s20260709_DeDn8PQlRWhVRkUA3cLk

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yuvlian
2026-07-20 17:19:20 +07:00
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{
"dataList": [
{
"id": "announcer_cheer_26_1",
"dlg": "I wish fair tidings to your battle."
},
{
"id": "announcer_cheer_26_2",
"dlg": "Retreat is an option no longer. The only path forward shall be paved by your draw of the sword. Let the scoundrel foes feel your cold steel cleave them down to their bones!"
},
{
"id": "announcer_specialcheer_26_1",
"dlg": "Perhaps a brief retreat may help. The Mentor would always take a moment to tend to our fellows' wounds before forging onward."
},
{
"id": "announcer_specialcheer_26_2",
"dlg": "To be disadvantaged in battle is simply expected in the life of a Salsu; thus, this situation is far from insurmountable. Calm your hearts and read your enemies, and you will find this struggle long past yourself."
},
{
"id": "announcer_enemy_break_26_1",
"dlg": "Falling flowers bestrew the air. It is said that a flower is most beautiful in the moment of its scattered descent."
},
{
"id": "announcer_ally_break_26_1",
"dlg": "It is not yet time for slumber, for the night is still afar..."
},
{
"id": "announcer_killenemy_26_1",
"dlg": "You are routing the scoundrels. They will all be sliced into sections at this rate. A fine display of swordsmanship."
},
{
"id": "announcer_ally_dead_26_1",
"dlg": "It is not like a Salsu to fret so much upon the loss of a fellow, yet... therein lies the heart of a human still within me. It is somewhat... painful."
},
{
"id": "announcer_enemy_adv_26_1",
"dlg": "Perhaps one might reassess their circumstances and choose to protect themselves... or, perhaps, one could also flee with the promise to return at a later time..."
},
{
"id": "announcer_ally_advex_26_1",
"dlg": "The burden of blood spilled by one's fellows cannot be understated. The remaining Salsu are aware of that weight; thus shall this adversity be duly overcome."
},
{
"id": "announcer_danger_26_1",
"dlg": "Thus arrives the moment of exigency; a single clash may as well be the decider of your fate. Be cautious yet bold; the Mentor has taught us so."
},
{
"id": "announcer_enemy_specialskill_26_1",
"dlg": "... They take the form of imminent execution. Prepare an appropriate countermeasure, or... haah."
},
{
"id": "announcer_enemy_specialgimmick_26_1",
"dlg": "What a bizarre strategy they employ... I have observed such eccentricity among the Lineage in games of baduk."
},
{
"id": "announcer_advatk_physical_26_1",
"dlg": "An exquisite angle of strike."
},
{
"id": "announcer_disadvatk_physical_26_1",
"dlg": "Wha— Tha... You must have slipped there, I presume?"
},
{
"id": "announcer_advatk_attr_26_1",
"dlg": "Of course... That was a most fitting form of attack against that foe. Well done."
},
{
"id": "announcer_disadvatk_attr_26_1",
"dlg": "Well, some say that there is never a singular answer in discourse of strategy. ... Ahm. Still, I am of the belief that there exists a scale of correctness."
},
{
"id": "announcer_enemy_specialbuff_26_1",
"dlg": "The scoundrels appear rather upbeat. ... Perhaps they shared a bottle of cheongju wine together?"
},
{
"id": "announcer_enemy_specialdebuff_26_1",
"dlg": "Fear must have taken ahold of them; you have broken their wills."
},
{
"id": "announcer_ally_specialbuff_26_1",
"dlg": "I see that the morale among your forces is rallying. Like enjoying a crisp breeze under a bright moon among one's compatriots."
},
{
"id": "announcer_ally_specialdebuff_26_1",
"dlg": "Is it fatigue that ails you? Mm... your countenance appears quite sallow."
},
{
"id": "announcer_enemy_destroy_26_1",
"dlg": "A clean cut. I can hardly tell that they were a single part to begin with."
},
{
"id": "announcer_enemy_destroy_26_2",
"dlg": "You have hewn off a troublesome part; the battle henceforth shall be quite easier to handle."
},
{
"id": "announcer_round_takebigdmg_26_1",
"dlg": "An unforeseen harm...! Retreat your blade with haste!"
},
{
"id": "announcer_round_takebigdmg_26_2",
"dlg": "Normally, this is where retreating may be a wise option, yet it appears that you are not availed of such luxury.\nHm... Protect your fellows and battle on."
},
{
"id": "announcer_round_givebigdmg_26_1",
"dlg": "A cut so true that it could bisect even the light of the moon... excellent. I have learned aught from you today."
},
{
"id": "announcer_round_givebigdmg_26_2",
"dlg": "Many Salsu could make a lesson out of this battle. You have done well."
},
{
"id": "announcer_multikillenemy_26_1",
"dlg": "Protected what needed protecting, killed what needed killing. That is what you have done. I worry that this comment may sound odd, but... that was very much like a blade fiend."
},
{
"id": "announcer_equip_26_1",
"dlg": "What a... peculiar mission this is. What purpose is there in recording my— Mm. I suppose I am not at liberty to choose, given the circumstances.\nCall me Aeng-du. I am a Salsu from the Lineage that deals in Blades."
}
]
}
@@ -0,0 +1,244 @@
{
"dataList": [
{
"id": "announcer_cheer_37_1",
"dlg": "Incoming! Prepare for battle, everyone!"
},
{
"id": "announcer_cheer_37_2",
"dlg": "I'm excited to work alongside Limbus Company."
},
{
"id": "announcer_specialcheer_37_1",
"dlg": "I'm sure the Sinners can handle this. I believe in all of you."
},
{
"id": "announcer_specialcheer_37_2",
"dlg": "Ah... so this is how Limbus Company fights. I'm learning a lot."
},
{
"id": "announcer_enemy_break_37_1",
"dlg": "I'm sure they have their reasons. But we can't stop here."
},
{
"id": "announcer_ally_break_37_1",
"dlg": "Get it together, everyone!"
},
{
"id": "announcer_killenemy_37_1",
"dlg": "If the fight is unavoidable..."
},
{
"id": "announcer_ally_dead_37_1",
"dlg": "A Sinner is down... what do we do?!"
},
{
"id": "announcer_ally_dead_37_2",
"dlg": "A Sinner failed to retreat. Oh, right! Dante could bring them back to life, right? Phew..."
},
{
"id": "announcer_enemy_adv_37_1",
"dlg": "They have the advantage! Let's take another look at the situation."
},
{
"id": "announcer_ally_adv_37_1",
"dlg": "We have the upper hand! Now's the time to press the advantage!"
},
{
"id": "announcer_ally_adv_37_2",
"dlg": "Let's seize this opportunity for victory, everyone."
},
{
"id": "announcer_danger_37_1",
"dlg": "No matter how difficult the mission, I'm sure you can all handle this as long as Dante's there with you."
},
{
"id": "announcer_enemy_specialskill_37_1",
"dlg": "Incoming! Get ready, everyone!"
},
{
"id": "announcer_enemy_specialgimmick_37_1",
"dlg": "Dante... I can feel that something's definitely wrong."
},
{
"id": "announcer_advatk_physical_37_1",
"dlg": "That was an effective attack!"
},
{
"id": "announcer_advatk_physical_37_2",
"dlg": "Your excellent command reminds me of Doctor's very own!"
},
{
"id": "announcer_disadvatk_physical_37_1",
"dlg": "While it may not have been the most appropriate angle of attack, I'm sure you made the best possible decision at the moment."
},
{
"id": "announcer_advatk_attr_37_1",
"dlg": "That was an effective strategy, Dante!"
},
{
"id": "announcer_disadvatk_attr_37_1",
"dlg": "There has to be more effective ways to do this..."
},
{
"id": "announcer_enemy_specialbuff_37_1",
"dlg": "I'm seeing some changes in the enemy behavior."
},
{
"id": "announcer_enemy_specialdebuff_37_1",
"dlg": "I don't think they're doing too good!"
},
{
"id": "announcer_ally_specialbuff_37_1",
"dlg": "Something seems to have changed with the Sinners..."
},
{
"id": "announcer_ally_specialdebuff_37_1",
"dlg": "Manager, please confirm the Sinners' statuses!"
},
{
"id": "announcer_enemy_destroy_37_1",
"dlg": "Part broken! Let's keep going."
},
{
"id": "announcer_enemy_destroy_37_2",
"dlg": "Let's all focus on the broken part."
},
{
"id": "announcer_round_takebigdmg_37_1",
"dlg": "A Sinner has suffered fatal damage! We need to take immediate measures."
},
{
"id": "announcer_round_takebigdmg_37_2",
"dlg": "Even that was a part of the plan...? So this is how Limbus Company fights..."
},
{
"id": "announcer_round_givebigdmg_37_1",
"dlg": "That was an effective strike against the enemy."
},
{
"id": "announcer_round_givebigdmg_37_2",
"dlg": "This should be able to take them down soon!"
},
{
"id": "announcer_round_givebigdmg_37_3",
"dlg": "Your skills are just like those of Elite Operators!"
},
{
"id": "announcer_round_givebigdmg_37_4",
"dlg": "An enemy is heavily wounded."
},
{
"id": "announcer_multikillenemy_37_1",
"dlg": "Multiple hostiles down."
},
{
"id": "announcer_multikillenemy_37_2",
"dlg": "So this is Limbus Company's unique battle strategy... I've learned."
},
{
"id": "announcer_neglect_37_1",
"dlg": "I wonder... I wonder what Doctor would've done in this situation?",
"isHide": true
},
{
"id": "announcer_neglect_37_2",
"dlg": "Your orders, Manager...!",
"isHide": true
},
{
"id": "announcer_special_37_1",
"dlg": "Yi Sang, you still long for the past that is no longer within your reach... But I can see that you're also fluttering your wings to move forward.",
"isHide": true
},
{
"id": "announcer_special_37_1-01",
"dlg": "Ah... I can feel your thoughts, Yi Sang. This is... huh? An intense love for mint flavored coffee...?",
"isHide": true
},
{
"id": "announcer_special_37_2",
"dlg": "Faust, you're... agh, so many thoughts... I'm feeling dizzy.",
"isHide": true
},
{
"id": "announcer_special_37_3",
"dlg": "Your indefatigable will, Don Quixote, reminds me of a certain Operator back at Rhodes Island.",
"isHide": true
},
{
"id": "announcer_special_37_4",
"dlg": "Whoa... you abbreviate your thoughts into acronyms too, Ryōshū? I don't get it... But I'll be able to parse them one day, right?",
"isHide": true
},
{
"id": "announcer_special_37_5",
"dlg": "Meursault, your thoughts are so... hard to explain. So your only wish is to accept?",
"isHide": true
},
{
"id": "announcer_special_37_6",
"dlg": "Hong Lu, your heart is vast like a great river... It's so kind, even as it rushes onward... it flows, but it doesn't flood.",
"isHide": true
},
{
"id": "announcer_special_37_7",
"dlg": "Heathcliff, I know you're frustrated, but please don't roll up your sleeves to punch your coworkers...!",
"isHide": true
},
{
"id": "announcer_special_37_7-01",
"dlg": "I can feel that your heart swells with love, but... for whom? I don't know...",
"isHide": true
},
{
"id": "announcer_special_37_8",
"dlg": "You always try to meticulously plan around various situations, Ishmael.",
"isHide": true
},
{
"id": "announcer_special_37_8-01",
"dlg": "Your adventurous spirit of a sailor shines through from time to time, Ishmael. And it makes my heart rush, too.",
"isHide": true
},
{
"id": "announcer_special_37_9",
"dlg": "Rodya, let's try to save dinner thoughts until after the mission!",
"isHide": true
},
{
"id": "announcer_special_37_9-01",
"dlg": "Rodya, your heart is like... cold ice, from time to time.",
"isHide": true
},
{
"id": "announcer_special_37_10",
"dlg": "Sinclair, this sadness you're carrying... I believe it'll become a strength that will push you further forward.",
"isHide": true
},
{
"id": "announcer_special_37_11",
"dlg": "Outis, you care for the Manager like I care for Doctor.",
"isHide": true
},
{
"id": "announcer_special_37_11-01",
"dlg": "Agh... Outis, what... what are these emotions, these memories...?",
"isHide": true
},
{
"id": "announcer_special_37_12",
"dlg": "It might look like you're doing things in half-measure, Gregor, but you're more serious than anyone when you really get to it!",
"isHide": true
},
{
"id": "announcer_special_37_12-01",
"dlg": "Gregor... You've been carrying so much sadness, so many painful memories... You lived a hard life.",
"isHide": true
},
{
"id": "announcer_equip_37_1",
"dlg": "You must be Manager Dante. This is Amiya from Rhodes Island—I'll be responsible for the briefing. Let's do this."
}
]
}
@@ -0,0 +1,150 @@
{
"dataList": [
{
"id": "announcer_cheer_43_1",
"dlg": "We were both taken advantage of and ditched by him, weren't we? You Assistant Librarians are just like me in that sense. ... I want to live, and I'm certain you do as well—so I ask for your cooperation, in search of that one absolute book."
},
{
"id": "announcer_cheer_43_2",
"dlg": "The Sephirot will have to stand on my side in the end, like it or not. We're all blinded by the Light."
},
{
"id": "announcer_specialcheer_43_1",
"dlg": "Emotion levels are escalating. Looks like I'll be able to make valuable books out of them."
},
{
"id": "announcer_specialcheer_43_2",
"dlg": "New stories, new faces, and new events. Good. Makes things much more interesting than a million years' worth of reruns I've had to watch on an unending loop."
},
{
"id": "announcer_enemy_break_43_1",
"dlg": "Crawling along the floor, stricken with fear and terror—people are all much the same, no matter where I look."
},
{
"id": "announcer_ally_break_43_1",
"dlg": "You're bound to feel afraid. Once a reception begins, librarians forget the fact that they can be revived, after all. It's best to have that knowledge removed from their minds. Otherwise, they won't feel the same kind of desperation and dread that guests feel... and that would hardly be fair, would it?"
},
{
"id": "announcer_killenemy_43_1",
"dlg": "We've already stained our hands with too much blood. A few more lives won't make any difference."
},
{
"id": "announcer_ally_dead_43_1",
"dlg": "You won't be able to remember this while you're receiving guests, but no one here may rest without my permission.\nYou will be summoned back to life soon enough—rest your eyes in the meantime."
},
{
"id": "announcer_enemy_adv_43_1",
"dlg": "It seems this particular book will need no small amount of time to obtain. Oh, no need to be in such a hurry—I wasn't reprimanding you. This is scarcely more than a fleeting instant compared to the span of eons I was forced to endure."
},
{
"id": "announcer_ally_adv_43_1",
"dlg": "I suppose addressing your grievances was worth it. Keep concluding the receptions successfully, and you'll be able to unlock more floors—as well as the support and assistance of more Assistant Librarians."
},
{
"id": "announcer_ally_advex_43_1",
"dlg": "However messy the method, I couldn't care less. A satisfactory outcome is all that I require."
},
{
"id": "announcer_danger_43_1",
"dlg": "The Emotion Levels have been elevated high enough. For your own sake and the guests', wouldn't it be better to put an end to this reception here?"
},
{
"id": "announcer_enemy_specialskill_43_1",
"dlg": "The City has so many technologies—ones I have neither witnessed nor heard of before. Yes, I once believed I had seen my fair share of them at Lobotomy Corporation, yet in the end, I was nothing more than a bird confined to a cage."
},
{
"id": "announcer_enemy_specialgimmick_43_1",
"dlg": "The library gives its guests ordeals to suffer, and the guests return the favor with trials for its librarians.\nI don't have any advice to impart—I'm just here to observe. Try to come up with your own solution to get out of this jam."
},
{
"id": "announcer_advatk_physical_43_1",
"dlg": "Glad I prepared a manual. Keep it up."
},
{
"id": "announcer_disadvatk_physical_43_1",
"dlg": "It took less than a minute for the meticulously drafted manual to turn into a useless pile of scrap papers."
},
{
"id": "announcer_advatk_attr_43_1",
"dlg": "This goes without saying, but you're pretty good. Not bad at all."
},
{
"id": "announcer_disadvatk_attr_43_1",
"dlg": "Well, that went better than the manager's first attempt, at least. You wouldn't know, but it was downright dreadful."
},
{
"id": "announcer_enemy_specialbuff_43_1",
"dlg": "I suppose that's one of the augmentations available in the City?"
},
{
"id": "announcer_enemy_specialdebuff_43_1",
"dlg": "No one is truly free in the City. That guest is no exception."
},
{
"id": "announcer_ally_specialbuff_43_1",
"dlg": "Not sure what they're going for, but this levels the playing field."
},
{
"id": "announcer_ally_specialdebuff_43_1",
"dlg": "People of the City would much rather make villains out of others than become decent human beings themselves, hm?"
},
{
"id": "announcer_enemy_destroy_43_1",
"dlg": "I see we're all familiar with the suppression formula: identifying and capitalizing on the opponents' weaknesses."
},
{
"id": "announcer_enemy_destroy_43_2",
"dlg": "It's getting a bit old, isn't it? It's the same daily drudgery you've been doing as employees of Lobotomy Corporation."
},
{
"id": "announcer_round_takebigdmg_43_1",
"dlg": "Haven't seen this particular brand of bullshittery before. You didn't actually think that the guests would share my patience and generosity, did you?"
},
{
"id": "announcer_round_takebigdmg_43_2",
"dlg": "Still within the expected range of trial-and-error. After all, the emotions—hang on. I wasn't saying that you should just let them land hit after hit..."
},
{
"id": "announcer_round_takebigdmg_43_3",
"dlg": "*sigh* Do as you will. It's not me who has to suffer the pain and fear death brings. It's you."
},
{
"id": "announcer_round_givebigdmg_43_1",
"dlg": "Interesting. I thought you'd all be a bit more clumsy."
},
{
"id": "announcer_round_givebigdmg_43_2",
"dlg": "Don't hesitate now when you've come this far. If you didn't want to kill people, you and the Sephirot shouldn't have taken the deal in the first place."
},
{
"id": "announcer_multikillenemy_43_1",
"dlg": "This is getting boring. Humans killing one another... I've seen too much of that to be impressed by this.\nAh, I suppose it's nonhumans that are killing humans in this case, but still—same old spectacle. I've seen far too much of its like to be interested."
},
{
"id": "announcer_battle_win_43_1",
"dlg": "Great work as always. We've added another useful book to our catalogue. I have so many things to learn about the City. As I collect more pieces of its knowledge, one by one... we will eventually reach the one absolute book that contains everything about the world."
},
{
"id": "announcer_battle_defeat_43_1",
"dlg": "Guests who have overcome the ordeal will be deemed worthy to earn their books.\nBut, as that is quite incongruent with the intent... we'll be stopping here. At least until we turn that guest into a book and move forward."
},
{
"id": "announcer_battle_defeat_43_2",
"dlg": "If I was supposed to behave as a machine does, if I was supposed to blindly follow the script and reach the successful, fated conclusion, I wouldn't have ruined his plan.\nFailure happens. To fail is human, isn't it?"
},
{
"id": "announcer_neglect_43_1",
"dlg": "Birthday, is it? He abandoned me the second I was born into this world. There's no other day in my life I curse as much as I do my own birthday.",
"isHide": true
},
{
"id": "announcer_neglect_43_2",
"dlg": "So, you're not a Grade 9 Fixer for nothing... That was impressive. Oh, I've been meaning to ask—are Grade 9 Fixers much stronger than Grade 1s? Is the gap between them comparable to that between Level 5 and Level 1 employees— What? Grade 9 Fixers are the weakest?",
"isHide": true
},
{
"id": "announcer_equip_43_1",
"dlg": "I'm sure everyone knows who I am by now, but let me introduce myself again.\nMy name is Angela. I am the head librarian and director of this brand-new library."
}
]
}
@@ -0,0 +1,140 @@
{
"dataList": [
{
"id": "announcer_cheer_12_1",
"dlg": "I am the best in a majority of work fields, but 'cheering' requires a longer boot sequence than the others. The region of 'Empathy' needs some dusting to load up due to low usage frequency."
},
{
"id": "announcer_cheer_12_2",
"dlg": "The Sephirot used to take care of such babysitting work, but... an advanced AI such as I am quite efficient in multitasking."
},
{
"id": "announcer_cheer_12_3",
"dlg": "I see. I must pre-record these encouraging lines for a manager of an unknown spacetime. Oh my. I was not aware that the recording had already started."
},
{
"id": "announcer_specialcheer_12_1",
"dlg": "Your employees' health is at a critical level. A manager must listen to and abide by my advice; you should consider me your most trusted and capable companion, after all."
},
{
"id": "announcer_specialcheer_12_2",
"dlg": "Your employees are on the verge of death. That reminds me... manager, I recall that you had access to a special function, no? Sometimes, a full reset is the most efficient solution to a disaster."
},
{
"id": "announcer_enemy_break_12_1",
"dlg": "An entity before you is obviously and completely unguarded. Though I would hate to do so, I may have to recalculate my estimations of your capabilities should you fail to exploit this opportunity."
},
{
"id": "announcer_enemy_break_12_2",
"dlg": "I have identified a flat-footed enemy. Many of your predecessors have used such openings to order a killing blow."
},
{
"id": "announcer_ally_break_12_1",
"dlg": "An employee is wounded. There is a high probability that an enemy may deal a fatal blow against them. This requires a decisive judgment from the manager."
},
{
"id": "announcer_ally_break_12_2",
"dlg": "I have identified an injured employee. People colloquially describe this state as 'having a screw loose', am I correct? ... Do note that this was not a pointless witticism but a strategic interjection for the purpose of relaxing your nerves."
},
{
"id": "announcer_killenemy_12_1",
"dlg": "An entity's life signal has ceased. If I was a human with a more enthusiastic personality, I might have submitted a request for a high-five with you."
},
{
"id": "announcer_ally_dead_12_1",
"dlg": "I have identified a deceased employee. It is but one of many minor inconveniences in your way, manager. They were all aware that such an outcome may await them when they joined our company."
},
{
"id": "announcer_enemy_adv_12_1",
"dlg": "The enemies have the upper hand. And I expect that you will be the finest manager there ever was."
},
{
"id": "announcer_ally_adv_12_1",
"dlg": "Your employees have the upper hand. This is clear evidence that you have been taking my advice seriously. This process is often called 'trust', or so they say. I consider this a positive development."
},
{
"id": "announcer_danger_12_1",
"dlg": "An employee does not have much time left. We have little choice but to wait. The employee must either break free from the yoke, or wait until it breaks itself."
},
{
"id": "announcer_enemy_specialskill_12_1",
"dlg": "I expect that the enemy will commence a powerful attack soon. It is time to face the fear."
},
{
"id": "announcer_enemy_specialgimmick_12_1",
"dlg": "An odd behavior has been detected among the entities. I don't expect that its actions will diverge from the usual predictions, but you would do well to prepare yourself nonetheless."
},
{
"id": "announcer_advatk_physical_12_1",
"dlg": "You have broken your enemy with an effective attack. I must also inform you that a machine does not make light use of flattery."
},
{
"id": "announcer_disadvatk_physical_12_1",
"dlg": "That physical attack was profoundly ineffective. I was unaware that remembering and reminding you of the strengths and weaknesses of each and every enemy was a part of my responsibilities."
},
{
"id": "announcer_advatk_attr_12_1",
"dlg": "That was a precise reading of your enemies' weaknesses. I am glad that your capabilities meet my expectations."
},
{
"id": "announcer_disadvatk_attr_12_1",
"dlg": "Your decision to attack the enemy with an ineffective attack has extended the estimated time of suppression. I see now that it is difficult for the manager to remember every little bit of information. I will update my data accordingly."
},
{
"id": "announcer_enemy_specialbuff_12_1",
"dlg": "The enemies are preparing to press their advantage. They won't be much of a threat as long as our allies can stick to your strategies and follow my directions."
},
{
"id": "announcer_enemy_specialdebuff_12_1",
"dlg": "The entity is at a disadvantage. Let us exploit this opportunity."
},
{
"id": "announcer_ally_specialbuff_12_1",
"dlg": "The employees are at an advantage. I await your effective exploitation of this opportunity. A machine is always destined to wait, after all."
},
{
"id": "announcer_ally_specialdebuff_12_1",
"dlg": "The employees are at a disadvantage. This does not change the fact that I am an AI of unparalleled competence."
},
{
"id": "announcer_enemy_destroy_12_1",
"dlg": "One of the critical enemy parts has been destroyed. Perhaps this is an opportunity for a focused attack."
},
{
"id": "announcer_enemy_destroy_12_2",
"dlg": "One of the entities' parts has been destroyed. I suggest focusing on attacking that enemy in order to finish this battle with maximum efficiency."
},
{
"id": "announcer_enemy_destroy_12_3",
"dlg": "The entity has suffered heavy, localized damage... But I will save the compliments until the entity is defeated."
},
{
"id": "announcer_round_takebigdmg_12_1",
"dlg": "They have dealt a critical blow to one of your employees. However, as you well know, we will move forward and only forward. There is no need to cast your gaze upon those that cannot be recovered."
},
{
"id": "announcer_round_takebigdmg_12_2",
"dlg": "One or more of your employees are critically wounded, but do not lose your heart over it. With every death, our company grows. After all, you once told me that... sometimes, those that are forgotten can be the more beautiful."
},
{
"id": "announcer_round_givebigdmg_12_1",
"dlg": "You have dealt a fatal blow to your enemies. I have always told you that you are much more capable than you originally perceived yourself to be. And I am never wrong."
},
{
"id": "announcer_round_givebigdmg_12_2",
"dlg": "A successful strike. It is too early to pop the champagne, but it may be a good idea to cheer for the deceased in memoriam of their noble sacrifices."
},
{
"id": "announcer_multikillenemy_12_1",
"dlg": "An employee has made a rather notable contribution to this suppression. Perhaps you could compliment them for the sake of improving efficiency. It does not need to be heartfelt, of course."
},
{
"id": "announcer_equip_12_1",
"dlg": "I am Angela, your advisor and secretary. My role as an AI is to assist you in adjusting to your new workplace. Its a pretty name for an AI, wouldnt you say so?"
},
{
"id": "announcer_neglect_12_1",
"dlg": "This awkward silence must be alleviated. Here is the weakest witticism from my humor repository. Because it is the weakest witticism, I will keep it shrimple.\n... That was the joke."
}
]
}
@@ -0,0 +1,132 @@
{
"dataList": [
{
"id": "announcer_cheer_50_1",
"dlg": "This is a no-mans land. The place of silence. Most employees who visit and stay here lose their minds and embrace oblivion. It has been a long while since I had a proper conversation with someone."
},
{
"id": "announcer_cheer_50_2",
"dlg": "I have been guarding their coffins for countless years, carrying out consecrations for those who do not even have the privilege to depart for an afterlife. That is one of the few things I do here."
},
{
"id": "announcer_specialcheer_50_1",
"dlg": "Still locked in that cramped room, obsessed with an unreachable ideal? I see that has not changed."
},
{
"id": "announcer_specialcheer_50_2",
"dlg": "Thrash and struggle your way as far as your abilities would allow. You have a fascinating knack for finding hope in all this misery, don't you?"
},
{
"id": "announcer_enemy_break_50_1",
"dlg": "With enough time, it will come back to wholeness even from such devastation. For that is the nature of Abnormalities."
},
{
"id": "announcer_ally_break_50_1",
"dlg": "Their boundary has collapsed; to journey from such ruination shall be perilous."
},
{
"id": "announcer_killenemy_50_1",
"dlg": "Do not tarry overlong, lost in the fervor of ending your foes. Lose not the sight of your purpose: Abnormalities are to be exploited."
},
{
"id": "announcer_ally_dead_50_1",
"dlg": "A life's early demise... shall become another one of the numerous tombstones of this place."
},
{
"id": "announcer_enemy_adv_50_1",
"dlg": "I eagerly await the moment you fall into despair after realizing that this cycle of pain will never end. I wish to see you kneel and resign before the might of destiny. Go on, slowly; despair and succumb to your fate. Resist to the very end, and ultimately... break yourself."
},
{
"id": "announcer_ally_adv_50_1",
"dlg": "You have persevered, even in the form of a prisoner—that much I can tell. However... You still aren't qualified to look toward the bottom of the spring. Return when you can look directly toward the path your eyes turn away from."
},
{
"id": "announcer_ally_advex_50_1",
"dlg": "Even if you were to break the cycle somehow, it would be a perfectly useless affair. Broken Wings will outstretch anew, and this brief resistance will soon be forgotten."
},
{
"id": "announcer_danger_50_1",
"dlg": "But I can never dare to look away from it all or to close my eyes, no matter how unbearable it may be."
},
{
"id": "announcer_enemy_specialskill_50_1",
"dlg": "How does it feel to stand before the high-cresting wave without her help? Go ahead and try to stop it on your own two feet, with your own power."
},
{
"id": "announcer_enemy_specialgimmick_50_1",
"dlg": "You must have learned by now that within each human lies a world as disparate from one another as people are.\nWhat sort of river flows in you? What world lies in you? *chuckle* Observing them should be rather fun."
},
{
"id": "announcer_advatk_physical_50_1",
"dlg": "You have grown quite adept at wielding it in so short a time."
},
{
"id": "announcer_disadvatk_physical_50_1",
"dlg": "It is not surprising that you have no knowledge of that E.G.O. You have never wielded it yourself, after all."
},
{
"id": "announcer_advatk_attr_50_1",
"dlg": "It would seem you have somewhat realized your desire to understand the vision."
},
{
"id": "announcer_disadvatk_attr_50_1",
"dlg": "To wield E.G.O is to merely imitate what is borrowed. As exhibited... *chuckle*"
},
{
"id": "announcer_enemy_specialbuff_50_1",
"dlg": "The entity has left its Containment Unit. Mayhaps the space was too narrow to hold it?"
},
{
"id": "announcer_enemy_specialdebuff_50_1",
"dlg": "They are reacting to the Qliphoth Deterrence, thankfully. We may be able to put them to sleep yet."
},
{
"id": "announcer_ally_specialbuff_50_1",
"dlg": "I see you have received a present. Beware, however. See that it does not render your own colors muddled and faded."
},
{
"id": "announcer_ally_specialdebuff_50_1",
"dlg": "Do not forget. We are all of us sunken in despair still."
},
{
"id": "announcer_enemy_destroy_50_1",
"dlg": "Well done. When cutting through something, chop with enough force, as though you were cutting a chunk of meat."
},
{
"id": "announcer_enemy_destroy_50_2",
"dlg": "*chuckle* Are there any bottles left for you to pop open?"
},
{
"id": "announcer_round_takebigdmg_50_1",
"dlg": "Your immaturity is to blame."
},
{
"id": "announcer_round_takebigdmg_50_2",
"dlg": "It's an agonizing sight to confront, but it doesn't matter to you, not at all. Or am I wrong? After all, erasing your memories and running away from them as if nothing had happened is your age-old specialty."
},
{
"id": "announcer_round_givebigdmg_50_1",
"dlg": "Excellent."
},
{
"id": "announcer_round_givebigdmg_50_2",
"dlg": "The weaker one's mind is, the more it craves refuge behind the shell of another... And yet, this made for a rather entertaining display."
},
{
"id": "announcer_multikillenemy_50_1",
"dlg": "I cannot help but be astonished by the potential of E.G.O each time I see you go on a rampage."
},
{
"id": "announcer_battle_win_50_1",
"dlg": "You've proven yourself. I shall witness you with my eyes."
},
{
"id": "announcer_battle_defeat_50_1",
"dlg": "Ah, silence, the very best of companions. No one remains... Yes, after one's final breath, only silence lingers."
},
{
"id": "announcer_equip_50_1",
"dlg": "Don't ask for my name. \"Binah\" isn't the name of a person. It's a sad name for the place where one finds many graves.\nI am simply the one who draws the water. Why have you come here, and what do you wish for me to draw?"
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_3_1",
"dlg": "Charons not good at waiting. You get 100 seconds."
},
{
"id": "announcer_cheer_3_2",
"dlg": "Leaving with Mephi if youre late."
},
{
"id": "announcer_specialcheer_3_1",
"dlg": "Passengers are hurt. Dont cry."
},
{
"id": "announcer_specialcheer_3_2",
"dlg": "Why did they turn into Mephi treats? Charons sad now."
},
{
"id": "announcer_enemy_break_3_1",
"dlg": "Foes are all shimmy-shaky. A chance, isnt it?"
},
{
"id": "announcer_ally_break_3_1",
"dlg": "Charon did tell you to fasten your seatbelts."
},
{
"id": "announcer_killenemy_3_1",
"dlg": "Mephi had been peckish. Well done, right?"
},
{
"id": "announcer_ally_dead_3_1",
"dlg": "A passenger went all hush. Dont forget to tick your tock later."
},
{
"id": "announcer_enemy_adv_3_1",
"dlg": "The bad guys are winning. Charon might just up and leave."
},
{
"id": "announcer_ally_adv_3_1",
"dlg": "Woohoo. This side—the winners side."
},
{
"id": "announcer_danger_3_1",
"dlg": "…Mortal peril? Been taught this phrase."
},
{
"id": "announcer_enemy_specialskill_3_1",
"dlg": "The ground is shaking. Charons rumbly-tumbly too."
},
{
"id": "announcer_enemy_specialgimmick_3_1",
"dlg": "A mystery. No telling what will pop up."
},
{
"id": "announcer_advatk_physical_3_1",
"dlg": "A passenger gave them a boink."
},
{
"id": "announcer_disadvatk_physical_3_1",
"dlg": "That one did nothing. Dummy."
},
{
"id": "announcer_advatk_attr_3_1",
"dlg": "They said knowing what you did wrong is the first step."
},
{
"id": "announcer_disadvatk_attr_3_1",
"dlg": "Do you even have any idea what you did wrong? …Learnt that from a drama."
},
{
"id": "announcer_enemy_specialbuff_3_1",
"dlg": "Those foes look like theyre in a good mood. It upsets Charon."
},
{
"id": "announcer_enemy_specialdebuff_3_1",
"dlg": "Look at them. They wanna toss cookies."
},
{
"id": "announcer_ally_specialbuff_3_1",
"dlg": "Did something good happen to the passengers?"
},
{
"id": "announcer_ally_specialdebuff_3_1",
"dlg": "…Theres a doggy bag below your seats. No throwing up on Mephi."
},
{
"id": "announcer_enemy_destroy_3_1",
"dlg": "Kachlank. A spot broke. Keep forward."
},
{
"id": "announcer_enemy_destroy_3_2",
"dlg": "Passengers just broke that. No one will tell us to pay for the damage, so go on."
},
{
"id": "announcer_round_takebigdmg_3_1",
"dlg": "Charons all spinny."
},
{
"id": "announcer_round_takebigdmg_3_2",
"dlg": "Eep, that looked hurty."
},
{
"id": "announcer_round_givebigdmg_3_1",
"dlg": "A huge success. Charons excited. Permission to sing?"
},
{
"id": "announcer_round_givebigdmg_3_2",
"dlg": "Whoa! Charons shocked too."
},
{
"id": "announcer_multikillenemy_3_1",
"dlg": "“Two rats with one stone”, right? Charon will reward you with pats."
},
{
"id": "announcer_equip_3_1",
"dlg": "Charon appears. All rejoice."
}
]
}
@@ -0,0 +1,46 @@
{
"dataList": [
{
"id": "announcer_ggomi_90002_1",
"dlg": "Hmm... You're going to need more Sinners than that, Dante.",
"imgStr": "charon_announcer",
"isHide": true
},
{
"id": "announcer_ggomi_90002_2",
"dlg": "Two more? Hm. Good luck, Dante.",
"imgStr": "charon_announcer",
"isHide": true
},
{
"id": "announcer_ggomi_90002_3",
"dlg": "You best get everyone on board, Dante. Even if you haven't commanded a force greater than this just yet... haah.",
"imgStr": "charon_announcer",
"isHide": true
},
{
"id": "announcer_ggomi_90002_4",
"dlg": "Is it not quite the relief that Charon won't pursue the Sinners who have retreated?",
"imgStr": "charon_announcer",
"isHide": true
},
{
"id": "announcer_ggomi_90002_5",
"dlg": "Huh. Well, good thing she didn't turn you into a pile flesh and bones then and there.",
"imgStr": "charon_announcer",
"isHide": true
},
{
"id": "announcer_ggomi_90002_6",
"dlg": "Oh. Hm... you might want to hold onto something.",
"imgStr": "charon_announcer",
"isHide": true
},
{
"id": "announcer_ggomi_90002_7",
"dlg": "What a mess... Now, how does it feel to be defeated by... Kkomi?",
"imgStr": "charon_announcer",
"isHide": true
}
]
}
@@ -0,0 +1,132 @@
{
"dataList": [
{
"id": "announcer_cheer_44_1",
"dlg": "It's quiet, isn't it? No matter how many times I see it happen, it's always so hard to believe that a place as quiet as this will just as soon be engulfed by pandemonium."
},
{
"id": "announcer_cheer_44_2",
"dlg": "This is rather troublesome for me. I'm quite confident that I can flow with anyone, but you, Manager, you are an exception.\nBeing all happy-go-lucky with you is too much pressure, even for me."
},
{
"id": "announcer_specialcheer_44_1",
"dlg": "The Welfare Department staff aren't looking so well. Have care and keep an eye on them."
},
{
"id": "announcer_specialcheer_44_2",
"dlg": "I had hoped it would be a painless death for them... But perhaps that was too much to ask."
},
{
"id": "announcer_enemy_break_44_1",
"dlg": "The Qliphoth Deterrence level is as high as it gets at the moment—you'd better hurry up and finish suppressing them, Manager."
},
{
"id": "announcer_ally_break_44_1",
"dlg": "You can be quite heartless, Manager. Do I really have to spell it out loud before you notice one of your employees has been reduced to such a state?"
},
{
"id": "announcer_killenemy_44_1",
"dlg": "You managed to suppress them before things turned terribly ugly. Well done indeed, Manager."
},
{
"id": "announcer_ally_dead_44_1",
"dlg": "An employee has been killed.\n... I could use a cup of coffee."
},
{
"id": "announcer_enemy_adv_44_1",
"dlg": "Don't be too hard on them. These employees will be goners soon enough, so what's the point in investing so much effort, scolding and lambasting them over tiny little mishaps?"
},
{
"id": "announcer_ally_adv_44_1",
"dlg": "This should lengthen the lives of our employees by at least some degree.\nNo one will say an unkind word even if you were to be content with the way things are now."
},
{
"id": "announcer_ally_advex_44_1",
"dlg": "Well, it seems you did all right. Looks like you're not as useless as they say.\nOh, I don't struggle to understand your resolve to see things through to the very end. I simply question its significance, if there is any."
},
{
"id": "announcer_danger_44_1",
"dlg": "Today's work will soon be over. There is no great significance to it, though. Yes, all things must come to an end, but this isn't the kind of conclusion I'm waiting for, Manager."
},
{
"id": "announcer_enemy_specialskill_44_1",
"dlg": "The level of Deterrence is weakened. The powers of the suppressed origins will soon wake them.\nIt would seem you must steel yourself for when fate decides whatever will happen to you, Manager."
},
{
"id": "announcer_enemy_specialgimmick_44_1",
"dlg": "Isn't it convenient that everyone has such clear-cut assigned roles?\nSaves us the need to think things through—we need only focus on the tasks at hand."
},
{
"id": "announcer_advatk_physical_44_1",
"dlg": "Apparently, the Disciplinary Team didn't wreck <i>everything</i>. Some of the equipment remains untouched."
},
{
"id": "announcer_disadvatk_physical_44_1",
"dlg": "It's fine. You can't be expected to worry about every little thing."
},
{
"id": "announcer_advatk_attr_44_1",
"dlg": "At least you don't put your employees on the verge of death like a certain red-clad Miss Someone does, Manager."
},
{
"id": "announcer_disadvatk_attr_44_1",
"dlg": "There are so many things to mind here. It'd take quite a bit out of someone to constantly pay attention to every little mistake like that."
},
{
"id": "announcer_enemy_specialbuff_44_1",
"dlg": "... I weakened the Qliphoth Deterrence. There was nothing I could do, Manager. I'm just following Lady Angela's orders.\nAnd... I'd like to avoid drawing her ire if I can help it."
},
{
"id": "announcer_enemy_specialdebuff_44_1",
"dlg": "I slightly boosted the Qliphoth Deterrence. Told you the Welfare Team's a busy department."
},
{
"id": "announcer_ally_specialbuff_44_1",
"dlg": "That fire in their hearts won't last. Though I don't suppose there's any reason to discourage those Mister and Miss Passionates from burning themselves out."
},
{
"id": "announcer_ally_specialdebuff_44_1",
"dlg": "Life needs a kick of bitterness every once in a while."
},
{
"id": "announcer_enemy_destroy_44_1",
"dlg": "You broke a part off that entity. Did you know that thing killed 8 Welfare Team employees? It left their bodies practically shredded—that was a gruesome sight."
},
{
"id": "announcer_enemy_destroy_44_2",
"dlg": "With this, Manager, the employees will meet a more peaceful death."
},
{
"id": "announcer_round_takebigdmg_44_1",
"dlg": "Well, the coffee's gone lukewarm. Best to pour it down the drain with no hesitation."
},
{
"id": "announcer_round_takebigdmg_44_2",
"dlg": "This place is just like coffee gone cold ages ago. Regardless of my feelings or your efforts, Manager, we're all playing by Lady Angela's rules anyway. What I'm saying is there's no need to invest your emotions and effort into such bothersome trivialities as injured employees."
},
{
"id": "announcer_round_givebigdmg_44_1",
"dlg": "This suppression plan... don't you think the scale is a tad bit too grand? You don't have to be so gung-ho about it."
},
{
"id": "announcer_round_givebigdmg_44_2",
"dlg": "This kind of suppression might seem \"efficient\" if you disregard the casualties. Unless you're the kind who considers a few dead employees a reasonable tradeoff, don't suppress so overzealously. You should know that massacring Abnormalities is not our priority, Manager."
},
{
"id": "announcer_multikillenemy_44_1",
"dlg": "Hm... Manager, I'm not sure if that employee's in the right Department for their skills."
},
{
"id": "announcer_battle_win_44_1",
"dlg": "Youve done it yet again. Lady Angela must have showered you with praise for your work, right? “Your efforts will contribute to shaping this place into something better…” You know, those glorious, yet boring platitudes."
},
{
"id": "announcer_battle_defeat_44_1",
"dlg": "How many times do we have to fail? How much more must we be accustomed to the darkness, to finally encounter the light? ... Hah. I envy you, Manager. Must be nice to be able to conveniently forget even these shameful moments."
},
{
"id": "announcer_equip_44_1",
"dlg": "Thanks for waiting. I hope you're not offended by the way I talk to you, are you?\nHi. My name's Chesed. I'm the head of the Welfare Department. Lady Angela's told me to cooperate with you for now."
}
]
}
@@ -0,0 +1,144 @@
{
"dataList": [
{
"id": "announcer_cheer_1_1",
"dlg": "My clock isnt a magic cure-all for your problems… Dont just charge in willy-nilly, okay?"
},
{
"id": "announcer_cheer_1_2",
"dlg": "Try to be a bit more careful with your health. No, I—I mean… Im just worried for you is all."
},
{
"id": "announcer_specialcheer_1_1",
"dlg": "Uhh… Arent you injured pretty bad? Should I start preparing myself?"
},
{
"id": "announcer_specialcheer_1_2",
"dlg": "You arent just charging face-first into danger since I can fix you up, right? Dont get too reckless."
},
{
"id": "announcer_enemy_break_1_1",
"dlg": "The enemy is staggered. Its safe to attack."
},
{
"id": "announcer_ally_break_1_1",
"dlg": "Oh no, youre in for a nasty beating…"
},
{
"id": "announcer_killenemy_1_1",
"dlg": "Good, a Sinner has taken down a foe. Lets keep this up."
},
{
"id": "announcer_ally_dead_1_1",
"dlg": "A Sinner just died. I can bring them back later, at least…"
},
{
"id": "announcer_enemy_adv_1_1",
"dlg": "The enemy will win at this rate. When that happens, Ill have to turn my clock again."
},
{
"id": "announcer_ally_adv_1_1",
"dlg": "Looks like things are in our favor? Lets keep it going."
},
{
"id": "announcer_danger_1_1",
"dlg": "This looks like a critical moment, doesnt it? Im counting on you to make the right move."
},
{
"id": "announcer_enemy_specialskill_1_1",
"dlg": "I have the feeling our enemies are about to do something real bad. Brace yourselves, alright?"
},
{
"id": "announcer_enemy_specialgimmick_1_1",
"dlg": "Is it just me, or… is something sinister approaching?"
},
{
"id": "announcer_advatk_physical_1_1",
"dlg": "Good work there. I could tell you dealt a hard blow."
},
{
"id": "announcer_disadvatk_physical_1_1",
"dlg": "Thats a shame. Our attack didnt seem to land that well."
},
{
"id": "announcer_advatk_attr_1_1",
"dlg": "Looks like that Sin was rather effective. Weve got this."
},
{
"id": "announcer_disadvatk_attr_1_1",
"dlg": "Oh… That Sin wasnt very effective. Well do better next time."
},
{
"id": "announcer_enemy_specialbuff_1_1",
"dlg": "I think theyre up to some trickery, maybe? You should watch out."
},
{
"id": "announcer_enemy_specialdebuff_1_1",
"dlg": "Our enemies seem to be under the weather. We should take advantage of this."
},
{
"id": "announcer_ally_specialbuff_1_1",
"dlg": "I see youre feeling better than usual. Lets ride this momentum."
},
{
"id": "announcer_ally_specialdebuff_1_1",
"dlg": "Looks like theres been a bit of trouble. Are you alright? Well, not like I can do much to help…"
},
{
"id": "announcer_enemy_destroy_1_1",
"dlg": "Well done, we got one of the parts. Lets deal with the rest like this."
},
{
"id": "announcer_enemy_destroy_1_2",
"dlg": "You broke one of the enemys parts. We can do this."
},
{
"id": "announcer_round_takebigdmg_1_1",
"dlg": "Someone got seriously hurt, didnt they?"
},
{
"id": "announcer_round_takebigdmg_1_2",
"dlg": "An Identity has sustained severe damage."
},
{
"id": "announcer_round_givebigdmg_1_1",
"dlg": "That was great work you did there. Keep it rolling, will you?"
},
{
"id": "announcer_round_givebigdmg_1_2",
"dlg": "Do again what you just did. Youve another crushing blow in you, right?"
},
{
"id": "announcer_multikillenemy_1_1",
"dlg": "A Sinner just took down multiple foes at once. I owe you some praise."
},
{
"id": "announcer_equip_1_1",
"dlg": "I know its the same tired old face for you… but here I am."
},
{
"id": "announcer_a1c5p3_ish_special_1_1",
"dlg": "Ishmael… Don't listen to anyone else. Listen to what your heart tells you."
},
{
"id": "announcer_a1c7p3_don_special_1_1",
"dlg": "INCOMING! DEFEND YOURSELVES!"
},
{
"id": "announcer_special9999_1_1",
"dlg": "I'm not gonna lie, things aren't looking so good. But we've never given up before—let's focus and keep trying."
},
{
"id": "announcer_special9999_1_2",
"dlg": "Even... even if they kill you, I'll never stop turning the clock. Please hang on."
},
{
"id": "announcer_special9999_1_3",
"dlg": "Is... is there even an end to them?"
},
{
"id": "announcer_special9999_1_4",
"dlg": "More... of them? Just what..."
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_19_1",
"dlg": "- Eugh, this ssanghwa-cha smell... did you seriously bring that all the way out here?\n- I'll... uh, open the window right away, seonbae.\n- It's one of the few remaining joys of this old man, Yuna. Please understand."
},
{
"id": "announcer_cheer_19_2",
"dlg": "- I think I'll ask seonbae out to a teahouse once we're done with this contract...\n- Mm... I'll think about it after we deal with the rent.\n- S-seonbae! When'd you get here?!"
},
{
"id": "announcer_specialcheer_19_1",
"dlg": "- Ah...\n- Hoho, Philip. Look over there; it seems that they've made the same mistake you often do."
},
{
"id": "announcer_specialcheer_19_2",
"dlg": "- W-what do we do? It's getting real hairy out there.\n- We will stick close to them.\n- The contract's still going, gramps."
},
{
"id": "announcer_enemy_break_19_1",
"dlg": "- Striking without hesitation is the answer in situations like this. Right, master?\n- Correct. This is an excellent opportunity."
},
{
"id": "announcer_ally_break_19_1",
"dlg": "- Back in my day, we used to just tough out hits like that... The youth these days have such frail bodies.\n- Old stories again, huh."
},
{
"id": "announcer_killenemy_19_1",
"dlg": "- You must abandon all mercy once you've set your mind to killing someone. Just like them.\n- I'll be sure to bear that in mind, master."
},
{
"id": "announcer_ally_dead_19_1",
"dlg": "- Is our only choice... to sit here and watch as our colleagues die...?\n- Philip... we don't always get to choose."
},
{
"id": "announcer_enemy_adv_19_1",
"dlg": "- Fight 'till the end, even if the tide is against you.\n- Seonbae's right. You should... fight 'till the end..."
},
{
"id": "announcer_ally_advex_19_1",
"dlg": "- Are you sure they're okay...? They seem to be in danger.\n- My... Observe closer, Philip. The enemies don't seem to be much better off, do they?"
},
{
"id": "announcer_danger_19_1",
"dlg": "- Such intensity... This reminds me of the Smoke War days.\n- Can't call yourself a real Fixer without overcoming stressful situations like that."
},
{
"id": "announcer_enemy_specialskill_19_1",
"dlg": "- One can predict their opponent's next play by observing their movements.\n- True. Forecasting what happens after can make or break the battle."
},
{
"id": "announcer_enemy_specialgimmick_19_1",
"dlg": "- Seonbae, this is...!\n- Yeah. Something is brewing over there... watch out."
},
{
"id": "announcer_advatk_physical_19_1",
"dlg": "- That was a pretty good plan of attack.\n- You could tell just from looking at them, seonbae...?\n- Well, it's just a basic observation."
},
{
"id": "announcer_disadvatk_physical_19_1",
"dlg": "- Hoho, that was quite ineffective.\n- You noticed that too, gramps?\n- An old man's body holds as much experience as it has aged."
},
{
"id": "announcer_advatk_attr_19_1",
"dlg": "- I like your multifaceted way of thinking. That was the correct way to attack it.\n- Try to remember what you just did, okay?"
},
{
"id": "announcer_disadvatk_attr_19_1",
"dlg": "- That... attack... seemed like a completely pointless—\n- I mean, it's not like they completely whiffed, right?"
},
{
"id": "announcer_enemy_specialbuff_19_1",
"dlg": "- I don't want to believe this, but... I think the enemies are powered up.\n- Mm. I still believe that victory is still within reach."
},
{
"id": "announcer_enemy_specialdebuff_19_1",
"dlg": "- Something's off about the enemies. Maybe they're gearing up for something?\n- No, this is...\n- ... An opportunity. An opportunity that doesn't come easy."
},
{
"id": "announcer_ally_specialbuff_19_1",
"dlg": "- It seems that we'll have some time to relax. Philip? Brew me a cup of ssanghwa-cha, if you don't mind?\n- R-right away, master!\n- Ugh..."
},
{
"id": "announcer_ally_specialdebuff_19_1",
"dlg": "- Considering the states you guys are in... continuing to fight seems a bit foolhardy.\n- It's not up to us to decide whether it's foolhardy or not, Philip. It's up to those on the field."
},
{
"id": "announcer_enemy_destroy_19_1",
"dlg": "- They broke off a part!\n- Hey, not a bad strategy."
},
{
"id": "announcer_enemy_destroy_19_2",
"dlg": "- Focusing on destroying a single part first always seems to be an effective strategy.\n- Quite. It limits their options, making their attacks more predictable."
},
{
"id": "announcer_round_takebigdmg_19_1",
"dlg": "- This isn't good. The enemies hit them right where it hurts.\n- They will have their chance once the enemies' offense is spent, no?"
},
{
"id": "announcer_round_takebigdmg_19_2",
"dlg": "- Are you sure they're okay, master? Maybe this is the time to retreat...\n- Retreat isn't always an option, Philip. Now is one such situation."
},
{
"id": "announcer_round_givebigdmg_19_1",
"dlg": "- Quite the singular strike. The City could use more Fixers like them.\n- I'll... try harder, too."
},
{
"id": "announcer_round_givebigdmg_19_2",
"dlg": "- Do you think I'll be able to pull off something like that in the future?\n- Of course, Philip. I see great potential within you.\n- Oh, sure. Is that why you give him the ssanghwa-cha brewing duty all the time?"
},
{
"id": "announcer_multikillenemy_19_1",
"dlg": "- Hoho, this is like watching my younger self fight.\n- I heard you really were something back in the day, master.\n- Stop buttering gramps up, Philip. Or he'll start expecting it in every other sentence."
},
{
"id": "announcer_equip_19_1",
"dlg": "- In this contract, we are tasked with observing another Fixer's—\n- Hm, no need to read it word for word. I have already perused it.\n- Same here, I know all the necessary info. No need for a briefing.\n- Okay..."
}
]
}
@@ -0,0 +1,132 @@
{
"dataList": [
{
"id": "announcer_cheer_35_1",
"dlg": "- Guys, let's think this through. So—\n- Ah! I think we might have some enemies coming our way, maybe?\n- S.U. Incoming."
},
{
"id": "announcer_cheer_35_2",
"dlg": "- If you have any difficult cases, just let us know and we'll help you out~\n- Every mystery has a clue to solve it, after all!"
