s20260709_DeDn8PQlRWhVRkUA3cLk
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{
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"dataList": [
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{
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"id": "get_10310_1",
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"desc": "Identity Acquisition",
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"dlg": "The Family will be well-cared for.\n... After all, the onus always fell on me to provide for what you abandoned."
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},
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{
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"id": "lobby_morning_10310_1",
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"desc": "Morning Greeting",
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"dlg": "The sun rises... Humans will be arriving soon. Abound with smiles and laughter, their ignorance buried in happiness.\nAll the while the Family is reduced to laughingstocks and forced to endure this burning thirst, clutching their parched throats..."
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},
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{
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"id": "lobby_noon_10310_1",
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"desc": "Afternoon Greeting",
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"dlg": "I don't suppose locking the castle gates will do aught to deter the Knight from relentlessly knocking upon them. Father will command us to let the Knight in, with that familiar twinkle in his eyes, and...\nHaah... this hour alone has become a cause for headaches."
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},
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{
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"id": "lobby_night_10310_1",
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"desc": "Evening Greeting",
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"dlg": "The ever-lit lights of the confessional, the ceaseless sounds of the sewing machine from the tailor's room, the tired footsteps echoing from the Parade training hall... \nI can no longer abide by this charade as the family starves, suffering and gaoled in Father's dream."
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},
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{
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"id": "smalltalk_10310_1",
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"desc": "Chatter #1",
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"dlg": "Father's strength and will are greater than those of anyone. ... That is precisely why he shall never discern the fathoms of our suffering and our yearning for blood. He will never understand how death encroaches upon us."
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},
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{
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"id": "smalltalk_10310_2",
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"desc": "Chatter #2",
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"dlg": "I did not sire my own Kindreds because... I enjoyed solitude, at first. Then, my reasoning became that I did not wish for my responsibility to be expanded beyond what there was.\nAnd now... because I already have my hands full protecting my little sister's Children while Father has absconded from his responsibilities in favor of a futile dream."
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},
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{
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"id": "smalltalk_10310_3",
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"desc": "Chatter #3",
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"dlg": "'The righteous Fixer of justice'? It is only an illusion. Courage, clemency, and humility that the Knight of the White Moon preached of are all but concepts conjured from a human mind.\nLet us see if humans can continue to insist on such 'righteousness' were they plagued by the same yearning that ails us."
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},
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{
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"id": "smalltalk_10310_4",
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"desc": "Post-Uptie Chat 1",
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"dlg": "At the end of the road paved by your gilded dream of coexistence lies the ruin of an irresponsible Father who's cast his Children from the sanctuary of their home.\nWhere was your concern for our suffering? Why—why was the burden of sacrifice always ours?!"
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},
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{
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"id": "smalltalk_10310_5",
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"desc": "Post-Uptie Chat 2",
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"dlg": "Coexistence is no more; let the hour of the banquet commence. Slaughter them, kill every human you see. Bathe in their blood and break the levees of your repressed emotions.\nWe shall then return to the stake that has impaled the heart, mantled in this stench of blood... and declare with our voices bridled no more. That we shall, henceforth, live as Bloodfiends should."
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},
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{
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"id": "neglect_10310_1",
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"desc": "Idle",
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"dlg": "... Hold your tongue; I will no longer tolerate any more ingenious ideas. I've wasted enough time entertaining those cloud-chasing ruminations."
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},
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{
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"id": "gacksung_10310_1",
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"desc": "Uptying",
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"dlg": "Was it sweet, your hollow, juvenile dream? It is about time you awakened from it. Take responsibility for those you had once abandoned in the hands of others.\nResent us, O Father. For we shall resent you in return."
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},
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{
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"id": "formation_10310_1",
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"desc": "Deployment",
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"dlg": "I shall bear the responsibility for everything."
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},
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{
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"id": "battleentry_10310_1",
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"desc": "Stage Entry",
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"dlg": "Rebellion comes to La Manchaland."
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},
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{
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"id": "battle_select_10310_1",
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"desc": "Viewed in Battle",
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"dlg": "I... cannot speak a word."
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},
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{
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"id": "battle_endcommand_10310_1",
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"desc": "Commencing Attack",
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"dlg": "For the Family..."
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},
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{
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"id": "battle_enemy_break_10310_1",
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"desc": "Enemy Stagger",
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"dlg": "From this impalement..."
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},
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{
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"id": "battle_break_10310_1",
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"desc": "Staggered",
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"dlg": "This is nothing."
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},
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{
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"id": "battle_kill_10310_1",
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"desc": "Enemy Killed",
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"dlg": "... shall it cascade."
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},
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{
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"id": "battle_dead_10310_1",
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"desc": "Death",
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"dlg": "Is this... 'the retribution' you spoke of, Priest...?"
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},
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{
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"id": "choice_success_p_10310_2",
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"desc": "Check Passed",
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"dlg": "We triumphed for now, yet I do not know what lies in our future."
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},
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{
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"id": "choice_fail_n_10310_1",
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"desc": "Check Failed",
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"dlg": "... Your mistake was putting your faith in an impossibility. It was destined for failure."
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},
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{
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"id": "battle_clear_10310_1",
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"desc": "Victory Cry",
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"dlg": "I did not commit the sin of filial impiety for this meager outcome. Blood must continue to flow, to sate more of my family..."
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},
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{
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"id": "battle_clear_ex_10310_1",
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"desc": "Extra Conditions Fulfilled",
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"dlg": "When the blood wets our throats, we shall be liberated from the deep thirst and the guilt toward our Father. So drink, drink with abandon, for that is the only dream this existence has permitted us."
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},
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{
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"id": "battle_defeat_10310_1",
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"desc": "Defeat Wail",
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"dlg": "This was to be expected, for we do not possess the strength that our Father wields.\nThus we retreat for now, but should more blood spill..."
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}
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]
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}
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@@ -0,0 +1,124 @@
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{
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"dataList": [
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{
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"id": "get_10311_1",
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"desc": "Identity Acquisition",
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"dlg": "Aha, so this explaineth the slight blandness of thy banquet! To prepare such spicy condiments in the form of a brawl... Forsooth, 'twas most unexpected!"
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},
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{
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"id": "lobby_morning_10311_1",
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"desc": "Morning Greeting",
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"dlg": "Slumbering through such an exciting morn would have been a most tragic affair! Hooie, to launch that chair from such a distance—'tis as dramatic as an episode of a soap opera in the morn!!"
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},
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{
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"id": "lobby_noon_10311_1",
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"desc": "Afternoon Greeting",
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"dlg": "The eastern branch doth not spend the lunch idly on their behinds. I have heard tell that the western branch enjoyeth a rather lengthy tea-time, yet...\nHm, alas. 'Tis one way to lose potential clientele that may be roaming the streets at that very moment."
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},
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{
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"id": "lobby_night_10311_1",
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"desc": "Evening Greeting",
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"dlg": "Ah~ Verily, the eastern branch of the Cinq Association doth hold late-night assignments in disdain! Prithee, might there not be worthier Associations to which thou couldst call for matters of the night?\nDuels, forsooth, ought to be carried out under the high-noon sun in the audience of countless spectators!"
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},
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{
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"id": "smalltalk_10311_1",
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"desc": "Chatter #1",
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"dlg": "Troublemakers such as those cur make my blood run hot... yet we are but Fixers whose subsistence dependeth on our trade. Wouldst thou not say that, thus, we mustn't act without compensation?\nH-how doest thou know of mine olden foolishness...! Ahem, 'twas but the manifestation of mine inexperience as a newcomer to this Association...!"
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},
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{
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"id": "smalltalk_10311_2",
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"desc": "Chatter #2",
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"dlg": "Ahem... Aha! They shalt recognize me in no time, after I remain seated here awhile, and request me to duel in their stead.\n'Twould be like striking two birds with one pebble! I shall attain both the completion of a contract, and the silence of those raucous rascals!"
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},
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{
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"id": "smalltalk_10311_3",
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"desc": "Chatter #3",
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"dlg": "Ooh... this bowl of biangbiang noodles is... ah, what an utter excellence this is! The crunchi— ack?!\nHark! Thou hast cast specks of thy side dishes unto my plates! Keep thy violent parley out of my bowl, pah!"
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},
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{
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"id": "smalltalk_10311_4",
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"desc": "Post-Uptie Chat 1",
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"dlg": "Thy bladed instrument poseth little threat to me, amigo. Mine virescent pyrojade shall melt it to nothingness ere it doth me harm!"
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},
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{
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"id": "smalltalk_10311_5",
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"desc": "Post-Uptie Chat 2",
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"dlg": "'Twas a mistake to stir trouble in a tavern afore observing its clientele, amigo. 'Tis a rather spacious establishment—thou should have imagined that there would be a hidden dragon lurking somewhere amongst the shadows, hm?"
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},
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{
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"id": "neglect_10311_1",
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"desc": "Idle",
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"dlg": "Ooh! Verily, the present yet subtle crunchiness of the noodles maketh quite the perfection!"
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},
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{
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"id": "gacksung_10311_1",
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"desc": "Uptying",
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"dlg": "Oof, apologies to thee. The gentleman there hath requested an 'emergency duel proxy' contract. I shall return in no time!"
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},
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{
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"id": "formation_10311_1",
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"desc": "Deployment",
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"dlg": "Aha, a contract!"
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},
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{
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"id": "battleentry_10311_1",
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"desc": "Stage Entry",
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"dlg": "Thou mayest know me as Don Quixote, Fixer of the third Section of Cinq Association East!"
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},
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{
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"id": "battle_select_10311_1",
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"desc": "Viewed in Battle",
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"dlg": "'Tis an emergency, hm? Do know that it shall cost thee a tad more!"
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},
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{
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"id": "battle_endcommand_10311_1",
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"desc": "Commencing Attack",
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"dlg": "The virescent pyrojade burneth."
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},
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{
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"id": "battle_enemy_break_10311_1",
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"desc": "Enemy Stagger",
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"dlg": "This duel!"
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},
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{
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"id": "battle_break_10311_1",
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"desc": "Staggered",
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"dlg": "Hup?!"
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},
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{
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"id": "battle_kill_10311_1",
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"desc": "Enemy Killed",
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"dlg": "Endeth with my victory!"
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},
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{
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"id": "battle_dead_10311_1",
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"desc": "Death",
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"dlg": "Ahaaa... 'twas... quite education...al..."
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},
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{
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"id": "choice_success_p_10311_2",
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"desc": "Check Passed",
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"dlg": "Mm, the conundrum hath been resolved, no?"
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},
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{
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"id": "choice_fail_n_10311_1",
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"desc": "Check Failed",
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"dlg": "Hohh... Ack, should I not have melted that?!"
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},
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{
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"id": "battle_clear_10311_1",
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"desc": "Victory Cry",
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"dlg": "Forsooth, this contract was a tad complicated, yet... No task shall remain undone before me, for all that standeth before me scattereth!"
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},
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{
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"id": "battle_clear_ex_10311_1",
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"desc": "Extra Conditions Fulfilled",
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"dlg": "Was it not a decision most wise to employ mine emergency services, though more expensive it may have been? Heh heh... oh? Ah, nay. Close thy wallet; thou didst not truly believe that I would charge thee double, hm? To do so~ would be to stray from the way of justice!"
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},
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{
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"id": "battle_defeat_10311_1",
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"desc": "Defeat Wail",
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"dlg": "Ne'er did I once imagine that I would be defeated, despite the complicatedness of this contract... F-fie... they are to discover that I have absconded from training in favor of roaming the streets...! Agh, what must I do...?!"
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}
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]
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}
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{
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"dataList": [
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{
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"id": "get_10313_1",
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"desc": "Identity Acquisition",
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"dlg": "Ye jest, surely... how can ye speak of heat...? By my troth, *groan* I could perish of cold this very moment... Achoo!"
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},
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{
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"id": "lobby_morning_10313_1",
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"desc": "Morning Greeting",
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"dlg": "Knowest thou this, perchance...? Cold as the dark of night may be... *shiver* 'tis this very moment when the first light breaketh, that the chill is the fiercest... I had hoped 'twould have warmed by now, but alas! *groan*"
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},
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{
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"id": "lobby_noon_10313_1",
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"desc": "Afternoon Greeting",
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"dlg": "Wherefore doth every shop about sell naught but cold food? ... Aah! That scent, could it be...?! Even in this season and weather, a whale-bread merchant maketh trade! C-c-coin, coin... Ho, friend... Hast thou any coin to spare, perchance?"
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},
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{
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"id": "lobby_night_10313_1",
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"desc": "Evening Greeting",
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"dlg": "Nngh... the night air chilleth to the bone... At times such as this, naught beats curling beneath a toasty blanket and drifting to slumber... Ahh... must I head out...? V-very well... I shall prepare...\nBut this blanket hath been warmed to such perfection... Prithee, just 5 minutes more... might we tarry but so long?"
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},
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{
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"id": "smalltalk_10313_1",
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"desc": "Chatter #1",
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"dlg": "Hearken to me. In days of yore, I, too, traversed lands afar and wide. I beheld sights unseen... and faced beasts most fearsome...\nNngh! Ever since the Wei Bolus hath wrought these horns upon me, oft do I find my mind in a haze—how had I ever the mettle for such feats?"
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},
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{
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"id": "smalltalk_10313_2",
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"desc": "Chatter #2",
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"dlg": "Our worth lieth in shattering all that blocketh the path ahead, *sigh* but alas, who among us could perform such frightful toil with a sound mind? When our lord hath need of us, he draweth the leash tight. Then, forsooth, a fretful disquiet taketh hold, as though some unseen burden driveth us onward... and naught doth seem too fearsome anymore."
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||||
},
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{
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"id": "smalltalk_10313_3",
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"desc": "Chatter #3",
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||||
"dlg": "... Eep?! A-apologies... Whenever my mind wandereth, I am seized with the urge to ram whatever standeth nigh... Pray, I have a favor to ask of thee. Couldst thou fetch me a sack stuffed with straw?\nTh-this habit of mine... Once I begin, 'tis nigh impossible to cease... I would fain not ram thee, lest thy shinbone be broken. P-prithee, make speed!"
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||||
},
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||||
{
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||||
"id": "smalltalk_10313_4",
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||||
"desc": "Post-Uptie Chat 1",
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||||
"dlg": "A chill... creepeth up my back... Haste ye...! We must break through their ranks and press onward! Come! Forth, Battering Ram Horns(衝破角)!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10313_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Haah... Mine eyes oft grow dim amidst the heat of battle. Be warned and thrash not thus before me, lest I, peradventure, fail to resist the urge to ram thee!"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10313_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Ho, ye... Whither have ye gone to...? Nngh... To be alone, devoid of company, doth trouble me... Rocinante...? Prithee, spin now a tale most wondrous that mine heart may find solace..."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10313_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Turn back not, I say!\nThere, forward ye charge! The pack of sheep shall break and shatter all that standeth before ye!"
|
||||
},
|
||||
{
|
||||
"id": "formation_10313_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Hmm, time for the Wei to join the fray... *groan* 'tis cold..."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10313_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Whew... Let us go forth!"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10313_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Charge!!"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10313_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Topple them ere the battle is afoot!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10313_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Doth not thy brainpan rattle from within?"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10313_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Hrrk...!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10313_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Down they crumble!"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10313_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Gah?! Aah... Is... is this... mine end?"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10313_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Oh... W-was that... a success, perchance?"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10313_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Eeek?! F-f-forgive me...!"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10313_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "*pant* *pant* Is it safe to halt here? A-are there yet more upon my heels...? Whew, my shoulders ache grievously... Let's see... Lo! It seemeth I have swept past these wretches!"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10313_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Hark, fellow herd of mine! Tarry not in your tracks, lest the jaws of our enemies close on us! Put your trust in your mighty horns, and charge forth!"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10313_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Say... My sight is yet to return. Are those bodies piled yonder the dead of our foes, or...?\nAh, I see. 'Tis... a grievous and terrible thing, forsooth..."
|
||||
}
|
||||
]
|
||||
}
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@@ -0,0 +1,124 @@
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{
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"dataList": [
|
||||
{
|
||||
"id": "get_10314_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "\"Those whose eyes have met, and those whose eyes have not.\" \"72 minutes.\" \"Kill.\" 'Tis thou.\nFlee thee not, for the P-Prescript pointeth to thee."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10314_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "The Great Magicked Beeper and Rocinante both make for excellent partners of mine, yet... they grant me no aid in matters of styling my h-hair...\nIt ruffleth and ruffleth with greater intensity every morn, culminating in th-this... hairstyle."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10314_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "The hour of hunger is nigh. I... Should I be granted an opportunity to dine out, I-I would like nothing more than to sup upon a dish of f-fresh shrimp and garlic.\nPray tell, what is it that thou cravest— ... Hm. Hmhm... P-perchance, hast thou entertained the thought of partaking in some chocolate today?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10314_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Art thou home, Master? Hm... he must have departed to fulfill a Prescript in mine absence.\nI ill wish to be alone in m-master's room, for it is bare of aught save white and black... Yet I presume a visit to a n-neighboring room shan't be met with any welcome... Mmmh... What must be done...? "
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10314_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "There once was a time when I would fall into a puddle of d-dejection, for I was granted no sword, as hath been bestowed upon others.\nO-of course, now I have become enlightened as to why I was not granted a sword. B-behold! 'Tis not the wieldiest weapon indeed, yet this E.G.O... is the o-one and only <i>sword</i> of mine, chosen by the Prescript itself."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10314_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Hm... Hmmm... \"Encounter five.\" \"Unjust ones.\" \"Blunt trauma.\"\nR-Rocinante, art thou prepared? Lord Magicked Beeper hath bestowed upon us a most wonderful Prescript... 'Tis high time we galloped on!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10314_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "I-I am quite fond of those who are kind! Though compatriots of mine at the House of Spiders are hardly souls of gentle disposition...\nNngh... Upon my return, they shall bully me again, that it was mine inattentiveness that hath left me astray. M-master... I have begun to miss my kind master."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10314_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "... One requireth more than blind faith in the P-Prescripts to attain a-an unbreakable conviction... on the definitions of good and evil.\nMy master hath spoken that I-I am someone of considerable talent. Talent in regarding Prescripts not only as absolute commands, but as my destiny... as a part of my ego."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10314_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "\"Vast are the shadows overall, and petty shadows are aground bewildered.\" ... Ah, 'tis not the Prescript revealed by the Great Magicked Beeper, but words my master did utter whilst gazing upon mine own E.G.O!\n... I did ponder them for 3 and 70 hours, yet mine understanding remaineth vexed... Wherefore are the words of my master harder to f-fathom than the Prescripts themselves?"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10314_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "... Ah. Verily, when worry doth seize me, m-my mind oft strayeth thus into deep contemplation."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10314_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Th-they who wander hither without a spiral in their hearts... shall risk the dire displeasure of my master.\nYea, nor would the Great Magicked Beeper, nor Rocinante, shall take kindly to such souls. Wouldst thou not agree?"
|
||||
},
|
||||
{
|
||||
"id": "formation_10314_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "... 'Tis here."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10314_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "... And once more, the Will of the Prescript doth align with mine own."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10314_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Prithee, hold awhile. Prescripts delivered by the Great Magicked Beeper are, in sooth, o-obscure to decipher..."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10314_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Render it unforeseeable."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10314_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Thou art shaken."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10314_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Guuh... Th-that paineth me sore..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10314_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "'Tis a fate long prescribed."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10314_1",
|
||||
"desc": "Death",
|
||||
"dlg": "... Prithee... t-tell him... I have... done my utmost..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10314_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Seest thou? Verily, the Prescript is absolute!"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10314_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "'Twas but the Will of the Prescript, whispered by the Great Magicked Beeper."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10314_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "O-once again, I have fulfilled the Will of the Prescript to perfection this day. P-prithee, though I b-blush to ask this of thee, couldst thou perchance deliver to my master the news of mine earnest toil?\n... The magick of the Great Beeper is not spent... y-yet wherefore doth it withhold its reply...?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10314_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "If... if, peradventure, I but surmount this next trial... I may then avouch myself the f-family of my master.\nSh-should this come to pass... I shall know neither cold nor loneliness more..."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10314_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "... I did desire... to hear more of my master's words... and the Prescript of the Great Beeper..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,154 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10312_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Behold! Herein are chronicled the tales of protectors of love and peace! Heh heh, verily, they are quite like us Magical Maidens!\n<color=#ff6baa>Oooh...! So that's what Fixers do, huh?</color>"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10312_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Ahhh~ Such early hours of the morn are cause for struggle for Magical Maidens. How is it that the unjust have such predilection for the wee hours of the night? As such, we are always sleep-deprived..."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10312_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Fie, fie! It appeareth that the time for mine luncheon hath arrived already! I hardly noticed the time pass by, for I was engrossed in tales of thine heroism!\n<color=#ff6baa>Hey, hold on! I've got an even more exciting story for you. It's about the time I was ambushed by Arcana...</color>\nHm?! That's, uh... v-verily, I shall forgo the midday meal to hear thy tale, then!!!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10312_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "The hour is late, yet my work continueth... for Lady Magical Girl, my responsibility and a dear friend, hath deigned to enact justice at this hour! Forsooth, as an employee, 'tis mine obligation to assist her. Yaaaawn... Nngh, yet I am quite weary still..."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10312_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Peace and quiet are good qualities to have, are they not? 'Tis a place in which absurd horrors occur with such prevalence, thus... Hm? Ah, verily. 'Tis true that we are having a brief pocket of leisure at this moment. Ah, dost thou, perchance, find thyself mired in boredom? Then I have a remedy for thee! Behold, another issue of Fixers Monthly!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10312_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "In truth, I... ahem. I have been feeling quite indebted to thee. I heard in passing that I owe mine transfer and promotion to a Captain of the Central Command Team to my performance in managing thee... Thou hast not once broken containment succeeding thine assignment to my care, indeed? Hmm... ah, didst thou suppress thyself for my sake?! "
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10312_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Nay! We live not in a binary world with a clear-cut demarcation of 'good' and 'evil'! We are all amalgamations that exist in precarious and complicated balance of both. Thus, I implore thee—harbor no such sad sentiments, for the existence of evil is not the sole measure of thine worth."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10312_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "The Second Warning... hm! 'Tis evident! Now is the time for thee to deliver unto them the smiting of justice! Ho! With this hairpin and E.G.O Gear, thy most gracious gift... and do away with this chaos!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10312_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Even if my life be made forfeit... I shall protect the employees of this establishment and the people of the City! Ho! Arcana... Beats!"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10312_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Hmm... no warnings today, I must wonder... hup! Perish the thought... Nay, nay! I have definitely not harbored thoughts of boredom induced by the lack of eventful action, nay!!"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10312_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Hark, one and all! Cease thy panicking, for I am here! Cast upon me any task thou seest fit: Abnormality containment breach suppression, containment unit management, insane employee suppression, anything shall do! Prithee, do summon me, as I shall doubtless be of assistance!"
|
||||
},
|
||||
{
|
||||
"id": "formation_10312_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Prithee, leave it in my care!"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10312_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "In the name of Love and Justice~ Here cometh Magical Maiden!"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10312_1",
|
||||
"desc": "Viewed in Battle 1",
|
||||
"dlg": "Gasp! Doth aught requireth mine assistance?"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_hysteric_10312_1",
|
||||
"desc": "Viewed in Battle 2",
|
||||
"dlg": "Get out of my head..."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10312_1",
|
||||
"desc": "Commencing Attack 1",
|
||||
"dlg": "'Tis evident this foe shall pose a challenge... allow me!"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_hysteric_10312_1",
|
||||
"desc": "Commencing Attack 2",
|
||||
"dlg": "If I am to be of any use..."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10312_1",
|
||||
"desc": "Enemy Staggered 1",
|
||||
"dlg": "Heh heh, 'tis light work!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_hysteric_10312_1",
|
||||
"desc": "Enemy Staggered 2",
|
||||
"dlg": "Arcana scum..."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10312_1",
|
||||
"desc": "Staggered 1",
|
||||
"dlg": "Ngh, this cannot be..."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_hysteric_10312_1",
|
||||
"desc": "Staggered 2",
|
||||
"dlg": "Is it time to pay the price...?"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10312_1",
|
||||
"desc": "On Kill 1",
|
||||
"dlg": "Behold, for evil hath been cleansed thus!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_hysteric_10312_1",
|
||||
"desc": "On Kill 2",
|
||||
"dlg": "Ha ha... now peace shall reign, and...?"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10312_1",
|
||||
"desc": "Death #1",
|
||||
"dlg": "I... swore I would... protect thee all... to the bitter..."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_hysteric_10312_1",
|
||||
"desc": "Death #2",
|
||||
"dlg": "I failed to protect them... just like she failed..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10312_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Hm! Handily managed! Prithee, count on mine assistance next time as well!"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10312_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "... I failed. Hast thou no need of me any longer?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10312_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Heh heh, justice, served! Now... I must forthwith make haste and return to her to regale her with the haaaaai-lights of this suppression!"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10312_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Dost thou know of the glory of victory and the beauty of the world therein? Nay? All good! For what we behold now, at this very moment... is just that."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10312_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "So... this is what it hath all come to. I'm just like them. I failed the suppression, I'm a useless— Nngh, get out of my head... The voices, make it stop...!"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10305_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Aha! Art thou my partner in duel?!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10305_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Good morrow! Hmhm, another bright day indeed. Let's see, mayhaps I shall go on a merry stroll?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10305_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Hm... Midday certainly brings out the crowd. Aha! See yonder! A brawl, perhaps?!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10305_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Hast thou supped yet? I have found thee a nice restaurant nearabouts! Their dinner menu features a rather delicious soufflé. Wilt thou accompany me?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10305_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "I mustn't dally! The city abounds with conflict, and many seek those that would take up arms in their place!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10305_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Strolling through the streets and taking mine own mind off things is an important part of my profession!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10305_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "To throw down my gauntlet is a dignified and honorable declaration of mine intent to duel! 'Tis an indispensable part of a duel's etiquette."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10305_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Prithee, I cannot help but be perplexed… Wherefore do those struck by my gauntlet turn red with fury?\nWhat causeth them to fume, I wonder…? Perhaps their hearts are simply not fit for an honorable duel."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10305_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "The station of a Director is no different from that of mine associates! In truth, I do not call them my subordinates, even.\nI have but a meager merit in experience, no more. Besides, perchance we may have a newcomer who surpasses my skill in combat!"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10305_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "(Hums)"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10305_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Aha! To be recognized is to be bestowed with honor! I thank thee!"
|
||||
},
|
||||
{
|
||||
"id": "formation_10305_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Aha, a dueling request!"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10305_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Perchance a narrow alleyway shall be to my benefit..."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10305_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "'Tis ill-advised to speak to me whilst I fight a duel."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10305_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Allez!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10305_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Dost thou surrender?"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10305_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Tsk..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10305_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "'Twas a duel most amusing!"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10305_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Aah... 'Twas... a shameful display..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10305_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Poetry in motion!"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10305_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Ahh, this was... I beg forgiveness."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10305_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "A fervorous duel! You lot were no slouches, yet... Hm, I eagerly await your next challenge."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10305_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Wonderful! You were surpassed by my skill, though only by a little."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10305_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Ugh... How disgraceful...!"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10301_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Hath my time come? I am Don Quixote!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10301_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Yaaawn… You must be one diligent laborer, Manager Esquire. How on earth do you manage to rouse yourself at this hour…?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10301_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "What plans doth you have for a luncheon today? I, for one, eagerly anticipate Señorita Rodya’s choice of “fancy diner”."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10301_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "The stars shine bright tonight. Doth you see them as well, Manager Esquire?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10301_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Manager Esquire, would you lend an eye to these? ‘Tis my trove of treasures, hehe… Some are limited editions which I fought valiantly to lay claim upon!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10301_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "My, cast your gaze upon those Fixers, sprinting forth to bring about justice! Dazzling, are they not?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10301_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Pray tell, what Fixer is your favorite, Manager Esquire? Would you fancy a pin in their celebration to decorate your attire?"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10301_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Manager Esquire!!!!! To where in the world hast thou disappeared!!!!!!!!!!!"
|
||||
},
|
||||
{
|
||||
"id": "formation_10301_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Onward, Rocinante!"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10301_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "‘Tis my time to shine!"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10301_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Thine eyes were upon me!"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10301_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "To arms!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10301_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Just as I foresaw!"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10301_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ay!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10301_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "A triumph!"
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_10301_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "Manager Esquire, I am counting on you to regain our ground!"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10301_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "I shan’t bask in glory! I know history will remember this deed, after all!"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10301_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "A true hero must needs be able to overcome hardship. We shall sally forth once more next time!"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10301_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Insooth! Justice always prevails!"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10301_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "I knew a great Fixer slumbered within me!!!! Mwahahahaha!!!!"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10301_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Keugh… They shall… pay… for this…"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10307_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Have thee ever beheld a Lantern so grossly incandescent? Remain at my side, and darkness shall never consume us!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10307_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Today is another day! Thus I shall toil to gather more energy. Dost thou not find thyself growing delighted at the notion of numerous happenings in this hallway today?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10307_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "'Tis time for a midday meal. I am far from famished... alas, these little teeth fellows are chattering expectantly. Heh heh."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10307_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Verily, is this not the time for the Lantern to shine?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10307_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Come hither and behold, Manager Esquire! Is it not so fascinating to see such a beaut of a flower in the middle of a hallway? Lo! If I poke it so, it fidgets and twitches..."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10307_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "FIE!!! Didst thou not hear the siren indicating that an Abnormality is on the loose? Make haste, make haste! Make way! 'Tis my chance to shine!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10307_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Quite warm it is, this furry garb! Ah, take care not to pet it too much. It may nibble thy finger off. Or fingers...!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10307_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Lady Outis <color=#325339>(It's Captain Outis!)</color> has, ahem, shared aught with me... That I may be quite adept at playing the role of a 'bait'! Quickly hide behind me at the first sign of danger, thou must!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10307_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Behold this Lantern for a while. Dost thou not feel the warm heart and good fortune rumbling within thyself?\nEven at a place such as this where good fortune seems so ill-available..."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10307_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "To where hast thou gone, Manager Esquire?! Thou mustn't let the Lantern ambush and nibble thee!"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10307_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "I cannot contain my joy Manager Esquire!!! Prithee, bring forth more villains for me to thrash!"
|
||||
},
|
||||
{
|
||||
"id": "formation_10307_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "I! Can be quite the excellent bait, if I do say so myself!"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10307_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Ah, my time to flash has come once again!"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10307_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Is there aught else to suppress?!"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10307_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "I shall chew thee to shreds!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10307_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Just thee wait! Thou shall be devoured whole posthaste!"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10307_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "... 'Twas but a moment of hesitation."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10307_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Om nom."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10307_1",
|
||||
"desc": "Death",
|
||||
"dlg": "So I have always... shone so brightly..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10307_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Ah... to follow the Lantern is to walk the path of answers!"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10307_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "The answer... yet remains out of sight."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10307_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Have I not flashed so radiantly today?!"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10307_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Thus I have gobbled them up without a trace! I hope Miss Hod finds it within herself to compliment mine achievements!"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10307_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Fie, I was the one to be gobbled up by these very fangs..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10306_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Call me Don Quixote! A Little Sister of the Middle, and a trusty minion to the Big Brother! Pleased to make thine acquaintance!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10306_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "'Tis a wonderful morn! Art thou aware of the goings of the Big Brother today? Share with me such details!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10306_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "The Big Brother invites me to dine out together this lunch! Wilt thou be joining us? Marry, he so generously offered to pay!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10306_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "'Tis only proper that a party accompanies a dinner! Our dinners are always party-like, full of busy, jovial chatters."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10306_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "True villainy is to bother a member, a family of the Middle! And to smite our two—no, threefold vengeance upon those curs is true justice!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10306_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Our Big Brother is one who pays much care to styling his hair. It is said that he frequents a... rather boutique hair shop in one of the portships marked by affluence."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10306_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Though mine strength may be incomparable to the Big Brother's... I must still muse. Is he stronger than I tenfold? A hundredfold? Hm hm!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10306_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Ha ha! Wherefore hath thou meddled with one of our own? Now, pay thy price!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10306_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Lo! Read it well, for this is the Book of Vengeance. Here are tasks that we must complete to achieve justice.\nBehold, written here is thy name. Wouldst thou like for me to erase it? ... Then thou must perish."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10306_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "'Tis important to keep the Book organized. For one day I shall rise to become a Big Sister... nay, a Great Sister!"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10306_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "I have been tasked by the Big Brother himself to carry out this quest for the Book of Vengeance! Haha, heigh-ho! I must live up to his expectations!"
|
||||
},
|
||||
{
|
||||
"id": "formation_10306_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "There be a cur who deserves our vengeance, then?!"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10306_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Allow me!"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10306_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Ah! Hath the Big Brother summoned me?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10306_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Ha ha! Charge!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10306_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Steel thyself! The Book demands that thy death be carried out in clear mind."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10306_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "No...!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10306_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Vengeance hath been executed."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10306_1",
|
||||
"desc": "Death",
|
||||
"dlg": "To end here... is... No. The Middle... will remember..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10306_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Hah! Bring forth a real challenge!"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10306_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Mine conviction must have fallen short..."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10306_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Thus this Vengeance hath been carried out to the end! There is more to boast this evening!"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10306_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Let's see... Indeed! This entire row may be crossed out. The Big Brother must be pleased, for I have played a significant part in this quest!"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10306_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Lest you forget... The Middle remembers... The Middle records... And Vengeance shall rain down upon thee tenfold."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10304_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "The hammer of justice purgeth evil. Dost thou require mine aid? Fuhuhu…"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10304_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "…Ah, mine apologies. I give little heed to other sounds whilst I am focused on the doctrine. Hath the time for breakfast come?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10304_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "When the night falleth, I shall be occupied with delivering justice… I must use this time to read the remaining passages…"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10304_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "…Heeheek?! Ah, hah… The masque… Will you please unmasque yourself at ordinary times? The dark made me mistake you for a heretic to purge…"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10304_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "In 6:18… “Yet I shall forge a vow with thee…” Heehee! A vow decreed by the One Who Grips… Heeheeheek!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10304_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "An overabundance of evil prevaileth in the world… As the One Who Grips beeth simply too busy to purge them all alone, I aid her."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10304_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Ahh, so of this parchment you are curious. I transcribed the text myself… I cannot be in company with the passages of the One Who Grips at all times if they are confined to their tomes, can I…? Heeheeh."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10304_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "This hammer beeth like a judge’s gavel to me. With it, I aim for the heart of evil… and deliver judgement upon it."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10304_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "To hear that you aid the One Who Grips in her great task relieveth me.\nWith you, mine own enactment of justice shall make great strides."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10304_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "I cannot let precious rest go to waste."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10304_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Keehee! Ahahahah! Upstanding…! Purging."
|
||||
},
|
||||
{
|
||||
"id": "formation_10304_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "…Mm, let us advance."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10304_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Evil shan’t keep its proper form."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10304_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Hahahahah! Ah, you were by the side!"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10304_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "I shall pierce thee!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10304_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "*Maniacal Laughter*"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10304_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "*Maniacal Laughter*"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10304_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Rightly executed."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10304_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Krh… There are still—deeds undone…"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10304_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "‘Twasn’t a difficult task."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10304_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "…This puzzleth me."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10304_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Hmm… Doth it be time for rest?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10304_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "This scenery… Oh, how beautiful the lands become once trodden by the hammer of justice!"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10304_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Eheeheehee… Perchance… I was powerless… to purge evil."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10303_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Hurrah, justice hath arrived! I shall drive all villains into equal demise!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10303_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Shh, quiet, Manager Esquire. I was practicing mine ambush maneuvers. Could you hear my footsteps?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10303_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "You see, Manager Esquire, I aspire to persevere through the storms cast by the world. It ought to be worth the turmoil, as there are more stars in the sky than bare eyes can see."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10303_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "I feel the passion from mine youth rekindle when I gaze upon the bright moon."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10303_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Perhaps villains are closer to us than one might have thought. Ah, ‘tis but meaningless rambles. Forget that I spoke."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10303_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "It did take me tremendous pains to learn to strike one’s foe with nary a sound."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10303_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Hm? I appear fraught with gloom to the eyes? Surely, you are mistaken. I was merely lost in contemplation."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10303_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Manager Esquire, I thought that all men fought righteous battles in the name of justice as I do. All this complication of political intricacies and derived factions… They’re beyond my grasp…"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10303_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "The task of middle management… is truly an arduous one, especially for the mind… Have you endured this struggle as well, Manager Esquire?"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10303_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Have you hidden yourself among the shadows?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10303_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "I… shall exert greater efforts! Watch me, Manager Esquire!"
|
||||
},
|
||||
{
|
||||
"id": "formation_10303_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "I shall pursue yon evildoers!"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10303_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "What vile deeds have those villains done?"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10303_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "I was preparing a surprise attack—you were able to detect me?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10303_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Let us vanquish these evildoers!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10303_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "You shan’t be let a moment of clarity!"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10303_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ack…"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10303_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "I slew them!"
