mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 15:23:58 +00:00
Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
7507d10072 | ||
|
|
8a7a919d04 | ||
|
|
2d1079a80d | ||
|
|
677e4027b9 | ||
|
|
4dc28ae423 |
@@ -1,6 +1,6 @@
|
|||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("ar_item.json")]
|
[ResourceEntity("item/templates/ar_item.json")]
|
||||||
public class ArItemExcel : ExcelResource
|
public class ArItemExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("break.json")]
|
[ResourceEntity("item/break.json")]
|
||||||
public class BreakExcel : ExcelResource
|
public class BreakExcel : ExcelResource
|
||||||
{
|
{
|
||||||
[JsonProperty("ID")] public int Id { get; set; }
|
[JsonProperty("ID")] public int Id { get; set; }
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("break_level_limit.json")]
|
[ResourceEntity("item/break_level_limit.json")]
|
||||||
public class BreakLevelLimitExcel : ExcelResource
|
public class BreakLevelLimitExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public int ID { get; set; }
|
public int ID { get; set; }
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ using Newtonsoft.Json.Linq;
|
|||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("call_item.json")]
|
[ResourceEntity("item/templates/call_item.json")]
|
||||||
public class CallItemExcel : ExcelResource
|
public class CallItemExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("card.json")]
|
[ResourceEntity("item/templates/card.json")]
|
||||||
public class CardExcel : ExcelResource
|
public class CardExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("card_skin.json")]
|
[ResourceEntity("item/templates/card_skin.json")]
|
||||||
public class CardSkinExcel : ExcelResource
|
public class CardSkinExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("card_skin_parts.json")]
|
[ResourceEntity("item/templates/card_skin_parts.json")]
|
||||||
public class CardSkinPartsExcel : ExcelResource
|
public class CardSkinPartsExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("level.json")]
|
[ResourceEntity("chapter/level.json")]
|
||||||
public class ChapterLevelExcel : ExcelResource
|
public class ChapterLevelExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint ID { get; set; }
|
public uint ID { get; set; }
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("daily_level.json")]
|
[ResourceEntity("daily/level.json")]
|
||||||
public class DailyLevelExcel : ExcelResource
|
public class DailyLevelExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint ID { get; set; }
|
public uint ID { get; set; }
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("manifestation.json")]
|
[ResourceEntity("item/templates/manifestation.json")]
|
||||||
public class ManifestationExcel : ExcelResource
|
public class ManifestationExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
// nodecondition.json: NodeConditionId → NodeXCost per sub-node (1-9)
|
// nodecondition.json: NodeConditionId → NodeXCost per sub-node (1-9)
|
||||||
[ResourceEntity("nodecondition.json")]
|
[ResourceEntity("item/skill/nodecondition.json")]
|
||||||
public class NodeConditionExcel : ExcelResource
|
public class NodeConditionExcel : ExcelResource
|
||||||
{
|
{
|
||||||
[JsonProperty("ID")] public uint Id { get; set; }
|
[JsonProperty("ID")] public uint Id { get; set; }
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("profile.json")]
|
[ResourceEntity("item/templates/profile.json")]
|
||||||
public class ProfileExcel : ExcelResource
|
public class ProfileExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("recycle.json")]
|
[ResourceEntity("item/recycle.json")]
|
||||||
public class RecycleExcel : ExcelResource
|
public class RecycleExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public int ID { get; set; }
|
public int ID { get; set; }
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("dailybuff.json")]
|
[ResourceEntity("dlc/rogue3d/dailybuff.json")]
|
||||||
public class Rogue3DDailyBuffExcel : ExcelResource
|
public class Rogue3DDailyBuffExcel : ExcelResource
|
||||||
{
|
{
|
||||||
[JsonProperty("ID")] public uint Id { get; set; }
|
[JsonProperty("ID")] public uint Id { get; set; }
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("server_01_difficult.json")]
|
[ResourceEntity("dlc/rogue3d/server_01_difficult.json")]
|
||||||
public class Rogue3DDifficultExcel : ExcelResource
|
public class Rogue3DDifficultExcel : ExcelResource
|
||||||
{
|
{
|
||||||
[JsonProperty("DifficultID")] public uint DifficultId { get; set; }
|
[JsonProperty("DifficultID")] public uint DifficultId { get; set; }
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("server_10_season.json")]
|
[ResourceEntity("dlc/rogue3d/server_10_season.json")]
|
||||||
public class Rogue3DSeasonExcel : ExcelResource
|
public class Rogue3DSeasonExcel : ExcelResource
|
||||||
{
|
{
|
||||||
[JsonProperty("SeasonID")] public uint SeasonId { get; set; }
|
[JsonProperty("SeasonID")] public uint SeasonId { get; set; }
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("server_03_talent.json")]
|
[ResourceEntity("dlc/rogue3d/server_03_talent.json")]
|
||||||
public class Rogue3DTalentExcel : ExcelResource
|
public class Rogue3DTalentExcel : ExcelResource
|
||||||
{
|
{
|
||||||
[JsonProperty("TalentID")] public uint TalentId { get; set; }
|
[JsonProperty("TalentID")] public uint TalentId { get; set; }
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
// spine.json: SpineId → Node{i}Req (nodecondition ID per master node index)
|
// spine.json: SpineId → Node{i}Req (nodecondition ID per master node index)
|
||||||
[ResourceEntity("spine.json")]
|
[ResourceEntity("item/skill/spine.json")]
|
||||||
public class SpineExcel : ExcelResource
|
public class SpineExcel : ExcelResource
|
||||||
{
|
{
|
||||||
[JsonProperty("ID")] public uint Id { get; set; }
|
[JsonProperty("ID")] public uint Id { get; set; }
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("suplies.json")]
|
