Compare commits

..

31 Commits
v0.5 ... v1.4

Author SHA1 Message Date
Kei-Luna
846139347a Implement Weapon_Evolution 2026-04-29 09:58:35 +09:00
Kei-Luna
d1102b444c Implement Weapon_Break 2026-04-29 09:40:36 +09:00
Kei-Luna
3611624073 Update version.txt 2026-04-29 09:01:38 +09:00
Kei-Luna
c61ac08dd3 Fixed a critical issue with in-game chat. 2026-04-29 09:01:20 +09:00
Kei-Luna
720f56c708 fix 2026-04-29 06:59:22 +09:00
Kei-Luna
5fa42bdb23 Merge pull request #2 from ahasasjeb/main 2026-04-29 06:34:49 +09:00
Naruse
5af23a8113 unlock more stage for operation 2026-04-29 00:47:21 +08:00
Naruse
ee79486748 v1.2 2026-04-29 00:46:44 +08:00
Naruse
0cf0e3beb4 fix weapon break limit 2026-04-29 00:36:17 +08:00
Naruse
8d6e0d7638 add weapon skin & command for it 2026-04-28 23:48:14 +08:00
Naruse
5f0de1a9f0 add support card giveall command
NOTE: need to delete old database because im moving support card to different column
2026-04-28 23:08:23 +08:00
Naruse
069ee6aa2a add girl neuronic command 2026-04-28 21:45:32 +08:00
Kei-Luna
64f977173f Update README.md 2026-04-28 18:03:34 +09:00
Kei-Luna
0e62fcc9b2 v 1.1 2026-04-28 16:29:57 +09:00
Kei-Luna
f4ad74e00d Keep username changes 2026-04-28 16:12:27 +09:00
Kei-Luna
ccdfbee828 Implemented a level-up for SupporterCards. 2026-04-28 16:12:02 +09:00
Kei-Luna
5d0f587fb9 Support cards can now be equipped. 2026-04-28 15:37:44 +09:00
Kei-Luna
94f972ff82 add all support card 2026-04-28 15:23:42 +09:00
lvjia
2f8d0c6afc Fix debug command i18n keys 2026-04-28 14:05:32 +08:00
Kei-Luna
1b4f3531d1 SelfContained false 2026-04-28 15:00:20 +09:00
Kei-Luna
1cac82d10d Deiwos Alignment 2026-04-28 14:55:14 +09:00
Kei-Luna
1e4d93bab1 Implement Neuronics 2026-04-28 14:46:06 +09:00
lvjia
f6204134a9 /debug Multiple languages
Co-authored-by: Copilot <copilot@github.com>
2026-04-28 13:09:34 +08:00
lvjia
57ce0e183b Rewrite girl skin type handling 2026-04-28 12:47:05 +08:00
Naruse
5f92f2c116 add girl skin type change
note: need to delete old database because im moving skin to different item type

database located in Config/Database/Miku.db
2026-04-27 23:18:08 +08:00
Naruse
16d1413cd8 unlock convenant after finish intimate chat 2026-04-27 21:46:03 +08:00
Naruse
00d5f35c30 Update README 2026-04-27 17:11:13 +08:00
Kei-Luna
7e45bd8dcb Update MikuSB-Win64-MultiFile.pubxml 2026-04-27 16:52:56 +09:00
Kei-Luna
ac5762fc42 update test 2 2026-04-27 16:44:28 +09:00
Kei-Luna
12df57b273 UpdateService fix 2026-04-27 16:41:14 +09:00
Kei-Luna
c109c82a91 update test 2026-04-27 16:35:38 +09:00
43 changed files with 1816 additions and 102 deletions

View File

@@ -16,7 +16,7 @@ public class HttpServerConfig
public string BindAddress { get; set; } = "0.0.0.0";
public string PublicAddress { get; set; } = "127.0.0.1";
public int Port { get; set; } = 21500;
public bool EnableLog { get; set; } = true;
public bool EnableLog { get; set; } = false;
public string GetDisplayAddress()
{

View File

@@ -0,0 +1,34 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("break.json")]
public class BreakExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
[JsonProperty("Items1")] public List<List<int>> Items1 { get; set; } = [];
[JsonProperty("Items2")] public List<List<int>> Items2 { get; set; } = [];
[JsonProperty("Items3")] public List<List<int>> Items3 { get; set; } = [];
[JsonProperty("Items4")] public List<List<int>> Items4 { get; set; } = [];
[JsonProperty("Items5")] public List<List<int>> Items5 { get; set; } = [];
[JsonProperty("Items6")] public List<List<int>> Items6 { get; set; } = [];
public List<List<int>> GetItems(uint breakLevel) => breakLevel switch
{
1 => Items1,
2 => Items2,
3 => Items3,
4 => Items4,
5 => Items5,
6 => Items6,
_ => []
};
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.BreakData[Id] = this;
}
}

View File

@@ -19,6 +19,7 @@ public class CardExcel : ExcelResource
[JsonProperty("profile")] public List<List<int>> Profile { get; set; } = [];
public List<List<int>> Pieces { get; set; } = [];
public List<int> Attribute { get; set; } = [];
[JsonProperty("SpineID")] public uint SpineId { get; set; }
public override uint GetId()
{
return Icon;

View File

@@ -0,0 +1,14 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("daily_level.json")]
public class DailyLevelExcel : ExcelResource
{
public uint ID { get; set; }
public override uint GetId() => ID;
public override void Loaded()
{
GameData.DailyLevelData.Add(ID, this);
}
}

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@@ -0,0 +1,41 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
// nodecondition.json: NodeConditionId → NodeXCost per sub-node (1-9)
[ResourceEntity("nodecondition.json")]
public class NodeConditionExcel : ExcelResource
{
[JsonProperty("ID")] public uint Id { get; set; }
[JsonProperty("Node1Cost")] public List<List<int>> Node1Cost { get; set; } = [];
[JsonProperty("Node2Cost")] public List<List<int>> Node2Cost { get; set; } = [];
[JsonProperty("Node3Cost")] public List<List<int>> Node3Cost { get; set; } = [];
[JsonProperty("Node4Cost")] public List<List<int>> Node4Cost { get; set; } = [];
[JsonProperty("Node5Cost")] public List<List<int>> Node5Cost { get; set; } = [];
[JsonProperty("Node6Cost")] public List<List<int>> Node6Cost { get; set; } = [];
[JsonProperty("Node7Cost")] public List<List<int>> Node7Cost { get; set; } = [];
[JsonProperty("Node8Cost")] public List<List<int>> Node8Cost { get; set; } = [];
[JsonProperty("Node9Cost")] public List<List<int>> Node9Cost { get; set; } = [];
public List<List<int>> GetNodeCost(int subIdx) => subIdx switch
{
1 => Node1Cost,
2 => Node2Cost,
3 => Node3Cost,
4 => Node4Cost,
5 => Node5Cost,
6 => Node6Cost,
7 => Node7Cost,
8 => Node8Cost,
9 => Node9Cost,
_ => []
};
public override uint GetId() => Id;
public override void Loaded()
{
GameData.NodeConditionData[Id] = this;
}
}

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@@ -0,0 +1,35 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
// spine.json: SpineId → Node{i}Req (nodecondition ID per master node index)
[ResourceEntity("spine.json")]
public class SpineExcel : ExcelResource
{
[JsonProperty("ID")] public uint Id { get; set; }
[JsonProperty("Node1Req")] public uint Node1Req { get; set; }
[JsonProperty("Node2Req")] public uint Node2Req { get; set; }
[JsonProperty("Node3Req")] public uint Node3Req { get; set; }
[JsonProperty("Node4Req")] public uint Node4Req { get; set; }
[JsonProperty("Node5Req")] public uint Node5Req { get; set; }
[JsonProperty("Node6Req")] public uint Node6Req { get; set; }
public uint GetNodeReq(int mastIdx) => mastIdx switch
{
1 => Node1Req,
2 => Node2Req,
3 => Node3Req,
4 => Node4Req,
5 => Node5Req,
6 => Node6Req,
_ => 0
};
public override uint GetId() => Id;
public override void Loaded()
{
GameData.SpineData[Id] = this;
}
}

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@@ -0,0 +1,32 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("support_card.json")]
public class SupportCardExcel : ExcelResource
{
public uint Genre { get; set; }
public uint Detail { get; set; }
public uint Particular { get; set; }
public uint Level { get; set; }
public uint Icon { get; set; }
public uint ProvideExp { get; set; }
[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
public uint MaxLevel => LevelLimitId switch
{
1007 => 10,
1008 => 13,
1009 => 16,
_ => 10
};
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
public override uint GetId() => Icon;
public override void Loaded()
{
GameData.SupportCardData.Add(this);
}
}

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@@ -0,0 +1,24 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("weapon_skin.json")]
public class WeaponSkinExcel : ExcelResource
{
public uint Genre { get; set; }
public uint Detail { get; set; }
public uint Particular { get; set; }
public uint Level { get; set; }
public string I18n { get; set; } = "";
public override uint GetId()
{
return (uint)I18n.GetHashCode();
}
public override void Loaded()
{
GameData.WeaponSkinData.Add(GetId(), this);
}
}

View File

@@ -16,6 +16,13 @@ public static class GameData
public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
}
public static class GameResourceTemplateId