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_10303_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "I shall avenge thee and vanquish that villain!"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10303_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "My justice bore fruit!"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10303_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Nay, I shan’t submit!"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10303_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Justice shall flourish under the moonlight!"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10303_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "On the darkest night, the brightest star is born! Now is one such moment!"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10303_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "I am certain no longer. The moon wanes. Is there hope of justice’s fulfillment?"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10308_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "The way of... Wine? Drinking etiquette? Forsooth, I am quite unacquainted with that subject. Kaugh, 't-tis quite bitter!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10308_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Good morrow to thee! Though the weather may be quite dreary, hm~ This crisp smell of daybreak is quite pleasant, is it not?\n'Tis the perfect time for a reconnaissance, indeed!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10308_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Ah, oft do I forgo a midday meal in favor of honing my skills with a blade.\nForget that, for I must now narrate the events of my reconnaissance!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10308_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Mm... I have heard tale of a culture that oft sups alongside an alcoholic beverage, indeed. Yet it ill-fits my temperament... I merely wish to gorge myself on slabs of meaty yukjeon(meat fritter)!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10308_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "I wish only to twirl and let my blade sing with abandon! Seldom did I expect me to be forced to learn 'the way of wine'... \n... P-prithee, do not let Lady Outis hear of my complaints!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10308_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Sip from a bottle, sip from a cup... what difference does it make? It ends up in my gullet all the same. I am befuddled at why any would focus on a subject so irrelevant from the blade.\nFie, I care not for such trifles. Thou must hear of the mischief the Kurokumo Clan is up to."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10308_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Tis my belief that to cut something along the arc of my blade is much more satisfying than indulging in a succulent meal!\nThe sensation of that slight resistance as the blade cuts through the mass... 'tis quite exhilarating, wouldst thou not agree?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10308_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "I sensed that we may find ourselves a few unwelcome guests! I deduced it from the untimely stirring, indeed.\n'Tis only right that no traveler graces the roads at this time. So I have righted all the wrongs."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10308_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "To slice through the air as I train myself in the way of blades, and to hew the deserving ones as I walk the path... there is very little difference.\nIf I were to make a distinction... mm, I must say, the only difference is the weight in my hands."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10308_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "'Tis a moonlight most fair... Hath the battle left nicks in my blade...? Whew, not even a speck of dust remains on its edge."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10308_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Ah, 'twas naught but the noise outside. Wouldst thou mind if I should go on a little stroll to investigate?"
|
||||
},
|
||||
{
|
||||
"id": "formation_10308_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Hm? Ah, give me but a moment—I must first swallow this..."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10308_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "I shall scurry there posthaste!"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10308_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "I am quite busy at the moment!"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10308_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "How thrilling!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10308_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Hm? Aha, I must not have struck true..."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10308_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Uagh!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10308_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Ah, truly! 'Twas a flesh-splitting sensation!"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10308_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Aah, haah... Forsooth, well did I expect to be... hewn... myself."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10308_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Heigh-ho! I have done it~!"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10308_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Uh-ahm~ I-I suppose I have made a mistake..."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10308_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "'Twas naught but a quick jaunt indeed. Now I return with a lighter heart to... where Lady Outis awaits. Drat..."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10308_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "I have swung my blade with abandon! Ah, how refreshing, how exhilarating! Now, I may have enough patience to sit through such interminable lectures!"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10308_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "A flaw in my techniques... I must have grown complacent. I shall persevere..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10309_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Ahem~ Pray, pardon mine intrusion! I am a T Corp. Class 3 Employee of the Time Collections Agency! Thou must already be aware of our reason for visit, indeed?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10309_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Good morrow. Ah, mayhap 'tis already time to prepare for a luncheon for thee? It grieveth me to see a slow, unhurried breakfast denied... I understand thy pain."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10309_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "The best of the already wonderful list of employee benefits here at T Corp is, verily, the TT4 Protocol-activated sleeping pod!\nHeh heh... The device permits me to enjoy a lengthy six-hour slumber over lunch, though only thirty minutes may have passed in the T Corp. Daily Standard Time!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10309_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Ah, thus approacheth the night. 'Tis quite mesmerizing, is it not? To watch as the beige sun creeps ever-closer to the horizon ere we depart from work...\nThough I admit 'tis a shame that, once we clock out of work, the beauty soon gives way to utter darkness."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10309_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "There are many who fail to pay their dues in Time Tax, not to mention those who are caught 'finding' time in unauthorized manners.\nForsooth, we Collectors make sure to retrieve every debt that we are owed, with interest, so there is naught for thee to worry!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10309_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "T Corp. Employment also ensures that thou shalt be bestowed with this watch-and-identification!\nPay heed to this little clockwork knob! Once I rotate this... I shall be bestowed with extra time to complete my missions!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10309_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "To be allowed residence within a Nest, as a feather of a Wing no less, is quite the glory! I cannot rightly ask for any other work as honorable as assisting a Wing to ensure the just flow of time in the City!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10309_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "The nature of 'time' is like a body of viscous fluid, indeed. 'Twas my impression upon collecting time; it very much resembled a stream or fluid as I drew it!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10309_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Ah, thou wouldst like to know more of the clockwork machines I wear? 'Tis mine armor, an 'exoskeleton' for field missions. The safety of a collector must be guaranteed for a successful retrieval of time, no?"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10309_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Ah~ worry not thyself to keep me entertained! 'Tis only a brief moment for an employee of my Class. Go do whatever business it is that thou must see to, mind me not!"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10309_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Commencing Time Collections. Watch thy distance, lest thine own time be siphoned."
|
||||
},
|
||||
{
|
||||
"id": "formation_10309_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "A time defaulter, is it?! Get thine watches and collection pickaxes!"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10309_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Commencing Collections, now."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10309_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "No need to be hasty in thy speech! For I have all the ti— for I have a moderate sum of time in the world."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10309_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "It shall be done!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10309_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "There is aught else to collect from thee! Breathe not thy final breath!"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10309_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Agh...!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10309_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Fie... target deceased. Collection status: inaccessible."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10309_1",
|
||||
"desc": "Death",
|
||||
"dlg": "There is yet much time that must be collected..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10309_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Another quest, handily completed!"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10309_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Aah... 'twas not the wisest use of my time..."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10309_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Mm, 'twas naught exceptional. Now that the necessary time has been collected, let us return."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10309_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Fie, I have collected more time than we were owed... Hm, yet... now that the defaulter has unfortunately perished, perchance it would be most just to return all of their remaining time to the T Corp. Time Vault, indeed!"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10309_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "My time collections rate is beneath the baseline...? Ah, thus I am become failure, a fool who knows not how to make the best of her time..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10302_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Welcome aboard, dearest passengers!!! I. Have. Arrived!!!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10302_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Like the first train breaking the dawn, I shall rush forth with ever-constant vigor!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10302_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "To think that the company provideth midday meals…! I am infatuated! I would remain employed here for eons if I could!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10302_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "I have done mine utmost to take notes during today’s meeting! Behold, I have utilized a great variety of colors to illuminate the writing! With stars and flowers and…"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10302_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Have you ridden one of W Corp’s trains, Manager Esquire? Not once?! Hold it, I… Give me a moment."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10302_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "What do you think of going on a train trip together, Manager Esquire? I’ll pack our lunch!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10302_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Have you seen Mistress Rodya anywhere? I promised her earlier that I would give her an extensive lecture on the history of W Corp, yet she’s nowhere to be found!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10302_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Manager Esquire, is it just me, or is this metallic odor tingling my nose prevalent in the air?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10302_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Did you know that human life is more resilient than it seems? One may still be breathing even after suffering profuse bleeding and breaking most of one’s bones."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10302_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "…and that is how the achievements of W Corp. came to be widely kno— Hm? Manager Esquire?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10302_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Will I finally be given an important task?!"
|
||||
},
|
||||
{
|
||||
"id": "formation_10302_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Here we go!"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10302_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "I shall rush ahead as would a train!"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10302_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "I’m always ready to speed forward!"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10302_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "None shall stop me!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10302_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Now seems to be our chance!"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10302_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Urk!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10302_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Where to next?!"
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_10302_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "Manager Esquire! I’ll count on you once this is over!"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10302_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Manager Esquire! I did a rather impressive job, did I not?"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10302_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "I am terribly sorry, it was vital that I succeed…"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10302_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Now THERE is a valuable asset to the company!"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10302_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Have I become a so-called elite?! Promote me, Manager Esquire!"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10302_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "I… shan’t ever give up…"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10212_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "That answer will suffice, my lord."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10212_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "The outcome of the night's assignment can be reviewed here. All has been done as willed."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10212_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Though there is no immediate path toward learning all of my lord's teachings, I will attempt to acquire them in full while the sun shines. It is Faust's expertise."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10212_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "My purpose is to fade with the night's glint of the moon. Yet, should I be summoned, I shall stand by my lord as the moon shelters behind the clouds."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10212_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "What use is there to learning, to questioning...? A conundrum that had once harrowed my mind. Were it not for my lord... I would have been a mere ordinary human, not Faust."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10212_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "A Heishou may be but a tool... but Faust is different. As a beast of the Heishou - Mao Branch... as a Pinky... I am, with my name restored, a loyal blade and a devoted disciple of my lord."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10212_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Accessing the Gesellschaft is... necessary, but I do so with reluctance. They attempt again and again to instruct and enlighten me, but gaining an understanding of my lord's teachings already consumes a majority of my days.\n... Yet, one must face their disinclinations for the pursuit of learning."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10212_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Cloudsplitting Manifestation(雲解顯現). Beasts of the Mao must follow in my wake, for my lord has bestowed me the leash."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10212_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "My lord has impressed upon us many times that the righteous do not make weapons of their might.\nYet... even I, a brute whose blade swings before her lips speak, persevere toward righteousness... perhaps that is a road, a way(道) for one to walk down."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10212_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "I must be one of the great humans as well, as I have no resentment or covetousness in me. ... My lord, do not laugh."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10212_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Your will is understood; that vision of righteousness shall swiftly be realized."
|
||||
},
|
||||
{
|
||||
"id": "formation_10212_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "To restore the righteousness that was lost."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10212_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Adept Heishou, into the fray."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10212_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Command without hesitation."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10212_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Futility inheres in impossibility(不可違也). I will not be restrained."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10212_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Futile."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10212_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "... Indeed."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10212_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Find your enlightenment, now."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10212_1",
|
||||
"desc": "Death",
|
||||
"dlg": "... Please straighten my bamboo hat. Yes. That is... enough..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10212_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "There are times when a blade has the makings of a solution."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10212_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Failed to read the situation at hand."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10212_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Perpetual flawlessness is an impossibility. Yet, perseverance in that infinite approach to perfection makes this a non-issue."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10212_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Today was a day of no shame, for I have made my contributions to bringing about righteousness. I shall face tomorrow with pride."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10212_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "... The rising sun brings me shame. ... My display of incompetence today was no different from my years as an ordinary human."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10209_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Excuse me. Here is a cup of afternoon tea, courtesy of this house.\nPlease, enjoy your time here."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10209_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "We have prepared a simple spread of custard and a glass of wine for your breakfast. Please relax and enjoy; a cup of black tea will be provided after this meal."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10209_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "This manor rarely gets any sunlight. Fuel has been added to the wood stove as per Chief Butler Outis' orders. Warm yourself by the flame, if you will."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10209_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "A warm, thick duck-down bedding has been prepared in anticipation of the cold. Please have a restful night.\nWe must depart to join a meeting regarding a hunt."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10209_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Chief Butler Outis converses day and night with the Mistress in our stead. Some nights, her communication with the mistress lasts until sunrise."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10209_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "You may hear some... commotion coming from the basement. The Butlers are training in preparation for the hunt; please do not allow the sounds of clashing metal to worry your mind."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10209_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "This tea is prepared using leaves delivered to this location by the Devyat' Association, which are then infused directly without being broken. It would be no hyperbole to say that this tea variety represents the utmost excellence of Wuthering Heights that has been passed down through the generations."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10209_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Ah, has the noise disturbed you? Our sincere apologies. An uninvited guest had appeared on the premises... and it took the Butlers quite the effort to persuade them to leave the premises.\nPlease, do understand."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10209_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Naturally, any and all damages or stains incurred in response to the uninvited guests will be taken care of by the excellent cleaning-expert Butlers of this manor.\nThere is no need for the Master to worry; it will all be returned to as it was before."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10209_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "... If my presence disturbs your deliberation, then the room will be vacated for your sole use."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10209_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "... Come this way, dear guests. For any and all uninvited guests, though we sincerely apologize for this impudence, we must ask you to immediately vacate the premises."
|
||||
},
|
||||
{
|
||||
"id": "formation_10209_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Always ready to be summoned."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10209_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Faust will receive the guests."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10209_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Is something not to your liking?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10209_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "... This way, please."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10209_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "How ill-mannered."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10209_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Hup..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10209_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Please vacate the premises. Immediately."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10209_1",
|
||||
"desc": "Death",
|
||||
"dlg": "My deepest apologies, Lady Outis, Mistress. I have failed to complete my... duties..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10209_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Effortless."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10209_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "These deficiencies were unexpected..."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10209_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "The uninvited guests have been properly taken care of. A few possible points of failure for the hunt have been identified. They will be addressed."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10209_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "A perfect response. Let this success inspire us to lead the Chief Butler's hunt to victory."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10209_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "My most sincere apologies; our response was far from acceptable. ... I shall try my utmost to not disappoint you."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10216_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Black needles. Symbols of an irregular, atypical pattern. Faust has surmised correctly. The architect of this incident... appears to have been that individual."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10216_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Warm tea in the early morning is, from a medical perspective, recommended for the regulation of circadian rhythm and the stimulation of gastrointestinal tract reflexes.... *cough* However, may I recommend broadening your options to other forms of beverages, Herr Gregor?\n... If you are opposed to the idea, then please consider giving the room some much-needed ventilation, at the very least."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10216_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "A surprise explosion of such nature in the very center of downtown at high noon... This incident hardly seems to reflect the ordinary reality of urban violence. Balloons, swollen far past their elastic tension would allow, popped synchronically and without warning—except, they were actually people swelling up and scattering thousands of needles in every direction. If the phenomenon is to be put into words... perhaps that would be the closest approximation."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10216_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "You haven't clocked out yet, Herr Gregor? <color=#a1591e>Not yet... You staying to clear some backlog, too?</color> No. Though Faust has concluded all assigned tasks, she will not be calling it a day just yet—please feel free to share any remaining workload with Faust. <color=#a1591e>Thanks, really... But what's got you sticking around this late when you don't have to?</color> There is something... I would personally like to investigate. <color=#a1591e>Lemme guess... Brainstem Focus Resonator, is it? You're trying to trace where it came from.</color> ... Correct."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10216_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "It strains the realm of believability... But this observation leads one to conjecture that \"magic\"—or what could crudely be described as such, at least—does exist... No, Faust would rather dignify the hypothesis that it involves something of Outskirts origin that has not yet been cataloged by Faust... for lack of a better explanation. Perhaps this matter calls Faust to confer with the other Fausts."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10216_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "While it is undeniably problematic that embedded needles can dissolve the structural body of buildings... More hazardous would be the chain reaction they cause: civilians and passersby explode simply by being struck by those needles."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10216_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Entrusting this sort of rote drudgery to Faust is no less than a tremendous waste of her operational capacity. Sinclair, you certainly possess a remarkable ability in brewing ssanghwa-cha, but I trust that you did not register as a Fixer to be this Office's resident Grade 5 Tea-brewer. Please take over this task instead.\n<color=#a1591e>You sure you're not just shirking your duties and offloading your work on him?</color>\n... Please stop with the absurd jokes, Herr Gregor. It does not contribute in any shape or form to Sinclair's progress as a Fixer."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10216_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Yesterday's Promise... Faust knows that you are the mastermind behind not only the Thousand Needles, but also the series of incidents that have occurred throughout the City of late.\nAll that's left is to gather a threadable clue on the rumored \"contract\" of which you are the point of origin..."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10216_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "If Faust is to arrive at the truth she seeks... Settling this Office's monthly rent should be the priority.\nWith our Office located in a Nest, the rent payable is astronomical... But Herr Gregor said that resolving this contract on the \"Library\" will keep us afloat for at least 3 months. Let us deal with these Librarians first and slowly pace the investigation into the true nature of the demon."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10216_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "There is sufficient time to spare. I will finalize our expense calculations in the meantime. Sinclair? Milk tea for me, please."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10216_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Let us cut the conversation short, shall we? Herr Gregor, Sinclair... Let us proceed at once."
|
||||
},
|
||||
{
|
||||
"id": "formation_10216_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Has this request been assigned exclusively to our Office?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10216_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Faust shall launch a preemptive strike before the opponents begin their offensive."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10216_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "This place offers many hazards. There is no need to overdo it—please stay behind and focus on providing support."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10216_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Ejecting blades."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10216_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Not a bad attempt."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10216_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Hngh..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10216_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Suffice it to say that you could not capitalize on your skills."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10216_1",
|
||||
"desc": "Death",
|
||||
"dlg": "The fault lies... in Faust's—no, my ineptitude..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10216_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "At times, it feels as though Faust is the only working member who sustains this Office."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10216_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Every responsibility has been mine thus far. I would like to entrust this one to you."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10216_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "This should have been a trivial enough request... for an Office of our level to handle.\n*sigh* In any case, we did manage to accomplish at least some part of the objective. Limited satisfaction would be permissible."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10216_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "This ended smoothly, without overstrenuous complications initially anticipated... An outcome that may be attributed to your competence that Faust had possibly underestimated.\nLet us utilize this opportunity and retrieve the Book of Zwei Association per the request."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10216_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "The house party... will have to be canceled, Herr Gregor. Sinclair... I wonder if he has made his escape unharmed..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10214_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "You may brood over curiosities regarding the Will of the Prescript, yet inquiry bears no weight in its execution. What is absolute can only be obeyed."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10214_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "I drink a liter of juice in the morning and warm up before I set out to escort the Proxies. This Prescript has no defined time limit—thus, I remain in perpetual execution of it."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10214_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "... The appointed time has lapsed. The Prescript's deadline was until noon. ... It's unfortunate, but you were the fifth person who smiled at me among all the people I encountered yesterday, so I must proceed by severing your left earlobe.\nResistance is ill-advised. Such cases, with prevailing regularity, result in new Prescripts that dictate deeper and broader excision of the flesh."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10214_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "\"Split the nocturnal lights of the Backstreets thrice before 6 months pass.\" ... I have yet to determine the exact method of carrying out this Prescript.\nAnd so each night, I pace the neon-lit alleys in nocturnal contemplation."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10214_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "It is said that the Will of the Prescript and the Will of the City are one and the same. Whether this is true or not, the Prescript's intent is not to be fathomed—just as my following the Prescript does not require Faust's understanding. The true value of things lies solely in undertaking and fulfilling the Prescript."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10214_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "At times, the Prescript feels reminiscent of Faust. Through its Messengers, the Prescript busily wends its way through the City, as Faust once did in pursuit of curiosity.\nBut such moments must now be set aside. Follow where the Prescript leads, and the Will of the City shall reveal itself in due course."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10214_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Faust seems blind to the reality that the accumulation and interpretation of knowledge is ultimately futile within the City.\nPerhaps that nescience explains their attempts to seize my access rights... that failed at every turn. That, too, must be the Will of the Prescript."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10214_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "The index finger points; as does the Prescript that indicates the path we must tread. That is what gives the Index its name.\nNone of this is mere happenstance. Even should individuals unite in defiance of the Prescript, such resistance falls within the Will of the Prescript."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10214_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "To be appointed a Proxy or a Messenger holds no particular appeal for Faust; such things are not for Faust to decide.\nCutting these people down, receiving the Prescript, assuming any role within the Index—it is all the same."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10214_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Hmm. Refraction of light through a polygonal mirror... This cannot be an appropriate interpretation of the Prescript to \"split the lights.\""
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10214_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "A new Prescript has arrived: \"Behead seven dwellers of the Backstreets who resist when a blade touches their throat.\" The tally aligns—seven of you stand before me. I shall commence."
|
||||
},
|
||||
{
|
||||
"id": "formation_10214_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "The Prescript is received."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10214_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "To where the Prescript points."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10214_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "To converse is not a violation of the Prescript."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10214_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "As the Prescript commands—my blade strikes."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10214_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Please hold. You are to be cleaved five more times."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10214_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Nngh..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10214_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "It is done."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10214_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Did the Prescript... point toward death...? If not... whose will... could this be...?"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10214_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "It is concluded."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10214_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "The Prescript has demanded this failure."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10214_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Those who have neglected to carry out the Prescript are being taken care of in order. The process is slightly delayed as I perform the following task: \"Shear 663 strands of hair and enclose them in an envelope, to be deposited at Ticket Gate 3.\" There is no cause for concern."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10214_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "The Prescript has been carried out. Its clarity made its execution simple and convenient. Though there were many who resisted, their defiance proved meaningless, as you have witnessed."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10214_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": " ... I do not deem this a failure of the Prescript—it is I who have failed, and that, too, is part of the Prescript's design. I am but a speck that will fade from the City, and soon, another Proselyte or Proxy will arrive to take my place.\nSuch must be the direction to which the Prescript points."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10215_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Have you woken up, Fascia? Faust has been waiting—there is a new friend Faust wants to introduce to Fascia.\nHow is it? Such a splendid piece of corpus our new friend has, yes?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10215_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Fascia is a sleepyhead. Please refrain from visiting Faust in the early hours."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10215_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "The critique session has been canceled—now there is some time left. How would you propose we spend this leisure in a more creative manner, Fascia?\nHmm... Yes. *chuckle* Faust is in agreement."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10215_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "When sunlight fades and luminous intensity attenuates, new ideas, untethered from prior renderings, begin to articulate themselves. It is a time when bright-red organs desaturate into earthen brown, and their three-dimensionality, released from chiaroscuro, returns to a state of unmediated neutrality...\nAh, of course...! The assignment was never about amending the work, but light itself!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10215_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "A pleasure. Would you be willing to spend some time getting to know each other? Surely it won't be too hard to become friends—even for those who aren't geniuses like Faust. It's as simple as sharing the things we love, our hobbies, our dreams... yes, such things should be enough.\nAh, but preferably, something that excludes Fixer stories and the Prescripts. There has been an overload of such tales lately."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10215_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "If it's not too much trouble, could you gift a piece of your brain to Faust? Friends are supposed to exchange gifts, aren't they? Faust wishes to give Fascia a fresh taste of an unfamiliar brain, you see. She's already had a few slices of Faust's own, and carving away more would risk losing Faust... Please, your generosity would be most welcome."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10215_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Aesthetics concerns itself entirely with the visible, yet this self-evident familiarity often invites neglect that overlooks the inherent significance of what is seen.\nIt is because of this that Faust forged this panoply. Not merely to provide a veil behind which the bashful Fascia might reside, but also to stage a dual aesthetic: the weighted inertia of the armored body against the beautiful liberation of the repressed flesh upon shedding the encasement.\nThe thrill of the gap that arises when the unseen becomes seen... does it resonate with you?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10215_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Now then, shall we deepen our friendship one step further? Let us examine the artistry of anatomization together as you critique the assembly that forms my body. A candid, impartial assessment would be most welcome—Faust is eager to identify areas for further refinement."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10215_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Let the cadence of your heartbeat surge, Fascia. As your blood quickens, so too will hunger.\nToday is a day that calls for a feast. Please eat up—there is no need to hold yourself back. Grow corpulent with each piece of corpus consumed. Such excess will elevate you into a more beautiful composition."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10215_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "... Fascia needs rest. Perhaps Faust does, too."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10215_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Focus your ears and listen. Listen to Fascia's heartbeat... this pulsating sound of life!"
|
||||
},
|
||||
{
|
||||
"id": "formation_10215_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "This quivering... Are you excited too, Fascia?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10215_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "A critique salon! Exhilarating prospect."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10215_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Please observe from a distance—it's for viewing only."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10215_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "A spark of inspiration."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10215_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "These blood vessels are sufficiently thick. Not bad at all."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10215_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Are you afraid, Fascia?"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10215_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Only now have we become friends."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10215_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Fa... scia..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10215_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Che bello. Exquisite."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10215_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Non è bello. Devoid of beauty."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10215_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "The artwork is only a borderline pass at best; however, the critique salon this time around yielded neither improvement nor insight for further refinement. Fascia is anxious to reach completion...\nPerhaps it will be more fruitful to return and work on practice pieces among embalmed corpora."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10215_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "At long last, Faust has completed the masterpiece that even the Maestro will have no choice but to approve.\n*chuckle* Oh, Fascia also agrees with Faust."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10215_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Faust only wished to be friends with you... Is this where the curtains are drawn upon Faust's art?\nAh... Sorry, Fascia... Faust was in too much of a hurry..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10201_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "It’s Faust. A genius with whom you’re lucky to cross paths even once in your life."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10201_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "I would always get up after three hours of sleep. I thought it was a natural phenomenon, but I later learned it wasn’t the case for every individual."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10201_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Faust considers short periods of exposure to sunlight to be a useful activity."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10201_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Though I don’t bother myself much with hobbies, I once enjoyed stargazing."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10201_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "…If you’re the type of person who likes to summon others before considering what to say, I would suggest using documents to communicate."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10201_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "I’m considering adjusting my level of speech for different Sinners. Repeating myself twice or more can be rather inefficient."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10201_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Dante, I want you to understand that omniscience does not necessarily mean a willingness to answer your every question."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10201_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Brief deviations are within permitted ranges."
|
||||
},
|
||||
{
|
||||
"id": "formation_10201_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "I’ll tag along."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10201_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "I’m ready to accompany you."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10201_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "What is it, Manager?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10201_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Commencing action."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10201_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "An opportunity has arrived."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10201_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ugh!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10201_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "An obvious outcome."
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_10201_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "That wasn’t the most efficient."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10201_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Try not to cling to this success."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10201_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Try not to dwell on this failure."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10201_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Is there a reason to be excited over this?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10201_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "You’ve become more competent than once expected."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10201_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Much wasn’t expected out of you."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10211_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Subject's engagement threat level: moderately high. However, considering its self-destructive nature under specific circumstances... Ardor Blossom Moth final designation: WAW-5."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10211_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "The following tasks must be completed this morning: Distortion progression rate check, Peccatula population inspection, and Abnormality containment work.\nThere is much to be done today."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10211_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "The After Team of the Clearance department has captured a new Abnormality, which is currently en route to this facility.\nIt may be best that we replace today's allotted lunchtime with... research time for the new Abnormality."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10211_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Yi Sang. Your passion is admirable, but delayed bedtime may adversely affect the efficacy of your research contributions. LCE promotes the timely departure of its employees—\n... Well, I don't suppose mere words will make him budge. <color=#d4e1e8>J-just a moment, I implore you to leave the lights on for now. There is still much—</color>"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10211_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Mm. If merit were to be the sole criterion by which one's aptitude for the LCE Chief researcher position may be measured, then that role would have rightly gone to Faust.\nYet... that is simply not my place to be as I am now."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10211_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Unless one is a genius of Faust's caliber, one mustn't approach Distortions and Abnormalities equipped with only basic statistics and theories.\nThe other ingredients include intuition to be able to identify and read the trends, passion for the academics, and... some luck."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10211_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "LCE extracts Enkephalin in PE-Box forms and even employs a former L Corp. branch researcher... It would be no hyperbole to say that LCE has, in every way that matters, succeeded Lobotomy Corporation.\nThough we are still quite busy playing catch-up, we will one day surpass them."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10211_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Given that wings were not originally a part of the human set of limbs, the very first attempts at flight with this E.G.O gear resulted in several... trials and errors. Using this experience as a lesson, perhaps it would be wise to raise the ceilings of the experiment sector somewhat."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10211_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Most researchers here at the LCE were enticed by the promise of new knowledge—like moths drawn to a flicker of flame.\nSo was Faust. Perhaps that explains the assignment of this E.G.O."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10211_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "... If you have completed your observation, it is recommended that you turn off the device."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10211_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Those enticed by the lapping flames will be incinerated without a trace."
|
||||
},
|
||||
{
|
||||
"id": "formation_10211_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "What kind of experiment is it, this time?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10211_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Subject type identified."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10211_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Keep your distance. This flame spreads far."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10211_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Proceeding with subject repression."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10211_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Structural integrity collapse confirmed."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10211_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Hngh..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10211_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Subject incinerated."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10211_1",
|
||||
"desc": "Death",
|
||||
"dlg": "This experiment... will be a failure..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10211_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Experiment success. As expected."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10211_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "... New variable identified. The hypothesis will have to be updated."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10211_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Experiment complete. No progress from the preceding research data. Not a failure, but this can hardly be deemed a success."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10211_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "E.G.O Synchronization rate normal. Subject behavior pattern extraction complete. Progressing to the next research seems viable at this level of success."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10211_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "... E.G.O:Ardor Blossom Star damage level at 70%. Experiment continuation is infeasible. ... Further preparation seems necessary before the continuation of this experiment."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10207_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Starting work on Contained Abnormality T-01-54."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10207_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Good morning, Manager. Please share with me today's descending list of Work for the Abnormalities, and I will relay it to the team."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10207_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "It seems to me that the Clerks are having a nice lunch together. Us Control Team Agents don't particularly prefer to dine in groups... But I must wonder if that is what Ms. Malkuth would want us to do."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10207_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Work progress at 95%. We should have no trouble reaching our target PE-Box goal today. Good work."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10207_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "The 'Forsaken Murderer'? Hm. I suppose it stands out in that it does not have a particular preference for any kind of Work. It seemed that avoiding Repression Work is advisable, however."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10207_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "I foresee little trouble ahead, as long as the assigned employee has a decent understanding of this Work. A bad result, however, may lead to Abnormalities breaching containment."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10207_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "The E.G.O suits assigned to us seem adequate. However, I have been hearing reports from employees with weaker mental fortitude that it feels as though the straight-jacket is contracting around them. These suits are weak to WHITE damage, after all..."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10207_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "This E.G.O gift isn't as uncomfortable as I expected. Though it was equipped without my knowledge."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10207_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "I am curious: how does it feel when its head slowly turns into metal? Can it feel that? Does its head ring when this hammer crushes our enemies?"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10207_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "... More banging noises, again..."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10207_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Control Team Captain, Agent Faust. Commencing suppression of the Green Dawn Ordeal as per the Manager's orders."
|
||||
},
|
||||
{
|
||||
"id": "formation_10207_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "I am ready."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10207_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Preparing to suppress."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10207_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Do you require more Work to be done?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10207_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Containment Breach confirmed."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10207_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "The entity is weakening."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10207_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Uh..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10207_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Escaped entity neutralized."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10207_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Suppression Work failed..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10207_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "That was an adequate side work."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10207_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "This Work does not align with my strengths... I will make a note of it in the logs."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10207_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "We can end the Suppression Work here. Returning to management."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10207_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Threat Suppressed. I recommend that you familiarize yourself with these alarms. Faust knows that we have many days to go before the 50th day."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10207_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Control Team's Suppression Work failed. Requesting assistance from the other departments..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10210_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "While there are numerous deficiencies and points of failure to this plan, Faust will hone it into utter, unfailing perfection."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10210_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "An arm can always be spared for a cup of coffee in the morning. There are three more arms to utilize, after all."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10210_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Please remember to submit the receipts after using a corporate credit card.\nThis Office may no longer provide a lunch budget should the employees continuously fail to submit their receipts."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10210_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "The prosthetic body does not feel muscular pain, even if it were to be put to work from sunrise to sunset.\n... However, a regular maintenance may be needed to prevent creaking."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10210_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "If you would ever consider replacing more parts of your body than your head with prostheses, a good recommendation would be the Tres Association certified G10 model prosthetic legs.\nA high-performance ambulatory apparatus is very useful for making oneself scarce from high-risk situations."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10210_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "The WARP train round trip ticket has been purchased via private funds, with Faust reserving a first class seat.\nI do not yet know why the first class ticket has been purchased instead of the economy class ticket; however, Faust must know of the reason."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10210_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "A whole-body prosthetic has been considered, yes. ... However, the upgrade budget for higher-quality prosthetics and the related risks were too significant to be followed through.\nFaust believed it would be more efficient to slowly upgrade this body toward an increasingly stronger partial prosthetic."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10210_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "A greatsword of this size can be wielded by any individual as long as they possess sufficient budget, enough time to acclimatize, and the work of a trusted workshop.\nOf course, it is up to each individual as to what kind of combat style they wish to employ."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10210_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Prosthetic bodies are rarely installed with pain receptors. Therefore, Fixers such as ourselves who utilize prosthetic bodies do not fear pain or injury.\n... It is much more expensive to fix a prosthetic than it is to heal flesh, however."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10210_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "To summon someone and not address them is a highly inefficient action."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10210_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "The contract target has been taken care of. The meticulous preparation for this contract expedition has certainly borne fruit."