[ResourceEntity("item/templates/suplies.json")]
|
||||||
public class SuppliesExcel : ExcelResource
|
public class SuppliesExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("support_card.json")]
|
[ResourceEntity("item/templates/support_card.json")]
|
||||||
public class SupportCardExcel : ExcelResource
|
public class SupportCardExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("upgrade_exp.json")]
|
[ResourceEntity("item/upgrade_exp.json")]
|
||||||
public class UpgradeExpExcel : ExcelResource
|
public class UpgradeExpExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public int Lv { get; set; }
|
public int Lv { get; set; }
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("weapon.json")]
|
[ResourceEntity("item/templates/weapon.json")]
|
||||||
public class WeaponExcel : ExcelResource
|
public class WeaponExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("weapon_parts.json")]
|
[ResourceEntity("item/templates/weapon_parts.json")]
|
||||||
public class WeaponPartsExcel : ExcelResource
|
public class WeaponPartsExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ using Newtonsoft.Json.Linq;
|
|||||||
|
|
||||||
namespace MikuSB.Data.Excel;
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
[ResourceEntity("weapon_skin.json")]
|
[ResourceEntity("item/templates/weapon_skin.json")]
|
||||||
public class WeaponSkinExcel : ExcelResource
|
public class WeaponSkinExcel : ExcelResource
|
||||||
{
|
{
|
||||||
public uint Genre { get; set; }
|
public uint Genre { get; set; }
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ public class ResourceManager
|
|||||||
foreach (var fileName in attribute.FileName)
|
foreach (var fileName in attribute.FileName)
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var path = ConfigManager.Config.Path.ResourcePath + "/ExcelOutput/" + fileName;
|
var path = ConfigManager.Config.Path.ResourcePath + "/" + fileName;
|
||||||
var file = new FileInfo(path);
|
var file = new FileInfo(path);
|
||||||
if (!file.Exists)
|
if (!file.Exists)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,237 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[HouseFunc("ArcadeGameEnterMainUI")]
|
||||||
|
public class ArcadeGameEnterMainUI : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private static readonly int[] ArcadeUnlockedGirlList = [1, 5, 13, 23, 10];
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var unlockGirls = new JsonArray();
|
||||||
|
foreach (var girlId in ArcadeUnlockedGirlList)
|
||||||
|
unlockGirls.Add(girlId);
|
||||||
|
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["tbUnlockGirlList"] = unlockGirls,
|
||||||
|
["FuncName"] = "ArcadeGameEnterMainUI"
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ArcadeGameEnter")]
|
||||||
|
public class ArcadeGameEnter : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private static readonly Random Random = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "ArcadeGameEnter",
|
||||||
|
["nSeed"] = Random.Next(1, 1_000_000_000)
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ArcadeGameSettlement")]
|
||||||
|
public class ArcadeGameSettlement : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private const uint HouseArcadeInfoStart = 18000;
|
||||||
|
private const uint ArcadeAttrExpOffset = 2;
|
||||||
|
private const uint ArcadeAttrEndlessScoreOffset = 4;
|
||||||
|
private const uint ArcadeAttrGirlEndlessModeStateOffset = 5;
|
||||||
|
private const uint ArcadeAttrGirlNormalModeStateOffset = 10;
|
||||||
|
private const uint ArcadeAttrGirlNormalModeStateEndOffset = 35;
|
||||||
|
private const uint ArcadeAttrConditionValStartOffset = 36;
|
||||||
|
private const uint ArcadeAttrConditionValEndOffset = 55;
|
||||||
|
private const uint ArcadeAttrPropUseStartOffset = 56;
|
||||||
|
private const uint ArcadeAttrPropUseEndOffset = 250;
|
||||||
|
private const int ArcadeGameModeNormal = 1;
|
||||||
|
private const int ArcadeGameModeEndless = 2;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
var modeType = HouseJson.NumField(root, "nModeType");
|
||||||
|
var finishRound = Math.Max(0, HouseJson.NumField(root, "nFinishRound"));
|
||||||
|
var maxScore = Math.Max(0, HouseJson.NumField(root, "nMaxScore"));
|
||||||
|
|
||||||
|
if (root["tbConditionVal"] is JsonArray conditions)
|
||||||
|
{
|
||||||
|
foreach (var conditionNode in conditions)
|
||||||
|
{
|
||||||
|
if (conditionNode is not JsonArray condition || condition.Count < 2) continue;
|
||||||
|
var id = HouseJson.ToInt(condition[0]);
|
||||||
|
var value = Math.Max(0, HouseJson.ToInt(condition[1]));
|
||||||
|
if (id < 0) continue;
|
||||||
|
var sid = HouseArcadeInfoStart + ArcadeAttrConditionValStartOffset + (uint)id;
|
||||||
|
if (sid > HouseArcadeInfoStart + ArcadeAttrConditionValEndOffset) continue;
|
||||||
|
var prev = HouseAttr.Read(player, sid);
|
||||||
|
if ((uint)value > prev)
|
||||||
|
await HouseAttr.SetAsync(connection, sid, (uint)value, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (root["tbPropUse"] is JsonArray propUses)
|
||||||
|
{
|
||||||
|
var slotStart = HouseArcadeInfoStart + ArcadeAttrPropUseStartOffset;
|
||||||
|
var slotEnd = HouseArcadeInfoStart + ArcadeAttrPropUseEndOffset;
|
||||||
|
var slotState = new Dictionary<uint, ArcadePropUseSlot>();
|
||||||
|
var emptySlots = new Queue<uint>();
|
||||||
|
for (uint sid = slotStart; sid <= slotEnd; sid++)
|
||||||
|
{
|
||||||
|
var value = HouseAttr.Read(player, sid);
|
||||||
|
if (value == 0)
|
||||||
|
{
|
||||||
|
emptySlots.Enqueue(sid);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
slotState[sid] = new ArcadePropUseSlot
|
||||||
|
{
|
||||||
|
Type = (byte)(value & 0xff),
|
||||||
|
Id = (byte)((value >> 8) & 0xff),
|
||||||
|
Count = (ushort)((value >> 16) & 0xffff)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var propUseNode in propUses)
|
||||||
|
{
|
||||||
|
if (propUseNode is not JsonArray propUse || propUse.Count < 3) continue;
|
||||||
|
var type = HouseJson.ToInt(propUse[0]) & 0xff;
|
||||||