View File

@@ -19,14 +19,18 @@ public class CharacterInfo
public int Exp { get; set; }
public uint Break { get; set; }
public int Evolue { get; set; }
public uint ProLevel { get; set; }
public int Trust { get; set; }
public uint WeaponUniqueId { get; set; }
public uint SkinId { get; set; }
public uint WeaponSkinId { get; set; }
public ItemFlagEnum Flag { get; set; } = ItemFlagEnum.FLAG_READED;
public uint Expiration { get; set; }
[SugarColumn(IsJson = true)] public List<uint> UnlockedSkin { get; set; } = [];
[SugarColumn(IsJson = true)] public List<uint> Spines { get; set; } = [];
[SugarColumn(IsJson = true)] public List<uint> Affixs { get; set; } = [];
// Key = EqSlot (= support card Detail), Value = support card UniqueId
[SugarColumn(IsJson = true)] public Dictionary<uint, uint> SupportSlots { get; set; } = [];
public long Timestamp { get; set; }
public uint Count { get; set; } = 1;
@@ -45,6 +49,7 @@ public class CharacterInfo
Exp = ToUInt32(Exp),
Break = Break,
Evolue = ToUInt32(Evolue),
ProLevel = ProLevel,
Trust = ToUInt32(Trust)
}
};
@@ -53,6 +58,9 @@ public class CharacterInfo
proto.Slots[4] = WeaponUniqueId;
proto.Slots[5] = SkinId;
proto.Slots[6] = WeaponSkinId;
foreach (var (slot, uid) in SupportSlots)
proto.Slots[slot] = uid;
return proto;
}

View File

@@ -17,6 +17,12 @@ public class InventoryData : BaseDatabaseDataHelper
[SugarColumn(IsJson = true)]
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId
[SugarColumn(IsJson = true)]
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = []; // Key: UniqueId
[SugarColumn(IsJson = true)]
public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = []; // Key: nSkinId, Value: client nType
}
public class BaseGameItemInfo
@@ -26,25 +32,31 @@ public class BaseGameItemInfo
public uint ItemCount { get; set; }
public ItemTypeEnum ItemType { get; set; }
public ItemFlagEnum Flag { get; set; } = ItemFlagEnum.FLAG_READED;
public uint Level { get; set; }
public uint Exp { get; set; }
public virtual Item ToProto()
{
return new Item
var proto = new Item
{
Id = UniqueId,
Template = TemplateId,
Count = ItemCount,
Flag = (uint)Flag
};
if (Level > 0 || Exp > 0)
proto.Enhance = new Enhance { Level = Level, Exp = Exp };
return proto;
}
}
public abstract class GrowableItemInfo : BaseGameItemInfo
{
public bool IsLocked { get; set; }
public uint Level { get; set; }
public uint Exp { get; set; }
public new uint Level { get; set; }
public new uint Exp { get; set; }
public uint Break { get; set; }
public uint Evolue { get; set; }
public uint EquipAvatarId { get; set; }
}
@@ -62,14 +74,16 @@ public class GameWeaponInfo : GrowableItemInfo
{
Level = Level,
Exp = Exp,
Break = Break
Break = Break,
Evolue = Evolue
}
};
return proto;
}
}public class GameSkinInfo : BaseGameItemInfo
}
public class GameSkinInfo : BaseGameItemInfo
{
public uint Level { get; set; }
public uint SkinType { get; set; }
public override Item ToProto()
{
var proto = new Item
@@ -79,6 +93,30 @@ public class GameWeaponInfo : GrowableItemInfo
Count = ItemCount,
Flag = (uint)Flag,
};
proto.Slots[11] = Math.Min(SkinType, 1);
return proto;
}
}
public class GameSupportCardInfo : BaseGameItemInfo
{
public uint AffixId { get; set; }
public override Item ToProto()
{
var proto = new Item
{
Id = UniqueId,
Template = TemplateId,
Count = ItemCount,
Flag = (uint)Flag,
Enhance = new Enhance
{
Level = Level,
Exp = Exp
}
};
proto.Slots[1] = AffixId;
return proto;
}
}

View File

@@ -7,6 +7,8 @@ namespace MikuSB.Database.Player;
[SugarTable("Player")]
public class PlayerGameData : BaseDatabaseDataHelper
{
public const string DefaultDisplayName = "Miku";
public string? Name { get; set; } = "";
public string? Signature { get; set; } = "MikuPS";
public uint Level { get; set; } = 100;
@@ -16,6 +18,7 @@ public class PlayerGameData : BaseDatabaseDataHelper
public Sex Gender { get; set; } = Sex.Female;
public uint Vigor { get; set; } = 240;
[SugarColumn(IsJson = true)] public List<PlayerAttr> Attrs { get; set; } = [];
[SugarColumn(IsJson = true)] public List<PlayerStrAttr> StrAttrs { get; set; } = [];
[SugarColumn(IsJson = true)] public List<ulong> ShowItems { get; set; } = [];
public static PlayerGameData? GetPlayerByUid(long uid)
@@ -24,13 +27,30 @@ public class PlayerGameData : BaseDatabaseDataHelper
return result;
}
public static string NormalizeDisplayName(string? name)
{
var normalized = name?.Trim();
return string.IsNullOrWhiteSpace(normalized) ? DefaultDisplayName : normalized;
}
public bool EnsureDisplayName()
{
var normalized = NormalizeDisplayName(Name);
if (string.Equals(Name, normalized, StringComparison.Ordinal))
return false;
Name = normalized;
return true;
}
public PlayerProfile ToProfileProto()
{
var displayName = NormalizeDisplayName(Name);
var proto = new PlayerProfile
{
Pid = (uint)Uid,
Account = Name,
Name = Name,
Account = displayName,
Name = displayName,
Level = Level,
Sex = Gender,
Sign = Signature,
@@ -46,3 +66,10 @@ public class PlayerAttr
public uint Sid { get; set; }
public uint Val { get; set; }
}
public class PlayerStrAttr
{
public uint Gid { get; set; }
public uint Sid { get; set; }
public string Val { get; set; } = "";
}

View File

@@ -35,6 +35,9 @@ public class ServerTextCHS
/// </summary>
public class WordTextCHS
{
public string WeaponSkin => "武器皮肤";
public string SupportCard => "支援卡";
public string Weapon => "武器";
public string Rank => "星魂";
public string Avatar => "角色";
public string Material => "材料";
@@ -121,6 +124,7 @@ public class CommandTextCHS
public HelpTextCHS Help { get; } = new();
public GirlTextCHS Girl { get; } = new();
public GiveAllTextCHS GiveAll { get; } = new();
public DebugTextCHS Debug { get; } = new();
}
#endregion
@@ -218,11 +222,13 @@ public class GirlTextCHS
public string Usage =>
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
"用法: /girl level <guid/-1> <level>";
"用法: /girl level <guid/-1> <level>\n" +
"用法: /girl neuronic <guid/-1> <level>";
public string NotFound => "角色不存在!";
public string Added => "已为玩家添加 {0} 个角色!";
public string UpdateLevel => "已将 {1} 个角色等级设置为 {0}";
public string UpdateNeuronicLevel => "已将 {1} 个角色的神经元等级设置为 {0}";
}
/// <summary>
@@ -230,11 +236,28 @@ public class GirlTextCHS
/// </summary>
public class GiveAllTextCHS
{
public string Desc => "给玩家所有物品\n" +
"备注: -1 表全部";
public string Usage => "用法: /giveall weapon <detail/-1> -p<particular> -l<level>";
public string WeaponNotFound => "找不到武器!";
public string WeaponAdded => "已添加 {0} 把武器给玩家!";
public string Desc => "给玩家所有物品\n" +
"注意:-1 表全部";
public string Usage => "用法/giveall weapon <detail/-1> -p<特定> -l<等級>\n" +
"用法:/giveall weaponskin <detail/-1> -p<特定>\n" +
"用法:/giveall card <detail/-1> -p<特定> -l<等級>";
public string NotFound => "未找到 {0}";
public string GiveAllItems => "已向玩家添加 {0} 个 {1}";
}
/// <summary>
/// path: Game.Command.Debug
/// </summary>
public class DebugTextCHS
{
public string Desc => "调试包输出开关";
public string Usage => "用法: /debug [on|off|simple|detail|file]";
public string Enabled => "已启用调试包输出。";
public string Disabled => "已禁用调试包输出。";
public string SimpleEnabled => "已启用简单调试包输出。";
public string DetailEnabled => "已启用详细调试包输出。";
public string FileEnabled => "个人调试文件输出已启用。";
public string FileDisabled => "个人调试文件输出已禁用。";
}
#endregion

View File

@@ -35,6 +35,9 @@ public class ServerTextCHT
/// </summary>
public class WordTextCHT
{
public string WeaponSkin => "武器外觀";
public string SupportCard => "支援卡";
public string Weapon => "武器";
public string Rank => "星魂";
public string Avatar => "角色";
public string Material => "材料";
@@ -121,6 +124,7 @@ public class CommandTextCHT
public HelpTextCHT Help { get; } = new();
public GirlTextCHT Girl { get; } = new();
public GiveAllTextCHT GiveAll { get; } = new();
public DebugTextCHT Debug { get; } = new();
}
#endregion
@@ -218,11 +222,13 @@ public class GirlTextCHT
public string Usage =>
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
"用法: /girl level <guid/-1> <level>";
"用法: /girl level <guid/-1> <level>\n" +
"用法: /girl neuronic <guid/-1> <level>";
public string NotFound => "角色不存在!";
public string Added => "已為玩家新增 {0} 個角色!";
public string UpdateLevel => "已將 {1} 個角色等級設為 {0}";
public string UpdateNeuronicLevel => "已將 {1} 個角色的神經元等級設置為 {0}";
}
/// <summary>
@@ -230,11 +236,28 @@ public class GirlTextCHT
/// </summary>
public class GiveAllTextCHT
{
public string Desc => "給玩家所有物品\n" +
"備註: -1 表全部";
public string Usage => "用法: /giveall weapon <detail/-1> -p<particular> -l<level>";
public string WeaponNotFound => "找不到武器!";
public string WeaponAdded => "已添加 {0} 把武器給玩家!";
public string Desc => "給玩家所有物品\n" +
"注意:-1 表全部";
public string Usage => "用法/giveall weapon <detail/-1> -p<特定> -l<等級>\n" +
"用法:/giveall weaponskin <detail/-1> -p<特定>\n" +
"用法:/giveall card <detail/-1> -p<特定> -l<等級>";
public string NotFound => "未找到 {0}";
public string GiveAllItems => "已向玩家添加 {0} 個 {1}";
}
/// <summary>
/// path: Game.Command.Debug
/// </summary>
public class DebugTextCHT
{
public string Desc => "切換調試封包輸出";
public string Usage => "用法: /debug [on|off|simple|detail|file]";
public string Enabled => "已啟用調試封包輸出。";
public string Disabled => "已停用調試封包輸出。";
public string SimpleEnabled => "已啟用簡易調試封包輸出。";
public string DetailEnabled => "已啟用詳細調試封包輸出。";
public string FileEnabled => "個人調試檔案輸出已啟用。";
public string FileDisabled => "個人調試檔案輸出已停用。";
}
#endregion