|
||||
},
|
||||
{
|
||||
"id": "formation_10210_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "All preparations have been made. Let us depart."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10210_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Model 40Y-3 fully charged. Ready for deployment."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10210_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Have you forgotten the plan?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10210_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Attack range confirmed."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10210_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Efficiently..."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10210_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Uh..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10210_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "... dispatched."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10210_1",
|
||||
"desc": "Death",
|
||||
"dlg": "I have... insurance..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10210_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "As per Faust's calculations."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10210_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "There was an error."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10210_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "A predictable victory, guided by Faust's knowledge."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10210_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "This contract was completed far ahead of schedule. A majority of credit would go to Faust and my expertise, but your effort was at an acceptable level as well."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10210_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "This expedition was a failure. Expeditious retreat and prosthetic replacement are necessary before we prepare for the expedition once again."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10204_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Will you join me… in the great task to purify the abominable filth?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10204_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "You came just in time for the sermons! Huhu, you deserve some praise."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10204_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Oh… Is it lunchtime outside? Keehee… Pardon, I couldn’t care less about such things."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10204_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "It is the time of purification… the hour for us to remove filth from the soil of purity."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10204_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "You must accept the pain! You have to transcend it… Only then may you be reborn."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10204_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Come, follow Faust… You will be gripped by my hands… Keehee."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10204_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "What constitutes a human is flesh, blood… and bone. All else is filth.\n…I can give that mask of yours a pass. It’s essentially a piece of clothing."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10204_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Do you… not wash your hands when they are begrimed?\nKeekee… See now, to cleanse filth is a natural thing to do."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10204_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "The company… doesn’t always have the right answer. At times… you need to forge your own path, you know?"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10204_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "You’ve been keeping Faust here with nothing to say…? Hah, forgiveness comes to you just this once."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10204_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Higher… Still higher! Let me advance… toward a purer body… Huhu!"
|
||||
},
|
||||
{
|
||||
"id": "formation_10204_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "With hammer in hand."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10204_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "This had better be worthy of Faust’s participation."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10204_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Save your confession for later."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10204_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Purge!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10204_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "From dirt…"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10204_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "…Goodness."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10204_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "…to dirt!"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10204_1",
|
||||
"desc": "Death",
|
||||
"dlg": "I’ve… yet to be whole…"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10204_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Naturally!"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10204_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "How could…?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10204_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Is the purification over…? Heeheh."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10204_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Toward the purest world!"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10204_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Defeat…? This is unbelievable. Where are my hammers?"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10206_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Welcome. I will take your orders here."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10206_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "This cafeteria is consistently bustling, but now is its busiest hour. Quite understandable, as to go through a day without a cup of tea would be to stumble through it with a mind that is only half awake."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10206_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Designating time for quick elevenses or an afternoon tea is a wise managerial choice, considering they are known to improve work efficiency. I will take your orders here."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10206_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "We take orders into the late hours for our colleagues working night shifts or overtime. If you are off duty tonight, may I brew you some nice tea with a dash of Sherry or Brandy?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10206_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "This cafeteria is an employee—run establishment by members of the Seven Association who love tea more than anything else in the world. Shifts are all voluntary, and we return to our usual duties on our off hours. Ah, and it goes without saying that all profits go to purchasing higher—quality tea leaves and teapots."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10206_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "THE MILK!...should already be in the cup before the tea is poured. That is our...recommended way."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10206_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "You'd like some... ice? Apologies, but this establishment does not serve iced 'tea'.\nIf it is of no trouble to you, may I take a moment of your time to explicate why black tea must be enjoyed at higher temperatures?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10206_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Ah, I am occupied at the present moment.\nWhile I always enjoy our tea discussions, it must wait for now."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10206_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Precise work ethic and talent for brewing tea of exact, pure flavor. Faust considers these as her two primary objectives."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10206_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "To over—infuse your tea is to allow impure flavors to surface. Please refrain from doing so."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10206_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Yes, of course. You may call upon me at any time should the need arise. Unless it's tea time, that is."
|
||||
},
|
||||
{
|
||||
"id": "formation_10206_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "An urgent order, yes?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10206_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "I will rendezvous with you out in the field."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10206_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Before the tea cools."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10206_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Flawless."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10206_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Like shattered tea leaves."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10206_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ah…"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10206_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "There is no more information to be gained."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10206_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Haah... But... I don't have anyone... to cover my next shift..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10206_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "A result of meticulous observation."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10206_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "... I should have observed more carefully."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10206_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "This mission was a success. Ah, now I must leave for my shift at the cafeteria. So, if you will excuse me..."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10206_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Milk tea, please. Poured, not stirred. Indeed, tea tastes better when it is served to you rather than when you serve it yourself."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10206_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "That was... unexpected. We must not have ingested enough tea. Let us take some time off for tea before our next attempt."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10213_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Rain pelts awake hearts,\nAlleyways puddle with steps;\nThe rest is silence."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10213_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "It is an unfounded rumor that the Association operates only at night; there is no specific time during which we carry out our operations, as they are practicality-based decisions that vary for each target. We also exist in the liminal space between the first light and the early scent of dawn."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10213_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Will you not take a moment to imbibe a cup of tea? One must never forget to take breaks, even when swamped by continuous work. By disregarding this simple fact, one may even be forced to let live a life that was not supposed to see tomorrow."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10213_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "The hour is late. Rest, and do not unnecessarily expose yourself to the night air. ... Faust prefers to see only one type of life at this hour: moving targets."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10213_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "There is no single correct answer to assassinations. Anything—a sword, an arrow, or even a pebble on the ground—can be an effective tool for the task.\nEach branch has simply chosen different weapons that fit their environs better. And for us, it happens to be the bowblade."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10213_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "One may wonder if the supply is far behind demand in this business... and so does Faust, to a degree. Resentment floods the City like this pouring rain, after all.\n... Which is why... it cannot be helped that only a few can carry out the deed."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10213_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "A straight shot will always strike true. If it hasn't, there can be only one explanation: an excessive, unnecessary attachment to the target.\nThe target has no face, no history, no family or friends. Those who see them have no place in this business."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10213_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Even in the City of inequities, one thing remains fair: death.\nFairness for the beggar who kneels over the wet pavement... and for the loan shark who disparages him from above.\n... Both contracts completed."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10213_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Bows are not universally applicable tools, of course, and that is why it has a blade as well. An assassin equipped for both ranged and melee combat makes for a rather... formidable opponent."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10213_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "... Will you listen to the rain, together?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10213_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Nock the arrow, pull, loose—it punches through the target, felling it. It is simple, manual labor with very little chance of error."
|
||||
},
|
||||
{
|
||||
"id": "formation_10213_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Has the target been designated?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10213_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Uchiokoshi."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10213_1",
|
||||
"desc": "Viewed in Battle 1",
|
||||
"dlg": "Waiting for the right moment."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10213_2",
|
||||
"desc": "Viewed in Battle 2",
|
||||
"dlg": "... Target locked."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10213_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Let the pelting rain bury you."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10213_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Clean shot through the lung."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10213_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Mm..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10213_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Bullseye."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10213_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Again, fairness is simply a universal concept—even... for me."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10213_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Elementary work for an assassin."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10213_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "... Aimed too high."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10213_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Contract fulfilled. While having to resort to melee was regrettable... as always, there were no witnesses."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10213_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "The pelting raindrops shroud the falling arrows, and they will die in the downpour without knowing what killed them. This is how the eastern branch kills."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10213_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Though I infused this bow with my very own blood... neither opportunity nor luck were on my side. As a failure to complete a contract results in death... this shall be my end, for I have slipped to the wrong side of the boundary of death."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10208_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "A night before a battle is always so silent. Ah, and the moon has waxed full tonight, too."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10208_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Good morning. This is an opportune time for a modest meal and a warm cup of tea. There is no need for urgency."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10208_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "I plan to postpone my noon training until next time.\nI... believe that it is best that I review my book of techniques to ensure that I have not left anything behind."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10208_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "The pale moon glimmers white. With no trace of shadows, bright. Now is the time most apt."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10208_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "I once trained my precision by casting the red plum petals under the starry sky... and rending them before they hit the floor. The sight of scattering red petals was... I daresay that it was quite beautiful.\nI witness that beauty still, from time to time. The only difference is that the petals are more liquid than solid."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10208_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Obsession with the blade is a shared passion among those who are a part of the Lineage.\nBut I believe that I am past the stage of learning via muscle memory. Now, I train with my mind."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10208_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Witness the whirling arc of the blade. Does it not resemble art beyond the realms of martial techniques?\nLet the sky be the paper upon which my blade draws an arc that breaks not... Ah, I seem to have lost myself for a moment."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10208_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "After going through so much trouble to advance before our gates under the cover of night... is this all you could muster, Kurokumo Clan? You scatter so helplessly."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10208_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "They will not, to their last moments of consciousness, understand that they have become naught but red petals blowing in the wind. Though our tools are much alike, I remain a step above them still."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10208_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "You may remain still all day. I shall converse with the moon."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10208_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "This is a good night to engage in a dance of blades. Particularly exquisite are the flowers blossoming from the tip of a moon-dipped blade. Why not go and appreciate the petals?"
|
||||
},
|
||||
{
|
||||
"id": "formation_10208_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "So we march."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10208_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Let the flowers bloom."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10208_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Are you enjoying yourself?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10208_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Scoundrels."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10208_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Let it blossom."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10208_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Mmm."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10208_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Like a bed of flowers."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10208_1",
|
||||
"desc": "Death",
|
||||
"dlg": "So... the red plum blossom... blooms from me all the same..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10208_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "No cause for it to be amiss."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10208_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "It was fated to be amiss."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10208_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "I have cast the unsightly flowers from here. Let us see where we will now reside."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10208_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "When the flowers wither, a new tree shall take root here. It will grow to be a pillar that will protect our home. I am certain of that."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10208_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "We are... wanderers without destinations. Seeds without soil to take root in... When will our home be found?"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10202_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Your problems… will be dealt with posthaste."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10202_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Faust doesn’t particularly enjoy locomotive travel. On a trip, it doesn’t always have to be the body that moves from one place to another."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10202_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "It’s important to see through to the essence of things. For instance, your clock isn’t really a clock, and WARP trains don’t exactly warp."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10202_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Don’t let rumors slip under your notice, Dante. Every canard starts from a crumb of truth."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10202_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "To tell you the truth, Faust did not enjoy cleaning. It was the opposite, rather."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10202_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Do the ends really justify the means? Is the excruciating pain you bear really worth bringing them back?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10202_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "You don’t seem to be as inquisitive of your situation as I am. Rather, have you decided to accept it, perhaps?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10202_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "One day, I plan to collect every secret of the City and paint them all on a canvas. It’ll be something to appreciate."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10202_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Faust likes to travel from place to place. There is no better occupation than this in that regard."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10202_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "…They apparently disappear without notice on occasion. End of log."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10202_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "I’m starting to get a good grasp of this place."
|
||||
},
|
||||
{
|
||||
"id": "formation_10202_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Got it, let’s move."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10202_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Faust, commencing battle."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10202_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Things are rather busying at the moment."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10202_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "It will be quick work."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10202_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Weakness noted."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10202_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Tch!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10202_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "The job is done."
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_10202_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "This is why I dislike trains."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10202_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Faust, mission accomplished."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10202_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Perhaps we were too hasty?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10202_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Let’s try and make it quicker next time."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10202_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Faust, reporting in with another flawless success."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10202_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Some personnel made rather unnecessary movements."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10203_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "This is Faust, a pleasure to meet you."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10203_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "I’d gained a habit of carefully observing my surroundings. I’ve got your current destination down, too."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10203_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "It’s beneficial to allocate a time of the day when all of us can relax. Mental health management can be surprisingly difficult."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10203_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "I’m used to darkness. One time, I stayed alone in a cramped room with no power for 59 days."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10203_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "My old workplace was underground. A cold artificial light was all we had."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10203_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "While I strive to comprehend most laws and denizens of the world… Some things are simply not meant to be understood."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10203_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "…My old job had a manager, too. Though I never had a chance to talk with them directly like I do now. This is new to me… but it isn’t bad."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10203_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "I often had to clean up the bodies of coworkers with whom I had dined the day before. Here… I don’t experience such things, at least. Yes, I’d say it’s not too bad here."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10203_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Intolerable pain, unknowable monsters, dying colleagues… Those aren’t what I fear. Rather, it’s…"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10203_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "A sudden disappearance, often seen."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10203_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "I suppose I’ll put forth some effort one more time."
|
||||
},
|
||||
{
|
||||
"id": "formation_10203_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "I’m ready."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10203_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Hopefully this goes well."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10203_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "What was done wrong?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10203_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "There’s no fear right now."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10203_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "You’re up next."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10203_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ah!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10203_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "That wasn’t scary."
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_10203_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "It’s good to have had you, at least."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10203_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Preparation makes things easy."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10203_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "I’m all too used to this."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10203_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "This is far from the hardest battle I’ve fought."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10203_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Faust has always been competent."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10203_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "It’s fortunate that we have another chance."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10205_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Request received. This is Faust. Advancing to protection target location."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10205_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "A safe morning. As always, we are committed to ensuring the security of the local premises. Have a nice day."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10205_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Reporting in to inform you that no issues were detected during the noon patrol. Ah... There is no need to be worried about whether we've had our meal. While Faust dines, her partner handles the patrolling.\nOh, there is no need to be worried about said partner, either; Faust works with an exceptional individual from Section 4. Faust is still superior, however."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10205_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "During nighttime... Please remain in close proximity to Faust. The narrowed field of vision may delay the protective maneuvers."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10205_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Territory protection requires significant manpower as well as individual capability, as personnel must be deployed over the entire contract area. While the service is costly... the added safety is well worth the price."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10205_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "We try to dress ourselves in civilian clothes for territory protection contracts. It is better to hide in plain sight to recognize those that seek to harm our clients. "
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10205_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Not all Zwei agents accept territory protection contracts. Of course, territory protection contracts aren't the sole dedication of Section 4, either."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10205_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Normally, these contracts are signed when the client requests several protection targets. \nTherefore... we often end up defending our clients against multiple threats. And so does Faust."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10205_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Is my work strenuous, you ask? Such details are not a part of my consideration. Faust considers only the safety of her protection targets."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10205_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "If there is nothing else, I would like to leave for my next scheduled patrol."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10205_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Yes, indeed. It is only natural that greater responsibilities are assigned to finer agents. I look forward to working with you."
|
||||
},
|
||||
{
|
||||
"id": "formation_10205_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "On standby."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10205_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Protection request received."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10205_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Do other territories require my attention?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10205_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Moving to protect."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10205_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "You've been immobilized."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10205_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ngh..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10205_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Hostiles eliminated."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10205_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Worry... not. My colleagues will... protect..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10205_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "An elementary problem."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10205_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "This did not align with Faust's strengths."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10205_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Protection request fulfilled. Returning to patrol."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10205_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "We have taken care of all potential troubles in this territory. Let us end our patrol for the day here."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10205_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "It's... okay. There are other shields at Zwei. Please reconsider your decision to terminate our contract..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_11204_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Got some good meat for me…?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_11204_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Shop’s not open in the morn. …It’s when I bag ingredients."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_11204_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Ryōshū’s in the back of the shop. …Y’don’t wanna poke your head in there. Might be you that’s minced on the board, you dig?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_11204_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "…Don’t loiter in the front at this hour. Almost thought you to be a potential ingredient…"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11204_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Fresh ones are hard to find…"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11204_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Really now, you haven’t tried our pies…? Customers can’t get enough of ‘em… Haha."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11204_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "I should keep the cigs outta my mouth when I’m cooking…? There’s no spice like it to add a zing, so what’re you on about…?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11204_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Pasty hand pies… I sure miss ‘em. Just doesn’t taste the same if it’s not made from our usual suppliers’ produce…"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11204_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Gotta know when to compromise, too… Girl’s too stubborn about her “art of delicacy”, always blaming the ingredients."
|
||||
},
|
||||
{
|
||||
"id": "neglect_11204_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Mmgh… Mechanical arm’s sore again… What happened to my old arm, you ask? Well, whaddya think? Just where could a fresh and juicy limb go around these parts?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_11204_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Me…? Ha, guess you do know who the real chef is here, huh…?"
|
||||
},
|
||||
{
|
||||
"id": "formation_11204_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Off to search for a new provider, are we?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_11204_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Hope there’s fresh finds."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_11204_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Yeesh, ya startled me! I almost swung at you."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_11204_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Time to slice ‘n dice!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_11204_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "A cut goes here~ A chop goes there~"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_11204_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Uh…"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_11204_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Whew! All diced up~"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_11204_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Ah… Shoot…"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_11204_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "This one, right?"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_11204_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Mmh… Was that part spoiled?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_11204_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Not a bad haul by any means."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_11204_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Phew… Was that a bit too much? This’ll take a while to lug back…"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_11204_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Ugh… Bet it was bad meat anyway."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_11212_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "This is pretty much a human arm alright. I thought they were replacing both of my arms with actual snakes."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_11212_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Doesn't this lord have the common decency to let his Heishou relax after an all-nighter...? Not a fan of his morning summons.\nEh, guess he's got much to learn, being new in the game and everything~ He'll soon get so stingy with us that he might forget to summon us where we're needed."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_11212_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Thought I was losing weight from the stress of going cold turkey on tobacco, but... apparently it's an intended effect of the Si Bolus.\nGotta get used to it, I suppose~ This skin and bones body isn't pretty, but it really does come in handy for our missions."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_11212_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Daguanyuan gets real quiet around this hour. The lords live in such fancy, luxurious homes... but they can't even get a wink of sleep at night. Being a Heishou's no way to live, but these lords have it pretty rough, too."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11212_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Well... Each branch of the Heishou specialize in different jobs, and we snakes benefit from having some flexibility. In both the literal and metaphorical meanings of the word.\nWe're more like covert operatives; can't go rushing into things like roosters in a cockfight, right?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11212_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "I bet these stretchy arms makes me a tricky enemy to fight.\nThese arms can blindside them by coming in from any distance, any direction."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11212_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Us Heishou are a step removed from the complicated network of resentments and favors that Hongyuan folks have, which means that we don't have much reason to hesitate when carrying out our missions.\nResentment is for someone close to you. It'd be weird to take revenge on a tool that goes away just as quickly as they appeared, right?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11212_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "I've served every damn family in Hongyuan. The Kongs before they were massacred, the Shis during their decline, and the ever-powerful Jias.\nThat makes me realize just how long I've survived in this hole. I can feel death just around the corner, but... I just molt outta my slough and come back like nothing happened..."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11212_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "I'm a survivor. Been one for a long, long time... but it's all pointless. Life's grown so dull that I've lost all attachment to life and death. But I know that real death'll come when... the last of my emotions erode away."
|
||||
},
|
||||
{
|
||||
"id": "neglect_11212_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "... The lord sent out an order? Oh, man... I gotta stop zoning out like this. Let's hurry on."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_11212_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Hey, no point in looking around for a way out. I'm all coiled up now, ready to strike. You're not getting out of this. "
|
||||
},
|
||||
{
|
||||
"id": "formation_11212_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Don't you hear a snake slithering somewhere?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_11212_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "This... is a pretty good infiltration route."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_11212_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Told you to watch yourself around a coiled-up snake."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_11212_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Now, give it a real good guess. Which direction will my arm strike from?"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_11212_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Didn't see that coming, did you?"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_11212_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Hup..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_11212_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Clean bite, huh?"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_11212_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Haah... So death can claim me, after all."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_11212_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Told you I can handle it, my lord."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_11212_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Now, ain't that a snake's tail of an ending? A real letdown."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_11212_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Let some of 'em get away, but I've already marked them with the Deathrite venom. They won't get very far. Let's head back, the lord'll be satisfied."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_11212_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "With this... looks like I'll be saying goodbye to this lord soon. He made sure he got the bang for his buck, though."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_11212_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Gonna have to keep things low-key for a while. Failing such an easy mission... guess I'll be sticking with this lord for a bit, huh?"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_11210_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Though I may forgive them in Father's stead... he will not find the same clemency within him for my absolution."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_11210_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "La Manchaland opens soon. How... many of the Family will visit me today, I wonder. How many times will I be forced to tell them 'It's going to be okay' today, I wonder."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_11210_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "There once was a time when I believed in the greatness of hemobars.\nEvery gnashing of my teeth against this brick reminds me of the foolishness behind that faith."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_11210_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Did you ever get a good look at the hands of the Brothers who visit me? Their hands, their fingernails are all torn and pulled from digging through the dirt...\nBut I only have one thing to tell them. That they have to just live on, no matter what. That we have to endure this hardship."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11210_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Our only sustenance is blood given to us by humans. Ah, how sweet it is.\nYet the happiness of the Family remains buried forever in these grounds..."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11210_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Here's something I learned while giving consultations to humans in my attraction.\nMy Family has but one desperate, endlessly repeating question—a wish, even—how can we withstand this thirst? But human concerns are so... varied."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11210_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "This too, must be endured... This is a discipline for myself. The retribution Father would have given me... had he not left on his adventure."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11210_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "I know. Any attempts to try to suppress this thirst, to forget it for even a second... it's all pointless. I've tried them all myself.\nBut... what else can I do but feed them these... stock phrases? If you know anything else I can tell them, please... I...! I want to know, too."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11210_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "I want... blood... no. Don't even think about it. Ah... where is Father now, I wonder? Did he find the helm, the Relic?"
|
||||
},
|
||||
{
|
||||
"id": "neglect_11210_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Did you think about blood today? I did. What about yesterday? Yeah, what about yesterday? Did you also think about blood? Of course I did. Then how about tomorrow? Will you think about blood tomorrow? Are you sure? No, we shouldn't. But can we not think about blood? We're Bloodfiends."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_11210_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Though this shame may be masked... the thirst underneath its surface won't leave me alone."
|
||||
},
|
||||
{
|
||||
"id": "formation_11210_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "If that is your wish."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_11210_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Let reason be with me today."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_11210_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Can you come back later for the consultation? I'm a bit... occupied at the moment."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_11210_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Are you a sinner as well?"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_11210_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "This too shall be forgiven..."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_11210_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Pain... must be endured..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_11210_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "... so rest now, forevermore."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_11210_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Hnh. Finally... freed from... the hunger..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_11210_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "I'm always here... for you. If something ails you... again, feel free to pay a visit any time."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_11210_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "I just... need some time. I can't think about anything other than... blood..."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_11210_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "This is just... a fleeting thirst. I shouldn't let this victory high compel me into quenching it. Of course not."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_11210_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Blood... there is... so much blood... overflowing... Give it to me! A sip— no, even a droplet of blood! Even if Father will never forgive me for it... I need this!!"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_11210_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Not only did I defy my Father... I sought blood...\nThis failure is the humiliation I deserve."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_11213_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Gotta leave this alley for good once the rain lets up.\n*puff* I don’t intend on getting whacked just yet."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_11213_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "... Been a while since a Purge ran past dawn. Guess there are a lot more loudmouths these days who don't know when to hold their tongues even with the Finger Bow-Bell hanging overhead."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_11213_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "... Got it. Thanks—I'm taking this one to the grave. \nA Purge, is it? Well, a small relief that the acquaintances I'd made on the job... weren't completely useless. Now that we got an early warning... let's hope some of us can make it outta here alive."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_11213_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Ironic after all those nights being in charge of Purges... now we're the ones getting clipped.\nNight's fallen—time to put that Invitation to use. If we're doomed to walk in the darkness wherever we go... might as well let the Star of the City light our way."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11213_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "It's not like I didn't see it coming. I knew the Boss... was too young and rash to let an injustice slide or to remember that curiosity kills the cat.\nGuess that's why I didn't flip my lid about how it all went down, but that \"accident\"... it just had to be a damn fool of a question, second-guessing the Padrino’s intentions... *sigh* the more I think about it, the more it blows my mind."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11213_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Standing crooked, talking with their mouth full, sighing, cutting off a superior mid-sentence... I told 'em all, time and again—don't do it. But there are always numbskulls who say they can't kick the habit.\nUnder the Thumb, there's no faster way to dig your own grave than reckless, sloppy \"habits.\""
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11213_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Just one of the many Enforcers of the Purge here in the South. That would've been about the top job us Night Awls could've landed—we're not from a particularly well-known Famiglia, and we've never been a part of the more powerful factions either...\nIt doesn't matter now. We clawed like mongrel dogs to carve out a turf of our own in L Corp.'s Backstreets, and... for what?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11213_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "If you're marked to be Purged by the Thumb, best find the Night Awls if you'd rather be spared a painful death.\nAt the very least... we'll strike you where you're sure to die, merciful and quick. In the City, that's about as good a death as you'll get."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11213_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Greenhorns who manage to get their hands on some decent Workshop-made fabric... they always gotta take a hit in a scrap, see how much it can take.\nThey don't value their lives, if you ask me. Doesn't matter if it's made of steel, or something fresh off the Workshop-floor... if it's not the best out there, clothes are bound to have seams in them."
|
||||
},
|
||||
{
|
||||
"id": "neglect_11213_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "*puff* This quiet... it's not so bad.\nHe who is deaf, blind, and silent will live a hundred years in peace."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_11213_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "The Index, W Corp., Shi Association... They're using all kinds of techniques, just as I've heard.\nStill, whoever you're up against, there's always a gap to strike through. There's still hope... We might just come out of this alive yet."
|
||||
},
|
||||
{
|
||||
"id": "formation_11213_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Survival matters the most... I'll do anything for it."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_11213_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "No choice but to keep fighting... until the very end."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_11213_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Stay sharp and focus on the fight if you don't want to snuff it."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_11213_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Let's deal with this quickly."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_11213_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Is this your weak spot?"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_11213_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Gah..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_11213_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "You were full of openings."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_11213_1",
|
||||
"desc": "Death",
|
||||
"dlg": "I guess running away... did nothing to unseal our fate..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_11213_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Anything else left? Let's deal with it fast."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_11213_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "... If only hard work guaranteed results."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_11213_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "How many do we have left? Can you all still stand?\nWe should start recruiting more once we make it out of here. Going back to the Thumb with so few of us left... would only make us look worthless in the Capo dei Capi's eyes."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_11213_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "We'd better hurry up, or surviving this long will have been for nothing.\nBook of the Index, eh... Wasn't half bad—we did manage to take care of this right. With this, we won't be Purged at the very least."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_11213_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "The Library, the Backstreets... It was pointless to think about escape routes.\n*shaky breath* Trying to outrun the Purge... couldn't cheat death... in the end."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_11216_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Ooh... Is that Ssanghwa-cha I smell? It's got a strong aroma and taste today, I like it. Look at that, the egg yolk's sitting right in the center again—very nice."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_11216_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Clocked in early this morning, eh, Sinclair? I thought I announced a late start today, what with yesterday's contract going late into the night and all.\nMorning, Frau Faust. Did the Thousand Needles contract wrap up all right?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_11216_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Feel free to grab lunch outside—I'll just scrounge something up here at the office. Hm? Yeah, I just need to go over the logistics of our next contract. Know what I'm talking about, right? It's about this invitation."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_11216_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "<i>Ooooooof</i>... I can't even stay seated for long at my age. Days like this, stuck behind a desk, my back feels like it's about to give out by the time dinner rolls around.\nHow about you call it here and head home too, Frau Faust? I'll help you track down where that resonator came from.\n<color=#ffb1b4>You need not be concerned about me, Herr Gregor.</color>\n- No, I mean... I can't just lock the place up and head home with you still sitting here, can I?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11216_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Hm? Oh, this obituary? Pay it no mind. I was never that fond of this \"friend,\" anyway. Foolish old pal... Always saw things so one-dimensionally."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11216_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "During those days... The luxury of Ssanghwa-cha this fragrant, or steam this gentle, was beyond anything I could imagine. I only remember the stench of smoke that burned my eyes and throat... and the smell of <i>humans</i>—in a bad way."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11216_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Honor, status... You two better not get too hung up on stuff like that. I can't quite put it into words, but the more I wonder about what keeps the City prosperous, a strange sense of dreadful nausea settles in. \nI don't remember every detail of what happened, or what I saw, but the body remembers what it experienced. Whatever I can't verbalize can't be linked to anything good, no sir."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11216_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Say, why don't you think about how many people you have killed so far... and ask yourself whether your life is worth more than theirs?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11216_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "An old body holds as much experience as it has aged. You know what they say, don't you?\n\"It's not the strong who survive... it's the survivors who are strong.\""
|
||||
},
|
||||
{
|
||||
"id": "neglect_11216_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "*sip* *sigh* ... Man, that boy's a Color Fixer-level when it comes to brewing tea..."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_11216_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "... *puff* Well, I hope you weren't looking forward to a peaceful end after imbruing your hands in so much blood.\nGird your loins, rookie. It's about to get real."
|
||||
},
|
||||
{
|
||||
"id": "formation_11216_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Ready, team?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_11216_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Then let's enter."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_11216_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Don't waste time worrying about me—focus inward. You wouldn't want to miss the things that really matter."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_11216_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Like the first light..."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_11216_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Hm, you must've gotten tired."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_11216_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Just gotta... power through it with a good <i>oomph</i>."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_11216_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "What a feeble bunch."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_11216_1",
|
||||
"desc": "Death",
|
||||
"dlg": "There's... no need for all of us... to share the same fate."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_11216_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Did you really need an old guy like me to do this for you, Kid?"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_11216_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Uhm... Boy, I can never get the hang of all this new tech stuff."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_11216_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "I pay much respect to your courage—takes a lot to keep on fighting, especially after those first few clashes must've taught you how outclassed you were.\nThe wounds you've left on this little Office family have taught us a valuable lesson."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_11216_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Must've been a bad day for these fellas or something... I wouldn't have hesitated to take on this contract had I known it would be this easy.\n<color=#ffb1b4>Shall we secure the Books of other individuals while the opportunity permits?</color>\nSure, why not. Might as well make some extra cash while we're here. Ah, and do make sure to collect every last Zwei book. Those'll fetch a pretty penny."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_11216_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "I always knew... it would end this way. I've no attachment to life, but... I'm simply worried about the kid's future..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_11211_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "They're... all from our Office. Firefist Office."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_11211_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Nothing changes here when the sun rises. A tiny room with rotten air, clammy walls... boxed in without even a ray of sunshine.\nThat we even used to dream of something stupid like hope in this semi-basement coffin... it all feels like a bad joke now."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_11211_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Ah, I like getting there early. P Corp. and their joke of a briefing starts around noon, you know.\nI've sat through it more than enough times to remember every little word of it, but... I always try to pay attention anyway. The dead leave good intel... both for killing and surviving Bloodfiends."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_11211_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "When that wretched amusement park opens, when that music begins to play... I can almost see them again. Wearing the same clothes they wore that day.\nBut it's all just a mirage... And I should stop letting illusions be my only solace."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11211_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "I don't want to join the Bloodfiend Hunters. I don't hate those monsters—Bloodfiends—like the hunters do.\n... I just want to see La Manchaland burn. It's the least I can do as the last survivor of Firefist Office."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11211_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "You want to know which Workshop I got this arm from? Huh. I think it was some Backstreets Workshop that hasn't even been open for a month and was already well on the way to closure.\nThe owner was clearly a new fella in the business with no connections to speak of, but had some talent. Which means that we managed to snag decent gears for cheap. "
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11211_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Rain... Big sis hated it. Said it makes everything feel clammy and cold, said she can't even spark the fire right when it rains...\nI didn't mind it then, but now... not so much. The amusement park doesn't open when it rains, you see."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11211_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "I'm not gonna flaunt these middling results to line my pockets with contribution rewards. The dead won't forgive me if I do.\nInstead, I'm... I'm gonna burn it all down. That disgusting amusement park, and the clothes they forced onto her... all of it."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11211_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "There it is, growling and skittering toward the burnt and congealed blood like the bloodsucking animals you are. Now you're behaving as Bloodfiends should, aren't you? Trembling in fear makes it look as though you're pretending to be human, even if it is water that makes you shudder."
|
||||
},
|
||||
{
|
||||
"id": "neglect_11211_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "... Care to spare me a cig? I've got light. ... I guess that's all I've got."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_11211_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "It's a cold, cold City, bud… Let’s at least have the decency to serve revenge piping hot."
|
||||
},
|
||||
{
|
||||
"id": "formation_11211_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "I've prepped plenty of fuel."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_11211_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "... They always open with this music."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_11211_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "This conversation can wait... until the park closes."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_11211_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Let's see how much more of this you can take."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_11211_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "I don't assume you have any last words?"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_11211_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Haah... don't worry. Wound's been cauterized."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_11211_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "... All burnt to ashes."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_11211_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Haah... isn't it too... early for me to join them...?"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_11211_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "I've done all kinds of odd jobs to make ends meet."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_11211_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "... I'll do better next time."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_11211_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "So this is as far as I get this go around, huh... Next time, I'm coming back to burn that wretched parade alive."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_11211_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "What'd I say, big sis? I said I'd return to burn it all down."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_11211_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "... I'll leave nothing but ashes next time. I won't leave even a drop of blood for you to lap on."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_11203_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Employee Gregor, reporting for duty! It’s an honor to join your mission, Manager!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_11203_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Good morning, Manager! Morning roll call was all clear!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_11203_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "It’s lunch hours, Manager! I’ll perform the remaining tasks with due diligence!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_11203_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Nothing to report, Manager Dante!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11203_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Manager! I’m still adjusting to life here… but thanks to everyone’s assistance, I am without trouble. Ms. Rodya often has unsavory comments, but… Haha, it’s alright."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11203_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "I’ll fight my enemies without hesitation. I’d made up my mind the day I was honored with an opportunity to get the modification procedure."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11203_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Oh, this arm? I’m proud of it. It’s a tremendous boon to be able to enter the fray of battle… rather than helplessly watch from afar."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11203_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "The augmentation… I don’t regret it. One downside, though… is that I won’t ever be able to return to civilian life."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11203_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Nowadays… I try not to think much about what I do. It’s getting too taxing to keep up with this otherwise."
|
||||
},
|
||||
{
|
||||
"id": "neglect_11203_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Manager? I see you’ve taken a temporary leave. I’ll be on standby."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_11203_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Salutations! I’ll continue to aid you to the best of my ability, Manager!"
|
||||
},
|
||||
{
|
||||
"id": "formation_11203_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "It’s an honor, Manager!"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_11203_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "I will do my utmost!"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_11203_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Manager Corporal Gregor reporting!"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_11203_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Roger that!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_11203_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "I got a clean hit!"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_11203_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ngh…"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_11203_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "I took one down!"