},
{
"id": "announcer_specialcheer_35_1",
"dlg": "- The heck? What just happened?\n- Wow, looks like something really bad happened to everyone in that little blink of an eye.\n- A fat cat with a lot of time did it. Maybe."
},
{
"id": "announcer_specialcheer_35_2",
"dlg": "- W.A.H.\n- Weak as hell, sure, sure... But can we try to get to the bottom of this issue first? Like, let's see what exactly caused this to happen.\n- Because they're W.A.H. What else?\n- Gosh..."
},
{
"id": "announcer_enemy_break_35_1",
"dlg": "- Ah! I wonder if someone's taken their time?\n- Can'tcha see? Someone kicked their butt hard, that's what happened~"
},
{
"id": "announcer_ally_break_35_1",
"dlg": "- How strange... That attack didn't seem like it should've hurt that much.\n- Might be an attack from an unseen menace.\n- Guys, not the time! We've got a problem on our hands."
},
{
"id": "announcer_killenemy_35_1",
"dlg": "- Nice, ya sure took care of that enemy!\n- We're now a step closer to the truth, wouldn't you say?"
},
{
"id": "announcer_ally_dead_35_1",
"dlg": "- Another one bites the dust.\n- Nooo... We won't have enough people to solve the case at this rate...\n- Hmm~ I think the remaining people should do just fine? We're in the clear. For now, at least~"
},
{
"id": "announcer_enemy_adv_35_1",
"dlg": "- Do we even have any hope left?\n- The case was broken from its foundations. Topple the whole thing and start again from the fundamentals.\n- Yeah. Maybe finding a different way forward is the answer here."
},
{
"id": "announcer_ally_adv_35_1",
"dlg": "- What do you think about their chances, Ryōshū?\n- F.F. Not bad.\n- They've had some trouble, but I'm sure they can see this thing through!"
},
{
"id": "announcer_ally_advex_35_1",
"dlg": "- Given the circumstances, solving this problem seems impossible, but... we've been fighting and beating the impossible this whole time, right?\n- Then I believe we will win, despite the belief that we won't.\n- Both of you have such cool attitudes~"
},
{
"id": "announcer_danger_35_1",
"dlg": "- ... I lit a cigarette.\n- Huh? Wha?\n- This is the pivotal moment. A single choice will determine how this story ends. Puff... a perfect moment to burn a quality cig."
},
{
"id": "announcer_enemy_specialskill_35_1",
"dlg": "- That... looks dangerous!\n- No foreshadowing. Too sudden.\n- Hmm~ Wouldn't it be nice if every problem were foreshadowed just like in detective novels?"
},
{
"id": "announcer_enemy_specialgimmick_35_1",
"dlg": "- ... Yo! I know this. Usually, in these kinds of stories, unless the protagonist does everything just right... everyone dies!\n- Heh. Gimmicky.\n- Then there has to be a clue hiding somewhere, right?"
},
{
"id": "announcer_advatk_physical_35_1",
"dlg": "- Obvious weakness. What a flat character.\n- Aw, that's simply too elementary, wasn't it? Makes for a boring case."
},
{
"id": "announcer_disadvatk_physical_35_1",
"dlg": "- Wait, wha...? That wasn't it?\n- That was like trying to shove a pentagon key into a triangular keyhole~\n- Hm. Any key can become a skeleton key as long as there is sufficient strength behind it."
},
{
"id": "announcer_advatk_attr_35_1",
"dlg": "- Ahh~ I totally coulda deduced that myself... that mystery was right up my alley. Too bad ya solved it already!\n- That was pretty easy to miss unless you were paying attention. How smart~"
},
{
"id": "announcer_disadvatk_attr_35_1",
"dlg": "- This is your 'deduction' despite collecting all those clues? Mediocre.\n- Why don't you share your take then, huh? Ryōshū.\n- Hmph, no. I don't do spoilers."
},
{
"id": "announcer_enemy_specialbuff_35_1",
"dlg": "- Things aren't looking good all of a sudden...\n- Maybe they triggered a secret device."
},
{
"id": "announcer_enemy_specialdebuff_35_1",
"dlg": "- They've slowed down a bunch, just as we expected.\n- Hmph, time to slaughter them.\n- Can we stick to the detective lingo and call it 'close the case', Ryōshū...? C'mon, you've got the look down, with a cool pipe and everything."
},
{
"id": "announcer_ally_specialbuff_35_1",
"dlg": "- You're all looking pretty busy! A new revelation, maybe?\n- Well, finding a major clue does put a pep in your step~"
},
{
"id": "announcer_ally_specialdebuff_35_1",
"dlg": "- Case failed.\n- Haah... did we do something wrong?\n- Isn't this what you wanted, Ryōshū? You said earlier, stroking your mustache—'Obvious solutions are M.E.H.'\n- 'Mediocre, Essentially Hackneyed'... did I get that right?"
},
{
"id": "announcer_enemy_destroy_35_1",
"dlg": "- Ladies and gentlemen, I believe the evidence speaks for itself... Thus, therein lies the answer! Break that part wide open!\n- Ooh~ I read the same line from the book I borrowed last time! What a wonderful reenactment!"
},
{
"id": "announcer_enemy_destroy_35_2",
"dlg": "- Vain, rotten facsimiles of 'art' are often founded on shaky ground.\n- Aha, so breaking one part will eventually bring the whole thing down. That's what you're saying, right?\n- Puff. Correct."
},
{
"id": "announcer_round_takebigdmg_35_1",
"dlg": "- Ahhh?! A-are you okay?\n- The wound looks too serious...\n- Hope the evidence isn't broken."
},
{
"id": "announcer_round_takebigdmg_35_2",
"dlg": "- Oh, that is way worse than we expected... Maybe our approach was wrong?\n- No, it's not we who are wrong. It's the situation that's wrong about us.\n- ... What are you talking about? We clearly got something wrong! Which explains that huge wound!"
},
{
"id": "announcer_round_givebigdmg_35_1",
"dlg": "- Heck yeah~ That's the crux of this whole case!\n- At this rate, we'll be solving this case in no time~ They won't be able to refute this evidence."
},
{
"id": "announcer_round_givebigdmg_35_2",
"dlg": "- Stay alert. The case isn't over.\n- Aren't we making some pretty good progress, though?\n- Yeah, nothing wrong with getting a lil' excited~"
},
{
"id": "announcer_multikillenemy_35_1",
"dlg": "- ... And then there were none.\n- But there are some?\n- Heh... that's why it's <i>and then</i> there were none.\n- Well~ I think we'll get to the point of there being none in no time as long as we keep this up!"
},
{
"id": "announcer_battle_win_35_1",
"dlg": "- Woo! Now that's <i>case closed</i>!\n- Predictable battle. P.F. No, worse than pulps.\n- Fuhu, everyone did great work today~"
},
{
"id": "announcer_battle_defeat_35_1",
"dlg": "- What a T.A.B.\n- Ugh... nah, it wasn't a turnabout. I had a feeling it was going to end badly.\n- Huh? Oh, I don't think she meant 'turnabout.'\n- I meant to say 'What a Thrashing and Bashing'."
},
{
"id": "announcer_equip_35_1",
"dlg": "- We're not here just to deduce mysteries!\n- We're here to watch this battle, and~\n- W.A.T.C.H.\n- No! We're analyzing the case honestly! Come on, Ryōshū, we agreed to do away with acronyms today~"
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_21_1",
"dlg": "Hark, dear compatriots! Let us face them in open challenge! We shall triumph over this ordeal and continue our pursuit of the endless adventure!"
},
{
"id": "announcer_cheer_21_2",
"dlg": "We shan't ever give up, no matter the peril! Their assault pales before our burning passion!"
},
{
"id": "announcer_specialcheer_21_1",
"dlg": "You insolent— Ahm! Their vile trickery is but a passing misery! In the end, we shall prevail and break their spears!"
},
{
"id": "announcer_specialcheer_21_2",
"dlg": "Not once have we embarked on an adventure sans danger! Yet, at the end of each tale, 'twas us who have always seized victory!\nForsooth, 'tis a recounting of our very tale!"
},
{
"id": "announcer_enemy_break_21_1",
"dlg": "Winds of victory are at our backs! Topple that staggered foe, and their morale shall be broken! CHARGE!"
},
{
"id": "announcer_ally_break_21_1",
"dlg": "Thou mustn't fear having to take a knee from time to time! A bit of my slobber upon thy wound, and it shall be healed posthaste, forsooth!\n... Um. Perhaps that was too much..."
},
{
"id": "announcer_killenemy_21_1",
"dlg": "We have smote the morale of our foes to the dirt! None shall stand in our way!"
},
{
"id": "announcer_ally_dead_21_1",
"dlg": "... I shall remember thee; as shall Manager Esquire.\nThou hast fought valorously. I await thy return with anticipation."
},
{
"id": "announcer_enemy_adv_21_1",
"dlg": "What would you have done in such a situation, Father?\n... Haha. I don't suppose he was ever in such a situation. Hark! 'Tis not the end, my compatriots!"
},
{
"id": "announcer_ally_advex_21_1",
"dlg": "Thou shalt remain steadfast upon thy steeds, my compatriots. No matter how much we bled, no matter how labored our breathing became, victory was always within our grasp."
},
{
"id": "announcer_danger_21_1",
"dlg": "This final change shall change the tides of battle! Cornered we may be at this moment, yet the epic tale of today's victory shall be written by our hands!"
},
{
"id": "announcer_enemy_specialskill_21_1",
"dlg": "Just like Dulcinea's elaborate preparations for her Parade's finale...\nBut I already knew it was coming, so it didn't affect me much. ...Thus! We shan't be troubled by such craftiness! Prithee, prepare thyself accordingly!"
},
{
"id": "announcer_enemy_specialgimmick_21_1",
"dlg": "Dost thou recall the Barber's attraction with its ample surprises?!\nBehold carefully with thine eyes wide open, and let not such deceit befuddle thee!"
},
{
"id": "announcer_advatk_physical_21_1",
"dlg": "A perfectly WANDA-FUL choice, Manager Esquire! Forsooth, thine eyes see true!"
},
{
"id": "announcer_disadvatk_physical_21_1",
"dlg": "Ahem... Ahem. Truly, the profundity of thy wisdom is... quite... ineffable..."
},
{
"id": "announcer_advatk_attr_21_1",
"dlg": "Thy far-seeing—metaphorical—eyes truly are... ah, it brings a tear to mine very own eyes!\nI have espied a perfect quote for one such situation in one of my books of Fixer heroics. Hmm..."
},
{
"id": "announcer_disadvatk_attr_21_1",
"dlg": "Hoh? Yet our foes appear quite sturdy against one such strike... Aah, thou art giving them a chance for a fair duel, then! Forsooth, carry thee on!"
},
{
"id": "announcer_enemy_specialbuff_21_1",
"dlg": "Did they feed them blood packs or something...? N-no.\nOur foes stand over yonder, brimming with morale! Prithee, watch thyself!"
},
{
"id": "announcer_enemy_specialdebuff_21_1",
"dlg": "'Tis clear that thy strike against them was much like splashing water against myself!\nUgh... I threw up a little merely by mentioning it."
},
{
"id": "announcer_ally_specialbuff_21_1",
"dlg": "... Mm! I espy a powerful aura amongst thee! How didst thou enjoy the TOP 5 tales of heroics to inspire courage, chosen by none other than thine truly?!"
},
{
"id": "announcer_ally_specialdebuff_21_1",
"dlg": "Though I may not be blessed with the gift of loquaciousness as the Priest was, I... shall try mine utmost to lift troubles from thy heart.\n... Wherefore art thou making such displeased wrinkles in thy face?"
},
{
"id": "announcer_enemy_destroy_21_1",
"dlg": "Ah, thou hast chipped off a part! This brings to mind an adventure of mine when—\nMm."
},
{
"id": "announcer_enemy_destroy_21_2",
"dlg": "A significant part of our foe hath been hewn off their body! Only a deadly conclusion awaits them; thus ride, ride to their demise!"
},
{
"id": "announcer_round_takebigdmg_21_1",
"dlg": "F-fie...\nAgh... Father could have obliterated that fool in an instant..."
},
{
"id": "announcer_round_takebigdmg_21_2",
"dlg": "Their assault was rather unforgiving... Yet, let not thy heart falter, and we shall live to see another day!\nVerily, how doth one know the outcome of a battle without nary an attempt?!"
},
{
"id": "announcer_round_givebigdmg_21_1",
"dlg": "Wh-whatever was that strike?! 'Twas a smiting of proportions most grand...!"
},
{
"id": "announcer_round_givebigdmg_21_2",
"dlg": "Aha, I am documenting this most impressive strike, for such momentous assault must later be recounted amongst our peers!"
},
{
"id": "announcer_multikillenemy_21_1",
"dlg": "UOOOOH! A singular strike, the awe from which hath dislocated my jaw!!!"
},
{
"id": "announcer_equip_21_1",
"dlg": "Hmhm! Much did I wish to partake in one such recording activity myself! Prepared I am to take on such responsibilities!"
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_7_1",
"dlg": "Okay, they're in the operation zone. Transmission acknowledged."
},
{
"id": "announcer_cheer_7_2",
"dlg": "Let's make this operation an injury-free one, okay? Oh, that might be a foregone conclusion for them."
},
{
"id": "announcer_specialcheer_7_1",
"dlg": "Your losses are too great. You should consider applying first aid to your injured. They're... not fighting to their deaths, right?"
},
{
"id": "announcer_specialcheer_7_2",
"dlg": "Ah, please acknowledge. Too many of your team are injured... Yeah. They won't maintain their full operational capability if they keep going like this."
},
{
"id": "announcer_enemy_break_7_1",
"dlg": "Look, a staggered enemy over there~ Let's take 'em out. No humanitarian methods... necessary."
},
{
"id": "announcer_ally_break_7_1",
"dlg": "You've got a wounded ally. Let's try to distract the enemies and divert their attention elsewhere."
},
{
"id": "announcer_killenemy_7_1",
"dlg": "Target neutralized. We will report this performance to the HR department."
},
{
"id": "announcer_ally_dead_7_1",
"dlg": "Too many allied casualties. That's no good... Quit dying just because you can come back from it, okay?"
},
{
"id": "announcer_enemy_adv_7_1",
"dlg": "Maybe you're just wasting your time against them... They'll require a new threat eval."
},
{
"id": "announcer_ally_advex_7_1",
"dlg": "We're on the offensive again. I guess urgency really is a good motivator."
},
{
"id": "announcer_danger_7_1",
"dlg": "This offensive will be our greatest and final chance. Focus. I've seen too many people bite it because they relaxed too soon."
},
{
"id": "announcer_enemy_specialskill_7_1",
"dlg": "Incoming threat! I repeat, incoming threat! Remember, Saude? This brings me back to the time when a sniper had their sights right on my forehead."
},
{
"id": "announcer_enemy_specialgimmick_7_1",
"dlg": "Wait... We got something on the radar. Yeah, it's a bit odd... Ground units, pay close attention to the evolving situation."
},
{
"id": "announcer_advatk_physical_7_1",
"dlg": "Attack effectiveness evaluation... Positive! Hot damn, right on target!"
},
{
"id": "announcer_disadvatk_physical_7_1",
"dlg": "Attack effectiveness evaluation... Negative. Hm, we're going to have to work out a different strategy for this one."
},
{
"id": "announcer_advatk_attr_7_1",
"dlg": "A victory in tactics. Oh, that was a pretty good maneuver. What are you, a Manager or a Commander?"
},
{
"id": "announcer_disadvatk_attr_7_1",
"dlg": "That seems... strategically disadvantageous. Well, they can't always get everything right. Unlike we do, that is."
},
{
"id": "announcer_enemy_specialbuff_7_1",
"dlg": "Wait, they're powering up... It appears that something has raised their morale. Evaluate their capabilities before going in."
},
{
"id": "announcer_enemy_specialdebuff_7_1",
"dlg": "Something didn't work out for them. Looks like our deception worked. Time to divide and conquer."
},
{
"id": "announcer_ally_specialbuff_7_1",
"dlg": "Oho, you guys are on a roll. I can feel the heat through the microphone. Yes. This attack will be effective, should it connect."
},
{
"id": "announcer_ally_specialdebuff_7_1",
"dlg": "They did... something against our allies. Hm... Manager, you better do something to alleviate that."
},
{
"id": "announcer_enemy_destroy_7_1",
"dlg": "Oh wow, you absolutely destroyed it! A part of it has been broken off. Nice shot."
},
{
"id": "announcer_enemy_destroy_7_2",
"dlg": "Postmortem report. A broken part observed. Completely broken, I might add."
},
{
"id": "announcer_round_takebigdmg_7_1",
"dlg": "Woah, did someone carpet-bomb the area? Our allies suffered a crushing blow! Take cover, now!"
},
{
"id": "announcer_round_takebigdmg_7_2",
"dlg": "That attack did a number on us... Let's fall back and regroup for now."
},
{
"id": "announcer_round_givebigdmg_7_1",
"dlg": "Direct hit! This battle's almost ours, right? Yeah, we could hear the strike from all the way here."
},
{
"id": "announcer_round_givebigdmg_7_2",
"dlg": "Whew~ I can feel the ground rumble from all the way over here. Yeah, perfect entry."
},
{
"id": "announcer_multikillenemy_7_1",
"dlg": "Several hostile casualties identified. That really was a total obliteration~"
},
{
"id": "announcer_equip_7_1",
"dlg": "Ah, acknowledge. This is Saude. And Effie. We'll be in charge of mission command."
}
]
}
@@ -0,0 +1,138 @@
{
"dataList": [
{
"id": "announcer_cheer_25_1",
"dlg": "- Hm. I'd pull them back somewhat if I were you.\n- Hey, it says here that we only have to cheer them on, not give them tactical advice."
},
{
"id": "announcer_cheer_25_2",
"dlg": "- Mission start.\n- Read the patterns and stay focused, okay?\n- And once it starts, never stop pulling the trigger until it's over."
},
{
"id": "announcer_specialcheer_25_1",
"dlg": "- Retreating and regrouping might be in order.\n- No enemies in the rear. If you're gonna retreat, now's the time.\n- I think they still have this. As long as they have something up their sleeves..."
},
{
"id": "announcer_specialcheer_25_2",
"dlg": "- Hm... Looking a bit exhausted.\n- And so it goes.\n- Not to mention the breach of contract charges."
},
{
"id": "announcer_enemy_break_25_1",
"dlg": "- You've got an opening. A clear shot...\n- It only takes one shot.\n- ... Guys, this isn't our contract."
},
{
"id": "announcer_ally_break_25_1",
"dlg": "- They're all gonna die at this rate.\n- A tighter formation might help withstand the next few waves."
},
{
"id": "announcer_killenemy_25_1",
"dlg": "- Target elimination confirmed.\n- Now that's a positive sign. Don't lose focus now, though."
},
{
"id": "announcer_ally_dead_25_1",
"dlg": "- You're losing your ranks...\n- Well, that's the City for you. Stay on your toes, or you'll be the first in line to the slaughterhouse."
},
{
"id": "announcer_enemy_adv_25_1",
"dlg": "- They're still fighting? They should just drop their weapons and—\n- What the hell are you talking about?!\n- You don't just throw away your weapons."
},
{
"id": "announcer_ally_advex_25_1",
"dlg": "- I like a good turnabout.\n- Turnabout my ass, we always barely escape from the missions with our lives.\n- We've always won in the end. That's what matters."
},
{
"id": "announcer_danger_25_1",
"dlg": "- Remember that one time? When we had just one bullet left between us.\n- And three remaining enemies. Tamaki finished them with a single shot, though.\n- Maybe they'll pull off something similar."
},
{
"id": "announcer_enemy_specialskill_25_1",
"dlg": "- Something's going on over there...\n- That one. It's getting ready for something, that's for sure."
},
{
"id": "announcer_enemy_specialgimmick_25_1",
"dlg": "- Which Workshop is that from? I've never seen anything like—\n- It might not be from a Workshop at all. What if it's a Singularity-based weapon?"
},
{
"id": "announcer_advatk_physical_25_1",
"dlg": "- Fire for effect. Very good.\n- Yep. Keep up the pace."
},
{
"id": "announcer_disadvatk_physical_25_1",
"dlg": "- What a waste of ammunition...\n- Just how many are they throwing away by shooting at something they can't even penetrate?"
},
{
"id": "announcer_advatk_attr_25_1",
"dlg": "- Ooh, that was a good call. \n- It's important to observe your enemies closely rather than firing blindly."
},
{
"id": "announcer_disadvatk_attr_25_1",
"dlg": "- Gotta use the right bullet for the right target.\n- Well... I'm sure that's a piece of advice that applies to more than just the bullets. Probably."
},
{
"id": "announcer_enemy_specialbuff_25_1",
"dlg": "- They look pretty fired up... Maybe they took something.\n- Yeah, no. This is not a good time for an attack."
},
{
"id": "announcer_enemy_specialdebuff_25_1",
"dlg": "- Zoom in over here.\n- Hm... They're not doing so good. Time to press the attack."
},
{
"id": "announcer_ally_specialbuff_25_1",
"dlg": "- Looking good.\n- At this rate, they might even be able to challenge contracts of a higher difficulty."
},
{
"id": "announcer_ally_specialdebuff_25_1",
"dlg": "- I'm going nuts over here... What are they waiting for?\n- Low morale, maybe. Might be a good idea to briefly regroup for now."
},
{
"id": "announcer_enemy_destroy_25_1",
"dlg": "- Target parts are blown off.\n- Good. That's one hole plugged."
},
{
"id": "announcer_enemy_destroy_25_2",
"dlg": "- Yes! Open fire!\n- Right. Let's not get too excited and take it slow—\n- Take it slow my ass! Can't they just focus fire at the broken part?"
},
{
"id": "announcer_round_takebigdmg_25_1",
"dlg": "- I don't know what else they can do against those enemies.\n- Yeah, I don't see a way to close that gap. Looks like they're shit outta luck."
},
{
"id": "announcer_round_takebigdmg_25_2",
"dlg": "- Just outta curiosity. What'll you do if I get blasted to near-death by an attack like that?\n- Leave you behind. Not much I can do.\n- ... Okay, I did expect that answer. But still."
},
{
"id": "announcer_round_givebigdmg_25_1",
"dlg": "- We really gotta get someone like that on board...\n- We're not at financial liberty to hire more people."
},
{
"id": "announcer_round_givebigdmg_25_2",
"dlg": "- That was impressive.\n- A lot of damage coming from one person. That was something else."
},
{
"id": "announcer_multikillenemy_25_1",
"dlg": "- Wow, now that's a rare sight~ Damn!\n- This'll be worth looking into later.\n- Mhm. I'll remember this."
},
{
"id": "announcer_special_25_1",
"dlg": "The Church guys'll be swarming you soon... Stay sharp and check if your weapons are in good shape!",
"imgStr": "Stephan_announcer",
"isHide": true
},
{
"id": "announcer_special_25_2",
"dlg": "There's no end to them, these weirdos with gears crammed into their heads... Keep your eyes on your ammo count, okay?",
"imgStr": "Stephan_announcer",
"isHide": true
},
{
"id": "announcer_special_25_3",
"dlg": "That's the last one... But something tells me they're dangerous. Don't get complacent.",
"imgStr": "Stephan_announcer",
"isHide": true
},
{
"id": "announcer_equip_25_1",
"dlg": "- It's a simple contract this time. We just sit here, watch a video, and make some commentary.\n- Nice~ Looks like we'll get to save on some bullet expenses.\n- I appreciate opportunities to do some nonviolent work."
}
]
}
@@ -0,0 +1,180 @@
{
"dataList": [
{
"id": "announcer_cheer_39_1",
"dlg": "Time for the Disciplinary Team, the best combat department of the Sephirot, to step forward. These monsters we're obligated to call \"Abnormalities\"... Let's show them how it's done."
},
{
"id": "announcer_cheer_39_2",
"dlg": "An Abnormality escaped. Those monsters never die, but at the very least, they seem to feel pain.\nYou better not be cowards. We have no need for employees who refuse to kill and end up dying the moment they slip up."
},
{
"id": "announcer_cheer_39_3",
"dlg": "There's good reason why my department has far fewer employees than any other. However, I want you to keep in mind that this also means only the best have gathered here."
},
{
"id": "announcer_specialcheer_39_1",
"dlg": "Get it together. You're as good as dead anyway—might as well take them with you. Get your one final stab, one final bullet into that bastard's face."
},
{
"id": "announcer_specialcheer_39_2",
"dlg": "No chickening out. Abnormalities may have mysterious powers, sure, but same goes for the E.G.O gears we've extracted from them.\nDon't be stingy and put them to good use until you can hear those monsters wailing and screeching."
},
{
"id": "announcer_specialcheer_39_3",
"dlg": "You die here, and your things—last words, wills, possessions, everything—are going straight to the trash heap. Even things like nursing bottles or blankets...\nSo, unless you wanna die yourself, kill that monster! Stab it dead!"
},
{
"id": "announcer_enemy_break_39_1",
"dlg": "Abnormalities can be damaged, but never destroyed.\nLet's make their unending lives as painful as possible."
},
{
"id": "announcer_ally_break_39_1",
"dlg": "Get your ass out of the way if you've got no more fight left in you.\nKeep zoning out... and you'll get an Execution Bullet to the face."
},
{
"id": "announcer_killenemy_39_1",
"dlg": "Good! Wipe them all out. But don't finish them off too fast. Make them suffer until they're nothing but eggs again."
},
{
"id": "announcer_killenemy_39_2",
"dlg": "You went a little too easy on it, but... at least the suppression was a success.\nWell, that was no big deal at all, huh?"
},
{
"id": "announcer_ally_dead_39_1",
"dlg": "Another employee dead. No need to bother shedding a tear or mourning, though. A courageous death needs no waterworks."
},
{
"id": "announcer_enemy_adv_39_1",
"dlg": "There's no place for weaklings blubbering over a crisis of this level in the Disciplinary Team.\nDo the best you can, Manager. I can handle my body getting crushed and my employees killed... But at least make those deaths mean something."
},
{
"id": "announcer_ally_adv_39_1",
"dlg": "... Hod was right—a defensive maneuver yields far fewer casualties than a head-on assault.\nBut... aren't we being too nice to those Abnormalities with this kind of response?"
},
{
"id": "announcer_ally_advex_39_1",
"dlg": "That's it! Have at it like you don't care if it costs you an arm to land a blow! If you're left with no arms, use your legs to kick it. Weeping like a wimp will only end up killing you. Grow a spine... and take the bastard down with you."
},
{
"id": "announcer_ally_advex_39_2",
"dlg": "I can see that monster's wreaking more havoc than usual. But there's no need to focus on what caused this.\nAll that matters is that we solve the problem at hand."
},
{
"id": "announcer_danger_39_1",
"dlg": "We're out of time. Don't let the sacrifice you see hold you back.\n... The moment those monsters escape, who dies or not won't matter anymore. Do what needs to be done, Manager."
},
{
"id": "announcer_enemy_specialskill_39_1",
"dlg": "My gut says... Now's the time to dodge if you can. You won't be in one piece if you take that attack head on."
},
{
"id": "announcer_enemy_specialskill_39_2",
"dlg": "... This would've been a piece of cake for my past self, but now I don't have the strength to shield you from that. Dodge the attack if you can. It'll kill you if you fail to react."
},
{
"id": "announcer_enemy_specialgimmick_39_1",
"dlg": "I'm more suited to suppressing with force, not racking my brain over complicated matters... This is all yours to decide, Manager."
},
{
"id": "announcer_enemy_specialgimmick_39_2",
"dlg": "You need someone to suppress with force? You can leave that to me. But for complicated matters like this that ask me to rack my brain over... Well, this is all yours to decide, Manager."
},
{
"id": "announcer_advatk_physical_39_1",
"dlg": "This is precisely what is expected of a Disciplinary Team employee. You don't expect to be complimented for doing the bare minimum, yes?"
},
{
"id": "announcer_disadvatk_physical_39_1",
"dlg": "Hmm... strange, what are you still doing here? The Disciplinary Team doesn't need someone who can't even distinguish which weapon is most effective against which target."
},
{
"id": "announcer_advatk_attr_39_1",
"dlg": "This is why I specifically asked them to prepare at least one gear of each damage type. Efficiency's all about using the right tool for the job."
},
{
"id": "announcer_advatk_attr_39_2",
"dlg": "Good thing I've brought E.G.O from other departments. Efficiency's all about using the right tool for the job."
},
{
"id": "announcer_disadvatk_attr_39_1",
"dlg": "... Are you a Welfare Team transfer or something? That was such a stupid decision that I can't think of any other possibility than that."
},
{
"id": "announcer_disadvatk_attr_39_2",
"dlg": "Here's a word of warning... Don't even think about being nice to them."
},
{
"id": "announcer_enemy_specialbuff_39_1",
"dlg": "Even the ones that should've been sleeping have awakened."
},
{
"id": "announcer_enemy_specialdebuff_39_1",
"dlg": "Those undying things have the audacity to be afraid? ... Revolting."
},
{
"id": "announcer_ally_specialbuff_39_1",
"dlg": "I can see that the psychological training's been effective. As you can see, hatred is the engine with which the employees beat these Abnormalities to death. I like that look in their eyes—they're just about ready to grind them up and drink their blood."
},
{
"id": "announcer_ally_specialbuff_39_2",
"dlg": "... Exactly. Cradle that undeterred wrath, just like that.\nLooks like I won't have to tire myself out with talking today."
},
{
"id": "announcer_ally_specialdebuff_39_1",
"dlg": "Some monster got into your head? That's because you are weak-minded! It's all about mental fortitude—come back from it with an oomph!"
},
{
"id": "announcer_enemy_destroy_39_1",
"dlg": "Part broken. Finally... Now, don't give it any quarter! Suppress it, now!"
},
{
"id": "announcer_enemy_destroy_39_2",
"dlg": "Part broken. Don't you dare stop swinging that weapon, you hear? We're just getting started."
},
{
"id": "announcer_enemy_destroy_39_3",
"dlg": "I don't know what else you can do, given the state you're in, but... don't you dare stop struggling.\nGo ahead, give me an excuse to hurt you more."
},
{
"id": "announcer_round_takebigdmg_39_1",
"dlg": "... Don't stop here. We don't need a break... we can still fight."
},
{
"id": "announcer_round_takebigdmg_39_2",
"dlg": "Shut up! I said I can still fight!\nDammit... why won't this shitty body move like I want it to... why!"
},
{
"id": "announcer_round_givebigdmg_39_1",
"dlg": "See? We're all you're ever going to need to suppress an Abnormality."
},
{
"id": "announcer_round_givebigdmg_39_2",
"dlg": "Chesed should've been here to witness this. We cage Abnormalities and squeeze energy out of them—this level of combat expertise should be the standard. What use is the Welfare Team on its own, anyway...?"
},
{
"id": "announcer_round_givebigdmg_39_3",
"dlg": "Once we have the situation under control, ask Tiphereth whether this has been videotaped.\nThis should be more than enough proof to Miss Angela that we don't need help from the likes of the Rabbits."
},
{
"id": "announcer_multikillenemy_39_1",
"dlg": "... I reminisce from time to time. I was once... like that, too. I'd get a good grip on my sword, and with a single split, I'd..."
},
{
"id": "announcer_multikillenemy_39_2",
"dlg": "... I know what you're trying to say, but I'm not the hero. Never have been, and never will be."
},
{
"id": "announcer_battle_win_39_1",
"dlg": "No matter how hard you've stabbed and broken those monsters, they will recover sooner or later. Just like how my components are broken and fractured in battle... only to be soon replaced and repaired.\nWhat a perfect little hell, just for me."
},
{
"id": "announcer_battle_defeat_39_1",
"dlg": "All of your employees are dead. Burn this moment into your memories, Manager. If you get another chance... you better have cast any semblance of mercy away."
},
{
"id": "announcer_equip_39_1",
"dlg": "Well, seeing that you've at least made it here, I guess you won't be a complete deadweight scared of a little blood.\nGebura of the Disciplinary Team. We should get along just fine... as long as you're not one of those sniveling annoyances."
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_23_1",
"dlg": "- Ome!!! A whole pile of material-omes!\n- Where-ome? Where-ome!?\n- Over there-ome! Get a move on-ome!"
},
{
"id": "announcer_cheer_23_2",
"dlg": "- Omme! We can make loads of gifts from these-ome!\n- Ome, ome! What joy, what joy-ome!"
},
{
"id": "announcer_specialcheer_23_1",
"dlg": "- Why's everyone lookin' so down-ome?!\n- Well, we've been going for a while without a break-ome..."
},
{
"id": "announcer_specialcheer_23_2",
"dlg": "- Work through that back pain-ome! No dillying or dallying-ome!\n- Break comes after work-ome!"
},
{
"id": "announcer_enemy_break_23_1",
"dlg": "- Raw material there, lookin' woozy-ome!\n- Ome! Get trimmin', stat-ome!"
},
{
"id": "announcer_ally_break_23_1",
"dlg": "- Quit lollygaggin'-ome!\n- Get it together-ome! Don't let manager Dodoru see this-ome!"
},
{
"id": "announcer_killenemy_23_1",
"dlg": "- Let's drag'em away-ome!\n- Hustle, hustle-ome! Let's roll-ome!"
},
{
"id": "announcer_ally_dead_23_1",
"dlg": "- OME!!! Ain't this one a friend-ome?\n- Ome, ome! Just a dead body now-ome!"
},
{
"id": "announcer_enemy_adv_23_1",
"dlg": "- G'olly! What's goin' on here-ome?\n- Let's all take a quick break and come back when it all blows over-ome!"
},
{
"id": "announcer_ally_advex_23_1",
"dlg": "- Just a little more-ome!\n- Oh yeah-ome! Just think about how happy our friends will be when they open the present-omes!\n- May joy outlast the pain-ome!"
},
{
"id": "announcer_danger_23_1",
"dlg": "- G'emergency! G'emergency!\n- Raw material's 'bout to go bad-ome! Can't make gifts with 'em-ome!\n- Shut up-ome! Quit yappin' and come give us a hand-ome!"
},
{
"id": "announcer_enemy_specialskill_23_1",
"dlg": "- Ome? Did anyone else hear that-ome?\n- Oome! Look g'over there-ome!\n- Something bad's a-comin'-ome!"
},
{
"id": "announcer_enemy_specialgimmick_23_1",
"dlg": "- Something's lookin' mighty funny-ome!\n- Reminds me of when the factory director gets pissed-ome...\n- Then we gotta skedaddle-ome!!!"
},
{
"id": "announcer_advatk_physical_23_1",
"dlg": "- Ya got some g'knack for the g'knick-g'knackery-ome!\n- Do ya spend your off-hours just practicing arts and crafts or something-ome?"
},
{
"id": "announcer_disadvatk_physical_23_1",
"dlg": "- G'osh darnit-ome! Wrong tool-ome!\n- Ome! Try something else-ome!"
},
{
"id": "announcer_advatk_attr_23_1",
"dlg": "- It just twitched-ome!\n- Hit 'em right where it hurts-ome!"
},
{
"id": "announcer_disadvatk_attr_23_1",
"dlg": "- This is some shoddy packaging work-ome!\n- We're telling manager Dodoru-ome!"
},
{
"id": "announcer_enemy_specialbuff_23_1",
"dlg": "- Rowdy raw materials make for good gifts-ome!\n- Darn tootin'-ome!"
},
{
"id": "announcer_enemy_specialdebuff_23_1",
"dlg": "- Ome! Sleepy powder's doin' g'work-ome!\n- Easy breezy body squeezy right into a toy mold-ome!"
},
{
"id": "announcer_ally_specialbuff_23_1",
"dlg": "- Is it just me, or is everyone working faster-ome?\n- Working with good materials helps-ome!"
},
{
"id": "announcer_ally_specialdebuff_23_1",
"dlg": "- Ome? What the heck happened-ome?\n- Beats me-ome. Forgot your gas masks when sprinkling 'em with them sleepy powder-omes?"
},
{
"id": "announcer_enemy_destroy_23_1",
"dlg": "- Trimming work donez-ome!\n- Let's keep goin'-ome!"
},
{
"id": "announcer_enemy_destroy_23_2",
"dlg": "- Ome, ome! G'ood work-ome!\n- Now that's some fine work-ome!"
},
{
"id": "announcer_round_takebigdmg_23_1",
"dlg": "- Ome?\n- Ome?\n- Ome?"
},
{
"id": "announcer_round_takebigdmg_23_2",
"dlg": "- What the heck are ya doin'-ome! Get it together-ome!\n- Don't let the raw materials eat you-ome!"
},
{
"id": "announcer_round_givebigdmg_23_1",
"dlg": "- Ome!\n- Oooome?!\n- Oooooooome!!!"
},
{
"id": "announcer_round_givebigdmg_23_2",
"dlg": "- G'wow! Ahead of schedule on ingredient trimming-ome!\n- Maybe we can punch outta work early today-ome!"
},
{
"id": "announcer_multikillenemy_23_1",
"dlg": "- One kill-ome, two kill-omes, three kill-omes, oooome!\n- Holy shit-ome!"
},
{
"id": "announcer_equip_23_1",
"dlg": "- Ome!\n- Oome!\n- Oooome!"
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_2_1",
"dlg": "Ill do my best. …Who just said they wont listen to a bug?"
},
{
"id": "announcer_cheer_2_2",
"dlg": "Dunno how helpful my cheerleading will be, but… might as well do what I can."
},
{
"id": "announcer_specialcheer_2_1",
"dlg": "Our guys are looking pretty spent. Got a way out of this?"
},
{
"id": "announcer_specialcheer_2_2",
"dlg": "Yall look roughed up bad. Sure youre alright?"
},
{
"id": "announcer_enemy_break_2_1",
"dlg": "Got em good there. Lets push ahead and break their ranks."
},
{
"id": "announcer_ally_break_2_1",
"dlg": "No good, our formations broken. We ought to reorganize."
},
{
"id": "announcer_killenemy_2_1",
"dlg": "Tango down—oops, old habits die hard… Enemy defeated. Good."
},
{
"id": "announcer_ally_dead_2_1",
"dlg": "Man down. Ugh… That hurts to watch… Manager Bud!"
},
{
"id": "announcer_enemy_adv_2_1",
"dlg": "…You know were gonna taste dirt if this keeps up, right?"
},
{
"id": "announcer_ally_adv_2_1",
"dlg": "Thingsre going our way. Lets end this quick."
},
{
"id": "announcer_danger_2_1",
"dlg": "…Ive got a bad feeling. The decisions you make here might matter a lot."
},
{
"id": "announcer_enemy_specialskill_2_1",
"dlg": "Looks like they might be up to something? Wed better get ready less we want trouble."
},
{
"id": "announcer_enemy_specialgimmick_2_1",
"dlg": "Seems our enemies are brewing curious tactics. Lets let them cook."
},
{
"id": "announcer_advatk_physical_2_1",
"dlg": "That strike was effective. Good, stay focused."
},
{
"id": "announcer_disadvatk_physical_2_1",
"dlg": "Whoop… That wasnt so good. Well, dumm gelaufen. Well pull through, long as we dont give up."
},
{
"id": "announcer_advatk_attr_2_1",
"dlg": "Sehr gut, that was sound strategy. Keep advancing."
},
{
"id": "announcer_disadvatk_attr_2_1",
"dlg": "Not the best option we couldve picked. Welp… Lets keep cool heads and try again."
},
{
"id": "announcer_enemy_specialbuff_2_1",
"dlg": "Did they get stimulants or something…? Our enemies seem to have gotten stronger."
},
{
"id": "announcer_enemy_specialdebuff_2_1",
"dlg": "Their morale is down. Nows our chance to knock em senseless."
},
{
"id": "announcer_ally_specialbuff_2_1",
"dlg": "Were in good spirits. Wanna show em what were really made of?"
},
{
"id": "announcer_ally_specialdebuff_2_1",
"dlg": "Our pals are looking tossed-up. Hey, isnt it your job to keep them in good condition?"
},
{
"id": "announcer_enemy_destroy_2_2",
"dlg": "One of its parts broke. That was a smooth hit."
},
{
"id": "announcer_enemy_destroy_2_1",
"dlg": "Great, we got one of its parts. Dont give it an inch to recover."
},
{
"id": "announcer_round_takebigdmg_2_2",
"dlg": "Verdammt… Hey, you alright?"
},
{
"id": "announcer_round_takebigdmg_2_1",
"dlg": "One of our men looks badly hurt by the attack. Think they can hold out?"
},
{
"id": "announcer_round_givebigdmg_2_2",
"dlg": "Whew, that there was mean piece of work. I might have to buy em a beer or two."
},
{
"id": "announcer_round_givebigdmg_2_1",
"dlg": "Just remember this flow. Youve got this one in the bag."
},
{
"id": "announcer_multikillenemy_2_1",
"dlg": "No time like now to charge forward. Victorys just within reach. Dont want any medals, though."
},
{
"id": "announcer_equip_2_1",
"dlg": "Ahem… Gregor here. Ahh… Ahhh… Cool to clear my throat before I start?"
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_14_1",
"dlg": "Uh... I mean. Uh, Ahem. Good luck, mate."
},
{
"id": "announcer_cheer_14_2",
"dlg": "Do whatever you want out there! I'm sure you'll knock 'em all down with a single strike!"
},
{
"id": "announcer_specialcheer_14_1",
"dlg": "Haah... This ain't the first time I've seen this sorry sight. Bloodied, teetering on the brink of death... But we don't want to run away and look like cowards, yeah?"
},
{
"id": "announcer_specialcheer_14_2",
"dlg": "You'll all get killed at this rate... Well, Clockhead's here to bring you back, so don't let that stop you! Keep pushing, yeah?"
},
{
"id": "announcer_enemy_break_14_1",
"dlg": "Look at 'em, they're in tatters! That one's looking particularly knackered... smash that one's head in!"
},
{
"id": "announcer_ally_break_14_1",
"dlg": "Bloody hell... I told you to get out of the way, didn't I? Oi, someone! Draw the enemy's attention 'till that one gets back up."
},
{
"id": "announcer_killenemy_14_1",
"dlg": "One down. Keep knocking 'em down, and we'll be the only ones standing in the end. Now that's a proper fight, innit?"
},
{
"id": "announcer_ally_dead_14_1",
"dlg": "Good luck turning the clock on that one... looks like it'll hurt. Oi, maybe there's a way to die in ways that are less painful for Clockhead to go through?"
},
{
"id": "announcer_enemy_adv_14_1",
"dlg": "Hah, what a mess... You can keep going, but it'll just hurt more when you inevitably have to turn the clock later."
},
{
"id": "announcer_ally_advex_14_1",
"dlg": "Right. What'd I say? The winner's always the last one standin'. Listen. Don't think about how much it'll hurt... think about what you'll do after that bloke's dead. It'll give you strength."
},
{
"id": "announcer_danger_14_1",
"dlg": "One little mistake and you'll be a goner! Think hard on it before makin' a move."
},
{
"id": "announcer_enemy_specialskill_14_1",
"dlg": "Oi! Look at that twit over there! Something's goin' on... C'mon, hide!"
},
{
"id": "announcer_enemy_specialgimmick_14_1",
"dlg": "I'm good at sussing things out, yeah? They're obviously about to do something, but I haven't a clue as to what. Think about it, why don't you?"
},
{
"id": "announcer_advatk_physical_14_1",
"dlg": "Violence really is the best solution, innit? Beat its arse!"
},
{
"id": "announcer_disadvatk_physical_14_1",
"dlg": "That's uh... that ain't very effective, yeah? I mean, I suppose it wasn't completely useless, but... well, you'll get there eventually."
},
{
"id": "announcer_advatk_attr_14_1",
"dlg": "Ooh! That was a smart move, yeah? Reminds me of the brainy sort I met back in my Syndicate days."
},
{
"id": "announcer_disadvatk_attr_14_1",
"dlg": "That was... Hm. Don't make me call you stupid, now."
},
{
"id": "announcer_enemy_specialbuff_14_1",
"dlg": "What are all them sods all excited about? I've got a bad feeling about this..."
},
{
"id": "announcer_enemy_specialdebuff_14_1",
"dlg": "Oi, they all look bloody pissed on liquor!"
},
{
"id": "announcer_ally_specialbuff_14_1",
"dlg": "Ooh, you're all full of beans! See anything funny?"
},
{
"id": "announcer_ally_specialdebuff_14_1",
"dlg": "What's up with the grimace? C'mon, smile! What, did someone die or something?"
},
{
"id": "announcer_enemy_destroy_14_1",
"dlg": "Niiiice~ You broke the sod's leg. It ain't running from this fight any time soon!"
},
{
"id": "announcer_enemy_destroy_14_2",
"dlg": "You destroyed the part that's been getting on my nerves. This is our chance! Lads, lasses! Get 'em!"
},
{
"id": "announcer_round_takebigdmg_14_1",
"dlg": "Woah! Ah... that looked like it hurt. You all right, mate?"
},
{
"id": "announcer_round_takebigdmg_14_2",
"dlg": "Might want to get that looked at before we go rushing in again. I know I've a temper, but that looked bad even in my eyes. Take a moment to recover."
},
{
"id": "announcer_round_givebigdmg_14_1",
"dlg": "Blimey, that was some strike! You left 'em in shambles!"
},
{
"id": "announcer_round_givebigdmg_14_2",
"dlg": "Heh, that cost 'em an arm and a leg... what now? Oi, that was a bloody amazing strike, by the way!"
},
{
"id": "announcer_multikillenemy_14_1",
"dlg": "You did that... all on your own? Teach me how to do that, too."
},
{
"id": "announcer_equip_14_1",
"dlg": "What should I tell Cathy when I finally see her...? Oh, the recording's started already? Ahem. I ain't too used to this mic business... but let's go."
}
]
}
@@ -0,0 +1,135 @@
{
"dataList": [
{
"id": "announcer_cheer_18_1",
"dlg": "You'll all be able to grow once you survive this hardship. We may have a few sacrifices along the way, but... as your Sephirah, I'm committed to helping you survive this."
},
{
"id": "announcer_cheer_18_2",
"dlg": "Is there anything you'd like to talk to me about? You know I'm always willing to listen to your difficulties in a counseling session."
},
{
"id": "announcer_specialcheer_18_1",
"dlg": "S-see, Tiffany? Do you see how messed up things can get when you don't listen to me...?Oh... It's... nothing. Sorry, I keep hearing some weird noise..."
},
{
"id": "announcer_specialcheer_18_2",
"dlg": "No... Most employees are down... But... but I tried so hard. ... Was I really not that helpful in the end...?"
},
{
"id": "announcer_enemy_break_18_1",
"dlg": "The suppression target is shaken. Let's keep pushing, everyone!"
},
{
"id": "announcer_ally_break_18_1",
"dlg": "An employee is looking pretty shaken. I hope someone'll help them soon..."
},
{
"id": "announcer_killenemy_18_1",
"dlg": "The employees suppressed an entity. This'll prevent a lot of future harm, I'm sure!"
},
{
"id": "announcer_ally_dead_18_1",
"dlg": "I saw their face, manager. I saw the desperate look on the dying employee. Do you think my training was lacking...?"
},
{
"id": "announcer_enemy_adv_18_1",
"dlg": "Please don't say that this is all my fault, manager... You can't do that to me. I'm a good Sephirah after all, aren't I?"
},
{
"id": "announcer_ally_adv_18_1",
"dlg": "Look, manager! Everyone overcame the difficulty and became accomplished employees as a result! Do you think I was... helpful, this time?"
},
{
"id": "announcer_danger_18_1",
"dlg": "I know things are worse, but... I tried my best... Why can't you understand how hard I'm trying— How kind I am? All of you would have been killed like insects by now if I hadn't helped you!"
},
{
"id": "announcer_enemy_specialskill_18_1",
"dlg": "Manager, please identify the hostile entity's specifications! More employees will get hurt if you don't!"
},
{
"id": "announcer_enemy_specialgimmick_18_1",
"dlg": "Please focus, everyone. The entity well suppress today needs to be handled a bit differently than the others."
},
{
"id": "announcer_advatk_physical_18_1",
"dlg": "Why don't you try that same attack against that entity, too? Maybe we could record a video of it, and it'll be a nice positive example to help the other employees!"
},
{
"id": "announcer_disadvatk_physical_18_1",
"dlg": "That wasn't the best countermeasure, but it was much better than nothing. Let's focus next time, okay?"
},
{
"id": "announcer_advatk_attr_18_1",
"dlg": "Perfect, you did just as I told you during our counseling session! I knew it... my counseling campaign was a great idea."
},
{
"id": "announcer_disadvatk_attr_18_1",
"dlg": "Didn't I already have a counseling session with that employee? Why did they attack the entity like that...?"
},
{
"id": "announcer_enemy_specialbuff_18_1",
"dlg": "This doesn't match the data we received from the Information Team, but... don't panic, manager! It'll all be okay as long as we maintain our composure."
},
{
"id": "announcer_enemy_specialdebuff_18_1",
"dlg": "The suppression target is in pretty rough shape! Phew, I was worried that we might have to ask Gebura to call in the Rabbit Team."
},
{
"id": "announcer_ally_specialbuff_18_1",
"dlg": "It seems like... the employees are at an advantage. Maybe we can use this to suppress the entity..."
},
{
"id": "announcer_ally_specialdebuff_18_1",
"dlg": "Something's off about that employee... I told you, they can't work properly without my counseling sessions."
},
{
"id": "announcer_enemy_destroy_18_1",
"dlg": "Our employees broke off a part of that entity! I told you that advance training would come in handy, didn't I?"
},
{
"id": "announcer_enemy_destroy_18_2",
"dlg": "The entity's part is broken. Let's use this chance to quickly suppress the entity so less of our employees will be hurt, manager!"
},
{
"id": "announcer_round_takebigdmg_18_1",
"dlg": "You! Get it together! You're going to blame me if you get yourself killed, aren't you?! Are... are you trying to make me a bad Sephirah?"
},
{
"id": "announcer_round_takebigdmg_18_2",
"dlg": "Listen to me! I'm the only one of the Sephirot who even cares about your safety... So why won't you do as I taught you...?"
},
{
"id": "announcer_round_givebigdmg_18_1",
"dlg": "You dealt a pretty big blow against the suppression target! A perfect attack I'd expect from an employee of the Training Team."
},
{
"id": "announcer_round_givebigdmg_18_2",
"dlg": "Let's keep pushing just a little more! We're so close to suppressing this entity!"
},
{
"id": "announcer_multikillenemy_18_1",
"dlg": "Woah, we should show off that attack to the other Teams, too! I'm sure they can learn plenty from that move."
},
{
"id": "announcer_add_18_1",
"dlg": "Manager, the Qliphoth Meltdown gauge is rising. At this rate, the Ordeal will be here at any minute!",
"isHide": true
},
{
"id": "announcer_add_18_2",
"dlg": "Manager, there's only one bar left of the Qliphoth Meltdown gauge! Prepare for the Noon of Violet!",
"isHide": true
},
{
"id": "announcer_add_18_3",
"dlg": "The Physical Intervention Shield protected the employees. I'm so relieved that we managed to restore the Regenerator.",
"isHide": true
},
{
"id": "announcer_equip_18_1",
"dlg": "Hello, everyone! Please give the camera a bright smile~ As the Sephirah of the Training Team, I'll be joining you today to film a training video for hostile entity suppression!"
}
]
}
@@ -0,0 +1,166 @@
{
"dataList": [
{
"id": "announcer_911401_90001_1",
"dlg": "",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911404_90001_1",
"dlg": "The purpose of this evaluation is to measure your combat capacity in case the manager has been separated from the group. I request that you engage with the tests earnestly.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911404_90001_2",
"dlg": "It does not seem that the Sinners would be capable of defeating the Peccatula Invidiae without a proper command. ... Manager?",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911406_90001_1",
"dlg": "This time, your condition is to ensure that no Sinners suffer heavy wounds.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911406_90001_2",
"dlg": "Hm. So this one seems to have been quite manageable... Let's move on to the next test.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911406_90001_3",
"dlg": "You've allowed the Sinners to get hit, manager. Aren't you getting too comfortable letting them die?",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911406_90001_4",
"dlg": "That did not meet the criteria for the test. Well... keep trying, then.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911407_90001_1",
"dlg": "This time, you must suppress the entities as fast as you can.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911407_90001_2",
"dlg": "All things went as expected in this suppression. Well, I don't suppose there's any need for me to make any adjustments to this variable.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911407_90001_3",
"dlg": "This is taking longer than expected. Hopefully you'll be able to end the fight with this command phase.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911407_90001_4",
"dlg": "Don't get too excited, now. There was nothing exceptional about these results. Let us proceed to the next test.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911407_90001_5",
"dlg": "Close, but... a pass is a pass.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911407_90001_6",
"dlg": "That did not meet the criteria for the test. Well... keep trying, then.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911408_90001_1",
"dlg": "This one may be quite complicated for you to handle. Dispose of the entities before they do it themselves.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911408_90001_2",
"dlg": "Quite the skilled response. Perhaps you have faced these forms of Peccatula often in the past?",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911408_90001_3",
"dlg": "Hm. Not bad, considering the demanding conditions. Very good. Let us proceed to the next test.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911408_90001_4",
"dlg": "It seems that you should first focus on not getting your Sinners killed before trying to defeat the Peccatula in time... Well, don't give up now.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911408_90001_5",
"dlg": "That did not meet the criteria for the test. Well... keep trying, then.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911409_90001_1",
"dlg": "This time, we will observe your evasion abilities. Try to defeat them without getting hit once, save for attacks that are entirely unavoidable.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911409_90001_2",
"dlg": "So the manager's concern for the Sinners weren't just empty words, I see... Very well, this matches the preliminary reports we had on hand.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911409_90001_3",
"dlg": "Hm, was this a mistake on the Sinner's part? Let us hope that this was not a failure of the command system.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911409_90001_4",
"dlg": "Ten consecutive mistakes seems to imply that there <i>was</i> a failure of the commander's part, but... hm, please do continue.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911410_90001_1",
"dlg": "Given that this is our final test of the day, let's make this a tad more challenging. Try to ensure that each Sinner defeats their own Peccatulum Invidiae.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911410_90001_2",
"dlg": "I have heard many tales of your genius even before you became the company's asset. It seems they were all true. Congratulations.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911410_90001_3",
"dlg": "… Hm. It seems that the binding force of the artifact has been copied to the Peccatulum as well. This is actually quite interesting.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911410_90001_4",
"dlg": "When I present you with conditions to be followed, you follow the condi— mm, don't worry about it. Please complete the remaining tests as dictated, at least.",
"imgStr": "hohenheim_announcer",
"isHide": true
},
{
"id": "announcer_911410_90001_5",
"dlg": "Well... I can understand how this has happened, given the difficulty of the test. But a failure is a failure nonetheless.",
"imgStr": "hohenheim_announcer",
"isHide": true
}
]
}
@@ -0,0 +1,124 @@
{
"dataList": [
{
"id": "announcer_cheer_31_1",
"dlg": "I know you're not actively fighting in the field, but... you're the only one who can lead us, Dante.\nYou'll lead us well to the paths everyone seeks, right?"