View File

@@ -35,10 +35,10 @@ public class ServerTextEN
/// </summary>
public class WordTextEN
{
public string Star => "Star";
public string WeaponSkin => "Weapon Skin";
public string Valk => "Valkyrie";
public string Material => "Material";
public string Stigmata => "Stigmata";
public string SupportCard => "Support Card";
public string Weapon => "Weapon";
public string Banner => "Gacha";
public string Activity => "Activity";
@@ -83,6 +83,7 @@ public class CommandTextEN
public HelpTextEN Help { get; } = new();
public GirlTextEN Girl { get; } = new();
public GiveAllTextEN GiveAll { get; } = new();
public DebugTextEN Debug { get; } = new();
}
#endregion
@@ -187,11 +188,13 @@ public class GirlTextEN
public string Usage =>
"Usage: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
"Usage: /girl level <guid/-1> <level>";
"Usage: /girl level <guid/-1> <level>\n" +
"Usage: /girl neuronic <guid/-1> <level>";
public string NotFound => "Character not found!";
public string Added => "Granted {0} character(s) to player!";
public string UpdateLevel => "Set {1} character(s) to level {0}!";
public string UpdateNeuronicLevel => "Set {1} character(s) Neuronic to level {0}!";
}
/// <summary>
@@ -201,9 +204,26 @@ public class GiveAllTextEN
{
public string Desc => "Give all items to player\n"+
"Note: -1 means all";
public string Usage => "Usage: /giveall weapon <detail/-1> -p<particular> -l<level>";
public string WeaponNotFound => "Weapon not found!";
public string WeaponAdded => "Added {0} weapon(s) to player!";
public string Usage => "Usage: /giveall weapon <detail/-1> -p<particular> -l<level>\n" +
"Usage: /giveall weaponskin <detail/-1> -p<particular>\n" +
"Usage: /giveall card <detail/-1> -p<particular> -l<level>";
public string NotFound => "{0} not found!";
public string GiveAllItems => "Added {0} {1} to player!";
}
/// <summary>
/// path: Game.Command.Debug
/// </summary>
public class DebugTextEN
{
public string Desc => "Toggle debug packet output";
public string Usage => "Usage: /debug [on|off|simple|detail|file]";
public string Enabled => "Debug packet output enabled.";
public string Disabled => "Debug packet output disabled.";
public string SimpleEnabled => "Simple debug packet output enabled.";
public string DetailEnabled => "Detailed debug packet output enabled.";
public string FileEnabled => "Personal debug file output enabled.";
public string FileDisabled => "Personal debug file output disabled.";
}
#endregion

View File

@@ -38,9 +38,9 @@ public class PlayerCommandSender(PlayerInstance player) : ICommandSender
Type = ChatType.Friend,
Sender = (uint)ConfigManager.Config.ServerOption.ServerProfile.Uid,
Recver = (uint)Player.Uid,
Text = msg,
Text = ChatMessageHelper.NormalizeForClient(msg),
Profile = Player.ToServerFriendProto(),
TimeStamp = (uint)Extensions.GetUnixMs()
TimeStamp = ChatMessageHelper.BuildClientTimestamp()
};
await Player.SendPacket(CmdIds.NtfFriendChat, data);
}

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@@ -0,0 +1,69 @@
using MikuSB.Configuration;
using MikuSB.Enums.Player;
using MikuSB.Util;
using MikuSB.Internationalization;
namespace MikuSB.GameServer.Command.Commands;
[CommandInfo("debug", "Game.Command.Debug.Desc", "Game.Command.Debug.Usage", ["dbg"], [PermEnum.Admin, PermEnum.Support])]
public class CommandDebug : ICommands
{
private static readonly Logger Logger = new("CommandManager");
[CommandDefault]
public async ValueTask ToggleDebug(CommandArg arg)
{
var option = arg.Args.FirstOrDefault()?.ToLowerInvariant() ?? "on";
var serverOption = ConfigManager.Config.ServerOption;
var message = option switch
{
"on" => EnableDebug(serverOption),
"off" => DisableDebug(serverOption),
"simple" => EnableSimpleDebug(serverOption),
"detail" => EnableDetailDebug(serverOption),
"file" => ToggleDebugFile(serverOption),
_ => I18NManager.Translate("Game.Command.Debug.Usage")
};
Logger.Info(message);
await arg.SendMsg(message);
}
private static string EnableDebug(ServerOption serverOption)
{
serverOption.EnableDebug = true;
serverOption.DebugMessage = true;
serverOption.DebugDetailMessage = true;
return I18NManager.Translate("Game.Command.Debug.Enabled");
}
private static string DisableDebug(ServerOption serverOption)
{
serverOption.EnableDebug = false;
return I18NManager.Translate("Game.Command.Debug.Disabled");
}
private static string EnableSimpleDebug(ServerOption serverOption)
{
serverOption.EnableDebug = true;
serverOption.DebugMessage = true;
serverOption.DebugDetailMessage = false;
return I18NManager.Translate("Game.Command.Debug.SimpleEnabled");
}
private static string EnableDetailDebug(ServerOption serverOption)
{
serverOption.EnableDebug = true;
serverOption.DebugMessage = true;
serverOption.DebugDetailMessage = true;
return I18NManager.Translate("Game.Command.Debug.DetailEnabled");
}
private static string ToggleDebugFile(ServerOption serverOption)
{
serverOption.SavePersonalDebugFile = !serverOption.SavePersonalDebugFile;
return serverOption.SavePersonalDebugFile
? I18NManager.Translate("Game.Command.Debug.FileEnabled")
: I18NManager.Translate("Game.Command.Debug.FileDisabled");
}
}

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@@ -84,4 +84,49 @@ public class CommandGirl : ICommands
level.ToString(),
girls.Count.ToString()));
}
[CommandMethod("neuronic")]
public async ValueTask UpdateNeuronicLevel(CommandArg arg)
{
if (!await arg.CheckOnlineTarget()) return;
if (!await arg.CheckArgCnt(2)) return;
var guid = arg.GetInt(0);
var level = Math.Clamp(arg.GetInt(1), 0, 6);
var player = arg.Target!.Player!;
List<CharacterInfo> girls = [];
List<uint> spines = new List<uint>();
for (int i = 0; i < 6; i++)
spines.Add(i < level ? 511u : 0u);
uint proLevel = (uint)(spines.Count(x => x == 511) / 2);
if (guid == -1)
{
foreach (var girl in player.CharacterManager.CharacterData.Characters)
{
girl.Spines = spines;
girl.ProLevel = proLevel;
girls.Add(girl);
}
}
else
{
var girl = player.CharacterManager.GetCharacterByGUID((uint)guid);
if (girl == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.NotFound"));
return;
}
girl.Spines = spines;
girl.ProLevel = proLevel;
girls.Add(girl);
}
if (girls.Count > 0) await player.SendPacket(new PacketNtfCallScript(girls));
await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.UpdateNeuronicLevel",
level.ToString(),
girls.Count.ToString()));
}
}

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@@ -18,7 +18,7 @@ public class CommandGiveAll : ICommands
if (await arg.GetOption('l') is not int level) return;
var detail = arg.GetInt(0);
level = Math.Clamp(level, 1, 80);
level = Math.Clamp(level, 1, 90);
var player = arg.Target!.Player!;
List<GameWeaponInfo> weapons = [];
if (detail == -1)
@@ -36,12 +36,82 @@ public class CommandGiveAll : ICommands
var weapon = await player.InventoryManager!.AddWeaponItem(ItemTypeEnum.TYPE_WEAPON, (uint)detail,(uint)particular,1,(uint)level,false);
if (weapon == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.WeaponNotFound"));
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.Weapon")));
return;
}
weapons.Add(weapon);
}
if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.WeaponAdded", weapons.Count.ToString()));
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Weapon"), weapons.Count.ToString()));
}
[CommandMethod("card")]
public async ValueTask GiveAllSupportCard(CommandArg arg)
{
if (!await arg.CheckOnlineTarget()) return;
if (await arg.GetOption('p') is not int particular) return;
if (await arg.GetOption('l') is not int level) return;
var detail = arg.GetInt(0);
var player = arg.Target!.Player!;
List<GameSupportCardInfo> supportCards = [];
if (detail == -1)
{
// add all
foreach (var config in GameData.SupportCardData)
{
var supportCard = await player.InventoryManager!
.AddSupportCardItem(config.Detail, config.Particular, config.Level, (uint)level, false);
if (supportCard != null) supportCards.Add(supportCard);
}
}
else
{
var supportCard = await player.InventoryManager!.AddSupportCardItem((uint)detail, (uint)particular, 1, (uint)level, false);
if (supportCard == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.SupportCard")));
return;
}
supportCards.Add(supportCard);
}
if (supportCards.Count > 0) await player.SendPacket(new PacketNtfCallScript(supportCards));
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString()));
}
[CommandMethod("weaponskin")]
public async ValueTask GiveAllWeaponSkin(CommandArg arg)
{
if (!await arg.CheckOnlineTarget()) return;
if (await arg.GetOption('p') is not int particular) return;
var detail = arg.GetInt(0);
var player = arg.Target!.Player!;
List<BaseGameItemInfo> weaponSkins = [];
if (detail == -1)
{
// add all
foreach (var config in GameData.WeaponSkinData.Values)
{
var weaponSkin = await player.InventoryManager!
.AddWeaponSkinItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, 1, false);
if (weaponSkin != null) weaponSkins.Add(weaponSkin);
}
}
else
{
var weaponSkin = await player.InventoryManager!.AddWeaponSkinItem(ItemTypeEnum.TYPE_WEAPON, (uint)detail, (uint)particular, 1, false);
if (weaponSkin == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.WeaponSkin")));
return;
}
weaponSkins.Add(weaponSkin);
}
if (weaponSkins.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponSkins));
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.WeaponSkin"), weaponSkins.Count.ToString()));
}
}