|
var id = HouseJson.ToInt(propUse[1]) & 0xff;
|
||||||
|
var count = HouseJson.ToInt(propUse[2]);
|
||||||
|
if (count <= 0) continue;
|
||||||
|
|
||||||
|
uint? foundSid = null;
|
||||||
|
foreach (var (sid, slot) in slotState)
|
||||||
|
{
|
||||||
|
if (slot.Type == type && slot.Id == id)
|
||||||
|
{
|
||||||
|
foundSid = sid;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (foundSid != null)
|
||||||
|
{
|
||||||
|
var slot = slotState[foundSid.Value];
|
||||||
|
slot.Count = (ushort)Math.Min(0xffff, slot.Count + count);
|
||||||
|
slotState[foundSid.Value] = slot;
|
||||||
|
await HouseAttr.SetAsync(connection, foundSid.Value, HouseAttr.PackArcadePropUse(slot.Type, slot.Id, slot.Count), sync);
|
||||||
|
}
|
||||||
|
else if (emptySlots.Count > 0)
|
||||||
|
{
|
||||||
|
var sid = emptySlots.Dequeue();
|
||||||
|
var packedCount = (ushort)Math.Min(0xffff, count);
|
||||||
|
slotState[sid] = new ArcadePropUseSlot { Type = type, Id = id, Count = packedCount };
|
||||||
|
await HouseAttr.SetAsync(connection, sid, HouseAttr.PackArcadePropUse(type, id, packedCount), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var girlList = root["tbGirlDataList"] as JsonArray;
|
||||||
|
var nAddExp = 0;
|
||||||
|
if (modeType == ArcadeGameModeNormal)
|
||||||
|
{
|
||||||
|
if (girlList != null)
|
||||||
|
{
|
||||||
|
foreach (var girlNode in girlList)
|
||||||
|
{
|
||||||
|
var girlId = HouseJson.ToInt(girlNode);
|
||||||
|
if (girlId <= 0) continue;
|
||||||
|
var sid = HouseArcadeInfoStart + ArcadeAttrGirlNormalModeStateOffset + (uint)girlId;
|
||||||
|
if (sid > HouseArcadeInfoStart + ArcadeAttrGirlNormalModeStateEndOffset) continue;
|
||||||
|
var prev = HouseAttr.Read(player, sid);
|
||||||
|
await HouseAttr.SetAsync(connection, sid, prev + (uint)finishRound, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
nAddExp = finishRound * 10;
|
||||||
|
}
|
||||||
|
else if (modeType == ArcadeGameModeEndless)
|
||||||
|
{
|
||||||
|
var scoreSid = HouseArcadeInfoStart + ArcadeAttrEndlessScoreOffset;
|
||||||
|
var prevScore = HouseAttr.Read(player, scoreSid);
|
||||||
|
if ((uint)maxScore > prevScore)
|
||||||
|
await HouseAttr.SetAsync(connection, scoreSid, (uint)maxScore, sync);
|
||||||
|
|
||||||
|
var bitsSid = HouseArcadeInfoStart + ArcadeAttrGirlEndlessModeStateOffset;
|
||||||
|
var bits = HouseAttr.Read(player, bitsSid);
|
||||||
|
var originalBits = bits;
|
||||||
|
if (girlList != null)
|
||||||
|
{
|
||||||
|
foreach (var girlNode in girlList)
|
||||||
|
{
|
||||||
|
var girlId = HouseJson.ToInt(girlNode);
|
||||||
|
if (girlId is > 0 and < 31)
|
||||||
|
bits |= 1u << girlId;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (bits != originalBits)
|
||||||
|
await HouseAttr.SetAsync(connection, bitsSid, bits, sync);
|
||||||
|
|
||||||
|
nAddExp = maxScore / 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (nAddExp > 0)
|
||||||
|
{
|
||||||
|
var expSid = HouseArcadeInfoStart + ArcadeAttrExpOffset;
|
||||||
|
var prevExp = HouseAttr.Read(player, expSid);
|
||||||
|
await HouseAttr.SetAsync(connection, expSid, prevExp + (uint)nAddExp, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["nAddExp"] = nAddExp,
|
||||||
|
["FuncName"] = "ArcadeGameSettlement"
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private struct ArcadePropUseSlot
|
||||||
|
{
|
||||||
|
public int Type { get; set; }
|
||||||
|
public int Id { get; set; }
|
||||||
|
public ushort Count { get; set; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ArcadeGameLogSettlement")]
|
||||||
|
public class ArcadeGameLogSettlement : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameLogSettlement" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ArcadeGameGetLevelReward")]
|
||||||
|
public class ArcadeGameGetLevelReward : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameGetLevelReward" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ArcadeGameGetAchReward")]
|
||||||
|
public class ArcadeGameGetAchReward : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameGetAchReward" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,113 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[HouseFunc("GirlRegister")]
|
||||||
|
public class GirlRegister : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var girlId = HouseJson.NumField(root, "GirlId");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (girlId > 0)
|
||||||
|
await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid(girlId), HouseAttr.BedroomRegisteredNoRoom, sync);
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("SetBedroomGirlId")]
|
||||||
|
public class SetBedroomGirlId : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var bedroomId = HouseJson.NumField(root, "BedroomId");
|
||||||
|
var girlId = HouseJson.NumField(root, "GirlId");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (bedroomId > 0 && girlId > 0)
|
||||||
|
await HouseAttr.MoveGirlIntoRoomAsync(connection, girlId, bedroomId, sync);
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("GirlRoomChange")]
|
||||||
|
public class GirlRoomChange : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var girlId = HouseJson.NumField(root, "GirlId");
|
||||||
|
var roomId = HouseJson.NumField(root, "RoomId");
|
||||||
|
var oldRoomId = girlId > 0 ? (int)HouseAttr.Read(connection.Player!, HouseAttr.GirlRoomNumSid(girlId)) : 0;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (girlId > 0 && roomId > 0)
|
||||||
|
await HouseAttr.MoveGirlIntoRoomAsync(connection, girlId, roomId, sync);
|
||||||
|
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "GirlRoomChangeSuccess",
|
||||||
|
["GirlId"] = girlId,
|
||||||
|
["OldRoomId"] = oldRoomId,
|
||||||
|
["NewRoomId"] = roomId
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("GirlLeaveRoom")]
|
||||||
|
public class GirlLeaveRoom : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var bedroomId = HouseJson.NumField(root, "BedroomId");
|
||||||
|