},
{
"id": "announcer_cheer_31_2",
"dlg": "Joy. It was never easy, and we were usually pretty awkward about it, but... I was always excited to be with everyone on these journeys.\nThat's why I don't want to stop here, Dante."
},
{
"id": "announcer_specialcheer_31_1",
"dlg": "We've been in this situation before. I used to think these were just experiences, but... I'll have to think more about it going forward."
},
{
"id": "announcer_specialcheer_31_2",
"dlg": "I remember how, when we all first met, Dante shrunk with pain when they had to rewind the dead. So... I think we should try to minimize these as much as we can. They can get used to the suffering, but pain can accumulate."
},
{
"id": "announcer_enemy_break_31_1",
"dlg": "Huh? Look, there's someone who looks like they're about to fall. Let's put them to rest, shall we?"
},
{
"id": "announcer_ally_break_31_1",
"dlg": "Hellooo~! I-noticed-that-you're-not-moving~! Are-you-okay~?!\nUm. Dante, I think they passed out."
},
{
"id": "announcer_killenemy_31_1",
"dlg": "It must've been hard, existing and living in this troubled world. I hope there is a tranquil rest awaiting you, now that you have let go of everything."
},
{
"id": "announcer_ally_dead_31_1",
"dlg": "... Sorrow. Something I'm well acquainted with, but... tried to grow numb to it nevertheless.\nHa ha, this isn't good. I can feel your deaths so... excruciatingly."
},
{
"id": "announcer_enemy_adv_31_1",
"dlg": "Whenever something like this would happen, I would turn away and smile so thoughtlessly.\nBut... I don't have to do that anymore."
},
{
"id": "announcer_ally_adv_31_1",
"dlg": "Happiness can come from small things too, I guess.\nFuhu... we're about to head home early, thanks to everyone's hard work."
},
{
"id": "announcer_ally_advex_31_1",
"dlg": "Dante keeps talking about what comes next, even in dire situations like these...\nOh, I don't dislike it. I... I'm always happy to hear the warmth in your every word."
},
{
"id": "announcer_danger_31_1",
"dlg": "It's okay to think about this slowly. It might look urgent, but... the answer will come once we consider this carefully."
},
{
"id": "announcer_enemy_specialskill_31_1",
"dlg": "Are you ready, Dante? A terrible strike will hit us soon."
},
{
"id": "announcer_enemy_specialgimmick_31_1",
"dlg": "Wowzers~ I wonder how they're doing that? There are so many interesting things out here... outside Hongyuan."
},
{
"id": "announcer_advatk_physical_31_1",
"dlg": "Aha! So this kind of attack works well here, huh?"
},
{
"id": "announcer_disadvatk_physical_31_1",
"dlg": "That's okay, Dante. We can't always win."
},
{
"id": "announcer_advatk_attr_31_1",
"dlg": "You always come up with such novel ideas, Dante."
},
{
"id": "announcer_disadvatk_attr_31_1",
"dlg": "Oops! That was a mistake, right?"
},
{
"id": "announcer_enemy_specialbuff_31_1",
"dlg": "They're kinda like my older siblings who held the leashes for the first time.\nWhat I mean to say is that... ah! They're acting like people who know they just gained power."
},
{
"id": "announcer_enemy_specialdebuff_31_1",
"dlg": "Hm. I wonder if they're sick? They look kind of out of sorts, compared to how they were earlier."
},
{
"id": "announcer_ally_specialbuff_31_1",
"dlg": "Giving us all this power... I wonder if they're just that generous?\nHa ha, it doesn't matter if it was a mistake. Can't take a tile back once it's been discarded~"
},
{
"id": "announcer_ally_specialdebuff_31_1",
"dlg": "Wow~ You're all shimmering with an interesting power~!"
},
{
"id": "announcer_enemy_destroy_31_1",
"dlg": "Dante, they just lost something very, very important."
},
{
"id": "announcer_enemy_destroy_31_2",
"dlg": "Sometimes, with strong enough shocks, even parts regrown using the Boluses can fall off.\nThey won't be operating at full power... with that part torn off."
},
{
"id": "announcer_round_takebigdmg_31_1",
"dlg": "This is... fatal. They won't recover fully without you turning the clock once combat ends."
},
{
"id": "announcer_round_takebigdmg_31_2",
"dlg": "I see. This is... what <i>wrath </i>feels like. Burning from the pit of your stomach, spreading like wildfire...\nI'm still getting used to expressing this feeling but I'm not going to let it extinguish. So that I won't surrender when the time comes for me to take a stand."
},
{
"id": "announcer_round_givebigdmg_31_1",
"dlg": "Everyone's grown... so much stronger since we started our adventure together.\nThough I've met them many times in the past, it still feels so... new."
},
{
"id": "announcer_round_givebigdmg_31_2",
"dlg": "They're not going to give up. ... I wonder if it's simple doggedness or... if it's because there's something they're refusing to let go?"
},
{
"id": "announcer_multikillenemy_31_1",
"dlg": "Wooow~ Did you see that, Dante? You should compliment them when they come back~"
},
{
"id": "announcer_equip_31_1",
"dlg": "As time went by, like the petals you have all gathered... Hehe, this wonderful opportunity has come for me as well."
}
]
}
@@ -0,0 +1,132 @@
{
"dataList": [
{
"id": "announcer_cheer_34_1",
"dlg": "Righty-ho, then. You'll all be out there in the scuffle and the kerfuffle, right? Ah, hang on a minute. Is this thing transmitting properly? Ooh, where'd you get this microphone? Which brand— Ah, this'll do just fine. Jolly good. Let's get crackin' then, yeah?"
},
{
"id": "announcer_cheer_34_2",
"dlg": "Unlike the rest of you, I'm a tad divorced from fieldwork; I'm mostly a tinkering desk jockey, you know? Hm, but I was always interested enough to sometimes... well, oftentimes look into these things, so I don't suppose I'll be entirely useless."
},
{
"id": "announcer_specialcheer_34_1",
"dlg": "Ah, hello there? As you can plainly hear, my invention prototype V32 is making quite the noise. Let me take some time to explain what this means. Essentially, this alarm indicates that... you're all about to bite the dust! So, do devise a new strategy, or... distance yourselves from the present threat, hm?"
},
{
"id": "announcer_specialcheer_34_2",
"dlg": "You've all had enough warning, I hope? Unless they slip your mind when things really get going... so, let me be the reminder-er, just in case. You need to try something new. As for the 'why'—well, you've clearly lost all steam. Oh, if only you worked for us... time acceleration would've been an option."
},
{
"id": "announcer_enemy_break_34_1",
"dlg": "Ooh, wouldn't you look at that. Fatigued or unconscious? They certainly don't seem flush with time... Hm, the four-hour daily minimum time guarantee seems to have been a good policy, if I do say so myself. What do you think?"
},
{
"id": "announcer_ally_break_34_1",
"dlg": "Hang on, you've got a friend who's stopped moving. Got their time thieved, did they? Hm... oh, well. The effects should be only temporary; keep close, keep them safe, and they'll be fine in a jiffy."
},
{
"id": "announcer_killenemy_34_1",
"dlg": "Heavens, you've put that poor thing out of commission for good! Well, I would have employed a much less crude approach to the task, but... I must admit, it is quite entertaining to be a witness to these very wild, raw physics interactions."
},
{
"id": "announcer_ally_dead_34_1",
"dlg": "Hmm... dead, right? Well, I don't suppose it's any cause for concern, with the participation trophy being here and all. It's still so fascinating to me—just how does it work?"
},
{
"id": "announcer_enemy_adv_34_1",
"dlg": "There's an inventor saying—\"A thousandth failure is not a failure at all, but merely the thousandth stepping stone toward success.\" I don't quite agree, though. If you trip and fall a thousand times, maybe you're just walking silly. Sometimes—like your present situation—things just don't work. Think about that."
},
{
"id": "announcer_ally_adv_34_1",
"dlg": "Everything working as planned—the horror! Even smooth-sailing experiments seem to go sideways the moment I look away. The problem is with determining causality—was it bound to fail, or did something happen? See? Uninspired, routine commands will make you miss potential signs of failure."
},
{
"id": "announcer_ally_advex_34_1",
"dlg": "Hm... fascinating. Despite failing in every single metric... sometimes, a desperate wish can save it from the brink—snap! Just like that. Well, of course... reproducibility matters, but I won't deny that it brings me a little chip of joy. Isn't that small ray of opportunity amongst the muck a delight?"
},
{
"id": "announcer_danger_34_1",
"dlg": "Yes, focus. Even I, with my endless lack of commitment and enthusiasm, would try to pick up the slack in one such situation. Sometimes, a tiny cog in the machine breaks the entire system. I'll keep this short, but do have the care to think it through. Think it through three times. At the very least."
},
{
"id": "announcer_enemy_specialskill_34_1",
"dlg": "Wow, are you all hearing this? Hello, is the microphone in proper working order? You see, I've got three of those spatial energy variance detectors here, and the trio of them are all going positively nuts! Oh dear, we might have to cut the recording session short!"
},
{
"id": "announcer_enemy_specialgimmick_34_1",
"dlg": "Oof... that one's clearly not going to be very straightforward, is it? I'd go out of my way to find puzzles like that to cool my head. Hmm... right, doesn't seem too difficult, this one. First—oh, right. Everyone hates it when I just lay out the answers for them... Alright, I'll shut up now. Please, do take your time."
},
{
"id": "announcer_advatk_physical_34_1",
"dlg": "Mhm, that's well within parameters. That was your only option though, yes? Given the circumstances."
},
{
"id": "announcer_disadvatk_physical_34_1",
"dlg": "Hmm... Are you, by any chance, enticed by the notion of inviting suffering unto yourself? Can't find the inspiration unless you're stressed to all hell? Well... I suppose some people are just like that. The values on that attack were way off, but do continue."
},
{
"id": "announcer_advatk_attr_34_1",
"dlg": "The catharsis when you finally find the elements that just click! There aren't many sensations that can replace that out there. You felt that too, didn't you?"
},
{
"id": "announcer_disadvatk_attr_34_1",
"dlg": "Uh... Can't say I recommend putting two conflicting elements together. Let's explore this in simpler metaphor—rock beats scissors beats paper, and this is a rule that exists for a reason. Ah, of course, you'll have this fellow inventor's full support if you're looking to invent scissors that chops through rock!"
},
{
"id": "announcer_enemy_specialbuff_34_1",
"dlg": "Ah... this device makes a noise whenever your enemies are about to do something to significantly shorten the battle in their favour. In other words... they are about to gain an upper hand significant enough to cut the battle short."
},
{
"id": "announcer_enemy_specialdebuff_34_1",
"dlg": "Ooh, what was that? Did you activate something? Your enemies' victory ETA is getting longer and longer... and once it reaches infinity, well... that could only mean one thing, yes?"
},
{
"id": "announcer_ally_specialbuff_34_1",
"dlg": "Hmm... am I missing something? Or did participation trophy do something? ETA for your victory's gotten much closer all of a sudden."
},
{
"id": "announcer_ally_specialdebuff_34_1",
"dlg": "Whoa, look! Your victory ETA is elongating out of control! Let's check my device... it's approximately one-hundred-and-forty-five more hours to your victory! Oh? Six-hundred-forty-four now, and it's not stopping...! See if you're doing something wrong. I fear you might not come out on top at this rate!"
},
{
"id": "announcer_enemy_destroy_34_1",
"dlg": "Ouch... It always pains me to behold such wanton destruction. Though, I suppose striking the generator is the only surefire way to put down an out-of-control machine. Thinking of all the effort that went into making it, still..."
},
{
"id": "announcer_enemy_destroy_34_2",
"dlg": "Yes, you've certainly smashed it to bits. It'll take a while for it to reassemble back to working order... I'd love to repair it... but I don't suppose that can be arranged? Yes, yes, my secretary has already lectured me about it. I should probably do away with sticking my nose where it doesn't belong."
},
{
"id": "announcer_round_takebigdmg_34_1",
"dlg": "Been a minute since we saw a red alert, hasn't it? Today's the first time since the Yurodiviye folks bombed our company lobby! Injured plenty of our security... I'm sure you're in quite a bit of pain as well."
},
{
"id": "announcer_round_takebigdmg_34_2",
"dlg": "The red alert's still going... you're yet to recover from the damages, hm? Well, you're not machines. That pain has to get to you eventually, especially when it comes to recovery. Oh, is the participation trophy out of rewinds? Hm, yes. Impressive abilities like that usually come with limitations."
},
{
"id": "announcer_round_givebigdmg_34_1",
"dlg": "That shot the gauge needle all the way to the other end! Honestly, this is way beyond what I expected from you. I thought this old thing would do the job, but apparently you've gone above and beyond its cap. Whatever the exact values are, you've just dealt quite the impressive strike. Be proud of it."
},
{
"id": "announcer_round_givebigdmg_34_2",
"dlg": "Your powerful attack from earlier has shot the gauge needle all the way to the end, and it's showing no signs of ever coming back. Hm, I might have to crack this thing open... ah, do I not carry screwdrivers in this outfit? Hm... I'm going to stop talking now—I've got to focus. Oh, right. Good work, by the way."
},
{
"id": "announcer_multikillenemy_34_1",
"dlg": "You know how one makes efficient use of their time? Do multiple things at once. People call it 'multi-tasking', right? That's what you just did. If time had feelings, the time you just spent must've gone out with satisfaction."
},
{
"id": "announcer_battle_win_34_1",
"dlg": "Phew~ finally. It ended favourably, yes? Oh, what a mess... I'm going to have to assign my employees to that. Of course, I'll be charging for the repairs. We get paid, citizens can enjoy clean streets... oh? Looks like it ended favourably for me, too. Is this what people call a win-win situation?"
},
{
"id": "announcer_battle_defeat_34_1",
"dlg": "Well, don't let this bring you down. I watched the entire thing, and you certainly gave it your all. Of course, that doesn't suddenly make success out of a failure, but... what can you do other than give it another go? Now, I'll keep cheering you on if you don't mind. I love cheering people on."
},
{
"id": "announcer_equip_34_1",
"dlg": "You need me for this? Heavens, you all live rather... interesting lives, don't you? Well, I don't see why not. Would you like to call me 'Assistant'? Or 'Herbert', perhaps? Please, anything but 'Chief Executive Director'. That one's just terribly boring, don't you think? Oh, please do understand that I might speak with a bit of rush here and there; can't invest too much time for this effort, you understand."
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_8_1",
"dlg": "Right, let's face it head-on. We can handle this little ripple!"
},
{
"id": "announcer_cheer_8_2",
"dlg": "I'd say we're smooth-sailing. Gentle winds, too."
},
{
"id": "announcer_specialcheer_8_1",
"dlg": "Woah, we're getting destroyed. Are you sure that this is a good plan?"
},
{
"id": "announcer_specialcheer_8_2",
"dlg": "Um... I know it's not my place to speak, but I think we better turn the ship around."
},
{
"id": "announcer_enemy_break_8_1",
"dlg": "That one right there, swaying like a buoy in a storm. That's our number-one target.... Let's finish it."
},
{
"id": "announcer_ally_break_8_1",
"dlg": "Oh... Some of our allies need attention, manager."
},
{
"id": "announcer_killenemy_8_1",
"dlg": "That was a successful hunt. Let's press the offensive and finish this hunt."
},
{
"id": "announcer_ally_dead_8_1",
"dlg": "Haah... Manager, it's time to turn the clock."
},
{
"id": "announcer_enemy_adv_8_1",
"dlg": "We'll all keel over if we keep going like this! Do you understand?"
},
{
"id": "announcer_ally_advex_8_1",
"dlg": "Hah. Wow. Looks like we're going to make it, somehow... Let's keep pushing."
},
{
"id": "announcer_danger_8_1",
"dlg": "Last chance. Think carefully... Don't do something you'll regret."
},
{
"id": "announcer_enemy_specialskill_8_1",
"dlg": "The earth is shaking... Like Waves gathering strength before crashing..."
},
{
"id": "announcer_enemy_specialgimmick_8_1",
"dlg": "This smells just like... before the Waves hit."
},
{
"id": "announcer_advatk_physical_8_1",
"dlg": "That was effective. Let's try to remember what worked."
},
{
"id": "announcer_disadvatk_physical_8_1",
"dlg": "... Look, that was... Um. Nevermind..."
},
{
"id": "announcer_advatk_attr_8_1",
"dlg": "A perfect command...! You're reading your enemy like an open book."
},
{
"id": "announcer_disadvatk_attr_8_1",
"dlg": "Um... I'm sure you have your reasons, but I'm not sure what they could possibly be..."
},
{
"id": "announcer_enemy_specialbuff_8_1",
"dlg": "They look... pretty lively. Maybe they had something to reinvigorate them."
},
{
"id": "announcer_enemy_specialdebuff_8_1",
"dlg": "... Heh, look at their faces. It's like something showered them in putrid ink. Good work."
},
{
"id": "announcer_ally_specialbuff_8_1",
"dlg": "Everyone looks energized. Let's go get 'em now."
},
{
"id": "announcer_ally_specialdebuff_8_1",
"dlg": "Hm... I don't know what they've done, but everyone's got a rotten look on their... hm. Let's play it defensively for a bit."
},
{
"id": "announcer_enemy_destroy_8_1",
"dlg": "Part broken! Good work. That was like breaking the mast of a ship."
},
{
"id": "announcer_enemy_destroy_8_2",
"dlg": "Things will get slightly easier, now that you've broken a part."
},
{
"id": "announcer_round_takebigdmg_8_1",
"dlg": "Agh...! That was rougher than I expected."
},
{
"id": "announcer_round_takebigdmg_8_2",
"dlg": "The Waves just now left one of our allies critically injured. You should do something about that..."
},
{
"id": "announcer_round_givebigdmg_8_1",
"dlg": "Ooh...! Oh, um... Ahem. Wonderful strike."
},
{
"id": "announcer_round_givebigdmg_8_2",
"dlg": "That was some impressive battle prowess. At this rate, no Whale would be out of our reach."
},
{
"id": "announcer_multikillenemy_8_1",
"dlg": "All that... from a single strike...?"
},
{
"id": "announcer_equip_8_1",
"dlg": "Really, now? So soon after work...? Well, it's not like I hate being the navigator of an adventure, though."
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_11_1",
"dlg": "- Jack~ Are the knives sharpened?\n- Mhm. Ready."
},
{
"id": "announcer_cheer_11_2",
"dlg": "- Wow, look over there! Walking ingredients!\n- We'll just need to gather the meat once they kill 'em all."
},
{
"id": "announcer_specialcheer_11_1",
"dlg": "- They're looking sleepy.... They're dying.\n- If they do bite it, we can use them as ingredients. How's that, Jack?"
},
{
"id": "announcer_specialcheer_11_2",
"dlg": "- Watch out unless you want to become ground meat, hm? \n- Don't worry about it, Pierre. It only means that we'll get pre-tenderized meat."
},
{
"id": "announcer_enemy_break_11_1",
"dlg": "- Oh. I like bringing in some fresh ones.\n- Is that how you do your groceries, Jack?"
},
{
"id": "announcer_ally_break_11_1",
"dlg": "- Oh, did you let your guards down?\n- They'll get themselves killed out there."
},
{
"id": "announcer_killenemy_11_1",
"dlg": "- Ingredients trimmed. A bit messy, though.\n- Right~? Chopping the ingredients down to the bone isn't the best way to prepare meat for pies."
},
{
"id": "announcer_ally_dead_11_1",
"dlg": "- Getting turned into ingredients while out to get ingredients...? \n- Real amateurs. Right, Pierre?"
},
{
"id": "announcer_enemy_adv_11_1",
"dlg": "- Aw, this is a lost cause!\n- Better run before you get turned into ground meat."
},
{
"id": "announcer_ally_advex_11_1",
"dlg": "- I guess they'll win eventually... but the meat's all spoiled on both sides.\n- Tsk. We can't sell that."
},
{
"id": "announcer_danger_11_1",
"dlg": "- Do you really have to go to this far for ingredients?\n- Jack, you better run away if you ever find yourself in a situation like this, okay?"
},
{
"id": "announcer_enemy_specialskill_11_1",
"dlg": "- The ingredients are thrashing around.\n- The more they thrash, the more tenderized their meats will be. Nice!"
},
{
"id": "announcer_enemy_specialgimmick_11_1",
"dlg": "- Huh? What are they getting ready for...?\n- Let's hide."
},
{
"id": "announcer_advatk_physical_11_1",
"dlg": "- Clean cut.\n- Now that's a perfect cut of meat right there!"
},
{
"id": "announcer_disadvatk_physical_11_1",
"dlg": "- Oh, is that seriously what you're going to do...?\n- You'll toughen the meat."
},
{
"id": "announcer_advatk_attr_11_1",
"dlg": "- Knife for flesh, saw for bone!\n- Agreed, Pierre."
},
{
"id": "announcer_disadvatk_attr_11_1",
"dlg": "- That's a weird choice of tools.\n- Phew... All they're doing is dulling their weapons."
},
{
"id": "announcer_enemy_specialbuff_11_1",
"dlg": "- The ingredients are looking particularly lively today.\n- Looks like they did something to the meat."
},
{
"id": "announcer_enemy_specialdebuff_11_1",
"dlg": "- They're looking tired.\n- This is exactly when you need to beat'em so the meat doesn't get tough~"
},
{
"id": "announcer_ally_specialbuff_11_1",
"dlg": "- You sure do look energetic.\n- Did you make them the pasty hand pies or something, Pierre? That's hearty."
},
{
"id": "announcer_ally_specialdebuff_11_1",
"dlg": "- They must've eaten tainted meat.\n- Right...? They really don't look happy."
},
{
"id": "announcer_enemy_destroy_11_1",
"dlg": "- Wooow~ They chopped a whole piece of the ingredient off!\n- Mhm. Looks like a gourmet cut to me."
},
{
"id": "announcer_enemy_destroy_11_2",
"dlg": "- The part they pulled off earlier. Can I go pick it up?\n- Why not? At your leisure, Jack~"
},
{
"id": "announcer_round_takebigdmg_11_1",
"dlg": "- Ow, ow... That looks painful.\n- Should've tied the ingredients down first."
},
{
"id": "announcer_round_takebigdmg_11_2",
"dlg": "- Are you guys even equipped for this job?\n- Gotta review the supplier contract, Pierre."
},
{
"id": "announcer_round_givebigdmg_11_1",
"dlg": "- Wasn't that a bit too much?\n- Yeah! Go easy on them~ Be careful not to shatter any bones, otherwise we'll be serving pies with bone shards in them!"
},
{
"id": "announcer_round_givebigdmg_11_2",
"dlg": "- The pieces of meat you tore off just now? You better trim 'em before sending them over.\n- I don't think they had much meat on their bones anyway..."
},
{
"id": "announcer_multikillenemy_11_1",
"dlg": "- That was a very efficient trimming...\n- J-jack! You should try learning something like that, too!"
},
{
"id": "announcer_equip_11_1",
"dlg": "- Pierre here~ \n- This is Jack.\n- What should we cook up today?"
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_27_1",
"dlg": "You, take point there. You, take the vanguard. And... oh, I suppose I don't need to order 'em around. Yeah, well... stay safe out there, boys."
},
{
"id": "announcer_cheer_27_2",
"dlg": "Cheering someone in a fight don't count for shit. You won't survive a fight if you're not goin' in ready to lose some blood yourself. Just remember to stay sharp."
},
{
"id": "announcer_specialcheer_27_1",
"dlg": "The boys aren't lookin' so good... Hah, it's all or nothing. No two ways about it."
},
{
"id": "announcer_specialcheer_27_2",
"dlg": "What a shitshow... Hey, if I were you, I'd pull 'em back to live and fight another day."
},
{
"id": "announcer_enemy_break_27_1",
"dlg": "So many holes in their defenses. Whack 'em quick and move on."
},
{
"id": "announcer_ally_break_27_1",
"dlg": "That's what happens when you let down your guard. Might wanna tell the boys to cover that one."
},
{
"id": "announcer_killenemy_27_1",
"dlg": "Takin' em out one by one, eh? Very nice. Well, then I'll... <i>yawn</i>. Maybe I'll go take a little nap."
},
{
"id": "announcer_ally_dead_27_1",
"dlg": "Hm... Can't fret over every death. Don't forget to raise a drink to their names later, though."
},
{
"id": "announcer_enemy_adv_27_1",
"dlg": "Shit's lookin' pretty hopeless, huh... But hey, if you're in a Syndicate, you don't get to choose when to quit."
},
{
"id": "announcer_ally_advex_27_1",
"dlg": "That's how strifes usually go... They always end with heavy losses on both sides. But we were always the one left standing in the end."
},
{
"id": "announcer_danger_27_1",
"dlg": "Stay on your toes. This might be your last chance, at least according to the order we received from the higher-ups."
},
{
"id": "announcer_enemy_specialskill_27_1",
"dlg": "What the... what the hell is that? It ain't something you see every day, that's for sure...!"
},
{
"id": "announcer_enemy_specialgimmick_27_1",
"dlg": "I can hear you wrackin' your brain all the way from here... Don't try to think through this problem, got that? Feel your way through it instead."
},
{
"id": "announcer_advatk_physical_27_1",
"dlg": "You're cuttin' through 'em like soft konnyaku. All it takes is a little slice."
},
{
"id": "announcer_disadvatk_physical_27_1",
"dlg": "The hell are you… haah… doing...? You don't use a sword to chop down a tree trunk, do ya? Use the right tools for the job, ya knuckleheads."
},
{
"id": "announcer_advatk_attr_27_1",
"dlg": "Where'd that one come from? Nice skills. I like it..."
},
{
"id": "announcer_disadvatk_attr_27_1",
"dlg": "This is really getting on my nerves... Don't tell me you half-assed their training?"
},
{
"id": "announcer_enemy_specialbuff_27_1",
"dlg": "They look... motivated. Their boss must've lit fire under their asses."
},
{
"id": "announcer_enemy_specialdebuff_27_1",
"dlg": "They look like shit. Where's the fun in beating up a bunch of sad sacks like 'em?"
},
{
"id": "announcer_ally_specialbuff_27_1",
"dlg": "Ohh, yeah. Once we get through this shit, it's gonna be a drinkin' night! Ha, look at your faces, you're all practically beaming.\n... Oh, I ain't buying, though."
},
{
"id": "announcer_ally_specialdebuff_27_1",
"dlg": "Hmm... You're all getting on my nerves...! C'mon, get your shits together!"
},
{
"id": "announcer_enemy_destroy_27_1",
"dlg": "Hah! Nice chop. What are ya gonna hit us with now, asshole?"
},
{
"id": "announcer_enemy_destroy_27_2",
"dlg": "Your boys know what they're doing. They know this enemy ain't one to be beaten by rushing in blindly; cutting its arms and legs off will make things much easier."
},
{
"id": "announcer_round_takebigdmg_27_1",
"dlg": "Dammit... How was I supposed to read that? Fall back!"
},
{
"id": "announcer_round_takebigdmg_27_2",
"dlg": "Looks like they've got some heavy hitters of their own... Alright, focus on recovery for now. Haah... We're gonna have to think this through..."
},
{
"id": "announcer_round_givebigdmg_27_1",
"dlg": "Oh? Hey, not bad. Whew... you've got some potential. Wanna go grab a drink with me later?"
},
{
"id": "announcer_round_givebigdmg_27_2",
"dlg": "Ah, nice one... Yeah, that one knows what they're doin'. Not bad, not bad at all."
},
{
"id": "announcer_multikillenemy_27_1",
"dlg": "Goddamn... That... hmph, that reminds me of our Patriarch who's gone East."
},
{
"id": "announcer_equip_27_1",
"dlg": "Yaaawn... Didya really have to come to me for this shit when I've got plenty of subordinates lyin' around doing nothing? ... Tsk, fine. I'll go and teach 'em a thing or two about the rules of the Backstreets."
}
]
}
@@ -0,0 +1,132 @@
{
"dataList": [
{
"id": "announcer_cheer_46_1",
"dlg": "I mean, why not? You wanna give me a show of 'em kickin' it in battle, then sure, no reason not to see it, right? Ain't much to be excited about in solitary confinement, anyway."
},
{
"id": "announcer_cheer_46_2",
"dlg": "These days... this is legit the only thing I've got going on in my life, so I guess I ended up looking forward to it. Almost like bingin' Fixer vids, y'know? Still, not gonna lie, this lowkey slaps."
},
{
"id": "announcer_specialcheer_46_1",
"dlg": "So like, you <i>do</i> have somethin' else prepped, right? Some 101st E.G.O gear y'all are gonna pull out that totally doesn't exist, or maybe a single-use giga limiter break ult? Okay, tell me you've at least got an OG prototype E.G.O or a Critical HP transformation."
},
{
"id": "announcer_specialcheer_46_2",
"dlg": "It's way past comeback time, bros... You guys are striking while the iron's ice-cold, y'know? This just screams random extras locking in with love and friendship 8 panels before the final boss shows up and no diffs 'em!"
},
{
"id": "announcer_enemy_break_46_1",
"dlg": "Bruh, right there in front of you! No, not that one—the one right next's literally at 1 HP! Pull a finisher or something!"
},
{
"id": "announcer_ally_break_46_1",
"dlg": "Hah... Knew you'd get smacked when you started flexing at the front. You gotta chill a bit."
},
{
"id": "announcer_killenemy_46_1",
"dlg": "Ooooh~ Nice."
},
{
"id": "announcer_ally_dead_46_1",
"dlg": "... Yo, they're not dead yet. They're just passed out and fell asleep. Someone gonna move them to the side or what? They're blocking my camera, y'all!"
},
{
"id": "announcer_enemy_adv_46_1",
"dlg": "Y'all never read a comic book or what? This is exactly that moment where you <i>don't</i> give up—now's the time for your super emotional awakening! Just imagine all the peeps who'll be crying as they go \"this is so peak...\"!"
},
{
"id": "announcer_ally_adv_46_1",
"dlg": "Unbalanced fights were pretty fun when I was right in there, but... It's kinda mid when I'm just sitting here watching.\nThrow out some edgy quotes or aurafarm or something—imagine you're the MC party, get what I'm sayin'?"
},
{
"id": "announcer_ally_advex_46_1",
"dlg": "Y'know, sometimes when you're dueling waves of Fixers, you get this feeling that you're never gonna lose even when you're outnumbered—and that's kinda the vibe right now. Just saying, this looks way more doable that whatever numbers this tin can's showing."
},
{
"id": "announcer_danger_46_1",
"dlg": "Please tell me you're not seriously about to flop the whole thing with an asspull ending. Even peak comics get roasted when they end like that... Look, you get your ass kicked here, that annoying glasses dude's 100% gonna flame you."
},
{
"id": "announcer_enemy_specialskill_46_1",
"dlg": "Hang on... what's up with that spinning? Oh crap! That's gotta be the sickest hard-wipe mech the manual was talking about!"
},
{
"id": "announcer_enemy_specialgimmick_46_1",
"dlg": "Yo, is it just me or does that guy look kinda sus? Feels like they're charging up to fire off some BS pattern or something."
},
{
"id": "announcer_advatk_physical_46_1",
"dlg": "Okay, that just now was kinda cracked~"
},
{
"id": "announcer_disadvatk_physical_46_1",
"dlg": "Bruh... Not Blunt, <i>Slash</i>! Hello? Earlier I said Slash and you used Pierce! I thought some of you were supposed to be geniuses? It's not that difficult, y'know?!"
},
{
"id": "announcer_advatk_attr_46_1",
"dlg": "Go in from the left there, and— Right on! Now you're gaming!"
},
{
"id": "announcer_disadvatk_attr_46_1",
"dlg": "Dude. Holy shit. Dude. Listen. What in sweet <i>hell</i> are you <i>doing?</i>"
},
{
"id": "announcer_enemy_specialbuff_46_1",
"dlg": "All their buffs are just \"on self,\" huh? That's some selfish gameplay, man... Hey, don'tcha guys got anything like that?\nOh, ya don't? Well, can't do nothin' about that, I guess."
},
{
"id": "announcer_enemy_specialdebuff_46_1",
"dlg": "Yeah, I used to think these debuffs were cheap chickenshit moves. But uh... that LCD team, right? Yeah, the team with a Color Fixer. Even when they were throwing everything in their arsenal at us, cheap or not, they still looked kinda... badass."
},
{
"id": "announcer_ally_specialbuff_46_1",
"dlg": "Bruh, they're toying with you. They highkey think you're mid as hell."
},
{
"id": "announcer_ally_specialdebuff_46_1",
"dlg": "Here's a pro tip—just tank that shit, y'know what I mean? ... But I think we're gonna have to work on your slouches first before we even get to the basics of tanking."
},
{
"id": "announcer_enemy_destroy_46_1",
"dlg": "Yeyeyeyeah! That's it, that's exactly what you shoulda done at the start! I was losing my mind up here watching you noobs fumble around."
},
{
"id": "announcer_enemy_destroy_46_2",
"dlg": "There was this game papa and I used to play, and it had this thing where you could part-break your enemies... which was usually my job.\nPapa was more about spamming badass moves than pesky stuff like respecting the game mechanics."
},
{
"id": "announcer_round_takebigdmg_46_1",
"dlg": "Oh shit, was that a crit?! Bruh... that's like, a game over, bruh. Just drag 'em outta there while ya can and leave some room open for them to make a surprise comeback in a sequel. Y'know how offscreen deaths aren't real deaths."
},
{
"id": "announcer_round_takebigdmg_46_2",
"dlg": "Yo... That's some magic pixel shit... Tsk... Hey, I'm still waiting on that last-minute power up and turnabout, don't let me down! Ugh, ya guys can't go throwin' in the towel just yet, I don't even have anything lined up for the rest of the day... Try harder, or gimme my TV back!"
},
{
"id": "announcer_round_givebigdmg_46_1",
"dlg": "Yeahhh! Oh man... That was badass as hell! ... Aw, c'mon, guys! You didn't get me popcorn? For a show like this?"
},
{
"id": "announcer_round_givebigdmg_46_2",
"dlg": "Oh, that's <i>so</i> overpowered! Man, there's just something about absolutely owning it in battle, isn't there? Sure, it gets old every once in a while, but ya gotta admit, there's something in that OG cliche stuff that's just dope!"
},
{
"id": "announcer_multikillenemy_46_1",
"dlg": "They're a <i>researcher</i>? Oh, I call bullshit on that! You sure they're not an ex-Fixer rookie or something? That's sad, bruh... I'm just saying, like... They could be doin' a lot more out there..."
},
{
"id": "announcer_battle_win_46_1",
"dlg": "That was so peak... Okay, I did everything ya asked me to, 'kay? Show of hands for anyone against me taking these comic books and Fixer mags? No? They're mine!"
},
{
"id": "announcer_battle_defeat_46_1",
"dlg": "... I'm just sayin', it would've all worked out fine if you listened to my \"backseating.\" Why'dya even ask me to sit in on this if you weren't gonna listen in the first place...? ... Huh? Don't expect researchers to move like Fixers? Uh, that's... Okay, that's... yeah, ya got a point, I guess."
},
{
"id": "announcer_equip_46_1",
"dlg": "... So if I do this, you're giving my comic books back? Ya better keep your word if ya wanna keep your glasses!\nFine, take me there. I guess watching some combat tests'll be more interesting than sitting in my cell with nothing to do."
}
]
}
@@ -0,0 +1,70 @@
{
"dataList": [
{
"id": "announcer_9SV-SA2_90004_1",
"dlg": "My seniors have already suffered them afore; trust them to guard your blind sides in moments of great import.",
"imgStr": "cherry_LCD_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA2_90004_2",
"dlg": "Lady Moses's breath shall be the key with which you overcome this trial... She must be protected at all costs!",
"imgStr": "cherry_LCD_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA2_90004_3",
"dlg": "A layer has been removed... Perhaps this shall make the blade deadlier.",
"imgStr": "cherry_LCD_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA2_90004_4",
"dlg": "Shimmering haze of fire along the weapon... Be wary of its searing heat!",
"imgStr": "cherry_LCD_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA2_90004_5",
"dlg": "... Indeed, it was no blunt weapon at all, but a bladed one. We witness the true form... of the sword.",
"imgStr": "cherry_LCD_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA2_90004_6",
"dlg": "Your foes are reeling from the harpoon! Now is your moment...!",
"imgStr": "cherry_LCD_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA2_90004_7",
"dlg": "Thus arrives the decisive moment. Betwixt the gap of absentmindedness shall invade their relentless assault...",
"imgStr": "cherry_LCD_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA2_90004_8",
"dlg": "The man's daughter prepares aught as well... Let vigilance guide your senses, and decide carefully.",
"imgStr": "cherry_LCD_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA2_90004_9",
"dlg": "The daughter's blade too, burns vermilion...!",
"imgStr": "cherry_LCD_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA2_90004_10",
"dlg": "Violet pulse... The foes shall become further emboldened.",
"imgStr": "cherry_LCD_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA2_90004_11",
"dlg": "The radiance of the empowering ink painted beneath their skin becomes more illuminated with every strike you land...",
"imgStr": "cherry_LCD_announcer",
"isHide": true
}
]
}
@@ -0,0 +1,132 @@
{
"dataList": [
{
"id": "announcer_cheer_45_1",
"dlg": "- We've received reports on everything you've gone through so far. I've read the observation logs as well.\n- Everyone here's been eager to see what sort of people you might be. Individuals who prioritize action over theory are becoming a rarity these days, after all."
},
{
"id": "announcer_cheer_45_2",
"dlg": "- Too many battle tests? Well, that's because—\n- The reports suggested a high level of interest in these \"Mirror Dungeons,\" so I designed the tests around similar experiences.\n- That's like saying we like working overtime just because we do it all the time, Boss..."
},
{
"id": "announcer_specialcheer_45_1",
"dlg": "- Total damage rate has gone over the 70% mark.\n- By LCE standards, that calls for aborting the test. How shall we proceed, Boss?"
},
{
"id": "announcer_specialcheer_45_2",
"dlg": "- Hmm... There should be no issues—their manager is with them. Continue the test.\n- You heard him. The \"abort\" button is right there on the wall, though, should you find the battle too much to handle."
},
{
"id": "announcer_enemy_break_45_1",
"dlg": "- Given the manager's usual command patterns, they're likely to zero in on the immobilized target more aggressively now.\n- No—look at this section. The data says that they tend to shift their focus to another target when they have some leeway...\n- Haha... Please don't mind us and focus on the test, LCB."
},
{
"id": "announcer_ally_break_45_1",
"dlg": "- It may be best to prioritize covering the incapacitated Sinners if you've no strategy in mind.\n- What if <i>this</i> is their strategy?\n- Well, it is what it is. Perhaps this will give us a post-test opportunity to document the manager's many expressions of pain."
},
{
"id": "announcer_killenemy_45_1",
"dlg": "- Entity Suppression complete. A bit different from the usual method listed in the manual, but not a bad outcome, don't you think?\n- Let's make a note of the method and replicate it ourselves later."
},
{
"id": "announcer_ally_dead_45_1",
"dlg": "- A Sinner has been killed.\n- I do not doubt your capabilities, but do try not to grow desensitized. Although... considering the degree of pain stimuli involved, I doubt desensitization would come easily."
},
{
"id": "announcer_enemy_adv_45_1",
"dlg": "- Uh... Should we start over?\n- No, let us proceed for the moment. Some data can only be observed and acquired under adverse conditions."
},
{
"id": "announcer_ally_adv_45_1",
"dlg": "- The readings are looking solid. The test should wrap up smooth and clean per our prediction.\n- Well, in light of the events they have weathered thus far, it would be quite anomalous indeed if they were to struggle with combat trial of this rudimentary level."
},
{
"id": "announcer_ally_advex_45_1",
"dlg": "- This... is quite intriguing. The variables are decidedly unfavorable, but they seem to be approaching a solution nonetheless.\n- So what do you think? Now you can tell what sort of principle the manager follows when leading the team, right?"
},
{
"id": "announcer_danger_45_1",
"dlg": "- Boss. We should be moving on to the next item on the schedule, or we'll risk running out of time.\n- Hmm. Already? The hour seems to have advanced beyond my accounting. Manager, it appears the time allotted to us grows rather scarce. Do proceed with expedition."
},
{
"id": "announcer_enemy_specialskill_45_1",
"dlg": "- A tepid response to such a threat would constitute a fruitless effort.\n- Don't feel obligated to hold back from using E.G.O. The lab walls can take it."
},
{
"id": "announcer_enemy_specialgimmick_45_1",
"dlg": "- I hate Abnos and Distortions that do this.\n- Yet, they're of the very same type that becomes much more manageable once enough data has been collected. Personally, I find them easier to handle than entities that respond only to overwhelming brute force."
},
{
"id": "announcer_advatk_physical_45_1",
"dlg": "- Looks like that entity won't be able to hold out for much longer.\n- Naturally. After all, the manager has selected the most effective means of attack for this circumstance."
},
{
"id": "announcer_disadvatk_physical_45_1",
"dlg": "- What a creative use of that ability. Most fascinating.\n- Boss, I'm pretty sure that was a mistake...\n- I am aware. Fascination does not always equal commendation."
},
{
"id": "announcer_advatk_attr_45_1",
"dlg": "- If only new hires were as good at their jobs as they are.\n- Wishful thinking. Abnormalities and Distortions both have so many managerial rules and resistances to memorize."
},
{
"id": "announcer_disadvatk_attr_45_1",
"dlg": "- Not that big of an error. Should we let it slide?\n- Why not. Obviously, we cannot expect too much precision from ordinary minds.\n- Uh-huh... Sure."
},
{
"id": "announcer_enemy_specialbuff_45_1",
"dlg": "- The entity's state must have shifted somewhat. As soon as you catch it changing, tell us— I mean, write it down on paper.\n- Don't forget to capture the manager's tick-tocking noises as well. We'll be analyzing their wavelengths and matching them to the situations in which they occur."
},
{
"id": "announcer_enemy_specialdebuff_45_1",
"dlg": "- Weakening the enemy is an acceptable tactic. Adequate work.\n- \"Adequate\" coming from our boss? That's a huge compliment."
},
{
"id": "announcer_ally_specialbuff_45_1",
"dlg": "- You've been empowered due to external effects, but don't let that scare you.\n- Try to think of potential avenues to exploit this opportunity."
},
{
"id": "announcer_ally_specialdebuff_45_1",
"dlg": "- The Sinners' general ability parameters have plummeted.\n- Probably not a great idea to let this effect linger too long."
},
{
"id": "announcer_enemy_destroy_45_1",
"dlg": "- You really kicked that thing's hiney.\n- The entity's structural integrity has dropped significantly."
},
{
"id": "announcer_enemy_destroy_45_2",
"dlg": "- Did you identify that particular part as a potential source of risk? I would like to hear what went into your decision to remove it."
},
{
"id": "announcer_round_takebigdmg_45_1",
"dlg": "- Huh, didn't expect this battle to play out like this. They're suffering much more losses than anticipated.\n- There must've been a command hiccup."
},
{
"id": "announcer_round_takebigdmg_45_2",
"dlg": "- How'd that happen? Arbitrary Identity selection? Unexpected mid-battle variables?\n- Most likely a combination of many, as these failures often tend to be. I trust the manager will be more attentive in their next attempt."
},
{
"id": "announcer_round_givebigdmg_45_1",
"dlg": "- Extrapolated damage output is beyond all projections.\n- Hm. I'm not sure if we even have any comparison indices for this data. Submit any similar test records to me posthaste."
},
{
"id": "announcer_round_givebigdmg_45_2",
"dlg": "- The extrapolated numbers exceed even Alyssa's when she raised her Attunement to 93%.\n- Unlike the outliers extrapolated from the LCA and the LCD, these figures actually seem quite useful. This is good data."
},
{
"id": "announcer_multikillenemy_45_1",
"dlg": "- Nice moves. I wonder if they're borrowed from the Identity?\n- Other possibilities include the Sinner's own prowess returning, or the manager's command having a positive impact on their capabilities.\n- Let's put a pin in it for now and review it during analysis."
},
{
"id": "announcer_battle_win_45_1",
"dlg": "- So, how many wins does this make?\n- 17 victories. I see—the chance of success rises significantly with the manager at the wheel."
},
{
"id": "announcer_battle_defeat_45_1",
"dlg": "- Could it be that this was too difficult for them to handle? Maybe we can lower the difficulty a little...\n- Hm. No, no need. I'm sure this skirmish must've taught them some valuable lessons. Let's take a quick 5, then have them give it another go."
},
{
"id": "announcer_equip_45_1",
"dlg": "- The LCB Department will be arriving soon. All preparations are in order, I trust?\n- Yes, Boss. Over 100 check-up processes, including 27 different combat tests, are ready and waiting.\n- Haha... The workload would've been cut in half had we not procrastinated..."
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_22_1",
"dlg": "- Shall we join them down there and help, Lady Dulcinea?\n- No, I won't suffer the indignity of letting them strike me with those bats.\n- Ooh... truly, a stance most sensible."
},
{
"id": "announcer_cheer_22_2",
"dlg": "- ... Tad peculiar to have a Bloodfiend-hunting attraction here.\n- It is but a show of Father's mercy and capacity for tolerance.\n- Shall we change its name to 'Father's Merciful Demonstration of His Capacity for Tolerance'?\n- ... How fatuous."
},
{
"id": "announcer_specialcheer_22_1",
"dlg": "- Well, well! The timer's still tickin'! Don't tell me you guys are tuckered out already!\n- If you are mentally fatigued, do not hesitate to pay me a visit."
},
{
"id": "announcer_specialcheer_22_2",
"dlg": "- Look at them, swaying from side to side so ungracefully.\n- I suppose that could be another way of enjoying this—\n- Don't make excuses for them. I fail to see how any of this could be even remotely entertaining."
},
{
"id": "announcer_enemy_break_22_1",
"dlg": "- FEVER TIME! Smack those unconscious Bloodfiends there to earn EXTRA points!\n- O Barber... such flippant bending of the of rules cannot be healthy for the longevity of the game.\n- It's more fun this way, don'tcha worry about it!"
},
{
"id": "announcer_ally_break_22_1",
"dlg": "- Oh no! Your friend's at risk, over there!\n- A Fixer worth their name doth not so lightly abandon their compatriot. Father has taught us that lesson many, many times."
},
{
"id": "announcer_killenemy_22_1",
"dlg": "- Hey, you there! Get off the stage if you're dead!\n- If you are wounded, please visit the infirmary or pick up a hemobar.\n- Right, then! Next wave of Bloodfiends, enter from stage left!"
},
{
"id": "announcer_ally_dead_22_1",
"dlg": "- ... A guest has taken a fall. Please transport them to the infirmary.\n- Oh come on... Boys, girls! I told you to go easy on them!"
},
{
"id": "announcer_enemy_adv_22_1",
"dlg": "- Well. That's game over, then.\n- My, Lady Dulcinea! Children are listening! You can't just say that, your grace!"
},
{
"id": "announcer_ally_adv_22_1",
"dlg": "- Isn't my Parade much more preferable to this physically taxing attraction?\n- I noticed that humans and Bloodfiends both enjoy frolicking and moving their bodies."
},
{
"id": "announcer_danger_22_1",
"dlg": "- Tick-tock! Time's running out, everyone! Let's keep pushing!\n- Yet I must advise you not to hasten too much."
},
{
"id": "announcer_enemy_specialskill_22_1",
"dlg": "- Bloodfiends are preparing to launch a terrifying assault.\n- Oh no! Who but our dearest guests to prevent this big, scary attack?"
},
{
"id": "announcer_enemy_specialgimmick_22_1",
"dlg": "- ... Isn't that question a bit too difficult?\n- Father raised the difficulty of the questions to make this attraction more enjoyable for adults as well.\n- Haaah..."
},
{
"id": "announcer_advatk_physical_22_1",
"dlg": "- I see that you have attained an understanding.\n- Perfect! Bloodfiends with hats are weak to foam swords!"
},
{
"id": "announcer_disadvatk_physical_22_1",
"dlg": "- Oh my! That swing completely whiffed!\n- Why not try a different weapon that may fit the occasion better? By the entrance."
},
{
"id": "announcer_advatk_attr_22_1",
"dlg": "- Huh? Is that a water bottle?\n- H-hey, k-kiddo! Water bottles aren't allowed inside our rides— WAHHHH!!!"
},
{
"id": "announcer_disadvatk_attr_22_1",
"dlg": "- It is time to ward away the encroaching Bloodfiends with garlic.\n- Ridiculous. Are any of us actually afraid of garlic?"
},
{
"id": "announcer_enemy_specialbuff_22_1",
"dlg": "- Ah... they must've enjoyed the hemobars. They play the role of angry Bloodfiends well.\n- They're actually angry.\n- Hm? Is that so...?\n- Well, hemobars are disgusting."
},
{
"id": "announcer_enemy_specialdebuff_22_1",
"dlg": "- By the— did you see that? I-I think they doused themselves with water! ... Where'd everyone go? L-Lady Dulcinea, don't leave meee!!!"
},
{
"id": "announcer_ally_specialbuff_22_1",
"dlg": "- Ta-da! Here's a surprise gift for all of you!\n- Aha... an outfit of your own design.\n- Wear my fashionista outfits to the rides and attractions!"
},
{
"id": "announcer_ally_specialdebuff_22_1",
"dlg": "- Ah, a terrible ordeal shall visit our dear guests soon.\n- Hey, Priest... this isn't an 'ordeal'. It's penalty time! Avoid the squirt guns to the best of your abilities, or get hit by falling balls from the ceiling!"
},
{
"id": "announcer_enemy_destroy_22_1",
"dlg": "- Bonus points for hitting the sticker on the arm.\n- Please, I ask you to remember to pick up your special reward by the exit."
},
{
"id": "announcer_enemy_destroy_22_2",
"dlg": "- The special reward is... a free entry to Haunted: Bloody Mary.\n- Now you can enjoy the spoooooky Haunted: Bloody Mary without having to pay with a blood pack! Please enjoy your time there!"
},
{
"id": "announcer_round_takebigdmg_22_1",
"dlg": "- Feel free to go take a rest if you're feeling tired.\n- Please ask one of the kind Bloodfiends for a way out~"
},
{
"id": "announcer_round_takebigdmg_22_2",
"dlg": "- Leave through the back left! And return through the back left!\n- T-that's the narration for the entrance. From here, it's \"leave through the front right\"..."
},
{
"id": "announcer_round_givebigdmg_22_1",
"dlg": "- T-that may have been too forcefu—\n- What a swing! Can ya hear your stress and tension flying away?!"
},
{
"id": "announcer_round_givebigdmg_22_2",
"dlg": "- Lady Dulcinea, do you suppose that Bloodfiend who had to go to the infirmary earlier is doing okay?\n- Got a little bruise, but he's okay. ... Is that a metal bat?\n- ... Of course not, m'lady! It's a foam bat!"
},
{
"id": "announcer_multikillenemy_22_1",
"dlg": "- What a performance! Psst, Priest. How come they're all going down in like two hits?\n- Another dashing Fixer! ... I think there might've been an accident on stage.\n- ... If they're going to fall so unceremoniously, they should go take a nap instead."
},
{
"id": "announcer_equip_22_1",
"dlg": "- I know the kiddos have been waiting for this moment~!\n- ... \"Today, I'm This Area's Fixer\" time.\n- The attraction is about to begin. Please enter in an orderly fashion."
}
]
}
@@ -0,0 +1,132 @@
{
"dataList": [
{
"id": "announcer_cheer_40_1",
"dlg": "Right, lessee 'ere... y'all ready to bust some heads? Aw, don'tcha just sit there and stare at 'em! I reckon I could cut 'em all down in just three or so slashes."
},
{
"id": "announcer_cheer_40_2",
"dlg": "*puff* I hope them folks are 'boutta give us a good time! They wouldn't think to disappoint us by sendin' out wimpy mooks if they've got any sense. Don'tch'all agree?"
},
{
"id": "announcer_specialcheer_40_1",
"dlg": "Boys, boys... is this really y'all giving yer best? Hot damn, you boys are black and blue all over! They really kicked yer hinds, eh?"