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@@ -30,7 +30,7 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false);
if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
var skinInfo = Player.InventoryManager!.GetNormalItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false);
if (skinInfo != null) character.SkinId = skinInfo.UniqueId;

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@@ -24,7 +24,7 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
Level = weaponLevel,
Break = weaponData.InitBreak,
Break = GetWeaponBreak(weaponLevel),
ItemType = ItemTypeEnum.TYPE_WEAPON,
ItemCount = 1
};
@@ -35,6 +35,17 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return weaponInfo;
}
private static uint GetWeaponBreak(uint level)
{
if (level <= 20) return 1;
if (level <= 40) return 2;
if (level <= 60) return 3;
if (level <= 70) return 4;
if (level <= 80) return 5;
if (level <= 90) return 6;
return 7;
}
public GameWeaponInfo? GetWeaponItem(uint uniqueId)
{
return InventoryData.Weapons.GetValueOrDefault(uniqueId);
@@ -51,27 +62,43 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public async ValueTask<BaseGameItemInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
public async ValueTask<GameSkinInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
if (genre != ItemTypeEnum.TYPE_CARD_SKIN) return null;
var skinData = GameData.CardSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
if (skinData == null) return null;
var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
var skinInfo = new BaseGameItemInfo
var skinInfo = new GameSkinInfo
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
ItemType = ItemTypeEnum.TYPE_CARD_SKIN,
ItemCount = 1
};
InventoryData.Items[skinInfo.UniqueId] = skinInfo;
InventoryData.Skins[skinInfo.UniqueId] = skinInfo;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo]));
return skinInfo;
}
public GameSkinInfo? GetSkinItem(uint uniqueId)
{
return InventoryData.Skins.GetValueOrDefault(uniqueId);
}
public GameSkinInfo? GetSkinItemByTemplateId(ulong templateId)
{
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public GameSkinInfo? GetSkinItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
{
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public async ValueTask<BaseGameItemInfo?> AddArItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
if (genre != ItemTypeEnum.TYPE_AR) return null;
@@ -94,6 +121,44 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return arInfo;
}
public async ValueTask<GameSupportCardInfo?> AddSupportCardItem(uint detail, uint particular, uint level = 1, uint cardLevel = 1, bool sendPacket = true)
{
const ItemTypeEnum genre = ItemTypeEnum.TYPE_SUPPORT;
var spCard = GameData.SupportCardData.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
if (spCard == null) return null;
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
cardLevel = Math.Clamp(cardLevel, 1, spCard.MaxLevel);
var info = new GameSupportCardInfo
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
ItemType = genre,
ItemCount = 1,
Level = cardLevel,
};
InventoryData.SupportCards[info.UniqueId] = info;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
return info;
}
public GameSupportCardInfo? GetSupportCardItem(uint uniqueId)
{
return InventoryData.SupportCards.GetValueOrDefault(uniqueId);
}
public GameSupportCardInfo? GetSupportCardByTemplateId(ulong templateId)
{
return InventoryData.SupportCards.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public GameSupportCardInfo? GetSupportCardItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
{
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
return InventoryData.SupportCards.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public async ValueTask<BaseGameItemInfo?> AddManifestationItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
if (genre != ItemTypeEnum.TYPE_MANIFESTATION) return null;
@@ -162,4 +227,26 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return itemInfo;
}
public async ValueTask<BaseGameItemInfo?> AddWeaponSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
if (genre != ItemTypeEnum.TYPE_WEAPON_SKIN) return null;
var skinData = GameData.WeaponSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
if (skinData == null) return null;
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
var skinInfo = new BaseGameItemInfo
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
ItemType = ItemTypeEnum.TYPE_WEAPON_SKIN,
ItemCount = 1
};
InventoryData.Items[skinInfo.UniqueId] = skinInfo;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo]));
return skinInfo;
}
}

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@@ -0,0 +1,27 @@
using System.Text.RegularExpressions;
namespace MikuSB.GameServer.Game.Player;
public static partial class ChatMessageHelper
{
[GeneratedRegex(@"\s+")]
private static partial Regex MultiWhitespaceRegex();
public static uint BuildClientTimestamp()
{
return (uint)MikuSB.Util.Extensions.Extensions.GetUnixSec();
}
public static string NormalizeForClient(string? text)
{
if (string.IsNullOrWhiteSpace(text))
return string.Empty;
var normalized = text
.Replace("\r\n", " ")
.Replace('\r', ' ')
.Replace('\n', ' ');
return MultiWhitespaceRegex().Replace(normalized, " ").Trim();
}
}

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@@ -43,7 +43,7 @@ public class PlayerInstance(PlayerGameData data)
{
// new player
IsNewPlayer = true;
Data.Name = AccountData.GetAccountByUid(uid)?.Username;
Data.Name = PlayerGameData.NormalizeDisplayName(AccountData.GetAccountByUid(uid)?.Username);
DatabaseHelper.CreateInstance(Data);
@@ -79,34 +79,6 @@ public class PlayerInstance(PlayerGameData data)
await LineupManager.UpdateLineup(1, selected[0], selected[1], selected[2],false);
var bootstrapAttrs = BuildLobbyBootstrapAttrs();
var existingAttrs = Data.Attrs
.ToDictionary(x => (x.Gid, x.Sid));
var seenAttrs = new HashSet<(uint Gid, uint Sid)>();
foreach (var (gid, sid, value) in bootstrapAttrs)
{
if (!seenAttrs.Add((gid, sid)))
continue;
if (existingAttrs.TryGetValue((gid, sid), out var attr))
{
if (attr.Val < value)
attr.Val = value;
continue;
}
var newAttr = new PlayerAttr
{
Gid = gid,
Sid = sid,
Val = value
};
Data.Attrs.Add(newAttr);
existingAttrs[(gid, sid)] = newAttr;
}
});
t.Wait();
@@ -134,6 +106,7 @@ public class PlayerInstance(PlayerGameData data)
public async ValueTask OnEnterGame()
{
if (!Initialized) await InitialPlayerManager();
Data.EnsureDisplayName();
await CharacterManager.RepairCharacterWeapons();
await EnsureSupplies();
}
@@ -187,9 +160,9 @@ public class PlayerInstance(PlayerGameData data)
Sender = sendUid,
Recver = recvUid,
Emoji = emojiId ?? 0,
Text = message ?? "",
Text = ChatMessageHelper.NormalizeForClient(message),
Profile = Data.ToProfileProto(),
TimeStamp = (uint)Extensions.GetUnixMs()
TimeStamp = ChatMessageHelper.BuildClientTimestamp()
};
await SendPacket(CmdIds.NtfFriendChat, data);
@@ -225,12 +198,14 @@ public class PlayerInstance(PlayerGameData data)
public Proto.Player ToPlayerProto()
{
BuildPlayerAttr();
var displayName = PlayerGameData.NormalizeDisplayName(Data.Name);
var proto = new Proto.Player
{
Pid = (ulong)Data.Uid,
Account = Data.Name,
Provider = Data.Name,
Name = Data.Name,
Account = displayName,
Provider = displayName,
Name = displayName,
Level = Data.Level,
Sex = Data.Gender,
Vigor = Data.Vigor,
@@ -259,6 +234,11 @@ public class PlayerInstance(PlayerGameData data)
return proto;
}
public void SetDisplayName(string? name)
{
Data.Name = PlayerGameData.NormalizeDisplayName(name);
}
public void SetShowItem(int index, ulong itemId)
{
if (index <= 0)
@@ -286,6 +266,38 @@ public class PlayerInstance(PlayerGameData data)
return (gid << 16) | sid;
}
public void BuildPlayerAttr()
{
var bootstrapAttrs = BuildLobbyBootstrapAttrs();
var existingAttrs = Data.Attrs
.ToDictionary(x => (x.Gid, x.Sid));
var seenAttrs = new HashSet<(uint Gid, uint Sid)>();
foreach (var (gid, sid, value) in bootstrapAttrs)
{
if (!seenAttrs.Add((gid, sid)))
continue;
if (existingAttrs.TryGetValue((gid, sid), out var attr))
{
if (attr.Val < value)
attr.Val = value;
continue;
}
var newAttr = new PlayerAttr
{
Gid = gid,
Sid = sid,
Val = value
};
Data.Attrs.Add(newAttr);
existingAttrs[(gid, sid)] = newAttr;
}
}
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs()
{
// GuideLogic uses group 4. Value 999 is safely above every configured step count,
@@ -330,6 +342,12 @@ public class PlayerInstance(PlayerGameData data)
yield return (22, levelId, 1_700_000_000);
}
foreach (var levelId in GameData.DailyLevelData.Keys)
{
yield return (21, levelId, 7);
yield return (22, levelId, 1_700_000_000);
}
// Main Scene 0 mean default scene
yield return (132, 1, 0);
}

