffset + (uint)drinkId;
|
||||||
|
var prev = HouseAttr.Read(connection.Player!, sid);
|
||||||
|
await HouseAttr.SetAsync(connection, sid, prev + 1, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (modeType == ThrowGameModeChallenge && score > 0)
|
||||||
|
{
|
||||||
|
var sid = HouseBeachInfoStart + ThrowGameChallengePointsOffset;
|
||||||
|
var prev = HouseAttr.Read(connection.Player!, sid);
|
||||||
|
if ((uint)score > prev)
|
||||||
|
await HouseAttr.SetAsync(connection, sid, (uint)score, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["nAddExp"] = score,
|
||||||
|
["FuncName"] = "ThrowGameSettlement"
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ThrowGameGetLevelReward")]
|
||||||
|
public class ThrowGameGetLevelReward : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "ThrowGameGetLevelReward" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ThrowGameGetAchReward")]
|
||||||
|
public class ThrowGameGetAchReward : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "ThrowGameGetAchReward" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
|
||||||
|
public class HouseFuncAttribute(string funcName) : Attribute
|
||||||
|
{
|
||||||
|
public string FuncName { get; } = funcName;
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IHouseFuncHandler
|
||||||
|
{
|
||||||
|
Task Handle(Connection connection, string param);
|
||||||
|
}
|
||||||
42
GameServer/Server/CallGS/Handlers/House/House_Request.cs
Normal file
42
GameServer/Server/CallGS/Handlers/House/House_Request.cs
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[CallGSApi("House_Request")]
|
||||||
|
public class House_Request : ICallGSHandler
|
||||||
|
{
|
||||||
|
private static readonly Dictionary<string, IHouseFuncHandler> Handlers = [];
|
||||||
|
|
||||||
|
static House_Request()
|
||||||
|
{
|
||||||
|
foreach (var type in Assembly.GetExecutingAssembly().GetTypes())
|
||||||
|
{
|
||||||
|
foreach (var attr in type.GetCustomAttributes<HouseFuncAttribute>())
|
||||||
|
Handlers[attr.FuncName] = (IHouseFuncHandler)Activator.CreateInstance(type)!;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<HouseRequestParam>(param);
|
||||||
|
if (req?.FuncName == null) return;
|
||||||
|
|
||||||
|
if (Handlers.TryGetValue(req.FuncName, out var handler))
|
||||||
|
{
|
||||||
|
await handler.Handle(connection, param);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class HouseRequestParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("FuncName")]
|
||||||
|
public string? FuncName { get; set; }
|
||||||
|
}
|
||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
using MikuSB.Enums.Player;
|
using MikuSB.Enums.Player;
|
||||||
using MikuSB.Proto;
|
using MikuSB.Proto;
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
@@ -22,6 +23,7 @@ public class PlayerSetting_ChangeShowCard : ICallGSHandler
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_GIRL, card.Guid);
|
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_GIRL, card.Guid);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
var sync = new NtfSyncPlayer();
|
var sync = new NtfSyncPlayer();
|
||||||
sync.ShowItems.AddRange(player.Data.ShowItems);
|
sync.ShowItems.AddRange(player.Data.ShowItems);
|
||||||
await CallGSRouter.SendScript(connection, "PlayerSetting_ChangeShowCard", "{}", sync);
|
await CallGSRouter.SendScript(connection, "PlayerSetting_ChangeShowCard", "{}", sync);
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using MikuSB.Enums.Player;
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Enums.Player;
|
||||||
using MikuSB.Proto;
|
using MikuSB.Proto;
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
@@ -35,7 +36,7 @@ public class PlayerSetting_SetProfileFace : ICallGSHandler
|
|||||||
}
|
}
|
||||||
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_FRAME, item.UniqueId);
|
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_FRAME, item.UniqueId);
|
||||||
}
|
}
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
var sync = new NtfSyncPlayer();
|
var sync = new NtfSyncPlayer();
|
||||||
sync.ShowItems.AddRange(player.Data.ShowItems);
|
sync.ShowItems.AddRange(player.Data.ShowItems);
|
||||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetProfileFace", "null", sync);
|
await CallGSRouter.SendScript(connection, "PlayerSetting_SetProfileFace", "null", sync);
|
||||||
|
|||||||
@@ -0,0 +1,46 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Enums.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||||
|
|
||||||
|
[CallGSApi("PlayerSetting_SetShowBadge")]
|
||||||
|
public class PlayerSetting_SetShowBadge : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var req = JsonSerializer.Deserialize<SetShowBadgeParam>(param);
|
||||||
|
if (req == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBadge", "{\"err\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var slots = new[]
|
||||||
|
{
|
||||||
|
ProfileShowItemTypeEnum.SHOWITEM_BADGE1,
|
||||||
|
ProfileShowItemTypeEnum.SHOWITEM_BADGE2,
|
||||||
|
ProfileShowItemTypeEnum.SHOWITEM_BADGE3
|
||||||
|
};
|
||||||
|
for (int i = 0; i < slots.Length; i++)
|
||||||
|
{
|
||||||
|
var uniqueId = i < req.Badges.Count ? req.Badges[i] : 0;
|
||||||
|
player.SetShowItem((int)slots[i], uniqueId);
|
||||||
|
}
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.ShowItems.AddRange(player.Data.ShowItems);
|
||||||
|
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBadge", "null", sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class SetShowBadgeParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("tbBadge")]
|
||||||
|
public List<uint> Badges { get; set; } = [];
|
||||||
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using MikuSB.Enums.Player;
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Enums.Player;
|
||||||
using MikuSB.Proto;
|
using MikuSB.Proto;
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
@@ -23,6 +24,8 @@ public class PlayerSetting_SetShowBubble : ICallGSHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_BUBBLE, item.UniqueId);
|
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_BUBBLE, item.UniqueId);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
|
||||||
var sync = new NtfSyncPlayer();
|
var sync = new NtfSyncPlayer();
|
||||||
sync.ShowItems.AddRange(player.Data.ShowItems);
|
sync.ShowItems.AddRange(player.Data.ShowItems);
|
||||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBubble", "null", sync);
|
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBubble", "null", sync);
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using MikuSB.Enums.Player;
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Enums.Player;
|
||||||
using MikuSB.Proto;
|
using MikuSB.Proto;
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
@@ -23,6 +24,8 @@ public class PlayerSetting_SetShowCover : ICallGSHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_COVER, item.UniqueId);
|
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_COVER, item.UniqueId);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
|
||||||
var sync = new NtfSyncPlayer();
|
var sync = new NtfSyncPlayer();
|
||||||
sync.ShowItems.AddRange(player.Data.ShowItems);
|
sync.ShowItems.AddRange(player.Data.ShowItems);
|
||||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowCover", "null", sync);
|
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowCover", "null", sync);
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using MikuSB.Enums.Player;
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Enums.Player;
|
||||||
using MikuSB.Proto;
|
using MikuSB.Proto;
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
@@ -23,6 +24,8 @@ public class PlayerSetting_SetShowNameCard : ICallGSHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_NAMECARD, item.UniqueId);
|
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_NAMECARD, item.UniqueId);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
|
||||||
var sync = new NtfSyncPlayer();
|
var sync = new NtfSyncPlayer();
|
||||||
sync.ShowItems.AddRange(player.Data.ShowItems);
|
sync.ShowItems.AddRange(player.Data.ShowItems);
|
||||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowNameCard", "null", sync);
|
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowNameCard", "null", sync);
|
||||||
|
|||||||
39
GameServer/Server/CallGS/Handlers/Misc/SettingChange.cs
Normal file
39
GameServer/Server/CallGS/Handlers/Misc/SettingChange.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||||
|
|
||||||
|
[CallGSApi("SettingChange")]
|
||||||
|
public class SettingChange : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint PlayerSettingGid = 44;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var changes = JsonSerializer.Deserialize<List<SettingChangeParam>>(param) ?? [];
|
||||||
|
var player = connection.Player!;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
foreach (var change in changes)
|
||||||
|
{
|
||||||
|
var value = player.Data.StrAttrs
|
||||||
|
.FirstOrDefault(x => x.Gid == PlayerSettingGid && x.Sid == change.Id)?