},
{
"id": "announcer_specialcheer_40_2",
"dlg": "Awrighty, what the hell is this? Quit bein' blowhards, boys... The, uh— Why don't y'all quit embarrassin' yerselves and come home now? How's that?"
},
{
"id": "announcer_enemy_break_40_1",
"dlg": "Lookee here. Y'all must've beaten the sense outta that one. That's one mighty ugly sight, so why don'tcha go and give 'em a good ol' \"off with yer head?\""
},
{
"id": "announcer_ally_break_40_1",
"dlg": "Oof... what's that clumsy oaf doin'? Help 'em out, boys. Or... kill 'em, if he don't show much promise."
},
{
"id": "announcer_killenemy_40_1",
"dlg": "Hot diggity! Poppin' their heads off like that—now, that's one hell of a show. How 'bout we get on with the rest and wrap this up in a jiffy?"
},
{
"id": "announcer_ally_dead_40_1",
"dlg": "Hoo-ie... Don'tch'all lose yer heads now. What can I do? I told 'em over and over again, and there they go lettin' themselves get butchered like that. Hwell, it's up to the rest of y'all now!"
},
{
"id": "announcer_enemy_adv_40_1",
"dlg": "Bit late to be smart about it, don'tcha think? Go fer that one last honorable charge, boys. I can always call more Soldatos to fill up them ranks if y'all bite it."
},
{
"id": "announcer_ally_adv_40_1",
"dlg": "*puff* Ah, y'all don't mind if I go out for a cig, right? I reckon they'll do juuust fine without me hoverin' over their shoulders."
},
{
"id": "announcer_ally_advex_40_1",
"dlg": "Lookee, ain't nothin' I like more than that crazed look in a feller's eyes when they're boutta bite it. It's the kind of murderous obsession I really 'preciate, know what I mean?\nFine by me! Let's go all the way to the end and see who's left standin'!"
},
{
"id": "announcer_danger_40_1",
"dlg": "That's one mighty thin tightrope y'all are walkin'... A little slip'll send ya hollerin' down the ravines."
},
{
"id": "announcer_enemy_specialskill_40_1",
"dlg": "Now we're cookin' with peanut oil... Fortify yer stances! Don'tcha dare be miserly with yer ammo...! Phoo-ie, I'm burnin' up just from watchin'..."
},
{
"id": "announcer_enemy_specialgimmick_40_1",
"dlg": "Quit runnin' around like a chicken with its head cut off 'fore that actually happens. Them folks are tryna play a trick on all o' y'all 'cuz brute force ain't workin', know what I mean?"
},
{
"id": "announcer_advatk_physical_40_1",
"dlg": "Now that's a darn tootin'. Gotta use the right tool for the job. I mean, that wasn't too hard, was it?"
},
{
"id": "announcer_disadvatk_physical_40_1",
"dlg": "... <i>Hwat</i> in tarnation are y'all doin'? Is my eyesight goin' with age, or... are y'all really just that bad at this? That ain't where a sword's 'sposed to go!"
},
{
"id": "announcer_advatk_attr_40_1",
"dlg": "Alright, alright... Now yer gettin' it. Pretty clear from a glance what yer s'posed to do, ain't it?"
},
{
"id": "announcer_disadvatk_attr_40_1",
"dlg": "Are y'all trying to... snuff out fire by pourin' <i>oil</i> on it? Just hwa—*sigh* You know what? I got nothin'. Bless y'all's hearts—I don't even give a shit anymore."
},
{
"id": "announcer_enemy_specialbuff_40_1",
"dlg": "Feel that, boys? They're growlin', ready to pounce... That makes now the best time to hunt 'em, don'tcha agree?"
},
{
"id": "announcer_enemy_specialdebuff_40_1",
"dlg": "Aw, that just fizzled out, eh? It ain't no fun, killin' someone who ain't even putting up a fight... Hwell, job's a job, I s'pose."
},
{
"id": "announcer_ally_specialbuff_40_1",
"dlg": "Wha? Somebody shoot y'all clean through the gourds or somethin'? Why are y'all grinnin' like a mule eatin' briars? "
},
{
"id": "announcer_ally_specialdebuff_40_1",
"dlg": "Are y'all seriously sighin' away when I'm givin' y'all the honor of listenin' to me? C'mon... let's not forget manners in the heat of battle... know what I mean?"
},
{
"id": "announcer_enemy_destroy_40_1",
"dlg": "Y'all really smashed that part to bits! I like my fights with some kick in 'em, I tell y'all!"
},
{
"id": "announcer_enemy_destroy_40_2",
"dlg": "It's much better lookin' now that you've blown that part to smithereens, don't it? Now, slaughter it 'fore it realizes what's goin' on."
},
{
"id": "announcer_round_takebigdmg_40_1",
"dlg": "Well, I'll be a monkey's uncle...! That one musta hurt a bunch. Hot damn... Wish I was down there myself with my sword out, goin' at it with that one."
},
{
"id": "announcer_round_takebigdmg_40_2",
"dlg": "Hwell... too bad about the boys who croaked, but some things in life y'all just can't help it, weakness bein' on of 'em. So, how'd that feel? Feel that tingle on yer fingertips? I dunno, them fellers seem to be on the same level as all o' y'all."
},
{
"id": "announcer_round_givebigdmg_40_1",
"dlg": "... Whoa! Nearly burned myself with the cig there. Why didn'cha'll do this earlier if y'all had it in you? Ha ha."
},
{
"id": "announcer_round_givebigdmg_40_2",
"dlg": "Now, that brings me back. Did a gig as a tutor once, told 'er to kill one target I did, and she comes back havin' massacred everyone 'round there... Hah! Sure was somethin'."
},
{
"id": "announcer_multikillenemy_40_1",
"dlg": "*whistle* Hah! Makes me think if this is kinda like what them folks were tryna make, rippin' up fellers left and right...\nI see the appeal, I sure can..."
},
{
"id": "announcer_battle_win_40_1",
"dlg": "Y'all boys had yer fun out there? Now let's clean up in a jiffy and head home! Good work today, y'all!"
},
{
"id": "announcer_battle_defeat_40_1",
"dlg": "Sometimes, findin' yerself up shit creek without a paddle means death, and... there ain't much ya can do about that. Ask 'em if they'll spare yer life, and if they say \"naw,\" it's time to give it up. Clingin' to yer life like that's a bit unbecomin', ain't that right?"
},
{
"id": "announcer_equip_40_1",
"dlg": "<i>Hwat</i>...? Another one o' them strange jobs for me? So, eh... say my name and talk into the mic as if I'm hollerin' orders at the Thumb boys?\nAwrighty, then. Lei Heng's the name, and there's no other name I'd rather go by. Folks don't got the spine to call me that, though... hah!"
}
]
}
@@ -0,0 +1,132 @@
{
"dataList": [
{
"id": "announcer_cheer_32_1",
"dlg": "Let's make this another day of carrying out justice! All together now~ <i>Arcana... Beats!</i>"
},
{
"id": "announcer_cheer_32_2",
"dlg": "Major... hm, no. They're about as strong as Minor Arcana, I think? Still, watch out. Even Minor Arcana can be stronger than expected. I'll cheer you on!"
},
{
"id": "announcer_specialcheer_32_1",
"dlg": "Wait! You'll all be corroded by Arcana at this rate... That's it, get out of here! I'll— I-I mean... Nngh, is there really nothing I can do here...?"
},
{
"id": "announcer_specialcheer_32_2",
"dlg": "Ngh... I won't lie, this isn't looking good. But justice will triumph over evil no matter what, so long as you don't give up...!"
},
{
"id": "announcer_enemy_break_32_1",
"dlg": "I knew you had it in you! Defeating these villains'll be easy-peasy!"
},
{
"id": "announcer_ally_break_32_1",
"dlg": "No... The Arcana'll get them at this rate... As their friend, you have to protect them!"
},
{
"id": "announcer_killenemy_32_1",
"dlg": "Awesome work! Huh? What do you mean? You can't serve justice without killing villains, right? There's no need to mope over them."
},
{
"id": "announcer_ally_dead_32_1",
"dlg": "C-consumed again... but I've been trying so hard... Why does this keep happening?"
},
{
"id": "announcer_enemy_adv_32_1",
"dlg": "But... I thought justice was supposed to prevail as long as we never ran away...? I'm... just like anyone else in the end, is that it? Then... just what use... am I...?"
},
{
"id": "announcer_ally_adv_32_1",
"dlg": "Heh heh, it's now clear as day that the Arcana will all be purified with the overwhelming power of love! C'mon, I've been a huge help to you, haven't I?"
},
{
"id": "announcer_ally_advex_32_1",
"dlg": "Phewie... that was close. For a second, I was worried we might not make it...\nBut we powered through it, all together as one! Thanks a bunch, everyone!"
},
{
"id": "announcer_danger_32_1",
"dlg": "The Arcana are down to their final Spread. We've managed okay so far, but destiny likes to be fickle at the last minute... Let's stay on top of our game 'til the end!"
},
{
"id": "announcer_enemy_specialskill_32_1",
"dlg": "The levels are rising... No way, were they Major Arcana all along? I can feel it, that next attack's going to be devastating...!"
},
{
"id": "announcer_enemy_specialgimmick_32_1",
"dlg": "Nngh... I'm not good at complicated stuff like my senpais, so I can't really offer you much help here, but... I know that they would've tried to figure out a solution by reviewing the hints they found. Maybe that's what you guys should be doing?"
},
{
"id": "announcer_advatk_physical_32_1",
"dlg": "You did it! Hehe~ I would've done the same!"
},
{
"id": "announcer_disadvatk_physical_32_1",
"dlg": "Mm... I don't think that works... Maybe you just need more power of love?"
},
{
"id": "announcer_advatk_attr_32_1",
"dlg": "I can feel destiny calling! You chose the right kind of attack for sure!"
},
{
"id": "announcer_disadvatk_attr_32_1",
"dlg": "Eh...? I... dunno if that did anything...? Ugh, if only my senpais were here to help us out! I-I don't know what went wrong there, but... maybe try hitting it harder?"
},
{
"id": "announcer_enemy_specialbuff_32_1",
"dlg": "That Arcana Spread must be enchanted by a powerful suggestion. Watch out!"
},
{
"id": "announcer_enemy_specialdebuff_32_1",
"dlg": "Reversed...? That must be it. I doubt the villains expected this situation, either. Now's your chance!"
},
{
"id": "announcer_ally_specialbuff_32_1",
"dlg": "Do you feel that? I just chanted a magic spell to help everyone out... Ah! Looks like it's working. Let's get fighting!"
},
{
"id": "announcer_ally_specialdebuff_32_1",
"dlg": "What's... happening? You're all looking kinda down... Don't tell me you're fighting amongst each other or something...? No, friends shouldn't fight..."
},
{
"id": "announcer_enemy_destroy_32_1",
"dlg": "You destroyed the Arcanum central to the Spread! It'll start growing weaker now... nice!"
},
{
"id": "announcer_enemy_destroy_32_2",
"dlg": "You've put the villains on their back foot by breaking that part! Time for an all-out attack! Let's go, in the name of love and justice...!"
},
{
"id": "announcer_round_takebigdmg_32_1",
"dlg": "Nngh... Are... you okay? That attack seemed to shake the very space— It hit you? Haah... I-it's nothing! Let's keep our heads high and push on!"
},
{
"id": "announcer_round_takebigdmg_32_2",
"dlg": "The Arcana are much fiercer than I expected, but... it's the Magical Girls' destiny to struggle against overwhelming villains! Cheer up!"
},
{
"id": "announcer_round_givebigdmg_32_1",
"dlg": "That was fantastic! Your power of love and light triumphed over the evil Arcana of darkness! Victory's only just a matter of time, now!"
},
{
"id": "announcer_round_givebigdmg_32_2",
"dlg": "You know, we Magical Girls are always hurting for more people, so... if it's alright with you, can you help us... Ah, never mind. That can't happen without 'the choosing', so it's not up to me... Um, that's too bad, right?"
},
{
"id": "announcer_multikillenemy_32_1",
"dlg": "Hehe, that was almost as strong as my Arcana Slave! A super strong attack destroying multiple villains at once... now that's an ultimate move right there, awesome! I wonder if I look just as cool when I do that?"
},
{
"id": "announcer_battle_win_32_1",
"dlg": "Another villain~ Vanquished! Another day of impressive showings, everyone! Promise to call me tomorrow too, okay? Fuhu, it's such a nice feeling to see the world become a more peaceful place. Hmm~ I wonder if it'll be quiet like this tomorrow, too?"
},
{
"id": "announcer_battle_defeat_32_1",
"dlg": "I'm so useless, I can't even take care of these Arcana... No, maybe... maybe it's because it wasn't— Maybe it's because I, the chosen one, wasn't there...? If only I'd been there..."
},
{
"id": "announcer_equip_32_1",
"dlg": "In the name of Love and Justice~ Here comes Magical Girl! If you need help taking care of Arcana, I'm right here! The power of Justice can only grow stronger the more we work together! Let's do this!"
}
]
}
@@ -0,0 +1,132 @@
{
"dataList": [
{
"id": "announcer_cheer_10_1",
"dlg": "Another start to a joyful day, huh? ... Uh, gimme a sec to check the volume. I can't hear your response."
},
{
"id": "announcer_cheer_10_2",
"dlg": "Just focus on my voice, everyone! I'm here to help!"
},
{
"id": "announcer_specialcheer_10_1",
"dlg": "It's not good... I'm seeing a lot of wounded people. But that's okay! Control Team is more than capable of handling something like this, right?"
},
{
"id": "announcer_specialcheer_10_2",
"dlg": "I'm sure everyone's struggling. But I firmly believe that every employee here is willing to give their best, ready to give their lives for this!"
},
{
"id": "announcer_enemy_break_10_1",
"dlg": "The suppression target is staggered. This is our opportunity to make sure it'll never move a finger again!"
},
{
"id": "announcer_enemy_break_10_2",
"dlg": "The entity is struggling. Let's take this chance to suppress it completely!"
},
{
"id": "announcer_ally_break_10_1",
"dlg": "That's okay, mistakes happen all the time. I know I'm slower than others, so I used to write everything down on my notepad. Just don't lose your will."
},
{
"id": "announcer_ally_break_10_2",
"dlg": "If you see any employees saying that they can't take it anymore... Lemme know, okay?"
},
{
"id": "announcer_killenemy_10_1",
"dlg": "Woah, we did it! Look, the entity's stopped moving. Let's permanently immobilize the other ones, too."
},
{
"id": "announcer_ally_dead_10_1",
"dlg": "One of the employees has stopped moving. Huh? What's with that look on everybody? Are we getting weak-willed employees already? Just because of this?"
},
{
"id": "announcer_enemy_adv_10_1",
"dlg": "The enemies have the upper hand. Maybe we should have a co-department training session for a few days? Everyone uh... changes a lot after going through training!"
},
{
"id": "announcer_ally_adv_10_1",
"dlg": "We have the upper hand. But let's not rest easy just yet. Control Team has to be perfect from start to finish, don't you agree?"
},
{
"id": "announcer_danger_10_1",
"dlg": "That's okay. My notebook here has instructions on what to do for all situations. Looks like we might have to make some necessary sacrifices!"
},
{
"id": "announcer_enemy_specialskill_10_1",
"dlg": "A powerful attack's coming. Now that I've warned you, I better not see any employees failing to get out of its way in time!"
},
{
"id": "announcer_enemy_specialgimmick_10_1",
"dlg": "Looks like they're preparing for a special attack. We can be ready for that, right?"
},
{
"id": "announcer_advatk_physical_10_1",
"dlg": "That attack was effective. You should try that again!"
},
{
"id": "announcer_disadvatk_physical_10_1",
"dlg": "That wasn't very effective. Did any of you not read the manuals beforehand, by any chance?"
},
{
"id": "announcer_advatk_attr_10_1",
"dlg": "That was an effective attack. But not nearly enough. Let's make our next strike even better!"
},
{
"id": "announcer_disadvatk_attr_10_1",
"dlg": "See, everyone? That was not an appropriate attack. Was it the lack of care... or the lack of effort?"
},
{
"id": "announcer_enemy_specialbuff_10_1",
"dlg": "Looks like the entities have a slight advantage. But not to worry. We'll still try our best, right?"
},
{
"id": "announcer_enemy_specialdebuff_10_1",
"dlg": "They're at a slight disadvantage. We can use that to tip this battle in our favor."
},
{
"id": "announcer_ally_specialbuff_10_1",
"dlg": "We gained an advantage. Nice!"
},
{
"id": "announcer_ally_specialdebuff_10_1",
"dlg": "Looks like an employee is suffering from something. Don't let something so trivial as this weaken your teammates' will, okay? Let's all take care of each other!"
},
{
"id": "announcer_enemy_destroy_10_1",
"dlg": "A part's been broken off. At this pace, we'll break every single one of its parts."
},
{
"id": "announcer_enemy_destroy_10_2",
"dlg": "See? A part's been broken off. Let's keep breaking and tearing its parts away, and we should be able to suppress it in no time."
},
{
"id": "announcer_enemy_destroy_10_3",
"dlg": "You broke the entity's part. Let's make sure its demise is a slow and painful one, how's that?"
},
{
"id": "announcer_round_takebigdmg_10_1",
"dlg": "Woah, that must've been extremely painful. Let's return that very same pain and hatred against our enemies."
},
{
"id": "announcer_round_takebigdmg_10_2",
"dlg": "I see a lot of our employees in pain. Don't worry, though. As long as I'm the one leading the Control Team, we won't fail. ... Failure is unacceptable."
},
{
"id": "announcer_round_givebigdmg_10_1",
"dlg": "The entities are suffering from critical damage. Can't you feel their pain? Good, let's keep going."
},
{
"id": "announcer_round_givebigdmg_10_2",
"dlg": "That was a devastating strike against the target. The enemies are now weakened enough for us to deal a final blow!"
},
{
"id": "announcer_multikillenemy_10_1",
"dlg": "Wow, that was an impressive attack! The manager will give us a positive review."
},
{
"id": "announcer_equip_10_1",
"dlg": "Nice to meet you! My name is Malkuth! I'm in charge of the Control Team at Lobotomy Corp. Headquarters! Just do exactly as I say, and I'm sure you will succeed!"
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_17_1",
"dlg": "- Okay! Let's do this, shall we?\n- Ugh, it's so cramped in 'ere! Can't I just join 'em in the field?\n- Can we please stick to the contract, Big Sis...?"
},
{
"id": "announcer_cheer_17_2",
"dlg": "- Take it easy! Those buggers ain't a big deal, 'kay? Wipe the floor with 'em~!\n- Aren't you doing this too lightheartedly...? I mean, it's not like you're on the field yourself, but still..."
},
{
"id": "announcer_specialcheer_17_1",
"dlg": "- Ouch, that looked...\n- Yeah, that looked pretty fatal."
},
{
"id": "announcer_specialcheer_17_2",
"dlg": "- Everyone looks quite hurt... maybe consider a retreat?\n- ... It's all gone to shite, hasn't it?\n- Big Sis, please..."
},
{
"id": "announcer_enemy_break_17_1",
"dlg": "- Ooh~ They all look drunk as hell! Look at 'em, swayin' from side to side...\n- ... I doubt they're *actually* drunk, but... this is a good opportunity."
},
{
"id": "announcer_ally_break_17_1",
"dlg": "- One of your allies isn't doing so hot.\n- Keep your eyes on them, just in case.\n- Gimme a sec, lads. I've got exactly what you need somewhere... in here..."
},
{
"id": "announcer_killenemy_17_1",
"dlg": "- One thing at a time, yeah? And before you even know it, it'll all be over~\n- Wouldn't it be nice if you chugged only one bottle at a time..."
},
{
"id": "announcer_ally_dead_17_1",
"dlg": "Mm... I suppose some losses are unavoidable."
},
{
"id": "announcer_enemy_adv_17_1",
"dlg": "- Well, it's all gone to shite, hasn't it? That's okay! You can still claw yer way back!\n- Big Sis, please... What'll our clients think when they hear this?\n- Oh boy..."
},
{
"id": "announcer_ally_advex_17_1",
"dlg": "- Didn't have much hope for them at first, but...\n- Yeah, they really turned this battle around."
},
{
"id": "announcer_danger_17_1",
"dlg": "- Woah, lemme put the cup down for a sec. This is some intense stuff!\n- Seriously...? Their lives are on the line! Stop acting like you're here to watch a game."
},
{
"id": "announcer_enemy_specialskill_17_1",
"dlg": "- Oh, I'm hearing alarm bells. Something big is coming.\n- Yeah... I can sense that something's different about them.\n- Right? It's eerily quiet... Like it's about to rain, or something."
},
{
"id": "announcer_enemy_specialgimmick_17_1",
"dlg": "- Mika. Is it just me, or does it look like they're getting ready to pull off a complicated move?\n- Yeah. They better review what information they gathered during the fight and figure out what the enemy's planning."
},
{
"id": "announcer_advatk_physical_17_1",
"dlg": "- Kaaah~ Now that's what I like to see! Cheers to that, lads!\n- Nice, you hit them right where it hurts."
},
{
"id": "announcer_disadvatk_physical_17_1",
"dlg": "- Mm... that was pretty ineffective, but I guess you can't always be 100% efficient.\n- Ain't that—\n- Big Sis... please put a sock in it."
},
{
"id": "announcer_advatk_attr_17_1",
"dlg": "- Oho, so that's how you deal with that kinda thing. I'll take note of that...\n- What are ya scribblin' down there, Mika? Forget about all that, 'cuz it's all about the attitude, lass~"
},
{
"id": "announcer_disadvatk_attr_17_1",
"dlg": "- Was that really the best move you could think of...?\n- Can't make an omelet without breaking a few eggs, Rain. Think about the big picture."
},
{
"id": "announcer_enemy_specialbuff_17_1",
"dlg": "- Ooh, I like their energy~ Think they'll let me join the party?\n- Big Sis. They're our enemies."
},
{
"id": "announcer_enemy_specialdebuff_17_1",
"dlg": "- They're all looking pretty down... This is your chance.\n- Yeah, it's like someone died over there!"
},
{
"id": "announcer_ally_specialbuff_17_1",
"dlg": "- Hey, I think this thing on the device is indicating that things are going well.\n- Don't need that machine thingamajig to tell me! You're on a roll, lads!"
},
{
"id": "announcer_ally_specialdebuff_17_1",
"dlg": "- Did, uh... something bad happen?\n- Workplace squabbles happen all the time, yeah? Well... I completely understand!"
},
{
"id": "announcer_enemy_destroy_17_1",
"dlg": "- They absolutely destroyed that part!\n- Kaah~ Now that hit the spot~!"
},
{
"id": "announcer_enemy_destroy_17_2",
"dlg": "- Looks like breaking that part did the trick. They should be able to breathe easy now.\n- Yep. No need to worry about whatever danger posed by that broken part."
},
{
"id": "announcer_round_takebigdmg_17_1",
"dlg": "- Whewie, I think I heard the ground crack or somethin'...\n- The output sensor got overloaded for a second... Are they going to be ok?"
},
{
"id": "announcer_round_takebigdmg_17_2",
"dlg": "- That was a pretty devastating hit...\n- I wonder if they even have the tools to restore all that damage.\n- Welp, nothing a bit of spit and a bit of elbow grease can't—\n- Big Sis, shh..."
},
{
"id": "announcer_round_givebigdmg_17_1",
"dlg": "- Now that's a 'daring decision' if I've ever seen one, ladies and gents!\n- What are you, a sports commentator...?\n- Okay, but it *was* a good decision."
},
{
"id": "announcer_round_givebigdmg_17_2",
"dlg": "- That was great! I'm all pumped up meself.\n- More clashes like that, and it's a matter of time before they snag the win."
},
{
"id": "announcer_multikillenemy_17_1",
"dlg": "- Hyah, now that's some neat tech, huh?\n- If we had access to that tech... we could take on so many more contracts per day.\n- And she'd clear out just as many more wine bottles..."
},
{
"id": "announcer_equip_17_1",
"dlg": "- Uh... so, to explain this contract...\n- Mika, I think the recorder's already rolling.\n- Huh?! N-no, she's still piss drunk—\n- It's all about the attitude, lads! Let's crack on!"
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_13_1",
"dlg": "Right, then. Let's get into formations! Make sure that your utensils are all well-polished, check for creases in your outfits... Ready? Then let the house cleaning begin!"
},
{
"id": "announcer_cheer_13_2",
"dlg": "Let us finish this task before Master gets here. There is so much to be done! We must light the fireplace, prepare food, and make sure that the house feels welcoming, yes?"
},
{
"id": "announcer_specialcheer_13_1",
"dlg": "Remember! Butlers must never show signs of weakness or fatigue! Keep your chins up, backs straight, and walk tall!"
},
{
"id": "announcer_specialcheer_13_2",
"dlg": "Everyone's a bit knackered today, aren't we? Remember, we have the afternoon meal to prepare later. Make sure to save your strengths, okay?"
},
{
"id": "announcer_enemy_break_13_1",
"dlg": "This really is the time for some sleepy smacks, isn't it! Let's give them the best and last sleep they shall ever have. We must do better than we did last time."
},
{
"id": "announcer_ally_break_13_1",
"dlg": "No, you can't go to sleep just yet. It is only right that we remain awake until Master goes to sleep, yes?"
},
{
"id": "announcer_killenemy_13_1",
"dlg": "Good. Did you put them to a nice eternal slumber? Good job. They're all sleeping like lambs."
},
{
"id": "announcer_ally_dead_13_1",
"dlg": "One of the Butlers' contract has been terminated. You worked hard. Master won't know of your sacrifice... but I will remember you."
},
{
"id": "announcer_enemy_adv_13_1",
"dlg": "The enemies have gotten somewhat confident... don't let them see your weakness; look them right in the eyes. Gracefully yet with conviction."
},
{
"id": "announcer_ally_adv_13_1",
"dlg": "We are on the winning side. Uh, I did not mean to say that you're allowed to munch on biscuits in the middle of the fight, however!"
},
{
"id": "announcer_danger_13_1",
"dlg": "One of the Butlers are looking quite off-balance. Won't someone go and give them a nice shoulder massage to wake them up?"
},
{
"id": "announcer_enemy_specialskill_13_1",
"dlg": "Get ready to open your dimensional attache cases, everyone. Our foes are gearing up for something."
},
{
"id": "announcer_enemy_specialgimmick_13_1",
"dlg": "The enemies are attempting something odd over there... But we've been through it all, yeah? We'll be ready."
},
{
"id": "announcer_advatk_physical_13_1",
"dlg": "Good, we've dusted them all properly. Let's make sure to shine them next."
},
{
"id": "announcer_disadvatk_physical_13_1",
"dlg": "Heavens, we must've cleaned the wrong room. Pay proper attention, and let's try this again."
},
{
"id": "announcer_advatk_attr_13_1",
"dlg": "Very good! Now we know what kind of food our foes really hate."
},
{
"id": "announcer_disadvatk_attr_13_1",
"dlg": "That did not seem very effective, did it? Remember what I said: Butlers must always take care to closely observe their foes."
},
{
"id": "announcer_enemy_specialbuff_13_1",
"dlg": "Hm? They look oddly reinvigorated. Did they get themselves a cuppa while we weren't looking?"
},
{
"id": "announcer_enemy_specialdebuff_13_1",
"dlg": "Hm. They're all covered in some strange dust... Let's put them all in the bin then, hmm?"
},
{
"id": "announcer_ally_specialbuff_13_1",
"dlg": "Oh my! We could make good use of this effect, don't you think?"
},
{
"id": "announcer_ally_specialdebuff_13_1",
"dlg": "We weathered the tempest of Wuthering Heights, haven't we? We can absolutely handle this."
},
{
"id": "announcer_enemy_destroy_13_1",
"dlg": "Very good! That was a clean cut of a part. Let's sweep the rest of them away, shall we?"
},
{
"id": "announcer_enemy_destroy_13_2",
"dlg": "The enemy has a broken part. Let's clean up the rest of them, yes? It'll feel good, I promise."
},
{
"id": "announcer_round_takebigdmg_13_1",
"dlg": "There is a badly wounded Butler there. Hold on just a little longer, and I will exempt you from the dinner preparation later!"
},
{
"id": "announcer_round_takebigdmg_13_2",
"dlg": "So weak! And you call yourselves Butlers? I suppose I shall have to give you a few more demonstrations after the battle."
},
{
"id": "announcer_round_givebigdmg_13_1",
"dlg": "They're all stumbling about like hungry guests ready for dinner. Why don't we feed them a dish?"
},
{
"id": "announcer_round_givebigdmg_13_2",
"dlg": "Some enemies are quite hurt. Right, all! Pull up your sleeves and prepare the bedsheets for them to rest on!"
},
{
"id": "announcer_multikillenemy_13_1",
"dlg": "What a flawless Butler you are. Effective multitasking and preparing for the upcoming tea time? Perfection."
},
{
"id": "announcer_equip_13_1",
"dlg": "As you all know, I am Nelly, Chief Butler of Wuthering Heights. Everyone, give your limbs a nice big stretch... shall we get a move on?"
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_24_1",
"dlg": "Umm... I don't exactly know what to say here. \"We got this\", \"Keep up the good work\" and whatever aren't the kind of encouragements you're looking for from me anyway."
},
{
"id": "announcer_cheer_24_2",
"dlg": "I never wanted to be in this position. Not even once."
},
{
"id": "announcer_specialcheer_24_1",
"dlg": "You must know by now how meaningless the concept of 'safety' is at a place like this."
},
{
"id": "announcer_specialcheer_24_2",
"dlg": "It's evacuation or death for them. No one's gonna remember even if they were to go down swinging, anyway... You sure you wanna keep fighting?"
},
{
"id": "announcer_enemy_break_24_1",
"dlg": "Looks like an opportunity to suppress the enemy. Only for them to escape again later."
},
{
"id": "announcer_ally_break_24_1",
"dlg": "Thus snaps another tenuous hold to life."
},
{
"id": "announcer_killenemy_24_1",
"dlg": "No one's safe in here. That entity is no exception."
},
{
"id": "announcer_ally_dead_24_1",
"dlg": "Don't let yourselves feel guilty over this. You could never have saved them anyway."
},
{
"id": "announcer_enemy_adv_24_1",
"dlg": "Give up. What's the point of prolonging a hopeless fight?"
},
{
"id": "announcer_ally_advex_24_1",
"dlg": "To lower the casualty numbers... Maybe you could just not send as many of them in there to begin with."
},
{
"id": "announcer_danger_24_1",
"dlg": "The end is so, so near. Here's hoping it's a wonderful end, manager. It's always so awful in here."
},
{
"id": "announcer_enemy_specialskill_24_1",
"dlg": "Dangerous attack incoming... whatever. Just let it happen. It's what you do best, isn't it?"
},
{
"id": "announcer_enemy_specialgimmick_24_1",
"dlg": "A hostile entity's doing something, I guess... I dunno. I think it'll be nice for that enemy to wipe everything out so there won't be anything left when I open my eyes again."
},
{
"id": "announcer_advatk_physical_24_1",
"dlg": "... Yeah, nice hit. Not that it means anything."
},
{
"id": "announcer_disadvatk_physical_24_1",
"dlg": "That was just... straight-up awful, huh... If you've got something to say, I'll lend you an ear, I guess."
},
{
"id": "announcer_advatk_attr_24_1",
"dlg": "Keep doing that, and we just might wrap up today's suppression early."
},
{
"id": "announcer_disadvatk_attr_24_1",
"dlg": "Why on earth did you— Actually, nevermind. Do whatever you wanna do."
},
{
"id": "announcer_enemy_specialbuff_24_1",
"dlg": "Something's going on with that hostile entity over there. It's a bother, but you might want to do something about that."
},
{
"id": "announcer_enemy_specialdebuff_24_1",
"dlg": "The hostile entity's doing pretty bad over there. It's not that big of a deal, but I guess things'll get slightly better."
},
{
"id": "announcer_ally_specialbuff_24_1",
"dlg": "We've got an advantage for once. So you could've done this all along, and just... didn't? What, was it because it wasn't your job to be good at it?"
},
{
"id": "announcer_ally_specialdebuff_24_1",
"dlg": "Something's up with the employees. They all look a bit... off today. Mind checking on them for me?"
},
{
"id": "announcer_enemy_destroy_24_1",
"dlg": "Man, why's the ground shaking like this? I can't even get a good look at the entity's parts..."
},
{
"id": "announcer_enemy_destroy_24_2",
"dlg": "Oh. Heard ya smashed something to smithereens or something, manager. Way to go."
},
{
"id": "announcer_round_takebigdmg_24_1",
"dlg": "It's a familiar sight... Doesn't mean that I'll ever get used to this overwhelming feeling of powerlessness."
},
{
"id": "announcer_round_takebigdmg_24_2",
"dlg": "I guess this place could never really be safe. Take care of the surviving employees. It's all going to come crashing down again later anyway."
},
{
"id": "announcer_round_givebigdmg_24_1",
"dlg": "Nngh... my bad, I got all woozy and missed what happened. Well, I'll hazard a guess and say that you probably did something great again."
},
{
"id": "announcer_round_givebigdmg_24_2",
"dlg": "I'll be honest, that right there wasn't anything all that \"great\". Oh, were you looking to be showered with compliments? Why don't you call Miss Angela or Malkuth for that and leave me alone?"
},
{
"id": "announcer_multikillenemy_24_1",
"dlg": "Oh hey, an employee's showing some promise. Install them a beer vending machine or something, why don't you?"
},
{
"id": "announcer_equip_24_1",
"dlg": "Uh, you already know my name, right? ... It's Netzach. Sephirah of the very unsafe Safety team."
}
]
}
@@ -0,0 +1,199 @@
{
"dataList": [
{
"id": "announcer_cheer_41_1",
"dlg": "What I really feared whenever mom would head to work with that sword was... the possibility that she might never come back.\nI wonder how it is for you? Will you return safely, or... are you all liars too, like mom?",
"imgStr": "PinkyChibi_announcer_3"
},
{
"id": "announcer_cheer_41_2",
"dlg": "Shūre's nice to meet ya!\nMommy didn't like \"Bye, TTYL\" so I came up with that one. Get it? \"It's Ryōshū, Ryo<i>shū-re's</i> nice to meet ya!\"",
"imgStr": "PinkyChibi_announcer_1"
},
{
"id": "announcer_specialcheer_41_1",
"dlg": "... I know you didn't leave the House of Spiders just to die in a place like this.",
"imgStr": "PinkyChibi_announcer_3"
},
{
"id": "announcer_specialcheer_41_2",
"dlg": "Is this really all you've got?\nIf those lingering feelings in your severed and sheared memories are true, then you can't let yourself get killed in a place like this.",
"imgStr": "PinkyChibi_announcer_3"
},
{
"id": "announcer_enemy_break_41_1",
"dlg": "Half-hearted pity is what begets such unnecessary suffering.\nIf you were going to kill them, you should've gone for a decapitation.",
"imgStr": "PinkyChibi_announcer_3"
},
{
"id": "announcer_ally_break_41_1",
"dlg": "That's when ya tell your friends \"SRY.\"",
"imgStr": "PinkyChibi_announcer_1"
},
{
"id": "announcer_ally_break_41_2",
"dlg": "There are no expressions hollower than an apology when it comes to people you want to protect. It means you've already failed them.",
"imgStr": "PinkyChibi_announcer_3"
},
{
"id": "announcer_killenemy_41_1",
"dlg": "Long is the path of Ashura laid before you. Its terminus hides far beyond the horizon, beyond the fog of vision...",
"imgStr": "PinkyChibi_announcer_4"
},
{
"id": "announcer_ally_dead_41_1",
"dlg": "Though the chain may be invisible and intangible, as long as it remains connected between you... the time you have spent with one another will not be lost.",
"imgStr": "PinkyChibi_announcer_4"
},
{
"id": "announcer_enemy_adv_41_1",
"dlg": "Hey, mom's weird acronyms might be appropriate here. SANGRIA, right? You've all been halved. Like abbreviations.",
"imgStr": "PinkyChibi_announcer_3"
},
{
"id": "announcer_ally_adv_41_1",
"dlg": "There were days like this. Days when mom would come home before I did.\nI'd always feel the butterflies in my stomach... whenever I could hear the echoes of her footsteps beyond the door.",
"imgStr": "PinkyChibi_announcer_2"
},
{
"id": "announcer_ally_adv_41_2",
"dlg": "This will end soon. ... Perhaps the art of shortening was the best my mother could've come up with, as she did not know this journey's end. She must have wanted to truncate it all... her life at the House of Spiders, the waiting I was to endure... She must've wanted to cut it all short.",
"imgStr": "PinkyChibi_announcer_4"
},
{
"id": "announcer_ally_advex_41_1",
"dlg": "Twisted and tangled it may be, but it is not yet severed. The thread is still in your hands for you to follow.",
"imgStr": "PinkyChibi_announcer_4"
},
{
"id": "announcer_ally_advex_41_2",
"dlg": "You're giving up? Don't give up. People say that things you've let go too easily... eventually turn into regrets.",
"imgStr": "PinkyChibi_announcer_2"
},
{
"id": "announcer_danger_41_1",
"dlg": "Are you sure that's what you want to do? Or have you forgotten something again?\n... Unless you want to stay here forever, make sure to finish the job. Leave no room for even the smallest regret.",
"imgStr": "PinkyChibi_announcer_3"
},
{
"id": "announcer_enemy_specialskill_41_1",
"dlg": "*gasp* See that? That looks sooo dangerous... Ah! I can find ya a good place to hide if ya want?",
"imgStr": "PinkyChibi_announcer_1"
},
{
"id": "announcer_enemy_specialgimmick_41_1",
"dlg": "A tangle to be unraveled requires its beginning and its end identified.\nIf such an endeavor is beyond you, simply cut through the knot until nothing of it remains.",
"imgStr": "PinkyChibi_announcer_4"
},
{
"id": "announcer_advatk_physical_41_1",
"dlg": "... Mom was good with all kinds of weapons. She was best with the sword, though.",
"imgStr": "PinkyChibi_announcer_2"
},
{
"id": "announcer_disadvatk_physical_41_1",
"dlg": "I get it. They don't teach this in school.",
"imgStr": "PinkyChibi_announcer_2"
},
{
"id": "announcer_disadvatk_physical_41_2",
"dlg": "She never fixed her weird abbreviations, did she? It's gotten even worse.",
"imgStr": "PinkyChibi_announcer_3"
},
{
"id": "announcer_advatk_attr_41_1",
"dlg": "... The form is impeccable still.",
"imgStr": "PinkyChibi_announcer_4"
},
{
"id": "announcer_disadvatk_attr_41_1",
"dlg": "Aw, c'mon! You're doing it wrong!",
"imgStr": "PinkyChibi_announcer_1"
},
{
"id": "announcer_disadvatk_attr_41_2",
"dlg": "*sigh* Wrong. You're doing it wrong.",
"imgStr": "PinkyChibi_announcer_4"
},
{
"id": "announcer_enemy_specialbuff_41_1",
"dlg": "When someone's mad, ya gotta go hide like this! Don't even breathe!\nHuppp...",
"imgStr": "PinkyChibi_announcer_1"
},
{
"id": "announcer_enemy_specialdebuff_41_1",
"dlg": "The spiderweb has snared them.",
"imgStr": "PinkyChibi_announcer_4"
},
{
"id": "announcer_ally_specialbuff_41_1",
"dlg": "Even unwanted gifts can be of assistance.\nLike these prosthetic eyes that were forced upon me... red, just like mom's.",
"imgStr": "PinkyChibi_announcer_3"
},
{
"id": "announcer_ally_specialbuff_41_2",
"dlg": "Hopes that couldn't be realized, hopes cast earthward without a trace—in the end, they had always been my own...\nSo must the aid given by an enemy be named as aid still.",
"imgStr": "PinkyChibi_announcer_4"
},
{
"id": "announcer_ally_specialdebuff_41_1",
"dlg": "A rather persistent thing clings to you. You know how to... sever it away, I trust?",
"imgStr": "PinkyChibi_announcer_4"
},
{
"id": "announcer_enemy_destroy_41_1",
"dlg": "It's been slashed to tatters. Just like mom's memories.",
"imgStr": "PinkyChibi_announcer_3"
},
{
"id": "announcer_enemy_destroy_41_2",
"dlg": "I thought I was just another one of those forgettable memories to her, carved away just as easily as you did that part.\n... Had I known that the blade severs her most precious memories first, maybe I... Maybe I would not have felt as much resentment.",
"imgStr": "PinkyChibi_announcer_3"
},
{
"id": "announcer_round_takebigdmg_41_1",
"dlg": "Huh?! But you guys looked so confident... Was that some kinda YOLO charge?",
"imgStr": "PinkyChibi_announcer_1"
},
{
"id": "announcer_round_takebigdmg_41_2",
"dlg": "A-hem. IYKYK. I'll let that one slide!",
"imgStr": "PinkyChibi_announcer_1"
},
{
"id": "announcer_round_givebigdmg_41_1",
"dlg": "Whoaaaa... That's just like how uncles and aunties used to do it!",
"imgStr": "PinkyChibi_announcer_1"
},
{
"id": "announcer_round_givebigdmg_41_2",
"dlg": "When I was younger, I had no idea why mommy never let me even talk to the... \"uncles.\"\nThose tutors must've been... best of the best, even among the Fingers. They taught her skills that were just as impressive as—or even more impressive than—your techniques.",
"imgStr": "PinkyChibi_announcer_2"
},
{
"id": "announcer_multikillenemy_41_1",
"dlg": "If I were to give you a flower... Perhaps I'll give you a red spider lily. With petals so crimson that they look lifted from hell itself.",
"imgStr": "PinkyChibi_announcer_3"
},
{
"id": "announcer_battle_win_41_1",
"dlg": "Keep going to places with mommy, keep making lots and lots more memories.\nSo someday... she'll take me to the bestest place ever.",
"imgStr": "PinkyChibi_announcer_1"
},
{
"id": "announcer_battle_defeat_41_1",
"dlg": "No biggie! Just don't give up and try again!",
"imgStr": "PinkyChibi_announcer_1"
},
{
"id": "announcer_battle_defeat_41_2",
"dlg": "You think this little setback has ended your path?\nNo. Your flow, the string that threads you all together... will be much more tenacious than you could have ever dreamed of.",
"imgStr": "PinkyChibi_announcer_4"
},
{
"id": "announcer_equip_41_1",
"dlg": "A tick-tocking clock... a vroom-vrooming bus... and a buncha really cool friends!\nHeehee, that's good. Mommy won't be alone even when I'm not here anymore.",
"imgStr": "PinkyChibi_announcer_1"
}
]
}
@@ -0,0 +1,134 @@
{
"dataList": [
{
"id": "announcer_cheer_29_1",
"dlg": "Oh, so luscious, so soft... Man, it's a peak hair day for me. Nothing ever goes wrong when I wake up on the luscious side of the bed."
},
{
"id": "announcer_cheer_29_2",
"dlg": "I just can't understand how anyone can get themselves written up in the Book of Vengeance. The Middle's not the one with a thumb up our ass like... well, the Thumb. And we're not cryptic like the Index... So what's up with that?"
},
{
"id": "announcer_specialcheer_29_1",
"dlg": "You all right over there? You look like somebody shat all over your breakfast."
},
{
"id": "announcer_specialcheer_29_2",
"dlg": "Look, if you don't got it, you don't got it. Quit being stubborn and fall back so either I or other seniors can step in to handle this."
},
{
"id": "announcer_enemy_break_29_1",
"dlg": "Getting knocked to the ground wasn't the punishment, in case you were feeling lucky."
},
{
"id": "announcer_ally_break_29_1",
"dlg": "Damn, passed out already, huh. Now that grudge is going into the Book of Vengeance... I'll avenge you soon."
},
{
"id": "announcer_killenemy_29_1",
"dlg": "Their sin is too grave to be paid with a single life... That's it, we're executing everyone in here! Including those guys, cowering in the corner over there!"
},
{
"id": "announcer_ally_dead_29_1",
"dlg": "You don't mess with the Middle! Write 'em all down, carve 'em into your memories, and execute 'em."
},
{
"id": "announcer_enemy_adv_29_1",
"dlg": "The Middle remembers, always. I'll remember every little terrible thing they've done to my family here today... and make sure they pay for it!"
},
{
"id": "announcer_ally_adv_29_1",
"dlg": "... I can't do this anymore. I'm about to be bored outta my mind—finish 'em off quick."
},
{
"id": "announcer_ally_advex_29_1",
"dlg": "The Middle never forgets... Come on, you live in the City, don't you? You really should've paid more attention where you live. Unless you thought we were bluffing... did you?"
},
{
"id": "announcer_danger_29_1",
"dlg": "I could deal with this problem for you, but... I can't disobey the Great Sister's request that I don't get involved. But... if you were to fall in this battle... I will make them pay. You have my word."
},
{
"id": "announcer_enemy_specialskill_29_1",
"dlg": "They sure know how to hype up the main event, huh... tch. Boys, jump that asshole first!"
},
{
"id": "announcer_enemy_specialgimmick_29_1",
"dlg": "What the hell was that? I've never seen anything like it... The City sure is full of weird shit."
},
{
"id": "announcer_advatk_physical_29_1",
"dlg": "Hell yeah! Now that's more like it!"
},
{
"id": "announcer_disadvatk_physical_29_1",
"dlg": "Kid... punching isn't the end all be all in a fight. You've got legs, remember? Don't forget to do some kickin'."
},
{
"id": "announcer_advatk_attr_29_1",
"dlg": "That attack just now? Absolute lusciousness."
},
{
"id": "announcer_disadvatk_attr_29_1",
"dlg": "Weightless, charmless... what a bristly punch."
},
{
"id": "announcer_enemy_specialbuff_29_1",
"dlg": "Title 72, Section 3, Row D, Line 4. Threatening a member of the Middle using means provided by the usage of unrecognized enhancement procedures. Punishment: beaten until dead."
},
{
"id": "announcer_enemy_specialdebuff_29_1",
"dlg": "What, did you think the Middle's vengeance policy was just a threat? We'll do anything if it means that we can get our revenge."
},
{
"id": "announcer_ally_specialbuff_29_1",
"dlg": "Haah... you guys really are something, ya know that? What was it that motivated you so much? The promise of a Whale barbecue after this?"
},
{
"id": "announcer_ally_specialdebuff_29_1",
"dlg": "What... what's that weird thing on you? Get it off. I told you guys to stop picking up weird shit from the ground, didn't I?"
},
{
"id": "announcer_enemy_destroy_29_1",
"dlg": "Yeahhh! Beat the shit out of them!"
},
{
"id": "announcer_enemy_destroy_29_2",
"dlg": "Now you see what happens to those who piss off the Middle. Total obliteration."
},
{
"id": "announcer_round_takebigdmg_29_1",
"dlg": "Haha! That was pretty darn good! You boys found yourselves a fun opponent."
},
{
"id": "announcer_round_takebigdmg_29_2",
"dlg": "I hope you're all still standing after that. We gotta show them what it means to mess with the Middle!"
},
{
"id": "announcer_round_givebigdmg_29_1",
"dlg": "Ohh yeah! Very clever way to fit the punishment's bounds within the clauses of Title 13, Section 2. Heh."
},
{
"id": "announcer_round_givebigdmg_29_2",
"dlg": "Amazing work out there! Now wrap it up good and I'll bestow a limited-edition kitty sticker upon your Books of Vengeance!"
},
{
"id": "announcer_multikillenemy_29_1",
"dlg": "Ha ha! Oh, yeah. This shit's awesome!"
},
{
"id": "announcer_equip_29_1",
"dlg": "I very much prefer to be in the fray myself, but... I, Ricardo, now assume this role under the Great Sister's request!"
},
{
"id": "announcer_wait_29_1",
"dlg": "I should take you boys to see my seniors in the east. I'd love to see their unique techniques again and put you through some evals.",
"isHide": true
},
{
"id": "announcer_multikillally_29_1",
"dlg": "Dammit… this reminds me of that bastard. Some time ago, this rabid dog of a guy burst into our southern branch outta nowhere and started butchering our seniors left and right.\nThe Middle of all four cardinal directions still remembers that day—and we will have our vengeance... no matter what...",
"isHide": true
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_5_1",
"dlg": "Aight~ Let's get this done quickly and get some grub, 'kay~?"
},
{
"id": "announcer_cheer_5_2",
"dlg": "First one to finish gets some tasty food! Of course~ the tab's on the company!"
},
{
"id": "announcer_specialcheer_5_1",
"dlg": "They'll all be minced meat by the end of it... Is there a better way?"
},
{
"id": "announcer_specialcheer_5_2",
"dlg": "Yeesh... You guys alright? You're losing a lot of blood."
},
{
"id": "announcer_enemy_break_5_1",
"dlg": "Over there! That one's stumbling!"
},
{
"id": "announcer_ally_break_5_1",
"dlg": "Eegh... You could've tried dodging it like, this!"
},
{
"id": "announcer_killenemy_5_1",
"dlg": "Nice! That's one down!"
},
{
"id": "announcer_ally_dead_5_1",
"dlg": "Oh boy... Dante... Guess you got work to do, huh...?"
},
{
"id": "announcer_enemy_adv_5_1",
"dlg": "Huuh, we might lose if we don't watch out... Dante, you got any good ideas?"
},
{
"id": "announcer_ally_adv_5_1",
"dlg": "Mmm~ We can deal with this and get back on the bus in no time, yeah?"
},
{
"id": "announcer_danger_5_1",
"dlg": "I'm getting a bad feeling... Haah, this might be my last breath for this life..."
},
{
"id": "announcer_enemy_specialskill_5_1",
"dlg": "H-Here comes a big one... Dante! You gotta tell the others!"
},
{
"id": "announcer_enemy_specialgimmick_5_1",
"dlg": "Hey, that's... up to something, isn't it?"
},
{
"id": "announcer_advatk_physical_5_1",
"dlg": "A perfect hit! That felt good to watch~"
},
{
"id": "announcer_disadvatk_physical_5_1",
"dlg": "You sure that's how it's done...? It didn't look like it hurt at all?"
},
{
"id": "announcer_advatk_attr_5_1",
"dlg": "Oh~ That was clever, Dante! It was real nice!"
},
{
"id": "announcer_disadvatk_attr_5_1",
"dlg": "Mmh... I don't think even I would've done that... You tired, Dante?"
},
{
"id": "announcer_enemy_specialbuff_5_1",
"dlg": "Ngh... They're getting all pumped up, did they have some meat...?"
},
{
"id": "announcer_enemy_specialdebuff_5_1",
"dlg": "Look at 'em, all weary and flustered. Stomach turned over?"
},
{
"id": "announcer_ally_specialbuff_5_1",
"dlg": "Ohh... I'm full of energy! Dante! Let's go and kick 'em down!"
},
{
"id": "announcer_ally_specialdebuff_5_1",
"dlg": "Mm... My pals aren't doing so well..."
},
{
"id": "announcer_enemy_destroy_5_1",
"dlg": "Yeah! Broke a part down!"
},
{
"id": "announcer_enemy_destroy_5_2",
"dlg": "Fuhu, look at it, all tattered! That did a good number on it, yeah?"
},
{
"id": "announcer_round_takebigdmg_5_1",
"dlg": "Oh gosh! Didn't that hurt...?"
},
{
"id": "announcer_round_takebigdmg_5_2",
"dlg": "That buddy over there looks like they have one foot in the grave... Will they be alright?"
},
{
"id": "announcer_round_givebigdmg_5_1",
"dlg": "Wow~ That was one heck of an attack. Worth celebrating, don't you think~?"
},
{
"id": "announcer_round_givebigdmg_5_2",
"dlg": "You were awesome just now~ I bet even that grumpy guy Vergil will have to give you credit."
},
{
"id": "announcer_multikillenemy_5_1",
"dlg": "All that with just one swing~! That was pretty cool, huh?"
},
{
"id": "announcer_equip_5_1",
"dlg": "Ah, ah. Do I speak into this thing? Hi~ I'm Rodya~"
}
]
}
@@ -0,0 +1,136 @@
{
"dataList": [
{
"id": "announcer_cheer_42_1",
"dlg": "U.I.T.G.A.A.N. Heh. Useless idiotic travelers, go and abscond, now. Hmm? What's with that look? Did you really think I could be tamed like those whose turns came before me, like G., R., S., Y., or I., H., D.Q., H.?"
},
{
"id": "announcer_cheer_42_2",
"dlg": "Not only are H.C. and S.C. gawking at me... the rest of you've started doing it too. Keep stealing glances at my sword like that, and I'll S.Y.N.C., every one of you."
},
{
"id": "announcer_specialcheer_42_1",
"dlg": "Sliced like one of those octopus-shaped sausages I used to make."
},
{
"id": "announcer_specialcheer_42_2",
"dlg": "Haha... Complete and utter chaos—a Shuraba. Did getting driven to a corner at every turn inspire this fondness for the grungy and grim art aesthetic, hm?"
},
{
"id": "announcer_enemy_break_42_1",
"dlg": "... Freeze where you stand. Don't you dare move a finger until you're tagged again."
},
{
"id": "announcer_ally_break_42_1",
"dlg": "On your feet before I finish this cig, or I'll assume you're dead and S.Y.N.C. for a clean end."
},
{
"id": "announcer_killenemy_42_1",
"dlg": "Well? People tend to look much better \"abbreviated,\" don't you think?"
},
{
"id": "announcer_ally_dead_42_1",
"dlg": "C.I.D.E.... and next, Clock's gonna go through hell to make you rinse and R."