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@@ -0,0 +1,26 @@
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Daily;
[CallGSApi("Daily_SetSelectSuit")]
public class Daily_SetSelectSuit : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<GirlWeaponSkinParam>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "GirlWeaponSkin_Change", "{}");
return;
}
var rsp = $"{{\"SuitId\":{req.Suit}}}";
await CallGSRouter.SendScript(connection, "Daily_SetSelectSuit", rsp);
}
}
internal sealed class GirlWeaponSkinParam
{
public uint Type { get; set; }
public uint Suit { get; set; }
}

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@@ -0,0 +1,52 @@
using MikuSB.Database;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
[CallGSApi("GirlCard_ProLevelPromote")]
public class GirlCard_ProLevelPromote : ICallGSHandler
{
private const uint MaxProLevel = 3;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<ProLevelPromoteParam>(param);
if (req == null || req.CardId == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_ProLevelPromote", "{\"sErr\":\"error.BadParam\"}");
return;
}
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
if (card == null)
{
await CallGSRouter.SendScript(connection, "GirlCard_ProLevelPromote", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (card.ProLevel >= MaxProLevel)
{
await CallGSRouter.SendScript(connection, "GirlCard_ProLevelPromote", "{\"sErr\":\"error.BadParam\"}");
return;
}
card.ProLevel++;
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
var sync = new NtfSyncPlayer();
sync.Items.Add(card.ToProto());
// s2c callback takes no params — return empty arg
await CallGSRouter.SendScript(connection, "GirlCard_ProLevelPromote", "{}", sync);
}
}
internal sealed class ProLevelPromoteParam
{
[JsonPropertyName("nID")]
public int CardId { get; set; }
}

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@@ -1,4 +1,10 @@
using System.Text.Json;
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
@@ -10,21 +16,83 @@ public class GirlSkin_ChangeSkinType : ICallGSHandler
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<ChangeSkinTypeParam>(param);
var skinType = ClampClientSkinType(req?.Type ?? 0);
var response = new JsonObject
{
["nType"] = req?.Type ?? 1,
["nType"] = skinType,
["nSkinId"] = req?.SkinId
};
// TODO change type in proto Item ??
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
if (req == null)
{
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
return;
}
var player = connection.Player!;
var skinData = GetOrCreateSkinItem(player, req.SkinId);
if (skinData != null)
skinData.SkinType = skinType;
player.InventoryManager.InventoryData.SkinTypesBySkinId ??= [];
player.InventoryManager.InventoryData.SkinTypesBySkinId[req.SkinId] = skinType;
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
if (skinData == null)
{
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
return;
}
var sync = new NtfSyncPlayer
{
Items = { skinData.ToProto() }
};
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString(), sync);
}
internal static uint ClampClientSkinType(uint skinType)
{
return Math.Min(skinType, 1);
}
internal static GameSkinInfo? GetOrCreateSkinItem(PlayerInstance player, uint skinId)
{
var inventoryData = player.InventoryManager.InventoryData;
if (inventoryData.Skins.TryGetValue(skinId, out var skinInfo))
return skinInfo;
if (!GameData.CardSkinData.TryGetValue(skinId, out var skinData))
return null;
var templateId = GameResourceTemplateId.FromGdpl(skinData.Genre, skinData.Detail, skinData.Particular, skinData.Level);
skinInfo = player.InventoryManager.GetSkinItemByTemplateId(templateId);
if (skinInfo != null)
{
inventoryData.Skins.Remove(skinInfo.UniqueId);
skinInfo.UniqueId = skinId;
}
else
{
skinInfo = new GameSkinInfo
{
UniqueId = skinId,
TemplateId = templateId,
ItemType = ItemTypeEnum.TYPE_CARD_SKIN,
ItemCount = 1
};
}
inventoryData.Skins[skinId] = skinInfo;
return skinInfo;
}
}
internal sealed class ChangeSkinTypeParam
{
[JsonPropertyName("nType")]
public int? Type { get; set; }
public uint Type { get; set; }
[JsonPropertyName("nSkinId")]
public uint? SkinId { get; set; }
public uint SkinId { get; set; }
}

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@@ -0,0 +1,182 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
// Spine node encoding: (MastIdx << 8) | SubIdx stored as uint in CharacterInfo.Spines
// GetStrAttribute(Gid=30, Sid=Detail) stores JSON: { "<Particular>": { "ns": <MastIdx>, "tbn": [0,0], "tbr": [] } }
[CallGSApi("GirlSpine_ChildUnLock")]
public class GirlSpine_ChildUnLock : ICallGSHandler
{
private const uint SpineStrAttrGid = 30;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<ChildUnLockParam>(param);
if (req == null || req.CardId == 0 || req.Info == null || req.Materials == null)
{
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
return;
}
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
if (card == null)
{
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
return;
}
var mastIdx = req.Info.Indx;
var subIdx = req.Info.InSubIdx;
if (mastIdx <= 0 || subIdx <= 0)
{
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
return;
}
// Spines[MastIdx-1] is a bitmask; bit (SubIdx-1) = 1 means that sub-node is unlocked.
// GetSpine(MastIdx, SubIdx) checks (Spines[MastIdx-1] & (1 << (SubIdx-1))) != 0
int spineListIdx = mastIdx - 1;
uint spineBit = 1u << (subIdx - 1);
while (card.Spines.Count <= spineListIdx)
card.Spines.Add(0);
if ((card.Spines[spineListIdx] & spineBit) != 0)
{
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"tip.girlcard_alread_break\"}");
return;
}
// Consume materials
var requestedMaterials = new Dictionary<ulong, uint>();
foreach (var row in req.Materials)
{
if (row == null || row.Count < 5) continue;
var genre = (uint)Math.Max(0, row[0]);
var detail = (uint)Math.Max(0, row[1]);
var particular = (uint)Math.Max(0, row[2]);
var level = (uint)Math.Max(0, row[3]);
var count = (uint)Math.Max(0, row[4]);
if (genre == 0 || detail == 0 || particular == 0 || level == 0 || count == 0) continue;
var tid = GameResourceTemplateId.FromGdpl(genre, detail, particular, level);
requestedMaterials[tid] = requestedMaterials.GetValueOrDefault(tid) + count;
}
var syncItems = new List<Item>();
foreach (var (tid, count) in requestedMaterials)
{
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == tid);
if (item == null || item.ItemCount < count)
{
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"tip.not_material\"}");
return;
}
}
foreach (var (tid, count) in requestedMaterials)
{
var item = player.InventoryManager.InventoryData.Items.Values.First(x => x.TemplateId == tid);
item.ItemCount -= count;
var proto = item.ToProto();
if (item.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
proto.Count = 0;
}
syncItems.Add(proto);
}
// Unlock the spine node by setting the corresponding bit
card.Spines[spineListIdx] |= spineBit;
syncItems.Add(card.ToProto());
// Extract Detail and Particular from TemplateId for StrAttr
var cardDetail = (uint)((card.TemplateId >> 16) & 0xFFFF);
var cardParticular = (uint)((card.TemplateId >> 32) & 0xFFFF);
// Build and persist StrAttr JSON: { "<particular>": { "ns": mastIdx, "tbn": [0,0], "tbr": [] } }
UpdateSpineStrAttr(player.Data, cardDetail, cardParticular, mastIdx);
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
DatabaseHelper.SaveDatabaseType(player.Data);
// Send NtfSetStrAttr so client's GetStrAttribute(30, Detail) returns fresh data
var strAttrData = GetSpineStrAttrJson(player.Data, cardDetail);
var ntfStrAttr = new NtfSetStrAttr { Gid = SpineStrAttrGid, Sid = cardDetail, Val = strAttrData };
await connection.Player!.SendPacket(CmdIds.NtfSetStrAttr, ntfStrAttr);
var sync = new NtfSyncPlayer();
sync.Items.AddRange(syncItems);
var rsp = $"{{\"tb\":{{\"D\":{cardDetail},\"pId\":{req.CardId},\"MastIdx\":{mastIdx},\"SubIdx\":{subIdx}}}}}";
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", rsp, sync);
}
private static void UpdateSpineStrAttr(PlayerGameData data, uint detail, uint particular, int mastIdx)
{
var existing = data.StrAttrs.FirstOrDefault(x => x.Gid == SpineStrAttrGid && x.Sid == detail);
if (existing == null)
{
existing = new PlayerStrAttr { Gid = SpineStrAttrGid, Sid = detail, Val = "{}" };
data.StrAttrs.Add(existing);
}
var root = JsonSerializer.Deserialize<Dictionary<string, SpineStrData>>(existing.Val)
?? new Dictionary<string, SpineStrData>();
var key = particular.ToString();
if (!root.TryGetValue(key, out var entry))
entry = new SpineStrData();
entry.Ns = mastIdx;
root[key] = entry;
existing.Val = JsonSerializer.Serialize(root);
}
private static string GetSpineStrAttrJson(PlayerGameData data, uint detail)
{
var existing = data.StrAttrs.FirstOrDefault(x => x.Gid == SpineStrAttrGid && x.Sid == detail);
return existing?.Val ?? "{}";
}
}
internal sealed class ChildUnLockParam
{
[JsonPropertyName("pId")]
public int CardId { get; set; }
[JsonPropertyName("tbInfo")]
public NodeInfo? Info { get; set; }
[JsonPropertyName("tbMat")]
public List<List<int>> Materials { get; set; } = [];
}
internal sealed class NodeInfo
{
[JsonPropertyName("Indx")]
public int Indx { get; set; }
[JsonPropertyName("InSubIdx")]
public int InSubIdx { get; set; }
}
internal sealed class SpineStrData
{
[JsonPropertyName("ns")]
public int Ns { get; set; } = 0;
[JsonPropertyName("tbn")]
public List<int> Tbn { get; set; } = [0, 0];
[JsonPropertyName("tbr")]
public List<int> Tbr { get; set; } = [];
}