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_11203_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "I’ll work harder to make up for it…"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_11203_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Splendid strategy, Manager!"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_11203_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "You trusted me with it… and yet I failed."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_11203_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "It’s all thanks to you, Manager. Your tactical prowess shined."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_11203_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "This victory was all thanks to you, Executive Manager."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_11203_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "This… is what a war is. I was wholly unqualified."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_11207_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Hooh... Yeah, that's me. The first mate of the Twinhook Pirates. What, want an autograph?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_11207_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Hey~ Good morning. Oh, talk'll have to wait.\nRight, lads! I want a report! How are our 'side jobs' doing~?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_11207_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Lunch? On a ship? Lunch ain't a thing in the life of a sailorman, friend. Just eat when you're starting to feel peckish.\nIf you steal from our food storage, though... Now that's asking to get tied to the mast."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_11207_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "It's getting late... And I can feel the call of alcohol from outside. Hook, you bastard. Where the hell are you? I'd love to get out for a bit, but I've got responsibilities."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11207_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Mermaid Perfume ain't such a lucrative venture. Gotta branch out like a kraken. Intel, Whale oil, or even people!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11207_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "What, we're poking too many hornet's nests? Well, that's just the life of a pirate. ... Besides, we've got somebody looking out for us."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11207_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Hey, wait up. Wait up. Hostages? A bit crude to call them that, nah? We're just having... very important guests over for business. And we're just putting up some of that tough guy act."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11207_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Uh huh. Yep yep. This is a threat. Come with us, or I'll give your skull a new hole to breathe out of. No, I'm not gonna shoot you. Bullets are pricey, y'know. Instead... lemme introduce you to my hook right here."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11207_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Now just go in ahead and rest up in that shipping container, 'kay?\nWait~ Tsk tsk! Why are you shuddering? You'll have plenty of time for that once we get you situated nicely in that cold storage. Don't waste your strength now~"
|
||||
},
|
||||
{
|
||||
"id": "neglect_11207_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Sigh~ Doin' this kinda boring desk job on a portship... Makes me miss the days Hook and I used to sail the high Lakes, looting treasures, ships..."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_11207_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "You wanna work together? Hmm~ Well, sure. I think you'll do. Well, then... let's make this work."
|
||||
},
|
||||
{
|
||||
"id": "formation_11207_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Need a first mate?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_11207_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Fine, I'll do it myself."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_11207_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "I'm busy. Go bother one of my underlings."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_11207_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "I'll poke you a new breathing hole."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_11207_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Flapping like a torn sail, huh?"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_11207_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "What..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_11207_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Heh, that was nothing."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_11207_1",
|
||||
"desc": "Death",
|
||||
"dlg": "I-I can't die like this... The M-Middle will..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_11207_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Heh, easier than picking open a treasure chest."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_11207_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "What'd I say? I'm not good with this kinda thing."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_11207_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Another day, another profitable business. Let's take some of 'em as our guests."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_11207_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Well, we wiped the floor with them. That doesn't leave much for our... 'business'. Hm, let's check their wallets and see what they've got."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_11207_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Haah... I got your faces and names... Once the Big Sister gets here, you're finished. All of you."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_11205_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Yeah, hey there, nice to meet you... Got a screw to spare?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_11205_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Let's see~ Two jobs for this morning, three in the afternoon... Yup, guess I can afford one coffee break."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_11205_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Seen my boss around here? She lost a bet with pepper chili lettuce curry pie on the line a bit ago, and she hasn't returned yet."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_11205_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "The Nest's nightscape is always fascinating. Shame none of those lights are mine."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11205_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Hey, that ticking of your clock's making me nervous, can you let me smoke in peace at least..."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11205_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Payments on time are all I ask for. If you're strapped for cash, I won't mind some useful scraps."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11205_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Wait a minute, what's wrong with... Huh? Oh... I'm fine. This thing just conks out sometimes... Hm? Why are you standing so far away?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11205_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Well, yeah, I change this arm whenever needed. I used to have one for lighting fires, but I got careless and burned my beard with it."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11205_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Say, you and I get along pretty well, don't you think? If you've got business for me after this request is done, tell my boss and I'll be there."
|
||||
},
|
||||
{
|
||||
"id": "neglect_11205_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Don't leave me alone, bud. I can get lonely pretty easily."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_11205_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Oh, erm... I wasn't planning to stay here for long... You gonna take the responsibility?"
|
||||
},
|
||||
{
|
||||
"id": "formation_11205_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Don't care where it is. Just lead the way."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_11205_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Right. Did I change the batteries for my arm?"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_11205_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "What, something needs maintenance?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_11205_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Is it time to rev up?"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_11205_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Doable."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_11205_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ow... Easy, buddy."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_11205_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Sharpening the sawblade yesterday paid off."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_11205_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Should've... given my arm... a self-destruct upgrade..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_11205_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Well, I'm not one to get smug over this kind of stuff. Hmmm... Hmhmm~"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_11205_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Oh boy, why's my arm so stiff today... Ahem... Kehm, hmm..."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_11205_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Better do my part."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_11205_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "What's that? You gonna pay me a bonus? I'm not about to turn it down."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_11205_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Ah, shoot... My arm keeps refusing to work with the grease... It was a little squeaky."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_11208_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Man, this is some good wine~ Anotha bottle, please... Heheheh."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_11208_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Hangover? What hangover~? As long as I never sober up, I can be on cloud nine all day, eh? Eh?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_11208_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "C'mon, you're off duty today, ain'tcha? Day drinking on off hours is a-ok! C'mere, sit down. 'Scuse me! Can we get a pair of chopsticks and a shot glass here?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_11208_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Ngh... It gets pretty rowdy out there at night, eh?\nOh, hey! All good out there? Then c'mere and join me~ Been a while since I got ya a drink, huh?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11208_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "There ain't much to being a part of a Syndicate~ Just do as you're told and kill as you're told! Keep doin' that, get yourself some underlings, and so on. Know what I mean?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11208_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Oh, those, uh... Blade Rummage... no. Blunder Lineage... was it?\nHuh, we're attacking them tonight? Whew... time sure does fly, huh?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11208_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Hey, hey! Are ya really about to go into battle without a shot of pre-battle drink? Come on, we'll share a liquor bowl and do some team buildin' before a big fight! Can't have ya going in there dry, huh?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11208_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Gotcha. So they're the vagrants from S Corp.?\nAre the boys ready? Good, let's remind 'em whose turf they're treading on. Charge!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11208_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Are you seriously still blitzed? What'd I say? What do I always say? Drink when you gotta drink, and sober up when you gotta sober up.\nHaah... I'll keep this short. Just do double your usual numbers, and I won't get mad. C'mon, go!"
|
||||
},
|
||||
{
|
||||
"id": "neglect_11208_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Mmhm~ Man, I'm already starting to sober up. You don't mind if I get started first, do ya?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_11208_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Hooah... My mind's clearer than ever, man. And with this delicious cig...\nI'd say I'm in peak physical shape... to wreck shop."
|
||||
},
|
||||
{
|
||||
"id": "formation_11208_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Huh? We're leaving? Now?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_11208_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Ahm, hah! Right, now I'm all sobered up!"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_11208_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "I told you, I don't talk and fight! ... So what is it?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_11208_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "First try!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_11208_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "What got you all wobbly?"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_11208_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Agh..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_11208_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Man, what a letdown."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_11208_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Is my last thought... really gonna be... about... that drink I left back home...?"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_11208_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Oh! Hey, that worked! Do I get a prize?"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_11208_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "My bad, my bad... I've got a shaky hand, you know~"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_11208_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Well, at least that wasn't a complete disaster...\nGuys. Yeah, you guys. Was this really, really the best you could do?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_11208_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Hm~ Now that's what I call a satisfying result! Perfect, then tonight's a team drinking night! Wait 'till I come back with the Patriarch's card.\nNone of you are allowed to sit this one out, got it?"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_11208_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "... No dinner for anyone tonight. Go back to the office and remain on standby because I'm going to teach you all a lesson. Prepare to see some shit, you useless bastards...!"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,119 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_11201_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Mm… It’s Gregor. Well, feel free to talk to me unless I’m asleep."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_11201_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Not a bad morning, is it?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_11201_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "C’mon, I know you’re busy, but you gotta eat sometime."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_11201_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Another busy day, wasn’t it. Good work out there."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11201_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "So, what do you usually do in your free time, Manager Bud? I’d lend you a cig… but I guess it won’t be useful for you."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11201_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "My least favorite things? Those dark-shelled critters with a long pair of antennae. I especially hate the tenacity of those bugs, refusing to die even in water."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11201_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Hey, Manager Bud, you got some lens cleaner…? Nevermind, forget I asked. Just be glad if you don’t have to wear glasses."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11201_4",
|
||||
"desc": "Chatter #4",
|
||||
"dlg": "I know it’s not the most flattering thing to say to a pal suffering from amnesia…\nBut, I sometimes think there are a few memories I could do without. You get what I’m saying? It’s like waiting for the end of a war that’ll never come."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11201_5",
|
||||
"desc": "Chatter #5",
|
||||
"dlg": "This thing would keep on regrowing every time I tried to cut it off. My arm, I mean. Or should I call it a leg…\nIt’s basically like family now. Well, that’s to say I had to accept that I’m stuck with it, like it or hate it."
|
||||
},
|
||||
{
|
||||
"id": "neglect_11201_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Hm? Manager Bud? Where’d you scuttle off to?"
|
||||
},
|
||||
{
|
||||
"id": "formation_11201_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Aight, I’ll do what I can."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_11201_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Go? You want me to…? Gah… Well, I guess I’ll give it my all."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_11201_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "What’s up? You got something to say?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_11201_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Alright, here I go!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_11201_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Whoa, that was a pretty clean hit."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_11201_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ah, shoot…"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_11201_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "That was a breeze."
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_11201_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "Oh boy… Guess you’ve got work to do, eh, Manager Bud?"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_11201_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Check this out, Manager Bud! Did a pretty neat job, right?"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_11201_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "I’m pretty sure I did tell you… This was the best I could do."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_11201_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Phew~ We beat ‘em somehow. Nice work, Manager Bud."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_11201_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Won’t take any medals. Cigarettes, on the other hand, are completely welcome."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_11201_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Sorry ‘bout that. Couldn’t really keep my head in the game. Just one of those days, I guess."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_11214_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Despite the popular sentiment, \"next time, some other time\" rarely do come around.\nSo this time, I'm going to do something about it. Overdue regrets leave behind only that... hideous emotion, after all."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_11214_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "I'll be taking charge of the Research Facility's morning patrol today.\nI have to confirm with my own eyes that every intruder has left the premises... and ensure that none of them are still lurking somewhere in here."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_11214_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Haven't I always warned you that overindulgence in carbohydrates is what causes postprandial somnolence? Please bring three cups of coffee for my team as well, if you don't mi—\n... Huh. No, don't worry about it. Forget what I said, I'll get my own coffee."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_11214_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "I see. So they chose to deny my letter of resignation in return for accepting the mission plan.\nThey made me wait until evening for so plain an answer? How predictable."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11214_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "While the facility has been fully restored, research activities can't be immediately resumed. We need time to get things back on track, fill the new vacancies...\n... I'll have much to do once we complete this operation—I'll redesign the facility from the ground up. ... Spiderweb, huh? Right, I'd best put to use what I learned."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11214_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "I heard a ridiculous rumor, originating from some other department, that I am actually a high-Level Agent who somehow managed to escape the Headquarters when it fell. It must've started making the rounds sometime around yesterday, I believe.\nI understand that many are curious as to where I might've got my hands on this Headquarters gear, but do any of you really think that conjecture makes any sense? *puff* ... Please, shoot down those unproductive rumors whenever you hear them."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11214_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "I am indeed proud of every scholastic success I have achieved in my life dedicated to research, but not once did I think them to be radiant.\n... Perhaps that is what made me curious to know what the so-called \"radiant pride\" of this E.G.O Gear is."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11214_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Do you truly believe me to be in the dark about the higher-ups' machinations? I'm just keeping my mouth shut because... Because what good would I do by pointing that out?\nBut I hope they won't forget that <i>somebody</i> is always watching, scrutinizing as they scheme."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11214_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "I know that killing the so-called \"Ring Nursefather\" won't change a thing.\nThat's why my participation amounts to nothing but a blind chase for self-satisfaction, a hideous act of cowardice with avenging the dead as a convenient excuse to soothe my conscience."
|
||||
},
|
||||
{
|
||||
"id": "neglect_11214_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "One mustn't stop vocalizing their thoughts like this, lest they are dazzled by the Abnormality's whispers. The strangeness of unusual thoughts becomes more obvious when spoken aloud, and it will help you realize that déjà vu is only an illusion of the mind."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_11214_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "I can see everything with utter clarity, no matter the distance—things I couldn't see before, things that were shrouded in shadows.\n... That's enough testing. It's obvious that I have enough aptitude to wield both this E.G.O and the Gift at the same time."
|
||||
},
|
||||
{
|
||||
"id": "formation_11214_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "The mission'll be starting soon. Everyone— ... Don't let me lose sight of you."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_11214_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "It's you... You are the beast of this forest."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_11214_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Sadly, only the dead live in my forest. Now, the only thing I can do... is kill the beast."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_11214_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Boosting E.G.O Attunement..."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_11214_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Sit still."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_11214_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Oh..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_11214_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "I'm here to save you."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_11214_1",
|
||||
"desc": "Death",
|
||||
"dlg": "So... this is how it ends, huh..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_11214_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "If this should help raise the chance of our success, then why not."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_11214_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "No need to comfort me over this. We researchers consider such failure nothing more than a harmless goof."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_11214_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "You know what's really devastating? That it's going to be my own hands that scribble \"Mission Accomplished\" on the post-mortem report. *sigh* There are more names to be erased. Actually, I think I'll discard that research proposal entirely."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_11214_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "I wasn't actually trying to teach you life lessons like \"there's always more to reality than what meets the eye\" or \"the really important things are invisible to the eye.\"\nI just wanted to try slamming this invisible weapon over your head."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_11214_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Hah... I see. There never was any beast... in this forest..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_11215_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Alright, let me welcome you to our humble research team. Take this—I lost a bet today, so I've got to buy everyone a cup of joe."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_11215_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Ah... Is it time for my lab rounds? I'm sorry, but do you mind filling in for me for the morning rounds? I'll do another this afternoon. I might be at a point where I must seriously consider my mortality if I were to deny my body's appeal for sleep."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_11215_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "See? Our bodies are presently overwhelmed with postprandial somnolence caused by overindulgence in carbohydrates—now is the prime time for caffeination. My recommended coffee recharge times are as follows: in 1 hour, in 2 hours and 30 minutes, in 4 hours, in 6 hours, and in 6 hours and 30 minutes."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_11215_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Still haven't clocked out? I had a hunch I would find you here. Well, as it seems to be a foregone conclusion that we'll both be spending the night here at work, why don't you come over here for a minute? Let me show you something interesting—though hardly an apt compensation for overtime, of course.\nAnother department will soon pay us a visit to undergo a regular check-up..."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11215_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Indeed, to lead others is to suffer... though I don't mind the incongruence that may exist between my coworkers and me.\nBut being pushed against my will to take the lead before everyone else... that, I can't stand."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11215_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Potentialities... a cruel word. It gives rise to that delusion of optimism, like a curse... or a wraith.\nWell, to be fair... Life <i>would</i> become more fascinating if we were to believe that sorcery and spirits are real, wouldn't it?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11215_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Hold on. This report—are you the one who filed this? Either sleep deprivation's finally gotten the better of me, or the figures you've recorded here are ridiculously off-target... And don't get me started on the slipshod design of the experiment itself which is, I might add, devoid of any logical thought.\n... Ah. Still, I can see you've put in some effort. Go get some rest, why don't you? Staying up all night won't magically produce a good report. These things require a clearer, more intellectual mind."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11215_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "This isn't the first Peccatula containment breach we've had to deal with, but... *puff* Class 3 Peccatula breach is... a tough challenge. Yi Sang, Faust—I'll leave the battle to the two of you for now.\nI would be remiss to waste an opportunity to compile a damage report on E.G.O engagements against multiple opponents."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11215_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "... So the pebbles rolled and rolled, eventually amassing into this mountainous pile—the terminus of dregs that could not even become Distortions. Their potentialities must have manifested as an unstoppable, downhill inertia, and... *exhale*"
|
||||
},
|
||||
{
|
||||
"id": "neglect_11215_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "I must've dreamed. *sigh* I still remember... everything."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_11215_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Activating structural analyzer... Mm. It's operational. Alright, drill that shape into your heads, because if I flip a tail with the Monolith... this may very well be what I become.\nTake a good look at the vulnerabilities now, so you can take me out in one fell swoop later. Got it?"
|
||||
},
|
||||
{
|
||||
"id": "formation_11215_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Entrusting the exertion of physical force to a researcher, I must say, is a rather ill-considered arrangement."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_11215_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "If there is no one equal to the task... then it's up to me to resolve this predicament."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_11215_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Experiment is underway. Do practice caution when controlling the variables."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_11215_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Let us run a test and trial."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_11215_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Admirable effort. However..."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_11215_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ngh... Hah."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_11215_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "... Nothing too remarkable."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_11215_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Well... I don't suppose I was all that exceptional either..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_11215_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Work Result: Good. Hm. Faster reaction speed, as expected."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_11215_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Work Result: Bad. Well, I'll take it. Production rate has increased."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_11215_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "It would seem there is a bit of questionable irregularity in the test results. That's fine. Failure is expected of ordinary minds; making the effort to overcome it is what defines the ideal researcher.\nI must admit, I find such an effort rather impressive. Amending failure is something I have never done—never had to do myself."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_11215_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Hm... Very well. I'll forward this report directly to the higher-ups. The figures look promising. Ah, you there, are you well-rested now? Then deliver this report for me... and take this, too. It's a report on your experiment. I made a few adjustments—run the test again.\nHmm...? Why thank me? I lent you my aid simply by virtue of my superior mind."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_11215_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Wrath is but a hideous emotion, nothing more. Still... emotional fluctuations may inevitably occur in such recreations of the past. *puff*"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_11209_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Are you here to join the hunt for that bastard as well? Or are you merely here to... take in this desolation?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_11209_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Close the window, will you? I had the misfortune of being born in a body that goes into coughing fits at the slightest breeze."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_11209_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Don't expect to see the sun anytime soon as long as you are here. It hides forevermore beyond the overcast sky. It is as distant as the notion of peace is to us."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_11209_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "The rushing gale wakes me from my already shallow sleep. Perhaps my nightmares have returned from oblivion to rap at my windows again."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11209_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Ah, it's you. A... rather disagreeable guest visits me from time to time. Though I have made an alliance with him as I had no alternative... I know that he is always ready to stab me in the back."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11209_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "A sharper blade leads to a sharper mind? It's a load of crap. My blade is sharper than anything... because I paid good money for it. But... every night... every time I stir awake, I am trapped in a world of endless doubt... wondering if all this had been nothing but a terrible nightmare."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11209_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Have you seen that manor yourself? That desolate place visited only by the wuthering winds and lightning. It inspires nothing but despair... which is, ironically, what keeps me going."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11209_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Sometimes, when I see a gravestone without a name... my heart begins racing like it's about to explode. Now... do you know why that may be?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11209_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "That bastard deliberately cut off only one of my arms. I didn't escape; I was let go. He tells me that we should partake in a game of hide-and-seek that we could not as children. We will see who hunts who in the end."
|
||||
},
|
||||
{
|
||||
"id": "neglect_11209_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Don't worry. I'm used to being forgotten."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_11209_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Yes... it's about time I sharpened the blade of my sword."
|
||||
},
|
||||
{
|
||||
"id": "formation_11209_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Have we found our prey?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_11209_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "This is the time for lamentation."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_11209_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Have you something to say to me?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_11209_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "I dedicate this blade to you."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_11209_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "I hope you weren't expecting to find honor in this battle."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_11209_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "If I were to fall here... he would... mock me so savagely."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_11209_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "I have struck but one of your vital points..."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_11209_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Ah, the mist fades... I can finally see the face of the one I so longed to see in my dreams..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_11209_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Compared to what I have cut down in my path, this was... easy."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_11209_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "It slipped my sight."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_11209_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "The final battle lies beyond still. There is hardly any time to celebrate."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_11209_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Let this blade find its way into his black heart."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_11209_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "It was simply not the time."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_11202_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Say, Manager Bud, you like fireworks?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_11202_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Sun’s bright today. Oughta be more than enough light."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_11202_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "No wonder everyone was in a rush, it’s lunchtime."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_11202_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Good grief, why do they have to keep everyone so late? Don’t I deserve some downtime to smoke, at least?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11202_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "What’s up? If you’re bored, feel free to hang with me for a bit."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11202_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Check this out, Manager Bud. Thanks to this here, I don’t need to carry a lighter around. Tried giving Ryōshū a light the other day, but she got all snappy, calling it “inartistic” or whatever."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11202_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "‘Bout Meursault? He’s, eh… kinda like a brick wall, but others say we make a good team."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11202_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "“Isn’t this prosthetic arm uncomfortable?” Nah, not at all. You have no idea how much the lack of feeling helps me in fights. As long as it knows no pain, my arm’s invincible. That’s all I care."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11202_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "I hate the frontline. If I can, I wanna stay at the back and chill, just flinging some flames every so often."
|
||||
},
|
||||
{
|
||||
"id": "neglect_11202_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Where’d you go, Manager Bud? Welp, guess I’ll take a smoke break…"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_11202_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "C’mon, I don’t need all this. You’re pressuring me into working harder."
|
||||
},
|
||||
{
|
||||
"id": "formation_11202_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Sure, let’s burn some stuff."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_11202_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Not sure my body will work with me… but orders are orders."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_11202_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "What is it, Manager Bud?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_11202_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Let’s get right into it."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_11202_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ugh!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_11202_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Pretty flammable, aren’t ya?"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_11202_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Next."
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_11202_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "Told you to watch it…"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_11202_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "A better choice than I expected."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_11202_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Fire can leave dire consequences if you aren’t careful with it…"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_11202_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Well… That punch I threw at the end was pretty cool, wasn’t it?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_11202_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Man, I strained myself. That’s a week’s worth of excuses I could use."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_11202_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Ignition’s not working well today…"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_11206_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Ah! Hey, our client buddy, pal... Any chance I could borrow a light?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_11206_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Whew, you're an early riser. Don't stray too far, eh? Make it a little easier for your bodyguard to tag along."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_11206_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "'Scuse me, client fella? Can we at least get something to eat? I can't fight on an empty stomach..."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_11206_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "It gets dark at night, so let's watch our steps... If anything happens, just stick to my side. Got it?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11206_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "I don't look very vigilant? Come on, you should know that the best bodyguards are the least obvious ones."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11206_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Oh, the glove? Heh, don't want to show all my cards just yet, wouldn't you agree?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11206_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Let's take a smoke break here before moving on. Damn, aren't I lucky to have a client who smokes? Gives me time for a cig."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11206_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Heh~ Right, right. Stick close!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_11206_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "What'd I say? Thought they'd send some greenhorn to protect you?\nI'm not in Section 4 for nothing, yeah?"
|
||||
},
|
||||
{
|
||||
"id": "neglect_11206_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Hmm hmm, time for a smoke break... Oh, right. I'm out of lighter fluid..."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_11206_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "My time to shine, huh? Let me be your shield!"
|
||||
},
|
||||
{
|
||||
"id": "formation_11206_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Uh huh. On my way."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_11206_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Puff... Slow down, will ya?"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_11206_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Yeah, what's up?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_11206_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Get behind me!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_11206_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Oof, did it hurt that much?"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_11206_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ugh..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_11206_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Threat neutralized!"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_11206_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Haah... Sorry about that... Client fella..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_11206_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "How do you like that?"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_11206_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Darn... Well, things don't always work out, I guess."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_11206_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Contract fulfilled. See? It wasn't anything to worry about."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_11206_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "The best defense is always offense... Ha, ever heard of offensive shield-use?"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_11206_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Tsk... Mission failed, damn... Looks like I'll be forced to quit smoking for a while."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,144 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10710_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "I have returned once again. To face Catherine... and the accursed wretches of the manor."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10710_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "I stir awake early to the morning of the forest. Especially as the sun rises over a nightmare; in that nightmare, Catherine... fades away. And always, I..."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10710_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "They must be serving that milksop 'Young Master' a cup of luncheon black tea by now. Heh heh... I'm sure the stump of his arm I mauled off his torso... aches."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10710_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Though they have never once invited me to their dinner banquets, Catherine would always visit me with food she took from the kitchen.\n... All meaningless recollections of the bygone days, now."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10710_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "A timepiece, is it? Good. The 'promised' hour is nigh... I shall keep you in my sight. Patience was never Catherine's strong suit, after all.\n... Yet I do not know if she could bring herself to welcome me when I have changed so much."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10710_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "This place is rather silent for a forest, isn't it...? That is because I have made all living things here mine.\nIn that silence, memories of Catherine return... and I begin to sink like a rock."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10710_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "There once was a woman who cared for me in my youth. Yet here I stand, soon to test my blade against her own.\nBut this time, I shall take her under my fold as she had done for me."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10710_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Hah, do you feel the intense rapture of letting the fury take hold?!\nRuminations of all kinds have no purpose here; not for you, not for me. All that remains is to settle this once and for all here, atop the storm-broken heights!\nWho shall remain standing here once it passes, I wonder."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10710_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "The keen end of my wrath-blade aims true. It is the greatest fuel to my flame of existence.\nI shall bring utter ruination to you, who have broken my heart... and Wuthering Heights, the cradle of our meeting!"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10710_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "... My life ended the day my Catherine departed the world."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10710_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "The dawn of the promised banquet, the day of the hunt rises. I can feel it even at the tip of my hair... that the destruction of Wuthering Heights is nigh."
|
||||
},
|
||||
{
|
||||
"id": "formation_10710_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "This howling noise... must be the tempest. Catherine, she weeps..."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10710_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "O Wild Hunt..."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10710_1",
|
||||
"desc": "Viewed in Battle 1",
|
||||
"dlg": "(Mad Laughter)"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10710_2",
|
||||
"desc": "Viewed in Battle 2",
|
||||
"dlg": "(Mad Laughter)"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10710_3",
|
||||
"desc": "Viewed in Battle 3",
|
||||
"dlg": "(Mad Laughter)"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10710_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "... Prepare for your execution...!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10710_1",
|
||||
"desc": "Enemy Staggered",
|
||||
"dlg": "In the tempest..."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10710_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Again! Again and again, until the storm sleeps!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10710_1",
|
||||
"desc": "On Kill 1",
|
||||
"dlg": "... You shall slumber in burial."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10710_2",
|
||||
"desc": "On Kill 2",
|
||||
"dlg": "... You shall scream."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10710_3",
|
||||
"desc": "On Kill 3",
|
||||
"dlg": "... You shall be torn apart."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10710_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Even in death... I... shall..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10710_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "For the hunt..."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10710_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "The hunt has failed... no matter. This pain will only hone my claws."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10710_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "No, it is yet incomplete. My Wild Hunt, march forth! Until my cry of love reaches Catherine...!"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10710_1",
|
||||
"desc": "Extra Condition Fulfilled",
|
||||
"dlg": "It is done! I will no longer tremble in the wuthering storm, no longer suffer Catherine's dream to suffocate me in grief, nevermore! I have...! I... I ended it... didn't I?"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10710_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "What a sorry mess this is... no matter. I will return. I will return again and again until the day I crush Wuthering Heights between my teeth."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,144 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10710_1_A",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "What kindled this flame of wrath that burns within me…? \n…No. It doesn’t matter why it burns—what matters is that I am the ripping and tearing tempest that will bring about their ruin."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10710_1_A",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "I stir awake early to the morning of the forest, as early as the sun rises in the manor. There is no better place to hone my vengeance."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10710_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "They must be serving that milksop 'Young Master' a cup of luncheon black tea by now. Heh heh... I'm sure the wound, the stump of his arm I mauled off his torso... aches."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10710_1_A",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "They have never once invited me to their dinner banquets, nor have I ever wished to be. Yet... I suppose they appeared rather merry.\n... Let's see if they can continue to smile upon my return."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10710_1_A",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Hm... what use would I have for a timepiece when I have long forgotten the meaning of time itself?\nYet... I sense that the hour of a certain 'promise' is swift approaching."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10710_2_A",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "This place is rather silent for a forest, isn't it...? That is because I have made all living things here mine.\nIn that silence, memories of... something... rises before fading away. How... disconcerting."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10710_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "There once was a woman who cared for me in my youth. Yet here I stand, soon to test my blade against her own.\nBut this time, I shall take her under my fold as she had done for me."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10710_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Hah, do you feel the intense rapture of letting the fury take hold?!\nRuminations of all kinds have no purpose here; not for you, not for me. All that remains is to settle this once and for all here, atop the storm-broken heights!\nWho shall remain standing here once it passes, I wonder."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10710_5_A",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "There are times when I find myself snared by a question: what binds me so to this manor? ... I see the flicker of the answer behind your eyes.\nPerhaps, should I cut off your head and gouge out your eyes, I may find that knowledge resting in the hollows of your sockets. But that revelation will change nothing."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10710_1_A",
|
||||
"desc": "Idle",
|
||||
"dlg": "The glass shards of my sword are opaque and shrouded in mist. I see... nothing past them. For what do I sharpen my blade...?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10710_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "The dawn of the promised banquet, the day of the hunt rises. I can feel it even at the tip of my hair... that the destruction of Wuthering Heights is nigh."
|
||||
},
|
||||
{
|
||||
"id": "formation_10710_1_A",
|
||||
"desc": "Deployment",
|
||||
"dlg": "This howling noise... must be the tempest."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10710_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "O Wild Hunt..."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10710_1",
|
||||
"desc": "Viewed in Battle 1",
|
||||
"dlg": "(Mad Laughter)"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10710_2",
|
||||
"desc": "Viewed in Battle 2",
|
||||
"dlg": "(Mad Laughter)"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10710_3",
|
||||
"desc": "Viewed in Battle 3",
|
||||
"dlg": "(Mad Laughter)"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10710_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "... Prepare for your execution...!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10710_1",
|
||||
"desc": "Enemy Staggered",
|
||||
"dlg": "In the tempest..."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10710_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Again! Again and again, until the storm sleeps!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10710_1",
|
||||
"desc": "On Kill 1",
|
||||
"dlg": "... You shall slumber in burial."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10710_2",
|
||||
"desc": "On Kill 2",
|
||||
"dlg": "... You shall scream."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10710_3",
|
||||
"desc": "On Kill 3",
|
||||
"dlg": "... You shall be torn apart."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10710_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Even in death... I... shall..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10710_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "For the hunt..."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10710_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "The hunt has failed... no matter. This pain will only hone my claws."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10710_1_A",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "March forth, my Wild Hunt. Those who dare to stand in our way shall only join us in this procession, this march to the end of this fathomless wrath...!"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10710_1_A",
|
||||
"desc": "Extra Condition Fulfilled",
|
||||
"dlg": "... Is it over? Have I truly slain them all? Then why... why won't this rage end...?"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10710_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "What a sorry mess this is... no matter. I will return. I will return again and again until the day I crush Wuthering Heights between my teeth."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10711_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Locked and loaded. Bullet type... Atelier Logic High Velocity Pulverisation Round. Right, then. Ready to fire."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10711_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Is it... morning outside? I 'spose there's still plenty of time left for the event to start. Haah... ow, my back."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10711_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Already preparin' for dinner at lunchtime? Looks like somethin' big's about to go down for sure. I've got to make sure my bullets are all in fine condition..."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10711_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "I'll take the shot when their leader starts the sermon before the worshippers following the dinner. It only takes one bullet."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10711_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Didn't think it'd be this easy to slip by 'em. Must say, I don't quite get what it is with shoving a gear in your noggin' that leaves 'em slobberin' over your words...\nAnyway, this'll be easier than I'd expected. Thought a capture mission would be more difficult."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10711_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "There ain't that many Workshops out there buildin' guns... and there ain't that many Fixer Officers usin' guns... Well, I suppose that's why we don't have any trouble picking up these contracts."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10711_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "I don't like what the Church of Gear does. Of course I don't. But... that's that, and a contract's a contract. No point in gettin' too invested about it, it'll just end up messin' up my aim.\nCan't get a proper return on the investment if I don't make each shot count, given how expensive they are."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10711_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Oh bloody hell— I missed! But I had a good shot, straight for the noggin... The hell's goin' on with that 'leader'?!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10711_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Blimey, we've really got to wrap this up soon... This gun ain't built to last! If the battle gets any longer, it might overheat until the barrel bursts!\nOi, got any bright ideas?"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10711_1",
|
||||
"desc": "Idle",
|
||||
"dlg": ".... Unh, I must've taken a short kip. ...Tsk. Still waiting for 'em to get started, eh?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10711_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Oh bugger, they saw us! Fall back! I'll return fire...!"