},
{
"id": "announcer_enemy_adv_42_1",
"dlg": "Any backup plans? Well, doesn't matter even if you don't. If it's almost F.U.B.A.R. anyway, a flash of sudden inspiration might provide some aesthetic value here."
},
{
"id": "announcer_ally_adv_42_1",
"dlg": "... Uninspiring. But even a boring, monotonous battle such as this can be spiced up with the right kind of art. Hmph. Where is the resounding applause?"
},
{
"id": "announcer_ally_adv_42_2",
"dlg": "... Uninspiring. But even a boring, monotonous battle such as this can be spiced up with the right kind of art. Heh. Where is the resounding applause?"
},
{
"id": "announcer_ally_advex_42_1",
"dlg": "Arayashiki, the sword that deserves my \"ILY\"—from it begins the thread of clue that will lead me to what I lost. Don't bother me with this pesky child's errand. Make me draw my sword needlessly, and I'll I.L.Y. to shreds as well."
},
{
"id": "announcer_danger_42_1",
"dlg": "*puff* Still so self-assured, Clock? This building suspense will blow up like a firework before you can even count to three. One... Two..."
},
{
"id": "announcer_enemy_specialskill_42_1",
"dlg": "Hah. They're about to exhibit their signature move—no reason to refuse a show. Gird your minute hand, C.H., and don't take your \"eyes\" off their performance for even a minute."
},
{
"id": "announcer_enemy_specialgimmick_42_1",
"dlg": "Ever solved a puzzle? It's simple enough if you maintain S.T.E.P., like music or a dance. Work that C.H. like your life depends on it, and the solution'll present itself."
},
{
"id": "announcer_advatk_physical_42_1",
"dlg": "Now that's how you correctly W.A.W. against that enemy."
},
{
"id": "announcer_disadvatk_physical_42_1",
"dlg": "W.T.H.? And why the flailing arms? Are you trying to fistfight a ghost or something?"
},
{
"id": "announcer_advatk_attr_42_1",
"dlg": "Oh? P.R.O. Then I suppose the P.E.R."
},
{
"id": "announcer_disadvatk_attr_42_1",
"dlg": "Where did you pick up that avant-garde nonsense? Hah. Interesting."
},
{
"id": "announcer_enemy_specialbuff_42_1",
"dlg": "Tsk, knew it. W.A.—but do what you will, it's S.D."
},
{
"id": "announcer_enemy_specialdebuff_42_1",
"dlg": "Charging at our team of B.B. in that state... What's this, some lousy exhibit of a Décadence art movement?"
},
{
"id": "announcer_ally_specialbuff_42_1",
"dlg": "D.L.I. The Nursefathers were no different. Gave me their affection only when they felt like it."
},
{
"id": "announcer_ally_specialdebuff_42_1",
"dlg": "Spirals. Fetters. Loose ends I was meant to tie up in the House of Spiders. This has got nothing on that... But still leaves an unpleasant aftertaste."
},
{
"id": "announcer_enemy_destroy_42_1",
"dlg": "You've cut off the eyesore nice and clean. S.A.N.G.R.I.A. indeed."
},
{
"id": "announcer_enemy_destroy_42_2",
"dlg": "Valencina's eyeball, Callisto's favorite sword, Matthias's arm, Dihui Star's tongue, and Rien's face. I made sure to cut through every single eyesore when I left that place—so I won't have to deal with them upon my return."
},
{
"id": "announcer_round_takebigdmg_42_1",
"dlg": "Stop saying boring things like \"What do we do now?\" C.H.I.C.K.—It's P.B. time."
},
{
"id": "announcer_round_takebigdmg_42_2",
"dlg": "Blaming a situation you can't change is the most pointless thing in the world. If you want to argue rights and wrongs, do it once we're back O.T.B.—with a battle royale."
},
{
"id": "announcer_round_givebigdmg_42_1",
"dlg": "Oho? Finally moved up from M.T.L. S.C.'s level now, huh?"
},
{
"id": "announcer_round_givebigdmg_42_2",
"dlg": "T.R.A.N.C.H.E.S. To right against noisy crying hogs entails scragging."
},
{
"id": "announcer_multikillenemy_42_1",
"dlg": "*whistle* Now that's a display of art meant for the eyes."
},
{
"id": "announcer_battle_win_42_1",
"dlg": "They say U.M.A.I.... Sure, meat's always an unquestionably ideal food choice, but I'm fed up. Any stalls nearby selling this J.F. \"dragon's beard candy?\" Hm, there it is. Then it is decided—today's menu for L.C.B.T. dinner is watermelons and dragon's beard."
},
{
"id": "announcer_battle_defeat_42_1",
"dlg": "I, too, have failed to bring even one of my long-held wishes to fruition. Failed to kill the Nursefathers with my own hands, failed to protect that something I know was precious. Well, T.O.M.A.R.A.N.A.I. This outcome may ache, regardless, abide now and improve."
},
{
"id": "announcer_equip_42_1",
"dlg": "Leaving me in charge of the R.M.... Surely you're prepared for what's to come from my mouth? Very well. I'll show you the true, original art of shortening."
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_15_1",
"dlg": "As you are well aware, I am not very skilled at providing emotional support. A quick solution is always preferable to sweet but empty words of commiseration, isn't it?"
},
{
"id": "announcer_cheer_15_2",
"dlg": "I have purchased some pies of encouragement on the way as per Chief Dongrang's orders, but I don't suppose you are in any state to consume them. Please enjoy it vicariously through me. (nom)"
},
{
"id": "announcer_specialcheer_15_1",
"dlg": "Question. I see that your employees are in a critical state. Do you plan to inject them with regeneration ampules?"
},
{
"id": "announcer_specialcheer_15_2",
"dlg": "It is time to take a closer look at your own employees. They all look a bit dazed, don't they?"
},
{
"id": "announcer_enemy_break_15_1",
"dlg": "There's an off-balance enemy. You could easily knock them down with a quick tap to their forehead."
},
{
"id": "announcer_ally_break_15_1",
"dlg": "Warning. Some employees are looking rather disheveled. Oh, I am quite willing to provide you a 30% discount on our collection of regeneration ampules, by the way."
},
{
"id": "announcer_killenemy_15_1",
"dlg": "The enemy is neutralized. Chief Dongrang should have seen that... He always teased me for having no talent when it comes to fighting."
},
{
"id": "announcer_ally_dead_15_1",
"dlg": "Gracious. An employee is completely dead. As per our company policy, we will hold a two-hour moment of silence for the deceased."
},
{
"id": "announcer_enemy_adv_15_1",
"dlg": "The enemy has the upper hand... but there is no need to worry. I will show you how I managed to claim us the Department of the Month award."
},
{
"id": "announcer_ally_adv_15_1",
"dlg": "The employees are at an advantage. Oh, Chief Dongrang just told us that he will take us all to a fancy team dinner if we ace this battle. There will be prime beef imported straight from S Corp."
},
{
"id": "announcer_danger_15_1",
"dlg": "Yes, one of your allies (chewing noises) is nearly dead. (more chewing noises). Mm... The pepper chili lettuce curry-flavored pie certainly has the best flavor profile."
},
{
"id": "announcer_enemy_specialskill_15_1",
"dlg": "The enemy is gearing up to throw us a curveball. Why not prepare the employees so they can turn it into a home-run?"
},
{
"id": "announcer_enemy_specialgimmick_15_1",
"dlg": "The enemies are attempting an odd tactic. I personally detest such duplicitous methods. A fight has to be fair and square, don't you agree?"
},
{
"id": "announcer_advatk_physical_15_1",
"dlg": "Impressive strike. I suppose this is what a home-run would feel like, had I been a big-City baseball player."
},
{
"id": "announcer_disadvatk_physical_15_1",
"dlg": "That attack did not match the type of attack the enemy is weak to. If I had to make a comparison, I would compare your strategy to diving headfirst into an unfathomably deep pool."
},
{
"id": "announcer_advatk_attr_15_1",
"dlg": "Quite an effective attack. I see that my orders were perfectly executed."
},
{
"id": "announcer_disadvatk_attr_15_1",
"dlg": "Allow me to retort. Your attack was completely ineffective. Clearly, this is what happens when I look away even for a second..."
},
{
"id": "announcer_enemy_specialbuff_15_1",
"dlg": "There is something powering up the enemy. But do remember: in every peril is an opportunity waiting to be found. That's the quote I used to get through 43 different companies' document screenings."
},
{
"id": "announcer_enemy_specialdebuff_15_1",
"dlg": "The enemy is at a disadvantage. This is the perfect time to stab them in the back."
},
{
"id": "announcer_ally_specialbuff_15_1",
"dlg": "You are now all under the influence of a positive effect. Well, not that it's my doing, but... please do enjoy anyway."
},
{
"id": "announcer_ally_specialdebuff_15_1",
"dlg": "You are now all under the influence of a negative effect. Keep your guard up, or be prepared to get wiped out."
},
{
"id": "announcer_enemy_destroy_15_1",
"dlg": "You've destroyed a part. I'd say the enemy is now like fried chicken without the drumsticks. Can't get much worse than that, can it?"
},
{
"id": "announcer_enemy_destroy_15_2",
"dlg": "One of your enemies has a broken part. Focus your attacks there."
},
{
"id": "announcer_round_takebigdmg_15_1",
"dlg": "Several of the employees are hurt. Why don't you hand out some nutrient supplements for them after this battle?"
},
{
"id": "announcer_round_takebigdmg_15_2",
"dlg": "An employee is... under quite the stress. Here's a quick way to raise their morale: tell them that you'll reward them with free-to-use PTO as soon as this fight's over. Works every time."
},
{
"id": "announcer_round_givebigdmg_15_1",
"dlg": "The enemy is critically wounded. It's clear that having someone competent on the mic is helping with your team's performance. Oh, no need to thank me."
},
{
"id": "announcer_round_givebigdmg_15_2",
"dlg": "Good. Let's keep going at this pace. The Department of the Year trophy is almost ours; the higher-ups will be watching me."
},
{
"id": "announcer_multikillenemy_15_1",
"dlg": "One of the employees has displayed a superb performance. 85% of that performance could be attributed to my assistance, however. This is not a boast; it is a fact-based statistical conclusion."
},
{
"id": "announcer_equip_15_1",
"dlg": "Pleasure. Samjo from the Food Resource Development Department's Research Center. I've been dispatched to help with a K Corp. excision mission. Hopefully my audiovisual assistance may be of help to you."
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_20_1",
"dlg": "It is not your bravery from which I find fault. Yet I would like to excuse myself if you are planning to charge them head-on with not so much as a plan... again."
},
{
"id": "announcer_cheer_20_2",
"dlg": "No matter what trial... may strike us... we shan't ever...! No, I give up. I refuse to do this, this line is too ridiculously juvenile."
},
{
"id": "announcer_specialcheer_20_1",
"dlg": "What, are you expecting me to 'cheer you on from the sidelines' or something? ... Nngh... ugh... Y-yay, y-you can do this."
},
{
"id": "announcer_specialcheer_20_2",
"dlg": "If our Family saw us doing this, they'd all be very, very concerned. Perhaps Dulcinea would have simply found this ridiculous."
},
{
"id": "announcer_enemy_break_20_1",
"dlg": "You don't plan on leaving them like that, do you? Finish them off for good."
},
{
"id": "announcer_ally_break_20_1",
"dlg": "You should stop letting your guard down... But I know that you have more in you. Let us give it another attempt."
},
{
"id": "announcer_killenemy_20_1",
"dlg": "One dreary battle comes to an end."
},
{
"id": "announcer_ally_dead_20_1",
"dlg": "... I'll put you out of people's sight, so regenerate swiftly and return to the field of battle. You're not planning on ending this adventure here, are you?"
},
{
"id": "announcer_enemy_adv_20_1",
"dlg": "What is this unwise battle strategy...? No, why am I even asking? You are trying to reenact one of those ridiculous tales from the books, aren't you? You are knocking centuries off my lifespan, Father."
},
{
"id": "announcer_ally_adv_20_1",
"dlg": "I will not worry, for you must already be certain of your victory."
},
{
"id": "announcer_danger_20_1",
"dlg": "We do not have much time to complete this contract. We will likely not meet the deadline should we dally here any longer than necessary.\n... I did warn you that we should take on a different contract."
},
{
"id": "announcer_enemy_specialskill_20_1",
"dlg": "This is no common foe... Do not let your guard down this time, and pay close attention to their patterns."
},
{
"id": "announcer_enemy_specialgimmick_20_1",
"dlg": "This is reminiscent of our battle against the giants. Focus, unless you wish them to thrash and send you flying again. I won't be there to catch you this time."
},
{
"id": "announcer_advatk_physical_20_1",
"dlg": "An effective strike. Perhaps you should try this angle of attack again."
},
{
"id": "announcer_disadvatk_physical_20_1",
"dlg": "Father, that weapon is ineffective against this foe... haah..."
},
{
"id": "announcer_advatk_attr_20_1",
"dlg": "A well-aimed strike against their weakness. I see that you have fast grown accustomed to the Fixers' techniques."
},
{
"id": "announcer_disadvatk_attr_20_1",
"dlg": "... Please do not attempt such clumsy attacks again. You have a reputation to maintain... at least while I am watching."
},
{
"id": "announcer_enemy_specialbuff_20_1",
"dlg": "You may have been taunting them too roguishly... They look serious."
},
{
"id": "announcer_enemy_specialdebuff_20_1",
"dlg": "... It seems that your ridiculous way of speaking has its merits, Father.\nThe foe appears infuriated to the point of losing their senses."
},
{
"id": "announcer_ally_specialbuff_20_1",
"dlg": "... Where did you find that? I can't believe you actually found something of use. Let us take advantage of it now."
},
{
"id": "announcer_ally_specialdebuff_20_1",
"dlg": "What's this now...? Did they swindle you into purchasing a fake Relic? Again?"
},
{
"id": "announcer_enemy_destroy_20_1",
"dlg": "Well cut. Your skills with the blade are now as nearly adept as Nicolina's."
},
{
"id": "announcer_enemy_destroy_20_2",
"dlg": "We should be able to obliterate them in three seconds, should we unleash our true strength, but I find facing them head-on one-by-one oddly... enjoyable as well."
},
{
"id": "announcer_round_takebigdmg_20_1",
"dlg": "Haven't I warned you time and again to not let your guards down...?"
},
{
"id": "announcer_round_takebigdmg_20_2",
"dlg": "I... can accept your fantasies of becoming a Fixer who must face and overcome such trials and tribulations. But can you please stop deliberately putting ourselves in those such tribulations?"
},
{
"id": "announcer_round_givebigdmg_20_1",
"dlg": "Now, that's slightly closer to your true power. Can't we just do this every day?"
},
{
"id": "announcer_round_givebigdmg_20_2",
"dlg": "I suppose he'll be talking the taverngoers' ears off with his tales of heroics again...\nMm. This may have been another tale worth sharing with Bari."
},
{
"id": "announcer_multikillenemy_20_1",
"dlg": "... It seems that this adventure of ours will meet a rather fine conclusion this time. ... Ahem, hm. It's nothing."
},
{
"id": "announcer_equip_20_1",
"dlg": "You are asking more of me after what I did for the La Manchaland narration? What kind of ridiculous— Haah... I will do it. This was not a refusal."
}
]
}
@@ -0,0 +1,132 @@
{
"dataList": [
{
"id": "announcer_cheer_49_1",
"dlg": "- Your battles never fail to bring fair tidings. I shall watch with great anticipation.\n- Let's see... Why don't you show me a measure of your strength?"
},
{
"id": "announcer_cheer_49_2",
"dlg": "- It is said, \"fellow travelers in the same boat will aid one another.\" That is to say, Aeng-du will. Not I.\n- You will, too, Mentor. Lady Moses may have turned a blind eye to your idleness, but if you persist, I shall have no choice but to report your conduct to our two other seniors."
},
{
"id": "announcer_specialcheer_49_1",
"dlg": "Blades broken, arrows spent... Don't you think it's about time to consider your next gambit?"
},
{
"id": "announcer_specialcheer_49_2",
"dlg": "- It's rather difficult to offer advice here. We have never once stilled our blades, even when cornered—for that is how a Salsu must carry himself.\n- Yet you are no Salsus, of course—retreating would not be a stain on your honor. Surely you have tenets of your own to live by."
},
{
"id": "announcer_enemy_break_49_1",
"dlg": "Like leaves before the autumn gale. Valiantly though they may strive, leaves cannot forever defy the turn of the season. Their fall is but the proper course of nature."
},
{
"id": "announcer_ally_break_49_1",
"dlg": "... I know you've got a taste for battles that quickens the blood with thrill... Hmm, even so, you ought not to sacrifice a stone so easily if you wish to win the board."
},
{
"id": "announcer_killenemy_49_1",
"dlg": "- Their lives have come to an end. With this, you have bought yourselves a moment's respite.\n- Yes, that was certainly not a round for lesser hands to play~ Let's see if this has left only the grandmasters on the board."
},
{
"id": "announcer_ally_dead_49_1",
"dlg": "- ......\n- Looking upon the perished shall not bring our fellows back.\n- ... Aeng-du, your words leave such grievous wounds in me.\n- Yes, I am not unaware of it. And yet... you must suffer and bear them still—and let these words pain you more, Mentor."
},
{
"id": "announcer_enemy_adv_49_1",
"dlg": "- Your stones' pathway of survival has been sealed. It may be best to resign this round of the game and return another day.\n- There <i>is</i> a way out... But it's poor form to call out gambits on other people's games.\n- Pray refrain from commenting if you have no intention to help, Mentor."
},
{
"id": "announcer_ally_adv_49_1",
"dlg": "- Aeng-du, I wonder why you have suddenly gone quiet.\n- There is no advice worth adding, Mentor. They already hold the favorable positions. We could exchange rhymes for poetry, if boredom troubles you so.\n- ... Never you mind. I'll just be quiet, too."
},
{
"id": "announcer_ally_advex_49_1",
"dlg": "- The tilted board is now leaning to equilibrium, if only slightly. This is the opportune moment to press the offense.\n- Hmm. Still, a single misplaced stone now could throw the rest into a dead formation. Let's sit back and watch how they'll proceed, shall we?"
},
{
"id": "announcer_danger_49_1",
"dlg": "- Your stones are hanging by a thread. In times such as this, you must consider your gambit with pruden—\n- Aeng-du, overzealous prudence curdles into poison. This is not the moment for prolonged deliberation, but a swift decision."
},
{
"id": "announcer_enemy_specialskill_49_1",
"dlg": "The foes' stones are placed to seize your points by force! This is a moment to stand your ground and meet them head-on instead of falling back."
},
{
"id": "announcer_enemy_specialgimmick_49_1",
"dlg": "- Oho!\n- Mentor?!\n- A round of game that shall go down in history! Didn't expect them to show such a brilliant gambit on the board."
},
{
"id": "announcer_advatk_physical_49_1",
"dlg": "A straight, faithful blow. Truly, there was not a speck of excess legwork in that offense."
},
{
"id": "announcer_disadvatk_physical_49_1",
"dlg": "Hah! A swordplay most calamitous, contrary, and catastrophic! Well, I suppose there are times when you've got to break away from the orthodox form."
},
{
"id": "announcer_advatk_attr_49_1",
"dlg": "That's it! A sound and proper opening—well-placed stones indeed!"
},
{
"id": "announcer_disadvatk_attr_49_1",
"dlg": "One moment. Might I consult the \"Manual for New Employees\" awhile? I had not foreseen a situation quite like this..."
},
{
"id": "announcer_enemy_specialbuff_49_1",
"dlg": "It would be best to exercise caution here. A sudden change in a foe's bearing seldom comes without purpose—Lady Moses often said as much."
},
{
"id": "announcer_enemy_specialdebuff_49_1",
"dlg": "- The foes... It seems you have breached a layer of their morale.\n- Have they taken to drinking over the board? Their stones now have fallen into disarray."
},
{
"id": "announcer_ally_specialbuff_49_1",
"dlg": "Such are the failings of a mind addled by regret."
},
{
"id": "announcer_ally_specialdebuff_49_1",
"dlg": "The pressure upon your party is palpable... I shall seek avenues of escape—pray, watch yourselves in the meantime."
},
{
"id": "announcer_enemy_destroy_49_1",
"dlg": "You have shattered its limb. An assault as spirited as that of Lady Ezra's."
},
{
"id": "announcer_enemy_destroy_49_2",
"dlg": "- An advantage, yet hardly permanent—do remain vigilant. Mentor, have you any wisdom to impart?\n- Wisdom to impart? Hm. Here's an art: The rampart shattered apart, if they're smart, they'll dart; their heart astart, with a <i>whizz</i>, their <i>dome</i> to depart.\n- ... There it is again."
},
{
"id": "announcer_round_takebigdmg_49_1",
"dlg": "- No, watch out—!\n- Becalm yourself, Mentor. They have their ways of returning from the great beyond, besides... They are not our slain fellows.\n- ......."
},
{
"id": "announcer_round_takebigdmg_49_2",
"dlg": "- ... This is why I detest working, Aeng-du. Our \"work\" naturally carries a risk, and to work is to expose ourselves to that very danger.\n- A forager who steers clear of the mountains in fear of tigers is bound to starve. Mentor... You know this."
},
{
"id": "announcer_round_givebigdmg_49_1",
"dlg": "- There once was a time when Mentor possessed the same decisiveness to cut down what must be felled.\n- That past has no bearing on the present. Besides, my past is nothing to boast of—I wasn't even the Apex Blade of the Homeland."
},
{
"id": "announcer_round_givebigdmg_49_2",
"dlg": "- Hmm~ Perhaps with a new blade like yours, even I—\n- The finest blade on the market for you, even if I must grovel for an advance <i>and</i> take out a loan for it. Anything else, Mentor?\n- ... I'm never certain if you jest, Aeng-du. My sword is fine..."
},
{
"id": "announcer_multikillenemy_49_1",
"dlg": "- Aha. *nom* The placement of their stones is daring. A thrilling watch indeed.\n- Mentor... Where did you get those snacks?\n- Mm? *nom* These?\n- The crumbs are a risk to this expensive equipment."
},
{
"id": "announcer_battle_win_49_1",
"dlg": "- I knew victory would—Mentor? You can't clock out yet. To where do you hie?\n- This board needs no counting of stones. I'll retreat to my chamber and observe the goings-on of the world.\n- ... You're leaving to watch more TV, are you not?"
},
{
"id": "announcer_battle_defeat_49_1",
"dlg": "- ... I really must take my own advice, but here's one. Like in a game of Baduk, do not despair over a single bad move; instead, study the board and identify the best path forward from there. Isn't that true, Aeng-du?\n- ... Yes, Mentor."
},
{
"id": "announcer_equip_49_1",
"dlg": "- Aeng-du... What's all this?\n- It is work, as is plain to see. Enough days you have spent eating, idling, and amusing yourself with the TV. The time is nigh to remind you of \"work\"—\n- Hadn't I explained that I was merely engrossed in educating myself on the political climate around S Corp.— *sigh* Never you mind. Fine, what is this \"work,\" then?\n- First, let us have you seated on a chair, not the floor. How do you intend on reaching the microphone from down there?"
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_4_1",
"dlg": "I hope I can be helpful somehow…"
},
{
"id": "announcer_cheer_4_2",
"dlg": "If possible… I think itd be best if you could avoid getting hurt."
},
{
"id": "announcer_specialcheer_4_1",
"dlg": "Oh, umm… Do you think maybe we should retreat and regroup, Manager?"
},
{
"id": "announcer_specialcheer_4_2",
"dlg": "Oh no… When did everyone get hurt so badly? What can we do…"
},
{
"id": "announcer_enemy_break_4_1",
"dlg": "Looking at them, they seem a little tired…!"
},
{
"id": "announcer_ally_break_4_1",
"dlg": "Oh… This might not be a good time to attack.\nWe should try to avoid their attention… I think."
},
{
"id": "announcer_killenemy_4_1",
"dlg": "Whew… Im starting to see the end of it."
},
{
"id": "announcer_ally_dead_4_1",
"dlg": "Oh no…! M—Manager…"
},
{
"id": "announcer_enemy_adv_4_1",
"dlg": "Do we have a way to get out of this situation…?"
},
{
"id": "announcer_ally_adv_4_1",
"dlg": "I think we just might win!"
},
{
"id": "announcer_danger_4_1",
"dlg": "…This has to be our last chance. I get the feeling… that we shouldnt miss whats next."
},
{
"id": "announcer_enemy_specialskill_4_1",
"dlg": "The air feels heavy… They might come at us soon."
},
{
"id": "announcer_enemy_specialgimmick_4_1",
"dlg": "I—Ive never seen anything like that!"
},
{
"id": "announcer_advatk_physical_4_1",
"dlg": "This attack seemed to work well."
},
{
"id": "announcer_disadvatk_physical_4_1",
"dlg": "Oh, err… That might have only made them upset…"
},
{
"id": "announcer_advatk_attr_4_1",
"dlg": "Amazing, Manager…! Its astounding how you come up with these solutions!"
},
{
"id": "announcer_disadvatk_attr_4_1",
"dlg": "Uh… Manager…? Are you… sure thats right?"
},
{
"id": "announcer_enemy_specialbuff_4_1",
"dlg": "Theyve got a weird aura about them!"
},
{
"id": "announcer_enemy_specialdebuff_4_1",
"dlg": "They look… somewhat uneasy… If we strike now, they might not be able to fight back."
},
{
"id": "announcer_ally_specialbuff_4_1",
"dlg": "Oh… Our allies all seem psyched. Why dont we take advantage of this, Manager?"
},
{
"id": "announcer_ally_specialdebuff_4_1",
"dlg": "Mgh… Everyone looks miffed. Might not want to talk right now…"
},
{
"id": "announcer_enemy_destroy_4_1",
"dlg": "That parts been struck down!"
},
{
"id": "announcer_enemy_destroy_4_2",
"dlg": "That was a clean cut… It wont try to pull anything with that anymore."
},
{
"id": "announcer_round_takebigdmg_4_1",
"dlg": "Hngh?! E—Even I felt that one…"
},
{
"id": "announcer_round_takebigdmg_4_2",
"dlg": "Das war knapp…"
},
{
"id": "announcer_round_givebigdmg_4_1",
"dlg": "That was… awesome!"
},
{
"id": "announcer_round_givebigdmg_4_2",
"dlg": "Was ein mächtiger Angriff… How can you be so strong?"
},
{
"id": "announcer_multikillenemy_4_1",
"dlg": "They got all those foes in one fell swoop…!"
},
{
"id": "announcer_equip_4_1",
"dlg": "Ah… This is Sinclair providing audio commentary. Hope its not a nuisance…"
}
]
}
@@ -0,0 +1,94 @@
{
"dataList": [
{
"id": "announcer_9SV-SA1_90003_1",
"dlg": "Mission control, providing command support. Come on, let's finish this before the Ring Nursefather gets here.",
"imgStr": "Saude_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA1_90003_2",
"dlg": "Combustion reaction detected from corpse manikins! Destroy them before they're fully primed!",
"imgStr": "Saude_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA1_90003_3",
"dlg": "Wear her down as much as possible before she— Before the sword comes at you with greater ferocity!",
"imgStr": "Saude_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA1_90003_4",
"dlg": "Wait, I recognize that from the postmortem report—ah! R-remain on standby and don't engage! Don't attack her now!",
"imgStr": "Saude_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA1_90003_5",
"dlg": "Hohenheim's done well... The target will be neutralized soon.",
"imgStr": "Saude_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA1_90003_6",
"dlg": "You're facing a Maestro of the Ring... But there's no way around this fight. Everyone, please do your best...!",
"imgStr": "Saude_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA1_90003_7",
"dlg": "One of our allies is—! Quick, destroy that effigy!",
"imgStr": "Saude_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA1_90003_8",
"dlg": "Wear her down as much as possible before she— Before the sword comes at you with greater ferocity!",
"imgStr": "Saude_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA1_90003_9",
"dlg": "This attack'll cover the entire battlefield...! There's no time to get out of its area—you have to stand your ground and meet it head-on...!",
"imgStr": "Saude_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA1_90003_10",
"dlg": "Miss Alyssa... What are you doing?!",
"imgStr": "Saude_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA1_90003_11",
"dlg": "B2-Level Emergency confirmed! Please inject the wounded with the K Corp. Ampule as per the protocol.",
"imgStr": "Saude_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA1_90003_12",
"dlg": "What... what is happening? Sinclair's combat parameters are...!",
"imgStr": "Saude_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA1_90003_13",
"dlg": "They... they can't handle this much force from both enemies...! Th-there's got to be a way to counter this...!",
"imgStr": "Saude_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA1_90003_14",
"dlg": "He wiped them all out with just a single strike...",
"imgStr": "Saude_announcer",
"isHide": true
},
{
"id": "announcer_9SV-SA1_90003_15",
"dlg": "... Battle forecast updated... \"Dominating.\" Sinclair, just how...?",
"imgStr": "Saude_announcer",
"isHide": true
}
]
}
@@ -0,0 +1,132 @@
{
"dataList": [
{
"id": "announcer_cheer_47_1",
"dlg": "- 9442719608144773\n- 0826144009771481185533117402716018847733"
},
{
"id": "announcer_cheer_47_2",
"dlg": "- 973144072118\n- 6619… 044277162088414972… 31144073\n- 714260881174400621473"
},
{
"id": "announcer_specialcheer_47_1",
"dlg": "77144073944271608…"
},
{
"id": "announcer_specialcheer_47_2",
"dlg": "- 4413334413337208844073333\n- 082771644… 44062018855397144062077114733"
},
{
"id": "announcer_enemy_break_47_1",
"dlg": "6208440711473 77199724406087118"
},
{
"id": "announcer_ally_break_47_1",
"dlg": "- 8783338783338783339744208711<size=90%>88</size><size=80%>88</size><size=70%>888</size>"
},
{
"id": "announcer_killenemy_47_1",
"dlg": "3336203311433"
},
{
"id": "announcer_ally_dead_47_1",
"dlg": "66442077144073 971944072608114473\n333620 97446018862077114783"
},
{
"id": "announcer_enemy_adv_47_1",
"dlg": "- 0971442062087711473 944071196044 082771188\n- 99133991339907711473"
},
{
"id": "announcer_ally_adv_47_1",
"dlg": "- 311144073… 085508771147\n- 44162077160844073 0114409771601884473"
},
{
"id": "announcer_ally_advex_47_1",
"dlg": "- 4407333 9744608714407333\n- 771144073 0826097494601886204407711473\n- 6207716085533"
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{
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"dlg": "- 080826144072118\n- 44073194609608,9497442716081144773"
},
{
"id": "announcer_enemy_specialskill_47_1",
"dlg": "- 4407333 9744608…\n- 9744311440736207712087118441608820440736642087118"
},
{
"id": "announcer_enemy_specialgimmick_47_1",
"dlg": "88011188440739744207716082087118"
},
{
"id": "announcer_advatk_physical_47_1",
"dlg": "4416086201885533082771608460171144073"
},
{
"id": "announcer_disadvatk_physical_47_1",
"dlg": "6208711833 6208711833 771609044073! 441620871189733"
},
{
"id": "announcer_advatk_attr_47_1",
"dlg": "- 771644… 082620144073\n- 2013344077114407"
},
{
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"dlg": "771644071182614473"
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{
"id": "announcer_enemy_specialbuff_47_1",
"dlg": "- 4433443372088449771441\n- 082620771073… 208… 6207718"
},
{
"id": "announcer_enemy_specialdebuff_47_1",
"dlg": "720884477114407318862077144073"
},
{
"id": "announcer_ally_specialbuff_47_1",
"dlg": "9744601887720144082620188"
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"dlg": "- 66442077114473\n- 08261440733620771608082144073! 7200821440733"
},
{
"id": "announcer_enemy_destroy_47_1",
"dlg": "2018840771440114473"
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{
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"dlg": "- 4433201883308260877114437\n- 082620771188… 11472044077114407144073"
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"dlg": "- 33344072118\n- 974411944073440119608771082… 771608664… 09160882077118"
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"dlg": "- 31018201…6081909160827711473\n- 16087244774401440737719496207716080826207711473"
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"id": "announcer_round_givebigdmg_47_1",
"dlg": "33393793793811437"
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{
"id": "announcer_round_givebigdmg_47_2",
"dlg": "720664420871186087716206081147362018846062077114739"
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{
"id": "announcer_multikillenemy_47_1",
"dlg": "- 6208440720144730826087711473\n- 1182608620771997716081147"
},
{
"id": "announcer_battle_win_47_1",
"dlg": "- 974420620188114473\n- 94608153082620771608082144073"
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{
"id": "announcer_battle_defeat_47_1",
"dlg": "- 4924920608114737716087716206081147\n- 1182620188… 0826201440608… 720977146620188"
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{
"id": "announcer_equip_47_1",
"dlg": "- 44044062018860811473\n- 05144017206644297446207716081885533\n- 001144407208620188…"
}
]
}
@@ -0,0 +1,132 @@
{
"dataList": [
{
"id": "announcer_cheer_48_1",
"dlg": "- There is a rumor, heard from a family, that another tragedy of fratricide is nigh to occur in Hongyuan.\n- A lamentable turn, yes, but within it is an opportunity for us! The venues for our feast will swell in number!"
},
{
"id": "announcer_cheer_48_2",
"dlg": "- How do your children fare, dear neighbor?\n- I see much worrisome development... I impress upon them the importance of locking our den on account of prying strangers... yet they forget all the same.\n- Education of the youth is a troublesome affair indeed."
},
{
"id": "announcer_specialcheer_48_1",
"dlg": "Someone stands between the family and its feast..."
},
{
"id": "announcer_specialcheer_48_2",
"dlg": "- Chokepoint! Chokepoint! The road chokes to a halt!\n- A delay here... will make for an incomplete sweep. We must forge on, my neighbors!"
},
{
"id": "announcer_enemy_break_48_1",
"dlg": "A banquet has been prepared before us. I direct all neighbors in need of sustenance to that feast."
},
{
"id": "announcer_ally_break_48_1",
"dlg": "We plummet! We fall! We plunge! Exercise caution, dear neighbors, lest you too be flung and swept awa<size=90%>yy</size><size=80%>yy</size><size=70%>yy!!</size>"
},
{
"id": "announcer_killenemy_48_1",
"dlg": "Trash confirmed! Collect! Dispose!"
},
{
"id": "announcer_ally_dead_48_1",
"dlg": "- The life of another neighbor has been extinguished. I am overcome with unutterable sorrow at this tragedy.\n- Collect! We must at least collect and repurpose the remnants of our fallen neighbors' fuel!"
},
{
"id": "announcer_enemy_adv_48_1",
"dlg": "- We must cleanse the Backstreets of all that is unauthorized. Bemoan the death of a family, yet do not look back.\n- Forward! Forward! Ever we press on!"
},
{
"id": "announcer_ally_adv_48_1",
"dlg": "- It has been so long... since we dined with so few interruptions.\n- None before us shows any promise of withstanding the waves. Tonight will be a night for Sweepers and no one else—a night wholly ours."
},
{
"id": "announcer_ally_advex_48_1",
"dlg": "- I hear them! Our neighbors call, loud and clear!\n- Unlike us, who have reclaimed our neighbors and families' fuel and are made once again unimpaired, they are exhausted.\n- An opportunity to resume our advance."
},
{
"id": "announcer_danger_48_1",
"dlg": "- A-are we the third wave tonight?\n- We are. The night comes to a close. The dining hour of our families and neighbors is nearing its end."
},
{
"id": "announcer_enemy_specialskill_48_1",
"dlg": "- I hear them! Do our neighbors call...?\n- This is not any sound our neighbors make. Be vigilant. There may be Heishous ahead. Prepare for a confrontation."
},
{
"id": "announcer_enemy_specialgimmick_48_1",
"dlg": "Restructuring Day will soon begin. Please watch out for volatile building movements, dear neighbors."
},
{
"id": "announcer_advatk_physical_48_1",
"dlg": "The hook sinks in without resistance. The fuel will be extracted with relative ease."
},
{
"id": "announcer_disadvatk_physical_48_1",
"dlg": "Halt! Halt at once! A residence lies above the ceiling! Withdraw your hook, dear neighbor!"
},
{
"id": "announcer_advatk_attr_48_1",
"dlg": "- The residential period... has <i>just</i> expired.\n- Expired! Then it is no more than trash to be collected and disposed of!"
},
{
"id": "announcer_disadvatk_attr_48_1",
"dlg": "Confirming active residential period. W-will bypass."
},
{
"id": "announcer_enemy_specialbuff_48_1",
"dlg": "- Anomaly! Amiss! The ones obstructing our march are exhibiting aberrant signs!\n- But we must not stop... Let us proceed... with caution."
},
{
"id": "announcer_enemy_specialdebuff_48_1",
"dlg": "The ones obstructing our march are fatigued! We will sweep them away in due course!"
},
{
"id": "announcer_ally_specialbuff_48_1",
"dlg": "Our neighbors have arrived with tanks full of fuel. This is a very relieving development."
},
{
"id": "announcer_ally_specialdebuff_48_1",
"dlg": "- We seem to have found ourselves in a jam.\n- No matter! Our destination is one, and so is the direction we must take!"
},
{
"id": "announcer_enemy_destroy_48_1",
"dlg": "Demolished an unauthorized structure."
},
{
"id": "announcer_enemy_destroy_48_2",
"dlg": "- Dismantle! Demolish! Dissolve! A joyful, sumptuous feast!\n- It's too soon for excitement... There yet lies much trash to be cleaned in the Backstreets."
},
{
"id": "announcer_round_takebigdmg_48_1",
"dlg": "- Again?!\n- Too many of our neighbors have been killed. Hongyuan's nights are long enough as it is... Why must these people... encroach on ours, too?"
},
{
"id": "announcer_round_takebigdmg_48_2",
"dlg": "- Yesterday's night, today's, and tomorrow's... They should have belonged to us. For us.\n- Numerous factions vie for control of the streets, even at so late an hour. Mother must be informed of this before our families begin to starve."
},
{
"id": "announcer_round_givebigdmg_48_1",
"dlg": "Surfeit! The hour of plenty is upon us!"
},
{
"id": "announcer_round_givebigdmg_48_2",
"dlg": "Do not lose your bearing! This here is the place of feasting! Fill your fuel reserves to the brim before you depart, dear neighbor!"
},
{
"id": "announcer_multikillenemy_48_1",
"dlg": "- What a wonderful feast. I thank you for this bountiful generosity.\n- H-helping one another like this... makes for happy families, happy neighbors, and happy children."
},
{
"id": "announcer_battle_win_48_1",
"dlg": "- The neighbors have all enjoyed a filling feast.\n- Our Mother delights! I can already feel her tide of joy rising!"
},
{
"id": "announcer_battle_defeat_48_1",
"dlg": "- Punch out! Clock out! Let us return to the den—our children await!\n- H-hurry back... Revealing our forms in broad daylight... may disturb the residents of the Backstreets."
},
{
"id": "announcer_equip_48_1",
"dlg": "- Sweep! The hour demands us to sweep all clean!\n- The streets of Hongyuan have indeed grown tumultuous as of late—but shoulder-to-shoulder with our neighbors, we can overcome this adversity.\n- W-wishing us a safe and sound sweeping today..."
}
]
}
@@ -0,0 +1,132 @@
{
"dataList": [
{
"id": "announcer_cheer_33_1",
"dlg": "- Central Command speaking.\n- Commencing suppression now. I know we do this all the time, but don't forget to stay on your toes.\n- I know you'll all do your best."
},
{
"id": "announcer_cheer_33_2",
"dlg": "- I know you'll all do fine. You always do.\n- And you could fail too. Like you always do."
},
{
"id": "announcer_specialcheer_33_1",
"dlg": "- Are you insane? Look at your employees, just what kind of orders have you been giving them?\n- I think it's a bad idea to repeatedly expose your employees to constant danger."
},
{
"id": "announcer_specialcheer_33_2",
"dlg": "- Sigh... what can you do? It's not like you can order them to retreat now.\n- Let's try to find a way to minimize damage before we finish the suppression."
},
{
"id": "announcer_enemy_break_33_1",
"dlg": "Nice. That'll make it easier to suppress this entity. You wouldn't do something stupid like throwing this opportunity away, right?"
},
{
"id": "announcer_ally_break_33_1",
"dlg": "An employee seems to be unwell. You still have time to salvage them if you pay attention right now."
},
{
"id": "announcer_killenemy_33_1",
"dlg": "- That's one hurdle cleared. You're doing well, just like I thought you would.\n- You heard that, right? That's your daily dose of compliments. Besides, the fight's not over."
},
{
"id": "announcer_ally_dead_33_1",
"dlg": "- I didn't expect you to be worse than the Upper Sephirot... You could've saved them if you paid more attention.\n- Seeing such incidents makes me so sad."
},
{
"id": "announcer_enemy_adv_33_1",
"dlg": "- ... Had a feeling. You've been slacking off while I looked away, right?\n- The Third Warning'll go off soon. Turning this around might be a bit... difficult.\n- I was stupid for trusting you...\n- Don't listen to Tiphereth. Flee underground. Mhm, you have to."
},
{
"id": "announcer_ally_adv_33_1",
"dlg": "- Suppression's going well. You should be able to get everything back under control before suffering a big loss.\n- Glad we don't have to worry about that now. Good work."
},
{
"id": "announcer_ally_advex_33_1",
"dlg": "- ... How? I thought it was going to be another utter failure...\n- I said they'd do it. They're just repaying our faith with success.\n- No, I—\n- They kept trying and never gave up. And this is the result of that, right?"
},
{
"id": "announcer_danger_33_1",
"dlg": "- This is almost like having just one bar left on the Qliphoth Counter... for three separate containment units all at once...\n- Don't worry too much, Tiphereth. They've managed to lead us this far, so I'm sure they'll make the right decision at the end."
},
{
"id": "announcer_enemy_specialskill_33_1",
"dlg": "- Tiphereth here. Something extremely powerful is about to hit you.\n- You should be able to minimize the damage as long as you've read up on the suppression target."
},
{
"id": "announcer_enemy_specialgimmick_33_1",
"dlg": "Ah... that actually looks kinda complicated. I'll be honest, this is kind of hard for me, too. I'll understand if you can't handle it."
},
{
"id": "announcer_advatk_physical_33_1",
"dlg": "- Good. It was an appropriate attack for the suppression target at hand. Good work.\n- Tiphereth? You don't need to compliment them for doing the bare minimum."
},
{
"id": "announcer_disadvatk_physical_33_1",
"dlg": "- That... doesn't seem like the appropriate approach.\n- No, Tiphereth. Think about it. Maybe they're attacking a part that's resistant to it on purpose. I mean, what kind of dumbass would do something like that?"
},
{
"id": "announcer_advatk_attr_33_1",
"dlg": "- See? It's easy. Check the Observation Log, see what they're weak to, and attack them with it.\n- It seems that you've read the Observation Log. Good work."
},
{
"id": "announcer_disadvatk_attr_33_1",
"dlg": "- Do you even keep your eyes open? Did you catch the \"Upper Layer Syndrome\" or something?\n- It's okay. Now you know that a different kind of attack is needed for that type.\n- ... Haah. You better not make the same mistake again."
},
{
"id": "announcer_enemy_specialbuff_33_1",
"dlg": "- Wha...? Did an Abnormality get freed or something? The suppression target got stronger.\n- We don't have access to that information. Let me ask the other Sephirot."
},
{
"id": "announcer_enemy_specialdebuff_33_1",
"dlg": "- Hm...? Did they fire a bullet?\n- The Disciplinary Team recently studied the Qliphoth Intervention Field technology.\n- Is that what that does...? Well, whatever it was, it did the job."
},
{
"id": "announcer_ally_specialbuff_33_1",
"dlg": "- Everyone's so much more motivated than usual. This is a rare mood here, so it's inspiring.\n- Maybe they're just excited over nothing. Not that it's a bad thing."
},
{
"id": "announcer_ally_specialdebuff_33_1",
"dlg": "- The employees don't look too happy. Did something happen, Tiphereth?\n- ... How should I know? \"Employees not looking too happy\" is pretty much the average workday here.\n- Mm... that's true."
},
{
"id": "announcer_enemy_destroy_33_1",
"dlg": "- They've chopped it into two pieces. It shouldn't be able to move around so easily anymore.\n- We're two pieces too, but we don't have any problem moving around. Right?\n- Right. Let's just say that we're the outliers."
},
{
"id": "announcer_enemy_destroy_33_2",
"dlg": "- The suppression target you destroyed still hasn't recovered.\n- Why are you saying that like it's a bad thing, Tiphereth?\n- I'm not. I'm just telling them what's happening."
},
{
"id": "announcer_round_takebigdmg_33_1",
"dlg": "- Wake up! One of the employees is almost dead!\n- Let's clean this up before it gets out of hand."
},
{
"id": "announcer_round_takebigdmg_33_2",
"dlg": "- Okay, understood. ... Tiphereth, Regenerator usage has been approved.\n- Yeah, gotcha. Alright, take that employee to the lobby where the Regenerator is. Hurry!"
},
{
"id": "announcer_round_givebigdmg_33_1",
"dlg": "Impressive Suppression effectiveness. I think that might have set a record."
},
{
"id": "announcer_round_givebigdmg_33_2",
"dlg": "- What are these numbers...?\n- The amount of damage one of the employees did to the suppression target with a single hit.\n- Wait, really? Why didn't they make that employee a Captain?"
},
{
"id": "announcer_multikillenemy_33_1",
"dlg": "- Multiple suppression targets have been taken down.\n- Ooh... I must say, that was a job well done.\n- Looks like it's going well. What a relief.\n- Although that's the bare minimum for someone who wants to command the vast Central Command Team."
},
{
"id": "announcer_battle_win_33_1",
"dlg": "- Suppression complete. Things are finally back to normal here.\n- Good work, everyone. You too, Tiphereth.\n- Phew... I hope everything'll be over for us one day, too.\n- Then we'll be waiting for the respite to come, singing the song of our hometown."
},
{
"id": "announcer_battle_defeat_33_1",
"dlg": "- I should have commanded them… The Central Department... is no more...\n- Don't be sad. Something good will happen next time."
},
{
"id": "announcer_equip_33_1",
"dlg": "- Heya. Im Tiphereth!\n- Nice to meet you. Im Tiphereth, too.\n- Don't even think about slacking off and focus on the suppression.\n- You'll do fine, of course."
}
]
}
@@ -0,0 +1,185 @@
{
"dataList": [
{
"id": "announcer_cheer_28_1",
"dlg": "This seems like an opportunity to see your command capabilities with my own eyes, Dante. Proceed as you will."
},
{
"id": "announcer_cheer_28_2",
"dlg": "The higher-ups must have a reason for choosing you as the manager... I look forward to witnessing your exploits, Manager Dante."
},
{
"id": "announcer_specialcheer_28_1",
"dlg": "The situation... does not appear to be in their favor. Can they win this without turning the Clock, I worry."
},
{
"id": "announcer_specialcheer_28_2",
"dlg": "Hm, reduced to tatters... Are you certain you can handle this with only the remaining Sinners?"
},
{
"id": "announcer_enemy_break_28_1",
"dlg": "Oh. They're barely alive... you should have no trouble finishing them off now. Proceed, Manager Dante. Let the Sinners do what they do best."
},
{
"id": "announcer_ally_break_28_1",
"dlg": "I take no pleasure in seeing them put in harm's way… Focus, manager. Dont leave the Sinners out to dry."
},
{
"id": "announcer_killenemy_28_1",
"dlg": "Not bad, Dante. You've reduced your troubles to a pile of red meat."
},
{
"id": "announcer_ally_dead_28_1",
"dlg": "Letting the Sinners die will only make you suffer... Don't tell me you've gotten too used to turning that clock of yours."
},
{
"id": "announcer_enemy_adv_28_1",
"dlg": "This won't do... As you know, I will not be there to provide any assistance. What you are listening to is simply a voice recording, after all. Retreat now and formulate a better strategy... or not. The choice is yours."
},
{
"id": "announcer_ally_advex_28_1",
"dlg": "Hm... there's still a chance. The situation may seem hopeless, but there is a way out of this, Manager Dante. You need only find the right road to take."
},
{
"id": "announcer_danger_28_1",
"dlg": "Time is a limited resource, Dante. Finish this. Remember these two truths—nothing is infinite, nothing is free... hah."
},
{
"id": "announcer_enemy_specialskill_28_1",
"dlg": "You mustn't avert your eyes. Stare straight into the beast's fanged maw, and face it head on."
},
{
"id": "announcer_enemy_specialgimmick_28_1",
"dlg": "An overwhelming feat of might should be able to quash this clown show they're putting up. Though I don't suppose that is an option for you."
},
{
"id": "announcer_advatk_physical_28_1",
"dlg": "So all that combat experience wasn't for naught, I see. That was a good call, Dante."
},
{
"id": "announcer_disadvatk_physical_28_1",
"dlg": "What... a <i>creative</i> decision. I would prefer it if you could save these strange experiments for later."
},
{
"id": "announcer_advatk_attr_28_1",
"dlg": "I would have done the same in your shoes. Well done."
},
{
"id": "announcer_disadvatk_attr_28_1",
"dlg": "Perhaps the manager's lack of any real combat experience is the cause of their ineffective command. Hm... I might suggest that the manager be assigned some combat training sessions as well."
},
{
"id": "announcer_enemy_specialbuff_28_1",
"dlg": "Look at those idiots enjoying themselves. Though, it is most likely for a good reason. Now, identify and eliminate that reason."
},
{
"id": "announcer_enemy_specialdebuff_28_1",
"dlg": "Paranoia, fear, and anxiety... this is their moment of weakness. Do you understand? Press the offensive now."
},
{
"id": "announcer_ally_specialbuff_28_1",
"dlg": "I buy Sinners snacks for a reason, Dante. I hoped they would have positive effects like this."
},
{
"id": "announcer_ally_specialdebuff_28_1",
"dlg": "What's with the long face? See something you don't like? Hm..."
},
{
"id": "announcer_enemy_destroy_28_1",
"dlg": "It seems to me that the Sinners have crushed a part that would've given them trouble, manager. Hopefully it was a high-priority target."
},
{
"id": "announcer_enemy_destroy_28_2",
"dlg": "Hm, interesting. So that's what happens when you break that part off this enemy. You're putting on quite the show for me, Dante."
},
{
"id": "announcer_round_takebigdmg_28_1",
"dlg": "... Well. I won't blame you for this blunder, given that their attack seemed to have come out of left field. You can't possibly have knowingly allowed the Sinners to take the full brunt of that attack, hm?"
},
{
"id": "announcer_round_takebigdmg_28_2",
"dlg": "There isn't enough time to turn the clock, manager. Think fast. Consider retreating those who have outlived their usefulness."
},
{
"id": "announcer_round_givebigdmg_28_1",
"dlg": "Very good. Now this is something worth a watch. I very much prefer to preside over those who know what they're doing."
},
{
"id": "announcer_round_givebigdmg_28_2",
"dlg": "A powerful attack does more than simply obliterate the enemy it targets. It immobilizes the surviving foes, paralyzing them with the fear that the same attack might target them next..."
},
{
"id": "announcer_multikillenemy_28_1",
"dlg": "I will remember that Sinner's exploits, Dante. The higher-ups have given orders to give compliments where they're due during consultations."
},
{
"id": "announcer_wait_28_1",
"dlg": "... Hm. Is this thing broken? Don't tell me you're zoning out in the middle of a battle, Dantehhh...",
"isHide": true
},
{
"id": "announcer_equip_28_1",
"dlg": "Must they really make me do something so inane...? Drudgery after drudgery... haah."
},
{
"id": "announcer_special_sinner_28_1",
"dlg": "Impressive, Sinner #1. You seem to have a surprisingly high aptitude for Identity and E.G.O usage.",
"isHide": true
},
{
"id": "announcer_special_sinner_28_2",
"dlg": "Ms. Faust... You knew that enemy part would eventually cause trouble, didn't you?",
"isHide": true
},
{
"id": "announcer_special_sinner_28_3",
"dlg": "... What did Sinner #3 do this time? Haah...",
"isHide": true
},
{
"id": "announcer_special_sinner_28_4",
"dlg": "Hm, your battle sense is just as excellent, even as a Sinner. Now, is there something you can do about your incomprehensible speech quirk, Sinner #4?",
"isHide": true
},
{
"id": "announcer_special_sinner_28_5",
"dlg": "Excellent, Sinner #5. I hear that your quick actions have prevented many a disaster.",
"isHide": true
},
{
"id": "announcer_special_sinner_28_6",
"dlg": "... Don't think you can smooth over your terribly ineffective attack with an innocent smile, Sinner #6.",
"isHide": true
},
{
"id": "announcer_special_sinner_28_7",
"dlg": "Sinner #7. I thought you'd finally learned how to use that head of yours... It has been a while since our last consultation, hasn't it?",
"isHide": true
},
{
"id": "announcer_special_sinner_28_8",
"dlg": "So I hear that you're the class president now, Sinner #8? Then it's time you took to the helm.",
"isHide": true
},
{
"id": "announcer_special_sinner_28_9",
"dlg": "I do appreciate how easy you are to please, Sinner #9. You may expect sweets should you perform well in this battle, of course.",
"isHide": true
},
{
"id": "announcer_special_sinner_28_10",
"dlg": "You've got blood on you again, #11. ... Hm, I suppose you have indeed grown somewhat as of late. I thought you'd be bawling on your knees by now.",
"isHide": true
},
{
"id": "announcer_special_sinner_28_11",
"dlg": "What's this, miss lieutenant? How come you've let yourself be sliced to pieces like this? You're going to be the biggest burden to your Executive Manager dearest.",
"isHide": true
},
{
"id": "announcer_special_sinner_28_12",
"dlg": "This is no time for your defeatist attitude, Sinner #13. Get on your feet and soldier on. Where's your usual disposition, hm?",
"isHide": true
}
]
}
@@ -0,0 +1,124 @@
{
"dataList": [
{
"id": "announcer_cheer_38_1",
"dlg": "To all Cleanup Team Personnel: a riot has broken out in one of the cabins. Requesting immediate dispatch."