View File

@@ -0,0 +1,125 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
[CallGSApi("GirlSpine_UnlockNodeOneKey")]
public class GirlSpine_UnlockNodeOneKey : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<OneKeyUnlockParam>(param);
if (req == null || req.CardId == 0 || req.MastIdx <= 0 || req.SubIdxList == null || req.SubIdxList.Count == 0)
{
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
return;
}
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
if (card == null)
{
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
return;
}
// Look up costs from config: CardExcel → SpineId → SpineExcel → NodeConditionId → NodeConditionExcel
var cardTemplateId = card.TemplateId;
var cardDetail = (uint)((cardTemplateId >> 16) & 0xFFFF);
var cardParticular = (uint)((cardTemplateId >> 32) & 0xFFFF);
var cardExcel = GameData.CardData.Values.FirstOrDefault(
x => x.Detail == cardDetail && x.Particular == cardParticular);
var requestedMaterials = new Dictionary<ulong, uint>();
if (cardExcel != null && GameData.SpineData.TryGetValue(cardExcel.SpineId, out var spineExcel))
{
var nodeCondId = spineExcel.GetNodeReq(req.MastIdx);
if (nodeCondId != 0 && GameData.NodeConditionData.TryGetValue(nodeCondId, out var nodeCond))
{
int spineListIdx = req.MastIdx - 1;
while (card.Spines.Count <= spineListIdx) card.Spines.Add(0);
var currentMask = card.Spines[spineListIdx];
foreach (var subIdx in req.SubIdxList)
{
if (subIdx <= 0) continue;
uint bit = 1u << (subIdx - 1);
if ((currentMask & bit) != 0) continue; // already unlocked, skip cost
foreach (var row in nodeCond.GetNodeCost(subIdx))
{
if (row.Count < 5) continue;
var tid = GameResourceTemplateId.FromGdpl(
(uint)row[0], (uint)row[1], (uint)row[2], (uint)row[3]);
requestedMaterials[tid] = requestedMaterials.GetValueOrDefault(tid) + (uint)row[4];
}
}
}
}
// Validate materials
foreach (var (tid, count) in requestedMaterials)
{
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == tid);
if (item == null || item.ItemCount < count)
{
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"tip.not_material\"}");
return;
}
}
// Consume materials
var syncItems = new List<Item>();
foreach (var (tid, count) in requestedMaterials)
{
var item = player.InventoryManager.InventoryData.Items.Values.First(x => x.TemplateId == tid);
item.ItemCount -= count;
var proto = item.ToProto();
if (item.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
proto.Count = 0;
}
syncItems.Add(proto);
}
// Unlock all specified sub-nodes
int mastSpineIdx = req.MastIdx - 1;
while (card.Spines.Count <= mastSpineIdx) card.Spines.Add(0);
foreach (var subIdx in req.SubIdxList)
{
if (subIdx <= 0) continue;
card.Spines[mastSpineIdx] |= 1u << (subIdx - 1);
}
syncItems.Add(card.ToProto());
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
var sync = new NtfSyncPlayer();
sync.Items.AddRange(syncItems);
// No s2c handler exists for GirlSpine_UnlockNodeOneKey — reuse GirlSpine_ChildUnLock
// which calls UI.CloseConnection() and triggers OnNerveNodeUp to refresh the UI.
var lastSubIdx = req.SubIdxList.Count > 0 ? req.SubIdxList[^1] : 9;
var rsp = $"{{\"tb\":{{\"D\":{cardDetail},\"pId\":{req.CardId},\"MastIdx\":{req.MastIdx},\"SubIdx\":{lastSubIdx}}}}}";
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", rsp, sync);
}
}
internal sealed class OneKeyUnlockParam
{
[JsonPropertyName("pId")]
public int CardId { get; set; }
[JsonPropertyName("nIdx")]
public int MastIdx { get; set; }
[JsonPropertyName("tbOneKey")]
public List<int> SubIdxList { get; set; } = [];
}

View File

@@ -0,0 +1,47 @@
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
[CallGSApi("GirlWeaponSkin_Change")]
public class GirlWeaponSkin_Change : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<GirlWeaponSkinParam>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "GirlWeaponSkin_Change", "{}");
return;
}
var player = connection.Player!;
var cardData = player.CharacterManager.GetCharacterByGUID(req.CardId);
if (cardData == null) return;
var skinData = player.InventoryManager.GetNormalItem(req.SkinId);
if (skinData == null)
{
await CallGSRouter.SendScript(connection, "GirlWeaponSkin_Change", "{\"err\":\"error.BadParam\"}");
return;
}
cardData.WeaponSkinId = req.SkinId;
var sync = new NtfSyncPlayer
{
Items = { cardData.ToProto() }
};
await CallGSRouter.SendScript(connection, "GirlWeaponSkin_Change", "{}", sync);
}
}
internal sealed class GirlWeaponSkinParam
{
[JsonPropertyName("nCardId")]
public uint CardId { get; set; }
[JsonPropertyName("nSkinId")]
public uint SkinId { get; set; }
}

View File

@@ -0,0 +1,42 @@
using MikuSB.Database.Player;
using MikuSB.GameServer.Server.CallGS.Handlers.Misc;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Preview;
[CallGSApi("RecordConfession")]
public class RecordConfession : ICallGSHandler
{
private const int MainSceneGID = 132;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<RecordConfessionParam>(param);
if (req == null) return;
var sid = req.Id + 10;
var player = connection.Player!;
var attr = player.Data.Attrs
.FirstOrDefault(x => x.Gid == MainSceneGID && x.Sid == sid);
if (attr == null)
{
attr = new PlayerAttr
{
Gid = MainSceneGID,
Sid = sid,
Val = 1
};
player.Data.Attrs.Add(attr);
}
var sync = new NtfSyncPlayer();
sync.Custom[player.ToPackedAttrKey(MainSceneGID, sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(MainSceneGID, sid)] = attr.Val;
await CallGSRouter.SendScript(connection, "RecordConfession", "{}", sync);
}
}
internal sealed class RecordConfessionParam
{
[JsonPropertyName("nIdx")]
public uint Id { get; set; }
}

View File

@@ -0,0 +1,70 @@
using MikuSB.Database;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_Equip")]
public class SupporterCard_Equip : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<SupporterCardEquipParam>(param);
if (req == null || req.CardId == 0 || req.SupportCardUid == 0)
{
await CallGSRouter.SendScript(connection, "Logistics_Equip", "{}");
return;
}
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
if (card == null)
{
await CallGSRouter.SendScript(connection, "Logistics_Equip", "{}");
return;
}
var slot = (uint)req.EqSlot;
// If an existing card is equipped in this slot and bForce is false, ask for confirmation
if (!req.Force && req.CurrentEquippedUid != 0 && card.SupportSlots.TryGetValue(slot, out var existing) && existing != 0)
{
await CallGSRouter.SendScript(connection, "Logistics_Confirm", "{}");
return;
}
// Perform equip
card.SupportSlots[slot] = (uint)req.SupportCardUid;
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
var sync = new NtfSyncPlayer();
sync.Items.Add(card.ToProto());
// Req_EquipChange (no Model) → Logistics_Change; Req_Equip (has Model) → Logistics_Equip
var responseApi = string.IsNullOrEmpty(req.Model) ? "Logistics_Change" : "Logistics_Equip";
await CallGSRouter.SendScript(connection, responseApi, "{}", sync);
}
}
internal sealed class SupporterCardEquipParam
{
[JsonPropertyName("EqId")]
public int CardId { get; set; }
[JsonPropertyName("beEqId")]
public int SupportCardUid { get; set; }
[JsonPropertyName("EqSlot")]
public int EqSlot { get; set; }
[JsonPropertyName("BEqId")]
public int CurrentEquippedUid { get; set; }
[JsonPropertyName("bForce")]
public bool Force { get; set; }
[JsonPropertyName("Model")]
public string? Model { get; set; }
}

View File

@@ -0,0 +1,119 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_Upgrade")]
public class SupporterCard_Upgrade : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<SupporterCardUpgradeParam>(param);
if (req == null || req.SupportCardUid == 0 || req.Materials == null || req.Materials.Count == 0)
{
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
return;
}
var supportCard = player.InventoryManager.InventoryData.Items.GetValueOrDefault((uint)req.SupportCardUid);
if (supportCard == null)
{
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
return;
}
var supportCardExcel = GameData.SupportCardData.FirstOrDefault(x => x.TemplateId == supportCard.TemplateId);
var maxLevel = supportCardExcel?.MaxLevel ?? 10;
// Validate all materials exist with sufficient count
foreach (var mat in req.Materials)
{
var item = player.InventoryManager.InventoryData.Items.GetValueOrDefault((uint)mat.Id);
if (item == null || item.ItemCount < mat.Num)
{
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
return;
}
}
// Consume materials and accumulate exp
var syncItems = new List<Item>();
uint gainedExp = 0;
foreach (var mat in req.Materials)
{
var item = player.InventoryManager.InventoryData.Items[(uint)mat.Id];
// Look up ProvideExp: check SupportCardData first, then SuppliesData
uint provideExp = 0;
var scExcel = GameData.SupportCardData.FirstOrDefault(x => x.TemplateId == item.TemplateId);
if (scExcel != null)
provideExp = scExcel.ProvideExp;
else if (GameData.SuppliesData.TryGetValue((uint)item.TemplateId, out var supExcel))
provideExp = supExcel.ProvideExp;
gainedExp += provideExp * (uint)mat.Num;
item.ItemCount -= (uint)mat.Num;
var proto = item.ToProto();
if (item.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
proto.Count = 0;
}
syncItems.Add(proto);
}
// Apply exp and level up
supportCard.Exp += gainedExp;
while (supportCard.Level < maxLevel)
{
var expNeeded = GetExpNeeded(supportCard.Level + 1);
if (expNeeded == 0 || supportCard.Exp < expNeeded) break;
supportCard.Exp -= expNeeded;
supportCard.Level++;
}
if (supportCard.Level >= maxLevel)
{
supportCard.Exp = 0;
supportCard.Level = maxLevel;
}
syncItems.Add(supportCard.ToProto());
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
var sync = new NtfSyncPlayer();
sync.Items.AddRange(syncItems);
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}", sync);
}
private static uint GetExpNeeded(uint level)
{
if (GameData.UpgradeExpData.TryGetValue((int)level, out var row))
return row.SusNeedExp;
return 0;
}
}
internal sealed class SupporterCardUpgradeParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
[JsonPropertyName("tbMaterials")]
public List<UpgradeMaterial> Materials { get; set; } = [];
}
internal sealed class UpgradeMaterial
{
[JsonPropertyName("Id")]
public int Id { get; set; }
[JsonPropertyName("Num")]
public uint Num { get; set; }
}