|
||||||
|
.Val;
|
||||||
|
|
||||||
|
if (value == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
sync.CustomStr[player.ToShiftedAttrKey(PlayerSettingGid, change.Id)] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sync.CustomStr.Count > 0)
|
||||||
|
await connection.SendPacket(CmdIds.NtfSyncAttr, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class SettingChangeParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("id")]
|
||||||
|
public uint Id { get; set; }
|
||||||
|
}
|
||||||
@@ -1,16 +1,14 @@
|
|||||||
using MikuSB.Util.Extensions;
|
|
||||||
|
|
||||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||||
|
|
||||||
// Client requests server time to calculate timezone offset.
|
// Client requests server time to calculate timezone offset.
|
||||||
// nTime1/nTime2 are DST transition reference timestamps; returning the same value means no offset.
|
// In the client, ZoneTime.lua hardcodes sTime1/sTime2; if nTime1/nTime2 are false, the client ignores this update.
|
||||||
|
// Otherwise, offset = nTimeX - ParseTimeNative(sTimeX).
|
||||||
[CallGSApi("ZoneTime_ReqTime")]
|
[CallGSApi("ZoneTime_ReqTime")]
|
||||||
public class ZoneTime_ReqTime : ICallGSHandler
|
public class ZoneTime_ReqTime : ICallGSHandler
|
||||||
{
|
{
|
||||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
{
|
{
|
||||||
var now = Extensions.GetUnixSec();
|
var arg = $"{{\"nTime1\":false,\"nTime2\":false}}";
|
||||||
var arg = $"{{\"nTime1\":{now},\"nTime2\":{now}}}";
|
|
||||||
await CallGSRouter.SendScript(connection, "ZoneTime_ChangeTime", arg);
|
await CallGSRouter.SendScript(connection, "ZoneTime_ChangeTime", arg);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
178
GameServer/Server/CallGS/Handlers/Rogue3D/Rogue3DStateHelper.cs
Normal file
178
GameServer/Server/CallGS/Handlers/Rogue3D/Rogue3DStateHelper.cs
Normal file
@@ -0,0 +1,178 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
|
||||||
|
|
||||||
|
internal static class Rogue3DStateHelper
|
||||||
|
{
|
||||||
|
private const uint GroupId = 124;
|
||||||
|
private const uint LevelPassStart = 20;
|
||||||
|
private const uint DailyBuffStart = 51;
|
||||||
|
private const uint DailyBuffEnd = 65;
|
||||||
|
private const int DailyBuffBitCount = 10;
|
||||||
|
private const int DailyBuffBitsPerValue = DailyBuffBitCount + 1;
|
||||||
|
private const uint DailyBuffMask = (1u << DailyBuffBitCount) - 1;
|
||||||
|
private const uint UnlockDiff1Sid = LevelPassStart + 1;
|
||||||
|
private const uint UnlockDiff2Sid = LevelPassStart + 2;
|
||||||
|
private const uint UnlockDiff3Sid = LevelPassStart + 3;
|
||||||
|
private const uint UnlockDiff4Sid = LevelPassStart + 4;
|
||||||
|
private static uint[]? ShuffledDailyBuffIds;
|
||||||
|
|
||||||
|
public static NtfSyncPlayer EnsureUnlockState(PlayerInstance player)
|
||||||
|
{
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
EnsureMinAttr(player, UnlockDiff1Sid, 1, sync);
|
||||||
|
EnsureMinAttr(player, UnlockDiff2Sid, 1, sync);
|
||||||
|
EnsureMinAttr(player, UnlockDiff3Sid, 1, sync);
|
||||||
|
EnsureMinAttr(player, UnlockDiff4Sid, 1, sync);
|
||||||
|
|
||||||
|
foreach (var scienceSid in GetUnlockTalentScienceSids())
|
||||||
|
{
|
||||||
|
EnsureMinAttr(player, scienceSid, 1, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
EnsureDailyBuffAttrs(player, sync);
|
||||||
|
|
||||||
|
return sync;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static IEnumerable<uint> GetUnlockTalentScienceSids()
|
||||||
|
{
|
||||||
|
return GameData.Rogue3DTalentData.Values
|
||||||
|
.Select(x => x.UnlockCondition)
|
||||||
|
.Where(x => x > 0)
|
||||||
|
.Distinct()
|
||||||
|
.OrderBy(x => x);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureDailyBuffAttrs(PlayerInstance player, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var buffIds = GetOrCreateDailyBuffIds()
|
||||||
|
.Take((int)(DailyBuffEnd - DailyBuffStart + 1) * 3)
|
||||||
|
.ToArray();
|
||||||
|
|
||||||
|
var index = 0;
|
||||||
|
for (var sid = DailyBuffStart; sid <= DailyBuffEnd; sid++)
|
||||||
|
{
|
||||||
|
uint packed = 0;
|
||||||
|
for (var slot = 0; slot < 3 && index < buffIds.Length; slot++, index++)
|
||||||
|
{
|
||||||
|
packed |= (buffIds[index] & DailyBuffMask) << (slot * DailyBuffBitsPerValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
SetAttr(player, sid, packed, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint[] GetOrCreateDailyBuffIds()
|
||||||
|
{
|
||||||
|
if (ShuffledDailyBuffIds != null)
|
||||||
|
{
|
||||||
|
return ShuffledDailyBuffIds;
|
||||||
|
}
|
||||||
|
|
||||||
|
var groupedBuffIds = GameData.Rogue3DDailyBuffData.Values
|
||||||
|
.Where(x => x.ScoreBuffId > 0 && x.ScoreBuffId <= DailyBuffMask)
|
||||||
|
.GroupBy(x => x.GroupId)
|
||||||
|
.OrderBy(x => x.Key)
|
||||||
|
.Select(x => x
|
||||||
|
.OrderBy(y => y.Id)
|
||||||
|
.Select(y => y.ScoreBuffId)
|
||||||
|
.Distinct()
|
||||||
|
.ToList())
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
var random = new Random();
|
||||||
|
foreach (var group in groupedBuffIds)
|
||||||
|
{
|
||||||
|
Shuffle(group, random);
|
||||||
|
}
|
||||||
|
Shuffle(groupedBuffIds, random);
|
||||||
|
|
||||||
|
var buffIds = new List<uint>();
|
||||||
|
var indexByGroup = new int[groupedBuffIds.Count];
|
||||||
|
var hasRemaining = true;
|
||||||
|
|
||||||
|
while (hasRemaining)
|
||||||
|
{
|
||||||
|
hasRemaining = false;
|
||||||
|
for (var i = 0; i < groupedBuffIds.Count; i++)
|
||||||
|
{
|
||||||
|
var group = groupedBuffIds[i];
|
||||||
|
var index = indexByGroup[i];
|
||||||
|
if (index >= group.Count)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
buffIds.Add(group[index]);
|
||||||
|
indexByGroup[i] = index + 1;
|
||||||
|
hasRemaining = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ShuffledDailyBuffIds = buffIds.ToArray();
|
||||||
|
return ShuffledDailyBuffIds;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static IEnumerable<uint> GetDailyBuffIds()
|
||||||
|
{
|
||||||
|
return GetOrCreateDailyBuffIds();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void Shuffle<T>(IList<T> list, Random random)
|
||||||
|
{
|
||||||
|
for (var i = list.Count - 1; i > 0; i--)
|
||||||
|
{
|
||||||
|
var swapIndex = random.Next(i + 1);
|
||||||
|
(list[i], list[swapIndex]) = (list[swapIndex], list[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureMinAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync, bool overwrite = false)
|
||||||
|
{
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||||
|
if (attr == null)
|
||||||
|
{
|
||||||
|
attr = new PlayerAttr { Gid = GroupId, Sid = sid, Val = value };
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
AddSync(player, sync, sid, value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((!overwrite && attr.Val >= value) || (overwrite && attr.Val == value))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
attr.Val = value;
|
||||||
|
AddSync(player, sync, sid, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||||
|
if (attr == null)
|
||||||
|
{
|
||||||
|
attr = new PlayerAttr { Gid = GroupId, Sid = sid };
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (attr.Val == value)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
attr.Val = value;
|
||||||
|
AddSync(player, sync, sid, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void AddSync(PlayerInstance player, NtfSyncPlayer sync, uint sid, uint value)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -8,6 +8,7 @@ public class Rogue3D_CheckOpenAct : ICallGSHandler
|
|||||||
{
|
{
|