|
||||
},
|
||||
{
|
||||
"id": "formation_10711_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Uh, how many bullets should I bring for this contract?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10711_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Let's try to make each bullet count. One shot, one kill."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10711_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "... Don't try to chat me up when I'm holding my breath, yeah?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10711_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Opening fire!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10711_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Nice, it's been a breeze so far...!"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10711_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ngh, dammit..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10711_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Clean shot to the head. Bullseye."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10711_1",
|
||||
"desc": "Death",
|
||||
"dlg": "You're shittin' me... I'm not finished yet..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10711_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Right, all chuffed now?\nThe hell's up with askin' a sniper to do shite like this...?"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10711_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Like I said, I'm just some bloke who shoots guns, yeah? Why'd anyone..."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10711_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "'Nother one down... Hope that did the job. I better not have spent too many bullets on this."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10711_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Hah, thought you could stop us with that little firepower? C'mon, let's loot the weapons those sods left behind."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10711_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "I should've taken a more careful shot... Or maybe I picked the wrong ammunition...? Hah, whatever... What matters is that I wasn't good enough."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10714_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Yesss...! Finally! Listen up, gamefowls! Get your talons out! We'll be fightin' the night away tonight, 'till there's no more feed left on the sand circle...!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10714_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Go ahead, kill us, break our necks one after another... But believe me, no matter how much you struggle, you'll be dead as shite when we're through with you. I promise you, that's as sure as the break of dawn every morning."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10714_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Right-o. Next up is between... you, and you there. Only the winner of the spar gets to lunch; same rule as always.\n... Ah, and like last time, the last one standin' gets to go a round with me. C'mon, I've got to indulge a little too, don't I? Don't fret, you'll get your feed even if you lose against me."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10714_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "... Mmh. Oi, alright? Can't help but crave a kip when it gets dark like this. Need to get some blood pumpin' in my brain, thrash my wings with abandon...\nIt ain't right to leave an Adept like myself sittin' on his arse, waiting around all day... This shite really narks me, mate..."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10714_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "I reminisce about some things from time to time. What drove me to become a Heishou? And why the You branch, of all things...? You know, questions like those.\nSomethin' must've driven me to pursue merit, to become a man of quality... Well, I 'spose lordin' over the chickens is a kind of success too, when you really get down to it."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10714_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "We ain't complicated. Let us out of our cages, make a nice sand circle for us to go absolutely bonkers over... and we'll fight until someone drops. There ain't anything special about bein' an Adept, either—I just happened to be the best gamefowl out of 'em all. And survived."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10714_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "You Bolus has this side effect of turnin' people into battle-crazed lunatics. It affects some of us more than it does others, making 'em berserk out without an explicit order to do so. But those bloody geezers don't even try to upgrade the Bolus.\nSee what I'm on about? To them, we're fodder; they're just happy throwin' us to the grinder and refilling our numbers when the deed's done. \"Might as well keep this shite broken if it'll break soon after fixin' it anyway\" kinda attitude, know what I mean?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10714_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Ah... and here I thought I'd manage to keep it cool all day today. Bloody rabbits—I'll take your intrusion into the sand circle as the invitation to make coney skewers out of all of you!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10714_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "2 down... 6 down...! Huh... is that it? Bollocks, and here I thought I'd get to really thrash my wings and peck some vermin today.\nNngh... oi, you lot. Get out of my sight and take your fight elsewhere. Piss me off and I'll peck you, too."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10714_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "*yawn* ... Oi, keep your heads nice and empty when we've got nothin' going on. It's that thinkin' that makes us want to brawl... yeah?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10714_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Learn to appreciate our silence in the morning, yeah? Roosters crow only when the lord holding our leash commands us to."
|
||||
},
|
||||
{
|
||||
"id": "formation_10714_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Whassit...? Oh, a calling from our lord?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10714_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Hah... Let's fill up!"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10714_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Sod off or die."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10714_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Talons out!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10714_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Wha, you're down already? That's a bit bland, innit?"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10714_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Keheh, yes! I like that!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10714_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Pecked 'em to death! Next! NEXT!"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10714_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Hah... I totally lost control, didn't I...? Well... I was always going to end up a carcass... anyway."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10714_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Listen... I did this for you instead of indulgin' my fighting urges. Remember, that, yeah?"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10714_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Get this shite out of my face! I ain't wastin' time on a battlefield..."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10714_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Is that it?! Where are the rest? Where?! I ain't stopping 'till— *inhales* ... Fine... Keep it down. I've got to keep this down... or I won't get to fight another day."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10714_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Ah, tsk... why'd you have to loiter about in my vicinity? That's how you get yourself killed, faffin' around a You Heishou with nothing left to kill.\nHah, what's that? You lot haven't had your fill just yet, either...? Fine! Come and get me!"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10714_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "My lord! A retreat order, now? I-I was just about to jump into the fray now that the rest of those useless chicks were dead! Are you bloody serious?!\nUgh... fuck this. It ain't like I can disobey an order..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10716_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "... But she took me in and put a roof over my head. Fed me. Taught me this... bloody incredible swordfighting style—the sort a lowly vagrant like me would never have had the chance to learn.\nI know that. Shite, I know that, but... is this how the rest of my life's gonna go?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10716_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "She's takin' a proper kip in there, ain't she? Well... Don't see her gettin' up for another 4 hours—downin' bottles of firewater'll do that. Got to clean it all up sharpish and I might have some time to whip up a bacon sandwich for her hangover...\n*sigh* What the hell am I doing? She's already thrashed me for a \"bad\" sandwich last time... No need to fuck myself over for nothin'."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10716_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Where'd she go? Pretty sure now's about time she said she'd begin my training session... Is she on an assignment from the esteemed central division?\n... Nah, I ain't supposed to think. Guess it's standby time 'til she returns, as I'm told..."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10716_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Oh bollocks, the sun's setting already...? I 'spose Master'll beat me like a dog for coming home late... *sigh*"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10716_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "It don't matter even if I'm just a pale imitation. Gettin' stronger ain't what I'm trainin' my Palermitan Style for, anyway.\nIf Master tells me to bark, I bark. She tells me to bite, I bite and don't let go 'til she says so... That's what I am. A hunting dog's all I need to be."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10716_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Master's always on me about \"Ticket,\" about how she's always been a better student than I am... But the techniques that Ticket lady's teachin' Sinclair—that ain't Master's Palermitan Style at all. What the hell is goin' on?\n... Well, not for me to pick it apart, is it? I only need to copy that runaway Yoshihide's style. Right, just do as I'm told... <i>exactly</i> as I'm told."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10716_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "I've acquired the name of the company Yoshihide's collaborating with and the list of Fixer Offices on their payroll. But if I may—something's off, Master. The intel's too detailed for the cost I've paid to acquire them. Could it be that they leaked this intel on purpose, intending us to learn of this—\n<color=#923838>Yeah? So what? They obviously weren't being careful, lucky us! Ya gotta quit whining about that \"gut-feeling\" and all that crap. Keep your damn head down, keep trainin' like I told ya.</color>\nUnderstood, Master."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10716_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Among the apprentices... Ishmael's bit the dust, Sinclair's turned his coat, and only... Miss Don Quixote and Faust remain. If I'm ever gettin' away from here, or killin' her.... now's the best time.\nNo, not yet. Might have a better shot at it after we fight off the assault. Yeah, she'll be proper done in by then. For now, focus on helping Master..."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10716_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "The thrashings, the humiliation, the scorn... I could endure 'em all. I just had to weather 'em like I always did an' let 'em pass over me.\nDespite all that, I decided to kill my master because... because I finally realized something. That her abuse was... here to stay."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10716_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Maybe I can kill her now. Maybe this is my chance."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10716_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "In one-on-one duels, my Palermitan Style has the advantage."
|
||||
},
|
||||
{
|
||||
"id": "formation_10716_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "As the propriety of honorable combat dictates... One daft prick at a time."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10716_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "I swear, as soon as this battle's over, I'll..."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10716_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "<i>When faced with a superior opponent, lock and redirect the force of their attack... When outnumbered, lower the stance and...</i>"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10716_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Observe the arcs of my blade and let them jog your memories."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10716_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Right, got to stick to my role."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10716_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "*exhale*"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10716_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "And recreate what's come before."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10716_1",
|
||||
"desc": "Death",
|
||||
"dlg": "All because... I wasn't... completed yet..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10716_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "It is done, as you have commanded me."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10716_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "... My sincerest apologies, Master."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10716_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "*exhale* What'd I tell you? Other styles ain't keepin' up with how fast the Palermitan style accelerates in a duel.\nI've repeated each stance a thousand—and if that wasn't enough, ten thousand—times over. I won't lose... not to <i>you</i>."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10716_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "... Traitors like me don't deserve to be called human, do they? No, 'course not. What am I if not a thankless, ungrateful monster who stabbed his savior in the back?\nBut you wouldn't resent me for this, would you, Master? Because you were a horrible person who deserved to die."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10716_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Should've at least taken a stab at it 'fore I bit the dust like this..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10712_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Is chatting politely in a circle all we're doing here? It's a gathering of Syndicates, dammit... When's the showdown anyway?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10712_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Sun's up, time to get off your arses. Think I'll go on a patrol to see if there's anyone stupid enough to loiter around 'our' businesses. Might as well collect some protection money, too."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10712_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Oi, you there. Yeah, you. You've got to be one mad or stupid lad to saunter into our area in the middle of the—\nOh, hang on a minute. Were you eyin' my tats? Well, why didn't you say so from the beginning? Fine, take a gander. Just a little bit, though. Now fuck off kindly."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10712_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Haah... of course I know how you feel, lads. There ain't nothing wrong with goin' for a few bevvies after work, yeah?\nBut once you do, you better go straight to bed. If any of you lads make a mistake while sloshed, I'll crack your skull open before the Captain even hears of it."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10712_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Didya hear? Apparently three of the Ten Blades of the East'll be showin' up to the meeting.\nTsk, our Patriarch would've been one of 'em too if those Thumb fuckers hadn't cut off his wrist."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10712_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Why do I keep one hand in a pocket? Oi, haven't you heard the old Syndicate wisdom? Always keep a trick up your britches, yeah?\nWha? It's sleeve, not britches? ... Well, it's all the same to me, ya little nit-pickin' bag of shite."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10712_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "That one there's the Teppu Family, the Nekomata Mafia... and... oi, those blokes over there are from the Kyokushin Clan. Huh? How do I know all their names?\n'Course I do! Our Captain, that lass, she's been lecturin' me all about them sods since forever."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10712_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Oi, have a gander at my enhancement tattoos. I just got these thanks to the Captain. Look at the cloud patterns here... and it's bloody good to boot.\nA strike that would've cut off my arm leaves only a little cut now, ain't that neat?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10712_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Wha...? Some small fries challenged the Captain to a duel? Hah, those sods must've underestimated Ishmael 'coz she's a new Captain...\nWell, there ain't nothing for us to worry about. We just need to get ready to clean up some dead bodies."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10712_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "<i>Yaaaaawn...</i> Whassit? Wake me up only when something serious happens, yeah?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10712_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Hooah...! Anyone else lookin' for a thrashing?"
|
||||
},
|
||||
{
|
||||
"id": "formation_10712_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "About time!"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10712_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Let's see their stupid mugs, whichever Syndicate they're from."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10712_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Phoo... let me catch my breath."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10712_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Kill 'em all!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10712_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "This'll hurt like hell."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10712_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Agh."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10712_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Next! Chop-chop!"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10712_1",
|
||||
"desc": "Death",
|
||||
"dlg": "I've cut though enough of 'em... I'll leave the rest to you..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10712_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "See? I ain't a Wakashu for nothing."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10712_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "... I told you, I'm a bit inexperienced in things other than slicing and dicing."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10712_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Oi, oi. That's enough. Finger bow-bell's comin' up—let's not make things too awkward for the big boys when they meet."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10712_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Good work, lads. I'll deal with the Captain, so let's all go for a dip at the bathhouse once we're done with the cleanup."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10712_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Blimey, this is some embarrassin' shite... Oi, I ain't going back until we deal with this mess. Tell the Captain... that I'll be back before our next meeting."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10701_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Name’s Heathcliff. Clobbering people is my specialty. ‘Course, only when I fancy it."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10701_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Keep that clock away from my face… It’s irritating."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10701_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "What? Expecting me to ask what scran you had for lunch or some mince?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10701_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Now stop your gob. If you’re thinking of ordering more training or missions, you’d best think twice."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10701_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Just ‘cause you’re the manager doesn’t mean you get to lecture me or shove me into shoddy plans. I don’t follow anyone’s orders."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10701_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Don’t you ever get curious about what’s on the other side of that clock on your shoulders, mate? Hahah, I was just taking the piss. What’s got you shaking like timber?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10701_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "No need for long gabs between us. Not about to turn down an exchange of punches, though."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10701_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Right, so you wanna get smacked, ey? Stay right there."
|
||||
},
|
||||
{
|
||||
"id": "formation_10701_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "I was craving a workout. Time to smash stuff right up!"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10701_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Don’t make it long, I’m going in!"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10701_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "What? Why?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10701_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Already there!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10701_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Haha, how do ya like that?"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10701_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Grh…!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10701_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Piss easy."
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_10701_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "What? When’d you get smashed to bits?"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10701_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "What’s that proud look? I’m the one who dealt with it."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10701_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "…This is really narking me. Didn’t I tell you to get someone else?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10701_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Well, don’t wanna giggle over small victories."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10701_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Heh, see that? I did a real bang up job!"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10701_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Bugger all, this’s got me pure raging! You ain’t gonna let this go, right, mate?"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10705_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "...Go away. Don't bother poking at me."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10705_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "I can't tell what time it is if the sun doesn't get in... Oi, is it morning now?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10705_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "When I wake up after falling asleep in these clothes... I find myself in garbage-filled alleyways like here. It's a place that's just like me."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10705_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "You'd better sleep early. If it gets too late... it sometimes becomes too cold to fall asleep."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10705_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Don't loiter before my eyes like that, you're being a nuisance... I can beat you down with this old umbrella."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10705_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "...Name? Didn't give one. It might leave my side whenever.\n...Don't give me that glance."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10705_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Plenty of dark corners in the Backstreets... This one lets me relax the most.\nNo one walks by, and no one gives me attention."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10705_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Don't act all cocky. I'll destroy every technology in the world with my hands.\n...If you get in my way, I'll stab you then and there."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10705_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Umbrellas are handy...\nI'm not expecting anything from you. Just… go on and try it. I’ll show you how much it hurts to have ragged broken ribs from a dumped umbrella jammed in you."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10705_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Hmph. Done playing around with me?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10705_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Go on and pretend to be nice all you want... I'll stay wary and suspicious of you until all technology is liberated."
|
||||
},
|
||||
{
|
||||
"id": "formation_10705_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "...For a free world."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10705_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "I'll crush 'em alright."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10705_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "...What?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10705_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "I'll beat you to a pulp."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10705_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Haha, look at 'em slip."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10705_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Dammit!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10705_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "All messed up, eh."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10705_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Not yet... I've still got things to do..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10705_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Well, it was simple, eh?"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10705_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "I didn't do that on purpose. You know that, right?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10705_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "For the abandoned..."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10705_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Haah~ I tried a bit harder."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10705_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Tch... Failed again. You gonna throw me away?"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10709_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Today's slow as shite, innit...?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10709_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Hopefully there's a field contract waitin' for us at the Office. Beats having to sit on my arse all morning in there."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10709_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Enjoy your lunches, lads. I think I'll get a little shut-eye in the office."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10709_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "You wanna know why I've the long face when it's time to clock out? 'Cuz clockin' in again tomorrow sounds downright dreadful, that's why."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10709_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "X Corp. alloy upper crust excavation contract? Well, I suppose that's alright for some mindless grindin'...\nAre they renting us their excavation gear?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10709_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "I equipped something to expand my eardrums' audible frequency or what have you, but they amplify all kinds of noise... it's gettin' real irritating.\nMaybe I should swap 'em out for something else? But the cost... tsk, I suppose it'll work out somehow."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10709_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Oi, clock. Wanna see something as neat as that burning head of yours?\nI can move my forearms on a vertical axis. Human elbows can't do that, yeah? Have a gander, look~!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10709_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "The MultiCrack Office accepts applications only from Fixers with prosthetics. Somethin' about how having prosthetic bodies helps dull the fear in combat, I think.\nWell, that's exactly how a lot of 'em bite the dust. How are they to know where they're hurt without pain?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10709_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Our business trip is to... huh, T Corp.? That's where that manor is. Well well well, now that I've found me a respectable career, I should—\n... Haah, ain't worth it. Why the hell did I even think about going back to that bloody dreadful manor? There's... absolutely no reason for me to crawl back into that hole."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10709_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "... Yaaawn."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10709_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Oi, hey... This one's dead! Really, did you seriously kick the bucket from getting a few holes punctured on your torso?"
|
||||
},
|
||||
{
|
||||
"id": "formation_10709_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Ooh...! Is it a field contract?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10709_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Woah, hang on... I ain't fully charged yet."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10709_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Come on, out with it."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10709_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Outta my way! Let me at 'em first!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10709_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Now sit tight, you..."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10709_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Huh...?"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10709_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Oi, you dead already?"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10709_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Huh, didn't think this would kill me..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10709_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "I think this is how it's 'sposed to work... ah, I did it."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10709_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Oh bollocks, I fried my circuitry. Why'd you make me do this?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10709_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "We did finish the contract but... hm, how should I put this? It ain't very... fulfilling..."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10709_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Right-o, I think our clients'll be right chuffed to see how much we've wrecked'em. Let's head back."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10709_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "If you ain't sure if it's okay to say something, then say nothing. I'm already irritated as it is from this botched contract..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10715_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Hup! *sigh* Every bleedin' joint's stiff somethin' awful today...\nWha? Your back givin' out, footstool? Ain't that rich? Well, then why'd you go narkin' us if you knew what was comin', eh?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10715_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Got business breathing down my neck this mornin', lads, so don't wait up and sort yourselves somethin' decent for breakfast 'fore you get movin', yeah? Here, my card's yours—dish out a warm welcome for our fresh little siblings—the blonde lass and that big slab o' muscle.\nOi, Sinclair, I'm leavin' the reins to you. You've knocked about the East a fair bit, ain't that right? I'm countin' on ya to look after 'em."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10715_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Ain't much of an early riser, eh? What kinda businessman opens their store at noon? I've been waitin' for your tardy arse all morning...\nHah... You wanna know why I'm here? You're behind on this month's protection fee, mate. C'mon, don't get yourself written up in the Book for a few coins, yeah?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10715_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Hm... a roast duck spot, eh? Sounds good. Make sure to order a hefty truckload, I'll be right there 'soon as I'm done here. Y'know the texture I fancy, yeah? The luscious, melt-in-the-mouth ones.\nHmm... Right, then. Which hair salon 'round these parts got hands steady enough to recreate the subtleties of my hairdo?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10715_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Got that, lads? It's \"Moelleux,\" not \"Modèles\"—though they're right next to each other. Now don't go crashin' into Modèles and cause a scene askin' for haircuts in an art academy, yeah? I'll pay for the whole lot, so just walk into Moelleux, ask to get your hair done, and get a loyalty coupon stamped for me. You lot better become regulars there once we're back South, yeah?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10715_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Oh yeah, give your Great Bro my thanks again. Be sure to tell the guv he can expect a private dinin' experience at that flattop grill he liked, 'cuz I'll be renting the place out whole if he visits us in the south again.\nThey say a little help between family ain't a thing, but that help don't come cheap, does it? 'Course I'll pay 'im back in kind."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10715_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "See the difference? \"Luscious\" and \"luxuriant\" hair might sound like they're both describin' the same thing, but that ain't true. Get it through your head: a thick slather o' gel ain't gonna cut it if you're chasin' that \"Luxuriant hair.\"\nAnd don't get me started on \"bristly\" and \"bushy\". I'll grant a bit of mercy for \"bushy\"—maybe I'll lop off an arm and call it even—but if some fool turns my hair bristly, I... *sigh* I even went to the elder Brothers, askin' if I could stretch the book to include \"execution.\""
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10715_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "... Ah, found you. Thought you were off the hook, did you, coupon thief? You've got some nerve, making me trek all the way to the eastern part of the City just to deal with you... That's bloody disrespectful, innit? Every time I run my fingers through my hair, I feel it slidin' into the world of the bristly, strand by strand, day by day... Don't reckon you'll mind if I add a dozen more lines next to your name in the Book, will ya?!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10715_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Title 8, Section 20... Row A... Line 6. The thief and all of their affiliates—complete and total extermination, effective immediately. Compounded with leggin' it from the punishment, <i>and</i> ropin' in that crusty old fisherman... Cost me an arm, y'know.\nOi, tell me somethin'. How many times d'you reckon I'll have to kill you to cross out every single Vengeance listed under your names, assumin' you can come back?"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10715_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "... Oi, footstool, quit the shakin', will ya? This right here's a holy and sacred ritual of me fixin' up my hair proper. One strand outta place, and I'm gonna crack your skull open like an egg, got it?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10715_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Memories are important, so remember this before you cough up the last breath you ain't keeping. Name's Heathcliff, a Big Brother of the Middle... the name of the one what's gonna exterminate the whole bloody lot o' you bastards!"
|
||||
},
|
||||
{
|
||||
"id": "formation_10715_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Yeah? ... Found 'em, eh?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10715_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Right then. Carryin' out the Vengeance, sharpish."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10715_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Hmm... What d'you reckon? Looks more luscious now, don't it?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10715_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Get ready, here comes Big Bro!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10715_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Out cold, are we? All right—one line crossed off the Book."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10715_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Tch... *spit*"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10715_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Oi, get up! You've still got 11 deaths left in you!"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10715_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Gah... even if I drop... Great Brother's Vengeance'll find you...!"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10715_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Oh? Well, look at that. Not bad. Here, you earned a \"good-job\" kitty sticker for your Book."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10715_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "... You takin' the piss outta me? You should've brought somethin' that actually bloody works!"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10715_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "That ain't near enough to make it even... Oh? Look at that—still a whole list left to scratch out. Brilliant. Run along then, ya wankers. Scurry off and lick your wounds, 'cuz by the time I return, there'll be enough pain to go around for the whole gang."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10715_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Finally...! Finally back in my hands where you belong, my lovely little special hair coupons! After tryin' and failin' to recreate that style on my own for so long... it's so bloody lovely to see you! Reckon now I can stretch out and get some decent shut-eye in the world of the luscious.\nPack it up, lads! We're callin' it! Drinks are on your Big Bro tonight—keep 'em coming!"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10715_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "... Cut the music. *fume* Hah... Breathe, me... Fine, they got us this time. But this ain't the end of it—still got pages full o' Vengeances to settle with that lot. 'Least we'll get to go after those tossers again and again 'till we're satisfied. Let's make it a proper game next time, yeah?"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10704_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Right, I—I am… Wait, you’re not the superior… What?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10704_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "I’m busy at this time of day. Don’t talk to me. Oh… Where’d I put my book?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10704_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Heretics shall be pur— Gah. What’d I just say? Bugger… This keeps happening after meals."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10704_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Wonder if I can get to sleep on time tonight… You should sleep while you can."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10704_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Enough gabbing at me. I need this passage to stick in my head, and you aren’t helping."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10704_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Hope I can get a proper meal someday. I’m sick of opening those cans of mushy stuff…"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10704_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Heret—! Ah, bloody… Won’t you take off that minging mask? I almost killed you!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10704_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "My eyes look all sunken…? Yeah, I didn’t get my sleep. They made me recite the book all night for being five minutes late to the last gathering."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10704_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "I am… a hammer… He who shall be gripped… to pound the filth away…"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10704_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "…No one around? Guess a… short break can’t hurt."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10704_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Me…? No, don’t think I deserve to get all this… Not like I can refuse if you mean it."
|
||||
},
|
||||
{
|
||||
"id": "formation_10704_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Aye! Oh… Right."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10704_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Haaa… It’s time."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10704_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "What is it now…"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10704_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "“Puri…fy.” Was that how it goes?"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10704_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Eliminate the heretic…"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10704_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "…Gah! Where am…"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10704_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "…Another one goes."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10704_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Dammit… Catherine…"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10704_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "I did as I was told."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10704_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "I did as I was told, yet…"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10704_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Are we… heading back now?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10704_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "If I keep up… I’ll be able to go back one day, right?"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10704_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "No, it can’t! I—If I head back like this… Nrgh!"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10708_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Now, we will proceed to review the contract with mutual attendance of both parties. Let's not do anything stupid and waste each other's time, yeah?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10708_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Quit naggin' me... it's only the morn. I've got five different contract attendances lined up today, so let me rest the morning away at least."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10708_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Next.. we will review... Please, as a participating intermediary, I cannot permit the attendees to consume food in the middle of a contract write-up. Get somethin' to eat later."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10708_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "You there, wake up. We haven't even gone over the most important clauses yet. Yeah, yeah. I want to head home as much as you do, so cooperate. Yeah?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10708_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "The Öufi's primary field is mediating and observing contracts. If any poor sod refuses to carry out the terms, or obstructs the contract fulfillment... hmph, then we'll be forced to make them comply."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10708_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Can't say I enjoy this overly posh, uncomfortable clothing, but... these apparently represent the authority of the executors of a contract, or something along those lines.\nWell, since I can't be caught out of uniform... I suppose I'll have to get used to it. And it *is* quite posh."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10708_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Weapons of the Öufi specialize in amputation. It is an important part of our job to execute those that have failed to carry out the contract, or those who have broken any relevant regulations. Or so they say."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10708_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Well... I suppose it is what it is. You should have submitted a formal complaint instead of screamin' and throwin' a tantrum before everyone else during the contract. That's obstruction."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10708_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "A contract overseen by the Öufi, no matter the conditions, must be fulfilled. It cannot, and should not, fall through.\n...Even if it means that there must be blood."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10708_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "... Total silence may also count under negligence to properly review the contract. Say something."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10708_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "That was your final warning. Now, as obstruction of contract execution has been observed, I am compelled to... beat the shite out of you all!"
|
||||
},
|
||||
{
|
||||
"id": "formation_10708_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Another broken contract, eh?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10708_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "I am in attendance."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10708_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "An unauthorized involvement of a third party is also prohibited."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10708_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "I told you to watch yourself!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10708_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "You better start listening now."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10708_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Agh..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10708_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Now that's one less obstacle in our way."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10708_1",
|
||||
"desc": "Death",
|
||||
"dlg": "You can kill me... but the Öufi will ensure that... the contract is executed to its full extent.."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10708_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "As stipulated in the contract."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10708_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "... Did I misunderstand the terms of the contract?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10708_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "The consequences for an obstruction of contract execution will be carried out no matter what. There will be another from the Öufi... so look forward to it, hmph."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10708_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Attendance completed. Since the contract's been carried out to the letter... there ain't much else for me to do here!"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10708_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Another contract fell through. Haah... this doesn't even get reflected in the performance reviews. Tsk, I suppose I should move on to the next case soon."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10707_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "This rope. Hold on tight. ... Or sink."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10707_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Sunrise. Time to start work. Work hard."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10707_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Mermaid fin jerky. Good nosh. What, not good enough for you?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10707_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Nights are good. Sunset comes, before night comes. Shadow covers my body. Covers my tattoos."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10707_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "This... is shame. Engraved it myself, on my skin. Want to erase. But can't erase."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10707_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "The Middle branded my tongue. My speech. So I cut them up. Cut up my brain and my tongue. Did it to myself."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10707_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "This knot, called Desperate's Knot. Used in the Middle. Hard to undo."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10707_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Harpooneers kill Whale. Kill the Whale... and it'll be over. This voyage."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10707_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Never broke Captain's orders. Never. But no more. My way. Not her way. It's different now. Now... want to know my path."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10707_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "(Sounds of whetting a harpoon and tying ropes to it)"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10707_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "It is time. Time to kill the Whale. To destroy the Whale-heart. Time to escape."
|
||||
},
|
||||
{
|
||||
"id": "formation_10707_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Rope. Knot tight."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10707_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Let's go. Let's kill."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10707_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Want me to tie knot again? Desperate's Knot?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10707_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Stab deep."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10707_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "That one. Slowed. Easy target."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10707_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Aagh..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10707_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "End of voyage. Nearing."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10707_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Miss the sunset... the shimmering... sky..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10707_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Did it. Job done."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10707_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Can't do it. Someone else can do better."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10707_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Killed everyone. Let's return. To ship."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10707_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "No more heart beating. Even when all Whale hearts stop beating... to where I return?"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10707_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Must build coffin. Send me away. Put me in the coffin. So at least my body... finds way back to Cathy. One day..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10703_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Hippity-hop… Out on a bop… The rabbit hops in. To smash it to bits!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10703_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "What? Never seen a hare up early to wash his face before?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10703_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Got any good missions for me? The kind that gets the blood pumping and eyes fierce… One of those exciting ones."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10703_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "I may not look it, but I’m a nocturnal creature—means the dark spurs me further."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10703_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Oi there! If you’ve got time for silly chinwags, send me on a mission instead."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10703_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "I’m a rabbit. I go anywhere with grass to graze."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10703_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Who says rabbits’re weak? Ever seen what happens when you try to fight a horde of starving coneys?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10703_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Don’t get too bitter if I wallop you while I’m fightin’, mate. It’s in the rabbit’s nature."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10703_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "That clock of yours seems pretty useful, so why don’tcha join the Rabbit Team and hop with me?"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10703_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Did you know? A rabbit’s got good ears, too."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10703_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Alright, now that’s what I like to see!"
|
||||
},
|
||||
{
|
||||
"id": "formation_10703_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Right, time to graze some grass."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10703_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "I spy with my eyes a fresh patch of grass!"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10703_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Got some sort of bombastic plan?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10703_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Hop on!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10703_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Go on and get wild for me!"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10703_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Hah…!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10703_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Huff, that feels good to chew."