var girlId = HouseJson.NumField(root, "GirlId");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (bedroomId > 0 && girlId > 0)
|
||||||
|
{
|
||||||
|
await HouseAttr.SetAsync(connection, HouseAttr.BedroomSlotSid(bedroomId), 0, sync);
|
||||||
|
await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid(girlId), HouseAttr.BedroomRegisteredNoRoom, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ExchangeRoomGirl")]
|
||||||
|
public class ExchangeRoomGirl : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var roomId1 = HouseJson.NumField(root, "RoomId1");
|
||||||
|
var roomId2 = HouseJson.NumField(root, "RoomId2");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (roomId1 > 0 && roomId2 > 0 && roomId1 != roomId2)
|
||||||
|
{
|
||||||
|
var slot1 = HouseAttr.BedroomSlotSid(roomId1);
|
||||||
|
var slot2 = HouseAttr.BedroomSlotSid(roomId2);
|
||||||
|
var girl1 = HouseAttr.Read(connection.Player!, slot1);
|
||||||
|
var girl2 = HouseAttr.Read(connection.Player!, slot2);
|
||||||
|
await HouseAttr.SetAsync(connection, slot1, girl2, sync);
|
||||||
|
await HouseAttr.SetAsync(connection, slot2, girl1, sync);
|
||||||
|
if (girl1 > 0) await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid((int)girl1), (uint)roomId2, sync);
|
||||||
|
if (girl2 > 0) await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid((int)girl2), (uint)roomId1, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[HouseFunc("SetGroupFurIndex")]
|
||||||
|
public class SetGroupFurIndex : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var areaId = HouseJson.NumField(root, "AreaId");
|
||||||
|
var groupId = HouseJson.NumField(root, "GroupId");
|
||||||
|
var index = HouseJson.NumField(root, "Index");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (areaId > 0 && groupId is >= 1 and <= 10)
|
||||||
|
{
|
||||||
|
var sid = (uint)(areaId * 50 + 20);
|
||||||
|
var prev = HouseAttr.Read(connection.Player!, sid);
|
||||||
|
var shift = (groupId - 1) * 3;
|
||||||
|
var mask = ~(0b111u << shift);
|
||||||
|
var next = (prev & mask) | (((uint)index & 0b111u) << shift);
|
||||||
|
await HouseAttr.SetAsync(connection, sid, next, sync, sendImmediate: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,60 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[HouseFunc("SetPlayerRingInfo")]
|
||||||
|
public class SetPlayerRingInfo : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var ringId = HouseJson.NumField(root, "RingId");
|
||||||
|
var ringPos = HouseJson.NumField(root, "RingPos");
|
||||||
|
var ringOffset = HouseJson.NumField(root, "RingOffset");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (ringPos is >= 1 and <= 10 && ringOffset is >= 0 and <= 2)
|
||||||
|
{
|
||||||
|
var sid = HouseAttr.PlayerRingInfoSidBase + (uint)ringPos;
|
||||||
|
var prev = HouseAttr.Read(connection.Player!, sid);
|
||||||
|
var shift = ringOffset * 10;
|
||||||
|
var mask = ~(0x3ffu << shift);
|
||||||
|
var next = (prev & mask) | (((uint)ringId & 0x3ffu) << shift);
|
||||||
|
await HouseAttr.SetAsync(connection, sid, next, sync, deleteIfZero: true, sendImmediate: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ReadGirlLoveStory")]
|
||||||
|
public class ReadGirlLoveStory : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var girlId = HouseJson.NumField(root, "GirlId");
|
||||||
|
var index = HouseJson.NumField(root, "Index");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (girlId > 0 && index is >= 0 and <= 30)
|
||||||
|
{
|
||||||
|
var sid = (uint)(girlId * 50 + 2);
|
||||||
|
var prev = HouseAttr.Read(connection.Player!, sid);
|
||||||
|
var next = prev | (1u << index);
|
||||||
|
await HouseAttr.SetAsync(connection, sid, next, sync, sendImmediate: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["GirlId"] = girlId,
|
||||||
|
["Index"] = index,
|
||||||
|
["tbReward"] = new JsonArray(),
|
||||||
|
["FuncName"] = "ReadGirlLoveStorySuccess"
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,90 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[HouseFunc("UnLockWaterGunGameItem")]
|
||||||
|
public class UnLockWaterGunGameItem : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private const uint HouseHotSpringInfoStart = 15000;
|
||||||
|
private const uint WaterGunItemCollectBegin = 17;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (root["tbItem"] is JsonArray items)
|
||||||
|
{
|
||||||
|
var touched = new Dictionary<uint, uint>();
|
||||||
|
foreach (var node in items)
|
||||||
|
{
|
||||||
|
var itemId = HouseJson.ToInt(node);
|
||||||
|
if (itemId is < 0 or > 60) continue;
|
||||||
|
var offset = itemId / 30;
|
||||||
|
var bit = itemId % 30;
|
||||||
|
var sid = HouseHotSpringInfoStart + WaterGunItemCollectBegin + (uint)offset;
|
||||||
|
var cur = touched.TryGetValue(sid, out var existing)
|
||||||
|
? existing
|
||||||
|
: HouseAttr.Read(connection.Player!, sid);
|
||||||
|
touched[sid] = cur | (1u << bit);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var (sid, value) in touched)
|
||||||
|
await HouseAttr.SetAsync(connection, sid, value, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("RouletteEnd")]
|
||||||
|
public class RouletteEnd : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private const uint HouseHotSpringInfoStart = 15000;
|
||||||
|
private const uint MaxRoundsInWaterGun = 16;
|
||||||
|
private const uint HasCompleteGameGuide = 19;
|
||||||
|
private const uint HotSpringGirlInfoStart = 15100;
|
||||||
|
private const uint HotSpringGirlAttrCount = 10;
|
||||||
|
private const uint HotSpringGirlHasCompleteStory = 1;
|
||||||
|
private const int RoulettePlayModePlot = 1;
|
||||||
|
private const int RoulettePlayModeEndless = 2;
|
||||||
|
private const int RouletteEndReasonSuccess = 0;
|
||||||
|
private const int RouletteTutorialGirlId = 5;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var modeType = HouseJson.NumField(root, "ModeType");
|
||||||
|
var girlId = HouseJson.NumField(root, "GirlId");
|
||||||
|
var isSuccess = HouseJson.NumField(root, "IsSuccess");