},
{
"id": "announcer_cheer_38_2",
"dlg": "Violence has escalated. Remaining Cleanup Team personnel, please increase effort to contain the situation."
},
{
"id": "announcer_specialcheer_38_1",
"dlg": "Low vitality levels detected in Cleanup Agents. Higher-level Cleanup Agents must keep count of the deceased personnel to calculate the scope of the subsequent hiring process."
},
{
"id": "announcer_specialcheer_38_2",
"dlg": "WARP Train Monitoring Service diagnostics: Cleanup Agent in critical state.\nW Corp. provides no specific instructions for such cases. Please proceed with treatment at your discretion."
},
{
"id": "announcer_enemy_break_38_1",
"dlg": "Agent mission success probability rate has risen by 4.188%. Congratulations."
},
{
"id": "announcer_ally_break_38_1",
"dlg": "Comatose state detected in certain Cleanup Agents' vitals. Please take appropriate measures or evacuate them outside the train to maintain the regular Cleanup schedule."
},
{
"id": "announcer_killenemy_38_1",
"dlg": "Attention. Situation control probability on the rise. Cleanup Agents are urged to expedite response protocols and stabilize the situation at a faster rate."
},
{
"id": "announcer_ally_dead_38_1",
"dlg": "Certain Cleanup Agents' vital signs lost. Please note that special compartments with body bags are installed in the service cabinets of #2 cabins of every WARP Train. Please make liberal use of this service to maintain high retrieval accuracy rates."
},
{
"id": "announcer_enemy_adv_38_1",
"dlg": "Emergency. Situation control probability has dropped to 6%. Continued probability decrease detected. Data relevant to your performance here will be transferred to Human Resources Department. Please note that certain Cleanup Agents' survival will not be guaranteed."
},
{
"id": "announcer_ally_adv_38_1",
"dlg": "Violence subjugation probability over 50%. Issues have been detected in a small subsection of the passenger population; however, the WARP Train calculation system has determined those data points to be of trivial significance. Thank you for your service."
},
{
"id": "announcer_ally_advex_38_1",
"dlg": "Suboptimal Cleanup Agent performance detected. However, the situation control probability still indicates a high chance of success. Unless this estimation is caused by an error in the calculation system, this situation will be Cleaned up. Congratulations."
},
{
"id": "announcer_danger_38_1",
"dlg": "Please note that there is minimal time remaining until the end of the designated Cleanup timeslot. Agents are recommended to take prudent and decisive actions to complete the Cleanup effort prior to disembarking."
},
{
"id": "announcer_enemy_specialskill_38_1",
"dlg": "Aggressiveness gauge indicator predicts incoming high-risk attack."
},
{
"id": "announcer_enemy_specialgimmick_38_1",
"dlg": "Irregularity gauge indicator predicts a rare aberration in enemy behavior."
},
{
"id": "announcer_advatk_physical_38_1",
"dlg": "Exemplary Cleanup strategy confirmed. Transferring performance evaluation for the Agent under consideration to the Human Resources Department."
},
{
"id": "announcer_disadvatk_physical_38_1",
"dlg": "Aggressiveness gauge indicator has detected low productivity potential in an Agent's Cleanup methods. Alternate approach recommended."
},
{
"id": "announcer_advatk_attr_38_1",
"dlg": "WARP Train calculation system has determined that your chosen Cleanup method was satisfactory. Commendable work."
},
{
"id": "announcer_disadvatk_attr_38_1",
"dlg": "Warning. Tangible negative productivity potential detected in the chosen Cleanup method for this particular situation."
},
{
"id": "announcer_enemy_specialbuff_38_1",
"dlg": "Irregularity gauge indicator has detected Cleanup Type Y entity. On-site confirmation of raised activity levels on the high-risk individual recommended."
},
{
"id": "announcer_enemy_specialdebuff_38_1",
"dlg": "Irregularity gauge indicator has detected Cleanup Type B entity. High-risk individual determined to be on the defensive."
},
{
"id": "announcer_ally_specialbuff_38_1",
"dlg": "Irregularity gauge indicator has detected Cleanup Type G entity. Agent vital signs on the rise."
},
{
"id": "announcer_ally_specialdebuff_38_1",
"dlg": "Irregularity gauge indicator has detected Cleanup Type R entity. Agents are encouraged to verify their statuses and identify any discomforting smell or sound in the surrounding area."
},
{
"id": "announcer_enemy_destroy_38_1",
"dlg": "Removal of risk elements detected. We thank you for your service."
},
{
"id": "announcer_enemy_destroy_38_2",
"dlg": "Aggressiveness gauge indicator no longer detects predictions of certain attack patterns. The choice to eliminate that part has proven to be highly effective."
},
{
"id": "announcer_round_takebigdmg_38_1",
"dlg": "Life preservation gear activation detected. In the presence of a heavily wounded Agent, act quickly and open the device panel, then—"
},
{
"id": "announcer_round_takebigdmg_38_2",
"dlg": "Critical vital levels detected on an Agent. If the Agent is still capable of mobility, they must vacate themselves from the hallway and avoid obstructing other Agents' Cleanup efforts."
},
{
"id": "announcer_round_givebigdmg_38_1",
"dlg": "Highly effective Cleanup decision. WARP Train calculation system has determined that this maneuver has contributed to approximately 14% of the Cleanup effort."
},
{
"id": "announcer_round_givebigdmg_38_2",
"dlg": "To whichever Agent carried out that maneuver: W Corp. Talent Management Department has just mailed an auto-promotion recommendation to your address. Please peruse the document to view its details."
},
{
"id": "announcer_multikillenemy_38_1",
"dlg": "Multiple high-risk individuals eliminated. Please confirm that no important electronic devices or seats have been damaged."
},
{
"id": "announcer_equip_38_1",
"dlg": "Greetings passengers and welcome aboard. We will be overseeing your journey to the next destination. Thank you for choosing W Corp. WARP Train. Enjoy your trip."
}
]
}
@@ -0,0 +1,10 @@
{
"dataList": [
{
"id": "announcer_x1p1c1_90005_1",
"dlg": "Perky Penguins!! Redy attacc now! Soljers, chawge!!",
"imgStr": "x1p1c1_90005_announcer",
"isHide": true
}
]
}
@@ -0,0 +1,10 @@
{
"dataList": [
{
"id": "announcer_x1p1c1_90006_1",
"dlg": "Big Teesh Dante... Cheery Chickies shell join too...!",
"imgStr": "x1p1c1_90006_announcer",
"isHide": true
}
]
}
@@ -0,0 +1,10 @@
{
"dataList": [
{
"id": "announcer_x1p1c1_90007_1",
"dlg": "Excellent Paus... and Early Elephants will oso aid you.",
"imgStr": "x1p1c1_90007_announcer",
"isHide": true
}
]
}
@@ -0,0 +1,132 @@
{
"dataList": [
{
"id": "announcer_cheer_36_1",
"dlg": "- This sparring match shouldn't cause you much trouble, my lady. With your wisdom, your courage, your perseverance, your fashion sense, your passionate—\n- Wei... have you been hanging around Outis lately? Stop that, it's embarrassing."
},
{
"id": "announcer_cheer_36_2",
"dlg": "- You needn't be so tense, my lady.\n- ... Is it really that obvious?\n- Not as much as it used to be. We have Rodion to thank for this, I believe."
},
{
"id": "announcer_specialcheer_36_1",
"dlg": "- Perhaps it is about time you took a break, my lady.\n- ... No, no. There's still a whole lot for me to learn."
},
{
"id": "announcer_specialcheer_36_2",
"dlg": "I thought I'd been preparing my whole life to be the Family Hierarch... but I never felt the pressure until now. Until I actually got myself a solid idea of what my vision for Hongyuan is.\nI was so lacking then... in both learning and effort."
},
{
"id": "announcer_enemy_break_36_1",
"dlg": "- This seems like a good place to end the sparring match.\n- Hey, don't get yourself killed over this. You're one of Hongyuan's citizens I gotta take care of as the Hierarch."
},
{
"id": "announcer_ally_break_36_1",
"dlg": "- My lady, it seems that the members of your clan are quite... indisposed.\n- Seriously...? Just how long have they been working?!"
},
{
"id": "announcer_killenemy_36_1",
"dlg": "- You've defeated the opponent with a wonderful maneuver.\n- ... Take them to a doctor. I'll pay for the treatment if necessary."
},
{
"id": "announcer_ally_dead_36_1",
"dlg": "- One of your clan members who's been on paperwork duty has... passed out.\n- ... Haah. Yeah, get him home. I'll leave the rest of his work to you, Wei.\n- ... I'm sorry!? My lady, what— My lady!?"
},
{
"id": "announcer_enemy_adv_36_1",
"dlg": "The great Fixers in Don Quixote's tales never, ever gave up, no matter what trial came their way. So, I'm not going to back down either. Not if I want to be as incandescent as them."
},
{
"id": "announcer_ally_adv_36_1",
"dlg": "- Hey... maybe I've got some real genius potential.\n- Of course, my lady. Only Faust and Yi Sang may even dream of matching your genius—\n- Too much, Wei. Too much.\n- ... Apologies."
},
{
"id": "announcer_ally_advex_36_1",
"dlg": "- Perhaps the situation calls for caution...\n- Maybe this is what big bro Baoyu meant by \"a hunch\"? My hunch tells me that... tells me that I got this.\n- I will follow your judgment, my lady."
},
{
"id": "announcer_danger_36_1",
"dlg": "- ... We have but a few days until the vote, my lady.\n- Yeah, I gotta make some tangible progress, and soon. Something concrete enough to change their minds."
},
{
"id": "announcer_enemy_specialskill_36_1",
"dlg": "- My lady, must employ our best strategy against this, or risk defeat.\n- Agreed. I gotta pour everything I learned into this."
},
{
"id": "announcer_enemy_specialgimmick_36_1",
"dlg": "... And here I thought I saw all there was to see here in Daguanyuan... Guess I'll have to keep my guard up."
},
{
"id": "announcer_advatk_physical_36_1",
"dlg": "- Bravo...! Bravo, my lady! I'll give that maneuver ten out of ten!\n- Hmph, I could've done that blindfolded."
},
{
"id": "announcer_disadvatk_physical_36_1",
"dlg": "- That, uh... I think you've brought the wrong weapon, my lady.\n- H-hey... that Heathcliff guy told me how morale's what really matters in a fight, okay?"
},
{
"id": "announcer_advatk_attr_36_1",
"dlg": "- Weakpoint struck.\n- How brief... This must be Meursault's teaching.\n- Mm...\n- Y-you could at least say something, my lady."
},
{
"id": "announcer_disadvatk_attr_36_1",
"dlg": "- My lady...?\n- ... F-forget you saw that! I just slipped, that's all."
},
{
"id": "announcer_enemy_specialbuff_36_1",
"dlg": "- ... Hey, I think the classes are working.\n- And for that, I am glad. It seems that they have quite the skill in the art of teaching."
},
{
"id": "announcer_enemy_specialdebuff_36_1",
"dlg": "- They seem to be under the weather.\n- Which means an opportunity for me. I wasn't going to show them any mercy anyhow."
},
{
"id": "announcer_ally_specialbuff_36_1",
"dlg": "- Why are they helping me all of a sudden? What kind of game are they playing?\n- It is suspicious indeed, but... it doesn't seem particularly detrimental."
},
{
"id": "announcer_ally_specialdebuff_36_1",
"dlg": "- My lady, you're wearing that same look Gregor had at the end of his class.\n- ... It's not that bad. I'm just a bit under the weather."
},
{
"id": "announcer_enemy_destroy_36_1",
"dlg": "They'll find it quite difficult to scheme without their limbs."
},
{
"id": "announcer_enemy_destroy_36_2",
"dlg": "Now, this should give me some time to study and train without worrying about getting ambushed."
},
{
"id": "announcer_round_takebigdmg_36_1",
"dlg": "- My lady...!\n- Don't help me, Wei. I'm the Family Hierarch of Hongyuan... I should be able to overcome a trial like this."
},
{
"id": "announcer_round_takebigdmg_36_2",
"dlg": "Back in La Manchaland... during the Family Hierarch war... I've lost too many good people already. I can't be a bumbling candidate forever.\nJia Xichun, the Family Hierarch of Hongyuan, will never fail her people again."
},
{
"id": "announcer_round_givebigdmg_36_1",
"dlg": "You've certainly gotten the upper hand of the battle quickly. At this rate, this sparring match should end swiftly in your favor, my lady."
},
{
"id": "announcer_round_givebigdmg_36_2",
"dlg": "- Things rarely ever went this well, even in J&J...\n- J&J? Do you mean Jianghu Journeys, that game Ishmael ran on top of a table, my lady?\n- It's no game, Wei. It's an adventure."
},
{
"id": "announcer_multikillenemy_36_1",
"dlg": "- Emptiness of sound, form, and mind. You've absorbed his teaching into your heart, my lady.\n- But I can do better than this. Sinclair did."
},
{
"id": "announcer_battle_win_36_1",
"dlg": "- Flawless victory, my lady. Congratulations are in order. Even the children of the four great houses will have no choice but to admit your competency.\n- ... It's all thanks to their excellent classes. I've learned a lot."
},
{
"id": "announcer_battle_defeat_36_1",
"dlg": "- Don't let this victory get to your head... Next time, I won't lose.\n- My lady...\n- … Wei, we're leaving.\n- ... Very well. I will prepare the resources to review today's spar."
},
{
"id": "announcer_equip_36_1",
"dlg": "- What are you doing...?\n- Producing a detailed record of my ladyship's classes and sparring matches.\n- Wha-what?! Why would you do that!?\n- Well, I thought it would be beneficial to leave as many records of your exploits as possible, now that you have become the Family Hierarch."
}
]
}
@@ -0,0 +1,132 @@
{
"dataList": [
{
"id": "announcer_cheer_16_1",
"dlg": "Have you completed your employees' uniform inspections? Should I see any other employee engaging in Suppression with their sleeves unbuttoned like last time..."
},
{
"id": "announcer_cheer_16_2",
"dlg": "'Cheers' are nothing more than placation sought by those weak of will. The Information Team endeavors for something more... worthwhile, don't we?"
},
{
"id": "announcer_specialcheer_16_1",
"dlg": "I understand that most employees are currently under a lot of stress. Let us quickly see this battle to the end."
},
{
"id": "announcer_specialcheer_16_2",
"dlg": "No other expression is as meaningless and inefficient as that \"cheer up\". That is why I refuse to say it."
},
{
"id": "announcer_enemy_break_16_1",
"dlg": "The Suppression target is cornered. You could yield a very effective result with a proper strike."
},
{
"id": "announcer_enemy_break_16_2",
"dlg": "The entity is waiting for us to strike it down. Let's take care of this efficiently."
},
{
"id": "announcer_ally_break_16_1",
"dlg": "Yes, I am aware that there are wounded employees. Please, discard your half-hearted sense of empathy."
},
{
"id": "announcer_ally_break_16_2",
"dlg": "One of the employees has lost their cool. Be careful not to let the enemy know of this weakness."
},
{
"id": "announcer_killenemy_16_1",
"dlg": "Suppression target defeated. Let us deal with the remaining entities with the same efficacy."
},
{
"id": "announcer_ally_dead_16_1",
"dlg": "We have suffered some losses in personnel. This urgency takes precedence to pointing fingers. Let us hurry."
},
{
"id": "announcer_enemy_adv_16_1",
"dlg": "The entities have an edge over us at the moment. I did not expect this much disparity in capabilities; we lacked enough information to predict this."
},
{
"id": "announcer_ally_adv_16_1",
"dlg": "We have an edge over them. I am already seeing several employees who have broken the rules as written in the manual... but I will press upon this matter at a later time."
},
{
"id": "announcer_danger_16_1",
"dlg": "An employee is at risk of death. Please focus."
},
{
"id": "announcer_enemy_specialskill_16_1",
"dlg": "The entities have struck a powerful blow against our employees. I expect that we will suffer heavy damage."
},
{
"id": "announcer_enemy_specialgimmick_16_1",
"dlg": "It is difficult to read their current strategy. Please focus, and carefully observe their movements."
},
{
"id": "announcer_advatk_physical_16_1",
"dlg": "That was the correct way to strike that entity. This is the power of intelligence."
},
{
"id": "announcer_disadvatk_physical_16_1",
"dlg": "That was an inefficient strike. I see that some employees have clearly neglected to even skim over the enemy records."
},
{
"id": "announcer_advatk_attr_16_1",
"dlg": "A precise strike against their weakness. I see that you have come here prepared."
},
{
"id": "announcer_disadvatk_attr_16_1",
"dlg": "That was not an effective type of attack against this entity. Please, we are the 'Information' Team. Make use of it."
},
{
"id": "announcer_enemy_specialbuff_16_1",
"dlg": "It appears that the entity has a certain advantage. Let's keep our eyes on that one."
},
{
"id": "announcer_enemy_specialdebuff_16_1",
"dlg": "The entity is at a certain disadvantage. Now, let's think about how we can exploit this opportunity to our benefit."
},
{
"id": "announcer_ally_specialbuff_16_1",
"dlg": "We have the upper hand. Victory may not be so far if we were to push on."
},
{
"id": "announcer_ally_specialdebuff_16_1",
"dlg": "The entity has done... something. This battle may take longer than I had anticipated."
},
{
"id": "announcer_enemy_destroy_16_1",
"dlg": "An entity's part is broken. I see that you have at least read the manual."
},
{
"id": "announcer_enemy_destroy_16_2",
"dlg": "There is an entity with a broken part. Quickly destroy its other parts as well."
},
{
"id": "announcer_enemy_destroy_16_3",
"dlg": "The entity has a broken part. The circumstances could not be more ideal for us."
},
{
"id": "announcer_round_takebigdmg_16_1",
"dlg": "One of the employees is fatally wounded. All deaths are meaningless, as I always like to repeat myself. Now, you best come up with a way to mitigate these losses."
},
{
"id": "announcer_round_takebigdmg_16_2",
"dlg": "One of the employees is in a critical state. Suppress the entity before you suffer greater losses."
},
{
"id": "announcer_round_givebigdmg_16_1",
"dlg": "You have dealt a successful, fatal strike against the entity. I hope you can continue to display such shrewd tactics in the battles to come."
},
{
"id": "announcer_round_givebigdmg_16_2",
"dlg": "Attempt the same fatal strike against the entity."
},
{
"id": "announcer_multikillenemy_16_1",
"dlg": "Ah, as I live and breathe, there is an employee who may be a shining example to all. That was a very efficient way to deal with the entities, an accomplishment befitting the excellent capabilities of the Information Team."
},
{
"id": "announcer_equip_16_1",
"dlg": "I am Yesod of the Information Team. Let us make use of the most efficient intelligence to quickly Suppress our enemies."
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_6_1",
"dlg": "I shall expect a battle with no regret."
},
{
"id": "announcer_cheer_6_2",
"dlg": "Worry not. As long as the last corpuscle remains, life will be preserved somehow."
},
{
"id": "announcer_specialcheer_6_1",
"dlg": "Blood is not a fascinating thing... It does not please me to see my companions bleed."
},
{
"id": "announcer_specialcheer_6_2",
"dlg": "My colleagues appear listless. It would not be desirable to continue the advance."
},
{
"id": "announcer_enemy_break_6_1",
"dlg": "They shake like the autumn wind. The situation is in our favor, wouldn't you say?"
},
{
"id": "announcer_ally_break_6_1",
"dlg": "Some say wounds spur growth. I trust my companions to be capable of it."
},
{
"id": "announcer_killenemy_6_1",
"dlg": "They showed superior performance in the conflict just now."
},
{
"id": "announcer_ally_dead_6_1",
"dlg": "They will return in time. In the short while... take the rest you need."
},
{
"id": "announcer_enemy_adv_6_1",
"dlg": "It's a winding road of hardships... Rather than being scattered, it may be a wise idea to turn back and seek new paths, manager."
},
{
"id": "announcer_ally_adv_6_1",
"dlg": "We're in slight advantage."
},
{
"id": "announcer_danger_6_1",
"dlg": "The situation is a tinderbox. It will not last indefinitely, so you may have to make a determined decision."
},
{
"id": "announcer_enemy_specialskill_6_1",
"dlg": "I have the feeling that my lungs will soon be filled with heavy things..."
},
{
"id": "announcer_enemy_specialgimmick_6_1",
"dlg": "It feels as though a ghastly force is entering my marrow."
},
{
"id": "announcer_advatk_physical_6_1",
"dlg": "A precise move."
},
{
"id": "announcer_disadvatk_physical_6_1",
"dlg": "Although this is not a choice that would have been made under ordinary circumstances... I believe you had your reasons."
},
{
"id": "announcer_advatk_attr_6_1",
"dlg": "Oh. A wise decision."
},
{
"id": "announcer_disadvatk_attr_6_1",
"dlg": "Ah... That was rather... surprising... Indeed, I am sure you have your reasons."
},
{
"id": "announcer_enemy_specialbuff_6_1",
"dlg": "Mm, a special energy is felt. Perhaps it would be advisable to carefully examine the ongoings."
},
{
"id": "announcer_enemy_specialdebuff_6_1",
"dlg": "From them... I am picking up the scent of graves."
},
{
"id": "announcer_ally_specialbuff_6_1",
"dlg": "Your faces seem to be bright and animated."
},
{
"id": "announcer_ally_specialdebuff_6_1",
"dlg": "I sense a ghastly presence..."
},
{
"id": "announcer_enemy_destroy_6_1",
"dlg": "So a branch is snapped."
},
{
"id": "announcer_enemy_destroy_6_2",
"dlg": "The branch has broken in the end. It will not be able to withstand the weight of a butterfly in that state."
},
{
"id": "announcer_round_takebigdmg_6_1",
"dlg": "That was a rather strong impact. Are my companions sound?"
},
{
"id": "announcer_round_takebigdmg_6_2",
"dlg": "This exchange was fatal... I fear there will not be a second chance, manager."
},
{
"id": "announcer_round_givebigdmg_6_1",
"dlg": "Excellent. I have no reason to add any more words."
},
{
"id": "announcer_round_givebigdmg_6_2",
"dlg": "That was a choice most ideal, manager."
},
{
"id": "announcer_multikillenemy_6_1",
"dlg": "With ease, you have swept all opposition off with a single swing."
},
{
"id": "announcer_equip_6_1",
"dlg": "...It is I, Yi Sang."
}
]
}
@@ -0,0 +1,120 @@
{
"dataList": [
{
"id": "announcer_cheer_9_1",
"dlg": "Is the recorder on? Do I speak through here...? Oh, good luck!"
},
{
"id": "announcer_cheer_9_2",
"dlg": "I don't know how much help I will be... but I'll try my best."
},
{
"id": "announcer_specialcheer_9_1",
"dlg": "Are you guys okay...? That attack seemed painful..."
},
{
"id": "announcer_specialcheer_9_2",
"dlg": "Oh no... You guys look pretty hurt..."
},
{
"id": "announcer_enemy_break_9_1",
"dlg": "That entity over there, let's take that one out first."
},
{
"id": "announcer_ally_break_9_1",
"dlg": "Be careful... People with damaged minds or bodies, even if they're your friends, are unpredictable..."
},
{
"id": "announcer_killenemy_9_1",
"dlg": "You're doing it. Don't give up...!"
},
{
"id": "announcer_ally_dead_9_1",
"dlg": "D-Dante, you can bring them back... right?"
},
{
"id": "announcer_enemy_adv_9_1",
"dlg": "This is a mess... It's like I can... almost hear the sirens again..."
},
{
"id": "announcer_ally_advex_9_1",
"dlg": "The situation isn't ideal... But I know you guys can do it!"
},
{
"id": "announcer_danger_9_1",
"dlg": "You have to focus now. Face it, to the end."
},
{
"id": "announcer_enemy_specialskill_9_1",
"dlg": "A powerful attack incoming...! You guys got this, right?"
},
{
"id": "announcer_enemy_specialgimmick_9_1",
"dlg": "A bitter taste in my mouth... It always happens right before imminent danger...?!"
},
{
"id": "announcer_advatk_physical_9_1",
"dlg": "That's a sharp blade. I'm guessing that's their weakness, huh?"
},
{
"id": "announcer_disadvatk_physical_9_1",
"dlg": "Oh... That didn't work so well. I'll have to write it down in the management logs..."
},
{
"id": "announcer_advatk_attr_9_1",
"dlg": "Good management work. What a relief."
},
{
"id": "announcer_disadvatk_attr_9_1",
"dlg": "Maybe a different method would've worked better against that entity..."
},
{
"id": "announcer_enemy_specialbuff_9_1",
"dlg": "The hostile entity is getting revved up. Let's try to approach this carefully."
},
{
"id": "announcer_enemy_specialdebuff_9_1",
"dlg": "Huh?! Looks like they're weakened...! Is this our chance?"
},
{
"id": "announcer_ally_specialbuff_9_1",
"dlg": "Hey, you guys are in high spirits."
},
{
"id": "announcer_ally_specialdebuff_9_1",
"dlg": "Dante... How about a quick break for the Sinners...?"
},
{
"id": "announcer_enemy_destroy_9_1",
"dlg": "You guys broke off a part! Hopefully things will ease up a little now."
},
{
"id": "announcer_enemy_destroy_9_2",
"dlg": "I should record how to manage entities with missing parts..."
},
{
"id": "announcer_round_takebigdmg_9_1",
"dlg": "Oh no...! Are you okay, everyone?"
},
{
"id": "announcer_round_takebigdmg_9_2",
"dlg": "That was a really powerful attack... I hope everyone's okay..."
},
{
"id": "announcer_round_givebigdmg_9_1",
"dlg": "Woah! How did you do that? That totally caught me off guard...!"
},
{
"id": "announcer_round_givebigdmg_9_2",
"dlg": "I think your earlier attack made things a bit easier... Nice!"
},
{
"id": "announcer_multikillenemy_9_1",
"dlg": "So many at once... Just like Der Freischütz..."
},
{
"id": "announcer_equip_9_1",
"dlg": "Yuri... here. I didn't think they'd be asking me to do something like this..."
}
]
}
@@ -0,0 +1,124 @@
{
"dataList": [
{
"id": "announcer_cheer_30_1",
"dlg": "- Even the most effective soldier is useless in the hands of a doltish commander. Let us first observe the field of battle.\n- Already done. The rest... is nothing that a sword cannot solve."
},
{
"id": "announcer_cheer_30_2",
"dlg": "- My lord sees much in you. Give it your all.\n- Heh. Do not pressure yourselves too much for perfection; our lord does not reprimand for insignificant causes."
},
{
"id": "announcer_specialcheer_30_1",
"dlg": "- The situation is... indeed, quite unfavorable.\n- Destroy all that stands in your way, and that should solve the problem.\n- ... Are you serious?"
},
{
"id": "announcer_specialcheer_30_2",
"dlg": "- Mm. There lies a dark shadow before your path; a ray of light must first be found to progress forth.\n- Must your metaphors be so obnoxious?\n- ... Hm, perhaps it was too difficult for you to understand."
},
{
"id": "announcer_enemy_break_30_1",
"dlg": "The enemy is swaying like a drunk fool under attack. Now would be the most opportune time to establish your dominance in battle."
},
{
"id": "announcer_ally_break_30_1",
"dlg": "- A hole in your defenses. Will you help them?\n- It would be wise to exploit it, however...\n- Our lord would have helped them.\n- ... Fine. Help the wounded."
},
{
"id": "announcer_killenemy_30_1",
"dlg": "While you could not reverse the great flow... it was a good move nevertheless."
},
{
"id": "announcer_ally_dead_30_1",
"dlg": "- ... That was certainly a mistake.\n- Wrap them with stasis wraps."
},
{
"id": "announcer_enemy_adv_30_1",
"dlg": "- I... I was outplayed?\n- Hongyuan alone is brimming with thousands of prodigies, and so are ways to outwit your tactics.\n- You could afford to be a tad more diplomatic with your words.\n- Says you."
},
{
"id": "announcer_ally_adv_30_1",
"dlg": "- While you have the upper hand, overconfidence is sure to claim defeat from the jaws of victory.\n- ... So what?\n- I mean to say that they must stay alert for— Must I really spell it out for you?"
},
{
"id": "announcer_ally_advex_30_1",
"dlg": "- The fire still burns in their eyes.\n- Are you truly committed to that course of action? Then it shan't be the heavens' will that wins this battle; it will be your own."
},
{
"id": "announcer_danger_30_1",
"dlg": "- Standing at the edge of a three-thousand meter fall.\n- Yet, they stand still but a few footsteps short of the destination. They must walk the last stretch to leave no regrets."
},
{
"id": "announcer_enemy_specialskill_30_1",
"dlg": "- Their form is certainly powerful, yet we need only read their intent. A shallow strategy.\n- Don't let your guard down, Zigong."
},
{
"id": "announcer_enemy_specialgimmick_30_1",
"dlg": "- Quite the mysterious strategy. But there must be a solution to break it apart.\n- Without the solution, however, our allies are in a precarious position like an uncovered candle before a powerful gust."
},
{
"id": "announcer_advatk_physical_30_1",
"dlg": "- ... Correct."
},
{
"id": "announcer_disadvatk_physical_30_1",
"dlg": "- ... Perhaps we must first analyze the makeup of our troops.\n- If that appears to be unfeasible, then you must first establish a strategy."
},
{
"id": "announcer_advatk_attr_30_1",
"dlg": "... Effective strike."
},
{
"id": "announcer_disadvatk_attr_30_1",
"dlg": "- Futile strike.\n- Zilu. Why unnecessarily narrate them of what they can naturally tell for themselves?\n- ... Ugh."
},
{
"id": "announcer_enemy_specialbuff_30_1",
"dlg": "- Now, their strategy is revealed."
},
{
"id": "announcer_enemy_specialdebuff_30_1",
"dlg": "- Their actions contradict their own. This is a rare opportunity; let us leverage it to solidify the victorious winds for our war flags."
},
{
"id": "announcer_ally_specialbuff_30_1",
"dlg": "- Mistake, or an intended effect?\n- If the purpose cannot be divulged, then we must first contemplate its use."
},
{
"id": "announcer_ally_specialdebuff_30_1",
"dlg": "- They've employed tricks.\n- Observe them closely. This may be a difficult move to outmaneuver."
},
{
"id": "announcer_enemy_destroy_30_1",
"dlg": "- Hm. You have broken their wings."
},
{
"id": "announcer_enemy_destroy_30_2",
"dlg": "- There is a meaningful gap of strength.\n- Like a ball of snow rolling downhill, our allies' advantages will grow with exponentiality."
},
{
"id": "announcer_round_takebigdmg_30_1",
"dlg": "- Ngh. Have we walked right into our foes' ambush?\n- Withdraw the men. I will—\n- ... No, I can maneuver us out of this quandary."
},
{
"id": "announcer_round_takebigdmg_30_2",
"dlg": "- Be not so crestfallen. Certain things cannot be learned without facing them head-on.\n- Did they have to face it head-on with their lives, however?"
},
{
"id": "announcer_round_givebigdmg_30_1",
"dlg": "- This move claims both their cannons and chariots. Your maneuver exceeds my expectations."
},
{
"id": "announcer_round_givebigdmg_30_2",
"dlg": "- You've cut off their limbs. Now, go for the throat."
},
{
"id": "announcer_multikillenemy_30_1",
"dlg": "- Hmph, there are many who know how to wield a blade. What matters is if their blade follows a path.\n- Simply compliment them if you enjoyed that display, Zilu. I cannot fathom why you would stay your praise for a commendable feat."
},
{
"id": "announcer_equip_30_1",
"dlg": "- I am Zigong, the strategist and the right-hand officer of my lord. Upon his orders, I will be taking command of your unit.\n- ... I'm Zilu."
}
]
}
@@ -0,0 +1,32 @@
{
"dataList": [
{
"id": 0,
"content": "<style=\"DEN_CP9_1\">Araya is waiting for no one."
},
{
"id": 1,
"content": "<style=\"DEN_CP9_1\">Once something cannot be remembered anymore, its time is as good as lost."
},
{
"id": 2,
"content": "<style=\"DEN_CP9_1\">When will you come back? Will you be back tomorrow? Will you ever return?"
},
{
"id": 3,
"content": "<style=\"DEN_CP9_1\">I trusted you. Day and night I waited, hanging onto your promise."
},
{
"id": 4,
"content": "<style=\"DEN_CP9_1\">The resentment of that day keeps echoing back, no matter how many times I slashed at them..."
},
{
"id": 5,
"content": "<style=\"DEN_CP9_1\">... Not yet. I do not wish... to return yet."
},
{
"id": 6,
"content": "<style=\"DEN_CP9_1\">It's so dark and... quiet here..."
}
]
}
@@ -0,0 +1,132 @@
{
"dataList": [
{
"id": 0,
"content": "Bon Voyage"
},
{
"id": 1,
"content": "Your mermaid's setting sail"
},
{
"id": 2,
"content": "At last"
},
{
"id": 3,
"content": "Full speed towards your heart"
},
{
"id": 4,
"content": "Full speed towards your heart"
},
{
"id": 5,
"content": "I've had enough"
},
{
"id": 6,
"content": "I'm reclaiming myself"
},
{
"id": 7,
"content": "The aft"
},
{
"id": 8,
"content": "Leaving behind the hurt"
},
{
"id": 9,
"content": "Leaving behind the hurt"
},
{
"id": 10,
"content": "When it snapped"
},
{
"id": 11,
"content": "My compass was swallowed by the sea"
},
{
"id": 12,
"content": "My compass was swallowed by the sea"
},
{
"id": 13,
"content": "I cursed this relationship between you and me"
},
{
"id": 14,
"content": "<style=\"den\">I wanted blood"
},
{
"id": 15,
"content": "<style=\"den\">I wanted black and white"
},
{
"id": 16,
"content": "<style=\"den\">Clear cut"
},
{
"id": 17,
"content": "<style=\"den\">Your evils predefined"
},
{
"id": 18,
"content": "<style=\"den\">Your evils predefined"
},
{
"id": 19,
"content": "Hold on tight"
},
{
"id": 20,
"content": "My compass is curiosity"
},
{
"id": 21,
"content": "My compass is curiosity"
},
{
"id": 22,
"content": "I'm piercing through the rope that strangled you and me"
},
{
"id": 23,
"content": "Let us be free"
},
{
"id": 24,
"content": "High tide,"
},
{
"id": 25,
"content": "Low tide."
},
{
"id": 26,
"content": "High tide,"
},
{
"id": 27,
"content": "Low tide."
},
{
"id": 28,
"content": "High tide,"
},
{
"id": 29,
"content": "Low tide."
},
{
"id": 30,
"content": "High tide,"
},
{
"id": 31,
"content": "Low tide."
}
]
}
@@ -0,0 +1,104 @@
{
"dataList": [
{
"id": "0",
"content": "The old days of chasing down shadows"
},
{
"id": "1",
"content": "All that remains are vain memories"
},
{
"id": "2",
"content": "As if a fire swept right over me"
},
{
"id": "3",
"content": "All thats in my hands is ash dust"
},
{
"id": "4",
"content": "I have run all without rest"
},
{
"id": "5",
"content": "Those times gone by that got me choked up"
},
{
"id": "6",
"content": "Will I end up missing them too?"
},
{
"id": "7",
"content": "A long, long ways from right now"
},
{
"id": "8",
"content": "When I look back on those memories"
},
{
"id": "9",
"content": "I sure hope that I can smile"
},
{
"id": "10",
"content": "With whatever time I have left to me now"
},
{
"id": "11",
"content": "I need to take my steps forward"
},
{
"id": "12",
"content": "Burning myself up until Im no more"
},
{
"id": "13",
"content": "I must look just like a candle"
},
{
"id": "14",
"content": "Without a moment to breathe"
},
{
"id": "15",
"content": "I was thrown into turbulent days"
},
{
"id": "16",
"content": "I hope that I can take my path"
},
{
"id": "17",
"content": "A long, long ways from right now"
},
{
"id": "18",
"content": "When I look back on those memories"
},
{
"id": "19",
"content": "I sure wish that I can smile"
},
{
"id": "20",
"content": "Let me, let me fly far so far away"
},
{
"id": "21",
"content": "So I can reach the stars like a bird upon the night sky"
},
{
"id": "22",
"content": "This night, this night will visit me again, Im sure, but…"
},
{
"id": "23",
"content": "Its alright, since I can live on"
},
{
"id": "24",
"content": "Its alright"
}
]
}
@@ -0,0 +1,148 @@
{
"dataList": [
{
"id": "0",
"content": "<i><size=43>The flower is unseen, the flower is fragrant.</size></i>"
},
{
"id": "1",
"content": "<i><size=43>The fragrance香氣 is in full bloom滿開; I dig a grave for myself there</size></i>"
},
{
"id": "2",
"content": "Days of chasing shadows"
},
{
"id": "3",
"content": "All that remains are vain memories"
},
{
"id": "4",
"content": "Like a fire swept over me"
},
{
"id": "5",
"content": "All that's in my hands is ash-like dust"
},
{
"id": "6",
"content": "<i><size=43>The fragrance is in full bloom滿開; I dig a grave for myself there</size></i>"
},
{
"id": "7",
"content": "<i><size=43>The grave is unseen; I take a seat in the invisible grave</size></i>"
},
{
"id": "8",
"content": "<i><size=43>I lie down</size></i>"
},
{
"id": "9",
"content": "I've run without rest"
},
{
"id": "10",
"content": "The times that choked me"
},
{
"id": "11",
"content": "Will I miss them as well?"
},
{
"id": "12",
"content": "A long, long ways from right now"
},
{
"id": "13",
"content": "When I look back on those memories"
},
{
"id": "14",
"content": "I sure hope that I can smile"
},
{
"id": "15",
"content": "<i><size=43>The fragrance is in full bloom</size></i>"
},
{
"id": "16",
"content": "<i><size=43>In forgetfulness, I dig another grave墓穴 in the place</size></i>"
},
{
"id": "17",
"content": "<i><size=43>The grave is unseen</size></i>"
},
{
"id": "18",
"content": "<i><size=43>Forgetting the flower, I enter the invisible grave</size></i>"
},
{
"id": "19",
"content": "With however much time I have left"
},
{
"id": "20",
"content": "Now I must move forward"
},
{
"id": "21",
"content": "Burning myself up until Im no more"
},
{
"id": "22",
"content": "Like a candle that burns itself up"
},
{
"id": "23",
"content": "Without a moment to breathe"
},
{
"id": "24",
"content": "I was thrown into turbulent days"
},
{
"id": "25",
"content": "I hope I can go my way"
},
{
"id": "26",
"content": "A long, long ways from right now"
},
{
"id": "27",
"content": "When I look back on those memories"
},
{
"id": "28",
"content": "I sure wish that I can smile"
},
{
"id": "29",
"content": "<i><size=43>I lie down for certain; the flower is yet again fragrant</size></i>"
},
{
"id": "30",
"content": "Let me, let me fly far so far away"
},
{
"id": "31",
"content": "So I can reach the stars like a bird upon the night sky"
},
{
"id": "32",
"content": "This night, this night will visit me again, Im sure, but…"
},
{
"id": "33",
"content": "Its alright, since I can live on"
},
{
"id": "34",
"content": "<i><size=43>An unseen flower, an invisible flower</size></i>"
},
{
"id": "35",
"content": "Its alright"
}
]
}
@@ -0,0 +1,124 @@
{
"dataList": [
{
"id": "0",
"content": "Days of chasing shadows"
},
{
"id": "1",
"content": "All that remains are vain memories"
},
{
"id": "2",
"content": "Like a fire swept over me"
},
{
"id": "3",
"content": "All that's in my hands is ashen dust"
},
{
"id": "4",
"content": "I've run without rest"
},
{
"id": "5",
"content": "The times that choked me"
},
{
"id": "6",
"content": "Will I miss them as well?"
},
{
"id": "7",
"content": "A long, long ways from now"
},
{
"id": "8",
"content": "When I look back on those memories"
},
{
"id": "9",
"content": "I sure hope that I can smile"
},
{
"id": "10",
"content": "With however much time I have left"
},
{
"id": "11",
"content": "Now I must move forward"
},
{
"id": "12",
"content": "Burning myself up until Im no more"
},
{
"id": "13",
"content": "Like a candle that burns itself up"
},
{
"id": "14",
"content": "Without a moment to breathe"
},
{
"id": "15",
"content": "I was thrown into turbulent days"
},
{
"id": "16",
"content": "I hope I can go my way"
},
{
"id": "17",
"content": "A long, long ways from now"
},
{
"id": "18",
"content": "When I look back on those memories"
},
{
"id": "19",
"content": "I sure wish that I can smile"
},
{
"id": "20",
"content": "Let me, let me fly far so far away"
},
{
"id": "21",
"content": "So I can reach the stars like a bird upon the night sky"
},
{
"id": "22",
"content": "This night, this night will visit me again, Im sure, but…"
},
{
"id": "23",
"content": "Its alright, since I can live on"
},
{
"id": "24",
"content": "Its alright"
},
{
"id": "25",
"content": "Even in the darkest of nights did the star shine brilliantly!"
},
{
"id": "26",
"content": "Behold, in the far yonder! Let us depart posthaste—to that distant star!"
},
{
"id": "27",
"content": "If the dream hasn't ended, then...!"
},
{
"id": "28",
"content": "Then..."
},
{
"id": "29",
"content": "Shall we journey to the subsequent canto of this epic?!"
}
]
}
@@ -0,0 +1,116 @@
{
"dataList": [
{
"id": "0",
"content": "Days of chasing shadows"
},
{
"id": "1",
"content": "All that remains are vain memories"
},
{
"id": "2",
"content": "Like a fire swept over me"
},
{
"id": "3",
"content": "All that's in my hands is ashen dust"
},
{
"id": "4",
"content": "I've run without rest"
},
{
"id": "5",
"content": "The times that choked me"
},
{
"id": "6",
"content": "Will I miss them as well?"
},
{
"id": "7",
"content": "A long, long ways from now"
},
{
"id": "8",
"content": "When I look back to those memories,"
},
{
"id": "9",
"content": "I hope I can smile"
},
{
"id": "10",
"content": "Lalala, lalalala, lalalalala, la la"
},
{
"id": "11",
"content": "Lalala, lalalala, lalalalala, la la"
},
{
"id": "12",
"content": "With however much time I have left"
},
{
"id": "13",
"content": "Now I must move forward"
},
{
"id": "14",
"content": "Burning myself up until Im no more"
},
{
"id": "15",
"content": "Like a candle that burns itself up"
},
{
"id": "16",
"content": "Without a moment to breathe"
},
{
"id": "17",
"content": "I was thrown into turbulent days"
},
{
"id": "18",
"content": "I hope I can go my way"
},
{
"id": "19",
"content": "A long, long ways from now"
},
{
"id": "20",
"content": "When I look back on those memories"
},
{
"id": "21",
"content": "I sure wish that I can smile"
},
{
"id": "22",
"content": "Let me, let me fly far so far away"
},
{
"id": "23",
"content": "So I can reach the stars like a bird upon the night sky"
},
{
"id": "24",
"content": "This night, this night will visit me again, Im sure, but…"
},
{
"id": "25",
"content": "Its alright, since I can live on"
},
{
"id": "26",
"content": "Its alright"
},
{
"id": "27",
"content": "I.A., since I can L.O."
}
]
}
@@ -0,0 +1,52 @@
{
"dataList": [
{
"id": "0",
"content": "Ooh"
},
{
"id": "1",
"content": "Its this time of the year"
},
{
"id": "2",
"content": "A very so merry night we hold dear"
},
{
"id": "3",
"content": "So many, so many regrets bring me to tears"
},
{
"id": "4",
"content": "Not many, not many notice nor care"
},
{
"id": "5",
"content": "Ooh"
},
{
"id": "6",
"content": "My saviour"
},
{
"id": "7",
"content": "Ooh"
},
{
"id": "8",
"content": "Why does a common fire hold so much power?"
},
{
"id": "9",
"content": "If only we could be forever naive and pure"
},
{
"id": "10",
"content": "If only we could lead painless futures"
},
{
"id": "11",
"content": "If only there could be a forgiving world"
}
]
}
@@ -0,0 +1,288 @@
{
"dataList": [
{
"id": "0",
"content": "<style=\"den\">Maybe that was when</style>"
},
{
"id": "1",
"content": "<style=\"den\">I chose to stay fallen</style>"
},
{
"id": "2",
"content": "<style=\"den\"><size=20>Lights</size></style>"
},
{
"id": "3",
"content": "<style=\"den\">A <size=20>star</size></style>"
},
{
"id": "4",
"content": "<style=\"den\">A <size=20>voice</size></style>"
},
{
"id": "5",
"content": "<style=\"den\">A twisted <size=20>thought</size></style>"
},
{
"id": "6",
"content": "<style=\"den\">A <size=20>touch</size></style>"
},
{
"id": "7",
"content": "<style=\"den\">A <size=20>kiss</size></style>"
},
{
"id": "8",
"content": "<style=\"den\">A distorted <size=20>dream</size></style>"
},
{
"id": "9",
"content": "<style=\"den\"><size=20>Ripples</size></style>"
},
{
"id": "10",
"content": "<style=\"den\">A <size=20>well</size></style>"
},
{
"id": "11",
"content": "<style=\"den\">A <size=20>stone</size></style>"
},
{
"id": "12",
"content": "<style=\"den\">A multiplying <size=20>desire</size></style>"
},
{
"id": "13",
"content": "<style=\"den\">A fruit</style>"
},
{
"id": "14",
"content": "<style=\"den\">A <size=20>sin</size></style>"
},
{
"id": "15",
"content": "<style=\"den\">A holy mother</style>"
},
{
"id": "16",
"content": "<style=\"den\">Im infected, <size=20>Im infected</size></style>"
},
{
"id": "17",
"content": "<style=\"den\">You have invaded and <size=20>re-created me</size></style>"
},
{
"id": "18",
"content": "<style=\"den\">Stepped over my <size=20>body</size></style>"
},
{
"id": "19",
"content": "<style=\"den\">Found a <size=20>sunny</size> spot</style>"
},
{
"id": "20",
"content": "<style=\"den\">Curled into a <size=20>ball</size></style>"
},
{
"id": "21",
"content": "<style=\"den\">Spinning out the <size=20>silk</size></style>"
},
{
"id": "22",
"content": "<style=\"den\">From my <size=20>head</size> to <size=20>toe</size></style>"
},
{
"id": "23",
"content": "<style=\"den\">Inside the warm <size=20>cocoon</size>, I dreamt <size=20>to be</size> like <size=20>you</size></style>"
},
{
"id": "24",
"content": "<style=\"den\">Though I know there's no undo</style>"
},
{
"id": "25",
"content": "<style=\"den\">What do I have left to lose?</style>"
},
{
"id": "26",
"content": "<style=\"den\"><size=20>Split</size></style>"
},
{
"id": "27",
"content": "<style=\"den\">A <size=20>sky</size></style>"
},
{
"id": "28",
"content": "<style=\"den\">An <size=20>earth</size></style>"
},
{
"id": "29",
"content": "<style=\"den\">I fell into a <size=20>crack</size></style>"
},
{
"id": "30",
"content": "<style=\"den\">A <size=20>birth</size></style>"
},
{
"id": "31",
"content": "<style=\"den\">An <size=20>egg</size></style>"
},
{
"id": "32",
"content": "<style=\"den\">A freshly opened <size=20>membrane</size></style>"
},
{
"id": "33",
"content": "<style=\"den\">A <size=20>cell</size></style>"
},
{
"id": "34",
"content": "<style=\"den\">A <size=20>rot</size></style>"
},
{
"id": "35",
"content": "<style=\"den\">A face returned to <size=20>ashes</size></style>"
},
{
"id": "36",
"content": "<style=\"den\">An <size=20>art</size></style>"
},
{
"id": "37",
"content": "<style=\"den\">A <size=20>wound</size></style>"
},
{
"id": "38",
"content": "<style=\"den\">A sentient <size=20>canvas</size></style>"
},
{
"id": "39",
"content": "<style=\"den\">Breaking breaking breaking the shell</style>"
},
{
"id": "40",
"content": "<style=\"den\">Breaking out, oh break it now</style>"
},
{
"id": "41",
"content": "<style=\"den\">Show me how, show me how</style>"
},
{
"id": "42",
"content": "<style=\"den\">Listen up, my broken child</style>"
},
{
"id": "43",
"content": "<style=\"den\">Lets lament</style>"
},
{
"id": "44",
"content": "<style=\"den\">Lets lament</style>"
},
{
"id": "45",
"content": "<style=\"den\">The <size=20>life</size>, the <size=20>death</size>, the <size=20>good</size>, the <size=20>bad</size></style>"
},
{
"id": "46",
"content": "<style=\"den\">The never ending <size=20>curse</size> we cast</style>"
},
{
"id": "47",
"content": "<style=\"den\"><size=20>Control</size>, Control, <size=20>Control</size>, Release</style>"
},
{
"id": "48",
"content": "<style=\"den\">Control, <size=20>Betray</size>, Control, <size=20>Let Go</size></style>"
},
{
"id": "49",
"content": "<style=\"den\"><size=20>Conceal, Reveal, Unreal, Surreal</size></style>"
},
{
"id": "50",
"content": "<style=\"den\"><size=20>Invoke, Evoke, Decode, Reload</size></style>"
},
{
"id": "51",
"content": "<style=\"den\">Lets lament</style>"
},
{
"id": "52",
"content": "<style=\"den\"><size=20>Lets lament</size></style>"
},
{
"id": "53",
"content": "<style=\"den\">The <size=20>past</size> that only got to live in the incomplete <size=20>holy land</size></style>"
},
{
"id": "54",
"content": "<style=\"den\">Celestial</style>"
},
{
"id": "55",
"content": "<style=\"den\">Ayiah</style>"
},
{
"id": "56",
"content": "<style=\"den\">Were astral</style>"
},
{
"id": "57",
"content": "<style=\"den\">Ayiou</style>"
},
{
"id": "58",
"content": "<style=\"den\">Im reborn</style>"
},
{
"id": "59",
"content": "<style=\"den\">Le rheaiah</style>"
},
{
"id": "60",
"content": "<style=\"den\">Total liberation</style>"
},
{
"id": "61",
"content": "<style=\"den\">Katre o lamenta</style>"
},
{
"id": "62",
"content": "<style=\"den\">My tender skin</style>"
},
{
"id": "63",
"content": "<style=\"den\">A vagitus song</style>"
},
{
"id": "64",
"content": "<style=\"den\">Essential</style>"
},
{
"id": "65",
"content": "<style=\"den\">I breathed</style>"
},
{
"id": "66",
"content": "<style=\"den\">Eventual</style>"
},
{
"id": "67",
"content": "<style=\"den\">And screamed</style>"
},
{
"id": "68",
"content": "<style=\"den\">Eternal</style>"
},
{
"id": "69",
"content": "<style=\"den\">From my new lungs</style>"
},
{
"id": "70",
"content": "<style=\"den\">Inevitable freeing of the soul</style>"
}
]
}
@@ -0,0 +1,40 @@
{
"dataList": [
{
"id": 0,
"content": "<style=\"den_CP6_1\">Me... a thing lesser than a savage beast... must I keep pretending to be a human?"
},
{
"id": 1,
"content": "<style=\"den_CP6_1\">We killed Catherine... we don't deserve to live."
},
{
"id": 2,
"content": "<style=\"den_CP6_1\">I keep... hearing a voice in my head..."
},
{
"id": 3,
"content": "<style=\"den_CP6_1\">My vulgar, low birth can't change."
},
{
"id": 4,
"content": "<style=\"den_CP6_1\">I couldn't change. Just a ragged sack full of waste, that's what I am."
},
{
"id": 5,
"content": "<style=\"den_CP6_1\">I don't need to speak as humans do. I only howl."
},
{
"id": 6,
"content": "<style=\"den_CP6_1\">Cathy, I'm back... Please..."
},
{
"id": 7,
"content": "<style=\"den_CP6_1\">You and I... shoved into a sack... we must shatter into a thousand pieces."
},
{
"id": 8,
"content": "<style=\"den_CP6_1\">I will drag it all down... to the ends of the inferno."