View File

@@ -0,0 +1,98 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Weapon;
// s2c: function(sErr) — send "null" on success (json.decode("null") = nil = falsy in Lua)
[CallGSApi("Weapon_Break")]
public class Weapon_Break : ICallGSHandler
{
private const uint MaxBreak = 6;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<WeaponBreakParam>(param);
if (req == null || req.WeaponId == 0)
{
await CallGSRouter.SendScript(connection, "Weapon_Break", "\"error.BadParam\"");
return;
}
var weapon = player.InventoryManager.InventoryData.Weapons.GetValueOrDefault((uint)req.WeaponId);
if (weapon == null)
{
await CallGSRouter.SendScript(connection, "Weapon_Break", "\"error.BadParam\"");
return;
}
if (weapon.Break >= MaxBreak)
{
await CallGSRouter.SendScript(connection, "Weapon_Break", "\"tip.already_max_break\"");
return;
}
var nextBreak = weapon.Break + 1;
// Look up break cost from WeaponExcel → BreakExcel
var weaponExcel = GameData.WeaponData.Values.FirstOrDefault(x =>
GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == weapon.TemplateId);
var requestedMaterials = new Dictionary<ulong, uint>();
if (weaponExcel != null && GameData.BreakData.TryGetValue(weaponExcel.BreakMatID, out var breakExcel))
{
foreach (var row in breakExcel.GetItems(nextBreak))
{
if (row.Count < 5) continue;
var tid = GameResourceTemplateId.FromGdpl(
(uint)row[0], (uint)row[1], (uint)row[2], (uint)row[3]);
requestedMaterials[tid] = requestedMaterials.GetValueOrDefault(tid) + (uint)row[4];
}
}
// Validate materials
foreach (var (tid, count) in requestedMaterials)
{
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == tid);
if (item == null || item.ItemCount < count)
{
await CallGSRouter.SendScript(connection, "Weapon_Break", "\"tip.not_material_for_break\"");
return;
}
}
// Consume materials
var syncItems = new List<Item>();
foreach (var (tid, count) in requestedMaterials)
{
var item = player.InventoryManager.InventoryData.Items.Values.First(x => x.TemplateId == tid);
item.ItemCount -= count;
var proto = item.ToProto();
if (item.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
proto.Count = 0;
}
syncItems.Add(proto);
}
weapon.Break = nextBreak;
syncItems.Add(weapon.ToProto());
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
var sync = new NtfSyncPlayer();
sync.Items.AddRange(syncItems);
await CallGSRouter.SendScript(connection, "Weapon_Break", "null", sync);
}
}
internal sealed class WeaponBreakParam
{
[JsonPropertyName("Id")]
public int WeaponId { get; set; }
}

View File

@@ -0,0 +1,77 @@
using MikuSB.Database;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Weapon;
// s2c: function(sErr) — send "null" on success
// Id = target weapon UniqueId
// nItemId = material item UniqueId (weapon or supply item to consume)
[CallGSApi("Weapon_Evolution")]
public class Weapon_Evolution : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<WeaponEvolutionParam>(param);
if (req == null || req.WeaponId == 0 || req.MaterialId == 0)
{
await CallGSRouter.SendScript(connection, "Weapon_Evolution", "\"error.BadParam\"");
return;
}
var weapon = player.InventoryManager.InventoryData.Weapons.GetValueOrDefault((uint)req.WeaponId);
if (weapon == null)
{
await CallGSRouter.SendScript(connection, "Weapon_Evolution", "\"error.BadParam\"");
return;
}
var syncItems = new List<Item>();
// Material can be a weapon or a regular item
if (player.InventoryManager.InventoryData.Weapons.TryGetValue((uint)req.MaterialId, out var matWeapon))
{
player.InventoryManager.InventoryData.Weapons.Remove((uint)req.MaterialId);
var removed = matWeapon.ToProto();
removed.Count = 0;
syncItems.Add(removed);
}
else if (player.InventoryManager.InventoryData.Items.TryGetValue((uint)req.MaterialId, out var matItem))
{
matItem.ItemCount--;
var proto = matItem.ToProto();
if (matItem.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(matItem.UniqueId);
proto.Count = 0;
}
syncItems.Add(proto);
}
else
{
await CallGSRouter.SendScript(connection, "Weapon_Evolution", "\"tip.not_material\"");
return;
}
weapon.Evolue++;
syncItems.Add(weapon.ToProto());
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
var sync = new NtfSyncPlayer();
sync.Items.AddRange(syncItems);
await CallGSRouter.SendScript(connection, "Weapon_Evolution", "null", sync);
}
}
internal sealed class WeaponEvolutionParam
{
[JsonPropertyName("Id")]
public int WeaponId { get; set; }
[JsonPropertyName("nItemId")]
public int MaterialId { get; set; }
}

View File

@@ -4,12 +4,14 @@ using MikuSB.Database.Account;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.GameServer.Server.CallGS;
using MikuSB.GameServer.Server.CallGS.Handlers.Girl;
using MikuSB.GameServer.Server.Packet.Send.Friend;
using MikuSB.GameServer.Server.Packet.Send.Login;
using MikuSB.GameServer.Server.Packet.Send.Misc;
using MikuSB.Proto;
using MikuSB.TcpSharp;
using MikuSB.Util;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
@@ -43,6 +45,8 @@ public class HandlerReqLogin : Handler
connection.State = SessionStateEnum.WAITING_FOR_LOGIN;
var pd = DatabaseHelper.GetInstance<PlayerGameData>(account.Uid);
connection.Player = pd == null ? new PlayerInstance(account.Uid) : new PlayerInstance(pd);
if (connection.Player.Data.EnsureDisplayName())
DatabaseHelper.UpdateInstance(connection.Player.Data);
connection.DebugFile = Path.Combine(ConfigManager.Config.Path.LogPath, "Debug/", $"{account.Uid}/",
$"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log");
@@ -52,6 +56,66 @@ public class HandlerReqLogin : Handler
await connection.Player.OnHeartBeat();
await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!));
ApplySavedGirlSkinTypes(connection.Player!);
await connection.SendPacket(new PacketNtfCallScript(connection.Player!.InventoryManager.InventoryData));
await SendGirlSkinTypeOnLogin(connection);
}
private static void ApplySavedGirlSkinTypes(PlayerInstance player)
{
var inventoryData = player.InventoryManager.InventoryData;
inventoryData.SkinTypesBySkinId ??= [];
var changed = false;
foreach (var (skinId, skinType) in inventoryData.SkinTypesBySkinId.ToArray())
{
var clamped = GirlSkin_ChangeSkinType.ClampClientSkinType(skinType);
if (clamped != skinType)
{
inventoryData.SkinTypesBySkinId[skinId] = clamped;
changed = true;
}
var skinData = GirlSkin_ChangeSkinType.GetOrCreateSkinItem(player, skinId);
if (skinData != null && skinData.SkinType != clamped)
{
skinData.SkinType = clamped;
changed = true;
}
}
if (changed)
DatabaseHelper.SaveDatabaseType(inventoryData);
}
private static async Task SendGirlSkinTypeOnLogin(Connection connection)
{
var player = connection.Player;
if (player == null)
return;
var inventoryData = player.InventoryManager.InventoryData;
inventoryData.SkinTypesBySkinId ??= [];
foreach (var (skinId, skinType) in inventoryData.SkinTypesBySkinId)
{
var clamped = GirlSkin_ChangeSkinType.ClampClientSkinType(skinType);
var skinData = GirlSkin_ChangeSkinType.GetOrCreateSkinItem(player, skinId);
var response = new JsonObject
{
["nType"] = clamped,
["nSkinId"] = skinId
};
if (skinData == null)
{
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
continue;
}
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString(), new NtfSyncPlayer
{
Items = { skinData.ToProto() }
});
}
}
}

View File

@@ -1,4 +1,6 @@
using MikuSB.Proto;
using Google.Protobuf;
using MikuSB.Database;
using MikuSB.Proto;
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
@@ -7,6 +9,57 @@ public class HandlerReqRename : Handler
{
public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
{
var player = connection.Player;
if (player != null)
{
var requestedName = ParseDisplayName(data);
player.SetDisplayName(requestedName);
DatabaseHelper.UpdateInstance(player.Data);
await player.OnHeartBeat();
}
await connection.SendPacket(CmdIds.RspRename);
}
private static string? ParseDisplayName(byte[] data)
{
if (data.Length == 0)
return null;
try
{
var input = new CodedInputStream(data);
while (!input.IsAtEnd)
{
var tag = input.ReadTag();
if (tag == 0)
break;
if (WireFormat.GetTagWireType(tag) == WireFormat.WireType.LengthDelimited)
{
var value = input.ReadString();
if (!string.IsNullOrWhiteSpace(value))
return value;
}
else
{
input.SkipLastField();
}
}
}
catch
{
// Fall back to raw UTF-8 payload handling below.
}
try
{
var rawText = System.Text.Encoding.UTF8.GetString(data).Trim('\0', ' ', '\r', '\n', '\t');
return string.IsNullOrWhiteSpace(rawText) ? null : rawText;
}
catch
{
return null;
}
}
}