|
||||||
|
var rounds = HouseJson.NumField(root, "Rounds");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
if (isSuccess == RouletteEndReasonSuccess)
|
||||||
|
{
|
||||||
|
if (modeType == RoulettePlayModePlot && girlId > 0)
|
||||||
|
{
|
||||||
|
await HouseAttr.SetAsync(
|
||||||
|
connection,
|
||||||
|
HotSpringGirlInfoStart + (uint)(girlId * (int)HotSpringGirlAttrCount) + HotSpringGirlHasCompleteStory,
|
||||||
|
1,
|
||||||
|
sync);
|
||||||
|
if (girlId == RouletteTutorialGirlId)
|
||||||
|
await HouseAttr.SetAsync(connection, HouseHotSpringInfoStart + HasCompleteGameGuide, 1, sync);
|
||||||
|
}
|
||||||
|
else if (modeType == RoulettePlayModeEndless && rounds > 0)
|
||||||
|
{
|
||||||
|
var sid = HouseHotSpringInfoStart + MaxRoundsInWaterGun;
|
||||||
|
var prev = HouseAttr.Read(connection.Player!, sid);
|
||||||
|
if ((uint)rounds > prev)
|
||||||
|
await HouseAttr.SetAsync(connection, sid, (uint)rounds, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,97 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[HouseFunc("ChangeNpcSuit")]
|
||||||
|
public class ChangeNpcSuit : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var npcId = HouseJson.NumField(root, "NpcId");
|
||||||
|
var suitId = HouseJson.NumField(root, "SuitId");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
await HouseAttr.SetAsync(connection, (uint)(npcId * 50 + 7), (uint)Math.Max(0, suitId), sync, sendImmediate: true);
|
||||||
|
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["NpcId"] = npcId,
|
||||||
|
["SuitId"] = suitId,
|
||||||
|
["npcSuit"] = new JsonObject
|
||||||
|
{
|
||||||
|
["NpcId"] = npcId,
|
||||||
|
["SuitId"] = suitId
|
||||||
|
},
|
||||||
|
["FuncName"] = "ChangeNpcSuitSuccess"
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ChangeNpcSuitByAreaId")]
|
||||||
|
public class ChangeNpcSuitByAreaId : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var npcId = HouseJson.NumField(root, "NpcId");
|
||||||
|
var areaId = HouseJson.NumField(root, "AreaId");
|
||||||
|
var suitId = HouseJson.NumField(root, "SuitId");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
if (npcId > 0 && areaId > 0)
|
||||||
|
{
|
||||||
|
uint[] slotSids = Enumerable.Range(24, 6).Select(i => (uint)(npcId * 50 + i)).ToArray();
|
||||||
|
uint? chosenSid = null;
|
||||||
|
foreach (var sid in slotSids)
|
||||||
|
{
|
||||||
|
if ((HouseAttr.Read(connection.Player!, sid) & 0xffffu) == (uint)areaId)
|
||||||
|
{
|
||||||
|
chosenSid = sid;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (chosenSid == null)
|
||||||
|
{
|
||||||
|
foreach (var sid in slotSids)
|
||||||
|
{
|
||||||
|
if (HouseAttr.Read(connection.Player!, sid) == 0)
|
||||||
|
{
|
||||||
|
chosenSid = sid;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
chosenSid ??= slotSids[0];
|
||||||
|
var packed = (((uint)suitId & 0xffffu) << 16) | ((uint)areaId & 0xffffu);
|
||||||
|
await HouseAttr.SetAsync(connection, chosenSid.Value, packed, sync, sendImmediate: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ChangeGirlBeachSuitId")]
|
||||||
|
public class ChangeGirlBeachSuitId : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var npcId = HouseJson.NumField(root, "NpcId");
|
||||||
|
var suitId = HouseJson.NumField(root, "SuitId");
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (npcId > 0)
|
||||||
|
await HouseAttr.SetAsync(connection, (uint)(npcId * 50 + 8), (uint)Math.Max(0, suitId), sync, sendImmediate: true);
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,74 @@
|
|||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
// PubGameEnter — returns nSeed for client-side game initialization.
|
||||||
|
[HouseFunc("PubGameEnter")]
|
||||||
|
public class PubGameEnter : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private static readonly Random Random = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "PubGameEnter",
|
||||||
|
["nSeed"] = Random.Next(1, 1_000_000_000),
|
||||||
|
["nModeType"] = 1,
|
||||||
|
["bIsGuide"] = false,
|
||||||
|
["bHasTry"] = false
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("PubGameMulExit")]
|
||||||
|
public class PubGameMulExit : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "PubGameMulExit" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// PubGameSettlement — nAddExp=0 on private server.
|
||||||
|
[HouseFunc("PubGameSettlement")]
|
||||||
|
public class PubGameSettlement : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "PubGameSettlement", ["nAddExp"] = 0 };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("PubGameGetReward")]
|
||||||
|
public class PubGameGetReward : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "PubGameGetReward" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("PubGameGetAchReward")]
|
||||||
|
public class PubGameGetAchReward : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "PubGameGetAchReward" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("PubGameAchievementFinish")]
|
||||||
|
public class PubGameAchievementFinish : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "PubGameAchievementFinish" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,180 @@
|
|||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
internal static class HouseRequestScript
|
||||||
|
{
|
||||||
|
internal static readonly Dictionary<string, string> FuncNameMap = new()
|
||||||
|
{
|
||||||
|
["ChangeGirlBeachSuitId"] = "ChangeGirlBeachSuitIdSuccess",
|
||||||
|
["ChangeNpcSuitByAreaId"] = "ChangeNpcSuitByAreaIdRsp",
|
||||||
|
["SetGroupFurIndex"] = "SetGroupFurSuccess",
|
||||||
|
["RouletteEnd"] = "RouletteEndRsp",
|
||||||
|
["UnLockWaterGunGameItem"] = "UnLockWaterGunGameItemRsp",
|
||||||
|
["ChangeNpcSuit"] = "ChangeNpcSuitSuccess",
|
||||||
|
["GiveGiftToArea"] = "GiveGiftToAreaSuccess",
|
||||||
|
["BuyRefreshMapTimes"] = "BuyRefreshMapTimesSuccess",
|
||||||
|
["CompleteHousePuzzleTask"] = "CompleteHousePuzzleTaskSuccess",
|
||||||
|
["CompleteStarWishTask"] = "CompleteStarWishTaskSuccess",