||||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
{
|
{
|
||||||
await CallGSRouter.SendScript(connection, "Rogue3D_CheckOpenAct", "{\"bOpen\":true}");
|
var sync = Rogue3DStateHelper.EnsureUnlockState(connection.Player!);
|
||||||
|
await CallGSRouter.SendScript(connection, "Rogue3D_CheckOpenAct", "{\"bOpen\":true}", sync);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ public class Rogue3D_SelectMode : ICallGSHandler
|
|||||||
{
|
{
|
||||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
{
|
{
|
||||||
await CallGSRouter.SendScript(connection, "Rogue3D_SelectMode", "{}");
|
var sync = Rogue3DStateHelper.EnsureUnlockState(connection.Player!);
|
||||||
|
await CallGSRouter.SendScript(connection, "Rogue3D_SelectMode", "{}", sync);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,153 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Data.Excel;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Inventory;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Support;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||||
|
|
||||||
|
internal static class SupporterCardAffixShared
|
||||||
|
{
|
||||||
|
public const uint BaseGid = 150;
|
||||||
|
public const uint FixedResetSid = 1;
|
||||||
|
|
||||||
|
public static SupportCardExcel? GetExcel(GameSupportCardInfo card)
|
||||||
|
{
|
||||||
|
return GameData.SupportCardData.FirstOrDefault(x => x.TemplateId == card.TemplateId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async Task SendResetResponse(Connection connection, NtfSyncPlayer? sync = null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "SupporterCard_ResetAffix", "null", sync!);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async Task SendSelectResponse(Connection connection, NtfSyncPlayer? sync = null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "SupporterCard_SelectAffix", "null", sync!);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static List<Item> ConsumeCostItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var syncItems = new List<Item>();
|
||||||
|
|
||||||
|
foreach (var cost in costs)
|
||||||
|
{
|
||||||
|
if (cost.Count < 5)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl(cost);
|
||||||
|
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||||
|
if (item == null || item.ItemCount < cost[4])
|
||||||
|
throw new InvalidOperationException("support affix material not enough");
|
||||||
|
|
||||||
|
item.ItemCount -= cost[4];
|
||||||
|
var proto = item.ToProto();
|
||||||
|
if (item.ItemCount == 0)
|
||||||
|
{
|
||||||
|
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
|
||||||
|
proto.Count = 0;
|
||||||
|
}
|
||||||
|
syncItems.Add(proto);
|
||||||
|
}
|
||||||
|
|
||||||
|
return syncItems;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool HasEnoughItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
|
||||||
|
{
|
||||||
|
var items = connection.Player!.InventoryManager.InventoryData.Items.Values;
|
||||||
|
return costs.All(cost =>
|
||||||
|
{
|
||||||
|
if (cost.Count < 5)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl(cost);
|
||||||
|
var item = items.FirstOrDefault(x => x.TemplateId == templateId);
|
||||||
|
return item != null && item.ItemCount >= cost[4];
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr { Gid = gid, Sid = sid, Val = 0 };
|
||||||
|
data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetAttr(Connection connection, NtfSyncPlayer sync, uint gid, uint sid, uint value)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var attr = GetOrCreateAttr(player.Data, gid, sid);
|
||||||
|
attr.Val = value;
|
||||||
|
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static IEnumerable<uint> GetActiveAffixIds(GameSupportCardInfo card, params int[] ignoreSlots)
|
||||||
|
{
|
||||||
|
var ignored = ignoreSlots.ToHashSet();
|
||||||
|
for (var slot = 1; slot <= SupportAffixStateService.ActiveThirdAffixSlot; slot++)
|
||||||
|
{
|
||||||
|
if (ignored.Contains(slot))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var (affixId, _) = SupportAffixStateService.GetAffix(card, slot);
|
||||||
|
if (affixId > 0)
|
||||||
|
yield return affixId;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Save(Connection connection)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class SupporterCardIdParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("Id")]
|
||||||
|
public int SupportCardUid { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class SupporterCardSelectParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("Id")]
|
||||||
|
public int SupportCardUid { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("SelectNew")]
|
||||||
|
public bool SelectNew { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class SupporterCardResetInitialParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("Id")]
|
||||||
|
public int SupportCardUid { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("Index")]
|
||||||
|
public int Index { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("FixedId")]
|
||||||
|
public uint FixedId { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class SupporterCardSelectInitialParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("Id")]
|
||||||
|
public int SupportCardUid { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("Index")]
|
||||||
|
public int Index { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("SelectNew")]
|
||||||
|
public bool SelectNew { get; set; }
|
||||||
|
}
|
||||||
@@ -25,7 +25,8 @@ public class SupporterCard_Equip : ICallGSHandler
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var slot = (uint)req.EqSlot;
|
var teamIndex = card.SupportTeamIndex;
|
||||||
|
var slot = GetTeamIndex((uint)req.EqSlot, teamIndex);
|
||||||
|
|
||||||
// If an existing card is equipped in this slot and bForce is false, ask for confirmation
|
// If an existing card is equipped in this slot and bForce is false, ask for confirmation
|
||||||
if (!req.Force && req.CurrentEquippedUid != 0 && card.SupportSlots.TryGetValue(slot, out var existing) && existing != 0)
|
if (!req.Force && req.CurrentEquippedUid != 0 && card.SupportSlots.TryGetValue(slot, out var existing) && existing != 0)
|
||||||
@@ -46,6 +47,14 @@ public class SupporterCard_Equip : ICallGSHandler
|
|||||||
var responseApi = string.IsNullOrEmpty(req.Model) ? "Logistics_Change" : "Logistics_Equip";
|
var responseApi = string.IsNullOrEmpty(req.Model) ? "Logistics_Change" : "Logistics_Equip";
|
||||||
await CallGSRouter.SendScript(connection, responseApi, "{}", sync);
|
await CallGSRouter.SendScript(connection, responseApi, "{}", sync);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private uint GetTeamIndex(uint slot, uint teamIndex)
|
||||||
|
{
|
||||||
|
if (teamIndex == 1) return slot;
|
||||||
|
if (teamIndex == 2) return slot + 7;
|
||||||
|
if (teamIndex == 3) return slot + 10;
|
||||||
|
return slot;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal sealed class SupporterCardEquipParam
|
internal sealed class SupporterCardEquipParam
|
||||||
|
|||||||
@@ -0,0 +1,10 @@
|
|||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||||
|
|
||||||
|
[CallGSApi("SupporterCard_FixedResetInitialAffix")]
|
||||||
|
public class SupporterCard_FixedResetInitialAffix : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
await SupporterCard_ResetInitialAffix.Reset(connection, param, fixedMode: true);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,57 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||||
|
|
||||||
|
[CallGSApi("SupporterCard_ReceiveFixedItem")]
|
||||||
|