View File

@@ -1,6 +1,6 @@
using MikuSB.Database.Character;
using MikuSB.Database.Inventory;
using MikuSB.GameServer.Game.Inventory;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using MikuSB.TcpSharp;
@@ -53,6 +53,21 @@ public class PacketNtfCallScript : BasePacket
SetData(proto);
}
public PacketNtfCallScript(List<GameSupportCardInfo> cards) : base(CmdIds.NtfScript)
{
var proto = new NtfCallScript
{
Api = "",
Arg = "{}",
ExtraSync = new NtfSyncPlayer
{
Items = { cards.Select(x => x.ToProto()) }
}
};
SetData(proto);
}
public PacketNtfCallScript(InventoryData inventory) : base(CmdIds.NtfScript)
{
var proto = new NtfCallScript
@@ -62,9 +77,40 @@ public class PacketNtfCallScript : BasePacket
};
var extraSync = new NtfSyncPlayer();
foreach (var item in inventory.Items.Values) if ((item.TemplateId & 0xFFFF) != 5) extraSync.Items.Add(item.ToProto());
foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(supportCard.ToProto());
proto.ExtraSync = extraSync;
SetData(proto);
}
public PacketNtfCallScript(PlayerInstance Player) : base(CmdIds.NtfScript)
{
Player.BuildPlayerAttr();
var proto = new NtfCallScript
{
Api = "",
Arg = "{}"
};
var sync = new NtfSyncPlayer();
foreach (var x in Player.Data.Attrs)
{
uint gid = x.Gid;
uint sid = x.Sid;
uint val = x.Val;
if (gid == 0)
{
sync.Custom[sid] = val;
continue;
}
sync.Custom[Player.ToPackedAttrKey(gid, sid)] = val;
sync.Custom[Player.ToShiftedAttrKey(gid, sid)] = val;
}
proto.ExtraSync = sync;
SetData(proto);
}
}

View File

@@ -49,7 +49,7 @@
Projects="..\MikuSB.Updater\MikuSB.Updater.csproj"
Targets="Restore;Publish"
RemoveProperties="PublishProfile"
Properties="Configuration=$(Configuration);RuntimeIdentifier=$(RuntimeIdentifier);SelfContained=true;PublishSingleFile=true;PublishDir=$(_UpdaterPublishDir)" />
Properties="Configuration=$(Configuration);RuntimeIdentifier=$(RuntimeIdentifier);SelfContained=false;PublishSingleFile=true;PublishDir=$(_UpdaterPublishDir)" />
<Copy
SourceFiles="$(_UpdaterPublishDir)MikuSB.Updater.exe"

View File

@@ -11,7 +11,7 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<_TargetId>Folder</_TargetId>
<TargetFramework>net9.0</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<SelfContained>true</SelfContained>
<SelfContained>false</SelfContained>
<PublishSingleFile>false</PublishSingleFile>
<PublishReadyToRun>true</PublishReadyToRun>
<PublishTrimmed>false</PublishTrimmed>

View File

@@ -16,7 +16,10 @@ public static class UpdateService
private static readonly string RepositoryOwner = "MikuLeaks";
private static readonly string RepositoryName = "MikuSB";
private static readonly string AssetName = "MikuSB-win-x64.zip";
private static readonly int TimeoutSeconds = 5;
private static readonly int ReleaseCheckTimeoutSeconds = 10;
private static readonly int PackageDownloadTimeoutSeconds = 300;
private static readonly int ResourceDownloadTimeoutSeconds = 300;
private static readonly int ChecksumDownloadTimeoutSeconds = 30;
private static readonly string ResourceArchiveUrl =
"https://github.com/Kei-Luna/MikuSB-Resource/archive/refs/heads/main.zip";
private static readonly string[] RequiredResourceFiles =
@@ -50,8 +53,9 @@ public static class UpdateService
Logger.Info($"Current build version: {BuildVersion.Current}");
using var client = CreateHttpClient();
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(Math.Max(1, TimeoutSeconds)));
var release = await GetLatestReleaseAsync(client, cts.Token);
using var releaseCts =
new CancellationTokenSource(TimeSpan.FromSeconds(Math.Max(1, ReleaseCheckTimeoutSeconds)));
var release = await GetLatestReleaseAsync(client, releaseCts.Token);
if (release == null)
return false;
@@ -78,18 +82,18 @@ public static class UpdateService
var packagePath = Path.Combine(tempRoot, asset.Name);
Logger.Info($"Downloading update {release.TagName}.");
await DownloadFileAsync(client, asset.DownloadUrl, packagePath, cts.Token);
await DownloadFileAsync(client, asset.DownloadUrl, packagePath, PackageDownloadTimeoutSeconds);
var resourcePackagePath = Path.Combine(tempRoot, "MikuSB-Resource-main.zip");
Logger.Info("Downloading resource package.");
await DownloadFileAsync(client, ResourceArchiveUrl, resourcePackagePath, cts.Token);
await DownloadFileAsync(client, ResourceArchiveUrl, resourcePackagePath, ResourceDownloadTimeoutSeconds);
var checksumAsset = release.Assets.FirstOrDefault(x =>
string.Equals(x.Name, AssetName + ".sha256", StringComparison.OrdinalIgnoreCase));
if (checksumAsset != null)
{
var checksumPath = Path.Combine(tempRoot, checksumAsset.Name);
await DownloadFileAsync(client, checksumAsset.DownloadUrl, checksumPath, cts.Token);
await DownloadFileAsync(client, checksumAsset.DownloadUrl, checksumPath, ChecksumDownloadTimeoutSeconds);
VerifySha256(packagePath, checksumPath);
}
@@ -166,12 +170,11 @@ public static class UpdateService
private static async Task DownloadAndInstallResourcesAsync()
{
using var client = CreateHttpClient();
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(Math.Max(1, TimeoutSeconds)));
var tempRoot = Path.Combine(Path.GetTempPath(), "MikuSB", "resources", Guid.NewGuid().ToString("N"));
Directory.CreateDirectory(tempRoot);
var resourcePackagePath = Path.Combine(tempRoot, "MikuSB-Resource-main.zip");
await DownloadFileAsync(client, ResourceArchiveUrl, resourcePackagePath, cts.Token);
await DownloadFileAsync(client, ResourceArchiveUrl, resourcePackagePath, ResourceDownloadTimeoutSeconds);
InstallResourcesFromArchive(resourcePackagePath,
Path.Combine(AppContext.BaseDirectory, ConfigManager.Config.Path.ResourcePath));
}
@@ -214,7 +217,7 @@ public static class UpdateService
{
var client = new HttpClient
{
Timeout = TimeSpan.FromSeconds(Math.Max(1, TimeoutSeconds))
Timeout = Timeout.InfiniteTimeSpan
};
client.DefaultRequestHeaders.UserAgent.Add(
@@ -251,14 +254,15 @@ public static class UpdateService
HttpClient client,
string downloadUrl,
string destinationPath,
CancellationToken cancellationToken)
int timeoutSeconds)
{
using var response = await client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead, cancellationToken);
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(Math.Max(1, timeoutSeconds)));
using var response = await client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead, cts.Token);
response.EnsureSuccessStatusCode();
await using var source = await response.Content.ReadAsStreamAsync(cancellationToken);
await using var source = await response.Content.ReadAsStreamAsync(cts.Token);
await using var destination = File.Create(destinationPath);
await source.CopyToAsync(destination, cancellationToken);
await source.CopyToAsync(destination, cts.Token);
}
private static void CopyDirectory(string sourceDirectory, string targetDirectory)

View File

@@ -1,6 +1,6 @@
# MikuSB
Snowbreak: Containment Zone private server reimplementation written in C#.
<strong>MikuSB</strong> is a server emulator of a certain dungeon anime game.
`SdkServer`, `GameServer`, and an optional local HTTP/HTTPS proxy are started from a single `net9.0` application.
[Discord](https://discord.gg/aMwCu9JyUR)
@@ -32,7 +32,7 @@ Snowbreak: Containment Zone private server reimplementation written in C#.
## Requirements
- [.NET SDK 9.0](https://dotnet.microsoft.com/ja-jp/download/dotnet/9.0)
- [.NET SDK 9.0](https://dotnet.microsoft.com/en-us/download/dotnet/9.0)
## Running
@@ -86,7 +86,6 @@ It is not intended for unauthorized access to, interference with, or commercial
## Legal Disclaimer
MikuSB was developed for educational and research purposes.
- This project is not affiliated with or endorsed by SEASUN GAMES PTE. LTD.
- All trademarks, copyrights, and other intellectual property related to the original game and its associated franchise belong to their respective owners.
- This repository does not include any copyrighted game assets, binaries, or master data.
- Use this software at your own risk. The authors assume no responsibility for any damages or legal consequences resulting from its use.

View File

@@ -1,6 +1,6 @@
# MikuSB
Snowbreak: Containment Zone 向けの C# 製プライベートサーバー再実装です。
<strong>MikuSB</strong>は、あるダンジョンアニメゲームのサーバーエミュレーターです。
`SdkServer``GameServer`、任意のローカル HTTP/HTTPS プロキシを 1 つの `net9.0` アプリとして起動します。
[Discord](https://discord.gg/aMwCu9JyUR)
@@ -87,7 +87,6 @@ dotnet build
## 法的免責事項
MikuSBは教育および研究目的で開発されました。
- このプロジェクトはSEASUN GAMES PTE. LTD. と一切関係が無く、承認も受けていません。
- 元のゲーム及び関連フランチャイズに関するすべての商標、著作権知的財産権はそれぞれの所有者に帰属します。
- このリポジトリには、著作権で保護されたゲームアセット、バイナリ、マスターデータは一切含まれていません。
- 自己責任でご利用下さい。 著者は、本ソフトウェアによって生じるいかなる損害または法的結果についても一切責任を負いません。

View File

@@ -1 +1 @@
v=0.5
v=1.4