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_10703_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "Kicked it already? Were you getting lonely or what."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10703_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Easy as salad."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10703_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "I was following the orders. You can say your complaints to the high heid yins."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10703_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "How’s that? Remarkably strong and unbelievably fast, eh?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10703_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "My muscles are quivering with excitement. Got anyone else to scuffle? I’m just getting started!"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10703_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "No time for rest. We’re going right back in!"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10706_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "All evidence points to the conclusion that this case was... Agh, bloody hell, I almost had it! Wait a moment."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10706_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Don't disturb me this morning. I'm trying to wrap my head around this case, and I don't want any disruptions."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10706_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Tea...? Well, it's midday, so I wouldn't mind a cuppa, but... Haah, it's a bit awkward to go there at the moment. I'm long overdue for the conclusion of this case, and I don't want the cafeteria lass givin' me the glares over the counter."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10706_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "I'm not here because I want to be here. It's just... I can't get a wink of sleep before this case is wrapped up. Otherwise, it'll nag at the back of my mind all night."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10706_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Don't call me a profiler or some other grand title. I'm doing nothing fancy... I just make conjectures based on junk I find here and there."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10706_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Haah... Can't say I'm absolutely certain, but look at his records. I reckon this wanker's already got a target on his back.\nUh, did I just—no, no. I didn't just refer to our client as 'this wanker'. Shut up, I didn't."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10706_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Tsk. You know what's harder than drawing conclusions about a case? Writing the follow—up report.\nIf only some bloke could organize my thoughts into a neat report as I narrate them."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10706_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "I think we're pretty good at this shi—I mean, post—contract management. I can also confirm if my predictions were right...\nBesides, I get to smash some heads. I got pretty invested in the case over the course of this investigation, you know."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10706_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Of course, taking care of these idiots is a much easier job. I don't even need to use my brain. Well... not that I dislike case analyses. That's got its own charms."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10706_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "So... that's how it— Haah, would you look at that."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10706_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Ah. Uh—huh. Hold that thought. I'm starting to connect the dots. ...Ahh, so that's how that happened... Right. We'll chat later. Uh—huh, cheers."
|
||||
},
|
||||
{
|
||||
"id": "formation_10706_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "A post—contract management, is it?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10706_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Let's go solve this case, yeah?"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10706_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Huh? What. It's not him? No way."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10706_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Is it you?!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10706_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Reeling, are you?"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10706_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Kah..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10706_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Right, so that one's taken care of."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10706_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Ah... That's... odd. That deviates... from the patterns."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10706_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Hmph, I knew it."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10706_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "It's not? No way. But my hunch..."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10706_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "I was right on the money in the end, weren't I? I'm no nitwit, I'll have you know!"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10706_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "And that's as far as my intuition will carry me. I'm not wrong again... am I?"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10706_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Bloody hell, I didn't expect things to go cock-up in the post—contract management... This isn't at all how I thought it'd go."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10702_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Equal death to something or… Tch. Whatever, I’m here to wreck stuff."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10702_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Bollocks… Who’s the one that kept sleeping while their alarm was clanging off? I’ll make ‘em pay…"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10702_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "For lunch… I’d like something raw. The kind of stuff that’s got blood dripping from it."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10702_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Ever see a red moon, mate? It’s a stoater. Fell in love with it at first sight."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10702_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "…Worried about my wounds? Bloody hell, that’s a right scunner. Don’t you ever say that to me again."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10702_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "If there’s no witnesses alive to clepe, that’s assassination—what more do you need? Buggers won’t stop narking me about it."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10702_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Stabbing the jugular all the time’s frankly boring. Outright unfun even, innit?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10702_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "My mates keep saying daft rubbish. All that mince about inner peace n’ quiet or what have you… Ain’t it best for all of us to just wreck shite and move on?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10702_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "I like that ya turn that clock without complaining much. That hole someone jabbed in my shoulder the other day must’ve been a right bugger to heal, too."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10702_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Where’d you get off to? Damn, Ishmael would’ve spotted them in seconds…"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10702_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "I can keep on butchering ‘em ‘til you tell me to stop!"
|
||||
},
|
||||
{
|
||||
"id": "formation_10702_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Right, I’ll give you something you won’t regret!"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10702_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Just have to crush everything I see, aye?"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10702_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Alright, who do you want me to scrap?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10702_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Aye, I’ll go cut ‘em!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10702_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "How’s that? Hurts to death, don’t it?"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10702_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Tch…!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10702_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Target wiped~"
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_10702_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "Shouldn’t be out in the open if you don’t have the skills to handle it."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10702_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Look ‘ere. Process be damned, it all turned out well and fine in the end, aye?"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10702_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Not the first time I’m sent to do work I’m not fit for."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10702_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "This was simple. Anything else for me to stab?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10702_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "They were all prey to me."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10702_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "My sword says it ain’t done yet! Mate, we’re going back in!"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10713_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "And the new lads're all dead... Yeah, had a feelin' soon as I clocked the monitorin' pad. Out of that Congested compartment, you lot—here comes L4 Cleanup Agent."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10713_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "District 23's all bluewashed, sure, but it's still got more colour in it than where I used to live. The only colours I ever saw back then were the pricey clobber I wasn't even allowed to wear... and the flowers out in the garden."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10713_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Sometimes, you get these twisted sods comin' all the way to District 23 just to sniff about the Streets of Flavour, but don't be hangin' round there just 'cause it's near HQ. I'm from the Backstreets myself, but just thinkin' about that place... Tch, turns my bloody stomach. Keep your head on straight and don't even glance that way."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10713_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "So what if there's less cleanup to do? Still heaps left to sort out. See? I'm not even done yet and I've already missed the last train home."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10713_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "They should be slashin' the price on First Class, not just chuckin' out Economy Class Discount Vouchers. There's not a soul up 'ere that thinks First Class is worth the brass. That's why all them sods who belong in First Class are fakin' who they are just to squeeze into Economy."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10713_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Got myself a place in the Nest and thought I'd finally made a bit of brass... And for what? Every time I finish a job, I'm covered in all this... filth... degrading. Still, if I'd ended up in some cushy job where all you use is your head, I'd never have made it this far, yeah?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10713_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Oww! Can't you take it off a bit gentler? Argh—bloody hell! I said it hurts! Whew... Are you done? Every time this armour comes off, it just about bloody kills me."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10713_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "You want to know why I've got to fire lasers from the elbow? Heard it was some sort of power output booster at first... Somethin' about bidirectional currents and miniaturisation, all that techy stuff. So yeah, can't just shoot 'em out the front. Bit of a faff, but usable. But, eh... gotta say—looks pretty cool too, dunnit?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10713_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "It's all there in the manual. Normal stuff like folks offin' themselves gets filed under \"Unobstructed.\" Anything agents below Level 3 can't handle's marked \"Delayed.\" \"Congested\" means it's beyond what W Corp. standard-issue gears can handle, or rare enemy types have emerged. If the threat's Grade 1 Fixer-level, it's classified as \"Cancelled.\" Don't bother memorisin' the next page—\"Derailed\" means it's the kind of soddin' mess us Cleanup Agents can't fix."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10713_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "The weather was clear... Work ended late... Don't ever take the WARP Train—once I'm home, I should write a lett... Oi! How long've you been standin' there?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10713_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Back off to the other compartment... This bastard's a stowaway."
|
||||
},
|
||||
{
|
||||
"id": "formation_10713_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Congestion Cleaning Armour. Estimated time until deployment: 1 minute..."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10713_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Assessing train status."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10713_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Leave the cleanup to the newbies. I'm off to the Congested compartment."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10713_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Confirming armour activation."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10713_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Now sit there nice and quiet..."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10713_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Gah..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10713_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "... Train's done operatin', that's what!"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10713_1",
|
||||
"desc": "Death",
|
||||
"dlg": "... So this is the last stop."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10713_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "There we are. Had my fill of this shite ages ago when I first joined."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10713_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Oi, I did it just like the manual said, all right?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10713_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Whew... Short-circuited, huh. Too many overcharges would do that, I s'pose... This thing's not movin'. Oi, drag me out of here if you're done cleanin' up."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10713_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "... Cleanup's done. Some of the bits splattered pretty far, so it's goin' to be a pain to tidy up... but just deal with it. I don't get called in for bastards I can go easy on."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10713_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Darn it, this isn't the sort of issue that Cleanup Agents can deal with... Ngh! R Corp. or Fixer Association—just reach out to whoever you can! At this rate, everyone here's goin' to be..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10610_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Bloodfiends are not only vile, they're also very persistent. So~ we should make sure we have everything ready to take them on, right?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10610_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Hm? Is it sunrise already? Seems like the hunt is coming to a close."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10610_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Yaaawn... I think I'll try to sleep a little.\nAll the Bloodfiends have crawled into their holes, hiding. I don't need to worry much about ambushes at this hour."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10610_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Watch yourself at night. When people aren't looking... That's when Bloodfiends crawl out of their dens in search of our blood."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10610_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Not all Bloodfiend Hunters know each other well.\nBut did you know that we can immediately tell whenever we're out on a job? There's that... unique flavor of leaden wrath and hatred that is found only in Bloodfiend Hunters."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10610_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "I decided to send the Bloodfiend we captured last time to my home.\nThe elders back home will love it! I'm sure they'll have many things to ask that Bloodfiend, given the long lifespans of its kind."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10610_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Bloodfiends are like wild animals. Sometimes they'll approach you in a friendly manner, sometimes they'll even do something kind. But...\n... assume they're full when they're like that. A hungry Bloodfiend will never be that kind toward humans."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10610_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Bloodfiends snatch people away from their own families and contort their brains to turn them into one of their own.\nWill your real family no longer be your own after you get turned? What even is a real family, I wonder?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10610_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Some people consider Bloodfiends humans. Otherwise, why won't the Head go after them, right?\nWell, that's their criteria. In our eyes, Bloodfiends aren't humans. They are just vermin we have to exterminate."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10610_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Would you like a cup of water?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10610_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Ha ha... How does it feel, getting hunted down by your prey?"
|
||||
},
|
||||
{
|
||||
"id": "formation_10610_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Are Bloodfiends... making a fuss again?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10610_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Don't bother coming along if you don't have what it takes. You'll only step on my foot~"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10610_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "I should wipe that blood off my weapon."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10610_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Let's hunt."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10610_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Does it hurt?"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10610_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Agh..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10610_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Hahaha!"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10610_1",
|
||||
"desc": "Death",
|
||||
"dlg": "I'll take... one more of you with me..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10610_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "This'll be helpful for the hunt!"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10610_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Oops... my bad."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10610_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "A few of them gave us the slip, but we won in the end. They must be cowering in fear by now."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10610_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "I think this area's been cleansed of Bloodfiends. Then... shall we head to our next hunting ground?"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10610_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Ha ha... we lost, huh? For all that big talk I did... it's a bit embarrassing. But next time, I'll..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10608_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Oho~ So that's how it's written~"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10608_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Ah, welcome! I'm so glad I ran into you. I just have to tell you about what I learned from the morning seminar today~"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10608_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Have you had your lunch yet? I read a cooking book today and learned a new recipe~ Would you like to try some of my cooking? My treat!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10608_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "I know that many of us like to study late into the night, but I prefer to take it slow~ After a nice, long rest, I can absorb the knowledge like a sponge. It's important to pace yourself when studying!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10608_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "I'm sure you would like to know more about this 'key'. Hmm~ How do I put this? It's a medium...? A vessel for knowledge...? Kinda hard to explain to someone who hasn't used it before."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10608_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Looking at things through this key reveals things that are normally unseen. ... Ah! My bad, I should've been clearer~ It doesn't reveal anything for people that aren't part of 'the Keys'~"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10608_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Ah~ I did hear that the Fists have their own share of concerns. Well, I suppose it can't be easy trying to do the Association business without the tool for unlocking the truth~"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10608_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Oh, did I catch you off guard? My key can grow and shrink... just like this! The more knowledge you stuff into it... the stronger it gets."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10608_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Yes. Wouldn't you say that using a weapon would be a more... enlightened way of engaging in combat? Weapons must have more varied applications than just throwing your fists around, right?"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10608_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Hmm, which book should I read next...?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10608_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Good thinking. Let my key be the guide to your enlightenment."
|
||||
},
|
||||
{
|
||||
"id": "formation_10608_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Looking for a key?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10608_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "To unveil the truth."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10608_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Yep~ I'm listening!"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10608_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "To bring the umbra of ignorance to light."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10608_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "The sealed intellect..."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10608_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ouch..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10608_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "... Shall be unveiled unto the light."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10608_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Um... I guess knowledge about food recipes... weren't too useful..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10608_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "I'm familiar with this subject!"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10608_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "I've got... no idea what this is~"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10608_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Now~ I'd say that's a task well taken care of! Uh... were you expecting something more?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10608_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Phew~ hah! It's all smoothly cleaned-up! Ah... I think my brain's been smoothly cleaned-up too... Well, no worries! I can always learn them again!"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10608_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Mm... Maybe I should've cast a wider net when collecting my knowledge... I probably shouldn't get too immersed in a single subject."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10611_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Hold your fire, now. We'll chase them down as soon as we get a clear shot."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10611_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Good morning, let's clean some guns~ Make sure they're in tip-top shape! We don't want them to jam in the middle of a fight, right?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10611_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Want to go practice shooting after lunch? Bullets sure are expensive, but it can't be more expensive than your life, right?\nSeriously, though. Do you actually feel like these are that pricey? Huh... that's funny. I was actually pretty surprised because they were much cheaper than I thought they'd be."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10611_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "It's getting dark outside... Looks like the speech is about to start~\nWe'll leave the leader to Heathcliff and focus on handling the worshipers who'll likely rush us after the deed is done. You remember the plan, right?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10611_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Atelier Logic is acceptable, but I wouldn't compare them to the S-class Workshops.\nI once saw an S-class firearm my big brother somehow managed to get his hands on, and it was much better than the ones we're using in our Office."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10611_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "The real selling point of our Office is that we can quickly mow down weaker enemies who can't react fast enough to bullets.\nOh, what about enemies who can react to bullets? We'll run, of course~"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10611_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "I don't think the Head wants people to die anticlimactically. But what <i>is </i>an anticlimactic death anyway?\nWe can put all kinds of meaningful labels on deaths, but it's still death at the end of the day."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10611_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Ha ha, were you feeling safe back there because bullets can't penetrate steel?\nI have some bad news for you... shattering steel does not break the Head's Taboo~"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10611_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "I know it's tragic, but there are some covers where you shouldn't just jump out like that. Having your gear destroyed while trying to adjust your position is just... unfortunate, isn't it?"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10611_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Hm? We're out of both cash and ammunition? Ha ha... Looks like I'm going to have to give my family a call~"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10611_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Three shots to the chest, and... doesn't look like I'll even need to shoot them in the head for good measure."
|
||||
},
|
||||
{
|
||||
"id": "formation_10611_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "It's been a while since I was under someone else's command."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10611_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Cover me, please~"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10611_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Nervous? Take a deep, deep breath—it'll help."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10611_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Target in sight. One O'clock."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10611_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "You don't really know what you're doing, do you~?"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10611_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ugh...!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10611_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Next target."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10611_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Looks like I was the one who was made light of…"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10611_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Everything can be made manageable with a plan."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10611_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Hmm~ That didn't work out. What now?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10611_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "That sure was a rightful victory. Is everyone alright?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10611_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Contract fee plus safeguard fee minus bullet costs... Wow~ looks like I won't have to make up for the losses with my own funds this time!"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10611_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Abort contract. Everyone, fall back!\nWhat's that in your hand? Oh. Like I said, we can always buy new guns. Just discard it, it'll only slow you down."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10607_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Wow~ We can just kill people left and right and get praised in this Office?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10607_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "It's been a while since I had breakfast without trembling in the cold~ I'm used to eating in the streets."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10607_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "My my~ I think I gave myself muscle cramps pulling so many people apart yesterday~ I should really stop getting swept up in other people's excitements."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10607_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "I love these dark hours of the day. Not only is it good for my line of work, but it's also fun creeping people out in the shadows~ It's the most entertaining time of day, except during the Night in the Backstreets."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10607_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "What a nice guy our representative is, picking up people from killer Syndicates like ours. I never imagined that people like us would be working as Fixers!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10607_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "The Hook Office... Hm. I don't know how long I'll be working here. It's still got a long way to go... But you know how Offices can be. As easy as they are to start, it's just as easy for them to shut down without a warning."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10607_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "I don't think our Office name is very memorable. Even when I introduce myself, it rarely seems to ring a bell in people...?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10607_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Hm, hm. Don't talk softly like that. It's a little... irritating. Let's not make your death even more painful, hm?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10607_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "This bionic gear from that Workshop is really handy. Apparently it's easier to equip than others, too. And they move just like my very own limbs. Ripping, tearing, decorating... It's got a lot of uses~"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10607_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Mm~ Downtime again. Do they really have that little work to give us?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10607_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "I agree, I did good work~ Just bring me some more, and I'll show you what I'm really made of. You will, right?"
|
||||
},
|
||||
{
|
||||
"id": "formation_10607_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Do we have a contract?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10607_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "How much shall I rip and tear today?"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10607_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Ah, I wasn't supposed to hang them up like that?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10607_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Get over... here!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10607_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Hmm~ No point dragging on."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10607_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Uh oh..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10607_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Let's get this over with, okay?"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10607_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Oh... they were... predicting my moves..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10607_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Hm, that was easy. I'm leavin' first!"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10607_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Give me something I'm good at. Not something like this."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10607_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "I didn't enjoy that. They couldn't hold out long enough for me."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10607_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Haah~ I think I'm finally starting to straighten out my life! I should keep saving up money and buy me some better gear."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10607_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "What...? Fixers aren't allowed to just kill people...? So they lied to me..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10605_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Hmm... So I need to excise everyone in sight, right?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10605_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "It's hard to tell if it's day or night outside. Other than times when excision is needed... I always stay here."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10605_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "I see... So it's daytime right now? That brings back memories. I used to lazily drink this at this time of the day."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10605_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Ah, I was aware that it's nighttime. The staff working the night shift paid a visit just now."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10605_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Outside of situations where we're needed... We Class 3 Excision staff members have to make sure our bodies are suitable for the type and concentration of the HP ampule to be administered."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10605_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Regeneration ampules are such a convenient invention... Like this, they can be used to keep us healthy and fix any wound~ And the concentration can be changed to induce decay in our foes."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10605_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Ah... I don't like fighting against machines. The blade on my weapon only reacts to organic tissues, so it doesn't work that well on steel~"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10605_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Are you wondering how I ended up in this job? Haah~ It feels like ages ago...\nI think my grandmother sent me here, telling me to work here from now on. Well, what other reason could there be?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10605_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Here's a secret... Truth is, one of the higher-ups here is acquainted with my family!\nHuhu, is that what they call nepotism, I wonder?"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10605_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "You won't talk with me any longer? What a shame~"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10605_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Is it a... deployment order? You'll be calling me more often in the future? That's wonderful~ I've been terribly bored."
|
||||
},
|
||||
{
|
||||
"id": "formation_10605_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "I'm ready anytime."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10605_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Going in."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10605_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "I'm busy right now~ But I'll make time to hear what you say."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10605_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Excising now."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10605_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "That'll be hard to recover from."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10605_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Oh dear."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10605_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Melted into a puddle, have you?"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10605_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Oh my... Have I... overdosed... on the ampule...?"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10605_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Huhu, it took no time at all."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10605_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Mm... It's not like this is what excision staff usually does, yes?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10605_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Haah~ It was nice to breathe fresh air for the first time in a while."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10605_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Huhu, that was excellent if I say so myself. Can I have a little free time before we return?"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10605_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Oh dear... I suppose we should've called reinforcements."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10603_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Who chose to bring me here? Think you can handle the consequences?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10603_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Dawn isn’t the time for me. I wonder why people decide to waste their energy by getting up early?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10603_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Wow~ What a lovely day for mutilation~ Isn’t that right, Dante? …Aha, I was kidding, of course."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10603_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "I heard Rodya is a rather skilled gambler, is that right? Perhaps I’ll ask her for a match or two?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10603_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Dante, how about changing out of that drab outfit into something more unique that better suits a manager? I could lend you some clothing if you want."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10603_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Now then… You’re not upset with me or anything, right, Dante? I can’t see your expressions, so it’s kinda been nagging me~"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10603_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "How do you hold a knife? It’s simple. Just grab it as you like and swing it up, down, and around on your whims."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10603_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "You see, luck… is something you earn. Life doesn’t serve you up a jackpot if you just sit and wait~"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10603_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "I’ll introduce you to my buddies later~ They can be rough talkers, but they’re all nice when you get to know them~"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10603_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Gee, it looks like someone doesn’t value their own life, huh?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10603_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Oh, you’re flattering me~ I won’t say no to it, though~"
|
||||
},
|
||||
{
|
||||
"id": "formation_10603_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Is it my turn?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10603_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Let’s get some warm-up~"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10603_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Do you need my help, Dante?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10603_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "I hope luck is on my side~"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10603_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Well, Dante? Did you see?"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10603_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Unk!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10603_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Just too easy~"
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_10603_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "Maybe I should’ve lent a bit of my luck?"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10603_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Luck goes hand in hand with skill."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10603_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Hmm… Fortune isn’t on my side."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10603_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Well now, this was basically child’s play~"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10603_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Oh my, we’re done with them already~ I can go now, can’t I?"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10603_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "This… can’t be~?"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10614_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Let us explore together—the pulsations of your remaining life."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10614_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Those who lead an artist's life ought to cultivate the habit of rising early. Generous morning hours provide ample time for exhibition preparation and last-minute touch-ups."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10614_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "I'm sorry, Faust—we'll have to postpone our scheduled critique from today to tomorrow. A fellow Maestro has sought my counsel on gallery management, so I will be visiting theirs for a spell.\nI entrust my gallery to your hands in my absence. This shouldn't need mentioning, but please make sure not to let Rodion, that drunkard, take a single step into my gallery."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10614_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "In the small hours of the night, and the subsequent hours in anticipation of dawn's incipience... the incessant whispers of inspiration find me like divine revelation. For us artists, that is the proverbial \"golden hour.\"\nThe aorta pulses like the rivers that flow in the City's elsewheres, while the capillaries' stems and extremities spread like a sheet of star-studded firmament. Oh... How fascinating, that such macroscopic gaze can be drawn from such minusculus!\nYet, once the enchanted hours pass... I am confronted by the realization that my creation is middling at best."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10614_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "I venture to say my corner of the Corridors is hardly ever graced by visitors. Still, with such a large audience peering through my jade eye as my witness, I must remain vigilant in keeping my exhibits well-cared for."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10614_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "\"Each pulsation of the venous blue, currents to where the bloodroot red withdrew.\"\nA line from a poem of mine, visualizing the contrast between veins and arteries.\nI don't enjoy it as much as I do sculpture of the corpus, but I do find composing poetry an enjoyable pastime. I often write a short verse when I come across a piece of art I enjoy."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10614_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "I had once tried, despite my insufficient knowledge, to \"pick my brain.\" It was a failed attempt to adjust the volume of my brain by carving and trimming it. Had I known the sheer difficulty of molding one's own brain when limited to relying only on the tactile senses of the hands... Well, I wouldn't have had to cover a part of my corpus with this headpiece."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10614_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "I have no misgivings about learning what is alien to me. I will study and layer without hesitation the Fauvists' brutality, the Cubists' cold-bloodedness, the Pointillists' compulsion, the Suprematists' pure-bloodedness, and eventually... Well, who knows? Perhaps inspiration will find me once more and conceive a new masterpiece that will leave its mark in history."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10614_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "In this gallery, we stand atop the strata of my techniques and inspirations. Every piece in this exhibition is a result of a painstaking process that involves the deconstruction of reflexive neural pathways, which is then followed by the restructuring thereof—the foundation of which lies in the contraction and elongation of myofibers.\nThat is why even the slightest tug of this string of sinew... results in such a wonderful cross-disciplinary \"collaboration.\""
|
||||
},
|
||||
{
|
||||
"id": "neglect_10614_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "What do you see... in this piece? I am curious to hear your impressions."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10614_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Allow me to play the curator for our guests—from kitsch to avant-garde, delving deep into each trend of art movement."
|
||||
},
|
||||
{
|
||||
"id": "formation_10614_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Preparations for the exhibition have covered all corners."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10614_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "There's no rush. Andante, andante."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10614_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Shh. Please be silent while viewing an exhibition."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10614_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Please, do share your impressions!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10614_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Have you any last words to impart to the world...?"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10614_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Perhaps my... eye for sublimity was lacking..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10614_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Ah... What a wonderful cry of death."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10614_1",
|
||||
"desc": "Death",
|
||||
"dlg": "It's you... My undertaker..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10614_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "What a beautiful hue it has. A piece worthy of its own pedestal."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10614_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Rejected. Presenting this failure at an exhibition would be nothing short of an embarrassment."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10614_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "It is indeed a shame that certain imperfections marred this exhibition, but... I am relieved that at least one of the audience has found it to be acceptable.\nPerhaps I need pursue a fresher approach—which makes the recent influx of \"raw\" materials quite opportune."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10614_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Each loop of the triple-coiled ring on a Maestro's fourth finger represents an art piece that established the Maestro's claim to the title. Though it may be true that my more recent output has not been as resonant with the wider audience as my past oeuvre used to be... \n... they hardly pale before my rings in my eyes. Fuhu."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10614_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "... I have but one final request. How did my gallery appear... reflected in your eyes?\nDo you know... what was wanting...? Why could I not recreate... the magnum opus from so long ago...?"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10602_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "I can follow your commands no problem~ Obedience might be a tall order, though~"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10602_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "When you’re too tired to get up, it might just be best to stay in and relax~"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10602_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "On wonderful days… I sometimes bathe in the sunlight. I like the warmth it wraps me up in."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10602_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "When dusk falls, and even the moonlight is shrouded by the clouds… Look, it really does blend with the shadows, doesn’t it?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10602_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "It’s always fun to slash things. Doing it out of obligation, though… rather dampens the mood."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10602_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "It’s a mystery how people are so obsessed with what they own. If only they could nurture a spirit of generosity."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10602_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "I prefer to have autonomy in choosing my opponent. Doing as you’re told all the time… It’d end up being a pointless life."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10602_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "You’re the only one I treat with genuine respect, Lord Dante. I wouldn’t be calling you my lord if I didn’t truly feel that you deserve the title."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10602_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Lord Dante, what I like about you… is that you don’t demand I bow to you. Receiving orders from your boss with your back courteously bent… That’s only really fun in movies, no?"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10602_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Where’d you go, Lord Dante? Have you hidden among the clouds?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10602_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Thank you. Is there anything else you’d like me to fell?"
|
||||
},
|
||||
{
|
||||
"id": "formation_10602_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "If that’s your orders~"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10602_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Can I slit them however I see fit?"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10602_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Ah, you’re here, Lord Dante~"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10602_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "It won’t be as fun, but I’ll do it~"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10602_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "I think I could do a better job next time?"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10602_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Mmpf!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10602_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "What a joy it is to slash~"
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_10602_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "I don’t envy your outlook there, Lord Dante~"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10602_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "I told you, I’ll follow your commands no problem~"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10602_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Mmm… It’s fine~ I followed your orders after all, right?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10602_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Wasn’t my swordsmanship snazzy to behold? Huhu…"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10602_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "I just sent them to where they belonged—by simply cutting down what I saw~"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10602_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "The blade must’ve gotten a bit dull~"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10601_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "My name’s Hong Lu. I hope we can get along well."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10601_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Good morning, Dante! My resident chef once taught me that truffles are wonderful for relieving morning fatigue~"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10601_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "An interesting thing I noted here was that I was able to learn how it feels to be hungry. What a curious sensation it is!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10601_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "The evening has its own beauty. Although the view isn’t as clear as my room’s window… it’s still nice that you’re here with me."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10601_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "When I go back home later, Dante, I’d love to invite you to a fabulous gala. I’ll introduce my new friends to Father, too… It’ll be such a fun time."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10601_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "When you’re distraught, simply remember that life goes on even if what you’re doing now doesn’t work out. Then, you’ll be free of worries."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10601_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Family… I heard that family is like a sanctuary offering each other shelter, right? I thought it was more like a cohort of kin looking to stab each other in the back at every turn all my life~"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10601_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Oh? Has an urgent matter arisen, Dante? Take your time~"
|
||||
},
|
||||
{
|
||||
"id": "formation_10601_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Golly, I can’t wait~"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10601_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "I hope something fun happens~"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10601_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "What is it, Dante?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10601_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "I’ll do what I can~ If it flunks, it flunks~"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10601_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Haha. What an amusing moment~"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10601_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Oh my!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10601_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "I never run out of new sights to see~"
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_10601_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "Oh dear, does it hurt a lot? Please tell me later."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10601_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Ahaha, there’s no need to shower me with praise."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10601_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Oh dear~ Don’t blame yourself too much. It just wasn’t your day."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10601_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Oh… Is this thanks to me, perhaps? Anyway, it’s nice to hear that we’ve won~"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10601_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "No need to shower me with compliments~ I’m sure you had a part in it, too."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10601_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "It is what it is, wouldn’t you agree? Don’t be so dour~"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10604_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "What do you say we have a drink together? It’ll warm you right up~"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10604_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "You’re an early riser, I see~ A little laziness wouldn’t hurt, you know?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10604_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "A cup of tea is a must-have after a greasy meal~ So, would you care for some?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10604_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Will you retire for the night? Oh my… That outfit sure doesn’t look to be comfortable sleepwear… I’ll have to lend you one of my silk garments~"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10604_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "What I do at my job is mostly the same as my usual training… Yet I can’t help but feel fatigued when it is work."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10604_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "I don’t particularly care for physical work. I only feel like it from time to time… Brewing tea is much more fun.\nBack home, many occasions needed me to get moving whether I wanted it or not… Haha!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10604_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "How to make a fire...? The key is not to question how.\nThere was no use wondering about things like that, I'm telling you~"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10604_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "You’re taking an interest in my tea leaves? Why sure, I can teach you~\nAh… I should mention that the tea sets and brews I have can be quite expensive… Um, are you alright?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10604_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "If you’re interested in practicing our martial arts, I could help~\nIn fact, I’ve instructed a couple of my coworkers from Section 6, too~ I’m sure I’ll be a good teacher!"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10604_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Hmm… What a lovely scent the sun’s rays exude~"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10604_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "I see~ I was starting to wonder when you’d bring this up~"
|
||||
},
|
||||
{
|
||||
"id": "formation_10604_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "With warmth—sometimes heat."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10604_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "It’s time to flare up, isn’t it?"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10604_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Is there anything you want to say?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10604_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "With grace!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10604_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Their balance is broken!"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10604_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Oh dear…"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10604_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "It burns bright!"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10604_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Well, I… really could use… a warm cup… of tea."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10604_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "I followed a nice scent."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10604_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "No wonder the flavor was unpleasant…"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10604_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Hm~ That gave me good exercise."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10604_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Oh my~ I guess I got a little more excited than I expected. Ahahah…"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10604_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Come now, let’s move somewhere else for tea. These things just happen sometimes, no?"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10613_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "So this is what Daguanyuan looks like from the zenith of Hongyuan, huh? Fuhu, then I suppose...\n... I have need of this pretense no longer."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10613_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "It was too long. Every morning, I'd go greet my grandmother, pay my respects to those desiccated elders with a false, insouciant smile and... hah. Entertain them.\nBut no more."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10613_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "All that has ever brought me happiness and joy... I buried them beyond the veil of oblivion, beside the horrid memories of that day.\nWhy exhume it now, when I will find only a hollow grave there—an empty chasm, like my rotting, festering left eye socket?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10613_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Have I not commanded that you do not disturb me at night, when this lingering pain haunts my eye?\nLeave. Hongyuan has already seen too much death for me to execute you for this failing. The bodies I felled could form a mountain to reach the iron sky."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10613_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "The seat of Daguanyuan's Hierarch, beholden to the cretins they revered as elders, is no more. I will wrest the banners of the four great houses that once manipulated Hongyuan to their whims and cast them in the dirt.\nHenceforth... I shall be the sole, absolute lord of Hongyuan."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10613_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "You're that curious about these bandages...? Heh, okay. They weren't always this red, you know? These used to be just bandages.\nBut... this hollow where the eye used to be never stops weeping this black, putrid blood, and try as I might... I could never stanch it. So they're always... drenched in this shade of red."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10613_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Ah... with you in my hands, the twelve branches of the Heishou are now mine. Why did you resist, hm? You've cost me the precious Heishou...\nI shall visit the Heishou-Xianren tomorrow myself. I can't seem to have any real 'dialogue' with you Adepts."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10613_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "On the day ruin came to the Kong Family, I plucked this abominable jade out of my eye, tainting this once jade-hued cloth red.\nThe hollow where the precious jade of the Jia family once lay wept bloody tears like... crimson dewdrops(紅露 - Hóng Lù). Thus, Hong Lu it is."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10613_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "The four great houses are no more—you are now nothing more than insignificant nobodies, to disappear amongst the teeming masses, for the Lord of Hongyuan rules alone.\nThus, choose now: fall, swathed in the banners of your families, or prosper, beneath Hongyuan's will."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10613_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "... Did you expect shadows to hide you from my sight? Hmmh... I grow tired of this."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10613_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Adepts of each Branch shall heed me: your Lord finds this present circumstance... utterly vexing.\nEducate them. Teach them what conclusion awaits those who dare wield the blade of rebellion to recalcitrate against their Lord."
|
||||
},
|
||||
{
|
||||
"id": "formation_10613_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "The Lord of Hongyuan marches to war."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10613_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Heed my command, twelve beasts(十二獸)—assemble."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10613_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "I rule with blood."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10613_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Unleash the beasts."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10613_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "To let oneself be shaken by this siltcurrent..."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10613_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "... Such insolence."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10613_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Never shall the green within you wake."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10613_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Reflecting back on the road that’s led me here, this is… but another path that I must take…"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10613_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "I will not pretend ignorance before understanding."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10613_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Pretense of understanding may not have been a wise decision."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10613_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Withdraw now, Heishou of mine. The infestation from Daguanyuan shall reign no more.\nI hold you in odium, you hateful vermin whose sole pursuit in life is to cling to it; die, and become manure for Hongyuan's growth."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10613_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Yet another line is drawn: the stroke opens a path anew, blood as its ink... but with time, Hongyuan shall learn how I, Hong Lu, have reshaped this land's destiny."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10613_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "When has the first attempt ever perfected anything?\nNever, not once since I departed Daguanyuan. I need only bleed and struggle until it is over.\n... I have more than enough venom to see it through, after all."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10612_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Haah... They're sending in the Reindeer team first? Hello, please tell Rabbits and Rhinos to hurry up, or there won't be any grass left to graze on."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10612_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Sleep doesn't help at all. This pounding headache just won't go away no matter how many pills I pop... It'll keep messing with my head until I die."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10612_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "It's a good idea to get a nice meal when we can~ Once these extermination operations begin, we won't be given any time to eat.\nAnd even after I die... I'll just wake up inside the Hatchery. And the only sustenance in there is people."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10612_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Extermination doesn't end when night falls. It'll take killing every human in the area... for this staff's light to go out."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10612_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Apparently I don't get that big of a boost from getting put through the Hatchery. Most of my clones are so... ready to accept their deaths.\nI wonder what differentiates me from the rest of me. It's a meaningless question, but I'd like to know the answer anyway."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10612_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "There isn't much strength difference between Packs except for the 1st Pack~ We just have different roles to fulfill. We're probably better than both the 2nd and the 3rd Pack when it comes to locking down an extermination zone and killing everything in the area. Probably."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10612_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "The difference between us and Wing employees and Association Fixers is... probably the attitudes we have toward our respective jobs. They're bound by something, like a sense of belonging or, more simply, individual interests, but we'll do anything as long as we get paid a sufficient amount for the task. Yeah, we'll do literally <i>anything</i>."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10612_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "I didn't think there'd be anything difficult in life as long as I accepted the way the world flowed.\nBut here, even acceptance makes the antlers take root and grow from my head, pulling away at the nerves. And it makes everything so... unbearable..."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10612_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "I told you time and again that it's not a good idea to stick too close to the Reindeer when on a mission.\nIs that simple idea so hard to understand...? Haah. What are you, a headless chicken? Quit getting in my way."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10612_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Ha ha. Do I get to rest now? ... Thank you."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10612_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Don't be anxious... don't be... I have to empty my thoughts to endure this— Agh! Get lost!"
|
||||
},
|
||||
{
|
||||
"id": "formation_10612_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Hong Lu #120. Ready to deploy."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10612_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Reindeer here. Entering extermination zone."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10612_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Can you please be quie— Nngh! Why the hell did you wait until now to call me up?!"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10612_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Focusing Antlers... Brainwave Charge."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10612_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Please... shut up..."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10612_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "<i>Hehheh... Hehaha... Heeheeeheee...</i>"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10612_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "... Much better."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10612_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Haha... I'll seeya later. The Pack... it'll come back in a stampede in no time."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10612_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Good enough for you? Then... let's hurry up with the contract."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10612_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Gah... Can't you relay a proper command for once?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10612_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Some of the herd was lost, but... hey, at least we won't be getting culled~ Shall we return to greet the new Reindeer, Commander?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10612_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Ha ha... ha ha... ha... Whew. That was close. I was worried they'd cull me for insanity regardless of the mission's success."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10612_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Huh? No headache...? And... am I back at the Hatchery...? Looks like 'I' failed the mission, huh?"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10615_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Hehe, haven't I warned you already? Jump as it might, a flea can't escape the hand closing over it~"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10615_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "I still have a whole list of runaway Nobis to catch... Mmh. Ah, I can't do this anymore. I'm too sleepy after hunting them all night.\nWhy don't we resume the hunt around... *yawn* ... around noon? "
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10615_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "I don't know... We still have some time before we have to leave. How about we stop by a jumak for a quick meal? We'll be running ourselves ragged till sundown once we head out, best we do that on a full belly~\nExcuse me, good ma'am~! Two bowls of hot gukbap over here, please~"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10615_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Look how the moon hangs so bright in the sky, its light leaving no corner covered by shadows in these alleyways. Hide if you want~ run if you must~ But I'll still find you and drag you back."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10615_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "\"When bone cleaves to flesh as flesh to bone, tears of blood shall flood the streets.\" Quite an apt turn of phrase, isn't it?\nWith the Court Circles of Sal and Ppyeo colluding, poor Pi's always bleeding like a stuck pig~\nThat makes it a good hunting season for us Ch'unokkuns. You run away, we catch you, you run away again, we catch you again... Why, I suppose we have you to thank for fattening our bottom line!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10615_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Did you hear? The word on the street is that some scientists in the \"Pi (Blood)\" faction have been slipping away one after another to T Corp.\nFuhu, I wonder why they're so intent on leaving when life'll be just as grueling there as it is here? \"Anywhere's better than here,\" they must've told themselves... Few hopes are more hollow than that, wouldn't you agree?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10615_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "If you want to find work as a Ch'unokkun, this Scouring Hunterband is a must-have. Just draw it down over your eyes, and you can see clear as day even at night. You can even get directions along the road, too... and, with the proper authorization, you get to take a little peek at the S Corp. residents' identifications, too~"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10615_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "I understand—it's a bit of a hassle to move around after having your flesh and tendons ripped out with a sawblade... but for the tenth time, I'm not going to kill you.\nI would've used the other side of the blade to chop your head clean off if I wanted to~ But, hmm~ I'm not about to grant you such an easy way out. So why don't we hurry along nice and easy, hm?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10615_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "I don't know which Court Circle you were a part of, but if they felt it was necessary to Brand you, you must've been a big deal!\nThey don't burn Brands into just anyone for committing a crime, after all. Either you're indispensable to S Corp., or committed high treason, or perhaps... Hm, maybe you're an excellent Mugwan whose strength had to be pressed down and kept in check?"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10615_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "... You weren't thinking of running away, were you?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10615_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "All right, be a nice Nobi and come on out, so I can tie you up like the convict that you are! Let's not keep my Scarlet Bonds waiting, okay?"