public class SupporterCard_ReceiveFixedItem : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
if (!GameData.SupportFixedData.TryGetValue(1, out var fixedCfg) || fixedCfg.Item.Count < 5 || fixedCfg.Num <= 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var attr = SupporterCardAffixShared.GetOrCreateAttr(player.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
|
||||||
|
var claimCount = attr.Val / (uint)fixedCfg.Num;
|
||||||
|
if (claimCount == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
attr.Val %= (uint)fixedCfg.Num;
|
||||||
|
|
||||||
|
var rewardTemplateId = (uint)GameResourceTemplateId.FromGdpl(fixedCfg.Item);
|
||||||
|
var rewardItem = GameData.SuppliesData.GetValueOrDefault(rewardTemplateId);
|
||||||
|
if (rewardItem == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var granted = await player.InventoryManager.AddSuppliesItem(rewardItem, claimCount * fixedCfg.Item[4], sendPacket: false);
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (granted != null)
|
||||||
|
sync.Items.Add(granted.ToProto());
|
||||||
|
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
|
||||||
|
SupporterCardAffixShared.Save(connection);
|
||||||
|
|
||||||
|
var arg = new JsonObject
|
||||||
|
{
|
||||||
|
["tbRewards"] = new JsonArray(
|
||||||
|
(int)fixedCfg.Item[0],
|
||||||
|
(int)fixedCfg.Item[1],
|
||||||
|
(int)fixedCfg.Item[2],
|
||||||
|
(int)fixedCfg.Item[3],
|
||||||
|
(int)(claimCount * fixedCfg.Item[4]))
|
||||||
|
}.ToJsonString();
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", arg, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
using MikuSB.GameServer.Game.Support;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||||
|
|
||||||
|
[CallGSApi("SupporterCard_ResetAffix")]
|
||||||
|
public class SupporterCard_ResetAffix : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<SupporterCardIdParam>(param);
|
||||||
|
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||||
|
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
|
||||||
|
if (card == null || excel == null || excel.AffixCost.Count < 5 || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.ActiveThirdAffixSlot))
|
||||||
|
{
|
||||||
|
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var costs = new[] { excel.AffixCost };
|
||||||
|
if (!SupporterCardAffixShared.HasEnoughItems(connection, costs))
|
||||||
|
{
|
||||||
|
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
|
||||||
|
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, SupportAffixStateService.ActiveThirdAffixSlot);
|
||||||
|
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[SupportAffixStateService.ActiveThirdAffixSlot - 1], excluded);
|
||||||
|
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingMaxAffixSlot, affixId, tier);
|
||||||
|
sync.Items.Add(card.ToProto());
|
||||||
|
|
||||||
|
SupporterCardAffixShared.Save(connection);
|
||||||
|
await SupporterCardAffixShared.SendResetResponse(connection, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,60 @@
|
|||||||
|
using MikuSB.GameServer.Game.Support;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||||
|
|
||||||
|
[CallGSApi("SupporterCard_ResetInitialAffix")]
|
||||||
|
public class SupporterCard_ResetInitialAffix : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
await Reset(connection, param, fixedMode: false);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static async Task Reset(Connection connection, string param, bool fixedMode)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<SupporterCardResetInitialParam>(param);
|
||||||
|
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||||
|
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
|
||||||
|
if (req == null || card == null || excel == null || req.Index is < 1 or > 2 || excel.AffixPool.Count < req.Index)
|
||||||
|
{
|
||||||
|
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var costs = fixedMode ? new[] { excel.FixedAffixCost } : excel.InitialAffixCost;
|
||||||
|
if (!costs.Any() || !SupporterCardAffixShared.HasEnoughItems(connection, costs))
|
||||||
|
{
|
||||||
|
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
|
||||||
|
|
||||||
|
uint affixId;
|
||||||
|
uint tier;
|
||||||
|
if (fixedMode && req.FixedId > 0)
|
||||||
|
{
|
||||||
|
affixId = req.FixedId;
|
||||||
|
tier = SupportAffixService.GenerateTier(affixId);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, req.Index);
|
||||||
|
(affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[req.Index - 1], excluded);
|
||||||
|
}
|
||||||
|
|
||||||
|
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingInitialAffixSlot, affixId, tier);
|
||||||
|
card.AffixId = (uint)req.Index;
|
||||||
|
|
||||||
|
var attr = SupporterCardAffixShared.GetOrCreateAttr(connection.Player!.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
|
||||||
|
attr.Val += 1;
|
||||||
|
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
|
||||||
|
|
||||||
|
sync.Items.Add(card.ToProto());
|
||||||
|
SupporterCardAffixShared.Save(connection);
|
||||||
|
await SupporterCardAffixShared.SendResetResponse(connection, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
using MikuSB.GameServer.Game.Support;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||||
|
|
||||||
|
[CallGSApi("SupporterCard_SelectAffix")]
|
||||||
|
public class SupporterCard_SelectAffix : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<SupporterCardSelectParam>(param);
|
||||||
|
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||||
|
if (card == null || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingMaxAffixSlot))
|
||||||
|
{
|
||||||
|
await SupporterCardAffixShared.SendSelectResponse(connection);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (req!.SelectNew)
|
||||||
|
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingMaxAffixSlot, SupportAffixStateService.ActiveThirdAffixSlot);
|
||||||
|
|
||||||
|
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingMaxAffixSlot);
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Items.Add(card.ToProto());
|
||||||
|
SupporterCardAffixShared.Save(connection);
|
||||||
|
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
using MikuSB.GameServer.Game.Support;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||||
|
|
||||||
|
[CallGSApi("SupporterCard_SelectInitialAffix")]
|
||||||
|
public class SupporterCard_SelectInitialAffix : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<SupporterCardSelectInitialParam>(param);
|
||||||
|
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||||
|
if (req == null || card == null || req.Index is < 1 or > 2 || card.AffixId != req.Index || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingInitialAffixSlot))
|
||||||
|
{
|
||||||
|
await SupporterCardAffixShared.SendSelectResponse(connection);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (req.SelectNew)
|
||||||
|
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingInitialAffixSlot, req.Index);
|
||||||
|
|
||||||
|
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingInitialAffixSlot);
|
||||||
|
card.AffixId = 0;
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Items.Add(card.ToProto());
|
||||||
|
SupporterCardAffixShared.Save(connection);
|
||||||
|
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
using MikuSB.Data;
|
using MikuSB.Data;
|
||||||
using MikuSB.Database;
|
using MikuSB.Database;
|
||||||
|
using MikuSB.GameServer.Game.Support;
|
||||||
using MikuSB.Proto;
|
using MikuSB.Proto;
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
@@ -19,7 +20,7 @@ public class SupporterCard_Upgrade : ICallGSHandler