|
||||||
|
["SetPlayerRingInfo"] = "SetPlayerRingInfoSuccess",
|
||||||
|
["ReadGirlLoveStory"] = "ReadGirlLoveStorySuccess",
|
||||||
|
["GirlRoomChange"] = "GirlRoomChangeSuccess",
|
||||||
|
["GirlRegister"] = "GirlRegisterSuccess"
|
||||||
|
};
|
||||||
|
|
||||||
|
internal static string Synthesize(JsonObject request)
|
||||||
|
{
|
||||||
|
var funcName = request["FuncName"]?.GetValue<string>();
|
||||||
|
var response = CreateSuccessObject();
|
||||||
|
foreach (var (key, value) in request)
|
||||||
|
{
|
||||||
|
if (key is "FuncName" or "tblog")
|
||||||
|
continue;
|
||||||
|
|
||||||
|
response[key] = value?.DeepClone();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(funcName))
|
||||||
|
response["FuncName"] = FuncNameMap.TryGetValue(funcName, out var renamed) ? renamed : funcName;
|
||||||
|
|
||||||
|
return response.ToJsonString();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static string Success(JsonObject? extra = null) => CreateSuccessObject(extra).ToJsonString();
|
||||||
|
|
||||||
|
internal static JsonObject CreateSuccessObject(JsonObject? extra = null)
|
||||||
|
{
|
||||||
|
var response = new JsonObject
|
||||||
|
{
|
||||||
|
["bSuccess"] = true,
|
||||||
|
["nResult"] = 0
|
||||||
|
};
|
||||||
|
|
||||||
|
if (extra != null)
|
||||||
|
{
|
||||||
|
foreach (var (key, value) in extra)
|
||||||
|
response[key] = value?.DeepClone();
|
||||||
|
}
|
||||||
|
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static class HouseJson
|
||||||
|
{
|
||||||
|
internal static JsonObject? ParseObject(string json)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return JsonNode.Parse(json) as JsonObject;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static int NumField(JsonObject? obj, string name) => ToInt(obj?[name]);
|
||||||
|
|
||||||
|
internal static int ToInt(JsonNode? node)
|
||||||
|
{
|
||||||
|
if (node == null) return 0;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (node is JsonValue value)
|
||||||
|
{
|
||||||
|
if (value.TryGetValue<int>(out var i)) return i;
|
||||||
|
if (value.TryGetValue<uint>(out var u)) return unchecked((int)u);
|
||||||
|
if (value.TryGetValue<long>(out var l)) return unchecked((int)l);
|
||||||
|
if (value.TryGetValue<string>(out var s) && int.TryParse(s, out var parsed)) return parsed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static class HouseAttr
|
||||||
|
{
|
||||||
|
internal const uint Gid = 101;
|
||||||
|
internal const uint BedroomStartSid = 2550;
|
||||||
|
internal const uint BedroomRegisteredNoRoom = 100;
|
||||||
|
internal const uint PlayerRingInfoSidBase = 3174;
|
||||||
|
|
||||||
|
internal static uint Read(PlayerInstance player, uint sid)
|
||||||
|
{
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == Gid && x.Sid == sid);
|
||||||
|
return attr?.Val ?? 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static async Task SetAsync(
|
||||||
|
Connection connection,
|
||||||
|
uint sid,
|
||||||
|
uint value,
|
||||||
|
NtfSyncPlayer sync,
|
||||||
|
bool deleteIfZero = false,
|
||||||
|
bool sendImmediate = false)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == Gid && x.Sid == sid);
|
||||||
|
if (value == 0 && deleteIfZero)
|
||||||
|
{
|
||||||
|
if (attr != null)
|
||||||
|
player.Data.Attrs.Remove(attr);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (attr == null)
|
||||||
|
{
|
||||||
|
attr = new PlayerAttr { Gid = Gid, Sid = sid };
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
}
|
||||||
|
attr.Val = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
sync.Custom[player.ToPackedAttrKey(Gid, sid)] = value;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(Gid, sid)] = value;
|
||||||
|
if (sendImmediate)
|
||||||
|
await player.SendPacket(CmdIds.NtfSetAttr, new NtfSetAttr { Gid = Gid, Sid = sid, Val = value });
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static uint BedroomSlotSid(int roomId) => BedroomStartSid + (uint)roomId;
|
||||||
|
|
||||||
|
internal static uint GirlRoomNumSid(int girlId) => (uint)(girlId * 50 + 1);
|
||||||
|
|
||||||
|
internal static async Task MoveGirlIntoRoomAsync(Connection connection, int girlId, int roomId, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var oldRoom = (int)Read(player, GirlRoomNumSid(girlId));
|
||||||
|
var targetSlotSid = BedroomSlotSid(roomId);
|
||||||
|
var oldSlotSid = oldRoom is >= 1 and < 100 ? BedroomSlotSid(oldRoom) : 0;
|
||||||
|
var occupant = Read(player, targetSlotSid);
|
||||||
|
|
||||||
|
await SetAsync(connection, targetSlotSid, (uint)girlId, sync);
|
||||||
|
await SetAsync(connection, GirlRoomNumSid(girlId), (uint)roomId, sync);
|
||||||
|
|
||||||
|
if (oldRoom is >= 1 and < 100 && oldRoom != roomId)
|
||||||
|
await SetAsync(connection, oldSlotSid, 0, sync);
|
||||||
|
|
||||||
|
if (occupant > 0 && occupant != (uint)girlId)
|
||||||
|
{
|
||||||
|
if (oldRoom is >= 1 and < 100 && oldRoom != roomId)
|
||||||
|
{
|
||||||
|
await SetAsync(connection, oldSlotSid, occupant, sync);
|
||||||
|
await SetAsync(connection, GirlRoomNumSid((int)occupant), (uint)oldRoom, sync);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
await SetAsync(connection, GirlRoomNumSid((int)occupant), BedroomRegisteredNoRoom, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static uint PackArcadePropUse(int type, int id, ushort count) =>
|
||||||
|
(((uint)count & 0xffffu) << 16) | (((uint)id & 0xffu) << 8) | ((uint)type & 0xffu);
|
||||||
|
}
|
||||||
117
GameServer/Server/CallGS/Handlers/House/House_Func/HouseThrow.cs
Normal file
117
GameServer/Server/CallGS/Handlers/House/House_Func/HouseThrow.cs
Normal file
@@ -0,0 +1,117 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[HouseFunc("GameEnterMainUI")]
|
||||||
|
public class ThrowGameEnterMainUI : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "GameEnterMainUI",
|
||||||
|
["tblockGirlList"] = new JsonArray()
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ThrowGameTutorialFinish")]
|
||||||
|