|
||||
},
|
||||
{
|
||||
"id": "formation_10615_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "If you've called for me... Aha. A runaway Nobi to hunt, yes?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10615_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Time to hunt down the goods for their masters~"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10615_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Oops. Careful, please! I almost mistook you for a Nobi and tied you up on the spot~"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10615_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Round them up by the ropeful!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10615_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "If you so dread being taken back..."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10615_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Khh..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10615_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "... Let me bring back your head, at least!"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10615_1",
|
||||
"desc": "Death",
|
||||
"dlg": "... To think that the hunter... would be hunted instead... Gah...!"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10615_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "You're bound to pick up all sorts of useful little tricks when you chase people for a living~"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10615_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Well... It's fine! This wasn't a Nobi hunt anyway."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10615_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "A few managed to wriggle loose, yes... But there's no shortage of Nobis to chase and catch, is there? There are foolish commonfolk scaling the walls to flee into the other Districts even as we speak.\nLet's not get too high or low over this one chase. We'll cast the Bonds better next time!"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10615_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "We've rounded up the last of the Nobi on the wanted writ... Picked up a few Branded ones, too, so that's a bonus... Haha, perhaps we should treat ourselves to a modest little feast of meat and wine?"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10615_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Oh, my... There they go, scattering like beans again. Hmm... We can't afford to waste too much time in a District controlled by another Wing. Shall we withdraw before the venture turns sour?\nAs for the Nobis who have escaped here... Well, other Ch'unokkuns should come hunting for them if they're slaves worth their rope."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10606_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Those WARP trains tend to be rather cramped, don't you think?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10606_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "I don't have much trouble getting up in the morning... But doing the same work day after day got old pretty fast."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10606_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Mmm~ It's nice out today! The shop I visited serves great drinks, too. ... I'm gonna have to go back inside and prepare to clean up more trains, though."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10606_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "You know, sometimes I lose track of time working late into the night for those night trains. Train platforms always so brightly lit and all."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10606_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Grandma told me to work here, but it does get a little boring doing the same things over and over~"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10606_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "I wonder if we'll ever get company sponsored trips? We're train cleaner agents, so it would be pretty appropriate. Oh, not that I want to take the WARP trains, of course~"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10606_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Aw~ Everyone's been getting increasingly quiet. Their faces look gloomy, too... I wonder if there's a flu going around?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10606_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Whew... Everyone's in pieces again. Apparently there was this one time when the passengers were praying in their seats, all nice and gentle. What an easy job that must've been!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10606_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Is the train cleaning job difficult? Well... it can be, when it comes to cleaning up the weirder passengers.\nOh, you meant like psychologically? Hm... Nah, it's just a job, right? I don't really think about it."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10606_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Mm, I'll be checking the letters from my family, if you won't mind~"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10606_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Oh, is this a new lesson? I hope it's about something new for once~"
|
||||
},
|
||||
{
|
||||
"id": "formation_10606_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "I'm all ready to clean~"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10606_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Time to start cleaning."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10606_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Oh dear~ You're not supposed to come in while we're cleaning up."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10606_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Taking care of problem passengers."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10606_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Stay calm and stay down, now~"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10606_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ouch!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10606_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Okay, let's get their limbs and torsos over here~"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10606_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Ah... It was... supposed to be a simple cleanup...?"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10606_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Hmhmm. That was simple."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10606_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Strange... The manuals taught me to do it this way."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10606_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Alright, now that that's over with, I should visit a café for a short break."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10606_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Ohh~ We've finished today's job much faster than usual, haven't we? Maybe you have the makings of a cleanup agent~"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10606_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "The passengers were a little too rowdy this time..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10609_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "So this is the murder scene?\nHmm... What an amateurish finish... They must've been really pressed for time."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10609_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Good morning~ The air's a bit smoggy today, isn't it? I guess that's just how it is around here."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10609_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "This is the hour when the sun is its warmest. Though the world is like one big machine bolted together by screws of inequality, at least the sunlight feels pretty fair, hmm?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10609_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "... Oh! It's you! Don't hide your face at night, okay~? I almost mistook you for someone who deserves... redistribution. Ha ha."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10609_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "The Yurodiviye's spread so far and wide now. Mm~ at this point, we pretty much have to resort to recognizing each other by this scarf around our necks!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10609_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Hm... there's nothing too complicated about our organization. The City is chock-full of people unhappy about the way things are, about the way the Wings are. We're just a collective of the same-minded, unhappy people with a bit more... initiative."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10609_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "This monocle was invented by one of our comrades who used to be employed at a Workshop. Look. When I rotate the dial here... I can get a better look at things that pique my curiosity!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10609_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "All right... let's connect the threads of evidence together. This area is clearly marked by a sharp object. Look at the angle of the blood splatters. And now, the dried mud here. Let's see how they appear through my monocle...\n... Ah, this is exact spot where the victim drew his final breath."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10609_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "We can't involve the Nests or the Wings in this case. Whatever a Yurodivy does... stays in the Yurodiviye.\nDisagreements are inevitable, you know? Things like this are bound to happen once in a while~"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10609_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Mm~ Hm~ Ah, my lollipop's gone."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10609_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Okay, let's think. How would I do this, if I was the killer? I just have to slowly think it through, and...\n... Hehe, I suppose I'll find the truth sooner or later, hm?"
|
||||
},
|
||||
{
|
||||
"id": "formation_10609_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Hmm, shall we get a move on?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10609_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Into the case."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10609_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Is there anything you'd like to know about the case?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10609_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "We'll bring them down with our own hands!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10609_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Don't fight the great cause~"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10609_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ngh… Oh dear."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10609_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "And make this easy for all of us, okay?"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10609_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Ah... so this... is how I'm silenced..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10609_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "The answer always reveals itself past this lens~"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10609_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Whoops... I guess this wasn't it?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10609_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Ah, that was very satisfying. Mm~ You know, this mess we left behind actually looks pretty bad. It might even lead to someone testifying against us. Shall I clean it up?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10609_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "We sure showed them what happens to those who resist the great cause! Hm... what should we target next?"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10609_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Well... It's okay. The Yurodiviye is no stranger to failures. But we're nothing if not persistent. We'll keep trying, trying, and trying again for the great triumph!"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10808_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Welcome aboard, greenhorn! You are able-bodied and ready for the voyage, I trust?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10808_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Do not dilly-dally! If I see one slacker among you, I'll tie them to the mast myself! It's a morning, not a mourning; look alive, men!"
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10808_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "How do you like the taste of that Mermaid fin jerky? You better enjoy it. It'll be our main source of sustenance for a good while. Heh."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10808_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "The hour may be late, but do not let your guard down. The Waves can come crashing in at any moment—day or night. Keep your eyes wide open, am I clear?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10808_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "We do not fear the unfathomable horrors of the sea! Stand tall! Give them a toothy grin and a wild guffaw! That is what it means to be a crew of the Pequod!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10808_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "None shall enter the Captain's quarters! If you have something to share—share it with the navigator. I grow tired of listening to fools whining, cowering at the Waves of the Great Lake."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10808_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Whales are... magnificent yet mysterious monsters. Consider it a great honor that you are allowed to hunt them beside me...\nHah, I daresay that my fervor for Whaling is unmatched!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10808_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Harpooneers! Fasten your harpoons! Helmsmen, right hard rudder! OARSMEN!! Pull yourselves together and ROW!!!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10808_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "All hands, heed my command! ... Our finest hour is upon us! Tonight, we hunt the Whale!\nTonight, we hunt the All-Withering Crimson Whale!"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10808_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Thunder and lightning... Yes, the battle of our lifetimes will soon be upon us! We will hunt the Whale of all evils! Hahahahahaha!"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10808_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Haah... These are good winds. I enjoy this particular calm before the storm."
|
||||
},
|
||||
{
|
||||
"id": "formation_10808_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Set course toward the Whale."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10808_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Light the gases and fire up the engines!"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10808_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Focus on the Whale if you have the time to flap your gums!"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10808_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "All hands! CHARGE!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10808_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Our foes cower! This is our opportunity to turn the tide!"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10808_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Hngh...! Hold your stations! The foe has its eyes on me—use this opportunity to strike them!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10808_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Good! Do not stop until we have slaughtered every last one of them! We shall seek no respite until it is done!"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10808_1",
|
||||
"desc": "Death",
|
||||
"dlg": "I-I am Captain Ishmael! I will not fall... here...!"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10808_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Of course. Has my compass ever led you astray?"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10808_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Dammit... The fault lies with you, Manager!"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10808_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Hail not at this mediocre outcome! Set your sights beyond this puerile victory; our Whale is greater, more evil than this!"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10808_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Not bad, not bad at all... But we are still yet to reach the Whale! Fire the gas turbines again, men! And—"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10808_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "You useless wretches! You dare fall to your knees here? I do not recall ordering any of you to be defeated!"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10809_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Oh, there's some dust left here. Remember. Our Master has respiratory issues, so... No, I'll do it myself."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10809_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Good morning, Master. I hope you had a restful sleep. Remember, you have an appointment to attend to after breakfast. Make sure to partake in every meal to keep yourself energized."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10809_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "As per your orders, we focused on cleaning the front gate in anticipation of the guests arriving for the luncheon.\nOh, that red stain on the gravel are just leftover marks from dealing with last night's uninvited gue— I'll take care of it right away."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10809_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "I'm on the night watch duty tonight. I can assure you that any issues that may arise will be quickly and silently taken care of. I will try my utmost so that you may have a restful night, Master."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10809_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Perhaps you could indulge less... in drinking. Should Lady Ryōshū find out about this, she'll confiscate every bottle of liquor in the manor.\nIf you're having trouble with going to sleep, I will give word to the kitchen staff to prepare a hearty late night snack."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10809_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Lady Ryōshū's been on edge as of late... probably because the hunt is coming up so soon. I've polished my knives and forks so many times that I can practically use them like mirrors."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10809_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "I know it's pretty cold outside, but do keep your windows open when the winds aren't as wild. You need as much fresh air as you can get, Master. Your health won't ever improve otherwise.\n... If it is all right with you, would you mind spending a short while in the reception room? I will warm the room in your absence."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10809_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "They won't even have the time to look away. Any interloper who dares to tread our Master's land... I'll slice & dice them to pieces like a nice plate of steak bites."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10809_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "We're gathering for the hunt, huh... Of course, I'll join. For our Master's safety, for the success of the hunt...\nI will see my mission to the end through the wuthering storm."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10809_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "I am a Butler in the employment of your household. What else could I possibly provide other than the utmost competence?\nI will clean up every fool who seeks to take advantage of your sickness."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10809_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "... Master? Would you please consider standing elsewhere? It's... difficult to clean the room with you standing in the middle. This way, please..."
|
||||
},
|
||||
{
|
||||
"id": "formation_10809_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Housekeeping time."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10809_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Butler dimensional attache case at the ready."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10809_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Yes? Is there anything I can help you with?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10809_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "I'll dust them."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10809_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Even the old, crusty dirt..."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10809_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Hah...!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10809_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "... Gets dusted in the end."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10809_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Apolo...gies... Master. I failed... my mission..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10809_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "But of course. I am a competent Butler."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10809_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "T-this is... my apologies."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10809_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "We made a bit of a ruckus, but we put them all in the bin. Though I'm not sure if this will be to Lady Ryōshū's satisfaction."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10809_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Didn't even leave a speck of dust behind. I'm sure Master won't even notice what happened overnight."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10809_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Guess I'm due for another scolding from Lady Ryōshū. Well, what can I do?"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10813_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "You know what they say—sometimes in life, you gotta stop and smell the flowers. Hah, too bad people we deal with often end up pushing daisies."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10813_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "I know it's a strange question for someone working in this line of business to be asking, but... I wonder how they bankroll themselves? I'm talking about gamblers like those guys over there whose asses are parked in gambling dens all day, all night.\n... Well, I guess that explains why they spend most of their days chasing after that one life-changing win before people like us deal with them."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10813_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Games played with any of those flower cards—Hwatu, Hanafuda—are our specialty. Find different specialists if you're looking for someone to observe games played with other stuff, like poker or mahjong.\nWell, I guess we <i>could</i> take your contract for those games too, but... it's common sense to have a specialist present for high-roller games. Even if you're just playing ddakji with these cards."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10813_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Hey, what are you doing loitering around here at night? Don't get yourself in trouble and go someplace safer—it's like a powder keg in here right now.\nAnd especially steer clear of those two over there, got that? Yeah, that guy with dead eyes, and that one over there who's just got a hand chopped off."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10813_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "If you feel like you're on a lucky streak that's too good to be true... You might want to pause and see if you're the \"sucker\" in that game."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10813_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Well, you know the type. People who accuse their opponents of cheating because they can't admit they lost... You know, sore losers. Our Office's job usually entails making sure they don't kick up a fuss.\nYeah, kinda like how Öufi oversees contracts... Which is why we're working under their umbrella, I suppose."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10813_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "One day, I'd like to oversee a Blue Diamond game that takes place way up on the top floor. You know, the Diamond games where only the highest of high-rollers get to participate. Sure, a good payday's nice, but... sometimes, it's not all about the money.\nIt's just that in this business, there's no better acknowledgment of my career than getting called to oversee a game that only employs the best of the best."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10813_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Had a feeling this game wasn't going to waste any time turning into a shitshow. Alright, you! Stop right there. Anyone who tries to leave this table, touch a card, or so much as even sneeze... I'll chop off your hands."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10813_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "\"Low at Night, High at Day.\" For night games, the smallest draw goes first; for day games, the highest draw. We've been sitting through the daybreak the whole time, folks. Why are we still arguing about this? You lost, so quit arguing and cough it up.\nOh, by the way... according to the rules of this game as observed by us, you can also choose to cough up your entrails. Let me know if you need a hand."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10813_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Nope. The card's out in the open... there's no forfeiting once the die is cast. No matter how screwed you are."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10813_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "... *whistle* Gokō? Hard to believe that wasn't a sleight of hand."
|
||||
},
|
||||
{
|
||||
"id": "formation_10813_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Let's head out. Are we attending as observers to a Hwatu Card game for this contract?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10813_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Alright, bets on the table."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10813_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "I'm already carrying out my duties as an observer. Chatting me up is a rule violation."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10813_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Hey now, that makes a matching hand!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10813_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Let's go! Koi-koi!"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10813_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "What a shitty hand..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10813_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Hmph. You went all-in, didn't you?"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10813_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Never thought I'd be cornered like this..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10813_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Hmm. Jangttaeng."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10813_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "... Mangtong? Shit, that's the worst possible hand..."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10813_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Couldn't you have just enjoyed the game without losing your cool? Seriously, you only have yourself to blame for this mess... *sigh* These notes will be processed as per the game rules observed by our party. I should've raised the observer's cut for unclaimed cash in the contract... If only I'd known."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10813_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "I see now why they hired us for the whole gambling den... This hole's full of cheating bottom dealers. Whew... we should be set for the next month even if we don't pick up a single contract. Hell yeah."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10813_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "I think I'll... fold this round. Can't finish the contract if I'm too dead to carry it out, right? Hah, I've got to get reinforcements from the office."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10814_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "*sigh* C'mon, Mama! I thought I asked you to knock before barging into my room! I mean, it's not like I hate you coming in or anything, just... I was just flipping through some <i>Fixers Monthly</i> pages. ... Wanna come read with me and see who our next kill's gonna be, if you're not busy?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10814_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Bruh, this show was rad as hell. I binged the whole season overnight.\nI think I'm gonna crash in a bit 'til... *yawn* mama gets home. Gee, 24-episode marathon really takes a lot outta ya."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10814_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Go out to eat? Eugh, no thankee. I've got all the food I need in my room.\nGot nachos, cup noodles... Oh, and bop-tarts, every flavor. Just ignore the trash pile—shove it aside and take a seat."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10814_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Mama's gotta carry out the Vengeances solo unlike the other bigger Brothers and Sisters, so she always gets home late.\nWhat do I do when I'm alone...? Well, same stuff as always. Watch a Fixer livestream, read some comic books, and... if I see some cool tech, well... Guess I'll try to replicate it?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10814_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Oh yeah, Fixers are peak radical. Duking it out with a badass Fixer, beating the crap outta each other 'till I pop their head off—nothing tops that, right?\nThere's a buncha other stuff ya gotta consider too, like their fighting styles or gear. Like, are they with an Association, the Wings, or running a private Office? Also gotta consider which Workshop they're partnered with, whether they rely on techy stuff or pure physical grind, and wheth—oh c'mon, don't dip halfway through! You asked, didn'tcha?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10814_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Aw man... I've been tryna sell it to everyone, but apparently they're all too busy to read it. One of 'em's training all day, one of 'em's got \"places to be,\" one of 'em's busy with \"art,\"... Hah, how come no one's interested in peak fiction?\nHey, what about you? What? \"Verily, the concept of Fixers of Justice is a self-contradictory logical fallacy\"? Bro, who gives a shit if it doesn't make sense? It's a comic book!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10814_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Strongest Fixer in the City? You mean, excluding the Red Mist's god-tier era? Maaaybe the Indigo Elder, I'd say...\nOh, but not Siegfried. Real talk, Athos or the Jade Qilin, sure, but does Siegfried even belong in this convo? Hmm... Siegfried, huh. The clips make him look kinda OP, but... I'm not sold that he's actually in that league."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10814_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "My Brothers and Sisters in The Middle are super chill with me... until they check the Book, and their vibes do a total 180. Like there's some invisible wall between them and me. It's probably 'cuz I'm not one of their Sisters yet, even though I'm mama's daughter, so... yeah.\nWhatever. I'm good. Mama's all I need. Besides, I'll belong in The Middle with them someday."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10814_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Duels are cool, sure, but full-on brawls are so much more peak. Like, just look at the Fixer Associations—I mean, come on, Liu farms way more aura than Cinq ever could, no contest.\nSomeday, once I've mastered everything mama teaches me... Maybe I'll get to jump the Liu Association with my Brothers and Sisters in the Middle fam!"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10814_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Nahh, he folded way too quick. Was tryna see every single move he'd flexed about in interviews and video streams—dude looked exactly like that protagonist from <i>City Fighter 3</i> and all...\nUgh, I really should've gotten an autograph before I kicked his ass into the afterlife."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10814_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Leaping across rooftops of the City~ To protect its peace and safety~"
|
||||
},
|
||||
{
|
||||
"id": "formation_10814_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Yep, saw this coming a mile away. Was chilling in wait mode for this."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10814_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Five... Four... Threetwoone! Here I go!"
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10814_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Didya see that move just now? That detail, man, that was just insane...\nIs this the way to move? Or—nah, like <i>this</i>?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10814_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "This is gonna be so dope!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10814_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Teehee. You malding, bro? Whatchagonna do about it?"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10814_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Argh!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10814_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Hah! In your dreams, dumbass~"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10814_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Ma... ma..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10814_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Hey, I'm my mama's daughter. 'Course I can handle this."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10814_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "This totally worked in the comic books... Why's it not working?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10814_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Ugh... you guys are so lame. I was tryna get home before mama finished work, and now I'm late 'cuz you sad losers kept running away.\nLooks like I'll only get to watch as far as that Dieci Fixers special episode today in that interview series..."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10814_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Hello, Mister and Miss Fixerinos, don't feel too bad about getting folded. It's not that you guys were weak or unprepared, I'm just that rad, mmkay?\nPhew... Well, that takes care of the last of the \"Up-and-Coming Fixer Offices\" featured in <i>Fixers Monthly</i>."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10814_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Huh...? Huhhh...!? But mama said... this strat should work for all enemy types... Why...?"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10811_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "I would like to ask you to save business until later. I'd like to clean my blade in peace."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10811_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Good morning. A bit busy, though... Today, we have the Syndicate gathering to attend and payments to make for the Thumb.\nHaah, my head's starting to hurt, having to deal with scheduling on top of my other responsibilities. I guess this is what I get for getting shoved into this position last minute."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10811_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Ah... yeah, the former Captain used to enjoy having lunches with the underlings from time to time. I don't, because I don't really agree with that philosophy.\nIt's exhausting that I have to deal with them at all."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10811_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "If you've got nothing better to do, quit loitering out here and get your ass—oh. Apologies, I thought you were one of my underlings.\nWhen they get drunk and make a mess, it can be a real headache to deal with. Especially when I'm already swamped with work..."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10811_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Kokuuntō... I didn't think I'd receive it so soon. The last we heard of our former Captain was that she got dragged into some Library or something, and... she's been gone ever since. So...\nWell, I guess the Patriarch also realized that the Captain's seat shouldn't remain vacant for too long. Makes sense he was so anxious to fill it quick."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10811_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Our Patriarch, he's... well, he's old now and had to replace one of his wrists with a prosthetic, but he used to be someone, you know? One of the Ten Blades of the East.\nHe's a pretty jolly old guy, but when he gets serious... I can feel the chill running down my spine just from looking at him."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10811_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Haaah… this is the pits. I don’t even get to draw my blade often unless it’s for something important, and I always have to babysit my underlings.\nI miss the good old times, cutting off the tongues of bastards who thought they were hot shit…"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10811_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Please tell me you didn't involve me in this mess just to deal with these small fries. This is no street brawl, know what I mean? This is a Syndicate Showdown. So...\n... you should understand that I can't let this go without seeing your boss's mug."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10811_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "You should get familiar with the rules of the Backstreets. And the rules don't take kindly to people trying to sweet-talk their way out of trouble. ...It’s rather infuriating now that I think about it. I'll be taking your arm as well.\n... Oh, huh. I guess the former Captain's habits are rubbing off on me."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10811_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "My name is Ishmael, thirty-fourth Captain of the Kurokumo Clan... And I accept your Showdown challenge."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10811_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Stop hesitating and say it straight. You're starting to get on my nerves."
|
||||
},
|
||||
{
|
||||
"id": "formation_10811_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "You want <i>me</i> to make a move?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10811_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Nice."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10811_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Anything left to say?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10811_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Here I go."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10811_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "My, didn't you know? You've been cut."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10811_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ngh..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10811_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "How are you keeping up with me this well...?"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10811_1",
|
||||
"desc": "Death",
|
||||
"dlg": "... Kuh. So this... is where the thirty-fourth Captain falls..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10811_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Hah. Are you running short on people to do these chores?"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10811_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "... These cleanups are underlings' jobs anyway."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10811_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Let's go, Heathcliff. Clean up this mess, will you? And cut off their heads—about three would do. We'll need something to report back, after all."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10811_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "That was disappointing... Now that your leader's dead, looks like our Syndicate will be absorbing yours. ... You won't be a part of our family, though, so know your place."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10811_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "... Be honest. Which one of you idiots started this ridiculous fight?\nI <i>clearly</i> remember asking all of you not to get into any trouble..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,119 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10801_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Call me Ishmael, if you please."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10801_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Yeah, another day has begun. Let’s get sailing."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10801_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "We’re halfway through the day. Are you spending your time efficiently?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10801_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "It’s time to wrap up the day. Let’s finish our remaining tasks and get some rest."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10801_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "I do think it’s fortunate that we have you on our side. Better to have two people who can think straight than just one."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10801_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "I can take care of most orders without much difficulty, provided that they’re based on rational and efficient judgement."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10801_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "I suppose it’s your job to use this motley ensemble of Sinners appropriately."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10801_4",
|
||||
"desc": "Chatter #4",
|
||||
"dlg": "Just to be clear, the remarks I say to you are meant to assist you to ensure the success of our mission. I’m not just saying them with any hard feelings towards you."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10801_5",
|
||||
"desc": "Chatter #5",
|
||||
"dlg": "In my previous occupation, a tiny mistake could compromise all of our safety. My sensitive tendencies come from that experience. Oh… No, I’m not trying to ask for your understanding."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10801_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Manager? Sigh… I’ll be off then."
|
||||
},
|
||||
{
|
||||
"id": "formation_10801_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Sure, no problem."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10801_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "I’ll follow your orders, as long as they’re efficient."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10801_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "I’m busy at the moment, so please keep it brief."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10801_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Sounds like a plan. Let’s go."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10801_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "The enemy has been stranded."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10801_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Nghk…!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10801_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Down they sink."
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_10801_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "Looks like you’ve got work to do, Manager."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10801_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Despite it all… I managed somehow."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10801_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "You should’ve had someone else deal with it. Don’t blame me for this."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10801_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "I tend not to make a big deal out of such things."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10801_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Hmm… If I can be honest here, we did a pretty good job, right?"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10801_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "…Who’s the one that ignored my words and bolted headfirst into the fray?"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10815_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "\"A mass outbreak of Distortion shares a common\"... uh, common...\nTsk. I know I read this part in the manual. Common... Ah... It's gone—I can't remember."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10815_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "... I still can't get used to waking at an hour this late, after idling in bed through the early hours of the day. Back during my life in the Blade Lineage, I would rise before daybreak and set out as my feet would carry me.\nHere in the LCD, though, one of my seniors seems averse to the idea of getting to work so early in the morning—so I make sure to report in right on the dot."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10815_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "I know well enough that excess food dulls the body, so I always try to watch what I'm eating... But it seems rather inappropriate to refuse every sweet treat my seniors offer me.\n... Besides, I've never had the chance to taste anything so sweet and scrumptious back home. That's another reason that it's not easy for me to say \"No, thank you.\""
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10815_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Oh... No, I'm done with work. I was simply committing what I'd learned today to memory—learning something new tends to keep me awake at night.\nThe way of a Salsu, who carves out the path forward by the force of one's blade, is nothing like this company's directive... I suspect the forthcoming lessons won't be easy to digest for me."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10815_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "My mentor's mind... is yet to regain its former tranquility. I've much to discuss with him regarding the Blade Lineage and S Corp., but he doesn't seem eager to broach the subject, so I have no choice but to wait indefinitely for his recovery. Until then, I'll do what I must, remaining by his side to offer him what assistance I can. As for what comes after... that's another mystery."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10815_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Resting in warm quarters surrounded by kind and caring seniors... It's a frightening amazement how fast complacency sets in. I'd thought my resolve to return to S Corp. was unshakable, but even that rock-ribbed determination seems to falter as I spend more days in comfort.\nIn times like this, I must remind myself... not to forget. To try all the harder to hold onto the purpose I carried in my heart when I left S Corp."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10815_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Those who sought only the liberty to brandish their swords with abandon have deserted us, while those who shared with us the commitment to someday return to S Corp. had their lives cut short by none other than the sword of their very own mentor.\nOnly I alone... remain unashamed to use the name \"Blade Lineage.\""
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10815_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "These prosthetic arms the Phenomena Deciphering Team provided me were already more than what I could have asked for, and now they've even gifted me such a fine sword... I never thought I'd be shown such generosity when I'm already relying on their hospitality.\nI intend to make myself useful and earn everything they've given me—and more. I refuse to be the sort of person who takes kindness for granted."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10815_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "My battle prowess falls short of that of my seniors, nor am I as perceptive or intelligent as the Lady Team Leader.\nI draw the arc of my blade along the trajectory of my life, I cut down what must be felled, and spill the lifeblood of that which must be killed—human and Distortion alike. For no other reason than that this is how a Salsu must carry herself."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10815_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "The winds may wear me down, and the rains may weather me hollow, but the edge of my blade shall never dull. Therefore, I will take up my burden as I am bidden to carry myself.\n*exhale* LCD On-site Investigative Reasoning Team Ishmael—now commencing Distortion capture as directed."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10815_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Would you mind keeping a little distance when you speak? I was told that pacing about distractedly and crowding around the monitor in confusion are strictly forbidden."
|
||||
},
|
||||
{
|
||||
"id": "formation_10815_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "... We're leaving already? Oh, but I haven't finished perusing the manual—Ah, coming!"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10815_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "*exhale* Light the lantern and open the path ahead."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10815_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "... Step back, please. You are inviting undue danger by coming close."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10815_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Draw the sword... and fell!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10815_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "When a foe's points of liberty are all chained..."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10815_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "This may be the time to fall back..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10815_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Trap the stones and capture them all!"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10815_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Straight and true... was my blade. That alone... is enough."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10815_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "It's all thanks to your teachings, seniors."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10815_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "I still have much to learn..."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10815_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Suppression complete. This should fulfill the terms of the contract, but now we will never know how that soul Distorted into such a form."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10815_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "... They're coming back. Back from the Distorted form to that of a human. The way of a Salsu would never have achieved this outcome.\nI finally understand what I must learn here in the OSIR Team before I depart for S Corp."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10815_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Our stones on the board are driven to fatal positions, cornered on every side. We ought to devise a proper strategem to counter this... Oh. A Letter of Explanation and Apology? Oh, no, I'll write it, but it's just that... I... I've never had to write one before... Um, all right. I'll submit it at once if you give me the format."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10805_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Haah... Please hold that laughter. Does it look like I wore this because I liked it?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10805_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "It's morning, and I already feel like ass... Oh, sorry, did you hear that? But... it really is true."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10805_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "You know, this sticky thing tastes awful.\nHow do I know...? I couldn't be bothered to take it off during lunchtime, and... let's stop here."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10805_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Upsides, you ask... Check this out. The wings glow. Don't have to turn on the lights at night. I guess that's the one upside it has."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10805_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Weirdly enough... while it drags my mood down to the bottom of the barrel, it's not actually as heavy as it looks."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10805_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Ahah! ...L-Leave me alone, please... Haah, I keep laughing like drunkards ever since I put this on. It sucks."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10805_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "...How many times do you have to ask? I can't fly. I mean, look how small these wings are, and... Haah, forget it."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10805_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Mmm... A glass of fairy wine... What makes me keep saying this stuff? Manager! You know the answer, right?!"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10805_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "I still don't know why I have to use this thing... but, it does get more familiar as I keep using it.\nNo! I am NOT talking about this jelly-like thing, I specifically mean the weapon!"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10805_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Oh, joy... I get recognition for this nonsense... Not sure how I should feel about it."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10805_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Haah... I don't even feel like sitting, this thing sticks to chairs if I try..."
|
||||
},
|
||||
{
|
||||
"id": "formation_10805_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Let's go free some technology. I'm not too used to this, so... I might be a bit slow."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10805_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Ugh... It's gooey."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10805_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Not in the mood, please make it short."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10805_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Here I go!"
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10805_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "A toast! ...I mean, a clean hit, right?"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10805_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Bwegh..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10805_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Knocked out by the booze."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10805_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "Bah... You had to keep being sticky... to the bitter end..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10805_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Observing with gluey tenacity paid off."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10805_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Ugh, it's this thing's fault for getting in the way."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10805_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Phew. That's dealt with somehow. ...This will help free more technologies, right?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10805_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Ahah! Now that that's done, let's drink some fairy... Oh, there I go again with the twaddle... Let's get back."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10805_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Damn it... We've failed to liberate. Nothing is working out."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10806_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "You called me? Ow, my tongue's burning... Right, how can I help?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10806_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "As often as we get physical... we still have paperwork to take care of in the morning. There are meetings, too."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10806_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Alright~ Let's go eat something first. You aren't gonna follow along if it's beef noodles again? I mean, what other place around here serves meals that good?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10806_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Haah... Maybe I should wear sunglasses for night training. All the flickering flames are hard on my eyes."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10806_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "This venue? Sure, I go often. I'm a regular."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10806_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "This clothing's embroidery was made with moonlight stones. I heard higher sections get more of these fancyworks."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10806_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "We look like we get along fine? Well... I see how you get that impression. We gather up and rub shoulders with each other pretty much all the time, after all.\nHmph, and yet they won't join me to dine nearly as often."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10806_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Liu Association offers opportunities to learn all kinds of martial arts and techniques, Bajiquan was my personal favorite."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10806_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Ah... You wanna know how we deal with sharp weapons? Heh, this jacket isn't easily penetrated by the likes of them. The fabric used by my coworkers in higher sections can stop even more, I think?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10806_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "...I see. I'll get busier, won't I. Well, I'll be training myself to prepare for it."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10806_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Hmm... Should I look up... what to eat next?"
|
||||
},
|
||||
{
|
||||
"id": "formation_10806_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "I'm with you."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10806_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "I'll take the front."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10806_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Keep your distance. You'll get yourself hurt."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10806_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "I'll end this in a moment."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10806_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "That's one..."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10806_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Kgh..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10806_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Down the gutter!"
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10806_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Agh... I could... really use... a bowl of beef... noodles."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10806_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "This is no trouble at all."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10806_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Tch... I've failed."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10806_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "This... wasn't too bad, don't you think?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10806_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Whew~ That was a job well done. Wanna have some beef noodles on the way back?"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10806_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "I'll need... more experience and training, it seems..."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10802_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Huff, let’s skip the formalities. What do I need to do?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10802_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "I normally spend my morning in meditation. I have to cleanse my mind of distractions."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10802_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Haah, why is everyone so noisy around noon? Can’t they have their meals quietly?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10802_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Phew… I can finally have some peace and quiet. Please don’t talk to me. I need the rest."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10802_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Knh… Give me a moment. My—my head, it’s splitting… Ahh… I’m better now. It’s been happening a lot recently."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10802_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "I must remain focused at all times. In other words, I cannot afford to engage in unimportant chitchats with you."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10802_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Unh… If you see my antlers vibrating like they’re about to break, tell everyone to evacuate…"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10802_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Manager, hypothetically speaking… in the slightest chance that I lose my mind…\nIf that does occur… can your clock reverse that, too?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10802_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Keeping tight reins on my sanity… entails maintaining conscious control even in my sleep.\nI don’t remember what deep sleep feels like anymore."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10802_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "You’re doing one of my least favorite things: calling me here only to leave me behind."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10802_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Hngh… Haah, I feel my power has grown more potent… but my headache’s gotten worse, too…"
|
||||
},
|
||||
{
|
||||
"id": "formation_10802_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Kngh… I’m—ready."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10802_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Let’s hurry up and get to it."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10802_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "I’m in my right mind… for now."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10802_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Huff… Engaging in combat."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10802_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Your mind… is too easy to blow."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10802_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Argh!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10802_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Huff… The noise is reduced a little."