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var supportCard = player.InventoryManager.InventoryData.Items.GetValueOrDefault((uint)req.SupportCardUid);
|
var supportCard = player.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||||
if (supportCard == null)
|
if (supportCard == null)
|
||||||
{
|
{
|
||||||
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
|
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
|
||||||
@@ -68,10 +69,11 @@ public class SupporterCard_Upgrade : ICallGSHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Apply exp and level up
|
// Apply exp and level up
|
||||||
|
if (supportCard.Level == 0) supportCard.Level = 1;
|
||||||
supportCard.Exp += gainedExp;
|
supportCard.Exp += gainedExp;
|
||||||
while (supportCard.Level < maxLevel)
|
while (supportCard.Level < maxLevel)
|
||||||
{
|
{
|
||||||
var expNeeded = GetExpNeeded(supportCard.Level + 1);
|
var expNeeded = GetExpNeeded(supportCard.Level);
|
||||||
if (expNeeded == 0 || supportCard.Exp < expNeeded) break;
|
if (expNeeded == 0 || supportCard.Exp < expNeeded) break;
|
||||||
supportCard.Exp -= expNeeded;
|
supportCard.Exp -= expNeeded;
|
||||||
supportCard.Level++;
|
supportCard.Level++;
|
||||||
@@ -80,6 +82,21 @@ public class SupporterCard_Upgrade : ICallGSHandler
|
|||||||
{
|
{
|
||||||
supportCard.Exp = 0;
|
supportCard.Exp = 0;
|
||||||
supportCard.Level = maxLevel;
|
supportCard.Level = maxLevel;
|
||||||
|
|
||||||
|
// Unlock next affix slot when reaching max level for the first time
|
||||||
|
if (supportCardExcel != null)
|
||||||
|
{
|
||||||
|
var currentSlots = Enumerable.Range(1, SupportAffixStateService.ActiveThirdAffixSlot)
|
||||||
|
.Count(slot => SupportAffixStateService.HasAffix(supportCard, slot));
|
||||||
|
var totalSlots = supportCardExcel.TotalAffixCount;
|
||||||
|
if (currentSlots < totalSlots && currentSlots < supportCardExcel.AffixPool.Count)
|
||||||
|
{
|
||||||
|
var poolId = supportCardExcel.AffixPool[currentSlots];
|
||||||
|
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(poolId);
|
||||||
|
if (affixId > 0)
|
||||||
|
SupportAffixStateService.SetAffix(supportCard, currentSlots + 1, affixId, tier);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
syncItems.Add(supportCard.ToProto());
|
syncItems.Add(supportCard.ToProto());
|
||||||
|
|||||||
@@ -0,0 +1,47 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||||
|
|
||||||
|
[CallGSApi("Weapon_ReplacePart")]
|
||||||
|
public class Weapon_ReplacePart : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<WeaponPartReplaceParam>(param);
|
||||||
|
if (req == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var weaponData = player.InventoryManager.GetWeaponItem(req.Id);
|
||||||
|
if (weaponData == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint partId = 0;
|
||||||
|
if (req.PartId != -1)
|
||||||
|
{
|
||||||
|
var partData = player.InventoryManager.GetNormalItem((uint)req.PartId);
|
||||||
|
if (partData != null) partId = partData.UniqueId;
|
||||||
|
}
|
||||||
|
|
||||||
|
weaponData.PartSlots[req.Type] = partId;
|
||||||
|
var sync = new NtfSyncPlayer
|
||||||
|
{
|
||||||
|
Items = { weaponData.ToProto() }
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "null", sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class WeaponPartReplaceParam
|
||||||
|
{
|
||||||
|
public int PartId { get; set; }
|
||||||
|
public uint Type { get; set; }
|
||||||
|
public uint Id { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
using MikuSB.Enums.Item;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||||
|
|
||||||
|
[CallGSApi("Weapon_ShowDefaultPart")]
|
||||||
|
public class Weapon_ShowDefaultPart : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<WeaponShowDefaultPartParam>(param);
|
||||||
|
if (req == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Weapon_ShowDefaultPart", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var weaponData = player.InventoryManager.GetWeaponItem(req.Id);
|
||||||
|
if (weaponData == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Weapon_ShowDefaultPart", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (req.Flag == 1) weaponData.Flag = ItemFlagEnum.FLAG_WEAPON_DEFAULT;
|
||||||
|
else weaponData.Flag = ItemFlagEnum.FLAG_READED;
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer
|
||||||
|
{
|
||||||
|
Items = { weaponData.ToProto() }
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "Weapon_ShowDefaultPart", "null", sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class WeaponShowDefaultPartParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nFlag")] public int Flag { get; set; }
|
||||||
|
public uint Id { get; set; }
|
||||||
|
}
|
||||||
@@ -11,6 +11,8 @@ using MikuSB.GameServer.Server.Packet.Send.Misc;
|
|||||||
using MikuSB.Proto;
|
using MikuSB.Proto;
|
||||||
using MikuSB.TcpSharp;
|
using MikuSB.TcpSharp;
|
||||||
using MikuSB.Util;
|
using MikuSB.Util;
|
||||||
|
using System.Text;
|
||||||
|
using System.Text.Json;
|
||||||
using System.Text.Json.Nodes;
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
|
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
|
||||||
@@ -18,19 +20,45 @@ namespace MikuSB.GameServer.Server.Packet.Recv.Login;
|
|||||||
[Opcode(CmdIds.ReqLogin)]
|
[Opcode(CmdIds.ReqLogin)]
|
||||||
public class HandlerReqLogin : Handler
|
public class HandlerReqLogin : Handler
|
||||||
{
|
{
|
||||||
|
private static readonly Logger Logger = new("ReqLogin");
|
||||||
|
|
||||||
|
private static string? ExtractSdkAuthToken(string? token)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(token))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var normalized = Uri.UnescapeDataString(token).Trim();
|
||||||
|
var padding = normalized.Length % 4;
|
||||||
|
if (padding > 0)
|
||||||
|
normalized = normalized.PadRight(normalized.Length + (4 - padding), '=');
|
||||||
|
|
||||||
|
var json = Encoding.UTF8.GetString(Convert.FromBase64String(normalized));
|
||||||
|
using var document = JsonDocument.Parse(json);
|
||||||
|
return document.RootElement.TryGetProperty("authToken", out var authToken)
|
||||||
|
? authToken.GetString()
|
||||||
|
: null;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
|
public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
|
||||||
{
|
{
|
||||||
var req = ReqLogin.Parser.ParseFrom(data);
|
var req = ReqLogin.Parser.ParseFrom(data);
|
||||||
var account = AccountData.GetAccountByUid(1);
|
var sdkAuthToken = ExtractSdkAuthToken(req.Token);
|
||||||
|
var account = AccountData.GetAccountByComboToken(req.Token)
|
||||||
|
?? AccountData.GetAccountByDispatchToken(req.Token)
|
||||||
|
?? AccountData.GetAccountByComboToken(sdkAuthToken ?? "")
|
||||||
|
?? AccountData.GetAccountByDispatchToken(sdkAuthToken ?? "");
|
||||||
if (account == null)
|
if (account == null)
|
||||||
{
|
{
|
||||||
AccountData.CreateAccount("MIKU", 0, "");
|
Logger.Warn($"Rejected login: provider={req.Provider}, token={req.Token}, authToken={sdkAuthToken}");
|
||||||
account = AccountData.GetAccountByUid(1);
|
await connection.SendPacket(CmdIds.NtfLogout);
|
||||||
if (account == null)
|
return;
|
||||||
{
|
|
||||||
await connection.SendPacket(CmdIds.NtfLogout);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if (!ResourceManager.IsLoaded)
|
if (!ResourceManager.IsLoaded)
|
||||||
// resource manager not loaded, return
|
// resource manager not loaded, return
|
||||||
@@ -53,11 +81,12 @@ public class HandlerReqLogin : Handler
|
|||||||
await connection.Player.OnEnterGame();
|