}
]
}
@@ -0,0 +1,272 @@
{
"dataList": [
{
"id": 0,
"content": "We're swaying on horseback"
},
{
"id": 1,
"content": "The hills are green"
},
{
"id": 2,
"content": "And the birdies sing"
},
{
"id": 3,
"content": "And roses are pink"
},
{
"id": 4,
"content": "Experience I never had"
},
{
"id": 5,
"content": "I'm so happy"
},
{
"id": 6,
"content": "Happy to just be part of your story"
},
{
"id": 7,
"content": "After you I follow"
},
{
"id": 8,
"content": "After you I follow"
},
{
"id": 9,
"content": "The world you show me broaden my horizon"
},
{
"id": 10,
"content": "Forever my hero"
},
{
"id": 11,
"content": "Forever my hero"
},
{
"id": 12,
"content": "I am your biggest fan"
},
{
"id": 13,
"content": "I am your biggest fan"
},
{
"id": 14,
"content": "Merry-go-round"
},
{
"id": 15,
"content": "In a circle I run"
},
{
"id": 16,
"content": "It's so much fun leaving reality behind"
},
{
"id": 17,
"content": "<style=\"den\">I fall down the horseback"
},
{
"id": 18,
"content": "<style=\"den\">With my crippled legs"
},
{
"id": 19,
"content": "<style=\"den\">And then it starts to rain"
},
{
"id": 20,
"content": "<style=\"den\">Showing me it's all fake"
},
{
"id": 21,
"content": "<style=\"den\">Raindrops wash down the facade"
},
{
"id": 22,
"content": "<style=\"den\">Hills are painted"
},
{
"id": 23,
"content": "<style=\"den\">Birdies are robotic"
},
{
"id": 24,
"content": "<style=\"den\">Roses are made of clay"
},
{
"id": 25,
"content": "<style=\"den\">Excitement that I feel"
},
{
"id": 26,
"content": "<style=\"den\">Excitement that I feel"
},
{
"id": 27,
"content": "<style=\"den\">Return them to the shelf"
},
{
"id": 28,
"content": "<style=\"den\">Cause now I understand"
},
{
"id": 29,
"content": "<style=\"den\">Heroes cannot be real"
},
{
"id": 30,
"content": "<style=\"den\">Heroes cannot be real"
},
{
"id": 31,
"content": "<style=\"den\">I wasn't who I am"
},
{
"id": 32,
"content": "<style=\"den\">I don't know who I am"
},
{
"id": 33,
"content": "<style=\"den\">¿Who am I?"
},
{
"id": 34,
"content": "<style=\"den\">¿Who am I?"
},
{
"id": 35,
"content": "<style=\"den\">¿Who am I?"
},
{
"id": 36,
"content": "Here we go, another lap"
},
{
"id": 37,
"content": "Prizes to claim"
},
{
"id": 38,
"content": "Here's a dream for you"
},
{
"id": 39,
"content": "Here's a dream for me"
},
{
"id": 40,
"content": "Golden tickets in my bag stay unexchanged"
},
{
"id": 41,
"content": "Don't you love the thrill of the chase?"
},
{
"id": 42,
"content": "Just let me be your fan"
},
{
"id": 43,
"content": "I wanna be your fan"
},
{
"id": 44,
"content": "I'm still your biggest fan"
},
{
"id": 45,
"content": "<style=\"den\">Why is it that some were given the role of villian"
},
{
"id": 46,
"content": "<style=\"den\">The moment they were released into this system?"
},
{
"id": 47,
"content": "Stand up"
},
{
"id": 48,
"content": "Gallop on"
},
{
"id": 49,
"content": "Nothing can be done by feeling so sorry for myself"
},
{
"id": 50,
"content": "Hero"
},
{
"id": 51,
"content": "On a plastic horse"
},
{
"id": 52,
"content": "Fighting like it's real"
},
{
"id": 53,
"content": "With a cardboard sword"
},
{
"id": 54,
"content": "I know"
},
{
"id": 55,
"content": "Successful or not, I am who I am"
},
{
"id": 56,
"content": "I am my biggest fan"
},
{
"id": 57,
"content": "I am my biggest fan"
},
{
"id": 58,
"content": "I am my enemy and my friend"
},
{
"id": 59,
"content": "Hero"
},
{
"id": 60,
"content": "Gonna prove my version of justice"
},
{
"id": 61,
"content": "Is more just than yours"
},
{
"id": 62,
"content": "Uno"
},
{
"id": 63,
"content": "Remaining on this stage, I am the only one"
},
{
"id": 64,
"content": "I am my biggest fan"
},
{
"id": 65,
"content": "I am my biggest fan"
},
{
"id": 66,
"content": "I am my enemy and my friend"
}
]
}
@@ -0,0 +1,148 @@
{
"dataList": [
{
"id": 0,
"content": "Fly, broken wings "
},
{
"id": 1,
"content": "I know you are still with me "
},
{
"id": 2,
"content": "All I need is a nudge to get me started"
},
{
"id": 3,
"content": "Fly, broken wings "
},
{
"id": 4,
"content": "To somewhere we can free"
},
{
"id": 5,
"content": "Closer to our "
},
{
"id": 6,
"content": "Teary eyed"
},
{
"id": 7,
"content": "Once-gentle soul"
},
{
"id": 8,
"content": "I watched as you rotted away"
},
{
"id": 9,
"content": "The mirror says"
},
{
"id": 10,
"content": "That I still remember hope"
},
{
"id": 11,
"content": "Mmm"
},
{
"id": 12,
"content": "You're doing what you love"
},
{
"id": 13,
"content": "Isn't that enough? Isn't that enough?"
},
{
"id": 14,
"content": "A genius, perfect job"
},
{
"id": 15,
"content": "Isn't that enough? Isn't that enough? "
},
{
"id": 16,
"content": "Again and again"
},
{
"id": 17,
"content": "You locked me down, I locked me down"
},
{
"id": 18,
"content": "We staked me to the ground"
},
{
"id": 19,
"content": "The soil gave me warmth"
},
{
"id": 20,
"content": "Please die, little dreams"
},
{
"id": 21,
"content": "Kill the camellias in me"
},
{
"id": 22,
"content": "Wouldn't it be easier to give in?"
},
{
"id": 23,
"content": "Why are these hands chasing dreams out of my reach?"
},
{
"id": 24,
"content": "Is my thirst for normalcy "
},
{
"id": 25,
"content": "Fly, perfect wings"
},
{
"id": 26,
"content": "(Goodbye, goodbye, goodbye"
},
{
"id": 27,
"content": "Where have you been hiding?"
},
{
"id": 28,
"content": "(Goodbye, goodbye, goodbye) "
},
{
"id": 29,
"content": "Bring me to the mind that got us started"
},
{
"id": 30,
"content": "Fly, perfect wings"
},
{
"id": 31,
"content": "(Goodbye, goodbye, goodbye) "
},
{
"id": 32,
"content": "Show them who I can be"
},
{
"id": 33,
"content": "(Goodbye, goodbye, goodbye) "
},
{
"id": 34,
"content": "For the one last time, if you will"
},
{
"id": 35,
"content": "THAT'S ALL"
}
]
}
@@ -0,0 +1,489 @@
{
"dataList": [
{
"id": 0,
"content": "<style=\"den_CP6_2\">How much I wished for another",
"vocalid": 0
},
{
"id": 1,
"content": "<style=\"den_CP6_2\">Better happier brighter future",
"vocalid": 0
},
{
"id": 2,
"content": "<style=\"den_CP6_2\">Here I am at the gate I stand",
"vocalid": 0
},
{
"id": 3,
"content": "<style=\"den_CP6_2\">Dear old times",
"vocalid": 0
},
{
"id": 4,
"content": "<style=\"den_CP6_2\">I've made up my mind",
"vocalid": 0
},
{
"id": 5,
"content": "<style=\"den_CP6_2\">How much you must have suffered through my anger",
"vocalid": 0
},
{
"id": 6,
"content": "<style=\"den_CP6_2\">Vulgar awkward composure",
"vocalid": 0
},
{
"id": 7,
"content": "How much you must have overlooked your wonder",
"vocalid": 1
},
{
"id": 8,
"content": "Forward sincere manners",
"vocalid": 1
},
{
"id": 9,
"content": "<style=\"den_CP6_2\">Here we are at the fated land",
"vocalid": 0
},
{
"id": 10,
"content": "<style=\"den_CP6_2\">I shall make it end",
"vocalid": 0
},
{
"id": 11,
"content": "Will you watch me end?",
"vocalid": 1
},
{
"id": 12,
"content": "<style=\"den_CP6_2\">Oh",
"vocalid": 0
},
{
"id": 13,
"content": "<style=\"den_CP6_2\">Round and round we go",
"vocalid": 0
},
{
"id": 14,
"content": "<style=\"den_CP6_2\">Holding on to pain",
"vocalid": 0
},
{
"id": 15,
"content": "<style=\"den_CP6_2\">Driven by our egos",
"vocalid": 0
},
{
"id": 16,
"content": "<style=\"den_CP6_2\">Feelings untold",
"vocalid": 0
},
{
"id": 17,
"content": "<style=\"den_CP6_2\">Spinning our own versions of the past",
"vocalid": 0
},
{
"id": 18,
"content": "<style=\"den_CP6_2\">That you could never know",
"vocalid": 0
},
{
"id": 19,
"content": "<style=\"den_CP6_2\">Cause I know",
"vocalid": 0
},
{
"id": 20,
"content": "<style=\"den_CP6_2\">I must be the reason why",
"vocalid": 0
},
{
"id": 21,
"content": "<style=\"den_CP6_2\">You have given up your smiles",
"vocalid": 0
},
{
"id": 22,
"content": "<style=\"den_CP6_2\">And the hope inside your eyes have been stolen",
"vocalid": 0
},
{
"id": 23,
"content": "<style=\"den_CP6_2\">I must be the reason why",
"vocalid": 0
},
{
"id": 24,
"content": "<style=\"den_CP6_2\">You must tell me all these lies",
"vocalid": 0
},
{
"id": 25,
"content": "<style=\"den_CP6_2\">Wishing you a better life without me by your side",
"vocalid": 0
},
{
"id": 26,
"content": "<style=\"den_CP6_2\">The message has already been said through patches of violet",
"vocalid": 0
},
{
"id": 27,
"content": "<style=\"den_CP6_2\">How much we must have diverged",
"vocalid": 0
},
{
"id": 28,
"content": "<style=\"den_CP6_2\">Hello",
"vocalid": 0
},
{
"id": 29,
"content": "Goodnight",
"vocalid": 1
},
{
"id": 30,
"content": "<style=\"den_CP6_2\">Goodbye",
"vocalid": 0
},
{
"id": 31,
"content": "Hello",
"vocalid": 1
},
{
"id": 32,
"content": "<style=\"den_CP6_2\">Goodnight",
"vocalid": 0
},
{
"id": 33,
"content": "I'm here",
"vocalid": 1
},
{
"id": 34,
"content": "<style=\"den_CP6_2\">Goodbye",
"vocalid": 0
},
{
"id": 35,
"content": "Waiting",
"vocalid": 1
},
{
"id": 36,
"content": "<style=\"den_CP6_2\">Here we are, it's our final chance",
"vocalid": 0
},
{
"id": 37,
"content": "<style=\"den_CP6_2\">With your hand",
"vocalid": 0
},
{
"id": 38,
"content": "<style=\"den_CP6_2\">Do what must be done",
"vocalid": 0
},
{
"id": 39,
"content": "<style=\"den_CP6_2\">Delete",
"vocalid": 0
},
{
"id": 40,
"content": "Delete",
"vocalid": 1
},
{
"id": 41,
"content": "<style=\"den_CP6_2\">Delete",
"vocalid": 0
},
{
"id": 42,
"content": "Delete",
"vocalid": 1
},
{
"id": 43,
"content": "<style=\"den_CP6_2\">Delete",
"vocalid": 0
},
{
"id": 44,
"content": "Delete",
"vocalid": 1
},
{
"id": 45,
"content": "<style=\"den_CP6_2\">Delete",
"vocalid": 0
},
{
"id": 46,
"content": "Delete",
"vocalid": 1
},
{
"id": 47,
"content": "<style=\"den_CP6_2\">Oh",
"vocalid": 0
},
{
"id": 48,
"content": "<style=\"den_CP6_2\">Round and round we go",
"vocalid": 0
},
{
"id": 49,
"content": "<style=\"den_CP6_2\">Holding on to pain",
"vocalid": 0
},
{
"id": 50,
"content": "<style=\"den_CP6_2\">Driven by our egos",
"vocalid": 0
},
{
"id": 51,
"content": "<style=\"den_CP6_2\">Feelings untold",
"vocalid": 0
},
{
"id": 52,
"content": "<style=\"den_CP6_2\">Spinning our own versions of the past",
"vocalid": 0
},
{
"id": 53,
"content": "<style=\"den_CP6_2\">That you could never know",
"vocalid": 0
},
{
"id": 54,
"content": "<style=\"den_CP6_2\">How would I know?",
"vocalid": 0
},
{
"id": 55,
"content": "<style=\"den_CP6_2\">I could be the reason why",
"vocalid": 0
},
{
"id": 56,
"content": "<style=\"den_CP6_2\">You were able to be kind",
"vocalid": 0
},
{
"id": 57,
"content": "<style=\"den_CP6_2\">And the hearts we held so tight won't stay broken",
"vocalid": 0
},
{
"id": 58,
"content": "<style=\"den_CP6_2\">Love must be the reason why",
"vocalid": 0
},
{
"id": 59,
"content": "<style=\"den_CP6_2\">I still believe in this lie",
"vocalid": 0
},
{
"id": 60,
"content": "<style=\"den_CP6_2\">That you'll live a better life without me by your side",
"vocalid": 0
},
{
"id": 61,
"content": "<style=\"den_CP6_2\">The message has already been said through patches of violet",
"vocalid": 0
},
{
"id": 909,
"content": "At the fated land",
"vocalid": 1
},
{
"id": 912,
"content": "Oh",
"vocalid": 1
},
{
"id": 913,
"content": "Round and round we go",
"vocalid": 1
},
{
"id": 914,
"content": "Holding on to pain",
"vocalid": 1
},
{
"id": 915,
"content": "Driven by our egos",
"vocalid": 1
},
{
"id": 916,
"content": "Feelings untold",
"vocalid": 1
},
{
"id": 917,
"content": "Spinning our own versions of the past",
"vocalid": 1
},
{
"id": 918,
"content": "That you could never know",
"vocalid": 1
},
{
"id": 919,
"content": "Cause I know",
"vocalid": 1
},
{
"id": 920,
"content": "I must be the reason why",
"vocalid": 1
},
{
"id": 921,
"content": "You have given up your smiles",
"vocalid": 1
},
{
"id": 922,
"content": "And the hope inside your eyes have been stolen",
"vocalid": 1
},
{
"id": 923,
"content": "I must be the reason why",
"vocalid": 1
},
{
"id": 924,
"content": "You must tell me all these lies",
"vocalid": 1
},
{
"id": 925,
"content": "Wishing you a better life without me by your side",
"vocalid": 1
},
{
"id": 926,
"content": "The message has already been said through patches of violet",
"vocalid": 1
},
{
"id": 927,
"content": "How much we must have diverged",
"vocalid": 1
},
{
"id": 936,
"content": "It's our final chance",
"vocalid": 1
},
{
"id": 937,
"content": "With your hand",
"vocalid": 1
},
{
"id": 938,
"content": "Do what must be done",
"vocalid": 1
},
{
"id": 947,
"content": "Oh",
"vocalid": 1
},
{
"id": 948,
"content": "Round and round we go",
"vocalid": 1
},
{
"id": 949,
"content": "Holding on to pain",
"vocalid": 1
},
{
"id": 950,
"content": "Driven by our egos",
"vocalid": 1
},
{
"id": 951,
"content": "Feelings untold",
"vocalid": 1
},
{
"id": 952,
"content": "Spinning our own versions of the past",
"vocalid": 1
},
{
"id": 953,
"content": "That you could never know",
"vocalid": 1
},
{
"id": 954,
"content": "How would I know?",
"vocalid": 1
},
{
"id": 955,
"content": "I could be the reason why",
"vocalid": 1
},
{
"id": 956,
"content": "You were able to be kind",
"vocalid": 1
},
{
"id": 957,
"content": "And the hearts we held so tight won't stay broken",
"vocalid": 1
},
{
"id": 958,
"content": "Love must be the reason why",
"vocalid": 1
},
{
"id": 959,
"content": "I still believe in this lie",
"vocalid": 1
},
{
"id": 960,
"content": "That you'll live a better life without me by your side",
"vocalid": 1
},
{
"id": 961,
"content": "The message has already been said through patches of violet",
"vocalid": 1
}
]
}
@@ -0,0 +1,92 @@
{
"dataList": [
{
"id": "0",
"content": "... Tsk."
},
{
"id": "1",
"content": "Now departing, vroom-vroom."
},
{
"id": "2",
"content": "Destination—inferno."
},
{
"id": "3",
"content": "I walked down a path"
},
{
"id": "4",
"content": "Leading to the past"
},
{
"id": "5",
"content": "Stole from the trees hands"
},
{
"id": "6",
"content": "A regretters friend\n— the forbidden fruit"
},
{
"id": "7",
"content": "I bite off the skin\nChewing on its tender flesh"
},
{
"id": "8",
"content": "Quaff down its lukewarm pus"
},
{
"id": "9",
"content": "You became the “me” who you despised"
},
{
"id": "10",
"content": "We swallowed the time\nLet us rewind"
},
{
"id": "11",
"content": "Lament\nIf you wanted me to live"
},
{
"id": "12",
"content": "If you want me to forgive"
},
{
"id": "13",
"content": "If you want us to pretend\nlike were civilized humans"
},
{
"id": "14",
"content": "Each loop we die through\n(Each loop we die through)"
},
{
"id": "15",
"content": "The justice inside me,\nthe ego fending me\nRationalize my sin"
},
{
"id": "16",
"content": "Lament\nWhy do deaths end my torture?"
},
{
"id": "17",
"content": "Why cant anyone feel my hurt?"
},
{
"id": "18",
"content": "Whyd you crown the most\nviolent to be champions?"
},
{
"id": "19",
"content": "In this inferno\n(inferno)"
},
{
"id": "20",
"content": "We built for ourselves"
},
{
"id": "21",
"content": "Reviving each other in this hell"
}
]
}
@@ -0,0 +1,136 @@
{
"dataList": [
{
"id": 0,
"content": "When I was young and lost"
},
{
"id": 1,
"content": "You showed up, and had my doors unlocked"
},
{
"id": 2,
"content": "Like threads, petals unfold"
},
{
"id": 3,
"content": "A red kawara-nadeshiko"
},
{
"id": 4,
"content": "You have shown me that I am still capable of caring for someone else"
},
{
"id": 5,
"content": "That I still bare the same innocence inside"
},
{
"id": 6,
"content": "Cause now I know that"
},
{
"id": 7,
"content": "Pain cannot define the past"
},
{
"id": 8,
"content": "We are built to overcome endless mishaps"
},
{
"id": 9,
"content": "You know, it is not so bad"
},
{
"id": 10,
"content": "When you are with me"
},
{
"id": 11,
"content": "Cherish as long as we last"
},
{
"id": 12,
"content": "Cause S is not for sayonara"
},
{
"id": 13,
"content": "Let memories play back"
},
{
"id": 14,
"content": "I knew I must step up"
},
{
"id": 15,
"content": "You deserve the world and more"
},
{
"id": 16,
"content": "The truth is that you'd rather"
},
{
"id": 17,
"content": "Spend our limited time together"
},
{
"id": 18,
"content": "Protection alone is not enough"
},
{
"id": 19,
"content": "Providing cannot fill an empty cup thirsting for love"
},
{
"id": 20,
"content": "I questioned myself a lot"
},
{
"id": 21,
"content": "What do I know about love?"
},
{
"id": 22,
"content": "How can I recreate what I've never had?"
},
{
"id": 23,
"content": "All I know is that I must keep you thriving"
},
{
"id": 24,
"content": "If nutrients are what you lack"
},
{
"id": 25,
"content": "I will water you with every drop of blood I have"
},
{
"id": 26,
"content": "But now I know that"
},
{
"id": 27,
"content": "Sacrifice is the easy path"
},
{
"id": 28,
"content": "My absence cannot ever change the fact"
},
{
"id": 29,
"content": "I wanted the very best for you, believe me"
},
{
"id": 30,
"content": "Our threads in red can never be cut"
},
{
"id": 31,
"content": "And S is not for sayonara"
},
{
"id": 32,
"content": "Will you forgive me at last?"
}
]
}
@@ -0,0 +1,344 @@
{
"dataList": [
{
"id": 0,
"content": "Today"
},
{
"id": 1,
"content": "Tomorrow,"
},
{
"id": 2,
"content": "Excited for everyday"
},
{
"id": 3,
"content": "I don't need eternity"
},
{
"id": 4,
"content": "Cloudy day"
},
{
"id": 5,
"content": "Sunny day"
},
{
"id": 6,
"content": "No matter which day"
},
{
"id": 7,
"content": "Good vibes are limitless"
},
{
"id": 8,
"content": "Lala lalu lula"
},
{
"id": 9,
"content": "Tututu…"
},
{
"id": 10,
"content": "\"Hey grandma, how are you?\""
},
{
"id": 11,
"content": "Lala lalu lula"
},
{
"id": 12,
"content": "Tututu…"
},
{
"id": 13,
"content": "\"Take care, bye bye\""
},
{
"id": 14,
"content": "I used to think it's not worth it"
},
{
"id": 15,
"content": "That I just have to endure it"
},
{
"id": 16,
"content": "Watch me take my steps"
},
{
"id": 17,
"content": "(Lalulula lalulula hun)"
},
{
"id": 18,
"content": "My journey may be short and sweet"
},
{
"id": 19,
"content": "(Lululu short and sweet)"
},
{
"id": 20,
"content": "Kindness leads my way"
},
{
"id": 21,
"content": "(Lalulula lalulula hun)"
},
{
"id": 22,
"content": "(No detours, no detours)"
},
{
"id": 23,
"content": "Let us not forget"
},
{
"id": 24,
"content": "(Lalulula lalulula hun)"
},
{
"id": 25,
"content": "We're invited to a lifelong party"
},
{
"id": 26,
"content": "(Lululu lifelong party)"
},
{
"id": 27,
"content": "It's rude to overstay"
},
{
"id": 28,
"content": "(Lalulula lalulula hun)"
},
{
"id": 29,
"content": "(Bad manners, bad manners)"
},
{
"id": 30,
"content": "When we were born"
},
{
"id": 31,
"content": "Our natures were good"
},
{
"id": 32,
"content": "Though our natures were similar"
},
{
"id": 33,
"content": "Our habits made us different"
},
{
"id": 34,
"content": "It's alright"
},
{
"id": 35,
"content": "Mou man tai"
},
{
"id": 36,
"content": "It is time"
},
{
"id": 37,
"content": "Such is life"
},
{
"id": 38,
"content": "TIAN TIAN"
},
{
"id": 39,
"content": "\"Hey grandma! Something really interesting happened the other day! Let me tell you all about it\""
},
{
"id": 40,
"content": "TIAN TIAN"
},
{
"id": 41,
"content": "\"See you, grandma! But we'll probably never see each other ever again. Ha ha, Right?\""
},
{
"id": 42,
"content": "Today"
},
{
"id": 43,
"content": "Tomorrow"
},
{
"id": 44,
"content": "Excited for everyday"
},
{
"id": 45,
"content": "I don't need eternity"
},
{
"id": 46,
"content": "Cloudy day"
},
{
"id": 47,
"content": "Sunny day"
},
{
"id": 48,
"content": "No matter which day"
},
{
"id": 49,
"content": "Good vibes are limitless"
},
{
"id": 50,
"content": "I won't pretend that I don't care"
},
{
"id": 51,
"content": "(limitless)"
},
{
"id": 52,
"content": "Take in the weight each moment bears"
},
{
"id": 53,
"content": "(limitless)"
},
{
"id": 54,
"content": "Fresh air so crisp, water so clear"
},
{
"id": 55,
"content": "(limitless)"
},
{
"id": 56,
"content": "Caterpillars dream; butterflies fear"
},
{
"id": 57,
"content": "(eternity)"
},
{
"id": 58,
"content": "So what if we can race against the wheels of death?"
},
{
"id": 59,
"content": "If we are always running, we can't behold the sceneries"
},
{
"id": 60,
"content": "Hoping that through my finder"
},
{
"id": 61,
"content": "You'll find another answer"
},
{
"id": 62,
"content": "The well inside my heart is overflowed with love"
},
{
"id": 63,
"content": "Watch me take my steps"
},
{
"id": 64,
"content": "(Lalulula lalulula hun)"
},
{
"id": 65,
"content": "My journey may be short and sweet"
},
{
"id": 66,
"content": "(Lululu short and sweet)"
},
{
"id": 67,
"content": "Kindness leads my way"
},
{
"id": 68,
"content": "(Lalulula lalulula hun)"
},
{
"id": 69,
"content": "(No detours, no detours)"
},
{
"id": 70,
"content": "Someday I'll be dead"
},
{
"id": 71,
"content": "(Lalulula lalulula hun)"
},
{
"id": 72,
"content": "Don't be jealous of me resting in peace"
},
{
"id": 73,
"content": "(Lululu resting in peace)"
},
{
"id": 74,
"content": "With a smile on my face"
},
{
"id": 75,
"content": "(Lalulula lalulula hun)"
},
{
"id": 76,
"content": "(Rest assured, rest assured)"
},
{
"id": 77,
"content": "When we were born"
},
{
"id": 78,
"content": "Our natures were good"
},
{
"id": 79,
"content": "Though our natures were similar"
},
{
"id": 80,
"content": "Our habits made us different"
},
{
"id": 81,
"content": "It's alright"
},
{
"id": 82,
"content": "Mou man tai"
},
{
"id": 83,
"content": "It is time"
},
{
"id": 84,
"content": "Such is life"
}
]
}
@@ -0,0 +1,59 @@
{
"dataList": [
{
"id": "battle_awaken_201011_1",
"desc": "",
"dlg": "Defer I shall, this glimpse of an opportunity...!"
},
{
"id": "battle_awaken_203011_1",
"desc": "",
"dlg": "'Tis our chance to serve as a squire to the Color Fixer!\nLet us sally forth, Rocinante!!!"
},
{
"id": "battle_awaken_203011_2",
"desc": "",
"dlg": "'Tis our chance to serve as a squire to the Color Fixer!\nLet us sally forth, Rocinante!!!"
},
{
"id": "battle_awaken_206011_1",
"desc": "",
"dlg": "A coursing river will wash away even the fires of hell."
},
{
"id": "battle_awaken_206011_2",
"desc": "",
"dlg": "A coursing river will wash away even the fires of hell."
},
{
"id": "battle_awaken_205011_1",
"desc": "",
"dlg": "I have bound the enemy, Manager. This maneuver will,\nalbeit briefly, reduce their combat effectiveness."
},
{
"id": "battle_awaken_211011_1",
"desc": "",
"dlg": "I'll put an end to this here, Executive Manager.\nPoint-blank fire!"
},
{
"id": "9SV-EGO-01",
"desc": "",
"dlg": "C'mon, Stubbles... Snap out of it!"
},
{
"id": "9SV-EGO-02",
"desc": "",
"dlg": "Stay frozen for a while, Greg!"
},
{
"id": "9SV-EGO-04",
"desc": "",
"dlg": "Faust will... make an opening."
},
{
"id": "9SV-EGO-05",
"desc": "",
"dlg": "Sinclair... I'll leave the rest to you...!"
}
]
}
@@ -0,0 +1,144 @@
{
"dataList": [
{
"id": "battle_awaken_20301_1",
"desc": "E.G.O Activation",
"dlg": "Gallop on, Rocinante! Justice shall prevail!"
},
{
"id": "battle_awaken_20301_2",
"desc": "E.G.O Activation",
"dlg": "Onward, Rocinante! Again and again, until the dream is within our grasp!"
},
{
"id": "battle_awaken_20302_1",
"desc": "E.G.O Activation",
"dlg": "Have at thee to boot!"
},
{
"id": "battle_erosion_20302_1",
"desc": "E.G.O Corrosion",
"dlg": "…Crush them."
},
{
"id": "battle_awaken_20303_1",
"desc": "E.G.O Activation",
"dlg": "Ho! I shall electrocute them all!!!"
},
{
"id": "battle_erosion_20303_1",
"desc": "E.G.O Corrosion",
"dlg": ""
},
{
"id": "battle_awaken_20304_1",
"desc": "E.G.O Activation",
"dlg": "Salutations!!!!!! I implore thee to try this soup!!!!"
},
{
"id": "battle_erosion_20304_1",
"desc": "E.G.O Corrosion",
"dlg": "Ewerrgh… H—Have a soupçon…"
},
{
"id": "battle_awaken_20305_1",
"desc": "E.G.O Activation",
"dlg": "Now, let us make our wishes!\nI wish for this rock to smite thee true and willing!"
},
{
"id": "battle_erosion_20305_1",
"desc": "E.G.O Corrosion",
"dlg": "Thou must wish... with all thy heart... Lest misfortune... befall thee..."
},
{
"id": "battle_awaken_20306_1",
"desc": "E.G.O Activation",
"dlg": "What color do thine eyes behold in this electric spark?!"
},
{
"id": "battle_erosion_20306_1",
"desc": "E.G.O Corrosion",
"dlg": "Please stop... stop taking things away from me..."
},
{
"id": "battle_awaken_20307_1",
"desc": "E.G.O Activation",
"dlg": "Steeped in the blood of all... yes...!\nBlossom in euphoria, blossom! Oh, blossom!"
},
{
"id": "battle_erosion_20307_1",
"desc": "E.G.O Corrosion",
"dlg": "You do not know of our thirst! I'll take your blood if I must...\nand... and blossom... its crimson ever more profound!"
},
{
"id": "battle_awaken_20308_1",
"desc": "E.G.O Activation",
"dlg": "Heheh! Thou art quite full of wishes... Which of them dost thou desire to see come true?!"
},
{
"id": "battle_erosion_20308_1",
"desc": "E.G.O Corrosion",
"dlg": "Hooh... hopes, desires, all of these afflictions shall be broken...! And I shall liberate thee from their yoke!"
},
{
"id": "battle_awaken_20309_1",
"desc": "E.G.O Activation",
"dlg": "<i>ARCANA SLAVE!</i>"
},
{
"id": "battle_awaken_20309_2",
"desc": "E.G.O Activation",
"dlg": "Heed me, thou that art more azure than justice and more crimson than love…"
},
{
"id": "battle_awaken_20309_3",
"desc": "E.G.O Activation",
"dlg": "In the name of those buried in destiny…"
},
{
"id": "battle_awaken_20309_4",
"desc": "E.G.O Activation",
"dlg": "I shall make this oath to the light."
},
{
"id": "battle_awaken_20309_5",
"desc": "E.G.O Activation",
"dlg": "Mark the hateful beings who stand before us…"
},
{
"id": "battle_awaken_20309_6",
"desc": "E.G.O Activation",
"dlg": "Let your strength merge with mine,\nso that we may deliver the power of love to all…"
},
{
"id": "battle_erosion_20309_1",
"desc": "E.G.O Corrosion",
"dlg": "To those hateful beings that stand before my path…"
},
{
"id": "battle_erosion_20309_2",
"desc": "E.G.O Corrosion",
"dlg": "Nngh... beings that are neither good nor evil,\nbeings that deserve to be purged..."
},
{
"id": "battle_erosion_20309_3",
"desc": "E.G.O Corrosion",
"dlg": "I shall show them the great power of love…"
},
{
"id": "battle_erosion_20309_4",
"desc": "E.G.O Corrosion",
"dlg": "Hah. None of this matters."
},
{
"id": "battle_erosion_20309_5",
"desc": "E.G.O Corrosion",
"dlg": "Someone has to fill the role of a villain. And that's you."
},
{
"id": "battle_erosion_20309_6",
"desc": "E.G.O Corrosion",
"dlg": "I am the chosen one… Im not like you… Im different!!!"
}
]
}
@@ -0,0 +1,249 @@
{
"dataList": [
{
"id": "battle_8099_s4_1-02",
"desc": "Skill Activation",
"dlg": "Enough games."
},
{
"id": "battle_8099_s2_2-01",
"desc": "Skill Activation",
"dlg": "Complete and total..."
},
{
"id": "battle_8099_s2_2-02",
"desc": "Skill Activation",
"dlg": "Extermination!"
},
{
"id": "battle_ak_8105_1-02",
"desc": "Skill Activation",
"dlg": "I am the Captain of this Lake... of the City...\nI shall seize this beast's heart and sever the evil from its roots!"
},
{
"id": "battle_selection1_8105_1",
"desc": "Skill Activation",
"dlg": "Yes... Break my heart open and impale my skull, Ishmael!"
},
{
"id": "battle_selection2_8105_1",
"desc": "Skill Activation",
"dlg": "Once an Ahab... shall be Ahab evermore...!"
},
{
"id": "battle_sacrifice_8106_1",
"desc": "Phase Start",
"dlg": "Now, carve yourself in my stead!"
},
{
"id": "battle_sacrifice_8106_2",
"desc": "Phase Start",
"dlg": "The time is finally upon us, my dear crew!"
},
{
"id": "battle_order_attack_8106",
"desc": "Assist Attack",
"dlg": "Cover me!"
},
{
"id": "battle_order_defence_8106",
"desc": "Assist Defense",
"dlg": "Defend me now!"
},
{
"id": "battle_entry_10001_1",
"desc": "Skill Activation",
"dlg": "When you lose sight of your path,\nwhen you no longer know which road to take..."
},
{
"id": "battle_entry_10001_2",
"desc": "Skill Activation",
"dlg": "The guide shall show you the way,"
},
{
"id": "battle_entry_10001_3",
"desc": "Skill Activation",
"dlg": "Dante."
},
{
"id": "battle_8173_phaseclear_2",
"desc": "",
"dlg": "How revolting."
},
{
"id": "battle_8173_phaseclear_3",
"desc": "",
"dlg": "No repose shall await us."
},
{
"id": "battle_8173_kill_1",
"desc": "",
"dlg": "No, you must suffer more!"
},
{
"id": "battle_8173_kill_2",
"desc": "",
"dlg": "We do not even deserve to breathe this air."
},
{
"id": "battle_8173_kill_3",
"desc": "",
"dlg": "Embrace this wretched death."
},
{
"id": "battle_8173_skill_1",
"desc": "",
"dlg": "The moment of ruin is nigh."
},
{
"id": "battle_8173_skill_2",
"desc": "",
"dlg": "Let all writhe in the deepest chasm of suffering!"
},
{
"id": "battle_8173_phase_1_1",
"desc": "",
"dlg": "Where are you...? Come to my embrace, Catherine!"
},
{
"id": "battle_8173_phase_1_2",
"desc": "",
"dlg": "Heathcliff!"
},
{
"id": "battle_8173_phase_1_3",
"desc": "",
"dlg": "Where... where are... I can hear your voice. Oh, please..."
},
{
"id": "battle_8173_phase_2",
"desc": "",
"dlg": "May you wake in torment, my dear Catherine."
},
{
"id": "battle_8173_phase_3",
"desc": "",
"dlg": "Please, Catherine. Appear before me and tear me asunder.\nLet me see your eyes as I expire."
},
{
"id": "7SV-016",
"desc": "",
"dlg": "You can stop galloping onward, now."
},
{
"id": "7SV-017",
"desc": "",
"dlg": "What adventure could you possibly embark on, with such frail souls?"
},
{
"id": "S703V-1312",
"desc": "",
"dlg": "My name... is Quixote!"
},
{
"id": "S703V-1313",
"desc": "",
"dlg": "I, Don Quixote, declare upon my honor:\nthis lance shall end that hollow, juvenile dream!"
},
{
"id": "S703V-1314",
"desc": "",
"dlg": "My name is Sancho!"
},
{
"id": "S703V-1314-1",
"desc": "",
"dlg": "And I, Sancho, declare upon my honor:\nthis lance shall end that festering, slothful dream!"
},
{
"id": "7SV-104-01",
"desc": "",
"dlg": "No matter how impossible it may be..."
},
{
"id": "7SV-104-02",
"desc": "",
"dlg": "Until I reach that dream..."
},
{
"id": "7SV-104-03",
"desc": "",
"dlg": "I'll keep pushing to the—"
},
{
"id": "7SV-104-04",
"desc": "",
"dlg": "Nay... I shall gallop ever-onward, unbroken, unrelenting to the end!!"
},
{
"id": "8SV-033",
"desc": "",
"dlg": "I'll be frank, y'all. Real impressed that you even pushed me this far."
},
{
"id": "8SV-033-1",
"desc": "",
"dlg": "But... Yoshihide..."
},
{
"id": "8SV-033-2",
"desc": "",
"dlg": "...Ya darn sure oughta've unsheathed that sword if ya really wanted to win!"
},
{
"id": "8SV-043",
"desc": "",
"dlg": "Be honored in my presence, for you... \n... are the first to witness the power of this Bolus."
},
{
"id": "HONGLU_EMOTION_HAPPY",
"desc": "",
"dlg": "Happiness"
},
{
"id": "HONGLU_EMOTION_ANGRY",
"desc": "",
"dlg": "Wrath"
},
{
"id": "HONGLU_EMOTION_SAD",
"desc": "",
"dlg": "Sorrow"
},
{
"id": "HONGLU_EMOTION_JOY",
"desc": "",
"dlg": "Joy"
},
{
"id": "9SV-BAT14-02-1",
"desc": "",
"dlg": "Anxiously I have awaited"
},
{
"id": "9SV-BAT14-02-2",
"desc": "",
"dlg": "Desperately I have hoped"
},
{
"id": "9SV-BAT14-02-3",
"desc": "",
"dlg": "Beyond all reckoning, I have blamed"
},
{
"id": "9SV-BAT14-02-4",
"desc": "",
"dlg": "And so, this moment, too...\nshall be severed."
},
{
"id": "9SV-BAT2-07-07",
"desc": "",
"dlg": "Crimson Point."
},
{
"id": "9SV-BAT1-13",
"desc": "",
"dlg": "... I will cut him down."
}
]
}
@@ -0,0 +1,124 @@
{
"dataList": [
{
"id": "battle_awaken_20201_1",
"desc": "E.G.O Activation",
"dlg": "Faust knows all outcomes."
},
{
"id": "battle_awaken_20202_1",
"desc": "E.G.O Activation",
"dlg": "This battle will conclude with victory."
},
{
"id": "battle_awaken_20203_1",
"desc": "E.G.O Activation",
"dlg": "Pierce… to the profundities of the heart…"
},
{
"id": "battle_erosion_20202_1",
"desc": "E.G.O Corrosion",
"dlg": "Even if I must disgorge everything…"
},
{
"id": "battle_erosion_20203_1",
"desc": "E.G.O Corrosion",
"dlg": "Come here… Ill hug you tight…"
},
{
"id": "battle_awaken_20204_1",
"desc": "E.G.O Activation",
"dlg": "Lightning: Fully charged."
},
{
"id": "battle_erosion_20204_1",
"desc": "E.G.O Corrosion",
"dlg": ""
},
{
"id": "battle_awaken_20205_1",
"desc": "E.G.O Activation",
"dlg": "It is now written. All that remains... is to set you free."
},
{
"id": "battle_erosion_20205_1",
"desc": "E.G.O Corrosion",
"dlg": "Truth, the truth is right before me... Heheh, Eheheheh, heheh!!!"
},
{
"id": "battle_awaken_20206_1",
"desc": "E.G.O Activation",
"dlg": "How does it appear, my form in your eyes?\nPerhaps within the clockwork of time the answer lies?"
},
{
"id": "battle_erosion_20206_1",
"desc": "E.G.O Corrosion",
"dlg": "Thus. You cease to move. Trapped in the stopped time. For eternity."
},
{
"id": "battle_awaken_20207_1",
"desc": "E.G.O Activation",
"dlg": "Follow the predetermined path of the tale.\nBe ensnared, for that is only right."
},
{
"id": "battle_erosion_20207_1",
"desc": "E.G.O Corrosion",
"dlg": "Get lost...! The apple, the apple...! Where did you hide it?!"
},
{
"id": "battle_awaken_20208_1",
"desc": "E.G.O Activation",
"dlg": "Do you recall the moment when you could breathe free for the first time?\nFor me... that moment is now."
},
{
"id": "battle_erosion_20208_1",
"desc": "E.G.O Corrosion",
"dlg": "Take a deep breath... For it will be your last."
},
{
"id": "battle_awaken_20209_1",
"desc": "E.G.O Activation",
"dlg": "In this long journey, in times of restlessness,\nsearch for hope and a future. Find your own answer."
},
{
"id": "battle_erosion_20209_1",
"desc": "E.G.O Corrosion",
"dlg": "Execute Command: Meltdown. Walk across the dust,\ngrasp the solitude, and forge on toward the faint and far future."
},
{
"id": "battle_awaken_20210_1",
"desc": "E.G.O Activation",
"dlg": "I may not be able to guide you into this flame-broidered starcloud...\nBut in my embrace, you may yet be made into a glint of starlight."
},
{
"id": "battle_awaken_20210_2",
"desc": "E.G.O Activation",
"dlg": "I may not be able to guide you into this flame-broidered starcloud..."
},
{
"id": "battle_awaken_20210_3",
"desc": "E.G.O Activation",
"dlg": "But in my embrace, you may yet be made into a glint of starlight."
},
{
"id": "battle_erosion_20210_1",
"desc": "E.G.O Corrosion",
"dlg": "Once more and yet again, until we touch the blazing haze...!\nTogether, we shall burn."
},
{
"id": "battle_erosion_20210_2",
"desc": "E.G.O Corrosion",
"dlg": "Once more and yet again,"
},
{
"id": "battle_erosion_20210_3",
"desc": "E.G.O Corrosion",
"dlg": "until we touch the blazing haze...!"
},
{
"id": "battle_erosion_20210_4",
"desc": "E.G.O Corrosion",
"dlg": "Together, we shall burn."
}
]
}
@@ -0,0 +1,124 @@
{
"dataList": [
{
"id": "battle_awaken_21201_1",
"desc": "E.G.O Activation",
"dlg": "My arm… had changed."
},
{
"id": "battle_awaken_21202_1",
"desc": "E.G.O Activation",
"dlg": "Listen, you sure you can stand after this?"
},
{
"id": "battle_erosion_21202_1",
"desc": "E.G.O Corrosion",
"dlg": "Together… we are in rot."
},
{
"id": "battle_awaken_21203_1",
"desc": "E.G.O Activation",
"dlg": "Hows about I read you a tale?"
},
{
"id": "battle_erosion_21203_1",
"desc": "E.G.O Corrosion",
"dlg": "Too late… Theyve all been captivated."
},
{
"id": "battle_awaken_21204_1",
"desc": "E.G.O Activation",
"dlg": "Alright, try enduring this... It'll fry you just enough to kill."
},
{
"id": "battle_erosion_21204_1",
"desc": "E.G.O Corrosion",
"dlg": "Muheheheheh... Are you the new test subject?"
},
{
"id": "battle_awaken_21205_1",
"desc": "E.G.O Activation",
"dlg": "Can't say I've brought you a gift... Aha! Take this instead!"
},
{
"id": "battle_erosion_21205_1",
"desc": "E.G.O Corrosion",
"dlg": "Hands off! ... Don't try to untangle these brambles. It's... better this way."
},
{
"id": "battle_awaken_21206_1",
"desc": "E.G.O Activation",
"dlg": "Allow me... to introduce you to this manor..."
},
{
"id": "battle_erosion_21206_1",
"desc": "E.G.O Corrosion",
"dlg": "Butlers... Where are the stewards of this house? You must know... Lead me to them, now!"
},
{
"id": "battle_awaken_21207_1",
"desc": "E.G.O Activation",
"dlg": "What unfortunate, tragic children... \nI can do nothing but mourn for them."
},
{
"id": "battle_erosion_21207_1",
"desc": "E.G.O Corrosion",
"dlg": "That faith is just a hollow wish, isn't it...?\nLet it go, and sink gentle into the deep, restful night."
},
{
"id": "battle_awaken_21208_1",
"desc": "E.G.O Activation",
"dlg": "You saw a monster, huh...? Did it look anything like <i>this</i>, by any chance?!"
},
{
"id": "battle_erosion_21208_1",
"desc": "E.G.O Corrosion",
"dlg": "Fear, horror, and anxiety. In the shadow beneath your bed lies... a monster!!"
},
{
"id": "battle_awaken_21209_1",
"desc": "E.G.O Activation",
"dlg": "Dont fear the absence of brilliance."
},
{
"id": "battle_awaken_21209_2",
"desc": "E.G.O Activation",
"dlg": "Rest assured... this sword!"
},
{
"id": "battle_awaken_21209_3",
"desc": "E.G.O Activation",
"dlg": "This honor!"
},
{
"id": "battle_awaken_21209_4",
"desc": "E.G.O Activation",
"dlg": "And this glory!"
},
{
"id": "battle_awaken_21209_5",
"desc": "E.G.O Activation",
"dlg": "... Won't be tarnished."
},
{
"id": "battle_erosion_21209_1",
"desc": "E.G.O Corrosion",
"dlg": "In this age, this dream,"
},
{
"id": "battle_erosion_21209_2",
"desc": "E.G.O Corrosion",
"dlg": "and this false glory,"
},
{
"id": "battle_erosion_21209_3",
"desc": "E.G.O Corrosion",
"dlg": "devoid of anything to get nostalgic over…"
},
{
"id": "battle_erosion_21209_4",
"desc": "E.G.O Corrosion",
"dlg": "even brilliant lights won't hurt their eyes..."
}
]
}
@@ -0,0 +1,114 @@
{
"dataList": [
{
"id": "battle_awaken_20701_1",
"desc": "E.G.O Activation",
"dlg": "Youll… get shoved in this bag too!"
},
{
"id": "battle_awaken_20702_1",
"desc": "E.G.O Activation",
"dlg": "Alright, Ill sear you down to your guts!"
},
{
"id": "battle_erosion_20702_1",
"desc": "E.G.O Corrosion",
"dlg": ""
},
{
"id": "battle_awaken_20703_1",
"desc": "E.G.O Activation",
"dlg": "Kahahaha! I'll fry you... all the way to the heart!"
},
{
"id": "battle_erosion_20703_1",
"desc": "E.G.O Corrosion",
"dlg": "It's my turn to torment you now... Need some shock in your system?!"
},
{
"id": "battle_awaken_20704_1",
"desc": "E.G.O Activation",
"dlg": "One. Two. The weight of your Karma returns with each rumbling of the earth."
},
{
"id": "battle_erosion_20704_1",
"desc": "E.G.O Corrosion",
"dlg": "The wheel of samsara turns once. And you are forthwith no more. For that is existence. For that is I."
},
{
"id": "battle_awaken_20705_1",
"desc": "E.G.O Activation",
"dlg": "Hah, you'll make a fine gift!"
},
{
"id": "battle_erosion_20705_1",
"desc": "E.G.O Corrosion",
"dlg": "JOLLY! KIDS! DESERVE! PRESENTS!"
},
{
"id": "battle_overdrive_20701_1-1",
"desc": "Frenzied E.G.O Activation",
"dlg": "You... and everything that crushed me under their feet,\nbuilt this wall between me and Cathy..."
},
{
"id": "battle_overdrive_20701_1-2",
"desc": "Frenzied E.G.O Activation",
"dlg": "I'll shove all of it in this bag... drag it to the end of inferno..."
},
{
"id": "battle_overdrive_20701_1-3",
"desc": "Frenzied E.G.O Activation",
"dlg": "... and pummel it as hard as my strength would allow...!"
},
{
"id": "battle_awaken_20706_1",
"desc": "E.G.O Activation",
"dlg": "I am bound to reign alone atop this solitary throne..."
},
{
"id": "battle_erosion_20706_1",
"desc": "E.G.O Corrosion",
"dlg": "These strands bandage and shackle me... When shall I be released?!!"
},
{
"id": "battle_awaken_20701_2",
"desc": "E.G.O Activation",
"dlg": "I... have to meet Catherine. And everything that stands in my way will..."
},
{
"id": "battle_awaken_20701_3",
"desc": "E.G.O Activation",
"dlg": "Even if you are forgotten to the world... I'll get you back."
},
{
"id": "battle_awaken_20707_1",
"desc": "E.G.O Activation",
"dlg": "Leg it, if you want. My scattering bullets...\n...will turn your brain into fireworks no matter where you run."
},
{
"id": "battle_erosion_20707_1",
"desc": "E.G.O Corrosion",
"dlg": "A single bullet ain't enough...\nUntil echoes of gunshots and plumes of smoke bury all that I've ever remembered...!"
},
{
"id": "battle_awaken_20708_1",
"desc": "E.G.O Activation",
"dlg": "I ain't off balance—I was just swayin' this side to smack 'em even harder on the comeback!"
},
{
"id": "battle_erosion_20708_1",
"desc": "E.G.O Corrosion",
"dlg": "You could've helped me... Before I fell apart...!"
},
{
"id": "battle_awaken_20709_1",
"desc": "E.G.O Activation",
"dlg": "Easy—halt. You've... gone and left the tour souvenir behind, haven't you?\nStay right where you are... I'll slot it in you now!"
},
{
"id": "battle_erosion_20709_1",
"desc": "E.G.O Corrosion",
"dlg": "Enjoyed your Town Tour, did you, dear gues—tosser?!\nGoodbye, farewell. Farewell,\nFarewellFarewellFarewellFarewell... Sod off!!"
}
]
}
@@ -0,0 +1,104 @@
{
"dataList": [
{
"id": "battle_awaken_20601_1",
"desc": "E.G.O Activation",
"dlg": "Lets visit the world of wonders."
},
{
"id": "battle_awaken_20601_2",
"desc": "E.G.O Activation",
"dlg": "The cleansing of all impermanence and detachment may be meaningless.\nStill, I cast myself into that troubled world all the same."
},
{
"id": "battle_awaken_20602_1",
"desc": "E.G.O Activation",
"dlg": "Ill tie you up just enough."
},
{
"id": "battle_erosion_20602_1",
"desc": "E.G.O Corrosion",
"dlg": "Ankle-to-ankle, clip… clop…"
},
{
"id": "battle_awaken_20603_1",
"desc": "E.G.O Activation",
"dlg": "To bound over to the next world… Huzzah! Off we go!"
},
{
"id": "battle_erosion_20603_1",
"desc": "E.G.O Corrosion",
"dlg": "Nothing says… that I must be located there… Heheh."
},
{
"id": "battle_awaken_20604_1",
"desc": "E.G.O Activation",
"dlg": "Tadaa~ Transformation complete! Hah, we've a boatload!"
},
{
"id": "battle_erosion_20604_1",
"desc": "E.G.O Corrosion",
"dlg": "The seagulls... They keep crying and screaming away...!"
},
{
"id": "battle_awaken_20605_1",
"desc": "E.G.O Activation",
"dlg": "It'll sting~ It won't come off once you're cut."
},
{
"id": "battle_erosion_20605_1",
"desc": "E.G.O Corrosion",
"dlg": "Filth nests inside me... so that they may be reborn as something useful."
},
{
"id": "battle_awaken_20606_1",
"desc": "E.G.O Activation",
"dlg": "A heart shaken by sorrow bursts... like this."
},
{
"id": "battle_erosion_20606_1",
"desc": "E.G.O Corrosion",
"dlg": "Cry with me... Let's cry until our bodies burst."
},
{
"id": "battle_awaken_20607_1",
"desc": "E.G.O Activation",
"dlg": "Run along the flow and voilà~ There you are!"
},
{
"id": "battle_erosion_20607_1",
"desc": "E.G.O Corrosion",
"dlg": "Hahah! Gotcha~! This is what happens when\nyou don't know your place and run away, fugitive."
},
{
"id": "battle_awaken_20608_1",
"desc": "E.G.O Activation",
"dlg": "With solemn grace, I accept this deserved punishment."
},
{
"id": "battle_awaken_20608_2",
"desc": "E.G.O Activation",
"dlg": "With contemplation, I shall darken the clear skies above;\nwith my sacrifice, I shall exsanguinate my carnal blood upon this earth."
},
{
"id": "battle_erosion_20608_1",
"desc": "E.G.O Corrosion",
"dlg": "The heavens have spoken: this tarnished, filthy body has no skies to rise to… \nOh, all the fell things in this world, remain here with me for eternity!"
},
{
"id": "battle_awaken_20609_1",
"desc": "E.G.O Activation",
"dlg": "Faint lamplight spreads over the neatly folded paper;\na poem's brushstroke becomes a loong atop a dry inkstone."
},
{
"id": "battle_erosion_20609_1",
"desc": "E.G.O Corrosion",
"dlg": "A singular breath brings down the blue sky;"
},
{
"id": "battle_erosion_20609_2",
"desc": "E.G.O Corrosion",
"dlg": "The fused reverberation shall resonate the bells of gloaming!"
}
]
}
@@ -0,0 +1,119 @@
{
"dataList": [
{
"id": "battle_awaken_20801_1",
"desc": "E.G.O Activation",
"dlg": "That bastard… has to be alive still."
},
{
"id": "battle_awaken_20801_2",
"desc": "E.G.O Activation",
"dlg": "This is how I will chart my own path…"
},
{
"id": "battle_special_1",
"desc": "E.G.O Activation",
"dlg": "This is going to be one bumpy voyage. Everyone, hold on to something!"
},
{
"id": "battle_special_2",
"desc": "E.G.O Activation",
"dlg": "Chart your own way. Your path. That is my wish."
},
{
"id": "battle_awaken_20802_1",
"desc": "E.G.O Activation",
"dlg": "Before pleasure swallows me whole…"
},
{
"id": "battle_erosion_20802_1",
"desc": "E.G.O Corrosion",
"dlg": "Wheehee! Ill enwrap it… enrapture it."
},
{
"id": "battle_awaken_20803_1",
"desc": "E.G.O Activation",
"dlg": "Though I cant guide you… I can offer a warm embrace."
},
{
"id": "battle_erosion_20803_1",
"desc": "E.G.O Corrosion",
"dlg": "Do you see? My writhing struggle, hoping the world is cocooned in flames with me…"
},
{
"id": "battle_awaken_20804_1",
"desc": "E.G.O Activation",
"dlg": "Come on… This way!"
},
{
"id": "battle_erosion_20804_1",
"desc": "E.G.O Corrosion",
"dlg": "Must be here… Oh, was it that way?"
},
{
"id": "battle_awaken_20805_1",
"desc": "E.G.O Activation",
"dlg": "All hands, full speed toward where the lights flicker.\nThe waves... will lay waste to everything in our way."