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_10802_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "Urgh… My head… Too much noise…"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10802_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Task… complete."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10802_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Apologies. …Nrh, my head is pounding."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10802_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "How… fortunate… We managed to end this while I was sane."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10802_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Hngh… The electric discharge was too intense. It hurts, but… at least it’s over."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10802_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Gah… My head… Are everyone else’s psyches alright?"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10803_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "With impeccable swiftness… I will render them silent."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10803_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "The morning is always quiet. It’s also a surprisingly viable time for assassination due to the lack of passersby."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10803_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Is there anything you want to say? I can afford a moment to hear it."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10803_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "The moonlight scatters… This is an opportune day for blending into the shade."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10803_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "I’m always watching, Manager. Just call when you need something."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10803_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Give me my next target. I’ll make quick work of them."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10803_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Heathcliff has been irritating me lately… Though, I can’t deny that he brings serviceable results with him. This note? …It’s nothing to worry about."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10803_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Where I used to be… would things have gone differently if you were there with us?\nCould that hell have been… somewhat bearable?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10803_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "I favor the color red. A deeper hue bespeaks an unstopping hemorrhage and briskly arriving demise.\n…Plus, it’s the color of your head, too."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10803_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Executive Manager…? Do you really think you can hide from me?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10803_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "I’ll repay the favor with my performance, now that it’s more reliable and efficient."
|
||||
},
|
||||
{
|
||||
"id": "formation_10803_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "An equal fate to all."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10803_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Is that my target? Should be easy."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10803_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "You aren’t supposed to visit me in the middle of a mission…"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10803_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Unseen by any."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10803_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "I’ll render you silent next."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10803_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ah!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10803_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Total silence."
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_10803_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "Huff… You’d have been fine if you stayed hidden."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10803_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Wouldn’t even count as a low rank mission."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10803_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "I’m sure I told you the likelihood of success for this mission…"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10803_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "A predetermined conclusion. What’s my next mission?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10803_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "That was a smooth battle. I was able to see through all the enemy’s weaknesses."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10803_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Was I too fast for everyone else to follow?"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10804_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Ishmael speaking. Is there anything I can help you with?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10804_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Ah, I was… doing my morning routine. I need to warm up my body for what’s to come."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10804_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "I make sure to have a balanced diet at all times. True professionals are not picky eaters."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10804_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Did you have an untroubled day, Manager? It looks like I can finally rest."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10804_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "I know better than anyone about efficient mission planning and reconnaissance."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10804_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "One of the key qualities a manager must possess is the ability to utilize the ace members of their team."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10804_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "When carrying out missions, there’s nothing worse than charging in without a thought—like a certain someone. You need to anticipate every variable."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10804_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "I know—I know I can be obsessive about preplanning at times.\nIn my defense, however, you should be well aware that even a small mistake can lead to discordance and consequently a total wipeout."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10804_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Occasionally… your capabilities reassure me, Manager. But at the same time, it leaves me with this empty feeling.\nThinking about my old teammates—they couldn’t even be given a proper burial…"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10804_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "A promotion? Yes, I was aware of it. …I do suppose I owe you some thanks."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10804_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Sigh… Have you gone off to clean up after the others again?"
|
||||
},
|
||||
{
|
||||
"id": "formation_10804_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Mission confirmed, now on stand-by."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10804_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Preparations are complete. Awaiting orders."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10804_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "…Wilco."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10804_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Engaging the target."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10804_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Target incapacitated."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10804_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ah!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10804_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Target neutralization confirmed."
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_10804_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "…Medic, don’t we have a medical team?"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10804_1",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Ahem, reporting in that we’re all clear."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10804_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Mission status… failure."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10804_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Mission complete. Returning to base per procedure. Out."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10804_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "This could earn me a medal… Ah, disregard this transmission! Mission complete. I-Ishmael, out!"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10804_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "My methodology was flawless. If you’re looking for a reason we failed, kindly search elsewhere."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10807_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Haah, keep your distance. I still have loads of crabs to hunt. Plus... you do NOT want crab guts on you."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10807_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Early bird gets the worm, you know. And the dinner. And the time for drinking."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10807_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Phew... It's sweltering. Seriously. Wanna know what's more? Come midday, this place gets awful humid and begins to reek of fish. It's infuriating."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10807_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Well, the sun's gone down, and it's about time I went home for the day. And guess what? Today I pop the cork off my secret wine! Hehe."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10807_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "If only the weather was a bit cooler. Ugh..."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10807_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Hey... Be careful with that crab driver. It's got a makeshift mod with scraps, so it could break your bones if you're not careful."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10807_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Oh, what am I doing? Uh, we have to pull the scraps off the trash crabs first before processing them... That's how we make new stuff with the scrap, run the workshop, and cook us up dinner."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10807_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Now that I think about it... the big one once crawled all the way up to our workshop. It killed everyone that helped us get started and... just left.\nI don't harbor any hatred against it, though. The big guy, me, we're both just fighting to survive. ...I don't even know if it's the same one, either."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10807_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Hmph~ Quit being a teetotaler and join us sometimes, huh?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10807_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Hup... I made a few modifications to the crab driver. I might try using this one to get the big guy."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10807_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Whew... it's so hot out here..."
|
||||
},
|
||||
{
|
||||
"id": "formation_10807_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Grab your tools, everyone."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10807_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Ready to dive."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10807_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "What's up?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10807_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "I'll harpoon and crack you open."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10807_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "How's that? Painful, I'm sure."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10807_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Oww..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10807_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Crushed it."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10807_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Ah... Haa... Is this... the end?"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10807_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Nice, I did it!"
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10807_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Man, I'm not sure about this..."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10807_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Come on, let's go home 'n clean and rest up."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10807_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Hmm... This'll be pretty lucrative. How about we barbecue some land animal for once?"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10807_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Sigh... Now I gotta pay the penalty fees, don't I?"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10812_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "No flower ever endures the fall... or so they say. Hongyuan's certainly not changed one bit. Except for its roads, I suppose."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10812_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "That was one crazy night... I'm almost surprised to see you in the sun this morning, unharmed. Must've gotten lucky.\nBut you better keep your guard up. Sunshine isn't much of a deterrent for assassins."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10812_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Manners are learned when the storehouses are made abundant. Let's not waste any money on food, okay? The morale and health of my clan is more important than that."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10812_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Haah... pitch-black darkness, huh? We should probably say goodbye to proper sleep from here on out. Wonder how many uninvited 'guests' we'll get tonight."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10812_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "I am Ishmael of the Jia family, candidate for the seat of Family Hierarch of Hongyuan. I have found my clue, and I have returned to Hongyuan. Uh... what... what do you mean, that's weird...?\n... Yeah, no. There isn't anything weird about that. Of course I'm a Jia, I was born and raised by the Jia family."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10812_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "They won't even bat an eye at mediocre offerings, but... waters of river Lethe will be sure to get even the venerable Jia Mu's attention.\nPretty sure I'm the only candidate who's brought anything from a river in the deep place."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10812_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "My motivation for wanting to become a Family Hierarch? Well that's... I... hm. I never gave it much thought, if I'm being honest. But it's what everyone and the family seniors want? Because I'm a Jia family child?\nWell, hopefully I'll find out by the time the Evaluation is over. My motivation, separate from that of the family."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10812_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "I've been hearing these strange songs from the Backstreets... I suppose it won't be long before he returns.\nI just hope I won't ever have to run into him, but... It's inevitable that we'd come to blows sooner or later."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10812_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Heishou Packs will make for really, really powerful hands in the Family Hierarch Evaluation, but... I don't really have any sponsors, which means that I've only held their leash twice in my life.\nThe first time, I relinquished my leashes to free ■■ ■■■■. And the other time, well... I lost it thanks to some dumbass from a different family."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10812_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Didn't even have the courtesy of showing up to my banquet, but now you're here... at my Nuanxiangwu. Itching for a chance to cut off my head, huh?"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10812_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "... If you've got something to say, say it. Don't just stand there spacing out."
|
||||
},
|
||||
{
|
||||
"id": "formation_10812_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Hm. Good eye. I'm a rare talent around here, you know?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10812_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Hooh... I just need to do exactly as I prepared..."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10812_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Please, I don't need any unnecessary fussing. I prefer the silence."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10812_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Let's take them all out. No need to waste our time here."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10812_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Hmph. You're open!"
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10812_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Agh! What the hell—"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10812_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Nice try."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10812_1",
|
||||
"desc": "Death",
|
||||
"dlg": "What a... short-lived spring this is..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10812_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "This is easier than pulling something from my pocket."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10812_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "... Wait, let me try that again. Come on, I said let me try that again!"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10812_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "I wouldn't have participated in the Family Hierarch Evaluation if I was someone who'd let this little victory get to my head.\nWell... why don't you help me out a little more? I'll double, triple, quintuple your rewards should I become the next Hierarch."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10812_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Huh, didn't think it'd be that easy. Guess I could afford to be a bit more generous with the bonuses for my clan today... Hey, this is what money's for. To celebrate good tidings."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10812_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "... My clan... destroyed...? They didn't... even stand a chance... Haah, it's... ngh, it's nothing. This is all my fault. I... should've been better prepared."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10810_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Zip it and get in line. I'd prefer it if we didn't have to sit through a scolding in the morning assembly."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10810_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "... Why aren't morning jogs optional?\nI don't mind the running, but... I don't like running in a group. Especially through the streets..."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10810_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Maybe we can use these greatswords as tables or chairs during lunch break. How's that for an idea?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10810_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Of course, we're always keeping up our patrols in each of our designated zones even during nighttime... but you should still be careful.\nEven the shield's shadow grows dim under the moonlight."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10810_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Wow... Do you seriously think this greatsword and a full suit of armor are heavy, unwieldy, and clunky? You know that misconception was debunked forever ago, right?\nThese things are lighter than they look. They're workshop-made, so it should be obvious."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10810_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Chivalry, really...? Take that to one of those Knight-errant troublemakers.\nWe're just shields working for the Zwei Association, not noble knights from your fairy tales."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10810_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "This is more fulfilling than that insanity that was Whaling, and more exciting than working for a Wing, but... I don't think I'll be here forever.\nI can't stand the irony of making my living by protecting people... when I live to get my revenge on that bastard."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10810_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Low-key protection job, pretending like they're not even there... now that's how the southern branch does it. Our job is to stand imposingly next to our clients with these huge swords and intimidate any assailants before they even dare to attack."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10810_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Don't put too much faith in those 'Knight Orders' of the west unless they're part of a Wing like M Corp.'s Order of the Lunar Visage. Otherwise, they're no different from your usual Fixer Offices, so don't get your hopes up.\nIf you want a proper protection job, always hire experts like the Zwei and stay away from those amateurs."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10810_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Don't worry. Not even a single arrow will get through as long as I stand between you and your enemies."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10810_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Hey, where are you slinking off to? Not thinking of skipping the morning assembly, are you?"
|
||||
},
|
||||
{
|
||||
"id": "formation_10810_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Disruption in the territory protection zone confirmed."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10810_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Advancing to the target location."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10810_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "We're mid-battle. Keep it short."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10810_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Potentially dangerous individual identified. Moving in to suppress."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10810_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Should've contracted the Zwei..."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10810_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Wh— huh...?"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10810_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "... or your head wouldn't have been crushed by my greatsword."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10810_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Dammit, they got us... We need to call for reinforcements..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10810_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "Ahem, ahem. I'd say our performance might just warrant a bonus for going above and beyond."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10810_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Not my client anyway."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10810_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "We had some collateral damage... I guess it'll get deducted from the performance review. Hey, at least we managed to protect our client."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10810_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "No casualties, minimum collateral damage... that was perfect. Hey, if this story gets out, who knows? Maybe some important folks of the City might be hiring us for those dominion protection jobs."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10810_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Territory protection failed... Haah... looks like I'll be leaving a mark on the honor of the Zwei."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10514_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Confirming Work Initiation Sequences... complete. Initiating 38th Insight Work on Subject T-04-50."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10514_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Yes. I arrived 15 minutes prior to the designated business hour. I am currently instructing all Clerical personnel to steer clear of conducting businesses in this hallway, as the manager always commands me to perform Managerial Work on Subject T-04-50 immediately after the commencement of work hours. This precaution will improve our efficiency in the days to come."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10514_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "It was a creative stroke of genius to take advantage of the Welfare Team Clerical staff's lunch time.\nYou only have so many Execution Bullets to spend, after all."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10514_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "The Ordeal, which has been estimated to be today's greatest threat, has been managed without fatalities. Newly accommodated Abnormalities, too... can be managed without significant risk.\nUnderstood. I will let the rest of the team know that tonight's overtime will continue otherwise indefinitely barring an event of Qliphoth Meltdown."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10514_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "This Abnormality appears to have been realized as an amalgamation of an entire bee colony. Its Classification Code designation suggests that it has manifested from a trauma of some sort, but... hm. One must wonder, as objects it bears resemblance to were rather commonly observable."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10514_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "It is presumed that the original form of this E.G.O weapon is a rifle. However, upon cross-disciplinary analysis of Abnormalities assigned to the Welfare Team and the frequency of cooperation requests from other Teams... it can be determined that using this gear on its own will be insufficient.\nI have submitted a report detailing how certain transformations of the E.G.O weapon could result in a 162% efficiency boost—please review it at your leisure, Manager."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10514_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "... It seems that you are uninterested in moving yourself, as you would much rather remain stationary in this containment unit and proliferate those who would work in your service. \nHm... I have provided more efficiency-oriented insights as that seemed to be what you were after... ... To your satisfaction, as expected. I will make good use of this hat."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10514_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Dusk of Amber suppression complete. Mm... Recording observations. As presumed, the entities' digestive system does not conform to the typical rules of anatomy.\nAs per my firsthand observation, its intestines were reversed and in process of liquefaction; I identified a vulnerability in its interior walls, which was easily torn open using a scattershot fire, allowing for my escape.\nIts flavor... Orange."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10514_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Alerting all Welfare Team personnel. Promptly escape the department hallways and rendezvous at Central Command. Qliphoth Counter management has failed, resulting in unmitigated propagation of spores—\nStop. Correction: All Agents, equip your combat gear and return. ... Worker Bee entities have hatched."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10514_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Mister Chesed discourages us from overtime and tells us to stay only for our designated hours and head home on time, but... As your will takes precedence, Manager, we will be clocking overtime hours tonight.\nPerhaps you have identified a certain opportunity... That may indeed be the case since you have even disregarded Mister Chesed's advice today."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10514_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Ordeal \"Food Chain\" identified. Commencing suppression and the requested field experimentation. Agents mustn't take offensive maneuvers even should the Captain be swallowed by an Ordeal. That would be all."
|
||||
},
|
||||
{
|
||||
"id": "formation_10514_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "I am always ready for deployment."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10514_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Mobilizing to the suppression zone."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10514_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "My weapon was designed for the sole purpose of inflicting bodily harm. If you are in need of Sanity recuperation, please search for a different Agent."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10514_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "All that's needed is the will to hit bullseye."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10514_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Suppression target is exhibiting signs of fatigue."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10514_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Agh... Requesting a shot of HP-N Bullet."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10514_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Target neutralized. Moving on to the next suppression target..."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10514_1",
|
||||
"desc": "Death",
|
||||
"dlg": "... I thought I would die by an Execution Bullet... or during Management... but...\nWhat a rare experience to cap it off..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10514_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "I have become an expert in Insight Work."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10514_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "I am not a suitable candidate for this Work."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10514_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "... Trumpet alarm deactivated. The Welfare Team has suffered... two fatalities, Manager. While it is true that this loss of human resources may be detrimental to our productivity, employment via Ad Hoc recruitment will fill the vacancies without issue.\nIt is fortunate that Abnormalities under the Welfare Team's care do not pose any significant risk—\nThere seems to be some trouble involving Agent Ryōshū. If you'll excuse me."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10514_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "That was, save for a few negligible casualties, a near-flawless suppression effort. We will now resume the overtime you have ordered—\n<color=#cf0000>Hey, A.U.'s broken containment. Heh. It's your turn to get a move on, Team Captain...</color>\n... Manager. Next time, consider authorizing for Agent Ryōshū an assignment of weapons capable of bodily harm."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10514_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Our attempt to control the subject's spore propagation has failed, Manager. 17... No, 21 Worker Bee entities have been identified at the present. Subject T-04-50-2 suppression feasibility at 0.3% with the remaining personnel.\nIt has been an honor to be in your service, Manager."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10513_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "A defeated kingdom has no place for a Prince... Thus, he must rise to the occasion and crown himself its monarch."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10513_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Dedicating your mornings to be in the King's audience is, indeed, a most commendable demonstration of fealty. I shall trust in your continued support in this effort to build our new Family."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10513_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Noon... passengers bound for P Corp. will be boarding soon. And when they do, this sanguine pressure, the responsibility to rebuild the Family will doubtless become unbearable.\nThe responsibility bestowed upon me... as the new Third Kindred."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10513_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Night does not descend upon this kingdom. But... I know by instinct that now is the hour of the Parade.\nThe corners of my lips are... twitching... I have to... smile."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10513_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Maman... has expressed that the Parade has no end...\nAll I have to do is... complete my role within this continuing procession."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10513_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Bridle your hunger for the first month; create no more than a single Bloodbag a day, and let the humans fight amongst themselves.\nOnly those who rise above the rest shall be permitted to join our Family."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10513_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Enough. Create too many of us, and we risk the discovery of our furtive kingdom; thus, return and slumber. Sleep, until eons pass and the next procession is prepared..."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10513_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "Kneel before me and display propriety. Do not lower your head, for I wish to remember the countenance of those in my service."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10513_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Raise your heads high, march forth with gusto, and make the crowd smile.\nLet this procession demonstrate the elation of the joyful existence that awaits the kingdom's new subjects."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10513_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "There are no meaningful differences between the role I was given at birth, and the role that was bestowed upon me as a Bloodfiend of the procession. I am only what is expected of me."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10513_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "The Parade commences. Open the palace gates and let the soldiers take the vanguard in this procession.\nThis is the endlessly, eternally blessed Carnival... So, do enjoy yourselves."
|
||||
},
|
||||
{
|
||||
"id": "formation_10513_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Time to open the gates, is it?"
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10513_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Witness the King's march."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10513_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Are you enjoying the banquet?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10513_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "The Parade and its Finale."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10513_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "That's it. Kneel."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10513_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "... Hah. Blood... more blood...!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10513_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "You... are too feeble to join the Family."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10513_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Thus, in the end... our royal Family too, marches to ruin..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10513_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "With this, another obstacle to the Parade is removed."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10513_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "I've had my fill of failures, but... this too shall I endure."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10513_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "That was an acceptable march for a dress rehearsal.\nHeed me, O Family of mine and its royal subjects—prepare the new Parade, for what comes next shall be even greater."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10513_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Do not cease this procession, not until we rise beyond this narrow kingdom, not until we return to that land of our ruin.\nBehold, as they gaze upon us in awe..."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10513_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "... Was that not enough blood...?! Nngh... Return to the shadows... we need only begin anew.\nIt's... all the same, anyway."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10511_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Today's interview ends here. Please refer any further questions to the Cinq Association West's Public Relations Department."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10511_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "Good morning. This time of day is normally reserved for the Association’s morning workout sessions. As an interview may require a significant amount of time and undivided attention, I would like to request we table it until after the exercise has been completed."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10511_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Will you not join them for lunch? At the three-hour-and-fourteen-minute mark of our discussion regarding our curriculum, everyone else has left the interview for lunch, so..."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10511_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "I do not broadcast at nighttime. Though a non-significant portion of my current viewership has requested such scheduling, it is difficult to yet determine what benefits could be gained from broadcasting one's private life."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10511_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "You must be referring to live broadcasts of my duels. Their purpose has less to do with self-promotion, and more to do with allowing an anonymous group of evaluators to analyze my techniques and form.\nThe cold, uncaring gaze of the anonymous masses is beneficial to gaining an objective perspective of oneself."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10511_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Every Cinq, regardless of its branch, is the same in its core. Defeat your foe via a duel and either bring them to their knees or execute them. Such is its simplicity."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10511_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "The undeniable truth is that a significant portion of contracts are issued due to publicity garnered via live broadcasts, and that they offer a degree of convenience.\nIt has also been said that the southern branch often patrols the Backstreets to uncover new prospective clients. ... Mm. Such a method appears to be quite inefficient."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10511_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "It is no surprise that my movements cannot easily be tracked by the naked eye. That was the precise purpose of the training, after all.\nRevisiting previous broadcasts is recommended for those who wish to pause the feed in order to closely analyze the form."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10511_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "The Öufi Association has notarized this activity, and the opponent's agreement is in place. Will this duel be to the death, or merely determine the better swordsman?\nIt will commence once the reply is given. You may have as much time as you wish to think this over."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10511_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "... Ah, this may be a good time to continue the interview. Shall we continue from page one-hundred-ten of the Cinq dueling manual?"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10511_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "A moment, please. You will now observe a demonstration of a duel; the interview may resume afterward."
|
||||
},
|
||||
{
|
||||
"id": "formation_10511_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "A contract, then."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10511_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "This will be broadcast as always."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10511_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Currently focused."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10511_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Attaque."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10511_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Again. This duel is not over."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10511_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Hm. Rompre."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10511_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "A good match."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10511_1",
|
||||
"desc": "Death",
|
||||
"dlg": "So that... wasn't enough... Perhaps this defeat could be... reviewed... in a video..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10511_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "This is how to handle one such situation, viewers."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10511_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Is there anyone among my viewers who knows the answer...?"
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10511_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "There was nothing out of the ordinary in terms of today's schedule. A momentary crisis followed by a conclusive victory. It is unfortunate that the anonymous masses will not have much material to chew on."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10511_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "An overwhelming victory. I believe that my skills with the blade have grown much since my previous attempt. This will surely result in increased viewership."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10511_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Such defeat was not an expected outcome. However, as the reason for this defeat may be reviewed and analyzed, it can be said that this skirmish has yielded a net positive result."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10509_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "... I was not expecting any guests on such a drizzling day. \nWhat are you, a hound drenched in alcohol?"
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10509_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "The sun has risen. Work your respective streets. Manage what needs managing, take what's there to take."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10509_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "For lunch... yes. We will head to the pub that owes us protection fee. It will be for the benefit of us all if we give them a discount on the protection fee equal to the amount of food we consume there."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10509_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "Streets during the night are ripe for conflict. Prepare for battle; we will clear the streets of those who leech on our territory."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10509_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Word on the street is that... us Dead Rabbits are 'kind' for a gang. I fail to understand this perspective.\nThey say that not many gangs actually protect those they extort protection money from. Odd. I merely see this as a wise business decision to protect our future assets without unnecessary bloodshed."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10509_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "A new recruit joined our ranks. He did not smell like the gutters, so I do not understand what someone who hasn't spent much time in the streets is doing out here.\nBut his eyes... I saw venom in his eyes. I intend to let him stay with us as long as he is useful."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10509_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "It is an old tradition of the Dead Rabbits to throw our scarves before a fight. This scarf, tied like a rabbit's ears, symbolizes our zeal as we hop our way into battle."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10509_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "A lot of... time has passed. A conflict with a different gang will be a benefit to our organization.\nIt is more efficient to take the time of those who have been extorting times of others for a long while than it is to collect protection fees."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10509_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "Heathcliff... was it? Not bad. I did notice that he may be overcompensating for something, however. It was as though he wanted to prove that his existence was worth it.\n... I suppose I will be seeing him for longer than I expected."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10509_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Always take things slow. Time... can always be made again."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10509_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "We will soon have to make time. Quite opportune that there are other gangs roaming our streets. I see this as a perfect opportunity to make some extra time."
|
||||
},
|
||||
{
|
||||
"id": "formation_10509_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Time to make some... time."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10509_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "It's the Dead Rabbits' time."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10509_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "I do not have much time at this moment."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10509_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "I will thrash them."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10509_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "Are you hallucinating rabbits? You must be concussed."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10509_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Hm..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10509_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "I will take what surplus time you have."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10509_1",
|
||||
"desc": "Death",
|
||||
"dlg": "I knew... that this day would come... I will take it slow... to my last breath..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10509_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "It was but a matter of time."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10509_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "I will take responsibility for this."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10509_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Though we haven't bought much time from this conflict, we have successfully absorbed their forces into our fold. Our sphere of influence grows."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10509_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Hm... well fought. I quite like our new recruit as well. I suppose we can start accepting more applicants that come our way."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10509_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Sometimes we end up losing time. ... This is fine. As long as there is some time remaining in our watch... we will be all right."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10510_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Mm, good. No one is absent from tonight's late-night studies session.\nRemember not only to refill what you have burned but also to add new knowledge into your repositories."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10510_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "It is morning. Do not linger in bed; open your eyes, move your body, and stir awake.\nOnce you are awake in both body and mind, go outside and take in the light. It is best that you begin your studies after the aforementioned routine."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10510_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Already lunchtime, is it? Remember: overfeeding oneself is likely to invite sleep at too early an hour.\nA certain level of hunger enhances focus. Keep that in mind if you have any endeavors scheduled later today."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10510_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "The children must sleep soon. It is recommended that we maintain a degree of silence, for 'sleep' is an important part of the educational regimen in which the brain processes and reviews the knowledge that was gathered during the waking hours."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10510_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Hold your gaze closer. We are not like the Keys; we are those who claim our knowledge through contact with our fists."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10510_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "Dieci Association's Knowledge Exams are additional, constant motivators separate from the exams conducted by the Hana Association.\nGrow your knowledge. Use exams to motivate and push yourselves further. Only then shall you one day be permitted an audience with the Saints."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10510_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "Records say that the Holy Relic, which we must protect with our lives, was discovered in the abyssal depths of the Ruins.\nIt is likely that the Holy Relics in the North, the East, or our headquarters in the West are also from the Ruins."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10510_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "I see. You are inquiring me about the phenomenon through which the burning of knowledge directly translates to powerful physical force.\nMm, I am well-aware that I am unaware of its exact mechanisms. Perhaps my past self held knowledge that may be an answer to your query, but I am also unaware of the veracity of that statement."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10510_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "To gather knowledge is equivalent to scrounging nutrients for survival. Do not idle before erudition, for to scrounge is the nature and the rule of the adopted.\nI have told as such to the children who have refused to study."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10510_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "Have you forgotten why you have come here? Then learn it again."
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10510_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Thus from this brilliant fabric radiates the weight of layers upon layers of knowledge; now, my fists wreathed in its full weight, shall smite you down."
|
||||
},
|
||||
{
|
||||
"id": "formation_10510_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Let my fist be the conduit through which I attain knowledge."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10510_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "I merely do as the doctrine of the Dieci dictates."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10510_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Questions must wait until this task is completed."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10510_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Let this become knowledge as well."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10510_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "To know is not eternal."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10510_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Mm..."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10510_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "... Thus, turn not from ignorance."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10510_1",
|
||||
"desc": "Death",
|
||||
"dlg": "The moment of inevitability claims me... as well..."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10510_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "This was a correct choice. However, this has no bearing on the accuracy of my subsequent choices."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10510_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "Perhaps the knowledge was already lost. This outcome was inevitable."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10510_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "I must review what knowledge I have lost in this battle. Celebration can wait."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10510_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "I merely review all that I have learned and forgotten from this battle. Once ready, I will continue to complete the Dieci Association's tasks."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10510_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "We will gain new knowledge as a consequence of this defeat. Hone it to forge our next victory."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10505_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Hm… You can place new assignments on the left— Ah, you called for me."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10505_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "…Is it… morning? C’est étrange. I do not remember clocking out."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10505_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "Allow me… to nap for a moment. You can… have your lunch first…"
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10505_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "My evenings are mostly occupied with outdoor assignments. Ah, I had my rest earlier today, so it’s fine."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10505_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "I have taken care of the task you told me. I currently have assignments from four people, so if you have another request to make… It will have to wait until I’m done with these."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10505_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "It has… been quite some time since I clocked out last. However, I cannot leave while the work I’ve been entrusted with isn’t done."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10505_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "You’re… curious about this drink, I see. No, it’s not my preference. It simply is the only method I have to relieve exhaustion quickly."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10505_4",
|
||||
"desc": "Post-Uptie Chat 1",
|
||||
"dlg": "You’ll… do some of my work for me?\nI do not understand. These assignments are my responsibility. There is no need to share my burden."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10505_5",
|
||||
"desc": "Post-Uptie Chat 2",
|
||||
"dlg": "The workload wasn’t always this heavy. When others left their work to me, I simply proved capable of handling it."
|
||||
},
|
||||
{
|
||||
"id": "neglect_10505_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "……\n(He’s snoring softly)"
|
||||
},
|
||||
{
|
||||
"id": "gacksung_10505_1",
|
||||
"desc": "Uptying",
|
||||
"dlg": "Hm. You’re giving me a raise. Entendu. Pardon me then, as I have tasks to take care of…"
|
||||
},
|
||||
{
|
||||
"id": "formation_10505_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "I see you need me."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10505_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "Engaging in external assignment."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10505_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "I presume you have a request."
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10505_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "Entendu, will do."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10505_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "The assignment is steadily approaching completion."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10505_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Gasp."
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10505_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "One has been taken care of."
|
||||
},
|
||||
{
|
||||
"id": "battle_dead_10505_1",
|
||||
"desc": "Death",
|
||||
"dlg": "Ah… Allow me… to rest for a moment…"
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10505_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "It appears I… will be able to leave work on time."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10505_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "That has confirmed that I… will have overtime."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10505_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "Assignment complete. I’ll be returning to the office."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10505_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "Assignment complete. …You mean that I can go home today. Entendu. Ouf…"
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10505_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "Things… have gotten complicated."
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
{
|
||||
"dataList": [
|
||||
{
|
||||
"id": "get_10501_1",
|
||||
"desc": "Identity Acquisition",
|
||||
"dlg": "Meursault. Please refer to me as such, Manager."
|
||||
},
|
||||
{
|
||||
"id": "lobby_morning_10501_1",
|
||||
"desc": "Morning Greeting",
|
||||
"dlg": "The company rules say that its employees are to get up at designated hours. It appears most Sinners are unaware of this fact, and so are you."
|
||||
},
|
||||
{
|
||||
"id": "lobby_noon_10501_1",
|
||||
"desc": "Afternoon Greeting",
|
||||
"dlg": "If you ask me how I intend to spend my afternoon… No rules state what to do."
|
||||
},
|
||||
{
|
||||
"id": "lobby_night_10501_1",
|
||||
"desc": "Evening Greeting",
|
||||
"dlg": "If I had to compare the times of day against each other, I prefer day to night. Darkness obscures vision, and what is hard to see is hard to understand."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10501_1",
|
||||
"desc": "Chatter #1",
|
||||
"dlg": "Do you have any business with me, Manager? If there is a particular reason, do make it clear."
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10501_2",
|
||||
"desc": "Chatter #2",
|
||||
"dlg": "People suggest that I smile more often. Do you want that as well, Manager?"
|
||||
},
|
||||
{
|
||||
"id": "smalltalk_10501_3",
|
||||
"desc": "Chatter #3",
|
||||
"dlg": "…You continue to speak with me. Are you encouraged by the rules to do so?"
|
||||
},
|
||||
{
|
||||
"id": "neglect_10501_1",
|
||||
"desc": "Idle",
|
||||
"dlg": "I shall wait here until you return."
|
||||
},
|
||||
{
|
||||
"id": "formation_10501_1",
|
||||
"desc": "Deployment",
|
||||
"dlg": "Yes, if that is what you want."
|
||||
},
|
||||
{
|
||||
"id": "battleentry_10501_1",
|
||||
"desc": "Stage Entry",
|
||||
"dlg": "If the rules say so."
|
||||
},
|
||||
{
|
||||
"id": "battle_select_10501_1",
|
||||
"desc": "Viewed in Battle",
|
||||
"dlg": "Is there a problem, Manager?"
|
||||
},
|
||||
{
|
||||
"id": "battle_endcommand_10501_1",
|
||||
"desc": "Commencing Attack",
|
||||
"dlg": "I shall execute the order according to the rules."
|
||||
},
|
||||
{
|
||||
"id": "battle_enemy_break_10501_1",
|
||||
"desc": "Enemy Stagger",
|
||||
"dlg": "I am awaiting your next order."
|
||||
},
|
||||
{
|
||||
"id": "battle_break_10501_1",
|
||||
"desc": "Staggered",
|
||||
"dlg": "Ugh!"
|
||||
},
|
||||
{
|
||||
"id": "battle_kill_10501_1",
|
||||
"desc": "Enemy Killed",
|
||||
"dlg": "Done accordingly."
|
||||
},
|
||||
{
|
||||
"id": "battle_allydead_10501_1",
|
||||
"desc": "Ally Death",
|
||||
"dlg": "Please take care of this by the rules."
|
||||
},
|
||||
{
|
||||
"id": "choice_success_p_10501_2",
|
||||
"desc": "Check Passed",
|
||||
"dlg": "I made it."
|
||||
},
|
||||
{
|
||||
"id": "choice_fail_n_10501_1",
|
||||
"desc": "Check Failed",
|
||||
"dlg": "I failed."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_10501_1",
|
||||
"desc": "Victory Cry",
|
||||
"dlg": "I simply followed orders."
|
||||
},
|
||||
{
|
||||
"id": "battle_clear_ex_10501_1",
|
||||
"desc": "Extra Conditions Fulfilled",
|
||||
"dlg": "It’s what should have been done; compliments are redundant."
|
||||
},
|
||||
{
|
||||
"id": "battle_defeat_10501_1",
|
||||
"desc": "Defeat Wail",
|
||||
"dlg": "I implore you to revise the strategy."
|
||||
}
|
||||
]
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user