await connection.Player.OnEnterGame();
|
||||||
connection.Player.Connection = connection;
|
connection.Player.Connection = connection;
|
||||||
await connection.SendPacket(new PacketRspLogin(connection.Player!));
|
await connection.SendPacket(new PacketRspLogin(connection.Player!));
|
||||||
|
await connection.SendPacket(new PacketNtfCallScript(connection.Player!));
|
||||||
|
await SendDebugLoginState(connection);
|
||||||
|
|
||||||
await connection.Player.OnHeartBeat();
|
await connection.Player.OnHeartBeat();
|
||||||
await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!));
|
await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!));
|
||||||
ApplySavedGirlSkinTypes(connection.Player!);
|
ApplySavedGirlSkinTypes(connection.Player!);
|
||||||
await connection.SendPacket(new PacketNtfCallScript(connection.Player!.InventoryManager.InventoryData));
|
|
||||||
await SendGirlSkinTypeOnLogin(connection);
|
await SendGirlSkinTypeOnLogin(connection);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -118,4 +147,14 @@ public class HandlerReqLogin : Handler
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static async Task SendDebugLoginState(Connection connection)
|
||||||
|
{
|
||||||
|
var response = new JsonObject
|
||||||
|
{
|
||||||
|
["IsDebug"] = ConfigManager.Config.ServerOption.EnableGmMenu
|
||||||
|
};
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "gm.notifylogin", response.ToJsonString());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using MikuSB.Database.Player;
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
using MikuSB.Proto;
|
using MikuSB.Proto;
|
||||||
|
|
||||||
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
|
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
|
||||||
@@ -12,7 +13,11 @@ public class HandlerNtfSetAttr : Handler
|
|||||||
var player = connection.Player!;
|
var player = connection.Player!;
|
||||||
var attr = player.Data.Attrs
|
var attr = player.Data.Attrs
|
||||||
.FirstOrDefault(x => x.Gid == req.Gid && x.Sid == req.Sid);
|
.FirstOrDefault(x => x.Gid == req.Gid && x.Sid == req.Sid);
|
||||||
if (attr != null) attr.Val = req.Val;
|
|
||||||
|
if (attr != null)
|
||||||
|
{
|
||||||
|
attr.Val = req.Val;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
player.Data.Attrs.Add(new PlayerAttr
|
player.Data.Attrs.Add(new PlayerAttr
|
||||||
@@ -22,6 +27,7 @@ public class HandlerNtfSetAttr : Handler
|
|||||||
Val = req.Val
|
Val = req.Val
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
await player.OnHeartBeat();
|
await player.OnHeartBeat();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
19
GameServer/Server/Packet/Recv/Player/HandlerNtfSetStrAttr.cs
Normal file
19
GameServer/Server/Packet/Recv/Player/HandlerNtfSetStrAttr.cs
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
|
||||||
|
|
||||||
|
[Opcode(CmdIds.NtfSetStrAttr)]
|
||||||
|
public class HandlerNtfSetStrAttr : Handler
|
||||||
|
{
|
||||||
|
public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = NtfSetStrAttr.Parser.ParseFrom(data);
|
||||||
|
var player = connection.Player!;
|
||||||
|
|
||||||
|
player.SetStrAttr(req.Gid, req.Sid, req.Val);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
|
||||||
|
await player.OnHeartBeat();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -22,7 +22,7 @@ public class PacketRspLogin : BasePacket
|
|||||||
};
|
};
|
||||||
|
|
||||||
var bytes = Google.Protobuf.MessageExtensions.ToByteArray(proto);
|
var bytes = Google.Protobuf.MessageExtensions.ToByteArray(proto);
|
||||||
Logger.Info($"RspLogin proto size: {bytes.Length} bytes (limit: 65535)");
|
Logger.Info($"RspLogin proto size: {bytes.Length} bytes");
|
||||||
|
|
||||||
SetData(bytes);
|
SetData(bytes);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
using MikuSB.Database.Character;
|
using MikuSB.Database.Character;
|
||||||
using MikuSB.Database.Inventory;
|
using MikuSB.Database.Inventory;
|
||||||
|
using MikuSB.Enums.Item;
|
||||||
using MikuSB.GameServer.Game.Player;
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.GameServer.Game.Support;
|
||||||
using MikuSB.Proto;
|
using MikuSB.Proto;
|
||||||
using MikuSB.TcpSharp;
|
using MikuSB.TcpSharp;
|
||||||
|
|
||||||
@@ -10,14 +12,14 @@ public class PacketNtfCallScript : BasePacket
|
|||||||
{
|
{
|
||||||
public PacketNtfCallScript(List<CharacterInfo> characters) : base(CmdIds.NtfScript)
|
public PacketNtfCallScript(List<CharacterInfo> characters) : base(CmdIds.NtfScript)
|
||||||
{
|
{
|
||||||
var proto = new NtfCallScript
|
var proto = new NtfCallScript
|
||||||
{
|
{
|
||||||
Api = "",
|
Api = "",
|
||||||
Arg = "{}",
|
Arg = "{}",
|
||||||
ExtraSync = new NtfSyncPlayer
|
ExtraSync = new NtfSyncPlayer
|
||||||
{
|
{
|
||||||
Items = { characters.Select(x => x.ToProto()) }
|
Items = { characters.Select(x => x.ToProto()) }
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
SetData(proto);
|
SetData(proto);
|
||||||
@@ -61,7 +63,22 @@ public class PacketNtfCallScript : BasePacket
|
|||||||
Arg = "{}",
|
Arg = "{}",
|
||||||
ExtraSync = new NtfSyncPlayer
|
ExtraSync = new NtfSyncPlayer
|
||||||
{
|
{
|
||||||
Items = { cards.Select(x => x.ToProto()) }
|
Items = { cards.Select(ToSupportCardProto) }
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
SetData(proto);
|
||||||
|
}
|
||||||
|
|
||||||
|
public PacketNtfCallScript(List<GameSkinInfo> skins) : base(CmdIds.NtfScript)
|
||||||
|
{
|
||||||
|
var proto = new NtfCallScript
|
||||||
|
{
|
||||||
|
Api = "",
|
||||||
|
Arg = "{}",
|
||||||
|
ExtraSync = new NtfSyncPlayer
|
||||||
|
{
|
||||||
|
Items = { skins.Select(x => x.ToProto()) }
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -80,14 +97,14 @@ public class PacketNtfCallScript : BasePacket
|
|||||||
foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
|
foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
|
||||||
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
|
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
|
||||||
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
|
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
|
||||||
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(supportCard.ToProto());
|
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(ToSupportCardProto(supportCard));
|
||||||
proto.ExtraSync = extraSync;
|
proto.ExtraSync = extraSync;
|
||||||
SetData(proto);
|
SetData(proto);
|
||||||
}
|
}
|
||||||
|
|
||||||
public PacketNtfCallScript(PlayerInstance Player) : base(CmdIds.NtfScript)
|
public PacketNtfCallScript(PlayerInstance Player) : base(CmdIds.NtfScript)
|
||||||
{
|
{
|
||||||
Player.BuildPlayerAttr();
|
Player.BuildPlayerAttr(true);
|
||||||
var proto = new NtfCallScript
|
var proto = new NtfCallScript
|
||||||
{
|
{
|
||||||
Api = "",
|
Api = "",
|
||||||
@@ -113,4 +130,12 @@ public class PacketNtfCallScript : BasePacket
|
|||||||
|
|
||||||
SetData(proto);
|
SetData(proto);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static Item ToSupportCardProto(GameSupportCardInfo card)
|
||||||
|
{
|
||||||
|
SupportAffixStateService.NormalizePendingState(card);
|
||||||
|
var proto = card.ToProto();
|
||||||
|
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = SupportAffixStateService.GetVisibleInitialAffixIndex(card);
|
||||||
|
return proto;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
386
MikuSB.Loader/GameLaunchService.cs
Normal file
386
MikuSB.Loader/GameLaunchService.cs
Normal file
@@ -0,0 +1,386 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Text;
|
||||||
|
using MikuSB.Util;
|
||||||
|
|
||||||
|
namespace MikuSB.Loader;