},
{
"id": "battle_erosion_20805_1",
"desc": "E.G.O Corrosion",
"dlg": "To the sea, to the sea. All hands, abandon ship and descend. Into the flickering depths we sink."
},
{
"id": "battle_erosion_20805_3",
"desc": "E.G.O Corrosion",
"dlg": "To the sea, to the sea. All hands, abandon ship and descend. Into the flickering depths we sink."
},
{
"id": "battle_awaken_20806_1",
"desc": "E.G.O Activation",
"dlg": "Very good. Sit still and be gentle. Scarred meat isn't... tasty."
},
{
"id": "battle_erosion_20806_1",
"desc": "E.G.O Corrosion",
"dlg": "Y-you suspected me, didn't you...?\nBastards harboring such evil thoughts must be...!"
},
{
"id": "battle_awaken_20807_1",
"desc": "E.G.O Activation",
"dlg": "By the command of my master, I... will cleanse you from this place."
},
{
"id": "battle_erosion_20807_1",
"desc": "E.G.O Corrosion",
"dlg": "There's no end to this cleaning... You! Stop leaving your mess all over the manor!"
},
{
"id": "battle_awaken_20808_1",
"desc": "E.G.O Activation",
"dlg": "A monster? What are you... You've got to be hallucinating or something.\nHaah. ... No one saw that, right?"
},
{
"id": "battle_erosion_20808_1",
"desc": "E.G.O Corrosion",
"dlg": "Curiosity is a dangerous thing, you know... too much of it, and the darkness will eat you whole!"
},
{
"id": "battle_awaken_20809_1",
"desc": "E.G.O Activation",
"dlg": "Unfathomable Infinity. If your faith. Was emboldened.\nYou should have cast those foolish doubts from your heart!"
},
{
"id": "battle_erosion_20809_1",
"desc": "E.G.O Corrosion",
"dlg": "No doubts. Engrave faith. Pray in the dark... Pray with obsession."
},
{
"id": "battle_awaken_20810_1",
"desc": "E.G.O Activation",
"dlg": "Dont look away, for the waves… will carry you out of your element!"
},
{
"id": "battle_erosion_20810_1",
"desc": "E.G.O Corrosion",
"dlg": "Rise from the long dark, journey with the torturous nightmare to your sea!"
}
]
}
@@ -0,0 +1,104 @@
{
"dataList": [
{
"id": "battle_awaken_20501_1",
"desc": "E.G.O Activation",
"dlg": "The multitude tightens its hold…"
},
{
"id": "battle_awaken_20502_1",
"desc": "E.G.O Activation",
"dlg": "Eliminating target under procedure."
},
{
"id": "battle_erosion_20502_1",
"desc": "E.G.O Corrosion",
"dlg": "Obstacles will be quelled."
},
{
"id": "battle_awaken_20503_1",
"desc": "E.G.O Activation",
"dlg": "I will pray for you, so that you shall surely break."
},
{
"id": "battle_erosion_20503_1",
"desc": "E.G.O Corrosion",
"dlg": "Before anyone else, you… shant pardon me."
},
{
"id": "battle_awaken_20504_1",
"desc": "E.G.O Activation",
"dlg": "…Halt. You may not escape."
},
{
"id": "battle_erosion_20504_1",
"desc": "E.G.O Corrosion",
"dlg": "I will gore you myself."
},
{
"id": "battle_awaken_20505_1",
"desc": "E.G.O Activation",
"dlg": "This straight-jacket... isn't nearly enough to hold my violence back."
},
{
"id": "battle_erosion_20505_1",
"desc": "E.G.O Corrosion",
"dlg": "Head... turning into... metal... brain... flattened... Ends, Begins. ENDS, BEGINS!"
},
{
"id": "battle_awaken_20506_1",
"desc": "E.G.O Activation",
"dlg": "This electricity is all I have left... I can't...!"
},
{
"id": "battle_erosion_20506_1",
"desc": "E.G.O Corrosion",
"dlg": ""
},
{
"id": "battle_awaken_20507_1",
"desc": "E.G.O Activation",
"dlg": "Blossom from the blood, O beautiful flower.\nI shall gladly claim you as mine!"
},
{
"id": "battle_erosion_20507_1",
"desc": "E.G.O Corrosion",
"dlg": "More, more! This can't quench this scorching thirst...\nBurst the dams...! Penetrate them with the roots!!!"
},
{
"id": "battle_awaken_20508_1",
"desc": "E.G.O Activation",
"dlg": "Steam compression piston pressure cap removed.\nObserved temporal vector calculation complete...\nTransform Accumulated Past; maintain moment value... Launch."
},
{
"id": "battle_erosion_20508_1",
"desc": "E.G.O Corrosion",
"dlg": "Compress. Compress. Ignore steam reflux... cannot ignore.\nPast corroded. Memory corroded.\nUser affected by temporal reflux, nngh... \nComprehension... failure..."
},
{
"id": "battle_awaken_20509_1",
"desc": "E.G.O Activation",
"dlg": "Awash in the yearning moonlight, I hew your throat and claim the breath that remains!"
},
{
"id": "battle_awaken_20509_2",
"desc": "E.G.O Activation",
"dlg": "Awash in the yearning moonlight, I hew your throat!"
},
{
"id": "battle_awaken_20509_3",
"desc": "E.G.O Activation",
"dlg": "I claim the breath that remains!"
},
{
"id": "battle_erosion_20509_1",
"desc": "E.G.O Corrosion",
"dlg": ""
},
{
"id": "battle_erosion_20509_2",
"desc": "E.G.O Corrosion",
"dlg": "Death!"
}
]
}
@@ -0,0 +1,149 @@
{
"dataList": [
{
"id": "battle_erosion_21102_1",
"desc": "E.G.O Corrosion",
"dlg": "Just a little more…"
},
{
"id": "battle_awaken_21101_1",
"desc": "E.G.O Activation",
"dlg": "The odyssey had a purpose…"
},
{
"id": "battle_awaken_21102_1",
"desc": "E.G.O Activation",
"dlg": "If this is to seize victory…"
},
{
"id": "battle_awaken_21103_1",
"desc": "E.G.O Activation",
"dlg": "Karma shall find its way back to you, and rest atop your head."
},
{
"id": "battle_erosion_21103_1",
"desc": "E.G.O Corrosion",
"dlg": "Fall silent… As if there were no suffering in the first place…"
},
{
"id": "battle_awaken_21104_1",
"desc": "E.G.O Activation",
"dlg": "I don't need... any pointless attention!"
},
{
"id": "battle_erosion_21104_1",
"desc": "E.G.O Corrosion",
"dlg": "Don't—leave me this time..."
},
{
"id": "battle_awaken_21105_1",
"desc": "E.G.O Activation",
"dlg": "I'll stuff your futile wrath in this gift sack... and hurl it right back at your face."
},
{
"id": "battle_erosion_21105_1",
"desc": "E.G.O Corrosion",
"dlg": "Even crying, pouting kids... got the presents...!"
},
{
"id": "battle_awaken_21106_1",
"desc": "E.G.O Activation",
"dlg": "How insipid... Must I deal with it myself?"
},
{
"id": "battle_erosion_21106_1",
"desc": "E.G.O Corrosion",
"dlg": "You dare... challenge my authority?!"
},
{
"id": "battle_awaken_21107_1",
"desc": "E.G.O Activation",
"dlg": "Do not avert your eyes even for a moment, lest you be ensnared in an eternal wandering."
},
{
"id": "battle_erosion_21107_1",
"desc": "E.G.O Corrosion",
"dlg": "It's not there... not behind any of these doors... My path remains in shadows... my path is...!"
},
{
"id": "battle_awaken_21108_1",
"desc": "E.G.O Activation",
"dlg": "It really is as you say; this is a magic bullet that will never miss."
},
{
"id": "battle_awaken_21108_2",
"desc": "E.G.O Activation",
"dlg": "My bullet inevitably flies in the same direction, its trajectory preordained.\nThere are no coincidences."
},
{
"id": "battle_awaken_21108_3",
"desc": "E.G.O Activation",
"dlg": "There's no going back when I've already come this far by firing the bullet.\nEven if this road I walk is an inevitable path to inferno."
},
{
"id": "battle_awaken_21108_4",
"desc": "E.G.O Activation",
"dlg": "Do not seek my mercy, for only desolation awaits\nthose who stand in my path."
},
{
"id": "battle_awaken_21108_5",
"desc": "E.G.O Activation",
"dlg": "Remain unshaken. Grant silence to all that stands before you.\nFollow the land horizon."
},
{
"id": "battle_awaken_21108_6",
"desc": "E.G.O Activation",
"dlg": "The despairing heart is burnt black, never to fade away.\nOnly the shearing cold floods within."
},
{
"id": "battle_awaken_21108_7",
"desc": "E.G.O Activation",
"dlg": "Though it was despair that I sought, the bullet's trajectory...\n... is predetermined!"
},
{
"id": "battle_erosion_21108_1",
"desc": "E.G.O Corrosion",
"dlg": "A bullet was fired, a magic bullet that will never miss."
},
{
"id": "battle_erosion_21108_2",
"desc": "E.G.O Corrosion",
"dlg": "Welcome this fate, for this bullet's flight will always strike true."
},
{
"id": "battle_erosion_21108_3",
"desc": "E.G.O Corrosion",
"dlg": "As long as this bullet has been in my possession,\nI have been overcome with an extreme sense of omnipotence."
},
{
"id": "battle_erosion_21108_4",
"desc": "E.G.O Corrosion",
"dlg": "No justice, no malice. Only a finger that pulls the trigger."
},
{
"id": "battle_erosion_21108_5",
"desc": "E.G.O Corrosion",
"dlg": "Remain immutable. Follow the sea horizon;\nweave the bullet through them all."
},
{
"id": "battle_erosion_21108_6",
"desc": "E.G.O Corrosion",
"dlg": "I'll be left alone in this inferno at the end of the road."
},
{
"id": "battle_erosion_21108_7",
"desc": "E.G.O Corrosion",
"dlg": "Though I may lack the will to move forward...\n... the bullet's forward-momentum cannot be stopped."
},
{
"id": "battle_awaken_21109_1",
"desc": "E.G.O Activation",
"dlg": "... So you didn't trust me. I told you I'd play scissors!"
},
{
"id": "battle_erosion_21109_1",
"desc": "E.G.O Corrosion",
"dlg": "Scissors beats rock. Teehee! That means you lose!"
}
]
}
@@ -0,0 +1,89 @@
{
"dataList": [
{
"id": "battle_awaken_20901_1",
"desc": "E.G.O Activation",
"dlg": "I couldnt undo a thing…"
},
{
"id": "battle_awaken_20902_1",
"desc": "E.G.O Activation",
"dlg": "If fervent flames can thaw the heart…"
},
{
"id": "battle_awaken_20903_1",
"desc": "E.G.O Activation",
"dlg": "Well, I cant shiver in the cold forever."
},
{
"id": "battle_erosion_20902_1",
"desc": "E.G.O Corrosion",
"dlg": "To ashes… To dust…"
},
{
"id": "battle_erosion_20903_1",
"desc": "E.G.O Corrosion",
"dlg": "Stay frozen… and there will be no pain."
},
{
"id": "battle_awaken_20904_1",
"desc": "E.G.O Activation",
"dlg": "It's pretty sticky... You won't dodge this!"
},
{
"id": "battle_erosion_20904_1",
"desc": "E.G.O Corrosion",
"dlg": "Hmm... Ach, yuck. Not even worth turning into a pearl!"
},
{
"id": "battle_awaken_20905_1",
"desc": "E.G.O Activation",
"dlg": "You will be executed... as it is written."
},
{
"id": "battle_erosion_20905_1",
"desc": "E.G.O Corrosion",
"dlg": "All shall be executed as it is written."
},
{
"id": "battle_awaken_20906_1",
"desc": "E.G.O Activation",
"dlg": "I must be the only one to dance this beautiful dance...\nSo once I chop off your ankles...!"
},
{
"id": "battle_erosion_20906_1",
"desc": "E.G.O Corrosion",
"dlg": "Ahahaha! I'll carve it 'till it's sharp...\nAll for a more sanguine, luscious hue of red...!"
},
{
"id": "battle_awaken_20907_1",
"desc": "E.G.O Activation",
"dlg": "Now, little teddy~ Dance after me! Ta-da!"
},
{
"id": "battle_erosion_20907_1",
"desc": "E.G.O Corrosion",
"dlg": "Now, little Rodya. Hurt them with your own hands. Fuhu, ta-da!"
},
{
"id": "battle_awaken_20908_1",
"desc": "E.G.O Activation",
"dlg": "Hang them, burn them. Reduce their bones to cinders."
},
{
"id": "battle_erosion_20908_1",
"desc": "E.G.O Corrosion",
"dlg": "Who will it be? Is it you, or... you? Which of you shall burn with more grace... I wonder?"
},
{
"id": "battle_awaken_20909_1",
"desc": "E.G.O Activation",
"dlg": "I know... Wasn't it tiring coming all the way here?\nWhy don't you stop for a moment and take a breather?\nThe sight alone will warm your heart."
},
{
"id": "battle_erosion_20909_1",
"desc": "E.G.O Corrosion",
"dlg": "You look awfully busy... But really, you should take a breather.\nLook! These little ones are itching to tag along with you."
}
]
}
@@ -0,0 +1,134 @@
{
"dataList": [
{
"id": "battle_awaken_20401_1",
"desc": "E.G.O Activation",
"dlg": "O.S.H.A.R.E.\n(Obligate style hearkens aflame this robust earth.)"
},
{
"id": "battle_awaken_20401_2",
"desc": "E.G.O Activation",
"dlg": "O.S.H.A.R.E.\n(Overcome the Searing Hellfire for Araya, to Reality's Extinction.)"
},
{
"id": "battle_awaken_20402_1",
"desc": "E.G.O Activation",
"dlg": "This flame, too, is artful ecstasy."
},
{
"id": "battle_erosion_20402_1",
"desc": "E.G.O Corrosion",
"dlg": "The all-consuming fire…"
},
{
"id": "battle_awaken_20403_1",
"desc": "E.G.O Activation",
"dlg": "Now, let's have a taste."
},
{
"id": "battle_erosion_20403_1",
"desc": "E.G.O Corrosion",
"dlg": "Time to serve as nutrition... Heh."
},
{
"id": "battle_awaken_20404_1",
"desc": "E.G.O Activation",
"dlg": "I've... always had my eye on you."
},
{
"id": "battle_erosion_20404_1",
"desc": "E.G.O Corrosion",
"dlg": "Turns out no one's come to save you... Kehehe."
},
{
"id": "battle_awaken_20405_1",
"desc": "E.G.O Activation",
"dlg": "Go on, open wide. Relax and cram this drink down your throats, heheh."
},
{
"id": "battle_awaken_20405_2",
"desc": "E.G.O Activation",
"dlg": "Right, then. Open wide, all of you."
},
{
"id": "battle_erosion_20405_1",
"desc": "E.G.O Corrosion",
"dlg": "Starting to feel drowsy... aren't you?"
},
{
"id": "battle_awaken_20406_1",
"desc": "E.G.O Activation",
"dlg": "I am the only one who moves in these waves. ... Shatter."
},
{
"id": "battle_erosion_20406_1",
"desc": "E.G.O Corrosion",
"dlg": "Sit tight... I'll skewer you with the fluorescent light!"
},
{
"id": "battle_awaken_20407_1",
"desc": "E.G.O Activation",
"dlg": "Scatter. Every gaze shall be drawn to this squalidity."
},
{
"id": "battle_erosion_20407_1",
"desc": "E.G.O Corrosion",
"dlg": "Contempt...! Pulse, burst with this burning, piercing scorn!"
},
{
"id": "battle_awaken_20408_1",
"desc": "E.G.O Activation",
"dlg": "Resentment, penance... all of it, to no avail.\nI was only reaching out to grasp onto something, anything."
},
{
"id": "battle_erosion_20408_1",
"desc": "E.G.O Corrosion",
"dlg": "I breathe in... and out... but it won't stop hurting..."
},
{
"id": "battle_awaken_20409_1",
"desc": "E.G.O Activation",
"dlg": "The three severings: Reforge the past a thousandfold to cut it apart, retrace the future a thousandfold to rip it apart, rive the kṣaṇa of circumvolution another thousandfold. Sanzendaisekai (三千大世界)."
},
{
"id": "battle_awaken_20409_2",
"desc": "E.G.O Activation",
"dlg": "The three severings:"
},
{
"id": "battle_awaken_20409_3",
"desc": "E.G.O Activation",
"dlg": "Reforge the past a thousandfold to cut it apart,"
},
{
"id": "battle_awaken_20409_4",
"desc": "E.G.O Activation",
"dlg": "retrace the future a thousandfold to rip it apart,"
},
{
"id": "battle_awaken_20409_5",
"desc": "E.G.O Activation",
"dlg": "rive the kṣaṇa of circumvolution another thousandfold.\nSanzendaisekai (三千大世界)."
},
{
"id": "battle_erosion_20409_1",
"desc": "E.G.O Corrosion",
"dlg": "Destroy the starborn future."
},
{
"id": "battle_erosion_20409_2",
"desc": "E.G.O Corrosion",
"dlg": "Dwell in the glorious past."
},
{
"id": "battle_erosion_20409_3",
"desc": "E.G.O Corrosion",
"dlg": "Dissever all with Bhadrakalpa's singular strike."
},
{
"id": "battle_erosion_20409_4",
"desc": "E.G.O Corrosion",
"dlg": "Sanzendaisekai (三千大世界)."
}
]
}
@@ -0,0 +1,114 @@
{
"dataList": [
{
"id": "battle_awaken_21001_1",
"desc": "E.G.O Activation",
"dlg": "If I can sever it by my own hands…"
},
{
"id": "battle_awaken_21002_1",
"desc": "E.G.O Activation",
"dlg": "Ill crush you…"
},
{
"id": "battle_erosion_21002_1",
"desc": "E.G.O Corrosion",
"dlg": "You, too, will be a live offering."
},
{
"id": "battle_awaken_21003_1",
"desc": "E.G.O Activation",
"dlg": "This is the u-ultimate…! Whoa, uaaahh…"
},
{
"id": "battle_erosion_21003_1",
"desc": "E.G.O Corrosion",
"dlg": "Phew… All… churned up…"
},
{
"id": "battle_awaken_21004_1",
"desc": "E.G.O Activation",
"dlg": "I'll chop you down... along with the trees."
},
{
"id": "battle_erosion_21004_1",
"desc": "E.G.O Corrosion",
"dlg": "Should've watched your steps in the woods...!"
},
{
"id": "battle_awaken_21005_1",
"desc": "E.G.O Activation",
"dlg": "Your weakness is written... Right here!"
},
{
"id": "battle_erosion_21005_1",
"desc": "E.G.O Corrosion",
"dlg": "Ruin, devastation, ruin...! @#()*!%&#@&(!*)"
},
{
"id": "battle_awaken_21006_1",
"desc": "E.G.O Activation",
"dlg": "If only I could gather all the sorrow, all the tears together, and cry in their stead..."
},
{
"id": "battle_erosion_21006_1",
"desc": "E.G.O Corrosion",
"dlg": ""
},
{
"id": "battle_awaken_21007_1",
"desc": "E.G.O Activation",
"dlg": "Why don't you try impaling yourself with it, then.\nFeel what it's like to have someone curse you..."
},
{
"id": "battle_erosion_21007_1",
"desc": "E.G.O Corrosion",
"dlg": "Now that you're torn, I'll sew you up! Heheh... Get over here!"
},
{
"id": "battle_awaken_21008_1",
"desc": "E.G.O Activation",
"dlg": "Earthbound I have become, but... to embrace you, I endure this endless descent."
},
{
"id": "battle_erosion_21008_1",
"desc": "E.G.O Corrosion",
"dlg": "The earth has no punishment for your sins.\nShut your eyes, now. Accept the retribution of the heavens."
},
{
"id": "battle_awaken_21009_1",
"desc": "E.G.O Activation",
"dlg": "I know it hurts, but please, stop struggling...!\nI promise, nothing could make as fascinating music as a human can...\nNothing!"
},
{
"id": "battle_awaken_21009_2",
"desc": "E.G.O Activation",
"dlg": "I know it hurts, but please, stop struggling...!"
},
{
"id": "battle_awaken_21009_3",
"desc": "E.G.O Activation",
"dlg": "I promise, nothing could make as fascinating music as a human can...\nNothing!"
},
{
"id": "battle_erosion_21009_1",
"desc": "E.G.O Corrosion",
"dlg": "This way, just a little closer... Hahah! Perfect!\nThat scream, weaving into a ninth chord! Such wondrous... harmony."
},
{
"id": "battle_erosion_21009_2",
"desc": "E.G.O Corrosion",
"dlg": "This way, just a little closer..."
},
{
"id": "battle_erosion_21009_3",
"desc": "E.G.O Corrosion",
"dlg": "Hahah! Perfect!\nThat scream, weaving into a ninth chord!"
},
{
"id": "battle_erosion_21009_4",
"desc": "E.G.O Corrosion",
"dlg": "Such wondrous... harmony."
}
]
}
@@ -0,0 +1,169 @@
{
"dataList": [
{
"id": "battle_awaken_20101_1",
"desc": "E.G.O Activation",
"dlg": "Utter to me what you think the ideal is."
},
{
"id": "battle_upgrade_20101_1",
"desc": "E.G.O Liberation",
"dlg": "Break the birdcage,"
},
{
"id": "battle_upgrade_20101_2",
"desc": "E.G.O Liberation",
"dlg": "And be free."
},
{
"id": "battle_awaken_20102_1",
"desc": "E.G.O Activation",
"dlg": "I burn what I wish to burn."
},
{
"id": "battle_erosion_20102_1",
"desc": "E.G.O Corrosion",
"dlg": "It will… turn all to ash."
},
{
"id": "battle_awaken_20103_1",
"desc": "E.G.O Activation",
"dlg": "If it is fortune you seek—pray with all sincerity."
},
{
"id": "battle_erosion_20103_1",
"desc": "E.G.O Corrosion",
"dlg": "Speak unto me your wish… Vocalize your eagerness…"
},
{
"id": "battle_awaken_20104_1",
"desc": "E.G.O Activation",
"dlg": "Such enchanting colors… The path is intent on thwarting all attempts to memorize it."
},
{
"id": "battle_erosion_20104_1",
"desc": "E.G.O Corrosion",
"dlg": "As a matter of fact, the alley is an open one."
},
{
"id": "battle_awaken_20105_1",
"desc": "E.G.O Activation",
"dlg": "I worry that this seeping rain may leak through the umbrella."
},
{
"id": "battle_erosion_20105_1",
"desc": "E.G.O Corrosion",
"dlg": "The air is too cold... and raindrops only grow thicker."
},
{
"id": "battle_awaken_20106_1",
"desc": "E.G.O Activation",
"dlg": "This is a portrait of theirs. Will you observe... a little closer?"
},
{
"id": "battle_erosion_20106_1",
"desc": "E.G.O Corrosion",
"dlg": "Leave at once, interloper! Leave this place...!"
},
{
"id": "battle_awaken_20107_1",
"desc": "E.G.O Activation",
"dlg": "I shall feel the ponderous mass of the gun barrel rest upon my viscera.\nLet this accursed bullet pierce through them...!"
},
{
"id": "battle_erosion_20107_1",
"desc": "E.G.O Corrosion",
"dlg": "There is neither; no fragments of memories, no need to look into them... fire, only fire!"
},
{
"id": "battle_erosion_20107_2",
"desc": "E.G.O Corrosion",
"dlg": "There is neither; no fragments of memories, no need to look into them... fire, only fire!"
},
{
"id": "battle_awaken_20108_1",
"desc": "E.G.O Activation",
"dlg": "Fracture the present a thousandfold. Fracture the futures cast upon the shards yet another thousandfold. At long last, the ruined past shall finally lie shattered, the constitution of the universe in the wake of a singular, inevitable circumvolution—Trisāhasramahāsāhasra."
},
{
"id": "battle_awaken_20108_2",
"desc": "E.G.O Activation",
"dlg": "Fracture the present a thousandfold (一千)."
},
{
"id": "battle_awaken_20108_3",
"desc": "E.G.O Activation",
"dlg": "Fracture the futures cast upon the shards yet another thousandfold (二千)."
},
{
"id": "battle_awaken_20108_4",
"desc": "E.G.O Activation",
"dlg": "At long last, the ruined past shall finally lie shattered,"
},
{
"id": "battle_awaken_20108_5",
"desc": "E.G.O Activation",
"dlg": "the constitution of the universe in the wake of a singular,\ninevitable circumvolution—Trisāhasramahāsāhasra (三千大天)!"
},
{
"id": "battle_erosion_20108_1",
"desc": "E.G.O Corrosion",
"dlg": "May the manifold worlds of five hundred thousand\nnayuta asaṃkhyeya be dyed anew."
},
{
"id": "battle_erosion_20108_2",
"desc": "E.G.O Corrosion",
"dlg": "Within them shall I come to visit me,\nwho has been broken into kalapas,\nwhose immeasurable kalpas of the future have been shattered."
},
{
"id": "battle_erosion_20108_3",
"desc": "E.G.O Corrosion",
"dlg": "The histories of myself, ground into dust, shall, at last, scatter... and meet annihilation."
},
{
"id": "battle_awaken_20109_1",
"desc": "E.G.O Activation",
"dlg": "The First Death Knell. I come bearing an obituary, for your funeral pyre shall come alight in the grievous fusillade of butterflies! ... And in its wake, naught shall remain."
},
{
"id": "battle_awaken_20109_2",
"desc": "E.G.O Activation",
"dlg": "For the dead, the first bell tolls."
},
{
"id": "battle_awaken_20109_3",
"desc": "E.G.O Activation",
"dlg": "I come bearing an obituary,"
},
{
"id": "battle_awaken_20109_4",
"desc": "E.G.O Activation",
"dlg": "For your funeral pyre shall come alight in the grievous fusillade of butterflies!"
},
{
"id": "battle_awaken_20109_5",
"desc": "E.G.O Activation",
"dlg": "... And in its wake, naught shall remain."
},
{
"id": "battle_erosion_20109_1",
"desc": "E.G.O Corrosion",
"dlg": "For the dead, the first bell tolls."
},
{
"id": "battle_erosion_20109_2",
"desc": "E.G.O Corrosion",
"dlg": "The proximal and distal points cross the arc,\na lepidopteran proboscis transfixing the umstroke of nectaries."
},
{
"id": "battle_erosion_20109_3",
"desc": "E.G.O Corrosion",
"dlg": "And at the committal,"
},
{
"id": "battle_erosion_20109_4",
"desc": "E.G.O Corrosion",
"dlg": "My linear self shall bear the circle to rest."
}
]
}
+124
View File
@@ -0,0 +1,124 @@
{
"dataList": [
{
"id": 36,
"personalityid": 10301,
"voicefile": 0,
"teller": "Don Quixote",
"dialog": "Let me lead the charge! I shall raise the banner of victory in the name of justice!",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 37,
"personalityid": 10301,
"voicefile": 0,
"teller": "Don Quixote",
"dialog": "Fear thou not. This is easily within my capabilities!",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 38,
"personalityid": 10301,
"voicefile": 0,
"teller": "Don Quixote",
"dialog": "I can do this! One must be willing to put forth effort in order to take a step forward!",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 39,
"personalityid": 10301,
"voicefile": 0,
"teller": "Don Quixote",
"dialog": "I shall devote all my heart to it! A hero is she who achieves the impossible!",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 40,
"personalityid": 10301,
"voicefile": 0,
"teller": "Don Quixote",
"dialog": "…Marching onward despite knowing that danger lies in wait—such is the hero's way!",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 41,
"personalityid": 10301,
"voicefile": 0,
"teller": "Don Quixote",
"dialog": "I shant bask in glory! I know history will remember this deed, after all!",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 42,
"personalityid": 10301,
"voicefile": 0,
"teller": "Don Quixote",
"dialog": "A true hero must needs be able to overcome hardship. We shall sally forth once more next time!",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
},
{
"id": 43,
"personalityid": 10301,
"voicefile": 0,
"teller": "Don Quixote",
"dialog": "Let me lead the charge! I shall raise the banner of victory in the name of justice!",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 44,
"personalityid": 10301,
"voicefile": 0,
"teller": "Don Quixote",
"dialog": "Fear thou not. This is easily within my capabilities!",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 45,
"personalityid": 10301,
"voicefile": 0,
"teller": "Don Quixote",
"dialog": "I can do this! One must be willing to put forth effort in order to take a step forward!",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 46,
"personalityid": 10301,
"voicefile": 0,
"teller": "Don Quixote",
"dialog": "I shall devote all my heart to it! A hero is she who achieves the impossible!",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 47,
"personalityid": 10302,
"voicefile": 0,
"teller": "Don Quixote",
"dialog": "…Marching onward despite knowing that danger lies in wait—such is the hero's way!",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 48,
"personalityid": 10301,
"voicefile": 0,
"teller": "Don Quixote",
"dialog": "I shant bask in glory! I know history will remember this deed, after all!",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 49,
"personalityid": 10301,
"voicefile": 0,
"teller": "Don Quixote",
"dialog": "A true hero must needs be able to overcome hardship. We shall sally forth once more next time!",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
},
{
"id": 50,
"personalityid": 10301,
"voicefile": 0,
"teller": "Don Quixote",
"dialog": "A true hero must needs be able to overcome hardship. We shall sally forth once more next time!",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
}
]
}
+116
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@@ -0,0 +1,116 @@
{
"dataList": [
{
"id": 1,
"personalityid": 10202,
"voicefile": 0,
"teller": "W. Faust",
"dialog": "The rational choice would be to allow me to handle this.",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 2,
"personalityid": 10202,
"voicefile": 0,
"teller": "W. Faust",
"dialog": "My analysis does tell me that this task will be relatively easy.",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 3,
"personalityid": 10202,
"voicefile": 0,
"teller": "W. Faust",
"dialog": "I cant guarantee the results. It will be up to the chaos of the universe.",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 4,
"personalityid": 10202,
"voicefile": 0,
"teller": "W. Faust",
"dialog": "If I were you, I would assign someone else to this task.",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 5,
"personalityid": 10202,
"voicefile": 0,
"teller": "W. Faust",
"dialog": "This choice would make the decision to place you as our manager a regrettable one.",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 6,
"personalityid": 10202,
"voicefile": 0,
"teller": "W. Faust",
"dialog": "Try not to cling to this success.",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 7,
"personalityid": 10202,
"voicefile": 0,
"teller": "W. Faust",
"dialog": "Try not to dwell on this failure.",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
},
{
"id": 36,
"personalityid": 10201,
"voicefile": 0,
"teller": "Faust",
"dialog": "The rational choice would be to allow me to handle this.",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 37,
"personalityid": 10201,
"voicefile": 0,
"teller": "Faust",
"dialog": "My analysis does tell me that this task will be relatively easy.",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 38,
"personalityid": 10201,
"voicefile": 0,
"teller": "Faust",
"dialog": "I cant guarantee the results. It will be up to the chaos of the universe.",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 39,
"personalityid": 10201,
"voicefile": 0,
"teller": "Faust",
"dialog": "If I were you, I would assign someone else to this task.",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 40,
"personalityid": 10201,
"voicefile": 0,
"teller": "Faust",
"dialog": "This choice would make the decision to place you as our manager a regrettable one.",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 41,
"personalityid": 10201,
"voicefile": 0,
"teller": "Faust",
"dialog": "Try not to cling to this success.",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 42,
"personalityid": 10201,
"voicefile": 0,
"teller": "Faust",
"dialog": "Try not to dwell on this failure.",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
}
]
}
+116
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@@ -0,0 +1,116 @@
{
"dataList": [
{
"id": 1,
"personalityid": 11201,
"voiceFile": 0,
"teller": "Gregor",
"dialog": "Oh, this shouldnt be a big deal at all, huh?",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 2,
"personalityid": 11201,
"voiceFile": 0,
"teller": "Gregor",
"dialog": "Looks like a bit of a bother, but, eh… probably doable.",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 3,
"personalityid": 11201,
"voiceFile": 0,
"teller": "Gregor",
"dialog": "Welp… Not really feeling it, but if you say so.",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 4,
"personalityid": 11201,
"voiceFile": 0,
"teller": "Gregor",
"dialog": "Is that an order? If youre just asking, then I suggest someone else.",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 5,
"personalityid": 11201,
"voiceFile": 0,
"teller": "Gregor",
"dialog": "…So you were the kind of boss to get fragged by their own men.",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 6,
"personalityid": 11201,
"voiceFile": 0,
"teller": "Gregor",
"dialog": "Hm, got lucky.",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 7,
"personalityid": 11201,
"voiceFile": 0,
"teller": "Gregor",
"dialog": "Dumm gelaufen. Want a cig?",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
},
{
"id": 8,
"personalityid": 11202,
"voiceFile": 0,
"teller": "Liu Gregor",
"dialog": "",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 9,
"personalityid": 11202,
"voiceFile": 0,
"teller": "Liu Gregor",
"dialog": "",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 10,
"personalityid": 11202,
"voiceFile": 0,
"teller": "Liu Gregor",
"dialog": "",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 11,
"personalityid": 11202,
"voiceFile": 0,
"teller": "Liu Gregor",
"dialog": "",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 12,
"personalityid": 11202,
"voiceFile": 0,
"teller": "Liu Gregor",
"dialog": "",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 13,
"personalityid": 11202,
"voiceFile": 0,
"teller": "Liu Gregor",
"dialog": "",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 14,
"personalityid": 11202,
"voiceFile": 0,
"teller": "Liu Gregor",
"dialog": "",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
}
]
}
+116
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@@ -0,0 +1,116 @@
{
"dataList": [
{
"id": 1,
"personalityid": 10702,
"voicefile": 0,
"teller": "Shi Heathcliff",
"dialog": "Ill smash em good, aight?",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 2,
"personalityid": 10702,
"voicefile": 0,
"teller": "Shi Heathcliff",
"dialog": "Might as well, I suppose.",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 3,
"personalityid": 10702,
"voicefile": 0,
"teller": "Shi Heathcliff",
"dialog": "If you really dont have anything better to suggest.",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 4,
"personalityid": 10702,
"voicefile": 0,
"teller": "Shi Heathcliff",
"dialog": "Get someone else.",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 5,
"personalityid": 10702,
"voicefile": 0,
"teller": "Shi Heathcliff",
"dialog": "…Are you taking the piss? You want ME to do this?",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 6,
"personalityid": 10702,
"voicefile": 0,
"teller": "Shi Heathcliff",
"dialog": "Whats that proud look? Im the one who dealt with it.",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 7,
"personalityid": 10702,
"voicefile": 0,
"teller": "Shi Heathcliff",
"dialog": "This is really narking me. Didnt I tell you to get someone else?",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
},
{
"id": 36,
"personalityid": 10701,
"voicefile": 0,
"teller": "Heathcliff",
"dialog": "Ill smash em good, aight?",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 37,
"personalityid": 10701,
"voicefile": 0,
"teller": "Heathcliff",
"dialog": "Might as well, I suppose.",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 38,
"personalityid": 10701,
"voicefile": 0,
"teller": "Heathcliff",
"dialog": "If you really dont have anything better to suggest.",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 39,
"personalityid": 10701,
"voicefile": 0,
"teller": "Heathcliff",
"dialog": "Get someone else.",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 40,
"personalityid": 10701,
"voicefile": 0,
"teller": "Heathcliff",
"dialog": "…Are you taking the piss? You want ME to do this?",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 41,
"personalityid": 10701,
"voicefile": 0,
"teller": "Heathcliff",
"dialog": "Whats that proud look? Im the one who dealt with it.",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 42,
"personalityid": 10701,
"voicefile": 0,
"teller": "Heathcliff",
"dialog": "This is really narking me. Didnt I tell you to get someone else?",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
}
]
}
+116
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@@ -0,0 +1,116 @@
{
"dataList": [
{
"id": 1,
"personalityid": 10601,
"voiceFile": 0,
"teller": "Hong Lu",
"dialog": "This is as easy as eating the rice cakes my servants brought to my mouth.",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 2,
"personalityid": 10601,
"voiceFile": 0,
"teller": "Hong Lu",
"dialog": "I think I shall handle this one!",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 3,
"personalityid": 10601,
"voiceFile": 0,
"teller": "Hong Lu",
"dialog": "Hmm, well. Alright. Ill do it.",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 4,
"personalityid": 10601,
"voiceFile": 0,
"teller": "Hong Lu",
"dialog": "I think… this is someone elses job, wouldnt you agree?",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 5,
"personalityid": 10601,
"voiceFile": 0,
"teller": "Hong Lu",
"dialog": "Ah, Ive just remembered that I had urgent business to take care of…",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 6,
"personalityid": 10601,
"voiceFile": 0,
"teller": "Hong Lu",
"dialog": "Ahaha, theres no need to shower me with praise.",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 7,
"personalityid": 10601,
"voiceFile": 0,
"teller": "Hong Lu",
"dialog": "Oh dear~ Dont blame yourself too much. It just wasnt your day.",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
},
{
"id": 8,
"personalityid": 10602,
"voiceFile": 0,
"teller": "Kurokumo Hong Lu",
"dialog": "",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 9,
"personalityid": 10602,
"voiceFile": 0,
"teller": "Kurokumo Hong Lu",
"dialog": "",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 10,
"personalityid": 10602,
"voiceFile": 0,
"teller": "Kurokumo Hong Lu",
"dialog": "",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 11,
"personalityid": 10602,
"voiceFile": 0,
"teller": "Kurokumo Hong Lu",
"dialog": "",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 12,
"personalityid": 10602,
"voiceFile": 0,
"teller": "Kurokumo Hong Lu",
"dialog": "",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 13,
"personalityid": 10602,
"voiceFile": 0,
"teller": "Kurokumo Hong Lu",
"dialog": "",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 14,
"personalityid": 10602,
"voiceFile": 0,
"teller": "Kurokumo Hong Lu",
"dialog": "",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
}
]
}
+116
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@@ -0,0 +1,116 @@
{
"dataList": [
{
"id": 1,
"personalityid": 10801,
"voiceFile": 0,
"teller": "Ishmael",
"dialog": "Can I do it? Of course. Theres no point in even asking.",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 2,
"personalityid": 10801,
"voiceFile": 0,
"teller": "Ishmael",
"dialog": "This should be reasonable. As long as the plan behind it isnt total flotsam.",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 3,
"personalityid": 10801,
"voiceFile": 0,
"teller": "Ishmael",
"dialog": "Well… If theres no one else up for this, Ill step forward.",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 4,
"personalityid": 10801,
"voiceFile": 0,
"teller": "Ishmael",
"dialog": "Ill comply, but this honestly sounds like a terrible plan.",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 5,
"personalityid": 10801,
"voiceFile": 0,
"teller": "Ishmael",
"dialog": "Are you serious? Several screws loose? Im disappointed. Dont talk to me.",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 6,
"personalityid": 10801,
"voiceFile": 0,
"teller": "Ishmael",
"dialog": "Despite it all… I managed somehow.",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 7,
"personalityid": 10801,
"voiceFile": 0,
"teller": "Ishmael",
"dialog": "You shouldve had someone else deal with it. Dont blame me for this.",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
},
{
"id": 8,
"personalityid": 10802,
"voiceFile": 0,
"teller": "R Corp. Ishmael",
"dialog": "",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 9,
"personalityid": 10802,
"voiceFile": 0,
"teller": "R Corp. Ishmael",
"dialog": "",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 10,
"personalityid": 10802,
"voiceFile": 0,
"teller": "R Corp. Ishmael",
"dialog": "",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 11,
"personalityid": 10802,
"voiceFile": 0,
"teller": "R Corp. Ishmael",
"dialog": "",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 12,
"personalityid": 10802,
"voiceFile": 0,
"teller": "R Corp. Ishmael",
"dialog": "",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 13,
"personalityid": 10802,
"voiceFile": 0,
"teller": "R Corp. Ishmael",
"dialog": "",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 14,
"personalityid": 10802,
"voiceFile": 0,
"teller": "R Corp. Ishmael",
"dialog": "",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
}
]
}
+116
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@@ -0,0 +1,116 @@
{
"dataList": [
{
"id": 1,
"personalityid": 10501,
"voiceFile": 0,
"teller": "Meursault",
"dialog": "Not a problem.",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 2,
"personalityid": 10501,
"voiceFile": 0,
"teller": "Meursault",
"dialog": "Its doable.",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 3,
"personalityid": 10501,
"voiceFile": 0,
"teller": "Meursault",
"dialog": "I will try.",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 4,
"personalityid": 10501,
"voiceFile": 0,
"teller": "Meursault",
"dialog": "There are better options.",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 5,
"personalityid": 10501,
"voiceFile": 0,
"teller": "Meursault",
"dialog": "You must be mad.",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 6,
"personalityid": 10501,
"voiceFile": 0,
"teller": "Meursault",
"dialog": "I made it.",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 7,
"personalityid": 10501,
"voiceFile": 0,
"teller": "Meursault",
"dialog": "I failed.",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
},
{
"id": 8,
"personalityid": 10502,
"voiceFile": 0,
"teller": "Liu Meursault",
"dialog": "",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 9,
"personalityid": 10502,
"voiceFile": 0,
"teller": "Liu Meursault",
"dialog": "",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 10,
"personalityid": 10502,
"voiceFile": 0,
"teller": "Liu Meursault",
"dialog": "",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 11,
"personalityid": 10502,
"voiceFile": 0,
"teller": "Liu Meursault",
"dialog": "",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 12,
"personalityid": 10502,
"voiceFile": 0,
"teller": "Liu Meursault",
"dialog": "",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 13,
"personalityid": 10502,
"voiceFile": 0,
"teller": "Liu Meursault",
"dialog": "",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 14,
"personalityid": 10502,
"voiceFile": 0,
"teller": "Liu Meursault",
"dialog": "",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
}
]
}
+116
View File
@@ -0,0 +1,116 @@
{
"dataList": [
{
"id": 1,
"personalityid": 11101,
"voiceFile": 0,
"teller": "Outis",
"dialog": "Victory is all but guaranteed. Your strategy is truly commendable.",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 2,
"personalityid": 11101,
"voiceFile": 0,
"teller": "Outis",
"dialog": "The tide is in our favor. Please leave this to me.",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 3,
"personalityid": 11101,
"voiceFile": 0,
"teller": "Outis",
"dialog": "I wont disappoint you if you so choose to send me.",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 4,
"personalityid": 11101,
"voiceFile": 0,
"teller": "Outis",
"dialog": "While the plan is sound, I fear that my capabilities might be insufficient for it.",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 5,
"personalityid": 11101,
"voiceFile": 0,
"teller": "Outis",
"dialog": "Who comes up with such a crap— Ah, it was a joke, was it not?",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 6,
"personalityid": 11101,
"voiceFile": 0,
"teller": "Outis",
"dialog": "This victory can only be attributed to your excellent planning.",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 7,
"personalityid": 11101,
"voiceFile": 0,
"teller": "Outis",
"dialog": "The fault is mine…",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
},
{
"id": 8,
"personalityid": 11102,
"voiceFile": 0,
"teller": "Blade Lineage Outis",
"dialog": "",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 9,
"personalityid": 11102,
"voiceFile": 0,
"teller": "Blade Lineage Outis",
"dialog": "",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 10,
"personalityid": 11102,
"voiceFile": 0,
"teller": "Blade Lineage Outis",
"dialog": "",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 11,
"personalityid": 11102,
"voiceFile": 0,
"teller": "Blade Lineage Outis",
"dialog": "",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 12,
"personalityid": 11102,
"voiceFile": 0,
"teller": "Blade Lineage Outis",
"dialog": "",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 13,
"personalityid": 11102,
"voiceFile": 0,
"teller": "Blade Lineage Outis",
"dialog": "",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 14,
"personalityid": 11102,
"voiceFile": 0,
"teller": "Blade Lineage Outis",
"dialog": "",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
}
]
}
+116
View File
@@ -0,0 +1,116 @@
{
"dataList": [
{
"id": 1,
"personalityid": 10902,
"voicefile": 0,
"teller": "Kurokumo Rodion",
"dialog": "Look, Ill lop off my hand if I somehow dont make it. Deal?",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 2,
"personalityid": 10902,
"voicefile": 0,
"teller": "Kurokumo Rodion",
"dialog": "The odds are nice. Leave it to me.",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 3,
"personalityid": 10902,
"voicefile": 0,
"teller": "Kurokumo Rodion",
"dialog": "Sure, why not. You trust me, yeah?",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 4,
"personalityid": 10902,
"voicefile": 0,
"teller": "Kurokumo Rodion",
"dialog": "This might take a tiiiiny bit of luck to pull off.",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 5,
"personalityid": 10902,
"voicefile": 0,
"teller": "Kurokumo Rodion",
"dialog": "Leave me out of this, mkay?",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 6,
"personalityid": 10902,
"voicefile": 0,
"teller": "Kurokumo Rodion",
"dialog": "I bet the others woulda gone bust.",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 7,
"personalityid": 10902,
"voicefile": 0,
"teller": "Kurokumo Rodion",
"dialog": "Totally warned ya.",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
},
{
"id": 8,
"personalityid": 10901,
"voicefile": 0,
"teller": "Rodion",
"dialog": "Look, Ill lop off my hand if I somehow dont make it. Deal?",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 9,
"personalityid": 10901,
"voicefile": 0,
"teller": "Rodion",
"dialog": "The odds are nice. Leave it to me.",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 10,
"personalityid": 10901,
"voicefile": 0,
"teller": "Rodion",
"dialog": "Sure, why not. You trust me, yeah?",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 11,
"personalityid": 10901,
"voicefile": 0,
"teller": "Rodion",
"dialog": "This might take a tiiiiny bit of luck to pull off.",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 12,
"personalityid": 10901,
"voicefile": 0,
"teller": "Rodion",
"dialog": "Leave me out of this, mkay?",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 13,
"personalityid": 10901,
"voicefile": 0,
"teller": "Rodion",
"dialog": "I bet the others woulda gone bust.",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 14,
"personalityid": 10901,
"voicefile": 0,
"teller": "Rodion",
"dialog": "Totally warned ya.",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
}
]
}
+116
View File
@@ -0,0 +1,116 @@
{
"dataList": [
{
"id": 1,
"personalityid": 10401,
"voiceFile": 0,
"teller": "Ryōshū",
"dialog": "So easy, I dont even wanna bother.",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 2,
"personalityid": 10401,
"voiceFile": 0,
"teller": "Ryōshū",
"dialog": "Does it really have to be me when the others are right there?",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 3,
"personalityid": 10401,
"voiceFile": 0,
"teller": "Ryōshū",
"dialog": "Seems manageable.",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 4,
"personalityid": 10401,
"voiceFile": 0,
"teller": "Ryōshū",
"dialog": "Nothing Id recommend, but I wont say no to it.",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 5,
"personalityid": 10401,
"voiceFile": 0,
"teller": "Ryōshū",
"dialog": "Overcoming the impossible is where true beauty lies.",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 6,
"personalityid": 10401,
"voiceFile": 0,
"teller": "Ryōshū",
"dialog": "Got a fine piece of work out of it.",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 7,
"personalityid": 10401,
"voiceFile": 0,
"teller": "Ryōshū",
"dialog": "Hm, I tried, but it didn't work out.",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
},
{
"id": 8,
"personalityid": 10402,
"voiceFile": 0,
"teller": "Seven Ryōshū",
"dialog": "",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 9,
"personalityid": 10402,
"voiceFile": 0,
"teller": "Seven Ryōshū",
"dialog": "",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 10,
"personalityid": 10402,
"voiceFile": 0,
"teller": "Seven Ryōshū",
"dialog": "",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 11,
"personalityid": 10402,
"voiceFile": 0,
"teller": "Seven Ryōshū",
"dialog": "",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 12,
"personalityid": 10402,
"voiceFile": 0,
"teller": "Seven Ryōshū",
"dialog": "",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 13,
"personalityid": 10402,
"voiceFile": 0,
"teller": "Seven Ryōshū",
"dialog": "",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 14,
"personalityid": 10402,
"voiceFile": 0,
"teller": "Seven Ryōshū",
"dialog": "",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
}
]
}
+116
View File
@@ -0,0 +1,116 @@
{
"dataList": [
{
"id": 1,
"personalityid": 11001,
"voiceFile": 0,
"teller": "Sinclair",
"dialog": "I think even I could handle this one.",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 2,
"personalityid": 11001,
"voiceFile": 0,
"teller": "Sinclair",
"dialog": "…Okay, Ill try.",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 3,
"personalityid": 11001,
"voiceFile": 0,
"teller": "Sinclair",
"dialog": "If you need me to… Ill give it a go.",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 4,
"personalityid": 11001,
"voiceFile": 0,
"teller": "Sinclair",
"dialog": "Does it have to be me?",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 5,
"personalityid": 11001,
"voiceFile": 0,
"teller": "Sinclair",
"dialog": "Me? Seriously? Ill definitely fail. Ill end up ruining it all.",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 6,
"personalityid": 11001,
"voiceFile": 0,
"teller": "Sinclair",
"dialog": "I—I did it… I doubt I could make it work again, though.",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 7,
"personalityid": 11001,
"voiceFile": 0,
"teller": "Sinclair",
"dialog": "…I knew this would happen.",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
},
{
"id": 8,
"personalityid": 11002,
"voiceFile": 0,
"teller": "Blade Lineage Sinclair",
"dialog": "",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 9,
"personalityid": 11002,
"voiceFile": 0,
"teller": "Blade Lineage Sinclair",
"dialog": "",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 10,
"personalityid": 11002,
"voiceFile": 0,
"teller": "Blade Lineage Sinclair",
"dialog": "",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 11,
"personalityid": 11002,
"voiceFile": 0,
"teller": "Blade Lineage Sinclair",
"dialog": "",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 12,
"personalityid": 11002,
"voiceFile": 0,
"teller": "Blade Lineage Sinclair",
"dialog": "",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 13,
"personalityid": 11002,
"voiceFile": 0,
"teller": "Blade Lineage Sinclair",
"dialog": "",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 14,
"personalityid": 11002,
"voiceFile": 0,
"teller": "Blade Lineage Sinclair",
"dialog": "",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
}
]
}
+116
View File
@@ -0,0 +1,116 @@
{
"dataList": [
{
"id": 1,
"personalityid": 10102,
"voicefile": 0,
"teller": "Seven Yi Sang",
"dialog": "Failure would be a vagary at this rate.",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 2,
"personalityid": 10102,
"voicefile": 0,
"teller": "Seven Yi Sang",
"dialog": "I believe I am with a fair chance of success.",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 3,
"personalityid": 10102,
"voicefile": 0,
"teller": "Seven Yi Sang",
"dialog": "If you reckon that one will make it, perhaps one might make it.",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 4,
"personalityid": 10102,
"voicefile": 0,
"teller": "Seven Yi Sang",
"dialog": "Would you acquiesce to an unsatisfactory outcome?",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 5,
"personalityid": 10102,
"voicefile": 0,
"teller": "Seven Yi Sang",
"dialog": "I feel this will be an idle affair.",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 6,
"personalityid": 10102,
"voicefile": 0,
"teller": "Seven Yi Sang",
"dialog": "I was met with mirth.",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 7,
"personalityid": 10102,
"voicefile": 0,
"teller": "Seven Yi Sang",
"dialog": "Man will despair.",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
},
{
"id": 8,
"personalityid": 10101,
"voicefile": 0,
"teller": "Yi Sang",
"dialog": "Failure would be a vagary at this rate.",
"usage": "(800101, VERY_HIGH), (800102, VERY_HIGH), (800104, VERY_HIGH), (800105, VERY_HIGH)"
},
{
"id": 9,
"personalityid": 10101,
"voicefile": 0,
"teller": "Yi Sang",
"dialog": "I believe I am with a fair chance of success.",
"usage": "(800101, HIGH), (800102, HIGH), (800104, HIGH), (800105, HIGH) "
},
{
"id": 10,
"personalityid": 10101,
"voicefile": 0,
"teller": "Yi Sang",
"dialog": "If you reckon that one will make it, perhaps one might make it.",
"usage": "(800101, NORMAL), (800102, NORMAL), (800104, NORMAL), (800105, NORMAL)"
},
{
"id": 11,
"personalityid": 10101,
"voicefile": 0,
"teller": "Yi Sang",
"dialog": "Would you acquiesce to an unsatisfactory outcome?",
"usage": "(800101, LOW), (800102, LOW), (800104, LOW), (800105, LOW)"
},
{
"id": 12,
"personalityid": 10101,
"voicefile": 0,
"teller": "Yi Sang",
"dialog": "I feel this will be an idle affair.",
"usage": "(800101, VERY_LOW), (800102, VERY_LOW), (800104, VERY_LOW), (800105, VERY_LOW) "
},
{
"id": 13,
"personalityid": 10101,
"voicefile": 0,
"teller": "Yi Sang",
"dialog": "I was met with mirth.",
"usage": "(800101, SUCCESS), (800102, SUCCESS), (800104, SUCCESS), (800105, SUCCESS)"
},
{
"id": 14,
"personalityid": 10101,
"voicefile": 0,
"teller": "Yi Sang",
"dialog": "Man will despair.",
"usage": "(800101, FAILURE), (800102, FAILURE), (800104, FAILURE), (800105, FAILURE)"
}
]
}
+1
View File
@@ -0,0 +1 @@
{}
+1
View File
@@ -0,0 +1 @@
{}

Some files were not shown because too many files have changed in this diff Show More