public class ThrowGameTutorialFinish : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private const uint HouseBeachInfoStart = 17000;
|
||||||
|
private const uint ThrowGameTutorialOffset = 10;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var index = Math.Max(0, HouseJson.NumField(root, "Index"));
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
await HouseAttr.SetAsync(connection, HouseBeachInfoStart + ThrowGameTutorialOffset + (uint)index, 1, sync);
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ThrowGameEnter")]
|
||||||
|
public class ThrowGameEnter : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private static readonly Random Random = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "ThrowGameEnter",
|
||||||
|
["nSeed"] = Random.Next(1, 1_000_000_000)
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ThrowGameSettlement")]
|
||||||
|
public class ThrowGameSettlement : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
private const uint HouseBeachInfoStart = 17000;
|
||||||
|
private const uint ThrowGameChallengePointsOffset = 2;
|
||||||
|
private const uint ThrowGameUnlockDrinkStartOffset = 50;
|
||||||
|
private const int ThrowGameModeChallenge = 2;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var root = HouseJson.ParseObject(param);
|
||||||
|
if (root == null) return;
|
||||||
|
|
||||||
|
var modeType = HouseJson.NumField(root, "nModeType");
|
||||||
|
var score = Math.Max(0, HouseJson.NumField(root, "nScore"));
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (root["tbUnlockDrink"] is JsonObject unlockDrink && unlockDrink["nDrinkIDs"] is JsonArray drinks)
|
||||||
|
{
|
||||||
|
foreach (var drinkNode in drinks)
|
||||||
|
{
|
||||||
|
var drinkId = HouseJson.ToInt(drinkNode);
|
||||||
|
if (drinkId <= 0) continue;
|
||||||
|
var sid = HouseBeachInfoStart + ThrowGameUnlockDrinkStartOffset + (uint)drinkId;
|
||||||
|
var prev = HouseAttr.Read(connection.Player!, sid);
|
||||||
|
await HouseAttr.SetAsync(connection, sid, prev + 1, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (modeType == ThrowGameModeChallenge && score > 0)
|
||||||
|
{
|
||||||
|
var sid = HouseBeachInfoStart + ThrowGameChallengePointsOffset;
|
||||||
|
var prev = HouseAttr.Read(connection.Player!, sid);
|
||||||
|
if ((uint)score > prev)
|
||||||
|
await HouseAttr.SetAsync(connection, sid, (uint)score, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["nAddExp"] = score,
|
||||||
|
["FuncName"] = "ThrowGameSettlement"
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ThrowGameGetLevelReward")]
|
||||||
|
public class ThrowGameGetLevelReward : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "ThrowGameGetLevelReward" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[HouseFunc("ThrowGameGetAchReward")]
|
||||||
|
public class ThrowGameGetAchReward : IHouseFuncHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "ThrowGameGetAchReward" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
|
||||||
|
public class HouseFuncAttribute(string funcName) : Attribute
|
||||||
|
{
|
||||||
|
public string FuncName { get; } = funcName;
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IHouseFuncHandler
|
||||||
|
{
|
||||||
|
Task Handle(Connection connection, string param);
|
||||||
|
}
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
using MikuSB.Proto;
|
using System.Reflection;
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Nodes;
|
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
@@ -8,93 +7,31 @@ namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
|||||||
[CallGSApi("House_Request")]
|
[CallGSApi("House_Request")]
|
||||||
public class House_Request : ICallGSHandler
|
public class House_Request : ICallGSHandler
|
||||||
{
|
{
|
||||||
private static readonly Random Random = new();
|
private static readonly Dictionary<string, IHouseFuncHandler> Handlers = [];
|
||||||
|
|
||||||
// GID for all house/arcade attributes
|
static House_Request()
|
||||||
private const uint ArcadeGid = 101;
|
{
|
||||||
// HouseStorage.HouseArcadeStart = 18000
|
foreach (var type in Assembly.GetExecutingAssembly().GetTypes())
|
||||||
// Attr_GirlEndlessModeState = 5 → SID 18005
|
{
|
||||||
// ConditionType.TeachMode = 8, Attr_ConditionValStart = 36 → SID 18000+36+8 = 18044
|
foreach (var attr in type.GetCustomAttributes<HouseFuncAttribute>())
|
||||||
private const uint EndlessModeStateSid = 18000 + 5;
|
Handlers[attr.FuncName] = (IHouseFuncHandler)Activator.CreateInstance(type)!;
|
||||||
private const uint TeachModeConditionSid = 18000 + 36 + 8; // = 18044
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
{
|
{
|
||||||
var req = JsonSerializer.Deserialize<HouseRequestParam>(param);
|
var req = JsonSerializer.Deserialize<HouseRequestParam>(param);
|
||||||
if (req?.FuncName == null) return;
|
if (req?.FuncName == null) return;
|
||||||
|
|
||||||
switch (req.FuncName)
|
if (Handlers.TryGetValue(req.FuncName, out var handler))
|
||||||
{
|
{
|
||||||
case "ArcadeGameEnterMainUI":
|
await handler.Handle(connection, param);
|
||||||
await HandleArcadeGameEnterMainUI(connection);
|
return;
|
||||||
break;
|
|
||||||
case "ArcadeGameEnter":
|
|
||||||
await HandleArcadeGameEnter(connection);
|
|
||||||
break;
|
|
||||||
case "ArcadeGameSettlement":
|
|
||||||
await HandleArcadeGameSettlement(connection);
|
|
||||||
break;
|
|
||||||
case "ArcadeGameLogSettlement":
|
|
||||||
await HandleArcadeGameLogSettlement(connection);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
var err = new JsonObject { ["FuncName"] = req.FuncName, ["sErr"] = "error.NotImplemented" };
|
|
||||||
await CallGSRouter.SendScript(connection, "House_Request", err.ToJsonString());
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
private static async Task HandleArcadeGameEnterMainUI(Connection connection)
|
var root = HouseJson.ParseObject(param);
|
||||||
{
|
if (root == null) return;
|
||||||
var girlList = new JsonArray();
|
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root));