|
||||||
|
|
||||||
|
public static class GameLaunchService
|
||||||
|
{
|
||||||
|
public static int Launch(params string[] extraGameArguments)
|
||||||
|
{
|
||||||
|
ConfigManager.LoadConfig();
|
||||||
|
PatchDownloadService.EnsurePatchPresent();
|
||||||
|
var options = LaunchOptions.FromConfig(extraGameArguments);
|
||||||
|
return Launch(options);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int Launch(LaunchOptions options)
|
||||||
|
{
|
||||||
|
var startupInfo = new STARTUPINFOW
|
||||||
|
{
|
||||||
|
cb = Marshal.SizeOf<STARTUPINFOW>()
|
||||||
|
};
|
||||||
|
|
||||||
|
var commandLine = BuildCommandLine(options.GamePath, options.GameArguments);
|
||||||
|
var workingDirectory = options.WorkingDirectory ?? Path.GetDirectoryName(options.GamePath)
|
||||||
|
?? throw new InvalidOperationException("Unable to determine working directory.");
|
||||||
|
|
||||||
|
var environment = BuildEnvironmentBlock(options.EnvironmentVariables);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (!CreateProcessW(
|
||||||
|
lpApplicationName: options.GamePath,
|
||||||
|
lpCommandLine: commandLine,
|
||||||
|
lpProcessAttributes: IntPtr.Zero,
|
||||||
|
lpThreadAttributes: IntPtr.Zero,
|
||||||
|
bInheritHandles: false,
|
||||||
|
dwCreationFlags: CreationFlags.CREATE_SUSPENDED | CreationFlags.CREATE_UNICODE_ENVIRONMENT,
|
||||||
|
lpEnvironment: environment,
|
||||||
|
lpCurrentDirectory: workingDirectory,
|
||||||
|
lpStartupInfo: ref startupInfo,
|
||||||
|
lpProcessInformation: out var processInfo))
|
||||||
|
{
|
||||||
|
throw new Win32Exception(Marshal.GetLastWin32Error(), "Failed to create game process.");
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
foreach (var patchPath in options.PatchPaths)
|
||||||
|
InjectDll(processInfo.hProcess, patchPath);
|
||||||
|
|
||||||
|
if (ResumeThread(processInfo.hThread) == uint.MaxValue)
|
||||||
|
throw new Win32Exception(Marshal.GetLastWin32Error(), "Failed to resume game process.");
|
||||||
|
|
||||||
|
return processInfo.dwProcessId;
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
CloseHandle(processInfo.hThread);
|
||||||
|
CloseHandle(processInfo.hProcess);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
if (environment != IntPtr.Zero)
|
||||||
|
Marshal.FreeHGlobal(environment);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void InjectDll(IntPtr processHandle, string dllPath)
|
||||||
|
{
|
||||||
|
var dllBytes = Encoding.Unicode.GetBytes(dllPath + '\0');
|
||||||
|
var remoteBuffer = VirtualAllocEx(
|
||||||
|
processHandle,
|
||||||
|
IntPtr.Zero,
|
||||||
|
(nuint)dllBytes.Length,
|
||||||
|
AllocationType.Commit | AllocationType.Reserve,
|
||||||
|
MemoryProtection.ReadWrite);
|
||||||
|
|
||||||
|
if (remoteBuffer == IntPtr.Zero)
|
||||||
|
throw new Win32Exception(Marshal.GetLastWin32Error(), "VirtualAllocEx failed.");
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (!WriteProcessMemory(processHandle, remoteBuffer, dllBytes, dllBytes.Length, out var written) ||
|
||||||
|
written.ToInt64() != dllBytes.Length)
|
||||||
|
{
|
||||||
|
throw new Win32Exception(Marshal.GetLastWin32Error(), "WriteProcessMemory failed.");
|
||||||
|
}
|
||||||
|
|
||||||
|
var kernel32 = GetModuleHandleW("kernel32.dll");
|
||||||
|
if (kernel32 == IntPtr.Zero)
|
||||||
|
throw new Win32Exception(Marshal.GetLastWin32Error(), "GetModuleHandleW(kernel32.dll) failed.");
|
||||||
|
|
||||||
|
var loadLibrary = GetProcAddress(kernel32, "LoadLibraryW");
|
||||||
|
if (loadLibrary == IntPtr.Zero)
|
||||||
|
throw new Win32Exception(Marshal.GetLastWin32Error(), "GetProcAddress(LoadLibraryW) failed.");
|
||||||
|
|
||||||
|
var remoteThread = CreateRemoteThread(
|
||||||
|
processHandle,
|
||||||
|
IntPtr.Zero,
|
||||||
|
0,
|
||||||
|
loadLibrary,
|
||||||
|
remoteBuffer,
|
||||||
|
0,
|
||||||
|
out _);
|
||||||
|
|
||||||
|
if (remoteThread == IntPtr.Zero)
|
||||||
|
throw new Win32Exception(Marshal.GetLastWin32Error(), "CreateRemoteThread failed.");
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var waitResult = WaitForSingleObject(remoteThread, 10_000);
|
||||||
|
if (waitResult != 0)
|
||||||
|
throw new Win32Exception($"Remote LoadLibraryW timed out or failed: {waitResult}");
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
CloseHandle(remoteThread);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
VirtualFreeEx(processHandle, remoteBuffer, 0, FreeType.Release);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string BuildCommandLine(string exePath, IReadOnlyList<string> gameArgs)
|
||||||
|
{
|
||||||
|
var parts = new List<string> { Quote(exePath) };
|
||||||
|
parts.AddRange(gameArgs.Select(Quote));
|
||||||
|
return string.Join(' ', parts);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static IntPtr BuildEnvironmentBlock(IReadOnlyDictionary<string, string> variables)
|
||||||
|
{
|
||||||
|
if (variables.Count == 0)
|
||||||
|
return IntPtr.Zero;
|
||||||
|
|
||||||
|
var merged = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
|
||||||
|
foreach (DictionaryEntry entry in Environment.GetEnvironmentVariables())
|
||||||
|
merged[(string)entry.Key] = entry.Value?.ToString() ?? string.Empty;
|
||||||
|
|
||||||
|
foreach (var pair in variables)
|
||||||
|
merged[pair.Key] = pair.Value;
|
||||||
|
|
||||||
|
var payload = string.Join('\0', merged.OrderBy(x => x.Key, StringComparer.OrdinalIgnoreCase)
|
||||||
|
.Select(x => $"{x.Key}={x.Value}")) + "\0\0";
|
||||||
|
|
||||||
|
return Marshal.StringToHGlobalUni(payload);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string Quote(string value)
|
||||||
|
{
|
||||||
|
if (value.Length == 0)
|
||||||
|
return "\"\"";
|
||||||
|
|
||||||
|
if (!value.Any(char.IsWhiteSpace) && !value.Contains('"'))
|
||||||
|
return value;
|
||||||
|
|
||||||
|
return "\"" + value.Replace("\\", "\\\\").Replace("\"", "\\\"") + "\"";
|
||||||
|
}
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
private enum CreationFlags : uint
|
||||||
|
{
|
||||||
|
CREATE_SUSPENDED = 0x00000004,
|
||||||
|
CREATE_UNICODE_ENVIRONMENT = 0x00000400
|
||||||
|
}
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
private enum AllocationType : uint
|
||||||
|
{
|
||||||
|
Commit = 0x1000,
|
||||||
|
Reserve = 0x2000
|
||||||
|
}
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
private enum MemoryProtection : uint
|
||||||
|
{
|
||||||
|
ReadWrite = 0x04
|
||||||
|
}
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
private enum FreeType : uint
|
||||||
|
{
|
||||||
|
Release = 0x8000
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
|
||||||
|
private struct STARTUPINFOW
|
||||||
|
{
|
||||||
|
public int cb;
|
||||||
|
public string? lpReserved;
|
||||||
|
public string? lpDesktop;
|
||||||
|
public string? lpTitle;
|
||||||
|
public int dwX;
|
||||||
|
public int dwY;
|
||||||
|
public int dwXSize;
|
||||||
|
public int dwYSize;
|
||||||
|
public int dwXCountChars;
|
||||||
|
public int dwYCountChars;
|
||||||
|
public int dwFillAttribute;
|
||||||
|
public int dwFlags;
|
||||||
|
public short wShowWindow;
|
||||||
|
public short cbReserved2;
|
||||||
|
public IntPtr lpReserved2;
|
||||||
|
public IntPtr hStdInput;
|
||||||
|
public IntPtr hStdOutput;
|
||||||
|
public IntPtr hStdError;
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
private struct PROCESS_INFORMATION
|
||||||
|
{
|
||||||
|
public IntPtr hProcess;
|
||||||
|
public IntPtr hThread;
|
||||||
|
public int dwProcessId;
|
||||||
|
public int dwThreadId;
|
||||||
|
}
|
||||||
|
|
||||||
|
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||||
|
private static extern bool CreateProcessW(
|
||||||
|
string? lpApplicationName,
|
||||||
|
string lpCommandLine,
|
||||||
|
IntPtr lpProcessAttributes,
|
||||||
|
IntPtr lpThreadAttributes,
|
||||||
|
bool bInheritHandles,
|
||||||
|
CreationFlags dwCreationFlags,
|
||||||
|
IntPtr lpEnvironment,
|
||||||
|
string? lpCurrentDirectory,
|
||||||
|
ref STARTUPINFOW lpStartupInfo,
|
||||||
|
out PROCESS_INFORMATION lpProcessInformation);
|
||||||
|
|
||||||
|
[DllImport("kernel32.dll", SetLastError = true)]
|
||||||
|
private static extern IntPtr VirtualAllocEx(
|
||||||
|
IntPtr hProcess,
|
||||||
|
IntPtr lpAddress,
|
||||||
|
nuint dwSize,
|
||||||
|
AllocationType flAllocationType,
|
||||||
|
MemoryProtection flProtect);
|
||||||
|
|
||||||
|
[DllImport("kernel32.dll", SetLastError = true)]
|
||||||
|
private static extern bool VirtualFreeEx(
|
||||||
|
IntPtr hProcess,
|
||||||
|
IntPtr lpAddress,
|
||||||
|
nuint dwSize,
|
||||||
|
FreeType dwFreeType);
|
||||||
|
|
||||||
|
[DllImport("kernel32.dll", SetLastError = true)]
|
||||||
|
private static extern bool WriteProcessMemory(
|
||||||
|
IntPtr hProcess,
|
||||||
|
IntPtr lpBaseAddress,
|
||||||
|
byte[] lpBuffer,
|
||||||
|
int nSize,
|
||||||
|
out IntPtr lpNumberOfBytesWritten);
|
||||||
|
|
||||||
|
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||||
|
private static extern IntPtr GetModuleHandleW(string lpModuleName);
|
||||||
|
|
||||||
|
[DllImport("kernel32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
|
||||||
|
private static extern IntPtr GetProcAddress(IntPtr hModule, string lpProcName);
|
||||||
|
|
||||||
|
[DllImport("kernel32.dll", SetLastError = true)]
|
||||||
|
private static extern IntPtr CreateRemoteThread(
|
||||||
|
IntPtr hProcess,
|
||||||
|
IntPtr lpThreadAttributes,
|
||||||
|
nuint dwStackSize,
|
||||||
|
IntPtr lpStartAddress,
|
||||||
|
IntPtr lpParameter,
|
||||||
|
uint dwCreationFlags,
|
||||||
|
out int lpThreadId);
|
||||||
|
|
||||||
|
[DllImport("kernel32.dll", SetLastError = true)]
|
||||||
|
private static extern uint WaitForSingleObject(IntPtr hHandle, uint dwMilliseconds);
|
||||||
|
|
||||||
|
[DllImport("kernel32.dll", SetLastError = true)]
|
||||||
|
private static extern uint ResumeThread(IntPtr hThread);
|
||||||
|
|
||||||
|
[DllImport("kernel32.dll", SetLastError = true)]
|
||||||
|
private static extern bool CloseHandle(IntPtr hObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class LaunchOptions
|
||||||
|
{
|
||||||
|
public required string GamePath { get; init; }
|
||||||
|
public required IReadOnlyList<string> PatchPaths { get; init; }
|
||||||
|
public string? WorkingDirectory { get; init; }
|
||||||
|
public required IReadOnlyList<string> GameArguments { get; init; }
|
||||||
|
public required IReadOnlyDictionary<string, string> EnvironmentVariables { get; init; }
|
||||||
|
|
||||||
|
public static LaunchOptions FromConfig(IEnumerable<string>? extraGameArguments = null)
|
||||||
|
{
|
||||||
|
var config = ConfigManager.Config;
|
||||||
|
var serverBaseDirectory = AppContext.BaseDirectory;
|
||||||
|
var gamePath = ResolvePath(config.Loader.GamePath, AppContext.BaseDirectory);
|
||||||
|
var patchPaths = ResolvePatchPaths(config.Loader.PatchPaths, serverBaseDirectory);
|
||||||
|
var gameArgs = new List<string>(config.Loader.Arguments ?? []);
|
||||||
|
if (extraGameArguments is not null)
|
||||||
|
gameArgs.AddRange(extraGameArguments.Where(x => !string.IsNullOrWhiteSpace(x)));
|
||||||
|
gameArgs = EnsureUserDirArgument(gameArgs, serverBaseDirectory);
|
||||||
|
PersistResolvedArgumentsIfChanged(config, gameArgs);
|
||||||
|
|
||||||
|
var env = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
|
||||||
|
if (config.Loader.SetAllProxy && config.Proxy.Enabled)
|
||||||
|
env["ALL_PROXY"] = $"socks5h://127.0.0.1:{config.Proxy.Port}";
|
||||||
|
|
||||||
|
if (string.IsNullOrWhiteSpace(gamePath))
|
||||||
|
throw new InvalidOperationException("Loader.GamePath is not configured.");
|
||||||
|
if (!File.Exists(gamePath))
|
||||||
|
throw new FileNotFoundException("Game executable not found.", gamePath);
|
||||||
|
if (patchPaths.Count == 0)
|
||||||
|
throw new InvalidOperationException("At least one patch path is required.");
|
||||||
|
|
||||||
|
foreach (var patchPath in patchPaths)
|
||||||
|
{
|
||||||
|
if (!File.Exists(patchPath))
|
||||||
|
throw new FileNotFoundException("Patch DLL not found.", patchPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
var workingDirectory = Path.GetDirectoryName(gamePath);
|
||||||
|
if (string.IsNullOrWhiteSpace(workingDirectory) || !Directory.Exists(workingDirectory))
|
||||||
|
throw new DirectoryNotFoundException($"Working directory not found: {workingDirectory}");
|
||||||
|
|
||||||
|
return new LaunchOptions
|
||||||
|
{
|
||||||
|
GamePath = Path.GetFullPath(gamePath),
|
||||||
|
PatchPaths = patchPaths,
|
||||||
|
WorkingDirectory = Path.GetFullPath(workingDirectory),
|
||||||
|
GameArguments = gameArgs,
|
||||||
|
EnvironmentVariables = env
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private static List<string> EnsureUserDirArgument(List<string> gameArgs, string baseDirectory)
|
||||||
|
{
|
||||||
|
var userDataDirectory = Path.GetFullPath(Path.Combine(baseDirectory, "Client_User_Data"));
|
||||||
|
Directory.CreateDirectory(userDataDirectory);
|
||||||
|
|
||||||
|
var userDirArgument = $"-userdir={userDataDirectory}";
|
||||||
|
var existingIndex = gameArgs.FindIndex(x => x.StartsWith("-userdir=", StringComparison.OrdinalIgnoreCase));
|
||||||
|
if (existingIndex >= 0)
|
||||||
|
gameArgs[existingIndex] = userDirArgument;
|
||||||
|
else
|
||||||
|
gameArgs.Add(userDirArgument);
|
||||||
|
|
||||||
|
return gameArgs;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void PersistResolvedArgumentsIfChanged(Configuration.ConfigContainer config, List<string> gameArgs)
|
||||||
|
{
|
||||||
|
var currentArgs = config.Loader.Arguments ?? [];
|
||||||
|
if (currentArgs.SequenceEqual(gameArgs, StringComparer.Ordinal))
|
||||||
|
return;
|
||||||
|
|
||||||
|
config.Loader.Arguments = gameArgs.ToArray();
|
||||||
|
ConfigManager.SaveConfig();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string? ResolvePath(string? value, string baseDirectory)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(value))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return Path.IsPathRooted(value)
|
||||||
|
? value
|
||||||
|
: Path.GetFullPath(Path.Combine(baseDirectory, value));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static List<string> ResolvePatchPaths(IEnumerable<string>? values, string baseDirectory)
|
||||||
|
{
|
||||||
|
var result = new List<string>();
|
||||||
|
if (values is null)
|
||||||
|
return result;
|
||||||
|
|
||||||
|
foreach (var value in values)
|
||||||
|
{
|
||||||
|
var resolved = ResolvePath(value, baseDirectory);
|
||||||
|
if (!string.IsNullOrWhiteSpace(resolved))
|
||||||
|
result.Add(resolved);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
16
MikuSB.Loader/MikuSB.Loader.csproj
Normal file
16
MikuSB.Loader/MikuSB.Loader.csproj
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<TargetFramework>net10.0</TargetFramework>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<AssemblyName>MikuSB.Loader</AssemblyName>
|
||||||
|
<RootNamespace>MikuSB.Loader</RootNamespace>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\Common\Common.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
||||||
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Reference in New Issue
Block a user