|
||||||
for (int i = 1; i <= 25; i++)
|
|
||||||
girlList.Add(i);
|
|
||||||
|
|
||||||
var rsp = new JsonObject
|
|
||||||
{
|
|
||||||
["FuncName"] = "ArcadeGameEnterMainUI",
|
|
||||||
["tbUnlockGirlList"] = girlList
|
|
||||||
};
|
|
||||||
|
|
||||||
var player = connection.Player!;
|
|
||||||
var sync = new NtfSyncPlayer();
|
|
||||||
|
|
||||||
sync.Custom[player.ToPackedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
|
|
||||||
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
|
|
||||||
|
|
||||||
// Bits 1-25 set → all girls have endless mode unlocked
|
|
||||||
const uint endlessAllUnlocked = 0x3FFFFFE; // bits 1-25
|
|
||||||
sync.Custom[player.ToPackedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
|
|
||||||
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
|
|
||||||
|
|
||||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString(), sync);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static async Task HandleArcadeGameEnter(Connection connection)
|
|
||||||
{
|
|
||||||
var seed = Random.Next(1, 1_000_000_000);
|
|
||||||
var rsp = new JsonObject
|
|
||||||
{
|
|
||||||
["FuncName"] = "ArcadeGameEnter",
|
|
||||||
["nSeed"] = seed
|
|
||||||
};
|
|
||||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
|
||||||
}
|
|
||||||
|
|
||||||
private static async Task HandleArcadeGameSettlement(Connection connection)
|
|
||||||
{
|
|
||||||
var rsp = new JsonObject
|
|
||||||
{
|
|
||||||
["FuncName"] = "ArcadeGameSettlement",
|
|
||||||
["nAddExp"] = 0
|
|
||||||
};
|
|
||||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
|
||||||
}
|
|
||||||
|
|
||||||
private static async Task HandleArcadeGameLogSettlement(Connection connection)
|
|
||||||
{
|
|
||||||
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameLogSettlement" };
|
|
||||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -102,11 +102,6 @@ static void UpdateResources(string resourcePackagePath, string resourceTargetDir
|
|||||||
ZipFile.ExtractToDirectory(resourcePackagePath, resourceStagingDirectory, overwriteFiles: true);
|
ZipFile.ExtractToDirectory(resourcePackagePath, resourceStagingDirectory, overwriteFiles: true);
|
||||||
|
|
||||||
var extractedRoot = Directory.GetDirectories(resourceStagingDirectory).FirstOrDefault() ?? resourceStagingDirectory;
|
var extractedRoot = Directory.GetDirectories(resourceStagingDirectory).FirstOrDefault() ?? resourceStagingDirectory;
|
||||||
var excelOutputSource = Path.Combine(extractedRoot, "ExcelOutput");
|
Directory.CreateDirectory(resourceTargetDirectory);
|
||||||
if (!Directory.Exists(excelOutputSource))
|
CopyDirectory(extractedRoot, resourceTargetDirectory);
|
||||||
throw new DirectoryNotFoundException($"ExcelOutput directory was not found in resource package: {excelOutputSource}");
|
|
||||||
|
|
||||||
var excelOutputTarget = Path.Combine(resourceTargetDirectory, "ExcelOutput");
|
|
||||||
Directory.CreateDirectory(excelOutputTarget);
|
|
||||||
CopyDirectory(excelOutputSource, excelOutputTarget);
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,8 +24,8 @@ public static class UpdateService
|
|||||||
"https://github.com/Kei-Luna/MikuSB-Resource/archive/refs/heads/main.zip";
|
"https://github.com/Kei-Luna/MikuSB-Resource/archive/refs/heads/main.zip";
|
||||||
private static readonly string[] RequiredResourceFiles =
|
private static readonly string[] RequiredResourceFiles =
|
||||||
[
|
[
|
||||||
"card.json",
|
"item/templates/card.json",
|
||||||
"weapon.json"
|
"item/templates/weapon.json"
|
||||||
];
|
];
|
||||||
|
|
||||||
public static async Task<bool> TryStartSelfUpdateAsync()
|
public static async Task<bool> TryStartSelfUpdateAsync()
|
||||||
@@ -160,11 +160,11 @@ public static class UpdateService
|
|||||||
|
|
||||||
private static bool AreRequiredResourcesPresent()
|
private static bool AreRequiredResourcesPresent()
|
||||||
{
|
{
|
||||||
var excelOutputPath = Path.Combine(AppContext.BaseDirectory, ConfigManager.Config.Path.ResourcePath, "ExcelOutput");
|
var resourcePath = Path.Combine(AppContext.BaseDirectory, ConfigManager.Config.Path.ResourcePath);
|
||||||
if (!Directory.Exists(excelOutputPath))
|
if (!Directory.Exists(resourcePath))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return RequiredResourceFiles.All(fileName => File.Exists(Path.Combine(excelOutputPath, fileName)));
|
return RequiredResourceFiles.All(fileName => File.Exists(Path.Combine(resourcePath, fileName)));
|
||||||
}
|
}
|
||||||
|
|
||||||
private static async Task DownloadAndInstallResourcesAsync()
|
private static async Task DownloadAndInstallResourcesAsync()
|
||||||
@@ -187,13 +187,8 @@ public static class UpdateService
|
|||||||
ZipFile.ExtractToDirectory(resourcePackagePath, resourceStagingDirectory, overwriteFiles: true);
|
ZipFile.ExtractToDirectory(resourcePackagePath, resourceStagingDirectory, overwriteFiles: true);
|
||||||
|
|
||||||
var extractedRoot = Directory.GetDirectories(resourceStagingDirectory).FirstOrDefault() ?? resourceStagingDirectory;
|
var extractedRoot = Directory.GetDirectories(resourceStagingDirectory).FirstOrDefault() ?? resourceStagingDirectory;
|
||||||
var excelOutputSource = Path.Combine(extractedRoot, "ExcelOutput");
|
Directory.CreateDirectory(resourceTargetDirectory);
|
||||||
if (!Directory.Exists(excelOutputSource))
|
CopyDirectory(extractedRoot, resourceTargetDirectory);
|
||||||
throw new DirectoryNotFoundException($"ExcelOutput directory was not found in resource package: {excelOutputSource}");
|
|
||||||
|
|
||||||
var excelOutputTarget = Path.Combine(resourceTargetDirectory, "ExcelOutput");
|
|
||||||
Directory.CreateDirectory(excelOutputTarget);
|
|
||||||
CopyDirectory(excelOutputSource, excelOutputTarget);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool ConfirmUpdate(string latestVersion)
|
private static bool ConfirmUpdate(string latestVersion)
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
v=1.8
|
v=2.0
|
||||||
Reference in New Issue
Block a user